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More tweaks to Acrobatics.
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@ -1,9 +1,17 @@
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package com.gmail.nossr50.skills.acrobatics;
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import java.util.Random;
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public class Acrobatics {
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public static final int DODGE_MAX_BONUS_LEVEL = 800;
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public static final int DODGE_XP_MODIFIER = 120;
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public static final int FALL_XP_MODIFIER = 120;
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public static final int ROLL_MAX_BONUS_LEVEL = 1000;
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public static final int ROLL_XP_MODIFIER = 80;
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private static Random random = new Random();
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public static Random getRandom() {
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return random;
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}
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}
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@ -0,0 +1,61 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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public abstract class AcrobaticsEventHandler {
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protected AcrobaticsManager manager;
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protected Player player;
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protected EntityDamageEvent event;
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protected int damage;
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protected int skillModifier;
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protected int modifiedDamage;
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protected AcrobaticsEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
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this.manager = manager;
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this.player = manager.getPlayer();
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this.event = event;
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this.damage = event.getDamage();
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}
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/**
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* Calculate the skill modifier applied for this event.
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*/
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protected abstract void calculateSkillModifier();
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/**
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* Calculate the modified damage for this event.
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*/
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protected abstract void calculateModifiedDamage();
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/**
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* Modify the damage dealt by this event.
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*/
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protected abstract void modifyEventDamage();
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/**
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* Send the ability message for this event.
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*/
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protected abstract void sendAbilityMessage();
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/**
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* Process XP gain from this event.
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*/
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protected abstract void processXPGain(int xp);
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/**
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* Check to ensure you're not gaining XP after you die.
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*
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* @param damage The damage to be dealt
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* @return true if the damage is fatal, false otherwise
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*/
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protected boolean isFatal(int damage) {
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if (player.getHealth() - damage < 1) {
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return true;
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}
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else {
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return false;
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}
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}
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}
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.skills.acrobatics;
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import java.util.Random;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@ -11,8 +9,6 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.util.Users;
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public class AcrobaticsManager {
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private Random random = new Random();
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private Player player;
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private PlayerProfile profile;
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private int skillLevel;
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@ -37,13 +33,13 @@ public class AcrobaticsManager {
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RollEventHandler eventHandler = new RollEventHandler(this, event);
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if (random.nextInt(1000) <= eventHandler.getSkillModifier() && !eventHandler.isFatal(eventHandler.getModifiedDamage())) {
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if (Acrobatics.getRandom().nextInt(1000) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.processRollXPGain();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER);
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}
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else if (!eventHandler.isFatal(event.getDamage())){
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eventHandler.processFallXPGain();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.FALL_XP_MODIFIER);
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}
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}
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@ -59,10 +55,10 @@ public class AcrobaticsManager {
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DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
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if (random.nextInt(4000) <= eventHandler.getSkillModifier()) {
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if (Acrobatics.getRandom().nextInt(4000) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXP();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER);
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}
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}
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@ -1,6 +1,5 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import com.gmail.nossr50.datatypes.SkillType;
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@ -8,37 +7,26 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Skills;
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public class DodgeEventHandler {
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private AcrobaticsManager manager;
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private Player player;
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private EntityDamageByEntityEvent event;
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private int damage;
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private int skillModifier;
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private int modifiedDamage;
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public class DodgeEventHandler extends AcrobaticsEventHandler{
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protected DodgeEventHandler(AcrobaticsManager manager, EntityDamageByEntityEvent event) {
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this.manager = manager;
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this.player = manager.getPlayer();
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this.event = event;
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this.damage = event.getDamage();
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this.skillModifier = calculateSkillModifier();
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this.modifiedDamage = calculateModifiedDamage(damage);
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super(manager, event);
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calculateSkillModifier();
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calculateModifiedDamage();
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}
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private int calculateSkillModifier() {
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return Misc.skillCheck(manager.getSkillLevel(), Acrobatics.DODGE_MAX_BONUS_LEVEL);
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Acrobatics.DODGE_MAX_BONUS_LEVEL);
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}
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private int calculateModifiedDamage(int initialDamage) {
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int modifiedDamage = initialDamage / 2;
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protected void calculateModifiedDamage() {
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int modifiedDamage = damage / 2;
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if (modifiedDamage <= 0) {
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modifiedDamage = 1;
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}
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return modifiedDamage;
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this.modifiedDamage = modifiedDamage;
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}
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protected void modifyEventDamage() {
