Update axes to the new naming scheme

This commit is contained in:
nossr50 2019-06-14 15:51:26 -07:00
parent dac447f381
commit 4f2e3f4399

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@ -1,5 +1,6 @@
package com.gmail.nossr50.config.hocon.skills.axes; package com.gmail.nossr50.config.hocon.skills.axes;
import com.gmail.nossr50.config.ConfigConstants;
import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty; import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty;
import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling; import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling;
import com.gmail.nossr50.datatypes.skills.properties.DamageProperty; import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
@ -11,11 +12,11 @@ public class ConfigAxesCriticalStrikes {
private static final double MAX_ACTIVATION_CHANCE_DEFAULT = 37.50D; private static final double MAX_ACTIVATION_CHANCE_DEFAULT = 37.50D;
@Setting(value = "Max-Activation-Chance", comment = "This is max percentage chance that is used to determine whether or not the ability is successful." + @Setting(value = ConfigConstants.MAX_CHANCE_FIELD_NAME, comment = "This is max percentage chance that is used to determine whether or not the ability is successful." +
"\nA value of 50.0 would mean at most the ability can only have a 50% chance to work at max skill level.") "\nA value of 50.0 would mean at most the ability can only have a 50% chance to work at max skill level.")
private double maxActivationChance = MAX_ACTIVATION_CHANCE_DEFAULT; private double maxActivationChance = MAX_ACTIVATION_CHANCE_DEFAULT;
@Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." + @Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME, comment = "This is the level at which full benefits for this skill will be reached." +
"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.") "\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
private AbstractSkillCeiling maximumProgressionLevel = new AbstractSkillCeiling(100, 1000); private AbstractSkillCeiling maximumProgressionLevel = new AbstractSkillCeiling(100, 1000);