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https://github.com/mcMMO-Dev/mcMMO.git
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Limit Break Nerfs
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@ -24,6 +24,7 @@ import com.gmail.nossr50.util.player.UserManager;
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import com.google.common.collect.ImmutableMap;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.*;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@ -74,7 +75,7 @@ public final class CombatUtils {
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swordsManager.serratedStrikes(target, initialDamage, modifiers);
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}
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if(canUseLimitBreak(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
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if(canUseLimitBreak(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
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}
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@ -118,7 +119,7 @@ public final class CombatUtils {
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finalDamage+=axesManager.criticalHit(target, finalDamage);
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}
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if(canUseLimitBreak(player, SubSkillType.AXES_AXES_LIMIT_BREAK))
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if(canUseLimitBreak(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, SubSkillType.AXES_AXES_LIMIT_BREAK);
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}
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@ -157,7 +158,7 @@ public final class CombatUtils {
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unarmedManager.disarmCheck((Player) target);
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}
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if(canUseLimitBreak(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
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if(canUseLimitBreak(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
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}
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@ -225,7 +226,7 @@ public final class CombatUtils {
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archeryManager.retrieveArrows(target, arrow);
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}
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if(canUseLimitBreak(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
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if(canUseLimitBreak(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
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{
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finalDamage+=getLimitBreakDamage(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
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}
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@ -383,8 +384,61 @@ public final class CombatUtils {
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}
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}
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public static int getLimitBreakDamage(Player player, SubSkillType subSkillType) {
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return RankUtils.getRank(player, subSkillType);
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public static int getLimitBreakDamage(Player player, Player defender, SubSkillType subSkillType) {
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int rawDamageBoost = RankUtils.getRank(player, subSkillType);
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int armorQualityLevel = getArmorQualityLevel(defender);
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if(armorQualityLevel <= 4) {
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rawDamageBoost *= .25; //75% Nerf
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} else if(armorQualityLevel <= 8) {
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rawDamageBoost *= .50; //50% Nerf
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} else if(armorQualityLevel <= 12) {
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rawDamageBoost *= .75; //25% Nerf
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}
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return rawDamageBoost;
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}
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public static int getArmorQualityLevel(Player defender) {
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int armorQualityLevel = 0;
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for(ItemStack itemStack : defender.getInventory().getArmorContents()) {
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if(itemStack != null) {
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armorQualityLevel += getArmorQuality(itemStack);
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}
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}
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return armorQualityLevel;
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}
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private static int getArmorQuality(ItemStack itemStack) {
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int quality = 0;
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switch(itemStack.getType()) {
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case LEATHER_HELMET:
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case LEATHER_BOOTS:
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case LEATHER_CHESTPLATE:
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case LEATHER_LEGGINGS:
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return 1;
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case IRON_HELMET:
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case IRON_BOOTS:
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case IRON_CHESTPLATE:
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case IRON_LEGGINGS:
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return 2;
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case GOLDEN_HELMET:
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case GOLDEN_BOOTS:
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case GOLDEN_CHESTPLATE:
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case GOLDEN_LEGGINGS:
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return 3;
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case DIAMOND_HELMET:
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case DIAMOND_BOOTS:
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case DIAMOND_CHESTPLATE:
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case DIAMOND_LEGGINGS:
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return 6;
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default:
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return 1;
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}
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}
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/**
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@ -392,9 +446,13 @@ public final class CombatUtils {
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* @param player target player
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* @return true if the player has access to the limit break
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*/
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public static boolean canUseLimitBreak(Player player, SubSkillType subSkillType) {
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return RankUtils.hasUnlockedSubskill(player, subSkillType)
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&& Permissions.isSubSkillEnabled(player, subSkillType);
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public static boolean canUseLimitBreak(Player player, LivingEntity target, SubSkillType subSkillType) {
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if(target instanceof Player) {
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return RankUtils.hasUnlockedSubskill(player, subSkillType)
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&& Permissions.isSubSkillEnabled(player, subSkillType);
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} else {
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return false;
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}
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}
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/**
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