mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
Merge pull request #3104 from kanesada2/skeleton
Fix shake from WITHER-SKELETON. avoid to use depredated method: getSkeltonType().
This commit is contained in:
commit
6297e1c79b
68
src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java
Normal file → Executable file
68
src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java
Normal file → Executable file
@ -14,7 +14,6 @@ import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.inventory.meta.PotionMeta;
|
||||
import org.bukkit.material.Dye;
|
||||
import org.bukkit.potion.Potion;
|
||||
import org.bukkit.potion.PotionData;
|
||||
import org.bukkit.potion.PotionType;
|
||||
|
||||
@ -46,31 +45,32 @@ public class TreasureConfig extends ConfigLoader {
|
||||
public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
|
||||
public List<HylianTreasure> hylianFromPots = new ArrayList<HylianTreasure>();
|
||||
|
||||
public List<ShakeTreasure> shakeFromBlaze = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromCaveSpider = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSpider = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromChicken = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromCow = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromCreeper = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromEnderman = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromGhast = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromHorse = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromIronGolem = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromMagmaCube = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromMushroomCow = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromPig = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromPigZombie = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromPlayer = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSheep = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSkeleton = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSlime = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSnowman = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSquid = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromRabbit = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromElderGuardian = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromGuardian = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromBlaze = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromCaveSpider = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSpider = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromChicken = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromCow = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromCreeper = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromEnderman = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromGhast = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromHorse = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromIronGolem = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromMagmaCube = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromMushroomCow = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromPig = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromPigZombie = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromPlayer = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSheep = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSkeleton = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSlime = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSnowman = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromSquid = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromWitherSkeleton = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromRabbit = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromElderGuardian = new ArrayList<ShakeTreasure>();
|
||||
public List<ShakeTreasure> shakeFromGuardian = new ArrayList<ShakeTreasure>();
|
||||
|
||||
public HashMap<Rarity, List<FishingTreasure>> fishingRewards = new HashMap<Rarity, List<FishingTreasure>>();
|
||||
public HashMap<Rarity, List<EnchantmentTreasure>> fishingEnchantments = new HashMap<Rarity, List<EnchantmentTreasure>>();
|
||||
@ -133,19 +133,19 @@ public class TreasureConfig extends ConfigLoader {
|
||||
return;
|
||||
}
|
||||
|
||||
loadTreaures("Fishing");
|
||||
loadTreaures("Excavation");
|
||||
loadTreaures("Hylian_Luck");
|
||||
loadTreasures("Fishing");
|
||||
loadTreasures("Excavation");
|
||||
loadTreasures("Hylian_Luck");
|
||||
loadEnchantments();
|
||||
|
||||
for (EntityType entity : EntityType.values()) {
|
||||
if (entity.isAlive()) {
|
||||
loadTreaures("Shake." + entity.toString());
|
||||
loadTreasures("Shake." + entity.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void loadTreaures(String type) {
|
||||
private void loadTreasures(String type) {
|
||||
boolean isFishing = type.equals("Fishing");
|
||||
boolean isShake = type.contains("Shake");
|
||||
boolean isExcavation = type.equals("Excavation");
|
||||
@ -178,7 +178,9 @@ public class TreasureConfig extends ConfigLoader {
|
||||
|
||||
if (materialName.contains("INK_SACK")) {
|
||||
material = Material.INK_SACK;
|
||||
} else if (materialName.contains("INVENTORY")) {
|
||||
} else if(materialName.contains("COAL")){
|
||||
material = Material.COAL;
|
||||
} else if (materialName.contains("INVENTORY")) {
|
||||
// Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure
|
||||
shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
|
||||
continue;
|
||||
@ -365,6 +367,8 @@ public class TreasureConfig extends ConfigLoader {
|
||||
shakeFromSquid.add(shakeTreasure);
|
||||
} else if (type.equals("Shake.WITCH")) {
|
||||
shakeFromWitch.add(shakeTreasure);
|
||||
} else if (type.equals("Shake.WITHER_SKELETON")) {
|
||||
shakeFromWitherSkeleton.add(shakeTreasure);
|
||||
} else if (type.equals("Shake.ZOMBIE")) {
|
||||
shakeFromZombie.add(shakeTreasure);
|
||||
} else if (type.equals("Shake.RABBIT")) {
|
||||
|
@ -1,6 +1,5 @@
|
||||
package com.gmail.nossr50.skills.fishing;
|
||||
|
||||
import java.util.EnumSet;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
@ -131,6 +130,8 @@ public final class Fishing {
|
||||
|
||||
case WITCH:
|
||||
return TreasureConfig.getInstance().shakeFromWitch;
|
||||
case WITHER_SKELETON:
|
||||
return TreasureConfig.getInstance().shakeFromWitherSkeleton;
|
||||
|
||||
case ZOMBIE:
|
||||
return TreasureConfig.getInstance().shakeFromZombie;
|
||||
|
@ -10,7 +10,6 @@ import java.util.Map;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.WeatherType;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
@ -23,8 +22,6 @@ import org.bukkit.entity.Item;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Sheep;
|
||||
import org.bukkit.entity.Skeleton;
|
||||
import org.bukkit.entity.Skeleton.SkeletonType;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
import org.bukkit.entity.ThrownPotion;
|
||||
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
|
||||
@ -448,26 +445,13 @@ public class FishingManager extends SkillManager {
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKELETON:
|
||||
if (((Skeleton) target).getSkeletonType() == SkeletonType.WITHER) {
|
||||
switch (drop.getType()) {
|
||||
case SKULL_ITEM:
|
||||
drop.setDurability((short) 1);
|
||||
break;
|
||||
|
||||
case ARROW:
|
||||
drop.setType(Material.COAL);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case WITHER_SKELETON:
|
||||
if(drop.getType() == Material.SKULL_ITEM){
|
||||
drop.setDurability((short) 1);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop);
|
||||
|
17
src/main/resources/treasures.yml
Normal file → Executable file
17
src/main/resources/treasures.yml
Normal file → Executable file
@ -919,6 +919,23 @@ Shake:
|
||||
XP: 0
|
||||
Drop_Chance: 15.0
|
||||
Drop_Level: 0
|
||||
WITHER_SKELETON:
|
||||
SKULL_ITEM:
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 2.0
|
||||
Drop_Level: 0
|
||||
BONE:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 49.0
|
||||
Drop_Level: 0
|
||||
COAL:
|
||||
Amount: 2
|
||||
XP: 0
|
||||
Drop_Chance: 49.0
|
||||
Drop_Level: 0
|
||||
ZOMBIE:
|
||||
SKULL_ITEM:
|
||||
Data: 2
|
||||
|
Loading…
Reference in New Issue
Block a user