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This might be better
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@ -9,6 +9,7 @@ Key:
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Version 2.1.2
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(Perks) Fixed a bug where the Lucky perk wasn't adding to success
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(Skills) mcMMO will now listen to cancelled events to remove our temporary enchantments from tools
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(Skills) Fixing a bug where Shake didn't calculate success correctly
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(Skills) Fixed a bug where Arcane Forging didn't calculate success and failure correctly
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(Skills) Fixed a bug where Salvage didn't calculate success and failure correctly
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@ -75,7 +75,10 @@ public class FishingCommand extends SkillCommand {
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}
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}
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magicChance = percent.format(totalEnchantChance / 100.0);
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if(totalEnchantChance > 0)
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magicChance = percent.format(totalEnchantChance / 100.0);
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else
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magicChance = percent.format(magicChance);
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}
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// FISHING_SHAKE
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@ -449,8 +449,6 @@ public class BlockListener implements Listener {
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if (BlockUtils.canActivateAbilities(blockState)) {
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ItemStack heldItem = player.getInventory().getItemInMainHand();
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cleanupAbilityTools(player, mcMMOPlayer, blockState, heldItem);
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if (mcMMOPlayer.getToolPreparationMode(ToolType.HOE) && ItemUtils.isHoe(heldItem) && (BlockUtils.affectedByGreenTerra(blockState) || BlockUtils.canMakeMossy(blockState)) && Permissions.greenTerra(player)) {
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mcMMOPlayer.checkAbilityActivation(PrimarySkillType.HERBALISM);
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}
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