Added ability to config Hylian Luck drops through treasures.yml

This commit is contained in:
GJ 2013-01-29 11:24:41 -05:00
parent 1e7b54ef0d
commit 60041a1253
5 changed files with 229 additions and 45 deletions

View File

@ -18,6 +18,7 @@ Version 1.4.00-dev
+ Added '/ptp accept' and '/ptp acceptall' commands
+ Added timeout on party teleport requests
+ Added XP bonus for Archery based on distance from shooter to target
+ Added ability to config Hylian Luck drops through treasures.yml
= Fixed Spout config files loading / generating when they shouldn't have
= Fixed mod config files loading / generating when they shouldn't have
= Fixed bug where Green Terra could activate on crops that weren't fully grown.

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@ -14,6 +14,7 @@ import org.bukkit.material.MaterialData;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
import com.gmail.nossr50.datatypes.treasure.Treasure;
public class TreasuresConfig extends ConfigLoader {
@ -25,6 +26,11 @@ public class TreasuresConfig extends ConfigLoader {
public List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
public List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
public List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
public List<HylianTreasure> hylianFromBushes = new ArrayList<HylianTreasure>();
public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
public List<HylianTreasure> hylianFromPots = new ArrayList<HylianTreasure>();
public List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
private TreasuresConfig() {
@ -131,8 +137,6 @@ public class TreasuresConfig extends ConfigLoader {
}
int maxLevel = config.getInt("Treasures." + treasureName + ".Max_Level");
if (noErrorsInTreasure(reason)) {
FishingTreasure fTreasure = new FishingTreasure(item, xp, dropChance, dropLevel, maxLevel);
@ -141,6 +145,7 @@ public class TreasuresConfig extends ConfigLoader {
}
else {
ExcavationTreasure eTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
HylianTreasure hTreasure = new HylianTreasure(item, xp, dropChance, dropLevel);
if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Dirt", false)) {
eTreasure.setDropsFromDirt();
@ -170,18 +175,34 @@ public class TreasuresConfig extends ConfigLoader {
eTreasure.setDropsFromSoulSand();
}
if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Bushes", false)) {
hTreasure.setDropsFromBushes();
}
if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Flowers", false)) {
hTreasure.setDropsFromFlowers();
}
if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Pots", false)) {
hTreasure.setDropsFromPots();
}
if (config.getBoolean("Treasures." + treasureName + ".Drops_From.Fishing", false)) {
reason.add("Excavation drops cannot also be fishing drops");
}
if (noErrorsInTreasure(reason)) {
if (noErrorsInTreasure(reason) && hTreasure.getDropsFrom() == (byte) 0x0) {
treasures.put(treasureName, eTreasure);
}
else if (noErrorsInTreasure(reason) && eTreasure.getDropsFrom() == (byte) 0x0){
treasures.put(treasureName, hTreasure);
}
}
}
List<String> excavationTreasures = config.getStringList("Excavation.Treasure");
List<String> fishingTreasures = config.getStringList("Fishing.Treasure");
List<String> hylianTreasures = config.getStringList("Hylian_Luck.Treasure");
for (Entry<String,Treasure> nextEntry : treasures.entrySet()) {
String treasureKey = nextEntry.getKey();
@ -194,6 +215,25 @@ public class TreasuresConfig extends ConfigLoader {
fishingRewards.add((FishingTreasure) treasure);
}
else if (treasure instanceof HylianTreasure) {
if (!hylianTreasures.contains(treasureKey)) {
continue;
}
HylianTreasure hTreasure = (HylianTreasure) treasure;
if (hTreasure.getDropsFromBushes()) {
hylianFromBushes.add(hTreasure);
}
if (hTreasure.getDropsFromFlowers()) {
hylianFromFlowers.add(hTreasure);
}
if (hTreasure.getDropsFromPots()) {
hylianFromPots.add(hTreasure);
}
}
else if (treasure instanceof ExcavationTreasure) {
if (!excavationTreasures.contains(treasureKey)) {
continue;

