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Woodcutting now uses the ActionBar
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.skills.woodcutting;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.mods.CustomBlock;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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@ -11,6 +12,7 @@ import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.woodcutting.Woodcutting.ExperienceGainMethod;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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@ -80,13 +82,13 @@ public class WoodcuttingManager extends SkillManager {
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if (Woodcutting.treeFellerReachedThreshold) {
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Woodcutting.treeFellerReachedThreshold = false;
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Threshold"));
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILURE, "Woodcutting.Skills.TreeFeller.Threshold");
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return;
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}
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// If the tool can't sustain the durability loss
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if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILURE, "Woodcutting.Skills.TreeFeller.Splinter");
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double health = player.getHealth();
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