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Resolving merge conflict.
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116
src/main/resources/advanced.yml
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116
src/main/resources/advanced.yml
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#
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# Advanced configuration
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#
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# For advanced users only! There is no need to change anything here.
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#
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# You can customize almost every aspect of every skill here.
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# Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
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# Configure at what level you get better with certain abilities.
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#
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#####
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#
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# Settings for the Skills
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###
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Skills:
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General:
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Ability_IncreaseLevel: 50
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Acrobatics:
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Dodge_ChanceMax: 20
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Dodge_MaxBonusLevel: 800
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Roll_ChanceMax: 100
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Roll_MaxBonusLevel: 1000
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GracefulRoll_ChanceMax: 100
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GracefulRoll_MaxBonusLevel: 500
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Dodge_XP_Modifier: 120
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Roll_XP_Modifier: 80
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Fall_XP_Modifier: 120
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Archery:
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SkillShot_IncreaseLevel: 50
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SkillShot_IncreasePercentage: 0.1D
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SkillShot_MaxBonus: 2.0D
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Daze_MaxChance: 50
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Daze_MaxBonusLevel: 1000
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Daze_Modifier: 4
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Retrieve_MaxBonus: 100
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Retrieve_MaxBonusLevel: 1000
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Axes:
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DamageIncrease_MaxBonus: 4
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DamageIncrease_MaxBonusLevel: 200
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AxesCritical_MaxChance: 37.50
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AxesCritical_MaxBonusLevel: 750
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AxesCritical_PVP_Modifier: 1.5
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AxesCritical_PVE_Modifier: 2
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GreaterImpact_Chance: 25
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GreaterImpact_IncreaseLevel: 50
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GreaterImpact_KnockbackModifier: 1.5
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GreaterImpact_BonusDamage: 2
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Fishing:
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Shake_UnlockLevel: 150
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Enchantment_Chance: 10
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Herbalism:
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Food_RankChange: 200
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GreenThumb_StageChange: 200
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GreenThumb_ChanceMax: 100
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GreenThumb_MaxBonusLevel: 1500
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DoubleDrops_ChanceMax: 100
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DoubleDrops_MaxBonusLevel: 1000
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Mining:
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DoubleDrops_ChanceMax: 100
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DoubleDrops_MaxBonusLevel: 1000
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BlastMining_Rank1: 125
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BlastMining_Rank2: 250
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BlastMining_Rank3: 375
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BlastMining_Rank4: 500
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BlastMining_Rank5: 625
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BlastMining_Rank6: 750
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BlastMining_Rank7: 875
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BlastMining_Rank8: 1000
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Repair:
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RepairMastery_ChanceMax: 200
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RepairMastery_MaxBonusLevel: 1000
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SuperRepair_ChanceMax: 100
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SuperRepair_MaxBonusLevel: 1000
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Swords:
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Bleed_ChanceMax: 75
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Bleed_MaxBonusLevel: 750
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Bleed_MaxTicks: 3
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Bleed_BaseTicks: 2
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CounterAttack_ChanceMax: 30
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CounterAttack_MaxBonusLevel: 600
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Counter_DamageModifier: 2
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SerratedStrikes_DamageModifier: 4
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SerratedStrikes_BleedTicks: 5
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Taming:
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Gore_ChanceMax: 100
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Gore_MaxBonusLevel: 1000
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Gore_BleedTicks: 2
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Gore_Modifier: 2
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FastFood_UnlockLevel: 50
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FastFood_Chance: 50
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EnvironmentallyAware_UnlockLevel: 100
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ThickFur_UnlockLevel: 250
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ThickFur_Modifier: 2
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ShockProof_UnlockLevel: 500
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ShockProof_Modifier: 6
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SharpenedClaws_UnlockLevel: 750
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SharpenedClaws_Bonus: 2
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Unarmed:
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Disarm_ChanceMax: 33
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Disarm_MaxBonusLevel: 1000
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Deflect_ChanceMax: 50
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Deflect_MaxBonusLevel: 1000
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IronGrip_ChanceMax: 100
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IronGrip_MaxBonusLevel: 1000
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IronArmBonus: 8
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IronArm_IncreaseLevel: 50
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Woodcutting:
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LeafBlower_UnlockLevel: 100
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DoubleDrops_ChanceMax: 100
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DoubleDrops_MaxBonusLevel: 1000
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Spout:
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Notifications:
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Tier1: 200
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Tier2: 400
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Tier3: 600
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Tier4: 800
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@ -18,7 +18,7 @@
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# ACROBATICS
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
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Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
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Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
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Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
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Acrobatics.Effect.0=Roll
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Acrobatics.Effect.1=Reduces or Negates fall damage
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Acrobatics.Effect.2=Graceful Roll
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@ -26,15 +26,15 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
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Acrobatics.Effect.4=Dodge
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Acrobatics.Effect.5=Reduce attack damage by half
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Acrobatics.Listener=Acrobatics:
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Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
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Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
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Acrobatics.Roll.Text=**Rolled**
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Acrobatics.SkillName=ACROBATICS
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Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
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#ARCHERY
