Numerous tweaks to salvage + fixing repair bugs

This commit is contained in:
nossr50 2019-06-10 22:37:20 -07:00
parent 8e67e2d158
commit 46dee3c9b6
26 changed files with 166 additions and 151 deletions

View File

@ -1,3 +1,28 @@
Version 2.1.76
Fixed a bug where Repair was repairing too much
Fixed a bug where Arcane Salvage was used to determine how many materials a player could salvage from an item
Removed the minimum quantity field from the repair config
Removed the item data (metadata) field from repair config as its not used anymore
Salvage will no longer return the max amount of materials possible, instead you are guaranteed one item and then some luck is involved on how many items are returned.
Advanced Salvage has been renamed to Scrap Collector
Updated Chinese locale (thanks to the user named 89009332 from github)
New locale strings
Salvage.Skills.Lottery.Normal
Salvage.Skills.Lottery.Perfect
Salvage.Skills.Lottery.Untrained
Salvage.SubSkill.ScrapCollector.Name
Salvage.SubSkill.ScrapCollector.Description
Salvage.SubSkill.ScrapCollector.Stat
(API) SALVAGE_ARCANE_SALVAGE in SubSkillTypes has been renamed to SALVAGE_SCRAP_COLLECTOR
NOTES:
You do not need to update your configs for this update.
How Salvage works
If you have enough skill to gain up to 5 items from salvaging something, and that item has enough durability to yield up to 5 materials, salvage will play out like this
First off, you will be guaranteed 1 material, after this you have 80% chance to get the next material, if successful, another dice roll is conducted but lowers your odds by 20%, you chance to succeed will never fall below 33%
Version 2.1.75
Fixed a bug that prevented Fortune from working correctly if a Double Drop was triggered

View File

@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.1.75</version>
<version>2.1.76-SNAPSHOT</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

View File

@ -15,7 +15,7 @@ import java.util.ArrayList;
import java.util.List;
public class SalvageCommand extends SkillCommand {
private boolean canAdvancedSalvage;
private boolean canScrapCollector;
private boolean canArcaneSalvage;
public SalvageCommand() {
@ -30,7 +30,7 @@ public class SalvageCommand extends SkillCommand {
@Override
protected void permissionsCheck(Player player) {
canAdvancedSalvage = canUseSubskill(player, SubSkillType.SALVAGE_ADVANCED_SALVAGE);
canScrapCollector = canUseSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR);
canArcaneSalvage = canUseSubskill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE);
}
@ -39,9 +39,11 @@ public class SalvageCommand extends SkillCommand {
List<String> messages = new ArrayList<String>();
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
if (canAdvancedSalvage) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"),
LocaleLoader.getString("Salvage.Ability.Bonus.1", salvageManager.getSalvageableAmount())));
if (canScrapCollector) {
messages.add(getStatMessage(false, true,
SubSkillType.SALVAGE_SCRAP_COLLECTOR,
String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
}
if (canArcaneSalvage) {

View File

@ -5,10 +5,8 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
@ -77,13 +75,6 @@ public class CustomArmorConfig extends ConfigLoader {
}
if (repairable) {
byte repairData = (byte) config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Value", -1);
int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
if (repairQuantity == 0) {
repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Quantity", 2);
}
String repairItemName = config.getString(armorType + "." + armorName + ".Repair_Material_Pretty_Name");
int repairMinimumLevel = config.getInt(armorType + "." + armorName + ".Repair_MinimumLevel", 0);
double repairXpMultiplier = config.getDouble(armorType + "." + armorName + ".Repair_XpMultiplier", 1);
@ -94,7 +85,7 @@ public class CustomArmorConfig extends ConfigLoader {
durability = (short) config.getInt(armorType + "." + armorName + ".Durability", 70);
}
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairItemName, repairMinimumLevel, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
}
materialList.add(armorMaterial);

