Refactor Probability API a bit

This commit is contained in:
nossr50
2022-12-18 16:02:43 -08:00
parent 7f66d27141
commit 59f711834b
39 changed files with 435 additions and 399 deletions

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@@ -14,6 +14,7 @@ import com.gmail.nossr50.util.MetadataConstants;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
@@ -93,7 +94,7 @@ public class AcrobaticsManager extends SkillManager {
Player player = getPlayer();
if (!isFatal(modifiedDamage)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.ACROBATICS_DODGE, player)) {
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.ACROBATICS_DODGE, player)) {
ParticleEffectUtils.playDodgeEffect(player);
if (mmoPlayer.useChatNotifications()) {

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@@ -10,8 +10,8 @@ import com.gmail.nossr50.util.MetadataConstants;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
@@ -88,7 +88,7 @@ public class ArcheryManager extends SkillManager {
* @param defender The {@link Player} being affected by the ability
*/
public double daze(Player defender) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.ARCHERY_DAZE, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.ARCHERY_DAZE, getPlayer())) {
return 0;
}
@@ -116,7 +116,7 @@ public class ArcheryManager extends SkillManager {
* @param oldDamage The raw damage value of this arrow before we modify it
*/
public double skillShot(double oldDamage) {
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
} else {
return oldDamage;

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@@ -11,6 +11,7 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
@@ -68,7 +69,7 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
return Axes.getAxeMasteryBonusDamage(getPlayer());
}
@@ -82,7 +83,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
return 0;
}
@@ -117,7 +118,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
SkillUtils.handleArmorDurabilityChange(armor, durabilityDamage, 1);
}
}
@@ -135,7 +136,7 @@ public class AxesManager extends SkillManager {
*/
public double greaterImpact(@NotNull LivingEntity target) {
//static chance (3rd param)
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
return 0;
}

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@@ -10,6 +10,7 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
@@ -40,10 +41,10 @@ public class ExcavationManager extends SkillManager {
for (ExcavationTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel()
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), treasure.getDropProbability())) {
&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), treasure.getDropProbability())) {
//Spawn Vanilla XP orbs if a dice roll succeeds
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), getArchaelogyExperienceOrbChance())) {
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), getArchaelogyExperienceOrbChance())) {
Misc.spawnExperienceOrb(location, getExperienceOrbsReward());
}

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@@ -18,6 +18,7 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.compat.layers.skills.MasterAnglerCompatibilityLayer;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
@@ -477,7 +478,7 @@ public class FishingManager extends SkillManager {
* @param target The {@link LivingEntity} affected by the ability
*/
public void shakeCheck(@NotNull LivingEntity target) {
if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.FISHING, getPlayer(), getShakeChance())) {
if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.FISHING, getPlayer(), getShakeChance())) {
List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
if (possibleDrops == null || possibleDrops.isEmpty()) {

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@@ -20,6 +20,7 @@ import com.gmail.nossr50.runnables.skills.DelayedHerbalismXPCheckTask;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@@ -655,7 +656,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processGreenThumbBlocks(BlockState blockState) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.GTh.Fail");
return false;
}
@@ -670,7 +671,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processHylianLuck(BlockState blockState) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
return false;
}
@@ -689,7 +690,7 @@ public class HerbalismManager extends SkillManager {
for (HylianTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel()
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.HERBALISM, player, treasure.getDropChance())) {
&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.HERBALISM, player, treasure.getDropChance())) {
if (!EventUtils.simulateBlockBreak(blockState.getBlock(), player, false)) {
return false;
}
@@ -726,7 +727,7 @@ public class HerbalismManager extends SkillManager {
playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
player.updateInventory();
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.ShroomThumb.Fail");
return false;
}
@@ -806,7 +807,7 @@ public class HerbalismManager extends SkillManager {
return false;
}
if (!greenTerra && !SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, player)) {
if (!greenTerra && !ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, player)) {
return false;
}

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@@ -13,6 +13,7 @@ import com.gmail.nossr50.runnables.skills.AbilityCooldownTask;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.apache.commons.lang.math.RandomUtils;
@@ -114,7 +115,7 @@ public class MiningManager extends SkillManager {
private boolean processTripleDrops(@NotNull BlockState blockState) {
//TODO: Make this readable
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.MINING_MOTHER_LODE, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.MINING_MOTHER_LODE, getPlayer())) {
BlockUtils.markDropsAsBonus(blockState, 2);
return true;
} else {
@@ -124,7 +125,7 @@ public class MiningManager extends SkillManager {
private void processDoubleDrops(@NotNull BlockState blockState) {
//TODO: Make this readable
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.MINING_DOUBLE_DROPS, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.MINING_DOUBLE_DROPS, getPlayer())) {
boolean useTriple = mmoPlayer.getAbilityMode(SuperAbilityType.SUPER_BREAKER) && mcMMO.p.getAdvancedConfig().getAllowMiningTripleDrops();
BlockUtils.markDropsAsBonus(blockState, useTriple);
}

