move item related utils from Misc to ItemUtils

This commit is contained in:
nossr50 2024-05-24 12:58:39 -07:00
parent 590b00aeca
commit 4277384c22
11 changed files with 209 additions and 207 deletions

View File

@ -107,7 +107,7 @@ public class BlockListener implements Listener {
int bonusCount = bonusDropMeta.asInt();
for (int i = 0; i < bonusCount; i++) {
Misc.spawnItemNaturally(event.getPlayer(), event.getBlockState().getLocation(), is, ItemSpawnReason.BONUS_DROPS);
ItemUtils.spawnItemNaturally(event.getPlayer(), event.getBlockState().getLocation(), is, ItemSpawnReason.BONUS_DROPS);
}
}
}

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@ -4,7 +4,7 @@ import com.gmail.nossr50.api.ItemSpawnReason;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
@ -57,7 +57,7 @@ public class Archery {
TrackedEntity trackedEntity = entityIterator.next();
if (trackedEntity.getID() == livingEntity.getUniqueId()) {
Misc.spawnItems(null, livingEntity.getLocation(), new ItemStack(Material.ARROW), trackedEntity.getArrowCount(), ItemSpawnReason.ARROW_RETRIEVAL_ACTIVATED);
ItemUtils.spawnItems(null, livingEntity.getLocation(), new ItemStack(Material.ARROW), trackedEntity.getArrowCount(), ItemSpawnReason.ARROW_RETRIEVAL_ACTIVATED);
entityIterator.remove();
return;
}

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@ -9,6 +9,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
@ -73,7 +74,7 @@ public class ExcavationManager extends SkillManager {
int xp = 0;
xp += treasure.getXp();
Misc.spawnItem(getPlayer(), location, treasure.getDrop(), ItemSpawnReason.EXCAVATION_TREASURE);
ItemUtils.spawnItem(getPlayer(), location, treasure.getDrop(), ItemSpawnReason.EXCAVATION_TREASURE);
if (xp > 0) {
applyXpGain(xp, XPGainReason.PVE, XPGainSource.SELF);
}

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@ -446,7 +446,7 @@ public class FishingManager extends SkillManager {
if (fishingSucceeds) {
if (mcMMO.p.getGeneralConfig().getFishingExtraFish()) {
Misc.spawnItem(getPlayer(), player.getEyeLocation(), fishingCatch.getItemStack(), ItemSpawnReason.FISHING_EXTRA_FISH);
ItemUtils.spawnItem(getPlayer(), player.getEyeLocation(), fishingCatch.getItemStack(), ItemSpawnReason.FISHING_EXTRA_FISH);
}
fishingCatch.setItemStack(treasureDrop);
@ -552,7 +552,7 @@ public class FishingManager extends SkillManager {
return;
}
Misc.spawnItem(getPlayer(), target.getLocation(), drop, ItemSpawnReason.FISHING_SHAKE_TREASURE);
ItemUtils.spawnItem(getPlayer(), target.getLocation(), drop, ItemSpawnReason.FISHING_SHAKE_TREASURE);
CombatUtils.dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
applyXpGain(ExperienceConfig.getInstance().getFishingShakeXP(), XPGainReason.PVE);
}

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@ -691,7 +691,7 @@ public class HerbalismManager extends SkillManager {
return false;
}
blockState.setType(Material.AIR);
Misc.spawnItem(getPlayer(), location, treasure.getDrop(), ItemSpawnReason.HYLIAN_LUCK_TREASURE);
ItemUtils.spawnItem(getPlayer(), location, treasure.getDrop(), ItemSpawnReason.HYLIAN_LUCK_TREASURE);
NotificationManager.sendPlayerInformation(mmoPlayer.getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Herbalism.HylianLuck");
return true;
}

