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https://github.com/mcMMO-Dev/mcMMO.git
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Added ability to config Hylian Luck drops through treasures.yml
This commit is contained in:
parent
1e7b54ef0d
commit
60041a1253
@ -18,6 +18,7 @@ Version 1.4.00-dev
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+ Added '/ptp accept' and '/ptp acceptall' commands
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+ Added '/ptp accept' and '/ptp acceptall' commands
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+ Added timeout on party teleport requests
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+ Added timeout on party teleport requests
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+ Added XP bonus for Archery based on distance from shooter to target
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+ Added XP bonus for Archery based on distance from shooter to target
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+ Added ability to config Hylian Luck drops through treasures.yml
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= Fixed Spout config files loading / generating when they shouldn't have
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= Fixed Spout config files loading / generating when they shouldn't have
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= Fixed mod config files loading / generating when they shouldn't have
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= Fixed mod config files loading / generating when they shouldn't have
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= Fixed bug where Green Terra could activate on crops that weren't fully grown.
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= Fixed bug where Green Terra could activate on crops that weren't fully grown.
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@ -14,6 +14,7 @@ import org.bukkit.material.MaterialData;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
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import com.gmail.nossr50.datatypes.treasure.Treasure;
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import com.gmail.nossr50.datatypes.treasure.Treasure;
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public class TreasuresConfig extends ConfigLoader {
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public class TreasuresConfig extends ConfigLoader {
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@ -25,6 +26,11 @@ public class TreasuresConfig extends ConfigLoader {
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public List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public List<HylianTreasure> hylianFromBushes = new ArrayList<HylianTreasure>();
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public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
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public List<HylianTreasure> hylianFromPots = new ArrayList<HylianTreasure>();
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public List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
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public List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
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private TreasuresConfig() {
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private TreasuresConfig() {
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@ -131,8 +137,6 @@ public class TreasuresConfig extends ConfigLoader {
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}
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}
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int maxLevel = config.getInt("Treasures." + treasureName + ".Max_Level");
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int maxLevel = config.getInt("Treasures." + treasureName + ".Max_Level");
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if (noErrorsInTreasure(reason)) {
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if (noErrorsInTreasure(reason)) {
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FishingTreasure fTreasure = new FishingTreasure(item, xp, dropChance, dropLevel, maxLevel);
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FishingTreasure fTreasure = new FishingTreasure(item, xp, dropChance, dropLevel, maxLevel);
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@ -141,6 +145,7 @@ public class TreasuresConfig extends ConfigLoader {
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}
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}
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else {
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else {
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ExcavationTreasure eTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
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ExcavationTreasure eTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
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HylianTreasure hTreasure = new HylianTreasure(item, xp, dropChance, dropLevel);
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Dirt", false)) {
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Dirt", false)) {
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eTreasure.setDropsFromDirt();
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eTreasure.setDropsFromDirt();
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@ -170,18 +175,34 @@ public class TreasuresConfig extends ConfigLoader {
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eTreasure.setDropsFromSoulSand();
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eTreasure.setDropsFromSoulSand();
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}
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}
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Bushes", false)) {
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hTreasure.setDropsFromBushes();
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}
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Flowers", false)) {
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hTreasure.setDropsFromFlowers();
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}
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Pots", false)) {
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hTreasure.setDropsFromPots();
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}
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Fishing", false)) {
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if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Fishing", false)) {
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reason.add("Excavation drops cannot also be fishing drops");
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reason.add("Excavation drops cannot also be fishing drops");
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}
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}
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if (noErrorsInTreasure(reason)) {
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if (noErrorsInTreasure(reason) && hTreasure.getDropsFrom() == (byte) 0x0) {
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treasures.put(treasureName, eTreasure);
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treasures.put(treasureName, eTreasure);
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}
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}
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else if (noErrorsInTreasure(reason) && eTreasure.getDropsFrom() == (byte) 0x0){
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treasures.put(treasureName, hTreasure);
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}
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}
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}
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}
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}
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List<String> excavationTreasures = config.getStringList("Excavation.Treasure");
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List<String> excavationTreasures = config.getStringList("Excavation.Treasure");
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List<String> fishingTreasures = config.getStringList("Fishing.Treasure");
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List<String> fishingTreasures = config.getStringList("Fishing.Treasure");
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List<String> hylianTreasures = config.getStringList("Hylian_Luck.Treasure");
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for (Entry<String,Treasure> nextEntry : treasures.entrySet()) {
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for (Entry<String,Treasure> nextEntry : treasures.entrySet()) {
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String treasureKey = nextEntry.getKey();
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String treasureKey = nextEntry.getKey();
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@ -194,6 +215,25 @@ public class TreasuresConfig extends ConfigLoader {
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fishingRewards.add((FishingTreasure) treasure);
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fishingRewards.add((FishingTreasure) treasure);
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}
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}
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else if (treasure instanceof HylianTreasure) {
