mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
Merge branch 'master' of https://github.com/mcMMO-Dev/mcMMO
This commit is contained in:
commit
6c67308a1f
@ -23,6 +23,7 @@ Version 1.3.13-dev
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|||||||
+ Added wooden button to the list of items that shouldn't trigger abilities
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+ Added wooden button to the list of items that shouldn't trigger abilities
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||||||
+ Added a new feature to fishing. Players will have +10% chance of finding enchanted items when fishing while it's raining
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+ Added a new feature to fishing. Players will have +10% chance of finding enchanted items when fishing while it's raining
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+ Added displaying bonus perks on skill commands
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+ Added displaying bonus perks on skill commands
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= Impact now works with mobs wearing armor
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= Fixed issue with Tree Feller dropping player-placed blocks
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= Fixed issue with Tree Feller dropping player-placed blocks
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= Fixed issue with missing default cases from several switch/case statements
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= Fixed issue with missing default cases from several switch/case statements
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= Fixed issue with Mining using actual skill level rather than max skill level
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= Fixed issue with Mining using actual skill level rather than max skill level
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@ -17,7 +17,6 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Database;
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import com.gmail.nossr50.util.Database;
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public class McremoveCommand implements CommandExecutor {
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public class McremoveCommand implements CommandExecutor {
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private Database database = mcMMO.getPlayerDatabase();
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private final String location;
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private final String location;
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private final mcMMO plugin;
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private final mcMMO plugin;
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@ -6,6 +6,7 @@ import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.axes.Axes;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Permissions;
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@ -20,14 +21,6 @@ public class AxesCommand extends SkillCommand {
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private String skullSplitterLength;
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private String skullSplitterLength;
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private String skullSplitterLengthEndurance;
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private String skullSplitterLengthEndurance;
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private int bonusDamageAxesBonusMax = advancedConfig.getBonusDamageAxesBonusMax();
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private int bonusDamageAxesMaxBonusLevel = advancedConfig.getBonusDamageAxesMaxBonusLevel();
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private double critMaxChance = advancedConfig.getAxesCriticalChance();
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private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
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private int greaterImpactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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private double greaterImpactBonusDamage = advancedConfig.getGreaterImpactBonusDamage();
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private boolean canSkullSplitter;
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private boolean canSkullSplitter;
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private boolean canCritical;
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private boolean canCritical;
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private boolean canBonusDamage;
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private boolean canBonusDamage;
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@ -43,12 +36,12 @@ public class AxesCommand extends SkillCommand {
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@Override
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@Override
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protected void dataCalculations() {
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protected void dataCalculations() {
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float critChanceF;
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float critChanceF;
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int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
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int skillCheck = Misc.skillCheck((int) skillValue, Axes.criticalHitMaxBonusLevel);
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//Armor Impact
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//Armor Impact
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impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel));
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impactDamage = String.valueOf(1 + ((double) skillValue / (double) Axes.impactIncreaseLevel));
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//Skull Splitter
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//Skull Splitter
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int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel);
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int length = 2 + (int) ((double) skillValue / (double) Misc.abilityLengthIncreaseLevel);
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skullSplitterLength = String.valueOf(length);
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skullSplitterLength = String.valueOf(length);
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if (Permissions.activationTwelve(player)) {
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if (Permissions.activationTwelve(player)) {
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@ -67,16 +60,16 @@ public class AxesCommand extends SkillCommand {
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skullSplitterLengthEndurance = String.valueOf(length);
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skullSplitterLengthEndurance = String.valueOf(length);
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//Greater Impact
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//Greater Impact
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greaterImpactDamage = String.valueOf(greaterImpactBonusDamage);
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greaterImpactDamage = String.valueOf(Axes.greaterImpactBonusDamage);
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//Critical Strikes
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//Critical Strikes
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if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
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if (skillValue >= Axes.criticalHitMaxBonusLevel) critChanceF = (float) Axes.criticalHitMaxChance;
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else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
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else critChanceF = (float) ((Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * skillCheck);
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critChance = percent.format(critChanceF / 100D);
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critChance = percent.format(critChanceF / 100D);
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||||||
if (critChanceF * 1.3333D >= 100D) critChanceLucky = percent.format(1D);
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if (critChanceF * 1.3333D >= 100D) critChanceLucky = percent.format(1D);
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||||||
else critChanceLucky = percent.format(critChanceF * 1.3333D / 100D);
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else critChanceLucky = percent.format(critChanceF * 1.3333D / 100D);
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//Axe Mastery
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//Axe Mastery
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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if (skillValue >= Axes.bonusDamageMaxBonusLevel) bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus);
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||||||