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@ -204,7 +204,7 @@ public class MiningManager extends SkillManager {
continue;
if (Probability.ofPercent(50).evaluate()) {
Misc.spawnItem(getPlayer(), Misc.getBlockCenter(blockState), new ItemStack(blockState.getType()), ItemSpawnReason.BLAST_MINING_DEBRIS_NON_ORES); // Initial block that would have been dropped
ItemUtils.spawnItem(getPlayer(), Misc.getBlockCenter(blockState), new ItemStack(blockState.getType()), ItemSpawnReason.BLAST_MINING_DEBRIS_NON_ORES); // Initial block that would have been dropped
}
}
@ -215,12 +215,12 @@ public class MiningManager extends SkillManager {
if (RandomUtils.nextFloat() < (yield + oreBonus)) {
xp += Mining.getBlockXp(blockState);
Misc.spawnItem(getPlayer(), Misc.getBlockCenter(blockState), new ItemStack(blockState.getType()), ItemSpawnReason.BLAST_MINING_ORES); // Initial block that would have been dropped
ItemUtils.spawnItem(getPlayer(), Misc.getBlockCenter(blockState), new ItemStack(blockState.getType()), ItemSpawnReason.BLAST_MINING_ORES); // Initial block that would have been dropped
if (mcMMO.p.getAdvancedConfig().isBlastMiningBonusDropsEnabled() && !mcMMO.getUserBlockTracker().isIneligible(blockState)) {
for (int i = 1; i < dropMultiplier; i++) {
// Bukkit.broadcastMessage("Bonus Drop on Ore: "+blockState.getType().toString());
Misc.spawnItem(getPlayer(), Misc.getBlockCenter(blockState), new ItemStack(blockState.getType()), ItemSpawnReason.BLAST_MINING_ORES_BONUS_DROP); // Initial block that would have been dropped
ItemUtils.spawnItem(getPlayer(), Misc.getBlockCenter(blockState), new ItemStack(blockState.getType()), ItemSpawnReason.BLAST_MINING_ORES_BONUS_DROP); // Initial block that would have been dropped
}
}
}

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@ -11,6 +11,7 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
@ -165,10 +166,10 @@ public class SalvageManager extends SkillManager {
anvilLoc.add(0, .1, 0);
if (enchantBook != null) {
Misc.spawnItemTowardsLocation(getPlayer(), anvilLoc.clone(), playerLoc.clone(), enchantBook, vectorSpeed, ItemSpawnReason.SALVAGE_ENCHANTMENT_BOOK);
ItemUtils.spawnItemTowardsLocation(getPlayer(), anvilLoc.clone(), playerLoc.clone(), enchantBook, vectorSpeed, ItemSpawnReason.SALVAGE_ENCHANTMENT_BOOK);
}
Misc.spawnItemTowardsLocation(getPlayer(), anvilLoc.clone(), playerLoc.clone(), salvageResults, vectorSpeed, ItemSpawnReason.SALVAGE_MATERIALS);
ItemUtils.spawnItemTowardsLocation(getPlayer(), anvilLoc.clone(), playerLoc.clone(), salvageResults, vectorSpeed, ItemSpawnReason.SALVAGE_MATERIALS);
// BWONG BWONG BWONG - CLUNK!
if (mcMMO.p.getGeneralConfig().getSalvageAnvilUseSoundsEnabled()) {

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@ -106,7 +106,7 @@ public class UnarmedManager extends SkillManager {
if (UserManager.getPlayer(defender) == null)
return;
Item item = Misc.spawnItem(getPlayer(), defender.getLocation(), defender.getInventory().getItemInMainHand(), ItemSpawnReason.UNARMED_DISARMED_ITEM);
Item item = ItemUtils.spawnItem(getPlayer(), defender.getLocation(), defender.getInventory().getItemInMainHand(), ItemSpawnReason.UNARMED_DISARMED_ITEM);
if (item != null && mcMMO.p.getAdvancedConfig().getDisarmProtected()) {
item.setMetadata(MetadataConstants.METADATA_KEY_DISARMED_ITEM, UserManager.getPlayer(defender).getPlayerMetadata());

