Finalized durability stuff in tree feller. XP nerf only for jungle now.

This commit is contained in:
nossr50 2012-03-02 12:31:53 -08:00
parent f6221c1c34
commit 505df87014
2 changed files with 7 additions and 7 deletions

View File

@ -9,7 +9,7 @@ Key:
Version 2.0.00-dev
+ Added Ocelots to Taming XP tables.
! Changed Tree Feller to hand out 1/3 of normal XP for each LOG block it fells
! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells
! Changed Tree Feller to only fell trees if you have enough durability
! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
! Changed Ignition to add fire ticks rather than replacing them.

View File

@ -69,6 +69,9 @@ public class WoodCutting
}
int durabilityLoss = toBeFelled.size(), xp = 0;
//Damage the tool
player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
//This is to prevent using wood axes everytime you tree fell
if((player.getItemInHand().getDurability() + durabilityLoss >= player.getItemInHand().getType().getMaxDurability())
|| player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null)
@ -81,9 +84,6 @@ public class WoodCutting
return;
}
//Damage the tool
player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
//Prepare ItemStacks
ItemStack item;
ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
@ -134,7 +134,7 @@ public class WoodCutting
xp += LoadProperties.mbirch;
break;
case 3:
xp += LoadProperties.mjungle;
xp += LoadProperties.mjungle/4;
break;
}
}
@ -161,7 +161,7 @@ public class WoodCutting
}
}
PP.addXP(SkillType.WOODCUTTING, xp/3, player); //Tree Feller gives nerf'd XP
PP.addXP(SkillType.WOODCUTTING, xp, player); //Tree Feller gives nerf'd XP
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
if(LoadProperties.toolsLoseDurabilityFromAbilities)