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	Update axes to the new naming scheme
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		@@ -1,5 +1,6 @@
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package com.gmail.nossr50.config.hocon.skills.axes;
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					package com.gmail.nossr50.config.hocon.skills.axes;
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					import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty;
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					import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling;
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					import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling;
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import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
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					import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
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@@ -11,11 +12,11 @@ public class ConfigAxesCriticalStrikes {
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    private static final double MAX_ACTIVATION_CHANCE_DEFAULT = 37.50D;
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					    private static final double MAX_ACTIVATION_CHANCE_DEFAULT = 37.50D;
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    @Setting(value = "Max-Activation-Chance", comment = "This is max percentage chance that is used to determine whether or not the ability is successful." +
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					    @Setting(value = ConfigConstants.MAX_CHANCE_FIELD_NAME, comment = "This is max percentage chance that is used to determine whether or not the ability is successful." +
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            "\nA value of 50.0 would mean at most the ability can only have a 50% chance to work at max skill level.")
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					            "\nA value of 50.0 would mean at most the ability can only have a 50% chance to work at max skill level.")
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    private double maxActivationChance = MAX_ACTIVATION_CHANCE_DEFAULT;
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					    private double maxActivationChance = MAX_ACTIVATION_CHANCE_DEFAULT;
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    @Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." +
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					    @Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME, comment = "This is the level at which full benefits for this skill will be reached." +
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            "\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
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					            "\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
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    private AbstractSkillCeiling maximumProgressionLevel = new AbstractSkillCeiling(100, 1000);
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					    private AbstractSkillCeiling maximumProgressionLevel = new AbstractSkillCeiling(100, 1000);
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