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@ -37,7 +37,7 @@ import java.util.Set;
import java.util.concurrent.ThreadLocalRandom;
import static com.gmail.nossr50.util.Misc.getBlockCenter;
import static com.gmail.nossr50.util.Misc.spawnItem;
import static com.gmail.nossr50.util.ItemUtils.spawnItem;
import static com.gmail.nossr50.util.skills.RankUtils.hasUnlockedSubskill;
//TODO: Seems to not be using the item drop event for bonus drops, may want to change that.. or may not be able to be changed?
@ -322,14 +322,14 @@ public class WoodcuttingManager extends SkillManager {
xp += processTreeFellerXPGains(blockState, processedLogCount);
//Drop displaced block
Misc.spawnItemsFromCollection(player, getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
ItemUtils.spawnItemsFromCollection(player, getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
//Bonus Drops / Harvest lumber checks
processBonusDropCheck(blockState);
} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
// 75% of the time do not drop leaf blocks
if (ThreadLocalRandom.current().nextInt(100) > 75) {
Misc.spawnItemsFromCollection(player,
ItemUtils.spawnItemsFromCollection(player,
getBlockCenter(blockState),
block.getDrops(itemStack),
ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
@ -422,7 +422,7 @@ public class WoodcuttingManager extends SkillManager {
* @param blockState Block being broken
*/
protected void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
Misc.spawnItemsFromCollection(
ItemUtils.spawnItemsFromCollection(
getPlayer(),
getBlockCenter(blockState),
blockState.getBlock().getDrops(getPlayer().getInventory().getItemInMainHand()),

View File

@ -1,29 +1,36 @@
package com.gmail.nossr50.util;
import com.gmail.nossr50.api.ItemSpawnReason;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.config.party.ItemWeightConfig;
import com.gmail.nossr50.datatypes.treasure.EnchantmentWrapper;
import com.gmail.nossr50.datatypes.treasure.FishingTreasureBook;
import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.smelting.Smelting;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.inventory.FurnaceRecipe;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.bukkit.inventory.meta.EnchantmentStorageMeta;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.function.Predicate;
import static java.util.Objects.requireNonNull;
@ -787,4 +794,187 @@ public final class ItemUtils {
int randomIndex = Misc.getRandom().nextInt(enchantmentWrappers.size());
return enchantmentWrappers.get(randomIndex);
}
/**
* Spawn item if conditions are met.
*
* @param potentialItemSpawn The item to spawn if conditions are met
* @param itemSpawnReason The reason for the item drop
* @param spawnLocation The location to spawn the item at
* @param predicate The predicate to test the item against
* @param player The player to spawn the item for
*/
public static void spawnItem(@NotNull ItemStack potentialItemSpawn,
@NotNull ItemSpawnReason itemSpawnReason,
@NotNull Location spawnLocation,
@NotNull Predicate<String> predicate,
@NotNull Player player) {
if (predicate.test(potentialItemSpawn.getType().getKey().getKey())) {
spawnItem(player, spawnLocation, potentialItemSpawn, itemSpawnReason);
}
}
/**
* Drop items at a given location.
*
* @param location The location to drop the items at
* @param is The items to drop
* @param quantity The amount of items to drop
*/
public static void spawnItems(@Nullable Player player, @NotNull Location location, @NotNull ItemStack is, int quantity, @NotNull ItemSpawnReason itemSpawnReason) {
for (int i = 0; i < quantity; i++) {
spawnItem(player, location, is, itemSpawnReason);
}
}
/**
* Drop an item at a given location.
*
* @param location The location to drop the item at
* @param itemStack The item to drop
* @param itemSpawnReason the reason for the item drop
* @return Dropped Item entity or null if invalid or cancelled
*/
public static @Nullable Item spawnItem(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
return null;
}
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack, itemSpawnReason, player);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return null;
}
return location.getWorld().dropItem(location, itemStack);
}
/**
