Refactor Probability API a bit

This commit is contained in:
nossr50 2022-12-18 16:02:43 -08:00
parent 7f66d27141
commit 59f711834b
39 changed files with 435 additions and 399 deletions

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@ -6,7 +6,7 @@ import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.listeners.InteractionManager;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -29,7 +29,7 @@ public class AcrobaticsCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// ACROBATICS_DODGE
if (canDodge) {
String[] dodgeStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
String[] dodgeStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
}
@ -56,7 +56,7 @@ public class AcrobaticsCommand extends SkillCommand {
if(abstractSubSkill != null)
{
String[] rollStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
String[] rollStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, rollStrings[0])
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollStrings[1]) : ""));

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@ -5,8 +5,8 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -33,14 +33,14 @@ public class ArcheryCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// ARCHERY_ARROW_RETRIEVAL
if (canRetrieve) {
String[] retrieveStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
String[] retrieveStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
// ARCHERY_DAZE
if (canDaze) {
String[] dazeStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ARCHERY_DAZE);
String[] dazeStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ARCHERY_DAZE);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}

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@ -6,9 +6,9 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -48,7 +48,7 @@ public class AxesCommand extends SkillCommand {
// CRITICAL HIT
if (canCritical) {
String[] criticalHitStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.AXES_CRITICAL_STRIKES);
String[] criticalHitStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.AXES_CRITICAL_STRIKES);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}

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@ -10,8 +10,8 @@ import com.gmail.nossr50.skills.fishing.FishingManager;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.Probability;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.StringUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
@ -81,8 +81,8 @@ public class FishingCommand extends SkillCommand {
// FISHING_SHAKE
if (canShake) {
Probability shakeProbability = Probability.ofPercentageValue(fishingManager.getShakeChance());
String[] shakeStrings = SkillUtils.getRNGDisplayValues(shakeProbability);
Probability shakeProbability = Probability.ofPercent(fishingManager.getShakeChance());
String[] shakeStrings = ProbabilityUtil.getRNGDisplayValues(shakeProbability);
shakeChance = shakeStrings[0];
shakeChanceLucky = shakeStrings[1];
}

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@ -5,8 +5,8 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.Material;
@ -46,7 +46,7 @@ public class HerbalismCommand extends SkillCommand {
// DOUBLE DROPS
if (canDoubleDrop) {
String[] doubleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.HERBALISM_DOUBLE_DROPS);
String[] doubleDropStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.HERBALISM_DOUBLE_DROPS);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}
@ -67,21 +67,21 @@ public class HerbalismCommand extends SkillCommand {
if (canGreenThumbBlocks || canGreenThumbPlants) {
greenThumbStage = RankUtils.getRank(player, SubSkillType.HERBALISM_GREEN_THUMB);
String[] greenThumbStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.HERBALISM_GREEN_THUMB);
String[] greenThumbStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.HERBALISM_GREEN_THUMB);
greenThumbChance = greenThumbStrings[0];
greenThumbChanceLucky = greenThumbStrings[1];
}
// HYLIAN LUCK
if (hasHylianLuck) {
String[] hylianLuckStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.HERBALISM_HYLIAN_LUCK);
String[] hylianLuckStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.HERBALISM_HYLIAN_LUCK);
hylianLuckChance = hylianLuckStrings[0];
hylianLuckChanceLucky = hylianLuckStrings[1];
}
// SHROOM THUMB
if (canShroomThumb) {
String[] shroomThumbStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.HERBALISM_SHROOM_THUMB);
String[] shroomThumbStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.HERBALISM_SHROOM_THUMB);
shroomThumbChance = shroomThumbStrings[0];
shroomThumbChanceLucky = shroomThumbStrings[1];
}

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@ -6,8 +6,8 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -57,14 +57,14 @@ public class MiningCommand extends SkillCommand {
// Mastery TRIPLE DROPS
if (canMotherLode) {
String[] masteryTripleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
String[] masteryTripleDropStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
tripleDropChance = masteryTripleDropStrings[0];
tripleDropChanceLucky = masteryTripleDropStrings[1];
}
// DOUBLE DROPS
if (canDoubleDrop) {
String[] doubleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.MINING_DOUBLE_DROPS);
String[] doubleDropStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.MINING_DOUBLE_DROPS);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}

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@ -11,8 +11,8 @@ import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.Material;
@ -68,7 +68,7 @@ public class RepairCommand extends SkillCommand {
// SUPER REPAIR
if (canSuperRepair) {
String[] superRepairStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.REPAIR_SUPER_REPAIR);
String[] superRepairStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.REPAIR_SUPER_REPAIR);
superRepairChance = superRepairStrings[0];
superRepairChanceLucky = superRepairStrings[1];
}

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@ -10,11 +10,9 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.commands.CommandUtils;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
import com.gmail.nossr50.util.skills.PerksUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillTools;
import com.gmail.nossr50.util.text.StringUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;

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@ -5,8 +5,8 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -46,7 +46,7 @@ public class SmeltingCommand extends SkillCommand {
// SECOND SMELT
if (canSecondSmelt) {
String[] secondSmeltStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.SMELTING_SECOND_SMELT);
String[] secondSmeltStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.SMELTING_SECOND_SMELT);
str_secondSmeltChance = secondSmeltStrings[0];
str_secondSmeltChanceLucky = secondSmeltStrings[1];
}

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@ -6,10 +6,9 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -39,7 +38,7 @@ public class SwordsCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// SWORDS_COUNTER_ATTACK
if (canCounter) {
String[] counterStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.SWORDS_COUNTER_ATTACK);
String[] counterStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.SWORDS_COUNTER_ATTACK);
counterChance = counterStrings[0];
counterChanceLucky = counterStrings[1];
}