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@@ -14,6 +14,7 @@ import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@@ -318,7 +319,7 @@ public class RepairManager extends SkillManager {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_SUPER_REPAIR))
return false;
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
return true;
}
@@ -369,10 +370,10 @@ public class RepairManager extends SkillManager {
Enchantment enchantment = enchant.getKey();
if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), getKeepEnchantChance())) {
if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), getKeepEnchantChance())) {
if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1
&& (!SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), 100 - getDowngradeEnchantChance()))) {
&& (!ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), 100 - getDowngradeEnchantChance()))) {
item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
downgraded = true;
}

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@@ -14,6 +14,7 @@ import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@@ -119,7 +120,7 @@ public class SalvageManager extends SkillManager {
for(int x = 0; x < potentialSalvageYield-1; x++) {
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, chanceOfSuccess)) {
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, chanceOfSuccess)) {
chanceOfSuccess-=3;
chanceOfSuccess = Math.max(chanceOfSuccess, 90);
@@ -250,12 +251,12 @@ public class SalvageManager extends SkillManager {
if (!Salvage.arcaneSalvageEnchantLoss
|| Permissions.hasSalvageEnchantBypassPerk(player)
|| SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractFullEnchantChance())) {
|| ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractFullEnchantChance())) {
enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel, true);
}
else if (enchantLevel > 1
&& Salvage.arcaneSalvageDowngrades
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractPartialEnchantChance())) {
&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractPartialEnchantChance())) {
enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel - 1, true);
downgraded = true;
} else {

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@@ -8,8 +8,8 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.block.Furnace;
import org.bukkit.event.inventory.FurnaceBurnEvent;
import org.bukkit.event.inventory.FurnaceSmeltEvent;
@@ -24,7 +24,7 @@ public class SmeltingManager extends SkillManager {
public boolean isSecondSmeltSuccessful() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
}
/**

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@@ -14,11 +14,9 @@ import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.MetadataConstants;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
@@ -78,7 +76,7 @@ public class SwordsManager extends SkillManager {
}
double ruptureOdds = mcMMO.p.getAdvancedConfig().getRuptureChanceToApplyOnHit(getRuptureRank());
if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SWORDS, this.getPlayer(), ruptureOdds)) {
if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.SWORDS, this.getPlayer(), ruptureOdds)) {
if (target instanceof Player defender) {
@@ -144,7 +142,7 @@ public class SwordsManager extends SkillManager {
*/
public void counterAttackChecks(@NotNull LivingEntity attacker, double damage) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Countered");

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@@ -15,9 +15,9 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import com.gmail.nossr50.util.text.StringUtils;
@@ -143,7 +143,7 @@ public class TamingManager extends SkillManager {
* @param damage The damage being absorbed by the wolf
*/
public void fastFoodService(@NotNull Wolf wolf, double damage) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
if (!ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
return;
}
@@ -262,7 +262,7 @@ public class TamingManager extends SkillManager {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.TAMING_PUMMEL))
return;
if(!SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.TAMING, getPlayer(), mcMMO.p.getAdvancedConfig().getPummelChance()))
if(!ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.TAMING, getPlayer(), mcMMO.p.getAdvancedConfig().getPummelChance()))
return;
ParticleEffectUtils.playGreaterImpactEffect(target);

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@@ -12,8 +12,8 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Item;
@@ -67,7 +67,7 @@ public class UnarmedManager extends SkillManager {
}
public boolean blockCrackerCheck(@NotNull BlockState blockState) {
if (!SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
if (!ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
return false;
}
@@ -98,7 +98,7 @@ public class UnarmedManager extends SkillManager {
* @param defender The defending player
*/
public void disarmCheck(@NotNull Player defender) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
@@ -121,7 +121,7 @@ public class UnarmedManager extends SkillManager {
* Check for arrow deflection.
*/
public boolean deflectCheck() {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
return true;
}
@@ -144,7 +144,7 @@ public class UnarmedManager extends SkillManager {
* Handle the effects of the Iron Arm ability
*/
public double calculateSteelArmStyleDamage() {
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
return getSteelArmStyleDamage();
}
@@ -178,7 +178,7 @@ public class UnarmedManager extends SkillManager {
private boolean hasIronGrip(@NotNull Player defender) {
if (!Misc.isNPCEntityExcludingVillagers(defender)
&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");

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@@ -13,10 +13,9 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Bukkit;
import org.bukkit.Material;
@@ -71,14 +70,14 @@ public class WoodcuttingManager extends SkillManager {
private boolean checkHarvestLumberActivation(Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
private boolean checkCleanCutsActivation(Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer())
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer())
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
@@ -330,7 +329,7 @@ public class WoodcuttingManager extends SkillManager {
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
//TODO: Test the results of this RNG, should be 10%
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
}