View File

@ -6,10 +6,8 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.HashMap;
@ -85,13 +83,6 @@ public class CustomToolConfig extends ConfigLoader {
}
if (repairable) {
byte repairData = (byte) config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Value", -1);
int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
if (repairQuantity == 0) {
repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Quantity", 2);
}
String repairItemName = config.getString(toolType + "." + toolName + ".Repair_Material_Pretty_Name");
int repairMinimumLevel = config.getInt(toolType + "." + toolName + ".Repair_MinimumLevel", 0);
double repairXpMultiplier = config.getDouble(toolType + "." + toolName + ".Repair_XpMultiplier", 1);
@ -102,7 +93,7 @@ public class CustomToolConfig extends ConfigLoader {
durability = (short) config.getInt(toolType + "." + toolName + ".Durability", 60);
}
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairItemName, repairMinimumLevel, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
}
double multiplier = config.getDouble(toolType + "." + toolName + ".XP_Modifier", 1.0);

View File

@ -6,7 +6,6 @@ import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
@ -126,7 +125,6 @@ public class RepairConfig extends ConfigLoader {
}
}
byte repairMetadata = (byte) config.getInt("Repairables." + key + ".RepairMaterialMetadata", -1);
int minimumLevel = config.getInt("Repairables." + key + ".MinimumLevel");
double xpMultiplier = config.getDouble("Repairables." + key + ".XpMultiplier", 1);
@ -134,19 +132,8 @@ public class RepairConfig extends ConfigLoader {
reason.add(key + " has an invalid MinimumLevel of " + minimumLevel);
}
// Minimum Quantity
int minimumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity", 2));
if (minimumQuantity <= 0 && itemMaterial != null) {
minimumQuantity = config.getInt("Repairables." + key + ".MinimumQuantity", 2);
}
if (minimumQuantity <= 0) {
reason.add("Minimum quantity of " + key + " must be greater than 0!");
}
if (noErrorsInRepairable(reason)) {
Repairable repairable = RepairableFactory.getRepairable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
Repairable repairable = RepairableFactory.getRepairable(itemMaterial, repairMaterial, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
repairables.add(repairable);
}
}

View File

@ -113,7 +113,6 @@ public class SalvageConfig extends ConfigLoader {
}
}
byte salvageMetadata = (byte) config.getInt("Salvageables." + key + ".SalvageMaterialMetadata", -1);
int minimumLevel = config.getInt("Salvageables." + key + ".MinimumLevel");
double xpMultiplier = config.getDouble("Salvageables." + key + ".XpMultiplier", 1);
@ -122,7 +121,7 @@ public class SalvageConfig extends ConfigLoader {
}
// Maximum Quantity
int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), salvageMaterial, salvageMetadata) : config.getInt("Salvageables." + key + ".MaximumQuantity", 2));
int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(itemMaterial, salvageMaterial) : config.getInt("Salvageables." + key + ".MaximumQuantity", 2));
if (maximumQuantity <= 0 && itemMaterial != null) {
maximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", 1);
@ -139,7 +138,7 @@ public class SalvageConfig extends ConfigLoader {
}
if (noErrorsInSalvageable(reason)) {
Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, salvageMetadata, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageMaterialType, xpMultiplier);
Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageMaterialType, xpMultiplier);
salvageables.add(salvageable);
}
}

View File

@ -20,6 +20,7 @@ public enum NotificationType {
SUPER_ABILITY("SuperAbilityInteraction"),
SUPER_ABILITY_ALERT_OTHERS("SuperAbilityAlertOthers"),
ITEM_MESSAGE("ItemMessage"),
CHAT_ONLY("ChatOnly"),
PARTY_MESSAGE("PartyMessage");
final String niceName;

View File

@ -53,7 +53,7 @@ public enum PrimarySkillType {
REPAIR(RepairManager.class, Color.SILVER,
ImmutableList.of(SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
SALVAGE(SalvageManager.class, Color.ORANGE,
ImmutableList.of(SubSkillType.SALVAGE_ADVANCED_SALVAGE, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
ImmutableList.of(SubSkillType.SALVAGE_SCRAP_COLLECTOR, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
SMELTING(SmeltingManager.class, Color.YELLOW,
ImmutableList.of(SubSkillType.SMELTING_UNDERSTANDING_THE_ART, /*SubSkillType.SMELTING_FLUX_MINING,*/ SubSkillType.SMELTING_FUEL_EFFICIENCY, SubSkillType.SMELTING_SECOND_SMELT)),
SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD,

View File

@ -61,7 +61,7 @@ public enum SubSkillType {
REPAIR_SUPER_REPAIR(1),
/* Salvage */
SALVAGE_ADVANCED_SALVAGE(1),
SALVAGE_SCRAP_COLLECTOR(8),
SALVAGE_ARCANE_SALVAGE(8),
/* Smelting */

View File

@ -94,7 +94,6 @@ public class RepairManager extends SkillManager {
PlayerInventory inventory = player.getInventory();
Material repairMaterial = repairable.getRepairMaterial();
byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
ItemStack toRemove = new ItemStack(repairMaterial);
short startDurability = item.getDurability();
@ -111,10 +110,6 @@ public class RepairManager extends SkillManager {
String materialsNeeded = "";
if (repairMaterialMetadata != (byte) -1 && !inventory.containsAtLeast(toRemove, 1)) {
materialsNeeded += ":" + repairMaterialMetadata;
}
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Skills.NeedMore.Extra", prettyName, materialsNeeded);
return;
}
@ -130,7 +125,7 @@ public class RepairManager extends SkillManager {
// Lets get down to business,
// To defeat, the huns.
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
int baseRepairAmount = repairable.getBaseRepairDurability(item); // Did they send me daughters?
short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
// Call event
@ -144,15 +139,16 @@ public class RepairManager extends SkillManager {
}
// Remove the item
if (repairMaterialMetadata == -1) {
toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
toRemove.setAmount(1);
}
inventory.removeItem(toRemove);
// Give out XP like candy
applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability())
* repairable.getXpMultiplier())
* ExperienceConfig.getInstance().getRepairXPBase()
* ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
// BWONG BWONG BWONG
if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {

View File

@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public interface Repairable {
@ -20,13 +21,6 @@ public interface Repairable {
*/
public Material getRepairMaterial();
/**
* Gets the metadata byte value of the material used to repair this item
*
* @return the byte metadata of the repair material
*/
public byte getRepairMaterialMetadata();
/**
* Gets the pretty name of the material used to repair this item
*
@ -71,7 +65,7 @@ public interface Repairable {
*
* @return the base repair durability
*/
public short getBaseRepairDurability();
public short getBaseRepairDurability(ItemStack itemStack);
/**
* Gets the minimum repair level needed to repair this item

View File

@ -6,16 +6,16 @@ import org.bukkit.Material;
public class RepairableFactory {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumQuantity, short maximumDurability) {
return getRepairable(itemMaterial, repairMaterial, repairMetadata, null, 0, minimumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, short maximumDurability) {
return getRepairable(itemMaterial, repairMaterial, null, 0, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
return getRepairable(itemMaterial, repairMaterial, repairMetadata, null, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
return getRepairable(itemMaterial, repairMaterial, null, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, String repairMaterialPrettyName, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, String repairMaterialPrettyName, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleRepairable(itemMaterial, repairMaterial, repairMetadata, repairMaterialPrettyName, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
return new SimpleRepairable(itemMaterial, repairMaterial, repairMaterialPrettyName, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
}

