Use minimum level of salvagable properly

This commit is contained in:
Shane Freeder 2020-02-09 22:47:17 +00:00
parent 11ca0d9ff1
commit 4f161812aa
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@ -82,11 +82,11 @@ public class SalvageManager extends SkillManager {
return; return;
} }
/*int skillLevel = getSkillLevel(); /*int skillLevel = getSkillLevel();*/
int minimumSalvageableLevel = salvageable.getMinimumLevel();*/ int minimumSalvageableLevel = salvageable.getMinimumLevel();
// Level check // Level check
if (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR)) { if (getSkillLevel() < minimumSalvageableLevel) {
NotificationManager.sendPlayerInformation(player, NotificationType.REQUIREMENTS_NOT_MET, "Salvage.Skills.Adept.Level", String.valueOf(RankUtils.getUnlockLevel(SubSkillType.SALVAGE_ARCANE_SALVAGE)), StringUtils.getPrettyItemString(item.getType())); NotificationManager.sendPlayerInformation(player, NotificationType.REQUIREMENTS_NOT_MET, "Salvage.Skills.Adept.Level", String.valueOf(RankUtils.getUnlockLevel(SubSkillType.SALVAGE_ARCANE_SALVAGE)), StringUtils.getPrettyItemString(item.getType()));
return; return;
} }