mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-31 19:45:26 +02:00
Refactor Probability API a bit
This commit is contained in:
@@ -14,6 +14,7 @@ import com.gmail.nossr50.util.MetadataConstants;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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@@ -93,7 +94,7 @@ public class AcrobaticsManager extends SkillManager {
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Player player = getPlayer();
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if (!isFatal(modifiedDamage)
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&& SkillUtils.isSkillRNGSuccessful(SubSkillType.ACROBATICS_DODGE, player)) {
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&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.ACROBATICS_DODGE, player)) {
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ParticleEffectUtils.playDodgeEffect(player);
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if (mmoPlayer.useChatNotifications()) {
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@@ -10,8 +10,8 @@ import com.gmail.nossr50.util.MetadataConstants;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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@@ -88,7 +88,7 @@ public class ArcheryManager extends SkillManager {
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* @param defender The {@link Player} being affected by the ability
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*/
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public double daze(Player defender) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.ARCHERY_DAZE, getPlayer())) {
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if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.ARCHERY_DAZE, getPlayer())) {
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return 0;
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}
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@@ -116,7 +116,7 @@ public class ArcheryManager extends SkillManager {
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* @param oldDamage The raw damage value of this arrow before we modify it
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*/
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public double skillShot(double oldDamage) {
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if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
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if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
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return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
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} else {
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return oldDamage;
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@@ -11,6 +11,7 @@ import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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@@ -68,7 +69,7 @@ public class AxesManager extends SkillManager {
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* Handle the effects of the Axe Mastery ability
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*/
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public double axeMastery() {
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if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
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if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
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return Axes.getAxeMasteryBonusDamage(getPlayer());
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}
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@@ -82,7 +83,7 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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*/
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public double criticalHit(LivingEntity target, double damage) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
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if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
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return 0;
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}
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@@ -117,7 +118,7 @@ public class AxesManager extends SkillManager {
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (armor != null && ItemUtils.isArmor(armor)) {
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
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SkillUtils.handleArmorDurabilityChange(armor, durabilityDamage, 1);
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}
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}
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@@ -135,7 +136,7 @@ public class AxesManager extends SkillManager {
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*/
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public double greaterImpact(@NotNull LivingEntity target) {
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//static chance (3rd param)
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
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if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
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return 0;
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}
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@@ -10,6 +10,7 @@ import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Location;
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@@ -40,10 +41,10 @@ public class ExcavationManager extends SkillManager {
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for (ExcavationTreasure treasure : treasures) {
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if (skillLevel >= treasure.getDropLevel()
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&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), treasure.getDropProbability())) {
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&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), treasure.getDropProbability())) {
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//Spawn Vanilla XP orbs if a dice roll succeeds
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if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), getArchaelogyExperienceOrbChance())) {
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if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), getArchaelogyExperienceOrbChance())) {
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Misc.spawnExperienceOrb(location, getExperienceOrbsReward());
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}
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@@ -18,6 +18,7 @@ import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.compat.layers.skills.MasterAnglerCompatibilityLayer;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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@@ -477,7 +478,7 @@ public class FishingManager extends SkillManager {
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* @param target The {@link LivingEntity} affected by the ability
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*/
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public void shakeCheck(@NotNull LivingEntity target) {
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if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.FISHING, getPlayer(), getShakeChance())) {
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if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.FISHING, getPlayer(), getShakeChance())) {
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List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
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if (possibleDrops == null || possibleDrops.isEmpty()) {
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@@ -20,6 +20,7 @@ import com.gmail.nossr50.runnables.skills.DelayedHerbalismXPCheckTask;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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@@ -655,7 +656,7 @@ public class HerbalismManager extends SkillManager {
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* @return true if the ability was successful, false otherwise
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*/
