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Fixing styling on Unarmed
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f30875ac4c
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@ -91,24 +91,19 @@ public class SwordsCommand extends SkillCommand {
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if (canCounter) {
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messages.add(getStatMessage(SubSkillType.SWORDS_COUNTER_ATTACK, counterChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
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}
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if (canBleed) {
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messages.add(getStatMessage(SubSkillType.SWORDS_BLEED, bleedChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
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messages.add(getStatMessage(true, true, SubSkillType.SWORDS_BLEED, String.valueOf(bleedLength)));
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//messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength));
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messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
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//messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
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}
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if (canSerratedStrike) {
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messages.add(getStatMessage(SubSkillType.SWORDS_SERRATED_STRIKES, serratedStrikesLength)
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+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
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//messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
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}
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return messages;
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@ -117,19 +117,27 @@ public class UnarmedCommand extends SkillCommand {
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}
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if (canDeflect) {
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messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
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messages.add(getStatMessage(SubSkillType.UNARMED_ARROW_DEFLECT, deflectChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
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}
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if (canDisarm) {
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messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
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messages.add(getStatMessage(SubSkillType.UNARMED_DISARM, disarmChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
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}
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if (canIronGrip) {
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messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
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messages.add(getStatMessage(SubSkillType.UNARMED_IRON_GRIP, ironGripChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
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}
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if (canBerserk) {
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messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
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messages.add(getStatMessage(SubSkillType.UNARMED_BERSERK, berserkLength)
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+ (isLucky ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
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//messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
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}
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return messages;
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@ -463,26 +463,26 @@ Taming.Summon.Fail.Horse=You have too many horses nearby to summon any more.
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Taming.Summon.Fail.TooMany=You have reached the maximum limit of pets to summon. [[YELLOW]]({0})
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Taming.Summon.Name.Format={0}''s {1}
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#UNARMED
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Unarmed.Ability.Berserk.Length=Berserk Length: [[YELLOW]]{0}s
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Unarmed.Ability.Bonus.0=Iron Arm Style
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Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
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Unarmed.Ability.Chance.ArrowDeflect=Arrow Deflect Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.Disarm=Disarm Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.IronGrip=Iron Grip Chance: [[YELLOW]]{0}
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Unarmed.Ability.IronGrip.Attacker=Your opponent has an iron grip!
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Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
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Unarmed.Ability.Lower=[[GRAY]]You lower your fists.
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Unarmed.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Fists.
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Unarmed.SubSkill.Berserk.Name=Berserk
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Unarmed.SubSkill.Berserk.Description=+50% DMG, Breaks weak materials
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Unarmed.SubSkill.Berserk.Stat=Berserk Length
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Unarmed.SubSkill.Disarm.Name=Disarm
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Unarmed.SubSkill.Disarm.Description=Drops the foes item held in hand
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Unarmed.SubSkill.Disarm.Stat=Disarm Chance
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Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
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Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
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Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
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Unarmed.SubSkill.ArrowDeflect.Description=Deflect arrows
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Unarmed.SubSkill.ArrowDeflect.Stat=Arrow Deflect Chance
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Unarmed.SubSkill.IronGrip.Name=Iron Grip
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Unarmed.SubSkill.IronGrip.Description=Prevents you from being disarmed
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Unarmed.SubSkill.IronGrip.Stat=Iron Grip Chance
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Unarmed.SubSkill.BlockCracker.Name=Block Cracker
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Unarmed.SubSkill.BlockCracker.Description=Break rock with your fists
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Unarmed.Listener=Unarmed:
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