Limit Break Nerfs

This commit is contained in:
nossr50 2019-07-07 02:33:39 -07:00
parent c818bf82b0
commit 6c58e8a243
3 changed files with 79 additions and 17 deletions

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@ -1,5 +1,8 @@
Version 2.1.95
Added missing Chorus_Fruit & Chorus_Plant entries to Herbalism's Bonus Drops in config.yml (See notes)
Limit Break damage bonuses now only apply to Players
Limit Break now does dramatically less damage to players with lower grades of armor
Updated in game text to reflect changes to Limit Break
Fixed a bug preventing Wandering Traders from granting XP
Fixed a bug that prevented Chorus Tree's from giving full XP if you broke anything other than the bottom block
Fixed a bug which could cause Large Fern's to reward less XP
@ -8,6 +11,7 @@ Version 2.1.95
Added some protection to Acrobatics to prevent gaining too much XP in one Roll.
Added 'Carrots, Cocoa, Potatoes, Wheat, Beetroots, Nether_Wart' to Herbalism in experience.yml (See notes)
Removed the _Ripe entries from experience.yml (no longer used)
Updated locale string 'Swords.SubSkill.SwordsLimitBreak.Description' & 'Swords.SubSkill.SwordsLimitBreak.Stat'
Added missing 'Chorus_Flower' entry to herbalism in experience.yml
Added some debug messages about XP gains if you are in debug mode
Added some debug messages for Acrobatics if you are in debug mode

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@ -24,6 +24,7 @@ import com.gmail.nossr50.util.player.UserManager;
import com.google.common.collect.ImmutableMap;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.*;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
@ -74,7 +75,7 @@ public final class CombatUtils {
swordsManager.serratedStrikes(target, initialDamage, modifiers);
}
if(canUseLimitBreak(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
if(canUseLimitBreak(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
}
@ -118,7 +119,7 @@ public final class CombatUtils {
finalDamage+=axesManager.criticalHit(target, finalDamage);
}
if(canUseLimitBreak(player, SubSkillType.AXES_AXES_LIMIT_BREAK))
if(canUseLimitBreak(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, SubSkillType.AXES_AXES_LIMIT_BREAK);
}
@ -157,7 +158,7 @@ public final class CombatUtils {
unarmedManager.disarmCheck((Player) target);
}
if(canUseLimitBreak(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
if(canUseLimitBreak(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
}
@ -225,7 +226,7 @@ public final class CombatUtils {
archeryManager.retrieveArrows(target, arrow);
}
if(canUseLimitBreak(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
if(canUseLimitBreak(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
{
finalDamage+=getLimitBreakDamage(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
}
@ -383,8 +384,61 @@ public final class CombatUtils {
}
}
public static int getLimitBreakDamage(Player player, SubSkillType subSkillType) {
return RankUtils.getRank(player, subSkillType);
public static int getLimitBreakDamage(Player player, Player defender, SubSkillType subSkillType) {
int rawDamageBoost = RankUtils.getRank(player, subSkillType);
int armorQualityLevel = getArmorQualityLevel(defender);
if(armorQualityLevel <= 4) {
rawDamageBoost *= .25; //75% Nerf
} else if(armorQualityLevel <= 8) {
rawDamageBoost *= .50; //50% Nerf
} else if(armorQualityLevel <= 12) {
rawDamageBoost *= .75; //25% Nerf
}
return rawDamageBoost;
}
public static int getArmorQualityLevel(Player defender) {
int armorQualityLevel = 0;
for(ItemStack itemStack : defender.getInventory().getArmorContents()) {
if(itemStack != null) {
armorQualityLevel += getArmorQuality(itemStack);
}
}
return armorQualityLevel;
}
private static int getArmorQuality(ItemStack itemStack) {
int quality = 0;
switch(itemStack.getType()) {
case LEATHER_HELMET:
case LEATHER_BOOTS:
case LEATHER_CHESTPLATE:
case LEATHER_LEGGINGS:
return 1;
case IRON_HELMET:
case IRON_BOOTS:
case IRON_CHESTPLATE:
case IRON_LEGGINGS:
return 2;
case GOLDEN_HELMET:
case GOLDEN_BOOTS:
case GOLDEN_CHESTPLATE:
case GOLDEN_LEGGINGS:
return 3;
case DIAMOND_HELMET:
case DIAMOND_BOOTS:
case DIAMOND_CHESTPLATE:
case DIAMOND_LEGGINGS:
return 6;
default:
return 1;
}
}
/**
@ -392,9 +446,13 @@ public final class CombatUtils {
* @param player target player
* @return true if the player has access to the limit break
*/
public static boolean canUseLimitBreak(Player player, SubSkillType subSkillType) {
return RankUtils.hasUnlockedSubskill(player, subSkillType)
&& Permissions.isSubSkillEnabled(player, subSkillType);
public static boolean canUseLimitBreak(Player player, LivingEntity target, SubSkillType subSkillType) {
if(target instanceof Player) {
return RankUtils.hasUnlockedSubskill(player, subSkillType)
&& Permissions.isSubSkillEnabled(player, subSkillType);
} else {
return false;
}
}
/**

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@ -171,8 +171,8 @@ Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
Archery.SubSkill.ArrowRetrieval.Stat=Arrow Recovery Chance
Archery.SubSkill.ArcheryLimitBreak.Name=Archery Limit Break
Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits.
Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break Bonus DMG
Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits. (PVP Only)
Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break PVP DMG
Archery.Listener=Archery:
Archery.SkillName=ARCHERY
#AXES
@ -198,8 +198,8 @@ Axes.SubSkill.CriticalStrikes.Stat=Critical Strike Chance
Axes.SubSkill.AxeMastery.Name=Axe Mastery
Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
Axes.SubSkill.AxesLimitBreak.Name=Axes Limit Break
Axes.SubSkill.AxesLimitBreak.Description=Breaking your limits.
Axes.SubSkill.AxesLimitBreak.Stat=Limit Break Bonus DMG
Axes.SubSkill.AxesLimitBreak.Description=Breaking your limits. (PVP Only)
Axes.SubSkill.AxesLimitBreak.Stat=Limit Break PVP DMG
Axes.SubSkill.ArmorImpact.Name=Armor Impact
Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor
Axes.SubSkill.GreaterImpact.Name=Greater Impact
@ -423,8 +423,8 @@ Swords.SubSkill.Stab.Name=Stab
Swords.SubSkill.Stab.Description=Adds bonus damage to your attacks.
Swords.SubSkill.Stab.Stat=Stab Damage
Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits.
Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break Bonus DMG
Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. (PVP Only)
Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break PVP DMG
Swords.SubSkill.Rupture.Stat=Rupture Chance
Swords.SubSkill.Rupture.Stat.Extra=Rupture: [[GREEN]]{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
Swords.Effect.4=Serrated Strikes Rupture+
@ -502,8 +502,8 @@ Unarmed.SubSkill.Disarm.Name=Disarm
Unarmed.SubSkill.Disarm.Description=Drops the foes item held in hand
Unarmed.SubSkill.Disarm.Stat=Disarm Chance
Unarmed.SubSkill.UnarmedLimitBreak.Name=Unarmed Limit Break
Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits.
Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break Bonus DMG
Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. (PVP Only)
Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break PVP DMG
Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect