Update axes to the new naming scheme

This commit is contained in:
nossr50 2019-06-14 15:51:26 -07:00
parent dac447f381
commit 4f2e3f4399

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@ -1,5 +1,6 @@
package com.gmail.nossr50.config.hocon.skills.axes;
import com.gmail.nossr50.config.ConfigConstants;
import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty;
import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling;
import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
@ -11,11 +12,11 @@ public class ConfigAxesCriticalStrikes {
private static final double MAX_ACTIVATION_CHANCE_DEFAULT = 37.50D;
@Setting(value = "Max-Activation-Chance", comment = "This is max percentage chance that is used to determine whether or not the ability is successful." +
@Setting(value = ConfigConstants.MAX_CHANCE_FIELD_NAME, comment = "This is max percentage chance that is used to determine whether or not the ability is successful." +
"\nA value of 50.0 would mean at most the ability can only have a 50% chance to work at max skill level.")
private double maxActivationChance = MAX_ACTIVATION_CHANCE_DEFAULT;
@Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." +
@Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME, comment = "This is the level at which full benefits for this skill will be reached." +
"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
private AbstractSkillCeiling maximumProgressionLevel = new AbstractSkillCeiling(100, 1000);