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Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
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Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
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Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
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Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
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Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
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Archery.Effect.0=Skill Shot
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Archery.Effect.1=Increases damage done with bows
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@ -100,7 +100,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
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#FISHING
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Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
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Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
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Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
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Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
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Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
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Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
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@ -112,7 +112,7 @@ Fishing.Effect.4=Shake (vs. Entities)
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Fishing.Effect.5=Shake items off of mobs w/ fishing pole
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Fishing.Effect.6=Fisherman's Diet
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Fishing.Effect.7=Improves hunger restored from fished foods
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Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
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Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
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Fishing.ItemFound=[[GRAY]]Treasure found!
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Fishing.Listener=Fishing:
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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@ -120,10 +120,10 @@ Fishing.SkillName=FISHING
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Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
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#HERBALISM
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
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Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
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Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
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Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
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Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
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@ -150,9 +150,9 @@ Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
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#MINING
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Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
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Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
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Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
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Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
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Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
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Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
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Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
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Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
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Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
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Mining.Effect.0=Super Breaker (ABILITY)
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@ -166,7 +166,7 @@ Mining.Effect.7=Increases TNT explosion radius
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Mining.Effect.8=Demolitions Expertise
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Mining.Effect.9=Decreases damage from TNT explosions
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Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
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Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Mining.Listener=Mining:
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Mining.SkillName=MINING
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Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
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@ -224,9 +224,9 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
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Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
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Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
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Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
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Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
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Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
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Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
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Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
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##Arcane Forging
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@ -241,13 +241,13 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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#SWORDS
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Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
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Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
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Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
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@ -279,13 +279,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
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Taming.Ability.Bonus.6=Sharpened Claws
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Taming.Ability.Bonus.7=+2 Damage
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Taming.Ability.Bonus.8=Fast Food Service
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Taming.Ability.Bonus.9=50% Chance for heal on attack
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Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
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Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
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Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
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Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
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Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
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Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
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Taming.Ability.Bonus.9={0}% Chance for heal on attack
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Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
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Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
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Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
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Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
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Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
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Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
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Taming.Effect.0=Beast Lore
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Taming.Effect.1=Bone-whacking inspects wolves & ocelots
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Taming.Effect.10=Shock Proof
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@ -316,8 +316,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
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Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
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Unarmed.Ability.Bonus.0=Iron Arm Style
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Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
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Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
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Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
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Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
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Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
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Unarmed.Effect.0=Berserk (ABILITY)
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@ -340,9 +340,9 @@ Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
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#WOODCUTTING
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Woodcutting.Ability.0=Leaf Blower
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Woodcutting.Ability.1=Blow away leaves
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Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
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Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
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Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
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Woodcutting.Effect.0=Tree Feller (ABILITY)
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Woodcutting.Effect.1=Make trees explode
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Woodcutting.Effect.2=Leaf Blower
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