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@ -5,7 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.taming.Taming;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.EntityType;
@ -35,7 +35,7 @@ public class TamingCommand extends SkillCommand {
@Override
protected void dataCalculations(Player player, float skillValue) {
if (canGore) {
String[] goreStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.TAMING_GORE);
String[] goreStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.TAMING_GORE);
goreChance = goreStrings[0];
goreChanceLucky = goreStrings[1];
}

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@ -5,9 +5,9 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -40,7 +40,7 @@ public class UnarmedCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// UNARMED_ARROW_DEFLECT
if (canDeflect) {
String[] deflectStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.UNARMED_ARROW_DEFLECT);
String[] deflectStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.UNARMED_ARROW_DEFLECT);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
@ -54,7 +54,7 @@ public class UnarmedCommand extends SkillCommand {
// UNARMED_DISARM
if (canDisarm) {
String[] disarmStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.UNARMED_DISARM);
String[] disarmStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.UNARMED_DISARM);
disarmChance = disarmStrings[0];
disarmChanceLucky = disarmStrings[1];
}
@ -66,7 +66,7 @@ public class UnarmedCommand extends SkillCommand {
// IRON GRIP
if (canIronGrip) {
String[] ironGripStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.UNARMED_IRON_GRIP);
String[] ironGripStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.UNARMED_IRON_GRIP);
ironGripChance = ironGripStrings[0];
ironGripChanceLucky = ironGripStrings[1];
}

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@ -5,8 +5,8 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -41,7 +41,7 @@ public class WoodcuttingCommand extends SkillCommand {
//Clean Cuts
if(canTripleDrop) {
String[] tripleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
String[] tripleDropStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
tripleDropChance = tripleDropStrings[0];
tripleDropChanceLucky = tripleDropStrings[1];
}
@ -55,7 +55,7 @@ public class WoodcuttingCommand extends SkillCommand {
}
private void setDoubleDropClassicChanceStrings(Player player) {
String[] doubleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
String[] doubleDropStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}

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@ -15,10 +15,9 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.Probability;
import com.gmail.nossr50.util.random.ProbabilityImpl;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.PerksUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
@ -129,7 +128,7 @@ public class Roll extends AcrobaticsSubSkill {
float skillValue = playerProfile.getSkillLevel(getPrimarySkill());
boolean isLucky = Permissions.lucky(player, getPrimarySkill());
String[] rollStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
String[] rollStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
rollChance = rollStrings[0];
rollChanceLucky = rollStrings[1];
@ -137,8 +136,8 @@ public class Roll extends AcrobaticsSubSkill {
* Graceful is double the odds of a normal roll
*/
Probability probability = getRollProbability(player);
Probability gracefulProbability = Probability.ofPercentageValue(probability.getValue() * 2);
String[] gracefulRollStrings = SkillUtils.getRNGDisplayValues(gracefulProbability);
Probability gracefulProbability = Probability.ofPercent(probability.getValue() * 2);
String[] gracefulRollStrings = ProbabilityUtil.getRNGDisplayValues(gracefulProbability);
gracefulRollChance = gracefulRollStrings[0];
gracefulRollChanceLucky = gracefulRollStrings[1];
@ -171,7 +170,7 @@ public class Roll extends AcrobaticsSubSkill {
@NotNull
private Probability getRollProbability(Player player) {
return SkillUtils.getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, player);
return ProbabilityUtil.getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, player);
}
@Override
@ -210,7 +209,7 @@ public class Roll extends AcrobaticsSubSkill {
double modifiedDamage = calculateModifiedRollDamage(damage, mcMMO.p.getAdvancedConfig().getRollDamageThreshold());
if (!isFatal(player, modifiedDamage)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.ACROBATICS_ROLL, player)) {
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.ACROBATICS_ROLL, player)) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Roll.Text");
SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS);
//player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
@ -247,12 +246,12 @@ public class Roll extends AcrobaticsSubSkill {
private double gracefulRollCheck(Player player, McMMOPlayer mcMMOPlayer, double damage, int skillLevel) {
double modifiedDamage = calculateModifiedRollDamage(damage, mcMMO.p.getAdvancedConfig().getRollDamageThreshold() * 2);
double gracefulOdds = SkillUtils.getSubSkillProbability(subSkillType, player).getValue() * 2;
Probability gracefulProbability = Probability.ofPercentageValue(gracefulOdds);
double gracefulOdds = ProbabilityUtil.getSubSkillProbability(subSkillType, player).getValue() * 2;
Probability gracefulProbability = Probability.ofPercent(gracefulOdds);
if (!isFatal(player, modifiedDamage)
//TODO: Graceful isn't sending out an event
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.ACROBATICS, player, gracefulProbability))
&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.ACROBATICS, player, gracefulProbability))
{
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Ability.Proc");
SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS,0.5F);
@ -421,10 +420,10 @@ public class Roll extends AcrobaticsSubSkill {
@Override
public Double[] getStats(Player player)
{
double playerChanceRoll = SkillUtils.getSubSkillProbability(subSkillType, player).getValue();
double playerChanceRoll = ProbabilityUtil.getSubSkillProbability(subSkillType, player).getValue();
double playerChanceGrace = playerChanceRoll * 2;
double gracefulOdds = SkillUtils.getSubSkillProbability(subSkillType, player).getValue() * 2;
double gracefulOdds = ProbabilityUtil.getSubSkillProbability(subSkillType, player).getValue() * 2;
return new Double[]{ playerChanceRoll, playerChanceGrace };
}

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@ -1,7 +1,6 @@
package com.gmail.nossr50.datatypes.treasure;
import com.gmail.nossr50.util.random.Probability;
import com.gmail.nossr50.util.random.ProbabilityImpl;
import com.google.common.base.Objects;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
@ -17,7 +16,7 @@ public abstract class Treasure {
this.drop = drop;
this.xp = xp;
this.dropChance = dropChance;
this.dropProbability = Probability.ofPercentageValue(dropChance / 100);
this.dropProbability = Probability.ofPercent(dropChance / 100);
this.dropLevel = dropLevel;
}
@ -47,7 +46,7 @@ public abstract class Treasure {
public void setDropChance(double dropChance) {
this.dropChance = dropChance;
this.dropProbability = Probability.ofPercentageValue(dropChance / 100);
this.dropProbability = Probability.ofPercent(dropChance / 100);
}
public int getDropLevel() {