View File

@ -2,30 +2,28 @@ package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class SimpleRepairable implements Repairable {
private final Material itemMaterial, repairMaterial;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
private final byte repairMetadata;
private final int minimumLevel;
private final short maximumDurability;
private String repairMaterialPrettyName;
private final ItemType repairItemType;
private final MaterialType repairMaterialType;
private final double xpMultiplier;
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, String repairMaterialPrettyName, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
protected SimpleRepairable(Material type, Material repairMaterial, String repairMaterialPrettyName, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.repairMaterial = repairMaterial;
this.repairMetadata = repairMetadata;
this.repairMaterialPrettyName = repairMaterialPrettyName;
this.repairItemType = repairItemType;
this.repairMaterialType = repairMaterialType;
this.minimumLevel = minimumLevel;
this.minimumQuantity = minimumQuantity;
this.maximumDurability = maximumDurability;
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
this.xpMultiplier = xpMultiplier;
}
@ -39,11 +37,6 @@ public class SimpleRepairable implements Repairable {
return repairMaterial;
}
@Override
public byte getRepairMaterialMetadata() {
return repairMetadata;
}
@Override
public String getRepairMaterialPrettyName() {
return repairMaterialPrettyName;
@ -61,7 +54,7 @@ public class SimpleRepairable implements Repairable {
@Override
public int getMinimumQuantity() {
return minimumQuantity;
return Math.max(SkillUtils.getRepairAndSalvageQuantities(itemMaterial, repairMaterial), 2);
}
@Override
@ -70,8 +63,8 @@ public class SimpleRepairable implements Repairable {
}
@Override
public short getBaseRepairDurability() {
return baseRepairDurability;
public short getBaseRepairDurability(ItemStack itemStack) {
return (short) (maximumDurability / getMinimumQuantity());
}
@Override

View File

@ -10,7 +10,7 @@ public class Salvage {
/*public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
public static double salvageMaxPercentage = AdvancedConfig.getInstance().getSalvageMaxPercentage();
public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_ADVANCED_SALVAGE, 1);*/
public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_SCRAP_COLLECTOR, 1);*/
public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();

View File

@ -10,10 +10,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
import com.gmail.nossr50.util.random.RandomChanceUtil;
@ -90,12 +87,14 @@ public class SalvageManager extends SkillManager {
return;
}
if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_ADVANCED_SALVAGE) || !Permissions.advancedSalvage(player))) {
if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR) || !Permissions.advancedSalvage(player))) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.Adept.Damaged");
return;
}
int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
int maxAmountSalvageable = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
int salvageableAmount = maxAmountSalvageable;
if (salvageableAmount == 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.TooDamaged");
@ -105,7 +104,6 @@ public class SalvageManager extends SkillManager {
salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it.
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
location.add(0.5, 1, 0.5);
@ -116,7 +114,30 @@ public class SalvageManager extends SkillManager {
enchantBook = arcaneSalvageCheck(enchants);
}
ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), salvageableAmount);
//Lottery on Salvageable Amount
int lotteryResults = 1;
int chanceOfSuccess = 80;
for(int x = 1; x < salvageableAmount-1; x++) {
if(RandomChanceUtil.rollDice(chanceOfSuccess, 100)) {
chanceOfSuccess-=20;
Math.max(chanceOfSuccess, 33);
lotteryResults+=1;
}
}
if(lotteryResults == salvageableAmount) {
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Perfect", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
} else if(RankUtils.isPlayerMaxRankInSubSkill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE)) {
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Normal", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
} else {
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Untrained", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
}
ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), lotteryResults);
//Call event
if (EventUtils.callSalvageCheckEvent(player, item, salvageResults, enchantBook).isCancelled()) {

View File

@ -19,13 +19,6 @@ public interface Salvageable {
*/
public Material getSalvageMaterial();
/**
* Gets the metadata byte value of the items dropped when salvaging this item
*
* @return the byte metadata of the salvage drop
*/
public byte getSalvageMaterialMetadata();
/**
* Gets the ItemType value for this salvageable item
*

View File

@ -5,12 +5,12 @@ import com.gmail.nossr50.datatypes.skills.MaterialType;
import org.bukkit.Material;
public class SalvageableFactory {
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int maximumQuantity, short maximumDurability) {
return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int maximumQuantity, short maximumDurability) {
return getSalvageable(itemMaterial, recipeMaterial, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
return new SimpleSalvageable(itemMaterial, recipeMaterial, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
}

View File

@ -9,15 +9,13 @@ public class SimpleSalvageable implements Salvageable {
private final Material itemMaterial, salvageMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final MaterialType salvageMaterialType;
private final double xpMultiplier;
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
protected SimpleSalvageable(Material type, Material salvageMaterial, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.salvageMaterial = salvageMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageMaterialType = salvageMaterialType;
this.minimumLevel = minimumLevel;
@ -37,11 +35,6 @@ public class SimpleSalvageable implements Salvageable {
return salvageMaterial;
}
@Override
public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}
@Override
public ItemType getSalvageItemType() {
return salvageItemType;

