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	Cleanup cooldown monitoring a bit.
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		| @@ -38,7 +38,7 @@ public class SkillMonitor implements Runnable { | ||||
|              */ | ||||
|             for (AbilityType ability : AbilityType.values()) { | ||||
|                 if (ability.getCooldown() > 0 ) { | ||||
|                     Skills.watchCooldown(player, PP, curTime, ability); | ||||
|                     Skills.watchCooldown(player, PP, ability); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|   | ||||
| @@ -76,11 +76,10 @@ public class Skills { | ||||
|      * | ||||
|      * @param player The player to send a message to | ||||
|      * @param PP The profile of the player | ||||
|      * @param curTime The current system time | ||||
|      * @param ability The ability to watch cooldowns for | ||||
|      */ | ||||
|     public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability) { | ||||
|         if (!PP.getAbilityInformed(ability) && curTime - (PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR) >= (ability.getCooldown() * TIME_CONVERSION_FACTOR)) { | ||||
|     public static void watchCooldown(Player player, PlayerProfile PP, AbilityType ability) { | ||||
|         if (!PP.getAbilityInformed(ability) && cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { | ||||
|             PP.setAbilityInformed(ability, true); | ||||
|             player.sendMessage(ability.getAbilityRefresh()); | ||||
|         } | ||||
|   | ||||
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