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@ -23,8 +23,8 @@ import com.gmail.nossr50.skills.unarmed.UnarmedManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import org.bukkit.ChatColor;
@ -196,7 +196,7 @@ public class EntityListener implements Listener {
return;
}
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.ARCHERY_ARROW_RETRIEVAL, player)) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.ARCHERY_ARROW_RETRIEVAL, player)) {
projectile.setMetadata(MetadataConstants.METADATA_KEY_TRACKED_ARROW, MetadataConstants.MCMMO_METADATA_VALUE);
}
}

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@ -14,6 +14,7 @@ import com.gmail.nossr50.util.MetadataConstants;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
@ -93,7 +94,7 @@ public class AcrobaticsManager extends SkillManager {
Player player = getPlayer();
if (!isFatal(modifiedDamage)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.ACROBATICS_DODGE, player)) {
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.ACROBATICS_DODGE, player)) {
ParticleEffectUtils.playDodgeEffect(player);
if (mmoPlayer.useChatNotifications()) {

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@ -10,8 +10,8 @@ import com.gmail.nossr50.util.MetadataConstants;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
@ -88,7 +88,7 @@ public class ArcheryManager extends SkillManager {
* @param defender The {@link Player} being affected by the ability
*/
public double daze(Player defender) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.ARCHERY_DAZE, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.ARCHERY_DAZE, getPlayer())) {
return 0;
}
@ -116,7 +116,7 @@ public class ArcheryManager extends SkillManager {
* @param oldDamage The raw damage value of this arrow before we modify it
*/
public double skillShot(double oldDamage) {
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
} else {
return oldDamage;

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@ -11,6 +11,7 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
@ -68,7 +69,7 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
return Axes.getAxeMasteryBonusDamage(getPlayer());
}
@ -82,7 +83,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
return 0;
}
@ -117,7 +118,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
SkillUtils.handleArmorDurabilityChange(armor, durabilityDamage, 1);
}
}
@ -135,7 +136,7 @@ public class AxesManager extends SkillManager {
*/
public double greaterImpact(@NotNull LivingEntity target) {
//static chance (3rd param)
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
return 0;
}

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@ -10,6 +10,7 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
@ -40,10 +41,10 @@ public class ExcavationManager extends SkillManager {
for (ExcavationTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel()
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), treasure.getDropProbability())) {
&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), treasure.getDropProbability())) {
//Spawn Vanilla XP orbs if a dice roll succeeds
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), getArchaelogyExperienceOrbChance())) {
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), getArchaelogyExperienceOrbChance())) {
Misc.spawnExperienceOrb(location, getExperienceOrbsReward());
}

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@ -18,6 +18,7 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.compat.layers.skills.MasterAnglerCompatibilityLayer;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
@ -477,7 +478,7 @@ public class FishingManager extends SkillManager {
* @param target The {@link LivingEntity} affected by the ability
*/
public void shakeCheck(@NotNull LivingEntity target) {
if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.FISHING, getPlayer(), getShakeChance())) {
if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.FISHING, getPlayer(), getShakeChance())) {
List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
if (possibleDrops == null || possibleDrops.isEmpty()) {

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@ -20,6 +20,7 @@ import com.gmail.nossr50.runnables.skills.DelayedHerbalismXPCheckTask;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@ -655,7 +656,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processGreenThumbBlocks(BlockState blockState) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.GTh.Fail");
return false;
}
@ -670,7 +671,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processHylianLuck(BlockState blockState) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
return false;
}
@ -689,7 +690,7 @@ public class HerbalismManager extends SkillManager {
for (HylianTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel()
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.HERBALISM, player, treasure.getDropChance())) {
&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.HERBALISM, player, treasure.getDropChance())) {
if (!EventUtils.simulateBlockBreak(blockState.getBlock(), player, false)) {
return false;
}
@ -726,7 +727,7 @@ public class HerbalismManager extends SkillManager {
playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
player.updateInventory();
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.ShroomThumb.Fail");
return false;
}
@ -806,7 +807,7 @@ public class HerbalismManager extends SkillManager {
return false;
}
if (!greenTerra && !SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, player)) {
if (!greenTerra && !ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, player)) {
return false;
}

View File

@ -13,6 +13,7 @@ import com.gmail.nossr50.runnables.skills.AbilityCooldownTask;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.apache.commons.lang.math.RandomUtils;
@ -114,7 +115,7 @@ public class MiningManager extends SkillManager {
private boolean processTripleDrops(@NotNull BlockState blockState) {
//TODO: Make this readable
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.MINING_MOTHER_LODE, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.MINING_MOTHER_LODE, getPlayer())) {
BlockUtils.markDropsAsBonus(blockState, 2);
return true;
} else {
@ -124,7 +125,7 @@ public class MiningManager extends SkillManager {
private void processDoubleDrops(@NotNull BlockState blockState) {
//TODO: Make this readable
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.MINING_DOUBLE_DROPS, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.MINING_DOUBLE_DROPS, getPlayer())) {
boolean useTriple = mmoPlayer.getAbilityMode(SuperAbilityType.SUPER_BREAKER) && mcMMO.p.getAdvancedConfig().getAllowMiningTripleDrops();
BlockUtils.markDropsAsBonus(blockState, useTriple);
}

View File

@ -14,6 +14,7 @@ import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@ -318,7 +319,7 @@ public class RepairManager extends SkillManager {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_SUPER_REPAIR))
return false;
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
return true;
}
@ -369,10 +370,10 @@ public class RepairManager extends SkillManager {
Enchantment enchantment = enchant.getKey();
if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), getKeepEnchantChance())) {
if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), getKeepEnchantChance())) {
if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1
&& (!SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), 100 - getDowngradeEnchantChance()))) {
&& (!ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), 100 - getDowngradeEnchantChance()))) {
item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
downgraded = true;
}