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public boolean processGreenThumbBlocks(BlockState blockState) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
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if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.GTh.Fail");
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return false;
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}
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@@ -670,7 +671,7 @@ public class HerbalismManager extends SkillManager {
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* @return true if the ability was successful, false otherwise
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*/
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public boolean processHylianLuck(BlockState blockState) {
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
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if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
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return false;
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}
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@@ -689,7 +690,7 @@ public class HerbalismManager extends SkillManager {
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for (HylianTreasure treasure : treasures) {
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if (skillLevel >= treasure.getDropLevel()
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&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.HERBALISM, player, treasure.getDropChance())) {
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&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.HERBALISM, player, treasure.getDropChance())) {
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if (!EventUtils.simulateBlockBreak(blockState.getBlock(), player, false)) {
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return false;
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}
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@@ -726,7 +727,7 @@ public class HerbalismManager extends SkillManager {
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playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
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player.updateInventory();
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if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
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if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.ShroomThumb.Fail");
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return false;
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}
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@@ -806,7 +807,7 @@ public class HerbalismManager extends SkillManager {
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return false;
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}
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if (!greenTerra && !SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, player)) {
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if (!greenTerra && !ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, player)) {
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return false;
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}
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@@ -13,6 +13,7 @@ import com.gmail.nossr50.runnables.skills.AbilityCooldownTask;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.apache.commons.lang.math.RandomUtils;
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@@ -114,7 +115,7 @@ public class MiningManager extends SkillManager {
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private boolean processTripleDrops(@NotNull BlockState blockState) {
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//TODO: Make this readable
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.MINING_MOTHER_LODE, getPlayer())) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.MINING_MOTHER_LODE, getPlayer())) {
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BlockUtils.markDropsAsBonus(blockState, 2);
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return true;
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} else {
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@@ -124,7 +125,7 @@ public class MiningManager extends SkillManager {
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private void processDoubleDrops(@NotNull BlockState blockState) {
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//TODO: Make this readable
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.MINING_DOUBLE_DROPS, getPlayer())) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.MINING_DOUBLE_DROPS, getPlayer())) {
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boolean useTriple = mmoPlayer.getAbilityMode(SuperAbilityType.SUPER_BREAKER) && mcMMO.p.getAdvancedConfig().getAllowMiningTripleDrops();
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BlockUtils.markDropsAsBonus(blockState, useTriple);
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}
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@@ -14,6 +14,7 @@ import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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@@ -318,7 +319,7 @@ public class RepairManager extends SkillManager {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_SUPER_REPAIR))
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return false;
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
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return true;
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}
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@@ -369,10 +370,10 @@ public class RepairManager extends SkillManager {
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Enchantment enchantment = enchant.getKey();
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if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), getKeepEnchantChance())) {
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if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), getKeepEnchantChance())) {
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if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1
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&& (!SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), 100 - getDowngradeEnchantChance()))) {
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&& (!ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), 100 - getDowngradeEnchantChance()))) {
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item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
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downgraded = true;
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}
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@@ -14,6 +14,7 @@ import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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@@ -119,7 +120,7 @@ public class SalvageManager extends SkillManager {
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for(int x = 0; x < potentialSalvageYield-1; x++) {
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if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, chanceOfSuccess)) {
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if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, chanceOfSuccess)) {
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chanceOfSuccess-=3;
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chanceOfSuccess = Math.max(chanceOfSuccess, 90);
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@@ -250,12 +251,12 @@ public class SalvageManager extends SkillManager {
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if (!Salvage.arcaneSalvageEnchantLoss
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|| Permissions.hasSalvageEnchantBypassPerk(player)
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|| SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractFullEnchantChance())) {
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|| ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractFullEnchantChance())) {
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enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel, true);
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}
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else if (enchantLevel > 1
