Refactor Probability API a bit

This commit is contained in:
nossr50
2022-12-18 16:02:43 -08:00
parent 7f66d27141
commit 59f711834b
39 changed files with 435 additions and 399 deletions

View File

@@ -13,10 +13,9 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Bukkit;
import org.bukkit.Material;
@@ -71,14 +70,14 @@ public class WoodcuttingManager extends SkillManager {
private boolean checkHarvestLumberActivation(Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
private boolean checkCleanCutsActivation(Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer())
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer())
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
@@ -330,7 +329,7 @@ public class WoodcuttingManager extends SkillManager {
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
//TODO: Test the results of this RNG, should be 10%
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
}