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2.1.95
This commit is contained in:
parent
6c58e8a243
commit
6bc57f184a
@ -1,8 +1,9 @@
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Version 2.1.95
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Version 2.1.95
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Added missing Chorus_Fruit & Chorus_Plant entries to Herbalism's Bonus Drops in config.yml (See notes)
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Added missing Chorus_Fruit & Chorus_Plant entries to Herbalism's Bonus Drops in config.yml (See notes)
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Limit Break damage bonuses now only apply to Players
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Limit Break now does dramatically less damage to players with lower grades of armor
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Limit Break now does dramatically less damage to players with lower grades of armor
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Limit Break damage bonuses now only apply to Players
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Updated in game text to reflect changes to Limit Break
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Updated in game text to reflect changes to Limit Break
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Fixed a bug where opponents used your stats instead of their own to activate Iron Grip
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Fixed a bug preventing Wandering Traders from granting XP
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Fixed a bug preventing Wandering Traders from granting XP
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Fixed a bug that prevented Chorus Tree's from giving full XP if you broke anything other than the bottom block
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Fixed a bug that prevented Chorus Tree's from giving full XP if you broke anything other than the bottom block
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Fixed a bug which could cause Large Fern's to reward less XP
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Fixed a bug which could cause Large Fern's to reward less XP
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@ -77,7 +77,7 @@ public class ArcheryCommand extends SkillCommand {
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if(canUseSubskill(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK)) {
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if(canUseSubskill(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK)) {
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messages.add(getStatMessage(SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK,
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messages.add(getStatMessage(SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK,
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String.valueOf(CombatUtils.getLimitBreakDamage(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))));
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, 1000))));
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}
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}
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return messages;
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return messages;
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@ -98,7 +98,7 @@ public class AxesCommand extends SkillCommand {
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if(canUseSubskill(player, SubSkillType.AXES_AXES_LIMIT_BREAK)) {
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if(canUseSubskill(player, SubSkillType.AXES_AXES_LIMIT_BREAK)) {
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messages.add(getStatMessage(SubSkillType.AXES_AXES_LIMIT_BREAK,
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messages.add(getStatMessage(SubSkillType.AXES_AXES_LIMIT_BREAK,
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String.valueOf(CombatUtils.getLimitBreakDamage(player, SubSkillType.AXES_AXES_LIMIT_BREAK))));
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, SubSkillType.AXES_AXES_LIMIT_BREAK, 1000))));
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}
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}
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return messages;
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return messages;
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@ -103,7 +103,7 @@ public class SwordsCommand extends SkillCommand {
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if(canUseSubskill(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK)) {
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if(canUseSubskill(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK)) {
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messages.add(getStatMessage(SubSkillType.SWORDS_SWORDS_LIMIT_BREAK,
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messages.add(getStatMessage(SubSkillType.SWORDS_SWORDS_LIMIT_BREAK,
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String.valueOf(CombatUtils.getLimitBreakDamage(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))));
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK, 1000))));
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}
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}
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return messages;
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return messages;
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@ -116,7 +116,7 @@ public class UnarmedCommand extends SkillCommand {
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if(canUseSubskill(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK)) {
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if(canUseSubskill(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK)) {
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messages.add(getStatMessage(SubSkillType.UNARMED_UNARMED_LIMIT_BREAK,
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messages.add(getStatMessage(SubSkillType.UNARMED_UNARMED_LIMIT_BREAK,
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String.valueOf(CombatUtils.getLimitBreakDamage(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))));
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, 1000))));
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}
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}
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return messages;
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return messages;
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@ -181,8 +181,9 @@ public class UnarmedManager extends SkillManager {
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* @return true if the defender was not disarmed, false otherwise
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* @return true if the defender was not disarmed, false otherwise
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*/
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*/
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private boolean hasIronGrip(Player defender) {
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private boolean hasIronGrip(Player defender) {
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if (!Misc.isNPCEntityExcludingVillagers(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
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if (!Misc.isNPCEntityExcludingVillagers(defender)
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&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer())) {
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&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
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&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_IRON_GRIP, defender)) {
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NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
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NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
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@ -24,7 +24,6 @@ import com.gmail.nossr50.util.player.UserManager;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.ImmutableMap;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.*;
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import org.bukkit.entity.*;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@ -77,7 +76,7 @@ public final class CombatUtils {
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if(canUseLimitBreak(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
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if(canUseLimitBreak(player, target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK))
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{
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{
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finalDamage+=getLimitBreakDamage(player, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
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finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK);
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}
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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applyScaledModifiers(initialDamage, finalDamage, event);
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@ -121,7 +120,7 @@ public final class CombatUtils {
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if(canUseLimitBreak(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK))
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if(canUseLimitBreak(player, target, SubSkillType.AXES_AXES_LIMIT_BREAK))
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{
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{
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finalDamage+=getLimitBreakDamage(player, SubSkillType.AXES_AXES_LIMIT_BREAK);
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finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.AXES_AXES_LIMIT_BREAK);
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}
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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applyScaledModifiers(initialDamage, finalDamage, event);
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@ -160,7 +159,7 @@ public final class CombatUtils {
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if(canUseLimitBreak(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
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if(canUseLimitBreak(player, target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK))