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&& Salvage.arcaneSalvageDowngrades
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&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractPartialEnchantChance())) {
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&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractPartialEnchantChance())) {
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enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel - 1, true);
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downgraded = true;
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} else {
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@@ -8,8 +8,8 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.block.Furnace;
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import org.bukkit.event.inventory.FurnaceBurnEvent;
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import org.bukkit.event.inventory.FurnaceSmeltEvent;
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@@ -24,7 +24,7 @@ public class SmeltingManager extends SkillManager {
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public boolean isSecondSmeltSuccessful() {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT)
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&& SkillUtils.isSkillRNGSuccessful(SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
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&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
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}
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/**
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@@ -14,11 +14,9 @@ import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.MetadataConstants;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@@ -78,7 +76,7 @@ public class SwordsManager extends SkillManager {
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}
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double ruptureOdds = mcMMO.p.getAdvancedConfig().getRuptureChanceToApplyOnHit(getRuptureRank());
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if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SWORDS, this.getPlayer(), ruptureOdds)) {
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if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SWORDS, this.getPlayer(), ruptureOdds)) {
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if (target instanceof Player defender) {
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@@ -144,7 +142,7 @@ public class SwordsManager extends SkillManager {
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*/
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public void counterAttackChecks(@NotNull LivingEntity attacker, double damage) {
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if (SkillUtils.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
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CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Countered");
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@@ -15,9 +15,9 @@ import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
|
||||
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
|
||||
import com.gmail.nossr50.util.skills.RankUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
import com.gmail.nossr50.util.sounds.SoundManager;
|
||||
import com.gmail.nossr50.util.sounds.SoundType;
|
||||
import com.gmail.nossr50.util.text.StringUtils;
|
||||
@@ -143,7 +143,7 @@ public class TamingManager extends SkillManager {
|
||||
* @param damage The damage being absorbed by the wolf
|
||||
*/
|
||||
public void fastFoodService(@NotNull Wolf wolf, double damage) {
|
||||
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
|
||||
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -262,7 +262,7 @@ public class TamingManager extends SkillManager {
|
||||
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.TAMING_PUMMEL))
|
||||
return;
|
||||
|
||||
if(!SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.TAMING, getPlayer(), mcMMO.p.getAdvancedConfig().getPummelChance()))
|
||||
if(!ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.TAMING, getPlayer(), mcMMO.p.getAdvancedConfig().getPummelChance()))
|
||||
return;
|
||||
|
||||
ParticleEffectUtils.playGreaterImpactEffect(target);
|
||||
|
@@ -12,8 +12,8 @@ import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.util.*;
|
||||
import com.gmail.nossr50.util.player.NotificationManager;
|
||||
import com.gmail.nossr50.util.player.UserManager;
|
||||
import com.gmail.nossr50.util.random.ProbabilityUtil;
|
||||
import com.gmail.nossr50.util.skills.RankUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.entity.Item;
|
||||
@@ -67,7 +67,7 @@ public class UnarmedManager extends SkillManager {
|
||||
}
|
||||
|
||||
public boolean blockCrackerCheck(@NotNull BlockState blockState) {
|
||||
if (!SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
|
||||
if (!ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* @param defender The defending player
|
||||
*/
|
||||
public void disarmCheck(@NotNull Player defender) {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
|
||||
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
|
||||
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
|
||||
return;
|
||||
}
|
||||
@@ -121,7 +121,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* Check for arrow deflection.
|
||||
*/
|
||||
public boolean deflectCheck() {
|
||||
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
|
||||
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
|
||||
return true;
|
||||
}
|
||||
@@ -144,7 +144,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* Handle the effects of the Iron Arm ability
|
||||
*/
|
||||
public double calculateSteelArmStyleDamage() {
|
||||
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
|
||||
if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
|
||||
return getSteelArmStyleDamage();
|
||||
}
|
||||
|
||||
@@ -178,7 +178,7 @@ public class UnarmedManager extends SkillManager {
|
||||
private boolean hasIronGrip(@NotNull Player defender) {
|
||||
if (!Misc.isNPCEntityExcludingVillagers(defender)
|
||||
&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
|
||||
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
|
||||
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
|
||||
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
|
||||
|
||||
|
@@ -13,10 +13,9 @@ import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.util.*;
|
||||
import com.gmail.nossr50.util.player.NotificationManager;
|
||||
import com.gmail.nossr50.util.random.RandomChanceUtil;
|
||||
import com.gmail.nossr50.util.random.ProbabilityUtil;
|
||||
import com.gmail.nossr50.util.skills.CombatUtils;
|
||||
import com.gmail.nossr50.util.skills.RankUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillActivationType;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
@@ -71,14 +70,14 @@ public class WoodcuttingManager extends SkillManager {
|
||||
private boolean checkHarvestLumberActivation(Material material) {
|
||||
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
||||
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
||||
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
|
||||
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
|
||||
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
|
||||
}
|
||||
|
||||
private boolean checkCleanCutsActivation(Material material) {
|
||||
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
||||
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
||||
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer())
|
||||
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer())
|
||||
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
|
||||
}
|
||||
|
||||
@@ -330,7 +329,7 @@ public class WoodcuttingManager extends SkillManager {
|
||||
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
|
||||
if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
|
||||
//TODO: Test the results of this RNG, should be 10%
|
||||
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
|
||||
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
|
||||
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
|
||||
Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
|
||||
}
|
||||
|
Reference in New Issue
Block a user