From 2e7f56eeb5faaf71d14fe657a35b0b766e2ffe41 Mon Sep 17 00:00:00 2001 From: kanesada2 Date: Fri, 13 Jan 2017 14:10:55 +0900 Subject: [PATCH 1/2] fix shake for WITHER-SKELETON. avoid to use getSkeltonType() --- .../config/treasure/TreasureConfig.java | 68 +++--- .../gmail/nossr50/skills/fishing/Fishing.java | 7 +- .../skills/fishing/FishingManager.java | 24 +-- src/main/resources/treasures.yml | 201 ++++++++++++++---- 4 files changed, 204 insertions(+), 96 deletions(-) mode change 100644 => 100755 src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java mode change 100644 => 100755 src/main/resources/treasures.yml diff --git a/src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java b/src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java old mode 100644 new mode 100755 index 33e653b65..dc1a84498 --- a/src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java +++ b/src/main/java/com/gmail/nossr50/config/treasure/TreasureConfig.java @@ -14,7 +14,6 @@ import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.PotionMeta; import org.bukkit.material.Dye; -import org.bukkit.potion.Potion; import org.bukkit.potion.PotionData; import org.bukkit.potion.PotionType; @@ -46,31 +45,32 @@ public class TreasureConfig extends ConfigLoader { public List hylianFromFlowers = new ArrayList(); public List hylianFromPots = new ArrayList(); - public List shakeFromBlaze = new ArrayList(); - public List shakeFromCaveSpider = new ArrayList(); - public List shakeFromSpider = new ArrayList(); - public List shakeFromChicken = new ArrayList(); - public List shakeFromCow = new ArrayList(); - public List shakeFromCreeper = new ArrayList(); - public List shakeFromEnderman = new ArrayList(); - public List shakeFromGhast = new ArrayList(); - public List shakeFromHorse = new ArrayList(); - public List shakeFromIronGolem = new ArrayList(); - public List shakeFromMagmaCube = new ArrayList(); - public List shakeFromMushroomCow = new ArrayList(); - public List shakeFromPig = new ArrayList(); - public List shakeFromPigZombie = new ArrayList(); - public List shakeFromPlayer = new ArrayList(); - public List shakeFromSheep = new ArrayList(); - public List shakeFromSkeleton = new ArrayList(); - public List shakeFromSlime = new ArrayList(); - public List shakeFromSnowman = new ArrayList(); - public List shakeFromSquid = new ArrayList(); - public List shakeFromWitch = new ArrayList(); - public List shakeFromZombie = new ArrayList(); - public List shakeFromRabbit = new ArrayList(); - public List shakeFromElderGuardian = new ArrayList(); - public List shakeFromGuardian = new ArrayList(); + public List shakeFromBlaze = new ArrayList(); + public List shakeFromCaveSpider = new ArrayList(); + public List shakeFromSpider = new ArrayList(); + public List shakeFromChicken = new ArrayList(); + public List shakeFromCow = new ArrayList(); + public List shakeFromCreeper = new ArrayList(); + public List shakeFromEnderman = new ArrayList(); + public List shakeFromGhast = new ArrayList(); + public List shakeFromHorse = new ArrayList(); + public List shakeFromIronGolem = new ArrayList(); + public List shakeFromMagmaCube = new ArrayList(); + public List shakeFromMushroomCow = new ArrayList(); + public List shakeFromPig = new ArrayList(); + public List shakeFromPigZombie = new ArrayList(); + public List shakeFromPlayer = new ArrayList(); + public List shakeFromSheep = new ArrayList(); + public List shakeFromSkeleton = new