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if (!hylianTreasures.contains(treasureKey)) {
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continue;
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}
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HylianTreasure hTreasure = (HylianTreasure) treasure;
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if (hTreasure.getDropsFromBushes()) {
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hylianFromBushes.add(hTreasure);
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}
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if (hTreasure.getDropsFromFlowers()) {
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hylianFromFlowers.add(hTreasure);
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}
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if (hTreasure.getDropsFromPots()) {
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hylianFromPots.add(hTreasure);
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}
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}
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else if (treasure instanceof ExcavationTreasure) {
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else if (treasure instanceof ExcavationTreasure) {
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if (!excavationTreasures.contains(treasureKey)) {
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if (!excavationTreasures.contains(treasureKey)) {
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continue;
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continue;
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@ -0,0 +1,76 @@
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package com.gmail.nossr50.datatypes.treasure;
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import org.bukkit.inventory.ItemStack;
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public class HylianTreasure extends Treasure {
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// bushes | flowers | pots
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// 00000001 - bushes 1
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// 00000010 - flowers 2
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// 00000100 - pots 4
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private byte dropsFrom = 0x0;
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public HylianTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel) {
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super(drop, xp, dropChance, dropLevel);
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}
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// Raw getters and setters
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public byte getDropsFrom() {
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return dropsFrom;
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}
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public void setDropsFrom(byte dropsFrom) {
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this.dropsFrom = dropsFrom;
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}
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// Getters
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public boolean getDropsFromBushes() {
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return getDropFromMask(1);
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}
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public boolean getDropsFromFlowers() {
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return getDropFromMask(2);
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}
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public boolean getDropsFromPots() {
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return getDropFromMask(4);
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}
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private boolean getDropFromMask(int mask) {
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return ((dropsFrom & mask) > 0) ? true : false;
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}
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// Setters
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public void setDropsFromBushes() {
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setDropFromMask(1);
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}
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public void setDropsFromFlowers() {
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setDropFromMask(2);
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}
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public void setDropsFromPots() {
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setDropFromMask(4);
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}
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private void setDropFromMask(int mask) {
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dropsFrom |= mask;
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}
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// Un-setters
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public void unsetDropsFromBushes() {
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unsetDropFromMask(1);
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}
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public void unsetDropsFromFlowers() {
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unsetDropFromMask(2);
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}
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public void unsetDropsFromPots() {
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unsetDropFromMask(4);
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}
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private void unsetDropFromMask(int mask) {
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dropsFrom &= ~mask;
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}
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}
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@ -1,5 +1,8 @@
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package com.gmail.nossr50.skills.herbalism;
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package com.gmail.nossr50.skills.herbalism;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.DyeColor;
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import org.bukkit.DyeColor;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -10,13 +13,14 @@ import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.material.MaterialData;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.TreasuresConfig;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.mods.CustomBlock;
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import com.gmail.nossr50.datatypes.mods.CustomBlock;
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import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.runnables.GreenThumbTimer;
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import com.gmail.nossr50.runnables.GreenThumbTimer;
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import com.gmail.nossr50.skills.AbilityType;
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import com.gmail.nossr50.skills.AbilityType;
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@ -340,31 +344,13 @@ public class Herbalism {
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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Location location = block.getLocation();
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List<HylianTreasure> treasures = new ArrayList<HylianTreasure>();
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int dropNumber = Misc.getRandom().nextInt(3);
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ItemStack item;
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switch (block.getType()) {
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switch (block.getType()) {
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case DEAD_BUSH:
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case DEAD_BUSH:
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case LONG_GRASS:
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case LONG_GRASS:
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case SAPLING:
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case SAPLING:
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if (dropNumber == 0) {
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treasures = TreasuresConfig.getInstance().hylianFromBushes;
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item = new ItemStack(Material.MELON_SEEDS);
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}
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else if (dropNumber == 1) {
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item = new ItemStack(Material.PUMPKIN_SEEDS);
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}
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else {
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try {
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item = (new MaterialData(Material.INK_SACK, DyeColor.BROWN.getDyeData())).toItemStack(1);
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}
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catch (Exception e) {
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item = (new MaterialData(Material.INK_SACK, (byte) 0x3)).toItemStack(1);