else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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else bonusDamage = String.valueOf(skillValue / ((double) Axes.bonusDamageMaxBonusLevel / (double) Axes.bonusDamageMaxBonus));
|
||||||
}
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}
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||||||
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|
||||||
@Override
|
@Override
|
||||||
|
@ -63,6 +63,8 @@ public class AdvancedConfig extends ConfigLoader {
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public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
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public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
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public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20.0D); }
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public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20.0D); }
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||||||
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public int getSkullSplitterModifier() { return config.getInt("Skills.Axes.SkullSplitter_DamagerModifier", 2); }
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/* EXCAVATION */
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/* EXCAVATION */
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||||||
//Nothing to configure, everything is already configurable in config.yml
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//Nothing to configure, everything is already configurable in config.yml
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@ -59,4 +59,41 @@ public class AxeManager extends SkillManager {
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|||||||
}
|
}
|
||||||
}
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}
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||||||
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||||||
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/**
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||||||
|
* Check for Impact ability.
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||||||
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*
|
||||||
|
* @param event The event to modify
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||||||
|
*/
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||||||
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public void impact(EntityDamageByEntityEvent event) {
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||||||
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if (Misc.isNPC(player) || !Permissions.impact(player)) {
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||||||
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return;
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||||||
|
}
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||||||
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||||||
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ImpactEventHandler eventHandler = new ImpactEventHandler(this, event);
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||||||
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|
||||||
|
if (eventHandler.livingDefender == null) {
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||||||
|
return;
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||||||
|
}
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||||||
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|
||||||
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if (!Misc.hasArmor(eventHandler.livingDefender)) {
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||||||
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eventHandler.damageArmor();
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||||||
|
}
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||||||
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else {
|
||||||
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eventHandler.applyGreaterImpact();
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||||||
|
}
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||||||
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}
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||||||
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||||||
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/**
|
||||||
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* Check for Skull Splitter ability.
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||||||
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*
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||||||
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* @param event The event to process
|
||||||
|
*/
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||||||
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public void skullSplitter(EntityDamageByEntityEvent event) {
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||||||
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if (Misc.isNPC(player) || !Permissions.skullSplitter(player)) {
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||||||
|
return;
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||||||
|
}
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||||||
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||||||
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SkullSplitterEventHandler eventHandler = new SkullSplitterEventHandler(this, event);
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||||||
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eventHandler.applyAbilityEffects();
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||||||
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}
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||||||
}
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}
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@ -1,18 +1,6 @@
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|||||||
package com.gmail.nossr50.skills.axes;
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package com.gmail.nossr50.skills.axes;
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||||||
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||||||
import org.bukkit.enchantments.Enchantment;
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||||||
import org.bukkit.entity.LivingEntity;
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||||||
import org.bukkit.entity.Player;
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||||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
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||||||
import org.bukkit.inventory.ItemStack;
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||||||
import org.bukkit.inventory.PlayerInventory;
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||||||
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||||||
import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.AdvancedConfig;
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||||||
import com.gmail.nossr50.datatypes.SkillType;
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||||||
import com.gmail.nossr50.locale.LocaleLoader;
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||||||
import com.gmail.nossr50.util.Misc;
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||||||
import com.gmail.nossr50.util.Permissions;
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||||||
import com.gmail.nossr50.util.Users;
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||||||
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||||||
public class Axes {
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public class Axes {
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||||||
public static int bonusDamageMaxBonus = AdvancedConfig.getInstance().getBonusDamageAxesBonusMax();
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public static int bonusDamageMaxBonus = AdvancedConfig.getInstance().getBonusDamageAxesBonusMax();
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@ -23,110 +11,12 @@ public class Axes {
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|||||||
public static double criticalHitPVPModifier = AdvancedConfig.getInstance().getAxesCriticalPVPModifier();
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public static double criticalHitPVPModifier = AdvancedConfig.getInstance().getAxesCriticalPVPModifier();
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||||||
public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getAxesCriticalPVEModifier();
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public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getAxesCriticalPVEModifier();
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||||||
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|
||||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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public static int impactIncreaseLevel = AdvancedConfig.getInstance().getArmorImpactIncreaseLevel();
|
||||||
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public static double impactMaxDurabilityDamageModifier = AdvancedConfig.getInstance().getArmorImpactMaxDurabilityDamage() / 100D;
|
||||||
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|
||||||
/**
|
public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
|
||||||
* Check for Impact ability.
