Merge pull request #3104 from kanesada2/skeleton

Fix shake from WITHER-SKELETON. avoid to use depredated method: getSkeltonType().
This commit is contained in:
t00thpick1 2017-01-15 22:18:26 -05:00 committed by GitHub
commit 6297e1c79b
4 changed files with 62 additions and 56 deletions

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@ -14,7 +14,6 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.PotionMeta; import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.material.Dye; import org.bukkit.material.Dye;
import org.bukkit.potion.Potion;
import org.bukkit.potion.PotionData; import org.bukkit.potion.PotionData;
import org.bukkit.potion.PotionType; import org.bukkit.potion.PotionType;
@ -67,6 +66,7 @@ public class TreasureConfig extends ConfigLoader {
public List<ShakeTreasure> shakeFromSnowman = new ArrayList<ShakeTreasure>(); public List<ShakeTreasure> shakeFromSnowman = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromSquid = new ArrayList<ShakeTreasure>(); public List<ShakeTreasure> shakeFromSquid = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>(); public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromWitherSkeleton = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>(); public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromRabbit = new ArrayList<ShakeTreasure>(); public List<ShakeTreasure> shakeFromRabbit = new ArrayList<ShakeTreasure>();
public List<ShakeTreasure> shakeFromElderGuardian = new ArrayList<ShakeTreasure>(); public List<ShakeTreasure> shakeFromElderGuardian = new ArrayList<ShakeTreasure>();
@ -133,19 +133,19 @@ public class TreasureConfig extends ConfigLoader {
return; return;
} }
loadTreaures("Fishing"); loadTreasures("Fishing");
loadTreaures("Excavation"); loadTreasures("Excavation");
loadTreaures("Hylian_Luck"); loadTreasures("Hylian_Luck");
loadEnchantments(); loadEnchantments();
for (EntityType entity : EntityType.values()) { for (EntityType entity : EntityType.values()) {
if (entity.isAlive()) { if (entity.isAlive()) {
loadTreaures("Shake." + entity.toString()); loadTreasures("Shake." + entity.toString());
} }
} }
} }
private void loadTreaures(String type) { private void loadTreasures(String type) {
boolean isFishing = type.equals("Fishing"); boolean isFishing = type.equals("Fishing");
boolean isShake = type.contains("Shake"); boolean isShake = type.contains("Shake");
boolean isExcavation = type.equals("Excavation"); boolean isExcavation = type.equals("Excavation");
@ -178,6 +178,8 @@ public class TreasureConfig extends ConfigLoader {
if (materialName.contains("INK_SACK")) { if (materialName.contains("INK_SACK")) {
material = Material.INK_SACK; material = Material.INK_SACK;
} else if(materialName.contains("COAL")){
material = Material.COAL;
} else if (materialName.contains("INVENTORY")) { } else if (materialName.contains("INVENTORY")) {
// Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure // Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure
shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel())); shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
@ -365,6 +367,8 @@ public class TreasureConfig extends ConfigLoader {
shakeFromSquid.add(shakeTreasure); shakeFromSquid.add(shakeTreasure);
} else if (type.equals("Shake.WITCH")) { } else if (type.equals("Shake.WITCH")) {
shakeFromWitch.add(shakeTreasure); shakeFromWitch.add(shakeTreasure);
} else if (type.equals("Shake.WITHER_SKELETON")) {
shakeFromWitherSkeleton.add(shakeTreasure);
} else if (type.equals("Shake.ZOMBIE")) { } else if (type.equals("Shake.ZOMBIE")) {
shakeFromZombie.add(shakeTreasure); shakeFromZombie.add(shakeTreasure);
} else if (type.equals("Shake.RABBIT")) { } else if (type.equals("Shake.RABBIT")) {

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@ -1,6 +1,5 @@
package com.gmail.nossr50.skills.fishing; package com.gmail.nossr50.skills.fishing;
import java.util.EnumSet;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Set; import java.util.Set;
@ -131,6 +130,8 @@ public final class Fishing {
case WITCH: case WITCH:
return TreasureConfig.getInstance().shakeFromWitch; return TreasureConfig.getInstance().shakeFromWitch;
case WITHER_SKELETON:
return TreasureConfig.getInstance().shakeFromWitherSkeleton;
case ZOMBIE: case ZOMBIE:
return TreasureConfig.getInstance().shakeFromZombie; return TreasureConfig.getInstance().shakeFromZombie;

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@ -10,7 +10,6 @@ import java.util.Map;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.WeatherType; import org.bukkit.WeatherType;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
@ -23,8 +22,6 @@ import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep; import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.TNTPrimed;
import org.bukkit.entity.ThrownPotion; import org.bukkit.entity.ThrownPotion;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause; import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
@ -448,24 +445,11 @@ public class FishingManager extends SkillManager {
sheep.setSheared(true); sheep.setSheared(true);
} }
break; break;
case WITHER_SKELETON:
case SKELETON: if(drop.getType() == Material.SKULL_ITEM){
if (((Skeleton) target).getSkeletonType() == SkeletonType.WITHER) {
switch (drop.getType()) {
case SKULL_ITEM:
drop.setDurability((short) 1); drop.setDurability((short) 1);
break;
case ARROW:
drop.setType(Material.COAL);
break;
default:
break;
}
} }
break; break;
default: default:
break; break;
} }

17
src/main/resources/treasures.yml Normal file → Executable file
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@ -919,6 +919,23 @@ Shake:
XP: 0 XP: 0
Drop_Chance: 15.0 Drop_Chance: 15.0
Drop_Level: 0 Drop_Level: 0
WITHER_SKELETON:
SKULL_ITEM:
Data: 0
Amount: 1
XP: 0
Drop_Chance: 2.0
Drop_Level: 0
BONE:
Amount: 1
XP: 0
Drop_Chance: 49.0
Drop_Level: 0
COAL:
Amount: 2
XP: 0
Drop_Chance: 49.0
Drop_Level: 0
ZOMBIE: ZOMBIE:
SKULL_ITEM: SKULL_ITEM:
Data: 2 Data: 2