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@ -0,0 +1,76 @@
package com.gmail.nossr50.datatypes.treasure;
import org.bukkit.inventory.ItemStack;
public class HylianTreasure extends Treasure {
// bushes | flowers | pots
// 00000001 - bushes 1
// 00000010 - flowers 2
// 00000100 - pots 4
private byte dropsFrom = 0x0;
public HylianTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel) {
super(drop, xp, dropChance, dropLevel);
}
// Raw getters and setters
public byte getDropsFrom() {
return dropsFrom;
}
public void setDropsFrom(byte dropsFrom) {
this.dropsFrom = dropsFrom;
}
// Getters
public boolean getDropsFromBushes() {
return getDropFromMask(1);
}
public boolean getDropsFromFlowers() {
return getDropFromMask(2);
}
public boolean getDropsFromPots() {
return getDropFromMask(4);
}
private boolean getDropFromMask(int mask) {
return ((dropsFrom & mask) > 0) ? true : false;
}
// Setters
public void setDropsFromBushes() {
setDropFromMask(1);
}
public void setDropsFromFlowers() {
setDropFromMask(2);
}
public void setDropsFromPots() {
setDropFromMask(4);
}
private void setDropFromMask(int mask) {
dropsFrom |= mask;
}
// Un-setters
public void unsetDropsFromBushes() {
unsetDropFromMask(1);
}
public void unsetDropsFromFlowers() {
unsetDropFromMask(2);
}
public void unsetDropsFromPots() {
unsetDropFromMask(4);
}
private void unsetDropFromMask(int mask) {
dropsFrom &= ~mask;
}
}

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@ -1,5 +1,8 @@
package com.gmail.nossr50.skills.herbalism;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
@ -10,13 +13,14 @@ import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.material.MaterialData;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.TreasuresConfig;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.mods.CustomBlock;
import com.gmail.nossr50.datatypes.treasure.HylianTreasure;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.runnables.GreenThumbTimer;
import com.gmail.nossr50.skills.AbilityType;
@ -340,31 +344,13 @@ public class Herbalism {
int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
if (chance > Misc.getRandom().nextInt(activationChance)) {
Location location = block.getLocation();
int dropNumber = Misc.getRandom().nextInt(3);
ItemStack item;
List<HylianTreasure> treasures = new ArrayList<HylianTreasure>();
switch (block.getType()) {
case DEAD_BUSH:
case LONG_GRASS:
case SAPLING:
if (dropNumber == 0) {
item = new ItemStack(Material.MELON_SEEDS);
}
else if (dropNumber == 1) {
item = new ItemStack(Material.PUMPKIN_SEEDS);
}
else {
try {
item = (new MaterialData(Material.INK_SACK, DyeColor.BROWN.getDyeData())).toItemStack(1);
}
catch (Exception e) {
item = (new MaterialData(Material.INK_SACK, (byte) 0x3)).toItemStack(1);
}
catch (NoSuchMethodError e) {
item = (new MaterialData(Material.INK_SACK, (byte) 0x3)).toItemStack(1);
}
}
treasures = TreasuresConfig.getInstance().hylianFromBushes;
break;
case RED_ROSE:
@ -374,34 +360,21 @@ public class Herbalism {
return;
}
if (dropNumber == 0) {
item = new ItemStack(Material.POTATO);
}
else if (dropNumber == 1) {
item = new ItemStack(Material.CARROT);
}
else {
item = new ItemStack(Material.APPLE);
}
treasures = TreasuresConfig.getInstance().hylianFromFlowers;
break;
case FLOWER_POT:
if (dropNumber == 0) {
item = new ItemStack(Material.EMERALD);
}
else if (dropNumber == 1) {
item = new ItemStack(Material.DIAMOND);
}
else {
item = new ItemStack(Material.GOLD_NUGGET);
}
treasures = TreasuresConfig.getInstance().hylianFromPots;
break;
default:
return;
}
int dropNumber = Misc.getRandom().nextInt(treasures.size());
ItemStack item = treasures.get(dropNumber + 1).getDrop();
Location location = block.getLocation();
event.setCancelled(true);
event.getBlock().setType(Material.AIR);
Misc.dropItem(location, item);

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@ -84,7 +84,20 @@ Excavation:
- Green_Music
- Diamond
- Cocoa_Beans
#
# Settings for Hylian Luck
###
Hylian_Luck:
Treasure:
- Melon_Seeds
- Pumpkin_Seeds
- Cocoa
- Carrot
- Potato
- Apples
- Emeralds
- Diamond_Gem
- Gold_Nuggets
#
# Configuration to define Treasures
###
@ -863,4 +876,85 @@ Treasures:
Drop_Level: 800
Max_Level: -1
Drops_From:
Fishing: true
Fishing: true
Melon_Seeds:
ID: 362
Data: 0
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Bushes: true
Pumpkin_Seeds:
ID: 361
Data: 0
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Bushes: true
Cocoa:
ID: 351
Data: 3
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Bushes: true
Carrot:
ID: 391
Data: 0
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Flowers: true
Potato:
ID: 392
Data: 0
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Flowers: true
Apples:
ID: 260
Data: 0
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Flowers: true
Emeralds:
ID: 388
Data: 0
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Pots: true
Diamond_Gem:
ID: 264
Data: 0
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Pots: true
Gold_Nuggets:
ID: 371
Data: 0
Amount: 1
XP: 0
Drop_Chance: 100.0
Drop_Level: 0
Drops_From:
Pots: true