* Drop an item at a given location.
*
* @param location The location to drop the item at
* @param itemStack The item to drop
* @param itemSpawnReason the reason for the item drop
* @return Dropped Item entity or null if invalid or cancelled
*/
public static @Nullable Item spawnItemNaturally(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
return null;
}
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack, itemSpawnReason, player);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return null;
}
return location.getWorld().dropItemNaturally(location, itemStack);
}
/**
* Drop items at a given location.
*
* @param fromLocation The location to drop the items at
* @param is The items to drop
* @param speed the speed that the item should travel
* @param quantity The amount of items to drop
*/
public static void spawnItemsTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack is, int quantity, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
for (int i = 0; i < quantity; i++) {
spawnItemTowardsLocation(player, fromLocation, toLocation, is, speed, itemSpawnReason);
}
}
/**
* Drop an item at a given location.
* This method is fairly expensive as it creates clones of everything passed to itself since they are mutable objects
*
* @param fromLocation The location to drop the item at
* @param toLocation The location the item will travel towards
* @param itemToSpawn The item to spawn
* @param speed the speed that the item should travel
* @return Dropped Item entity or null if invalid or cancelled
*/
public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack itemToSpawn, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
if (itemToSpawn.getType() == Material.AIR) {
return null;
}
//Work with fresh copies of everything
ItemStack clonedItem = itemToSpawn.clone();
Location spawnLocation = fromLocation.clone();
Location targetLocation = toLocation.clone();
if (spawnLocation.getWorld() == null)
return null;
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(spawnLocation, clonedItem, itemSpawnReason, player);
mcMMO.p.getServer().getPluginManager().callEvent(event);
//Something cancelled the event so back out
if (event.isCancelled()) {
return null;
}
//Use the item from the event
Item spawnedItem = spawnLocation.getWorld().dropItem(spawnLocation, clonedItem);
Vector vecFrom = spawnLocation.clone().toVector().clone();
Vector vecTo = targetLocation.clone().toVector().clone();
//Vector which is pointing towards out target location
Vector direction = vecTo.subtract(vecFrom).normalize();
//Modify the speed of the vector
direction = direction.multiply(speed);
spawnedItem.setVelocity(direction);
return spawnedItem;
}
public static void spawnItemsFromCollection(@NotNull Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
for (ItemStack drop : drops) {
spawnItem(player, location, drop, itemSpawnReason);
}
}
/**
* Drops only the first n items in a collection
* Size should always be a positive integer above 0
*
* @param location target drop location
* @param drops collection to iterate over
* @param sizeLimit the number of drops to process
*/
public static void spawnItemsFromCollection(@Nullable Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason, int sizeLimit) {
ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
for(int i = 0; i < sizeLimit-1; i++) {
spawnItem(player, location, arrayDrops[i], itemSpawnReason);
}
}
/**
* Spawn items form a collection if conditions are met.
* Each item is tested against the condition and spawned if it passes.
*
* @param potentialItemDrops The collection of items to iterate over, each one is tested and spawned if the
* predicate is true
* @param itemSpawnReason The reason for the item drop
* @param spawnLocation The location to spawn the item at
* @param predicate The predicate to test the item against
* @param player The player to spawn the item for
*/
public static void spawnItem(@NotNull Collection <ItemStack> potentialItemDrops,
@NotNull ItemSpawnReason itemSpawnReason,
@NotNull Location spawnLocation,
@NotNull Predicate<String> predicate,
@NotNull Player player) {
for (ItemStack drop : potentialItemDrops) {
spawnItem(drop, itemSpawnReason, spawnLocation, predicate, player);
}
}
}