View File

@ -14,6 +14,7 @@ import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@ -119,7 +120,7 @@ public class SalvageManager extends SkillManager {
for(int x = 0; x < potentialSalvageYield-1; x++) {
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, chanceOfSuccess)) {
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, chanceOfSuccess)) {
chanceOfSuccess-=3;
chanceOfSuccess = Math.max(chanceOfSuccess, 90);
@ -250,12 +251,12 @@ public class SalvageManager extends SkillManager {
if (!Salvage.arcaneSalvageEnchantLoss
|| Permissions.hasSalvageEnchantBypassPerk(player)
|| SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractFullEnchantChance())) {
|| ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractFullEnchantChance())) {
enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel, true);
}
else if (enchantLevel > 1
&& Salvage.arcaneSalvageDowngrades
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractPartialEnchantChance())) {
&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractPartialEnchantChance())) {
enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel - 1, true);
downgraded = true;
} else {

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@ -8,8 +8,8 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.block.Furnace;
import org.bukkit.event.inventory.FurnaceBurnEvent;
import org.bukkit.event.inventory.FurnaceSmeltEvent;
@ -24,7 +24,7 @@ public class SmeltingManager extends SkillManager {
public boolean isSecondSmeltSuccessful() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
}
/**

View File

@ -14,11 +14,9 @@ import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.MetadataConstants;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
@ -78,7 +76,7 @@ public class SwordsManager extends SkillManager {
}
double ruptureOdds = mcMMO.p.getAdvancedConfig().getRuptureChanceToApplyOnHit(getRuptureRank());
if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SWORDS, this.getPlayer(), ruptureOdds)) {
if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SWORDS, this.getPlayer(), ruptureOdds)) {
if (target instanceof Player defender) {
@ -144,7 +142,7 @@ public class SwordsManager extends SkillManager {
*/
public void counterAttackChecks(@NotNull LivingEntity attacker, double damage) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Countered");

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@ -15,9 +15,9 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import com.gmail.nossr50.util.text.StringUtils;
@ -143,7 +143,7 @@ public class TamingManager extends SkillManager {
* @param damage The damage being absorbed by the wolf
*/
public void fastFoodService(@NotNull Wolf wolf, double damage) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
return;
}
@ -262,7 +262,7 @@ public class TamingManager extends SkillManager {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.TAMING_PUMMEL))
return;
if(!SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.TAMING, getPlayer(), mcMMO.p.getAdvancedConfig().getPummelChance()))
if(!ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.TAMING, getPlayer(), mcMMO.p.getAdvancedConfig().getPummelChance()))
return;
ParticleEffectUtils.playGreaterImpactEffect(target);

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@ -12,8 +12,8 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Item;
@ -67,7 +67,7 @@ public class UnarmedManager extends SkillManager {
}
public boolean blockCrackerCheck(@NotNull BlockState blockState) {
if (!SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
if (!ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
return false;
}
@ -98,7 +98,7 @@ public class UnarmedManager extends SkillManager {
* @param defender The defending player
*/
public void disarmCheck(@NotNull Player defender) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
@ -121,7 +121,7 @@ public class UnarmedManager extends SkillManager {
* Check for arrow deflection.
*/
public boolean deflectCheck() {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
return true;
}
@ -144,7 +144,7 @@ public class UnarmedManager extends SkillManager {
* Handle the effects of the Iron Arm ability
*/
public double calculateSteelArmStyleDamage() {
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
return getSteelArmStyleDamage();
}
@ -178,7 +178,7 @@ public class UnarmedManager extends SkillManager {
private boolean hasIronGrip(@NotNull Player defender) {
if (!Misc.isNPCEntityExcludingVillagers(defender)
&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");

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@ -13,10 +13,9 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Bukkit;
import org.bukkit.Material;
@ -71,14 +70,14 @@ public class WoodcuttingManager extends SkillManager {
private boolean checkHarvestLumberActivation(Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
private boolean checkCleanCutsActivation(Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer())
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer())
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
@ -330,7 +329,7 @@ public class WoodcuttingManager extends SkillManager {
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
//TODO: Test the results of this RNG, should be 10%
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
}

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@ -7,7 +7,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.salvage.Salvage;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
@ -67,7 +67,7 @@ public final class BlockUtils {
*/
public static boolean checkDoubleDrops(Player player, BlockState blockState, PrimarySkillType skillType, SubSkillType subSkillType) {
if (mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(skillType, blockState.getType()) && Permissions.isSubSkillEnabled(player, subSkillType)) {
return SkillUtils.isSkillRNGSuccessful(subSkillType, player);
return ProbabilityUtil.isSkillRNGSuccessful(subSkillType, player);
}
return false;