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{
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{
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finalDamage+=getLimitBreakDamage(player, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
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finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK);
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}
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}
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}
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}
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@ -228,7 +227,7 @@ public final class CombatUtils {
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if(canUseLimitBreak(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
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if(canUseLimitBreak(player, target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK))
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{
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{
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finalDamage+=getLimitBreakDamage(player, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
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finalDamage+=getLimitBreakDamage(player, (Player) target, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK);
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}
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}
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double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
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double distanceMultiplier = archeryManager.distanceXpBonusMultiplier(target, arrow);
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@ -385,8 +384,11 @@ public final class CombatUtils {
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}
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}
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public static int getLimitBreakDamage(Player player, Player defender, SubSkillType subSkillType) {
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public static int getLimitBreakDamage(Player player, Player defender, SubSkillType subSkillType) {
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return getLimitBreakDamageAgainstQuality(player, subSkillType, getArmorQualityLevel(defender));
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}
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public static int getLimitBreakDamageAgainstQuality(Player player, SubSkillType subSkillType, int armorQualityLevel) {
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int rawDamageBoost = RankUtils.getRank(player, subSkillType);
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int rawDamageBoost = RankUtils.getRank(player, subSkillType);
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int armorQualityLevel = getArmorQualityLevel(defender);
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if(armorQualityLevel <= 4) {
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if(armorQualityLevel <= 4) {
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rawDamageBoost *= .25; //75% Nerf
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rawDamageBoost *= .25; //75% Nerf
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@ -171,8 +171,8 @@ Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
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Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
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Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
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Archery.SubSkill.ArrowRetrieval.Stat=Arrow Recovery Chance
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Archery.SubSkill.ArrowRetrieval.Stat=Arrow Recovery Chance
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Archery.SubSkill.ArcheryLimitBreak.Name=Archery Limit Break
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Archery.SubSkill.ArcheryLimitBreak.Name=Archery Limit Break
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Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits. (PVP Only)
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Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
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Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break PVP DMG
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Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break PVP Max DMG
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Archery.Listener=Archery:
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Archery.Listener=Archery:
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Archery.SkillName=ARCHERY
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Archery.SkillName=ARCHERY
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#AXES
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#AXES
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@ -198,8 +198,8 @@ Axes.SubSkill.CriticalStrikes.Stat=Critical Strike Chance
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Axes.SubSkill.AxeMastery.Name=Axe Mastery
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Axes.SubSkill.AxeMastery.Name=Axe Mastery
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Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
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Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
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Axes.SubSkill.AxesLimitBreak.Name=Axes Limit Break
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Axes.SubSkill.AxesLimitBreak.Name=Axes Limit Break
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Axes.SubSkill.AxesLimitBreak.Description=Breaking your limits. (PVP Only)
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Axes.SubSkill.AxesLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
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Axes.SubSkill.AxesLimitBreak.Stat=Limit Break PVP DMG
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Axes.SubSkill.AxesLimitBreak.Stat=Limit Break PVP Max DMG
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Axes.SubSkill.ArmorImpact.Name=Armor Impact
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Axes.SubSkill.ArmorImpact.Name=Armor Impact
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Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor
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Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor
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Axes.SubSkill.GreaterImpact.Name=Greater Impact
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Axes.SubSkill.GreaterImpact.Name=Greater Impact
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@ -423,8 +423,8 @@ Swords.SubSkill.Stab.Name=Stab
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Swords.SubSkill.Stab.Description=Adds bonus damage to your attacks.
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Swords.SubSkill.Stab.Description=Adds bonus damage to your attacks.
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Swords.SubSkill.Stab.Stat=Stab Damage
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Swords.SubSkill.Stab.Stat=Stab Damage
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Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
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Swords.SubSkill.SwordsLimitBreak.Name=Swords Limit Break
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Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. (PVP Only)
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Swords.SubSkill.SwordsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
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Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break PVP DMG
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Swords.SubSkill.SwordsLimitBreak.Stat=Limit Break PVP Max DMG
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Swords.SubSkill.Rupture.Stat=Rupture Chance
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Swords.SubSkill.Rupture.Stat=Rupture Chance
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Swords.SubSkill.Rupture.Stat.Extra=Rupture: [[GREEN]]{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
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Swords.SubSkill.Rupture.Stat.Extra=Rupture: [[GREEN]]{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
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Swords.Effect.4=Serrated Strikes Rupture+
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Swords.Effect.4=Serrated Strikes Rupture+
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@ -502,8 +502,8 @@ Unarmed.SubSkill.Disarm.Name=Disarm
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Unarmed.SubSkill.Disarm.Description=Drops the foes item held in hand
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Unarmed.SubSkill.Disarm.Description=Drops the foes item held in hand
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Unarmed.SubSkill.Disarm.Stat=Disarm Chance
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Unarmed.SubSkill.Disarm.Stat=Disarm Chance
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Unarmed.SubSkill.UnarmedLimitBreak.Name=Unarmed Limit Break
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Unarmed.SubSkill.UnarmedLimitBreak.Name=Unarmed Limit Break
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Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. (PVP Only)
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Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. (PVP Only)
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Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break PVP DMG
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Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break PVP Max DMG
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Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
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Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
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Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
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Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
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Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
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Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
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