mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 06:36:45 +01:00
refactoring
This commit is contained in:
parent
4277384c22
commit
6c1502fc67
@ -36,6 +36,7 @@ import java.util.List;
|
|||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
import java.util.concurrent.ThreadLocalRandom;
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
|
||||||
|
import static com.gmail.nossr50.util.ItemUtils.spawnItemsFromCollection;
|
||||||
import static com.gmail.nossr50.util.Misc.getBlockCenter;
|
import static com.gmail.nossr50.util.Misc.getBlockCenter;
|
||||||
import static com.gmail.nossr50.util.ItemUtils.spawnItem;
|
import static com.gmail.nossr50.util.ItemUtils.spawnItem;
|
||||||
import static com.gmail.nossr50.util.skills.RankUtils.hasUnlockedSubskill;
|
import static com.gmail.nossr50.util.skills.RankUtils.hasUnlockedSubskill;
|
||||||
@ -322,14 +323,14 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
xp += processTreeFellerXPGains(blockState, processedLogCount);
|
xp += processTreeFellerXPGains(blockState, processedLogCount);
|
||||||
|
|
||||||
//Drop displaced block
|
//Drop displaced block
|
||||||
ItemUtils.spawnItemsFromCollection(player, getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
|
spawnItemsFromCollection(player, getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
|
||||||
|
|
||||||
//Bonus Drops / Harvest lumber checks
|
//Bonus Drops / Harvest lumber checks
|
||||||
processBonusDropCheck(blockState);
|
processBonusDropCheck(blockState);
|
||||||
} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
|
} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
|
||||||
// 75% of the time do not drop leaf blocks
|
// 75% of the time do not drop leaf blocks
|
||||||
if (ThreadLocalRandom.current().nextInt(100) > 75) {
|
if (ThreadLocalRandom.current().nextInt(100) > 75) {
|
||||||
ItemUtils.spawnItemsFromCollection(player,
|
spawnItemsFromCollection(player,
|
||||||
getBlockCenter(blockState),
|
getBlockCenter(blockState),
|
||||||
block.getDrops(itemStack),
|
block.getDrops(itemStack),
|
||||||
ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
|
ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
|
||||||
@ -421,8 +422,8 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
*
|
*
|
||||||
* @param blockState Block being broken
|
* @param blockState Block being broken
|
||||||
*/
|
*/
|
||||||
protected void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
|
void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
|
||||||
ItemUtils.spawnItemsFromCollection(
|
spawnItemsFromCollection(
|
||||||
getPlayer(),
|
getPlayer(),
|
||||||
getBlockCenter(blockState),
|
getBlockCenter(blockState),
|
||||||
blockState.getBlock().getDrops(getPlayer().getInventory().getItemInMainHand()),
|
blockState.getBlock().getDrops(getPlayer().getInventory().getItemInMainHand()),
|
||||||
|
@ -35,12 +35,11 @@ import java.util.function.Predicate;
|
|||||||
import static java.util.Objects.requireNonNull;
|
import static java.util.Objects.requireNonNull;
|
||||||
|
|
||||||
public final class ItemUtils {
|
public final class ItemUtils {
|
||||||
/**
|
private ItemUtils() {
|
||||||
* This is a static utility class, therefore we don't want any instances of
|
// private constructor
|
||||||
* this class. Making the constructor private prevents accidents like that.
|
}
|
||||||
*/
|
|
||||||
private ItemUtils() {}
|
|
||||||
|
|
||||||
|
// Reflection for setItemName only available in newer APIs
|
||||||
private static final Method setItemName;
|
private static final Method setItemName;
|
||||||
|
|
||||||
static {
|
static {
|
||||||
@ -899,7 +898,12 @@ public final class ItemUtils {
|
|||||||
* @param speed the speed that the item should travel
|
* @param speed the speed that the item should travel
|
||||||
* @return Dropped Item entity or null if invalid or cancelled
|
* @return Dropped Item entity or null if invalid or cancelled
|
||||||
*/
|
*/
|
||||||
public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack itemToSpawn, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
|
public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player,
|
||||||
|
@NotNull Location fromLocation,
|
||||||
|
@NotNull Location toLocation,
|
||||||
|
@NotNull ItemStack itemToSpawn,
|
||||||
|
double speed,
|
||||||
|
@NotNull ItemSpawnReason itemSpawnReason) {
|
||||||
if (itemToSpawn.getType() == Material.AIR) {
|
if (itemToSpawn.getType() == Material.AIR) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
@ -935,7 +939,10 @@ public final class ItemUtils {
|
|||||||
return spawnedItem;
|
return spawnedItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void spawnItemsFromCollection(@NotNull Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
|
public static void spawnItemsFromCollection(@NotNull Player player,
|
||||||
|
@NotNull Location location,
|
||||||
|
@NotNull Collection<ItemStack> drops,
|
||||||
|
@NotNull ItemSpawnReason itemSpawnReason) {
|
||||||
for (ItemStack drop : drops) {
|
for (ItemStack drop : drops) {
|
||||||
spawnItem(player, location, drop, itemSpawnReason);
|
spawnItem(player, location, drop, itemSpawnReason);
|
||||||
}
|
}
|
||||||
@ -949,7 +956,11 @@ public final class ItemUtils {
|
|||||||
* @param drops collection to iterate over
|
* @param drops collection to iterate over
|
||||||
* @param sizeLimit the number of drops to process
|
* @param sizeLimit the number of drops to process
|
||||||
*/
|
*/
|
||||||
public static void spawnItemsFromCollection(@Nullable Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason, int sizeLimit) {
|
public static void spawnItemsFromCollection(@Nullable Player player,
|
||||||
|
@NotNull Location location,
|
||||||
|
@NotNull Collection<ItemStack> drops,
|
||||||
|
@NotNull ItemSpawnReason itemSpawnReason,
|
||||||
|
int sizeLimit) {
|
||||||
ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
|
ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
|
||||||
|
|
||||||
for(int i = 0; i < sizeLimit-1; i++) {
|
for(int i = 0; i < sizeLimit-1; i++) {
|
||||||
|
@ -17,6 +17,9 @@ import org.junit.jupiter.api.BeforeEach;
|
|||||||
import org.junit.jupiter.api.Test;
|
import org.junit.jupiter.api.Test;
|
||||||
import org.mockito.Mockito;
|
import org.mockito.Mockito;
|
||||||
|
|
||||||
|
import java.util.Collections;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
import static org.mockito.ArgumentMatchers.any;
|
import static org.mockito.ArgumentMatchers.any;
|
||||||
import static org.mockito.ArgumentMatchers.eq;
|
import static org.mockito.ArgumentMatchers.eq;
|
||||||
|
|
||||||
@ -68,7 +71,8 @@ class WoodcuttingTest extends MMOTestEnvironment {
|
|||||||
// wire block
|
// wire block
|
||||||
Mockito.when(blockState.getBlock()).thenReturn(block);
|
Mockito.when(blockState.getBlock()).thenReturn(block);
|
||||||
|
|
||||||
Mockito.when(blockState.getBlock().getDrops(any())).thenReturn(null);
|
// return empty collection if ItemStack
|
||||||
|
Mockito.when(blockState.getBlock().getDrops(any())).thenReturn(Collections.EMPTY_LIST);
|
||||||
Mockito.when(blockState.getType()).thenReturn(Material.OAK_LOG);
|
Mockito.when(blockState.getType()).thenReturn(Material.OAK_LOG);
|
||||||
woodcuttingManager.processBonusDropCheck(blockState);
|
woodcuttingManager.processBonusDropCheck(blockState);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user