View File

@ -1,12 +1,9 @@
package com.gmail.nossr50.util.random;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.jetbrains.annotations.VisibleForTesting;
import java.util.concurrent.ThreadLocalRandom;
public interface Probability {
/**
@ -20,52 +17,38 @@ public interface Probability {
*/
double getValue();
static @NotNull Probability ofSubSkill(@Nullable Player player,
@NotNull SubSkillType subSkillType,
@NotNull SkillProbabilityType skillProbabilityType) {
switch (skillProbabilityType) {
case DYNAMIC_CONFIGURABLE:
double probabilityCeiling;
double xCeiling;
double xPos;
if (player != null) {
McMMOPlayer mmoPlayer = UserManager.getPlayer(player);
if(mmoPlayer != null)
xPos = mmoPlayer.getSkillLevel(subSkillType.getParentSkill());
else
xPos = 0;
} else {
xPos = 0;
static @NotNull Probability ofPercent(double percentageValue) {
return new ProbabilityImpl(percentageValue);
}
//Probability ceiling is configurable in this type
probabilityCeiling = mcMMO.p.getAdvancedConfig().getMaximumProbability(subSkillType);
//The xCeiling is configurable in this type
xCeiling = mcMMO.p.getAdvancedConfig().getMaxBonusLevel(subSkillType);
return new ProbabilityImpl(xPos, xCeiling, probabilityCeiling);
case STATIC_CONFIGURABLE:
try {
return ofPercentageValue(getStaticRandomChance(subSkillType));
} catch (InvalidStaticChance invalidStaticChance) {
invalidStaticChance.printStackTrace();
}
default:
throw new RuntimeException("No case in switch statement for Skill Probability Type!");
}
/**
* Simulates a "roll of the dice"
* If the value passed is higher than the "random" value, than it is a successful roll
*
* @param probabilityValue probability value
* @return true for succeeding, false for failing
*/
static private boolean isSuccessfulRoll(double probabilityValue) {
return probabilityValue >= ThreadLocalRandom.current().nextDouble(100D);
}
static @NotNull Probability ofPercentageValue(double percentageValue) {
return new ProbabilityImpl(percentageValue / 100);
/**
* Simulate an outcome on a probability and return true or false for the result of that outcome
*
* @return true if the probability succeeded, false if it failed
*/
default boolean evaluate() {
return isSuccessfulRoll(getValue());
}
static double getStaticRandomChance(@NotNull SubSkillType subSkillType) throws InvalidStaticChance {
return switch (subSkillType) {
case AXES_ARMOR_IMPACT -> mcMMO.p.getAdvancedConfig().getImpactChance();
case AXES_GREATER_IMPACT -> mcMMO.p.getAdvancedConfig().getGreaterImpactChance();
case TAMING_FAST_FOOD_SERVICE -> mcMMO.p.getAdvancedConfig().getFastFoodChance();
default -> throw new InvalidStaticChance();
};
/**
* Modify and then Simulate an outcome on a probability and return true or false for the result of that outcome
*
* @param probabilityMultiplier probability will be multiplied by this before success is checked
* @return true if the probability succeeded, false if it failed
*/
default boolean evaluate(double probabilityMultiplier) {
double probabilityValue = getValue() * probabilityMultiplier;
return isSuccessfulRoll(probabilityValue);
}
}

View File

@ -20,7 +20,7 @@ public class ProbabilityImpl implements Probability {
probabilityValue = staticProbability;
}
public ProbabilityImpl(double xPos, double xCeiling, double probabilityCeiling) throws ValueOutOfBoundsException {
ProbabilityImpl(double xPos, double xCeiling, double probabilityCeiling) throws ValueOutOfBoundsException {
if(probabilityCeiling > 100) {
throw new ValueOutOfBoundsException("Probability Ceiling should never be above 100!");
} else if (probabilityCeiling < 0) {