View File

@ -27,18 +27,17 @@ public class TextComponentFactory {
/**
* Makes a text component using strings from a locale and supports passing an undefined number of variables to the LocaleLoader
* @param localeKey target locale string address
* @param notificationType type of notification
* @param values vars to be passed to the locale loader
* @return
*/
public static TextComponent getNotificationMultipleValues(String localeKey, NotificationType notificationType, String... values)
public static TextComponent getNotificationMultipleValues(String localeKey, String... values)
{
String preColoredString = LocaleLoader.getString(localeKey, (Object[]) values);
TextComponent msg = new TextComponent(preColoredString);
return new TextComponent(msg);
}
public static TextComponent getNotificationTextComponentFromLocale(String localeKey, NotificationType notificationType)
public static TextComponent getNotificationTextComponentFromLocale(String localeKey)
{
return getNotificationTextComponent(LocaleLoader.getString(localeKey));
}

View File

@ -38,7 +38,7 @@ public class NotificationManager {
ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key, notificationType);
TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key);
McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(player, notificationType, destination, message);
sendNotification(player, customEvent);
@ -67,6 +67,15 @@ public class NotificationManager {
sendPlayerInformation(targetPlayer, notificationType, key, values);
}
public static void sendPlayerInformationChatOnly(Player player, String key, String... values)
{
if(UserManager.getPlayer(player) == null || !UserManager.getPlayer(player).useChatNotifications())
return;
String preColoredString = LocaleLoader.getString(key, (Object[]) values);
player.sendMessage(preColoredString);
}
public static void sendPlayerInformation(Player player, NotificationType notificationType, String key, String... values)
{
if(UserManager.getPlayer(player) == null || !UserManager.getPlayer(player).useChatNotifications())
@ -74,7 +83,7 @@ public class NotificationManager {
ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
TextComponent message = TextComponentFactory.getNotificationMultipleValues(key, notificationType, values);
TextComponent message = TextComponentFactory.getNotificationMultipleValues(key, values);
McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(player, notificationType, destination, message);
sendNotification(player, customEvent);

View File

@ -358,4 +358,11 @@ public class RankUtils {
{
return getRankUnlockLevel(superAbilityType.getSubSkillTypeDefinition(), 1);
}
public static boolean isPlayerMaxRankInSubSkill(Player player, SubSkillType subSkillType) {
int playerRank = getRank(player, subSkillType);
int highestRank = getHighestRank(subSkillType);
return playerRank == highestRank;
}
}

View File

@ -17,6 +17,7 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
@ -30,6 +31,7 @@ import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
public class SkillUtils {
@ -290,37 +292,36 @@ public class SkillUtils {
}
public static int getRepairAndSalvageQuantities(ItemStack item) {
return getRepairAndSalvageQuantities(item, getRepairAndSalvageItem(item), (byte) -1);
return getRepairAndSalvageQuantities(item.getType(), getRepairAndSalvageItem(item));
}
public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
// Workaround for Bukkit bug where damaged items would not return any recipes
item = item.clone();
item.setDurability((short) 0);
public static int getRepairAndSalvageQuantities(Material itemMaterial, Material recipeMaterial) {
int quantity = 0;
List<Recipe> recipes = mcMMO.p.getServer().getRecipesFor(item);
if (recipes.isEmpty()) {
return quantity;
}
for(Iterator<? extends Recipe> recipeIterator = Bukkit.getServer().recipeIterator(); recipeIterator.hasNext();) {
Recipe bukkitRecipe = recipeIterator.next();
Recipe recipe = recipes.get(0);
if(bukkitRecipe.getResult().getType() != itemMaterial)
continue;
if (recipe instanceof ShapelessRecipe) {
for (ItemStack ingredient : ((ShapelessRecipe) recipe).getIngredientList()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
if(bukkitRecipe instanceof ShapelessRecipe) {
for (ItemStack ingredient : ((ShapelessRecipe) bukkitRecipe).getIngredientList()) {
if (ingredient != null
&& (recipeMaterial == null || ingredient.getType() == recipeMaterial)
&& (ingredient.getType() == recipeMaterial)) {
quantity += ingredient.getAmount();
}
}
}
else if (recipe instanceof ShapedRecipe) {
for (ItemStack ingredient : ((ShapedRecipe) recipe).getIngredientMap().values()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
} else if(bukkitRecipe instanceof ShapedRecipe) {
for (ItemStack ingredient : ((ShapedRecipe) bukkitRecipe).getIngredientMap().values()) {
if (ingredient != null
&& (recipeMaterial == null || ingredient.getType() == recipeMaterial)
&& (ingredient.getType() == recipeMaterial)) {
quantity += ingredient.getAmount();
}
}
}
}
return quantity;
}

