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Add static chance skills to probability unit tests
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@@ -54,11 +54,11 @@ public class ProbabilityUtil {
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return percentageValue;
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}
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static double getStaticRandomChance(@NotNull SubSkillType subSkillType) throws InvalidStaticChance {
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static Probability getStaticRandomChance(@NotNull SubSkillType subSkillType) throws InvalidStaticChance {
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return switch (subSkillType) {
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case AXES_ARMOR_IMPACT -> mcMMO.p.getAdvancedConfig().getImpactChance();
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case AXES_GREATER_IMPACT -> mcMMO.p.getAdvancedConfig().getGreaterImpactChance();
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case TAMING_FAST_FOOD_SERVICE -> mcMMO.p.getAdvancedConfig().getFastFoodChance();
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case AXES_ARMOR_IMPACT -> Probability.ofPercent(mcMMO.p.getAdvancedConfig().getImpactChance());
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case AXES_GREATER_IMPACT -> Probability.ofPercent(mcMMO.p.getAdvancedConfig().getGreaterImpactChance());
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case TAMING_FAST_FOOD_SERVICE -> Probability.ofPercent(mcMMO.p.getAdvancedConfig().getFastFoodChance());
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default -> throw new InvalidStaticChance();
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};
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}
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@@ -99,7 +99,7 @@ public class ProbabilityUtil {
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return new ProbabilityImpl(xPos, xCeiling, probabilityCeiling);
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case STATIC_CONFIGURABLE:
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try {
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return Probability.ofPercent(getStaticRandomChance(subSkillType));
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return getStaticRandomChance(subSkillType);
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} catch (InvalidStaticChance invalidStaticChance) {
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invalidStaticChance.printStackTrace();
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}
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