View File

@ -0,0 +1,226 @@
package com.gmail.nossr50.util.random;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.text.DecimalFormat;
public class ProbabilityUtil {
public static final @NotNull DecimalFormat percent = new DecimalFormat("##0.00%");
public static final double LUCKY_MODIFIER = 1.333D;
/**
* Return a chance of success in "percentage" format, show to the player in UI elements
*
* @param player target player
* @param subSkillType target subskill
* @param isLucky whether to apply luck modifiers
*
* @return "percentage" representation of success
*/
public static double chanceOfSuccessPercentage(@NotNull Player player,
@NotNull SubSkillType subSkillType,
boolean isLucky) {
Probability probability = getSubSkillProbability(subSkillType, player);
//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
double percentageValue = probability.getValue(); //Doesn't need to be scaled
//Apply lucky modifier
if(isLucky) {
percentageValue *= LUCKY_MODIFIER;
}
return percentageValue;
}
public static double chanceOfSuccessPercentage(@NotNull Probability probability, boolean isLucky) {
//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
double percentageValue = probability.getValue();
//Apply lucky modifier
if(isLucky) {
percentageValue *= LUCKY_MODIFIER;
}
return percentageValue;
}
static double getStaticRandomChance(@NotNull SubSkillType subSkillType) throws InvalidStaticChance {
return switch (subSkillType) {
case AXES_ARMOR_IMPACT -> mcMMO.p.getAdvancedConfig().getImpactChance();
case AXES_GREATER_IMPACT -> mcMMO.p.getAdvancedConfig().getGreaterImpactChance();
case TAMING_FAST_FOOD_SERVICE -> mcMMO.p.getAdvancedConfig().getFastFoodChance();
default -> throw new InvalidStaticChance();
};
}
static SkillProbabilityType getProbabilityType(@NotNull SubSkillType subSkillType) {
SkillProbabilityType skillProbabilityType = SkillProbabilityType.DYNAMIC_CONFIGURABLE;
if(subSkillType == SubSkillType.TAMING_FAST_FOOD_SERVICE
|| subSkillType == SubSkillType.AXES_ARMOR_IMPACT
|| subSkillType == SubSkillType.AXES_GREATER_IMPACT)
skillProbabilityType = SkillProbabilityType.STATIC_CONFIGURABLE;
return skillProbabilityType;
}
static @NotNull Probability ofSubSkill(@Nullable Player player,
@NotNull SubSkillType subSkillType) {
switch (getProbabilityType(subSkillType)) {
case DYNAMIC_CONFIGURABLE:
double probabilityCeiling;
double xCeiling;
double xPos;
if (player != null) {
McMMOPlayer mmoPlayer = UserManager.getPlayer(player);
if(mmoPlayer != null)
xPos = mmoPlayer.getSkillLevel(subSkillType.getParentSkill());
else
xPos = 0;
} else {
xPos = 0;
}
//Probability ceiling is configurable in this type
probabilityCeiling = mcMMO.p.getAdvancedConfig().getMaximumProbability(subSkillType);
//The xCeiling is configurable in this type
xCeiling = mcMMO.p.getAdvancedConfig().getMaxBonusLevel(subSkillType);
return new ProbabilityImpl(xPos, xCeiling, probabilityCeiling);
case STATIC_CONFIGURABLE:
try {
return Probability.ofPercent(getStaticRandomChance(subSkillType));
} catch (InvalidStaticChance invalidStaticChance) {
invalidStaticChance.printStackTrace();
}
default:
throw new RuntimeException("No case in switch statement for Skill Probability Type!");
}
}
/**
* This is one of several Skill RNG check methods
* This helper method is for specific {@link SubSkillType}, which help mcMMO understand where the RNG values used in our calculations come from this {@link SubSkillType}
* <p>
* 1) Determine where the RNG values come from for the passed {@link SubSkillType}
* NOTE: In the config file, there are values which are static and which are more dynamic, this is currently a bit hardcoded and will need to be updated manually
* <p>
* 2) Determine whether to use Lucky multiplier and influence the outcome
* <p>
* 3) Creates a {@link Probability} and pipes it to {@link ProbabilityUtil} which processes the result and returns it
* <p>
* This also calls a {@link SubSkillEvent} which can be cancelled, if it is cancelled this will return false
* The outcome of the probability can also be modified by this event that is called
*
* @param subSkillType target subskill
* @param player target player, can be null (null players are given odds equivalent to a player with no levels or luck)
* @return true if the Skill RNG succeeds, false if it fails
*/
public static boolean isSkillRNGSuccessful(@NotNull SubSkillType subSkillType, @NotNull Player player) {
//Process probability
Probability probability = getSubSkillProbability(subSkillType, player);
//Send out event
SubSkillEvent subSkillEvent = EventUtils.callSubSkillEvent(player, subSkillType);
if(subSkillEvent.isCancelled()) {
return false; //Event got cancelled so this doesn't succeed
}
//Result modifier
double resultModifier = subSkillEvent.getResultModifier();
//Mutate probability
if(resultModifier != 1.0D)
probability = Probability.ofPercent(probability.getValue() * resultModifier);
//Luck
boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
if(isLucky) {
return probability.evaluate(LUCKY_MODIFIER);
} else {
return probability.evaluate();
}
}
/**
* This is one of several Skill RNG check methods
* This helper method is specific to static value RNG, which can be influenced by a player's Luck
*
* @param primarySkillType the related primary skill
* @param player the target player, can be null (null players have the worst odds)
* @param probabilityPercentage the probability of this player succeeding in "percentage" format (0-100 inclusive)
* @return true if the RNG succeeds, false if it fails
*/
public static boolean isStaticSkillRNGSuccessful(@NotNull PrimarySkillType primarySkillType, @Nullable Player player, double probabilityPercentage) {
//Grab a probability converted from a "percentage" value
Probability probability = Probability.ofPercent(probabilityPercentage);
return isStaticSkillRNGSuccessful(primarySkillType, player, probability);
}
/**
* This is one of several Skill RNG check methods
* This helper method is specific to static value RNG, which can be influenced by a player's Luck
*
* @param primarySkillType the related primary skill
* @param player the target player, can be null (null players have the worst odds)
* @param probability the probability of this player succeeding
* @return true if the RNG succeeds, false if it fails
*/
public static boolean isStaticSkillRNGSuccessful(@NotNull PrimarySkillType primarySkillType, @Nullable Player player, @NotNull Probability probability) {
boolean isLucky = player != null && Permissions.lucky(player, primarySkillType);
if(isLucky) {
return probability.evaluate(LUCKY_MODIFIER);
} else {
return probability.evaluate();
}
}
/**
* Skills activate without RNG, this allows other plugins to prevent that activation
* @param subSkillType target subskill
* @param player target player
* @return true if the skill succeeds (wasn't cancelled by any other plugin)
*/
public static boolean isNonRNGSkillActivationSuccessful(@NotNull SubSkillType subSkillType, @NotNull Player player) {
return !EventUtils.callSubSkillEvent(player, subSkillType).isCancelled();
}
/**
* Grab the {@link Probability} for a specific {@link SubSkillType} for a specific {@link Player}
*
* @param subSkillType target subskill
* @param player target player
* @return the Probability of this skill succeeding
*/
public static @NotNull Probability getSubSkillProbability(@NotNull SubSkillType subSkillType, @Nullable Player player) {
return ProbabilityUtil.ofSubSkill(player, subSkillType);
}
public static @NotNull String[] getRNGDisplayValues(@NotNull Player player, @NotNull SubSkillType subSkill) {
double firstValue = chanceOfSuccessPercentage(player, subSkill, false);
double secondValue = chanceOfSuccessPercentage(player, subSkill, true);
return new String[]{percent.format(firstValue), percent.format(secondValue)};
}
public static @NotNull String[] getRNGDisplayValues(@NotNull Probability probability) {
double firstValue = chanceOfSuccessPercentage(probability, false);
double secondValue = chanceOfSuccessPercentage(probability, true);
return new String[]{percent.format(firstValue), percent.format(secondValue)};
}
}

View File

@ -1,84 +0,0 @@
package com.gmail.nossr50.util.random;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.VisibleForTesting;
import java.text.DecimalFormat;
import java.util.concurrent.ThreadLocalRandom;
public class RandomChanceUtil {
public static final @NotNull DecimalFormat percent = new DecimalFormat("##0.00%");
public static final double LUCKY_MODIFIER = 1.333D;
/**
* Simulate an outcome on a probability and return true or false for the result of that outcome
*
* @param probability target probability
* @return true if the probability succeeded, false if it failed
*/
public static boolean processProbability(@NotNull Probability probability) {
return isSuccessfulRoll(probability.getValue());
}
/**
* Modify and then Simulate an outcome on a probability and return true or false for the result of that outcome
*
* @param probability target probability
* @param probabilityMultiplier probability will be multiplied by this before success is checked
* @return true if the probability succeeded, false if it failed
*/
public static boolean processProbability(@NotNull Probability probability, double probabilityMultiplier) {
double probabilityValue = probability.getValue() * probabilityMultiplier;
return isSuccessfulRoll(probabilityValue);
}
/**
* Simulates a "roll of the dice"
* If the value passed is higher than the "random" value, than it is a successful roll
*
* @param probabilityValue probability value
* @return true for succeeding, false for failing
*/
@VisibleForTesting
static boolean isSuccessfulRoll(double probabilityValue) {
return probabilityValue >= ThreadLocalRandom.current().nextDouble(100D);
}
/**
* Return a chance of success in "percentage" format, show to the player in UI elements
*
* @param player target player
* @param subSkillType target subskill
* @param isLucky whether to apply luck modifiers
*
* @return "percentage" representation of success
*/
public static double chanceOfSuccessPercentage(@NotNull Player player, @NotNull SubSkillType subSkillType, boolean isLucky) {
Probability probability = SkillUtils.getSubSkillProbability(subSkillType, player);
//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
double percentageValue = probability.getValue(); //Doesn't need to be scaled
//Apply lucky modifier
if(isLucky) {
percentageValue *= LUCKY_MODIFIER;
}
return percentageValue;
}
public static double chanceOfSuccessPercentage(@NotNull Probability probability, boolean isLucky) {
//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
double percentageValue = probability.getValue();
//Apply lucky modifier
if(isLucky) {
percentageValue *= LUCKY_MODIFIER;
}
return percentageValue;
}
}