|
public static double greaterImpactKnockbackMultiplier = AdvancedConfig.getInstance().getGreaterImpactModifier();
|
||||||
*
|
public static int greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
|
||||||
* @param attacker The attacking player
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|
||||||
* @param target The defending entity
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|
||||||
* @param event The event to modify
|
|
||||||
*/
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|
||||||
public static void impact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
|
|
||||||
if (attacker == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
/*
|
public static int skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
|
||||||
* TODO: Finish this skill. The idea is you will greatly damage an opponents armor.
|
|
||||||
* When they are unarmored, you have a proc that will stun them and deal additional damage.
|
|
||||||
*/
|
|
||||||
if (target instanceof Player) {
|
|
||||||
Player targetPlayer = (Player) target;
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|
||||||
short durabilityDamage = 1; //Start with 1 durability damage
|
|
||||||
|
|
||||||
/* Every 50 Skill Levels you gain 1 durability damage (default values) */
|
|
||||||
int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
|
|
||||||
double impactMaxDamage = advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
|
|
||||||
short maxDurability;
|
|
||||||
durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
|
|
||||||
|
|
||||||
if (!hasArmor(targetPlayer)) {
|
|
||||||
applyGreaterImpact(attacker, target, event);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
|
|
||||||
if (Math.random() * 100 > 75) {
|
|
||||||
int lowerdamage = 0;
|
|
||||||
for (int i = 0; i <= durabilityDamage; i ++) {
|
|
||||||
if (armor.containsEnchantment(Enchantment.DURABILITY)) {
|
|
||||||
int level = armor.getEnchantmentLevel(Enchantment.DURABILITY);
|
|
||||||
if (Misc.getRandom().nextInt(level + 1) > 0) {
|
|
||||||
lowerdamage++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int newDurabilityDamage = durabilityDamage - lowerdamage;
|
|
||||||
maxDurability = (short) (armor.getType().getMaxDurability() * impactMaxDamage);
|
|
||||||
if (newDurabilityDamage > maxDurability) newDurabilityDamage = maxDurability;
|
|
||||||
armor.setDurability((short) (armor.getDurability() + newDurabilityDamage)); //Damage armor piece
|
|
||||||
}
|
|
||||||
}
|
|
||||||
targetPlayer.updateInventory();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
applyGreaterImpact(attacker, target, event); //Since mobs are technically unarmored, this will always trigger
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Apply Greater Impact ability.
|
|
||||||
*
|
|
||||||
* @param attacker The attacking player
|
|
||||||
* @param target The defending entity
|
|
||||||
* @param event The event to modify
|
|
||||||
*/
|
|
||||||
private static void applyGreaterImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
|
|
||||||
if (attacker == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
final double GREATER_IMPACT_CHANCE = advancedConfig.getGreaterImpactChance();
|
|
||||||
final double GREATER_IMPACT_MULTIPLIER = advancedConfig.getGreaterImpactModifier();
|
|
||||||
final int GREATER_IMPACT_DAMAGE = advancedConfig.getGreaterImpactBonusDamage();
|
|
||||||
|
|
||||||
if (!Permissions.greaterImpact(attacker)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int randomChance = 100;
|
|
||||||
|
|
||||||
if (Permissions.luckyAxes(attacker)) {
|
|
||||||
randomChance = (int) (randomChance * 0.75);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Misc.getRandom().nextInt(randomChance) <= GREATER_IMPACT_CHANCE) {
|
|
||||||
event.setDamage(event.getDamage() + GREATER_IMPACT_DAMAGE);
|
|
||||||
target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(GREATER_IMPACT_MULTIPLIER));
|
|
||||||
attacker.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Check if a player has armor.
|
|
||||||
*
|
|
||||||
* @param player Player whose armor to check
|
|
||||||
* @return true if the player has armor, false otherwise
|
|
||||||
*/
|
|
||||||
private static boolean hasArmor(Player player) {
|
|
||||||
if (player == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
PlayerInventory inventory = player.getInventory();
|
|
||||||
|
|
||||||
if (inventory.getBoots() != null || inventory.getChestplate() != null || inventory.getHelmet() != null || inventory.getLeggings() != null) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,104 @@
|
|||||||
|
package com.gmail.nossr50.skills.axes;
|
||||||
|
|
||||||
|
import org.bukkit.enchantments.Enchantment;
|
||||||
|
import org.bukkit.entity.Entity;
|
||||||
|
import org.bukkit.entity.LivingEntity;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
|
import org.bukkit.inventory.EntityEquipment;
|
||||||
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
|
||||||
|
import com.gmail.nossr50.locale.LocaleLoader;
|
||||||
|
import com.gmail.nossr50.util.Misc;
|
||||||
|
import com.gmail.nossr50.util.Permissions;
|
||||||
|
|
||||||
|
public class ImpactEventHandler {
|
||||||
|
private AxeManager manager;
|
||||||
|
private Player player;
|
||||||
|
private EntityDamageByEntityEvent event;
|
||||||
|
private short durabilityDamage = 1;
|
||||||
|
private EntityEquipment equipment;
|
||||||
|
private ItemStack[] armorContents;
|
||||||
|
|
||||||
|
protected Entity defender;
|
||||||
|
protected LivingEntity livingDefender;
|
||||||
|
|
||||||
|
public ImpactEventHandler(AxeManager manager, EntityDamageByEntityEvent event) {
|
||||||
|
this.manager = manager;
|
||||||
|
this.player = manager.getPlayer();
|
||||||
|
this.event = event;
|
||||||
|
this.defender = event.getEntity();
|
||||||
|
|
||||||
|
if (defender instanceof LivingEntity) {
|
||||||
|
this.livingDefender = (LivingEntity) defender;
|
||||||
|
this.equipment = livingDefender.getEquipment();
|
||||||
|
this.armorContents = equipment.getArmorContents();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void damageArmor() {
|
||||||
|
/* Every 50 Skill Levels you gain 1 durability damage (default values) */
|
||||||
|
durabilityDamage += (short) (manager.getSkillLevel() / Axes.impactIncreaseLevel);
|
||||||
|
|
||||||
|
for (ItemStack armor : armorContents) {
|
||||||
|
if (Misc.getRandom().nextInt(100) > 75) {
|
||||||
|
|
||||||
|
for (int i = 0; i <= durabilityDamage; i++) {
|
||||||
|
if (armor.containsEnchantment(Enchantment.DURABILITY)) {
|
||||||
|
handleDurabilityEnchantment(armor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
damageValidation(armor);
|
||||||
|
armor.setDurability((short) (armor.getDurability() + durabilityDamage));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
equipment.setArmorContents(armorContents);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void applyGreaterImpact() {
|
||||||
|
if (!Permissions.greaterImpact(player)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int randomChance = 100;
|
||||||
|
if (Permissions.luckyAxes(player)) {
|
||||||
|
randomChance = (int) (randomChance * 0.75);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Misc.getRandom().nextInt(randomChance) <= Axes.greaterImpactChance) {
|
||||||
|
handleGreaterImpactEffect();
|
||||||
|
sendAbilityMessge();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleGreaterImpactEffect() {
|
||||||
|
event.setDamage(event.getDamage() + Axes.greaterImpactBonusDamage);
|
||||||
|
livingDefender.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void sendAbilityMessge() {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
|
||||||
|
|
||||||
|
if (livingDefender instanceof Player) {
|
||||||
|
((Player) livingDefender).sendMessage(LocaleLoader.getString("Axes.Combat.GI.Struck"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleDurabilityEnchantment(ItemStack armor) {
