refactoring

This commit is contained in:
nossr50
2024-05-24 13:07:45 -07:00
parent 4277384c22
commit 6c1502fc67
3 changed files with 29 additions and 13 deletions

View File

@@ -35,12 +35,11 @@ import java.util.function.Predicate;
import static java.util.Objects.requireNonNull;
public final class ItemUtils {
/**
* This is a static utility class, therefore we don't want any instances of
* this class. Making the constructor private prevents accidents like that.
*/
private ItemUtils() {}
private ItemUtils() {
// private constructor
}
// Reflection for setItemName only available in newer APIs
private static final Method setItemName;
static {
@@ -899,7 +898,12 @@ public final class ItemUtils {
* @param speed the speed that the item should travel
* @return Dropped Item entity or null if invalid or cancelled
*/
public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack itemToSpawn, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player,
@NotNull Location fromLocation,
@NotNull Location toLocation,
@NotNull ItemStack itemToSpawn,
double speed,
@NotNull ItemSpawnReason itemSpawnReason) {
if (itemToSpawn.getType() == Material.AIR) {
return null;
}
@@ -935,7 +939,10 @@ public final class ItemUtils {
return spawnedItem;
}
public static void spawnItemsFromCollection(@NotNull Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
public static void spawnItemsFromCollection(@NotNull Player player,
@NotNull Location location,
@NotNull Collection<ItemStack> drops,
@NotNull ItemSpawnReason itemSpawnReason) {
for (ItemStack drop : drops) {
spawnItem(player, location, drop, itemSpawnReason);
}
@@ -949,7 +956,11 @@ public final class ItemUtils {
* @param drops collection to iterate over
* @param sizeLimit the number of drops to process
*/
public static void spawnItemsFromCollection(@Nullable Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason, int sizeLimit) {
public static void spawnItemsFromCollection(@Nullable Player player,
@NotNull Location location,
@NotNull Collection<ItemStack> drops,
@NotNull ItemSpawnReason itemSpawnReason,
int sizeLimit) {
ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
for(int i = 0; i < sizeLimit-1; i++) {