View File

@ -8,17 +8,13 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.metadata.ItemMetadataService;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.*;
import com.gmail.nossr50.util.text.StringUtils;
import org.bukkit.Bukkit;
import org.bukkit.Location;
@ -356,127 +352,4 @@ public final class SkillUtils {
return quantity;
}
/**
* This is one of several Skill RNG check methods
* This helper method is for specific {@link SubSkillType}, which help mcMMO understand where the RNG values used in our calculations come from from this {@link SubSkillType}
*
* 1) Determine where the RNG values come from for the passed {@link SubSkillType}
* NOTE: In the config file, there are values which are static and which are more dynamic, this is currently a bit hardcoded and will need to be updated manually
*
* 2) Determine whether or not to use Lucky multiplier and influence the outcome
*
* 3) Creates a {@link Probability} and pipes it to {@link RandomChanceUtil} which processes the result and returns it
*
* This also calls a {@link SubSkillEvent} which can be cancelled, if it is cancelled this will return false
* The outcome of the probability can also be modified by this event that is called
*
* @param subSkillType target subskill
* @param player target player, can be null (null players are given odds equivalent to a player with no levels or luck)
* @return true if the Skill RNG succeeds, false if it fails
*/
public static boolean isSkillRNGSuccessful(@NotNull SubSkillType subSkillType, @NotNull Player player) {
//Process probability
Probability probability = getSubSkillProbability(subSkillType, player);
//Send out event
SubSkillEvent subSkillEvent = EventUtils.callSubSkillEvent(player, subSkillType);
if(subSkillEvent.isCancelled()) {
return false; //Event got cancelled so this doesn't succeed
}
//Result modifier
double resultModifier = subSkillEvent.getResultModifier();
//Mutate probability
if(resultModifier != 1.0D)
probability = Probability.ofPercentageValue(probability.getValue() * resultModifier);
//Luck
boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
if(isLucky) {
return RandomChanceUtil.processProbability(probability, RandomChanceUtil.LUCKY_MODIFIER);
} else {
return RandomChanceUtil.processProbability(probability);
}
}
/**
* This is one of several Skill RNG check methods
* This helper method is specific to static value RNG, which can be influenced by a player's Luck
*
* @param primarySkillType the related primary skill
* @param player the target player, can be null (null players have the worst odds)
* @param probabilityPercentage the probability of this player succeeding in "percentage" format (0-100 inclusive)
* @return true if the RNG succeeds, false if it fails
*/
public static boolean isStaticSkillRNGSuccessful(@NotNull PrimarySkillType primarySkillType, @Nullable Player player, double probabilityPercentage) {
//Grab a probability converted from a "percentage" value
Probability probability = Probability.ofPercentageValue(probabilityPercentage);
return isStaticSkillRNGSuccessful(primarySkillType, player, probability);
}
/**
* This is one of several Skill RNG check methods
* This helper method is specific to static value RNG, which can be influenced by a player's Luck
*
* @param primarySkillType the related primary skill
* @param player the target player, can be null (null players have the worst odds)
* @param probability the probability of this player succeeding
* @return true if the RNG succeeds, false if it fails
*/
public static boolean isStaticSkillRNGSuccessful(@NotNull PrimarySkillType primarySkillType, @Nullable Player player, @NotNull Probability probability) {
boolean isLucky = player != null && Permissions.lucky(player, primarySkillType);
if(isLucky) {
return RandomChanceUtil.processProbability(probability, RandomChanceUtil.LUCKY_MODIFIER);
} else {
return RandomChanceUtil.processProbability(probability);
}
}
/**
* Skills activate without RNG, this allows other plugins to prevent that activation
* @param subSkillType target subskill
* @param player target player
* @return true if the skill succeeds (wasn't cancelled by any other plugin)
*/
public static boolean isNonRNGSkillActivationSuccessful(@NotNull SubSkillType subSkillType, @NotNull Player player) {
return !EventUtils.callSubSkillEvent(player, subSkillType).isCancelled();
}
/**
* Grab the {@link Probability} for a specific {@link SubSkillType} for a specific {@link Player}
*
* @param subSkillType target subskill
* @param player target player
* @return the Probability of this skill succeeding
* @throws InvalidStaticChance when a skill that does not have a hard coded static chance and it is asked for
* @throws RuntimeException
*/
public static @NotNull Probability getSubSkillProbability(@NotNull SubSkillType subSkillType, @Nullable Player player) {
SkillProbabilityType skillProbabilityType = SkillProbabilityType.DYNAMIC_CONFIGURABLE;
if(subSkillType == SubSkillType.TAMING_FAST_FOOD_SERVICE || subSkillType == SubSkillType.AXES_ARMOR_IMPACT || subSkillType == SubSkillType.AXES_GREATER_IMPACT)
skillProbabilityType = SkillProbabilityType.STATIC_CONFIGURABLE;
return Probability.ofSubSkill(player, subSkillType, skillProbabilityType);
}
public static @NotNull String[] getRNGDisplayValues(@NotNull Player player, @NotNull SubSkillType subSkill) {
double firstValue = RandomChanceUtil.chanceOfSuccessPercentage(player, subSkill, false);
double secondValue = RandomChanceUtil.chanceOfSuccessPercentage(player, subSkill, true);
return new String[]{RandomChanceUtil.percent.format(firstValue), RandomChanceUtil.percent.format(secondValue)};
}
public static @NotNull String[] getRNGDisplayValues(@NotNull Probability probability) {
double firstValue = RandomChanceUtil.chanceOfSuccessPercentage(probability, false);
double secondValue = RandomChanceUtil.chanceOfSuccessPercentage(probability, true);
return new String[]{RandomChanceUtil.percent.format(firstValue), RandomChanceUtil.percent.format(secondValue)};
}
}

