Ask a confirmation when a player tries to repair an enchanted item

This commit is contained in:
TfT_02 2013-04-25 23:29:49 +02:00
parent b2dd820507
commit 68a7b540c5
6 changed files with 110 additions and 8 deletions

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@ -28,6 +28,7 @@ Version 1.4.06-dev
! Changed Berserk to add items to inventory rather than denying pickup
! Changed Call of the Wild, newly summoned pet's will have a custom name. (added permission node to disable this)
! Changed Chimaera Wing's recipe result to use the ingredient Material
! Changed Repair to ask a confirmation of the player when he tries to repair an enchanted item
! Players will no longer pickup items to their hotbar while using Unarmed
! ExperienceAPI methods will now throw InvalidSkillException if the skill name passed in is invalid.
! Changed default value for recently-hurt cooldown between teleports, this is also fully configurable now

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@ -208,6 +208,7 @@ public class Config extends AutoUpdateConfigLoader {
public int getSalvageAnvilId() { return config.getInt("Skills.Repair.Salvage_Anvil_ID", 41); }
public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
public boolean getSalvageArmor() { return config.getBoolean("Skills.Repair.Salvage_armor", true); }
public boolean getRepairConfirmRequired() { return config.getBoolean("Skills.Repair.Confirm_Required", true); }
/* Unarmed */
public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }

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@ -70,7 +70,9 @@ public class McMMOPlayer {
private boolean abilityUse = true;
private boolean placedRepairAnvil;
private int lastRepairClick;
private boolean placedSalvageAnvil;
private int lastSalvageClick;
private boolean godMode;
private Map<AbilityType, Boolean> abilityMode = new HashMap<AbilityType, Boolean>();
@ -369,6 +371,42 @@ public class McMMOPlayer {
}
}
/*
* Repair Anvil Usage
*/
public int getLastAnvilUse(int anvilId) {
if (anvilId == Repair.repairAnvilId) {
return lastRepairClick;
}
if (anvilId == Repair.salvageAnvilId) {
return lastSalvageClick;
}
return 0;
}
public void setLastAnvilUse(int anvilId, int value) {
if (anvilId == Repair.repairAnvilId) {
lastRepairClick = value;
}
if (anvilId == Repair.salvageAnvilId) {
lastSalvageClick = value;
}
}
public void actualizeLastAnvilUse(int anvilId) {
if (anvilId == Repair.repairAnvilId) {
lastRepairClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
if (anvilId == Repair.salvageAnvilId) {
lastSalvageClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
}
/*
* God Mode
*/

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@ -1,5 +1,6 @@
package com.gmail.nossr50.listeners;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.Sound;
@ -41,6 +42,7 @@ import com.gmail.nossr50.skills.fishing.FishingManager;
import com.gmail.nossr50.skills.herbalism.HerbalismManager;
import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.taming.TamingManager;
import com.gmail.nossr50.skills.unarmed.Unarmed;
import com.gmail.nossr50.util.BlockUtils;
@ -306,6 +308,9 @@ public class PlayerListener implements Listener {
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerInteractLowest(PlayerInteractEvent event) {
Player player = event.getPlayer();
Block block = event.getClickedBlock();
int blockID = block.getTypeId();
ItemStack heldItem = player.getItemInHand();
if (Misc.isNPCEntity(player) || player.getGameMode() == GameMode.CREATIVE) {
return;
@ -315,22 +320,28 @@ public class PlayerListener implements Listener {
switch (event.getAction()) {
case RIGHT_CLICK_BLOCK:
Block block = event.getClickedBlock();
int blockID = block.getTypeId();
ItemStack heldItem = player.getItemInHand();
/* REPAIR CHECKS */
if (blockID == Repair.repairAnvilId && Permissions.skillEnabled(player, SkillType.REPAIR) && mcMMO.getRepairableManager().isRepairable(heldItem)) {
UserManager.getPlayer(player).getRepairManager().handleRepair(heldItem);
RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
event.setCancelled(true);
// Make sure the player knows what he's doing when trying to repair an enchanted item
if (!(heldItem.getEnchantments().size() > 0) || repairManager.checkConfirmation(blockID, true)) {
repairManager.handleRepair(heldItem);
player.updateInventory();
}
}
/* SALVAGE CHECKS */
else if (blockID == Repair.salvageAnvilId && Permissions.salvage(player) && Repair.isSalvageable(heldItem)) {
UserManager.getPlayer(player).getRepairManager().handleSalvage(block.getLocation(), heldItem);
RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
event.setCancelled(true);
// Make sure the player knows what he's doing when trying to salvage an enchanted item
if (!(heldItem.getEnchantments().size() > 0) || repairManager.checkConfirmation(blockID, true)) {
repairManager.handleSalvage(block.getLocation(), heldItem);
player.updateInventory();
}
}
/* BLAST MINING CHECK */
else if (miningManager.canDetonate()) {
if (blockID == Material.TNT.getId()) {
@ -343,6 +354,20 @@ public class PlayerListener implements Listener {
break;
case LEFT_CLICK_BLOCK:
/* REPAIR CHECKS */
if (blockID == Repair.repairAnvilId && Permissions.skillEnabled(player, SkillType.REPAIR) && mcMMO.getRepairableManager().isRepairable(heldItem)) {
RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
// Cancel repairing an enchanted item
if (repairManager.checkConfirmation(blockID, false) && Config.getInstance().getRepairConfirmRequired()) {
UserManager.getPlayer(player).setLastAnvilUse(Repair.repairAnvilId, 0);
player.sendMessage(ChatColor.RED + "Repair cancelled!"); //TODO Locale!
}
}
break;
case RIGHT_CLICK_AIR:
/* BLAST MINING CHECK */
if (miningManager.canDetonate()) {

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@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.repair;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
@ -14,6 +15,7 @@ import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
@ -23,6 +25,7 @@ import com.gmail.nossr50.skills.repair.ArcaneForging.Tier;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SkillUtils;
public class RepairManager extends SkillManager {
@ -193,6 +196,38 @@ public class RepairManager extends SkillManager {
}
}
/**
* Check if the player has tried to use an Anvil before.
*
* @return true if the player has confirmed using an Anvil
*/
public boolean checkConfirmation(int anvilId, boolean actualize) {
Player player = getPlayer();
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
long LastUse = mcMMOPlayer.getLastAnvilUse(anvilId);
// Don't use SkillUtils.cooldownOver() here since that also accounts for the cooldown perks
if ((((LastUse + 3) * Misc.TIME_CONVERSION_FACTOR) >= System.currentTimeMillis()) || !Config.getInstance().getRepairConfirmRequired()) {
return true;
}
if (!actualize) {
return false;
}
mcMMOPlayer.actualizeLastAnvilUse(anvilId);
if (anvilId == Repair.repairAnvilId) {
player.sendMessage(ChatColor.GREEN + "Right-click again to confirm " + ChatColor.GOLD + "Repair" + ChatColor.GREEN + ". Left-click to cancel."); //TODO Locale
}
if (anvilId == Repair.salvageAnvilId) {
player.sendMessage(ChatColor.GREEN + "Right-click again to confirm " + ChatColor.GOLD + "Salvage" + ChatColor.GREEN + ". Left-click to cancel."); //TODO Locale
}
return false;
}
/**
* Gets the Arcane Forging rank
*

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@ -174,6 +174,8 @@ Skills:
Salvage_Anvil_ID: 41
Salvage_tools: true
Salvage_armor: true
# Ask for a confirmation when a player tries to repair an enchanted item
Confirm_Required: true
Smelting:
Level_Cap: 0
Swords: