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tweak and fix salvage result chance
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@ -1,4 +1,5 @@
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Version 2.1.115
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Version 2.1.115
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Fixed a bug where Salvage always gave the best results
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Fixed an issue with arrows causing exceptions with players not yet having data loaded
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Fixed an issue with arrows causing exceptions with players not yet having data loaded
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Spectral arrows are now tracked by mcMMO
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Spectral arrows are now tracked by mcMMO
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Use minimum level of salvageable properly
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Use minimum level of salvageable properly
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@ -437,8 +437,7 @@ public class HerbalismManager extends SkillManager {
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}
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}
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private HashSet<Block> getBrokenChorusBlocks(BlockState originalBreak) {
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private HashSet<Block> getBrokenChorusBlocks(BlockState originalBreak) {
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HashSet<Block> traversedBlocks = grabChorusTreeBrokenBlocksRecursive(originalBreak.getBlock(), new HashSet<>());
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return grabChorusTreeBrokenBlocksRecursive(originalBreak.getBlock(), new HashSet<>());
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return traversedBlocks;
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}
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}
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private HashSet<Block> grabChorusTreeBrokenBlocksRecursive(Block currentBlock, HashSet<Block> traversed) {
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private HashSet<Block> grabChorusTreeBrokenBlocksRecursive(Block currentBlock, HashSet<Block> traversed) {
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@ -118,8 +118,8 @@ public class SalvageManager extends SkillManager {
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for(int x = 0; x < potentialSalvageYield-1; x++) {
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for(int x = 0; x < potentialSalvageYield-1; x++) {
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if(RandomChanceUtil.rollDice(chanceOfSuccess, 100)) {
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if(RandomChanceUtil.rollDice(chanceOfSuccess, 100)) {
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chanceOfSuccess-=2;
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chanceOfSuccess-=3;
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Math.max(chanceOfSuccess, 95);
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chanceOfSuccess = Math.max(chanceOfSuccess, 90);
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lotteryResults+=1;
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lotteryResults+=1;
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}
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}
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