View File

@ -1,13 +1,15 @@
package com.gmail.nossr50.util.random;
import org.bukkit.entity.Player;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.params.ParameterizedTest;
import org.junit.jupiter.params.provider.Arguments;
import org.junit.jupiter.params.provider.MethodSource;
import org.mockito.Mockito;
import java.util.stream.Stream;
import static com.gmail.nossr50.util.random.RandomChanceUtil.processProbability;
import static org.junit.jupiter.api.Assertions.*;
class ProbabilityTest {
@ -30,42 +32,62 @@ class ProbabilityTest {
Arguments.of(new ProbabilityImpl(1000), 100)
);
}
@Test
void testIsSuccessfulRollSucceeds() {
Probability probability = new ProbabilityImpl(100);
private static Stream<Arguments> provideOfPercentageProbabilitiesForWithinExpectations() {
return Stream.of(
// static probability, % of time for success
Arguments.of(Probability.ofPercent(5), 5),
Arguments.of(Probability.ofPercent(10), 10),
Arguments.of(Probability.ofPercent(15), 15),
Arguments.of(Probability.ofPercent(20), 20),
Arguments.of(Probability.ofPercent(25), 25),
Arguments.of(Probability.ofPercent(50), 50),
Arguments.of(Probability.ofPercent(75), 75),
Arguments.of(Probability.ofPercent(90), 90),
Arguments.of(Probability.ofPercent(99.9), 99.9),
Arguments.of(Probability.ofPercent(0.05), 0.05),
Arguments.of(Probability.ofPercent(0.1), 0.1),
Arguments.of(Probability.ofPercent(500), 100),
Arguments.of(Probability.ofPercent(1000), 100)
);
}
@Test
void testAlwaysWinConstructor() {
for (int i = 0; i < 100000; i++) {
assertTrue(processProbability(probability));
assertTrue(new ProbabilityImpl(100).evaluate());
}
}
@Test
void testIsSuccessfulRollFails() {
Probability probability = new ProbabilityImpl(0);
void testAlwaysLoseConstructor() {
for (int i = 0; i < 100000; i++) {
assertFalse(processProbability(probability));
assertFalse(new ProbabilityImpl(0).evaluate());
}
}
@Test
void testIsSuccessfulRollFailsOfPercentage() {
Probability probability = Probability.ofPercentageValue(100);
void testAlwaysWinOfPercent() {
for (int i = 0; i < 100000; i++) {
assertFalse(processProbability(probability));
assertTrue(Probability.ofPercent(100).evaluate());
}
}
@Test
void testAlwaysLoseOfPercent() {
for (int i = 0; i < 100000; i++) {
assertFalse(Probability.ofPercent(0).evaluate());
}
}
@ParameterizedTest
@MethodSource("provideProbabilitiesForWithinExpectations")
void testProcessProbabilityWithinExpectations(Probability probability, double expectedWinPercent) {
void testOddsExpectationsImplConstructor(Probability probability, double expectedWinPercent) {
// Probabilities are tested 200,000,000 times with a margin of error of 0.01%
int iterations = 200000000;
double winCount = 0;
for (int i = 0; i < iterations; i++) {
if(processProbability(probability)) {
if(probability.evaluate()) {
winCount++;
}
}
@ -75,11 +97,21 @@ class ProbabilityTest {
assertEquals(expectedWinPercent, successPercent, 0.01D);
}
@Test
void ofPercentageValue() {
@ParameterizedTest
@MethodSource("provideOfPercentageProbabilitiesForWithinExpectations")
void testOddsExpectationsOfPercent(Probability probability, double expectedWinPercent) {
// Probabilities are tested 200,000,000 times with a margin of error of 0.01%
int iterations = 200000000;
double winCount = 0;
for (int i = 0; i < iterations; i++) {
if(probability.evaluate()) {
winCount++;
}
}
@Test
void ofSubSkill() {
double successPercent = (winCount / iterations) * 100;
System.out.println(successPercent + ", " + expectedWinPercent);
assertEquals(expectedWinPercent, successPercent, 0.01D);
}
}

View File

@ -0,0 +1,22 @@
package com.gmail.nossr50.util.random;
import org.bukkit.entity.Player;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.mockito.Mockito;
class ProbabilityUtilTest {
// Mocks
Player player;
@BeforeEach
public void setupMocks() {
this.player = Mockito.mock(Player.class);
}
@Test
public void testChanceOfSuccessPercentage() {
}
}

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@ -1,16 +0,0 @@
//package com.gmail.nossr50.util.skills;
//
//import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
//import com.google.common.collect.ImmutableList;
//import org.junit.Before;
//import org.junit.Test;
//import org.junit.runner.RunWith;
//import org.powermock.core.classloader.annotations.PrepareForTest;
//import org.powermock.core.classloader.annotations.SuppressStaticInitializationFor;
//import org.powermock.modules.junit4.PowerMockRunner;
//
//@RunWith(PowerMockRunner.class)
//@PrepareForTest(SkillTools.class)
//public class SkillToolsTest {
//
//}