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@ -1,26 +1,19 @@
package com.gmail.nossr50.util;
import com.gmail.nossr50.api.ItemSpawnReason;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
import com.gmail.nossr50.util.player.UserManager;
import com.google.common.collect.ImmutableSet;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.entity.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.Collection;
import java.util.Locale;
import java.util.Random;
import java.util.Set;
import java.util.function.Predicate;
public final class Misc {
private static final @NotNull Random random = new Random();
@ -107,189 +100,6 @@ public final class Misc {
return blockState.getLocation().add(0.5, 0.5, 0.5);
}
public static void spawnItemsFromCollection(@NotNull Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
for (ItemStack drop : drops) {
spawnItem(player, location, drop, itemSpawnReason);
}
}
/**
* Drops only the first n items in a collection
* Size should always be a positive integer above 0
*
* @param location target drop location
* @param drops collection to iterate over
* @param sizeLimit the number of drops to process
*/
public static void spawnItemsFromCollection(@Nullable Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason, int sizeLimit) {
ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
for(int i = 0; i < sizeLimit-1; i++) {
spawnItem(player, location, arrayDrops[i], itemSpawnReason);
}
}
/**
* Spawn items form a collection if conditions are met.
* Each item is tested against the condition and spawned if it passes.
*
* @param potentialItemDrops The collection of items to iterate over, each one is tested and spawned if the
* predicate is true
* @param itemSpawnReason The reason for the item drop
* @param spawnLocation The location to spawn the item at
* @param predicate The predicate to test the item against
* @param player The player to spawn the item for
*/
public static void spawnItem(@NotNull Collection <ItemStack> potentialItemDrops,
@NotNull ItemSpawnReason itemSpawnReason,
@NotNull Location spawnLocation,
@NotNull Predicate<String> predicate,
@NotNull Player player) {
for (ItemStack drop : potentialItemDrops) {
spawnItem(drop, itemSpawnReason, spawnLocation, predicate, player);
}
}
/**
* Spawn item if conditions are met.
*
* @param potentialItemSpawn The item to spawn if conditions are met
* @param itemSpawnReason The reason for the item drop
* @param spawnLocation The location to spawn the item at
* @param predicate The predicate to test the item against
* @param player The player to spawn the item for
*/
public static void spawnItem(@NotNull ItemStack potentialItemSpawn,
@NotNull ItemSpawnReason itemSpawnReason,
@NotNull Location spawnLocation,
@NotNull Predicate<String> predicate,
@NotNull Player player) {
if (predicate.test(potentialItemSpawn.getType().getKey().getKey())) {
spawnItem(player, spawnLocation, potentialItemSpawn, itemSpawnReason);
}
}
/**
* Drop items at a given location.
*
* @param location The location to drop the items at
* @param is The items to drop
* @param quantity The amount of items to drop
*/
public static void spawnItems(@Nullable Player player, @NotNull Location location, @NotNull ItemStack is, int quantity, @NotNull ItemSpawnReason itemSpawnReason) {
for (int i = 0; i < quantity; i++) {
spawnItem(player, location, is, itemSpawnReason);
}
}
/**
* Drop an item at a given location.
*
* @param location The location to drop the item at
* @param itemStack The item to drop
* @param itemSpawnReason the reason for the item drop
* @return Dropped Item entity or null if invalid or cancelled
*/
public static @Nullable Item spawnItem(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
return null;
}
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack, itemSpawnReason, player);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return null;
}
return location.getWorld().dropItem(location, itemStack);
}
/**
* Drop an item at a given location.
*
* @param location The location to drop the item at
* @param itemStack The item to drop
* @param itemSpawnReason the reason for the item drop
* @return Dropped Item entity or null if invalid or cancelled
*/
public static @Nullable Item spawnItemNaturally(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
return null;
}
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack, itemSpawnReason, player);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return null;
}
return location.getWorld().dropItemNaturally(location, itemStack);
}
/**
* Drop items at a given location.
*
* @param fromLocation The location to drop the items at
* @param is The items to drop
* @param speed the speed that the item should travel
* @param quantity The amount of items to drop
*/
public static void spawnItemsTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack is, int quantity, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
for (int i = 0; i < quantity; i++) {
spawnItemTowardsLocation(player, fromLocation, toLocation, is, speed, itemSpawnReason);
}
}
/**
* Drop an item at a given location.
* This method is fairly expensive as it creates clones of everything passed to itself since they are mutable objects
*
* @param fromLocation The location to drop the item at
* @param toLocation The location the item will travel towards
* @param itemToSpawn The item to spawn
* @param speed the speed that the item should travel
* @return Dropped Item entity or null if invalid or cancelled
*/
public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack itemToSpawn, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
if (itemToSpawn.getType() == Material.AIR) {
return null;
}
//Work with fresh copies of everything
ItemStack clonedItem = itemToSpawn.clone();
Location spawnLocation = fromLocation.clone();
Location targetLocation = toLocation.clone();
if (spawnLocation.getWorld() == null)
return null;
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(spawnLocation, clonedItem, itemSpawnReason, player);
mcMMO.p.getServer().getPluginManager().callEvent(event);
//Something cancelled the event so back out
if (event.isCancelled()) {
return null;
}
//Use the item from the event
Item spawnedItem = spawnLocation.getWorld().dropItem(spawnLocation, clonedItem);
Vector vecFrom = spawnLocation.clone().toVector().clone();
Vector vecTo = targetLocation.clone().toVector().clone();
//Vector which is pointing towards out target location
Vector direction = vecTo.subtract(vecFrom).normalize();
//Modify the speed of the vector
direction = direction.multiply(speed);
spawnedItem.setVelocity(direction);
return spawnedItem;
}
public static void profileCleanup(@NotNull String playerName) {
Player player = mcMMO.p.getServer().getPlayerExact(playerName);