|
||||||
|
int enchantmentLevel = armor.getEnchantmentLevel(Enchantment.DURABILITY);
|
||||||
|
|
||||||
|
if (Misc.getRandom().nextInt(enchantmentLevel + 1) > 0) {
|
||||||
|
durabilityDamage--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void damageValidation(ItemStack armor) {
|
||||||
|
short maxDurability = (short) (armor.getType().getMaxDurability() * Axes.impactMaxDurabilityDamageModifier);
|
||||||
|
|
||||||
|
if (durabilityDamage > maxDurability) {
|
||||||
|
durabilityDamage = maxDurability;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
package com.gmail.nossr50.skills.axes;
|
||||||
|
|
||||||
|
import org.bukkit.entity.LivingEntity;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
|
|
||||||
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
|
import com.gmail.nossr50.util.Combat;
|
||||||
|
|
||||||
|
public class SkullSplitterEventHandler {
|
||||||
|
private Player player;
|
||||||
|
private LivingEntity target;
|
||||||
|
private int damage;
|
||||||
|
|
||||||
|
protected SkullSplitterEventHandler(AxeManager manager, EntityDamageByEntityEvent event) {
|
||||||
|
this.player = manager.getPlayer();
|
||||||
|
this.target = (LivingEntity) event.getEntity();
|
||||||
|
this.damage = event.getDamage();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void applyAbilityEffects() {
|
||||||
|
Combat.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
|
||||||
|
}
|
||||||
|
}
|
@ -115,7 +115,7 @@ public class SuperBreakerEventHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void calculateDurabilityLoss() {
|
private void calculateDurabilityLoss() {
|
||||||
this.durabilityLoss = Misc.TOOL_DURABILITY_LOSS;
|
this.durabilityLoss = Misc.toolDurabilityLoss;
|
||||||
|
|
||||||
if (blockType.equals(Material.OBSIDIAN)) {
|
if (blockType.equals(Material.OBSIDIAN)) {
|
||||||
durabilityLoss = durabilityLoss * 5;
|
durabilityLoss = durabilityLoss * 5;
|
||||||
|
@ -19,9 +19,6 @@ public class SerratedStrikesEventHandler {
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected void applyAbilityEffects() {
|
protected void applyAbilityEffects() {
|
||||||
if (player == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Combat.applyAbilityAoE(player, target, damage / Swords.SERRATED_STRIKES_MODIFIER, SkillType.SWORDS);
|
Combat.applyAbilityAoE(player, target, damage / Swords.SERRATED_STRIKES_MODIFIER, SkillType.SWORDS);
|
||||||
BleedTimer.add(target, Swords.SERRATED_STRIKES_BLEED_TICKS);
|
BleedTimer.add(target, Swords.SERRATED_STRIKES_BLEED_TICKS);
|
||||||
}
|
}
|
||||||
|
@ -76,10 +76,7 @@ public class SwordsManager extends SkillManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void serratedStrikes(LivingEntity target, int damage) {
|
public void serratedStrikes(LivingEntity target, int damage) {
|
||||||
if (player == null)
|
if (Misc.isNPC(player) || !Permissions.serratedStrikes(player)) {
|
||||||
return;
|
|
||||||
|
|
||||||
if (!Permissions.serratedStrikes(player)) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -33,7 +33,6 @@ import com.gmail.nossr50.runnables.GainXp;
|
|||||||
import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
|
import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
|
||||||
import com.gmail.nossr50.skills.archery.ArcheryManager;
|
import com.gmail.nossr50.skills.archery.ArcheryManager;
|
||||||
import com.gmail.nossr50.skills.axes.AxeManager;
|
import com.gmail.nossr50.skills.axes.AxeManager;
|
||||||
import com.gmail.nossr50.skills.axes.Axes;
|
|
||||||
import com.gmail.nossr50.skills.swords.Swords;
|
import com.gmail.nossr50.skills.swords.Swords;
|
||||||
import com.gmail.nossr50.skills.swords.SwordsManager;
|
import com.gmail.nossr50.skills.swords.SwordsManager;
|
||||||
import com.gmail.nossr50.skills.taming.TamingManager;
|
import com.gmail.nossr50.skills.taming.TamingManager;
|
||||||
@ -101,12 +100,10 @@ public class Combat {
