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	Changed Iron Grip slightly. Tweaked Inspect to prevent same bug with {0}
showing up in front of power level.
This commit is contained in:
		@@ -48,7 +48,7 @@ public class InspectCommand implements CommandExecutor {
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                CommandHelper.printGatheringSkills(player, sender);
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					                CommandHelper.printGatheringSkills(player, sender);
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                CommandHelper.printCombatSkills(player, sender);
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					                CommandHelper.printCombatSkills(player, sender);
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                CommandHelper.printMiscSkills(player, sender);
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					                CommandHelper.printMiscSkills(player, sender);
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                sender.sendMessage(mcLocale.getString("mcPlayerListener.PowerLevel", new Object[] { PP.getPowerLevel() }));
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					                sender.sendMessage(mcLocale.getString("mcPlayerListener.PowerLevel", new Object[] { String.valueOf(PP.getPowerLevel()) }));
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                return true;
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					                return true;
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            }
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					            }
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@@ -37,7 +37,7 @@ public class UnarmedCommand implements CommandExecutor {
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			percentage = "33.3";
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								percentage = "33.3";
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		if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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							if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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			arrowpercentage = String.valueOf(((skillvalue / 1000) * 100) / 2);
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								arrowpercentage = String.valueOf((skillvalue / 2000) * 100);
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		else
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							else
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			arrowpercentage = "50";
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								arrowpercentage = "50";
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@@ -88,7 +88,7 @@ public class Unarmed {
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        int skillLevel = PPd.getSkillLevel(SkillType.UNARMED);
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					        int skillLevel = PPd.getSkillLevel(SkillType.UNARMED);
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        int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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					        int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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        if (random.nextInt(3000) <= skillCheck) {
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					        if (random.nextInt(1000) <= skillCheck) {
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            defender.sendMessage(ChatColor.GREEN + "Your iron grip kept you from being disarmed!"); //TODO: Use locale
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					            defender.sendMessage(ChatColor.GREEN + "Your iron grip kept you from being disarmed!"); //TODO: Use locale
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            attacker.sendMessage(ChatColor.RED + "Your opponent has an iron grip!"); //TODO: Use locale
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					            attacker.sendMessage(ChatColor.RED + "Your opponent has an iron grip!"); //TODO: Use locale
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            return true;
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					            return true;
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