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}
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catch (NoSuchMethodError e) {
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item = (new MaterialData(Material.INK_SACK, (byte) 0x3)).toItemStack(1);
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}
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}
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break;
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break;
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case RED_ROSE:
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case RED_ROSE:
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@ -374,34 +360,21 @@ public class Herbalism {
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return;
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return;
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}
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}
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if (dropNumber == 0) {
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treasures = TreasuresConfig.getInstance().hylianFromFlowers;
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item = new ItemStack(Material.POTATO);
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}
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else if (dropNumber == 1) {
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item = new ItemStack(Material.CARROT);
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}
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else {
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item = new ItemStack(Material.APPLE);
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}
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break;
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break;
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case FLOWER_POT:
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case FLOWER_POT:
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if (dropNumber == 0) {
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treasures = TreasuresConfig.getInstance().hylianFromPots;
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item = new ItemStack(Material.EMERALD);
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}
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else if (dropNumber == 1) {
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item = new ItemStack(Material.DIAMOND);
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}
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else {
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item = new ItemStack(Material.GOLD_NUGGET);
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}
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break;
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break;
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default:
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default:
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return;
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return;
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}
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}
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int dropNumber = Misc.getRandom().nextInt(treasures.size());
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ItemStack item = treasures.get(dropNumber + 1).getDrop();
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Location location = block.getLocation();
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event.setCancelled(true);
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event.setCancelled(true);
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event.getBlock().setType(Material.AIR);
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event.getBlock().setType(Material.AIR);
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Misc.dropItem(location, item);
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Misc.dropItem(location, item);
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@ -84,7 +84,20 @@ Excavation:
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- Green_Music
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- Green_Music
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- Diamond
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- Diamond
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- Cocoa_Beans
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- Cocoa_Beans
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#
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# Settings for Hylian Luck
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###
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Hylian_Luck:
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Treasure:
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- Melon_Seeds
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- Pumpkin_Seeds
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- Cocoa
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- Carrot
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- Potato
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- Apples
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- Emeralds
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- Diamond_Gem
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- Gold_Nuggets
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#
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#
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# Configuration to define Treasures
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# Configuration to define Treasures
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###
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###
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@ -863,4 +876,85 @@ Treasures:
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Drop_Level: 800
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Drop_Level: 800
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Max_Level: -1
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Max_Level: -1
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Drops_From:
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Drops_From:
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Fishing: true
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Fishing: true
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Melon_Seeds:
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ID: 362
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Data: 0
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Amount: 1
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XP: 0
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Drop_Chance: 100.0
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Drop_Level: 0
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Drops_From:
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Bushes: true
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Pumpkin_Seeds:
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ID: 361
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Data: 0
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Amount: 1
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XP: 0
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Drop_Chance: 100.0
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Drop_Level: 0
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Drops_From:
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Bushes: true
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Cocoa:
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ID: 351
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Data: 3
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Amount: 1
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XP: 0
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Drop_Chance: 100.0
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Drop_Level: 0
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Drops_From:
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Bushes: true
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Carrot:
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||||||
|
ID: 391
|
||||||
|
Data: 0
|
||||||
|
Amount: 1
|
||||||
|
XP: 0
|
||||||
|
Drop_Chance: 100.0
|
||||||
|
Drop_Level: 0
|
||||||
|
Drops_From:
|
||||||
|
Flowers: true
|
||||||
|
Potato:
|
||||||
|
ID: 392
|
||||||
|
Data: 0
|
||||||
|
Amount: 1
|
||||||
|
XP: 0
|
||||||
|
Drop_Chance: 100.0
|
||||||
|
Drop_Level: 0
|
||||||
|
Drops_From:
|
||||||
|
Flowers: true
|
||||||
|
Apples:
|
||||||
|
ID: 260
|
||||||
|
Data: 0
|
||||||
|
Amount: 1
|
||||||
|
XP: 0
|
||||||
|
Drop_Chance: 100.0
|
||||||
|
Drop_Level: 0
|
||||||
|
Drops_From:
|
||||||
|
Flowers: true
|
||||||
|
Emeralds:
|
||||||
|
ID: 388
|
||||||
|
Data: 0
|
||||||
|
Amount: 1
|
||||||
|
XP: 0
|
||||||
|
Drop_Chance: 100.0
|
||||||
|
Drop_Level: 0
|
||||||
|
Drops_From:
|
||||||
|
Pots: true
|
||||||
|
Diamond_Gem:
|
||||||
|
ID: 264
|
||||||
|
Data: 0
|
||||||
|
Amount: 1
|
||||||
|
XP: 0
|
||||||
|
Drop_Chance: 100.0
|
||||||
|
Drop_Level: 0
|
||||||
|
Drops_From:
|
||||||
|
Pots: true
|
||||||
|
Gold_Nuggets:
|
||||||
|
ID: 371
|
||||||
|
Data: 0
|
||||||
|
Amount: 1
|
||||||
|
XP: 0
|
||||||
|
Drop_Chance: 100.0
|
||||||
|
Drop_Level: 0
|
||||||
|
Drops_From:
|
||||||
|
Pots: true
|
Loading…
Reference in New Issue
Block a user