|
|||||||
|
|
||||||
axeManager.bonusDamage(event);
|
axeManager.bonusDamage(event);
|
||||||
axeManager.criticalHitCheck(event);
|
axeManager.criticalHitCheck(event);
|
||||||
|
axeManager.impact(event);
|
||||||
|
|
||||||
if (Permissions.impact(attacker)) {
|
if (attackerProfile.getAbilityMode(AbilityType.SKULL_SPLIITER)) {
|
||||||
Axes.impact(attacker, target, event);
|
axeManager.skullSplitter(event);
|
||||||
}
|
|
||||||
|
|
||||||
if (attackerProfile.getAbilityMode(AbilityType.SKULL_SPLIITER) && Permissions.skullSplitter(attacker)) {
|
|
||||||
applyAbilityAoE(attacker, target, event.getDamage() / 2, SkillType.AXES);
|
applyAbilityAoE(attacker, target, event.getDamage() / 2, SkillType.AXES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,10 +11,12 @@ import org.bukkit.entity.LivingEntity;
|
|||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.entity.Tameable;
|
import org.bukkit.entity.Tameable;
|
||||||
import org.bukkit.event.entity.EntityDamageEvent;
|
import org.bukkit.event.entity.EntityDamageEvent;
|
||||||
|
import org.bukkit.inventory.EntityEquipment;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
import org.bukkit.plugin.PluginManager;
|
import org.bukkit.plugin.PluginManager;
|
||||||
|
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
|
import com.gmail.nossr50.config.AdvancedConfig;
|
||||||
import com.gmail.nossr50.config.Config;
|
import com.gmail.nossr50.config.Config;
|
||||||
import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
|
import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
|
||||||
import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
|
import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
|
||||||
@ -25,11 +27,29 @@ import com.gmail.nossr50.party.PartyManager;
|
|||||||
public class Misc {
|
public class Misc {
|
||||||
private static Random random = new Random();
|
private static Random random = new Random();
|
||||||
|
|
||||||
public static final int TOOL_DURABILITY_LOSS = Config.getInstance().getAbilityToolDamage();
|
public static int toolDurabilityLoss = Config.getInstance().getAbilityToolDamage();
|
||||||
|
public static int abilityLengthIncreaseLevel = AdvancedConfig.getInstance().getAbilityLength();
|
||||||
|
|
||||||
public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5;
|
public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5;
|
||||||
public static final int TIME_CONVERSION_FACTOR = 1000;
|
public static final int TIME_CONVERSION_FACTOR = 1000;
|
||||||
public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
|
public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a player has armor.
|
||||||
|
*
|
||||||
|
* @param player Player whose armor to check
|
||||||
|
* @return true if the player has armor, false otherwise
|
||||||
|
*/
|
||||||
|
public static boolean hasArmor(LivingEntity entity) {
|
||||||
|
EntityEquipment equipment = entity.getEquipment();
|
||||||
|
|
||||||
|
if (equipment.getBoots() != null || equipment.getChestplate() != null || equipment.getHelmet() != null || equipment.getLeggings() != null) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
|
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
|
||||||
if (pet.isTamed()) {
|
if (pet.isTamed()) {
|
||||||
AnimalTamer tamer = pet.getOwner();
|
AnimalTamer tamer = pet.getOwner();
|
||||||
|
@ -90,6 +90,9 @@ Skills:
|
|||||||
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
||||||
ArmorImpact_IncreaseLevel: 50
|
ArmorImpact_IncreaseLevel: 50
|
||||||
ArmorImpact_MaxPercentageDurabilityDamage: 20.0
|
ArmorImpact_MaxPercentageDurabilityDamage: 20.0
|
||||||
|
|
||||||
|
# SkullSplitter_DamageModifier: Damage will get divided by this modifier
|
||||||
|
SkullSplitter_DamageModifier: 2
|
||||||
#
|
#
|
||||||
# Settings for Fishing
|
# Settings for Fishing
|
||||||
###
|
###
|
||||||
|
Loading…
Reference in New Issue
Block a user