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@ -49,13 +37,9 @@ public class DodgeEventHandler {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc"));
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}
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protected void processXP() {
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protected void processXPGain(int xp) {
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if (manager.getPermissionsHandler().canGainXP()) {
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Skills.xpProcessing(player, manager.getProfile(), SkillType.ACROBATICS, damage * Acrobatics.DODGE_XP_MODIFIER);
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Skills.xpProcessing(player, manager.getProfile(), SkillType.ACROBATICS, xp);
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}
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}
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protected int getSkillModifier() {
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return skillModifier;
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}
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}
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@ -1,6 +1,5 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.SkillType;
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@ -8,41 +7,22 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Skills;
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public class RollEventHandler {
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private AcrobaticsManager manager;
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private Player player;
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public class RollEventHandler extends AcrobaticsEventHandler{
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private AcrobaticsPermissionsHandler permHandler;
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private EntityDamageEvent event;
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private int damage;
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private boolean isGraceful;
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private int skillModifier;
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private int damageThreshold;
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private int modifiedDamage;
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protected RollEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
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this.manager = manager;
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this.player = manager.getPlayer();
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super(manager, event);
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this.permHandler = manager.getPermissionsHandler();
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this.event = event;
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this.damage = event.getDamage();
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this.isGraceful = isGracefulRoll();
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this.skillModifier = calculateSkillModifier();
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this.damageThreshold = calculateDamageThreshold();
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this.modifiedDamage = calculateModifiedDamage(damage);
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isGracefulRoll();
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calculateSkillModifier();
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calculateModifiedDamage();
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calculateDamageThreshold();
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}
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private boolean isGracefulRoll() {
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if (permHandler.canGracefulRoll()) {
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return player.isSneaking();
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}
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else {
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return false;
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}
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}
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private int calculateSkillModifier() {
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protected void calculateSkillModifier() {
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int skillModifer = manager.getSkillLevel();
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if (isGraceful) {
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@ -50,27 +30,17 @@ public class RollEventHandler {
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}
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skillModifer = Misc.skillCheck(skillModifer, Acrobatics.ROLL_MAX_BONUS_LEVEL);
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return skillModifer;
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this.skillModifier = skillModifer;
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}
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private int calculateDamageThreshold() {
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int damageThreshold = 7;
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if (isGraceful) {
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damageThreshold = damageThreshold * 2;
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}
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return damageThreshold;
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}
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private int calculateModifiedDamage(int initialDamage) {
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int modifiedDamage = initialDamage - damageThreshold;
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protected void calculateModifiedDamage() {
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int modifiedDamage = damage - damageThreshold;
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if (modifiedDamage < 0) {
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modifiedDamage = 0;
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}
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return modifiedDamage;
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this.modifiedDamage = modifiedDamage;
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}
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protected void modifyEventDamage() {
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@ -81,6 +51,7 @@ public class RollEventHandler {
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}
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}
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protected void sendAbilityMessage() {
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if (isGraceful) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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@ -90,38 +61,35 @@ public class RollEventHandler {
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}
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}
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protected void processFallXPGain() {
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processXPGain(damage * Acrobatics.FALL_XP_MODIFIER);
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}
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protected void processRollXPGain() {
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processXPGain(damage * Acrobatics.ROLL_XP_MODIFIER);
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}
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private void processXPGain(int xpGain) {
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protected void processXPGain(int xpGain) {
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if (permHandler.canGainXP()) {
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Skills.xpProcessing(player, manager.getProfile(), SkillType.ACROBATICS, xpGain);
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}
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}
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protected boolean isFatal(int damage) {
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if (player.getHealth() - damage < 1) {
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return true;
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/**
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* Check if this is a graceful roll.
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*/
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private void isGracefulRoll() {
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if (permHandler.canGracefulRoll()) {
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this.isGraceful = player.isSneaking();
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}
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else {
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return false;
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this.isGraceful = false;
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}
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}
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protected boolean isGraceful() {
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return isGraceful;
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/**
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* Calculate the damage threshold for this event.
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*/
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private void calculateDamageThreshold() {
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int damageThreshold = 7;
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if (isGraceful) {
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damageThreshold = damageThreshold * 2;
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}
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protected int getSkillModifier() {
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return skillModifier;
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}
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protected int getModifiedDamage() {
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return modifiedDamage;
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this.damageThreshold = damageThreshold;
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}
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}
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