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Refactor Probability API a bit
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@@ -11,6 +11,7 @@ import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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@@ -68,7 +69,7 @@ public class AxesManager extends SkillManager {
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* Handle the effects of the Axe Mastery ability
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*/
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public double axeMastery() {
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if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
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if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
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return Axes.getAxeMasteryBonusDamage(getPlayer());
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}
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@@ -82,7 +83,7 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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*/
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public double criticalHit(LivingEntity target, double damage) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
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if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
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return 0;
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}
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@@ -117,7 +118,7 @@ public class AxesManager extends SkillManager {
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (armor != null && ItemUtils.isArmor(armor)) {
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
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SkillUtils.handleArmorDurabilityChange(armor, durabilityDamage, 1);
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}
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}
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@@ -135,7 +136,7 @@ public class AxesManager extends SkillManager {
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*/
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public double greaterImpact(@NotNull LivingEntity target) {
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//static chance (3rd param)
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
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if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
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return 0;
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}
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