ArrayList(); + public List shakeFromSlime = new ArrayList(); + public List shakeFromSnowman = new ArrayList(); + public List shakeFromSquid = new ArrayList(); + public List shakeFromWitch = new ArrayList(); + public List shakeFromWitherSkeleton = new ArrayList(); + public List shakeFromZombie = new ArrayList(); + public List shakeFromRabbit = new ArrayList(); + public List shakeFromElderGuardian = new ArrayList(); + public List shakeFromGuardian = new ArrayList(); public HashMap> fishingRewards = new HashMap>(); public HashMap> fishingEnchantments = new HashMap>(); @@ -133,19 +133,19 @@ public class TreasureConfig extends ConfigLoader { return; } - loadTreaures("Fishing"); - loadTreaures("Excavation"); - loadTreaures("Hylian_Luck"); + loadTreasures("Fishing"); + loadTreasures("Excavation"); + loadTreasures("Hylian_Luck"); loadEnchantments(); for (EntityType entity : EntityType.values()) { if (entity.isAlive()) { - loadTreaures("Shake." + entity.toString()); + loadTreasures("Shake." + entity.toString()); } } } - private void loadTreaures(String type) { + private void loadTreasures(String type) { boolean isFishing = type.equals("Fishing"); boolean isShake = type.contains("Shake"); boolean isExcavation = type.equals("Excavation"); @@ -178,7 +178,9 @@ public class TreasureConfig extends ConfigLoader { if (materialName.contains("INK_SACK")) { material = Material.INK_SACK; - } else if (materialName.contains("INVENTORY")) { + } else if(materialName.contains("COAL")){ + material = Material.COAL; + } else if (materialName.contains("INVENTORY")) { // Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel())); continue; @@ -365,6 +367,8 @@ public class TreasureConfig extends ConfigLoader { shakeFromSquid.add(shakeTreasure); } else if (type.equals("Shake.WITCH")) { shakeFromWitch.add(shakeTreasure); + } else if (type.equals("Shake.WITHER_SKELETON")) { + shakeFromWitherSkeleton.add(shakeTreasure); } else if (type.equals("Shake.ZOMBIE")) { shakeFromZombie.add(shakeTreasure); } else if (type.equals("Shake.RABBIT")) { diff --git a/src/main/java/com/gmail/nossr50/skills/fishing/Fishing.java b/src/main/java/com/gmail/nossr50/skills/fishing/Fishing.java index 16c513a51..d4be13598 100644 --- a/src/main/java/com/gmail/nossr50/skills/fishing/Fishing.java +++ b/src/main/java/com/gmail/nossr50/skills/fishing/Fishing.java @@ -1,6 +1,5 @@ package com.gmail.nossr50.skills.fishing; -import java.util.EnumSet; import java.util.HashMap; import java.util.List; import java.util.Set; @@ -131,13 +130,15 @@ public final class Fishing { case WITCH: return TreasureConfig.getInstance().shakeFromWitch; + case WITHER_SKELETON: + return TreasureConfig.getInstance().shakeFromWitherSkeleton; case ZOMBIE: return TreasureConfig.getInstance().shakeFromZombie; - + case RABBIT: return TreasureConfig.getInstance().shakeFromRabbit; - + case GUARDIAN: if (((Guardian) target).isElder()) return TreasureConfig.getInstance().shakeFromElderGuardian; diff --git a/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java b/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java index d4ac8062a..81ad70777 100644 --- a/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java +++ b/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java @@ -10,7 +10,6 @@ import java.util.Map; import org.bukkit.ChatColor; import org.bukkit.Location; import org.bukkit.Material; -import org.bukkit.Sound; import org.bukkit.WeatherType; import org.bukkit.World; import org.bukkit.block.Block; @@ -23,8 +22,6 @@ import org.bukkit.entity.Item; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.Sheep; -import org.bukkit.entity.Skeleton; -import org.bukkit.entity.Skeleton.SkeletonType; import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.ThrownPotion; import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause; @@ -448,26 +445,13 @@ public class FishingManager extends SkillManager { sheep.setSheared(true); } break; - - case SKELETON: - if (((Skeleton) target).getSkeletonType() == SkeletonType.WITHER) { - switch (drop.getType()) { - case SKULL_ITEM: - drop.setDurability((short) 1); - break; - - case ARROW: - drop.setType(Material.COAL); - break; - - default: - break; - } + case WITHER_SKELETON: + if(drop.getType() == Material.SKULL_ITEM){ + drop.setDurability((short) 1); } break; - default: - break; + break; } McMMOPlayerShakeEvent shakeEvent = new McMMOPlayerShakeEvent(getPlayer(), drop); diff --git a/src/main/resources/treasures.yml b/src/main/resources/treasures.yml old mode 100644 new mode 100755 index 2fdec86f0..40aee7bca --- a/src/main/resources/treasures.yml +++ b/src/main/resources/treasures.yml @@ -453,12 +453,14 @@ Excavation: Drop_Chance: 10.0 Drop_Level: 75 Drops_From: [Gravel] - BONE: - Amount: 1 - XP: 30 - Drop_Chance: 10.0 - Drop_Level: 175 - Drops_From: [Gravel] +#<2016/07/16 changed Start> +# BONE: +# Amount: 1 +# XP: 30 +# Drop_Chance: 10.0 +# Drop_Level: 175 +# Drops_From: [Gravel] +#<2016/07/16 changed End> APPLE: Amount: 1 XP: 100 @@ -483,24 +485,26 @@ Excavation: Drop_Chance: 0.5 Drop_Level: 850 Drops_From: [Gravel] - RED_MUSHROOM: - Amount: 1 - XP: 80 - Drop_Chance: 0.5 - Drop_Level: 500 - Drops_From: [Dirt, Podzol, Grass, Mycelium] - BROWN_MUSHROOM: - Amount: 1 - XP: 80 - Drop_Chance: 0.5 - Drop_Level: 500 - Drops_From: [Dirt, Podzol, Grass, Mycelium] - EGG: - Amount: 1 - XP: 100 - Drop_Chance: 1.0 - Drop_Level: 250 - Drops_From: [Grass] +#<2016/07/16 changed Start> +# RED_MUSHROOM: +# Amount: 1 +# XP: 80 +# Drop_Chance: 0.5 +# Drop_Level: 500 +# Drops_From: [Dirt, Podzol, Grass, Mycelium] +# BROWN_MUSHROOM: +# Amount: 1 +# XP: 80 +# Drop_Chance: 0.5 +# Drop_Level: 500 +# Drops_From: [Dirt, Podzol, Grass, Mycelium] +# EGG: +# Amount: 1 +# XP: 100 +# Drop_Chance: 1.0 +# Drop_Level: 250 +# Drops_From: [Grass] +#<2016/07/16 changed End> SOUL_SAND: Amount: 1 XP: 80 @@ -519,54 +523,152 @@ Excavation: Drop_Chance: 5.0 Drop_Level: 750 Drops_From: [Clay] - STRING: - Amount: 1 - XP: 200 - Drop_Chance: 5.0 - Drop_Level: 250 - Drops_From: [Clay] +#<2016/07/16 changed Start> +# STRING: +# Amount: 1 +# XP: 200 +# Drop_Chance: 5.0 +# Drop_Level: 250 +# Drops_From: [Clay] +#<2016/07/16 changed End> GLOWSTONE_DUST: Amount: 1 XP: 80 Drop_Chance: 5.0 Drop_Level: 25 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium] +#<2016/07/16 changed Start> +# GOLD_RECORD: +# Amount: 1 +# XP: 3000 +# Drop_Chance: 0.05 +# Drop_Level: 250 +# Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] +# GREEN_RECORD: +# Amount: 1 +# XP: 3000: +# Drop_Chance: 0.05 +# Drop_Level: 250 +# Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] GOLD_RECORD: Amount: 1 XP: 3000 - Drop_Chance: 0.05 + Drop_Chance: 0.0001 Drop_Level: 250 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] GREEN_RECORD: Amount: 1 XP: 3000 - Drop_Chance: 0.05 + Drop_Chance: 0.0001 Drop_Level: 250 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_3: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_4: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_5: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_6: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_7: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_8: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_9: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_10: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_11: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] + RECORD_12: + Amount: 1 + XP: 3000 + Drop_Chance: 0.0001 + Drop_Level: 250 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] +#<2016/07/16 changed End> DIAMOND: Amount: 1 XP: 1000 Drop_Chance: 0.13 Drop_Level: 350 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - INK_SACK_BROWN: - Amount: 1 - XP: 100 - Drop_Chance: 1.33 - Drop_Level: 350 - Drops_From: [Dirt, Podzol, Grass, Mycelium] +#<2016/07/16 changed Start> +# INK_SACK_BROWN: +# Amount: 1 +# XP: 100 +# Drop_Chance: 1.33 +# Drop_Level: 350 +# Drops_From: [Dirt, Podzol, Grass, Mycelium] +# QUARTZ: +# Amount: 1 +# XP: 100 +# Drop_Chance: 0.5 +# Drop_Level: 850 +# Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand] QUARTZ: Amount: 1 XP: 100 - Drop_Chance: 0.5 - Drop_Level: 850 + Drop_Chance: 5.0 + Drop_Level: 350 Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand] +#<2016/07/16 changed End> NAME_TAG: Amount: 1 XP: 3000 Drop_Chance: 0.05 Drop_Level: 250 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] +#<2016/07/16 changed Start> + CLAY_BALL: + Amount: 1 + XP: 80 + Drop_Chance: 5.0 + Drop_Level: 25 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium] + GOLDEN_APPLE: + Amount: 1 + XP: 9800 + Drop_Chance: 0.5 + Drop_Level: 500 + Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium] +#<2016/07/16 changed End> # # Settings for Hylian Luck ### @@ -919,6 +1021,23 @@ Shake: XP: 0 Drop_Chance: 15.0 Drop_Level: 0 + WITHER_SKELETON: + SKULL_ITEM: + Data: 0 + Amount: 1 + XP: 0 + Drop_Chance: 2.0 + Drop_Level: 0 + BONE: + Amount: 1 + XP: 0 + Drop_Chance: 49.0 + Drop_Level: 0 + COAL: + Amount: 2 + XP: 0 + Drop_Chance: 49.0 + Drop_Level: 0 ZOMBIE: SKULL_ITEM: Data: 2 @@ -930,4 +1049,4 @@ Shake: Amount: 1 XP: 0 Drop_Chance: 98.0 - Drop_Level: 0 + Drop_Level: 0 \ No newline at end of file From 4e2903e65cb6f146d3a20f3406c5c3e3fe2d3693 Mon Sep 17 00:00:00 2001 From: kanesada2 Date: Fri, 13 Jan 2017 14:28:54 +0900 Subject: [PATCH 2/2] I used wrong treasure.yml... --- src/main/resources/treasures.yml | 182 +++++++------------------------ 1 file changed, 40 insertions(+), 142 deletions(-) diff --git a/src/main/resources/treasures.yml b/src/main/resources/treasures.yml index 40aee7bca..5936b06f9 100755 --- a/src/main/resources/treasures.yml +++ b/src/main/resources/treasures.yml @@ -453,14 +453,12 @@ Excavation: Drop_Chance: 10.0 Drop_Level: 75 Drops_From: [Gravel] -#<2016/07/16 changed Start> -# BONE: -# Amount: 1 -# XP: 30 -# Drop_Chance: 10.0 -# Drop_Level: 175 -# Drops_From: [Gravel] -#<2016/07/16 changed End> + BONE: + Amount: 1 + XP: 30 + Drop_Chance: 10.0 + Drop_Level: 175 + Drops_From: [Gravel] APPLE: Amount: 1 XP: 100 @@ -485,26 +483,24 @@ Excavation: Drop_Chance: 0.5 Drop_Level: 850 Drops_From: [Gravel] -#<2016/07/16 changed Start> -# RED_MUSHROOM: -# Amount: 1 -# XP: 80 -# Drop_Chance: 0.5 -# Drop_Level: 500 -# Drops_From: [Dirt, Podzol, Grass, Mycelium] -# BROWN_MUSHROOM: -# Amount: 1 -# XP: 80 -# Drop_Chance: 0.5 -# Drop_Level: 500 -# Drops_From: [Dirt, Podzol, Grass, Mycelium] -# EGG: -# Amount: 1 -# XP: 100 -# Drop_Chance: 1.0 -# Drop_Level: 250 -# Drops_From: [Grass] -#<2016/07/16 changed End> + RED_MUSHROOM: + Amount: 1 + XP: 80 + Drop_Chance: 0.5 + Drop_Level: 500 + Drops_From: [Dirt, Podzol, Grass, Mycelium] + BROWN_MUSHROOM: + Amount: 1 + XP: 80 + Drop_Chance: 0.5 + Drop_Level: 500 + Drops_From: [Dirt, Podzol, Grass, Mycelium] + EGG: + Amount: 1 + XP: 100 + Drop_Chance: 1.0 + Drop_Level: 250 + Drops_From: [Grass] SOUL_SAND: Amount: 1 XP: 80 @@ -523,152 +519,54 @@ Excavation: Drop_Chance: 5.0 Drop_Level: 750 Drops_From: [Clay] -#<2016/07/16 changed Start> -# STRING: -# Amount: 1 -# XP: 200 -# Drop_Chance: 5.0 -# Drop_Level: 250 -# Drops_From: [Clay] -#<2016/07/16 changed End> + STRING: + Amount: 1 + XP: 200 + Drop_Chance: 5.0 + Drop_Level: 250 + Drops_From: [Clay] GLOWSTONE_DUST: Amount: 1 XP: 80 Drop_Chance: 5.0 Drop_Level: 25 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium] -#<2016/07/16 changed Start> -# GOLD_RECORD: -# Amount: 1 -# XP: 3000 -# Drop_Chance: 0.05 -# Drop_Level: 250 -# Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] -# GREEN_RECORD: -# Amount: 1 -# XP: 3000: -# Drop_Chance: 0.05 -# Drop_Level: 250 -# Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] GOLD_RECORD: Amount: 1 XP: 3000 - Drop_Chance: 0.0001 + Drop_Chance: 0.05 Drop_Level: 250 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] GREEN_RECORD: Amount: 1 XP: 3000 - Drop_Chance: 0.0001 + Drop_Chance: 0.05 Drop_Level: 250 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_3: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_4: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_5: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_6: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_7: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_8: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_9: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_10: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_11: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] - RECORD_12: - Amount: 1 - XP: 3000 - Drop_Chance: 0.0001 - Drop_Level: 250 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] -#<2016/07/16 changed End> DIAMOND: Amount: 1 XP: 1000 Drop_Chance: 0.13 Drop_Level: 350 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] -#<2016/07/16 changed Start> -# INK_SACK_BROWN: -# Amount: 1 -# XP: 100 -# Drop_Chance: 1.33 -# Drop_Level: 350 -# Drops_From: [Dirt, Podzol, Grass, Mycelium] -# QUARTZ: -# Amount: 1 -# XP: 100 -# Drop_Chance: 0.5 -# Drop_Level: 850 -# Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand] + INK_SACK_BROWN: + Amount: 1 + XP: 100 + Drop_Chance: 1.33 + Drop_Level: 350 + Drops_From: [Dirt, Podzol, Grass, Mycelium] QUARTZ: Amount: 1 XP: 100 - Drop_Chance: 5.0 - Drop_Level: 350 + Drop_Chance: 0.5 + Drop_Level: 850 Drops_From: [Dirt, Podzol, Sand, Red_Sand, Gravel, Mycelium, Soul_Sand] -#<2016/07/16 changed End> NAME_TAG: Amount: 1 XP: 3000 Drop_Chance: 0.05 Drop_Level: 250 Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] -#<2016/07/16 changed Start> - CLAY_BALL: - Amount: 1 - XP: 80 - Drop_Chance: 5.0 - Drop_Level: 25 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium] - GOLDEN_APPLE: - Amount: 1 - XP: 9800 - Drop_Chance: 0.5 - Drop_Level: 500 - Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium] -#<2016/07/16 changed End> # # Settings for Hylian Luck ###