View File

@ -373,14 +373,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Salvage.Pretty.Name=Salvage
Salvage.SubSkill.UnderstandingTheArt.Name=Understanding The Art
Salvage.SubSkill.UnderstandingTheArt.Description=You're not just digging through your neighbors trash, you're taking care of the environment.\nPowers up various properties of Salvaging.
Salvage.SubSkill.AdvancedSalvage.Name=Advanced Salvage
Salvage.SubSkill.AdvancedSalvage.Description=Salvage damaged items
Salvage.SubSkill.ScrapCollector.Name=Scrap Collector
Salvage.SubSkill.ScrapCollector.Description=Salvage materials from an item, a perfect salvage depends on skill and luck.
Salvage.SubSkill.ScrapCollector.Stat=Scrap Collector: [[GREEN]]Salvage up to [[YELLOW]]{0}[[GREEN]] items. Some luck is involved.
Salvage.SubSkill.ArcaneSalvage.Name=Arcane Salvaging
Salvage.SubSkill.ArcaneSalvage.Description=Extract enchantments from items
Salvage.SubSkill.ArcaneSalvage.Stat=Arcane Salvaging: [[YELLOW]]Rank {0}/{1}
Salvage.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ADVANCED SALVAGE)
Salvage.Ability.Bonus.0=Advanced Salvage
Salvage.Ability.Bonus.1={0} Max Materials Recovered from Salvaging
Salvage.Ability.Bonus.0=Scrap Collector
Salvage.Ability.Bonus.1=Salvage up to [[YELLOW]]{0}[[GREEN]] items. Some luck is involved.
Salvage.Arcane.ExtractFull=[[GRAY]]AS Full-Enchant Chance
Salvage.Arcane.ExtractPartial=[[GRAY]]AS Partial-Enchant Chance
Salvage.Skills.Success=[[GREEN]]Item salvaged!
@ -393,6 +393,9 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge c
Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Salvage.Listener=Salvage:
Salvage.SkillName=SALVAGE
Salvage.Skills.Lottery.Normal=[[GOLD]]You were able to salvage [[GREEN]]{0}[[GOLD]] materials from [[DARK_AQUA]]{1}[[GOLD]].
Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]Perfect![[RESET]][[GOLD]] You salvaged [[GREEN]]{1}[[GOLD]] effortlessly, retrieving [[DARK_AQUA]]{0}[[GOLD]] materials.
Salvage.Skills.Lottery.Untrained=[[GRAY]]You aren't properly trained in salvaging. You were only able to recover [[RED]]{0}[[GRAY]] materials from [[GREEN]]{1}[[GRAY]].
#Anvil (Shared between SALVAGE and REPAIR)
Anvil.Unbreakable=This item is unbreakable!
#SWORDS

View File

@ -29,10 +29,6 @@
## Valid values are => 0
## This defaults to 0
#
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#

View File

@ -282,11 +282,25 @@ Smelting:
Rank_7: 850
Rank_8: 1000
Salvage:
AdvancedSalvage:
ScrapCollector:
Standard:
Rank_1: 35
Rank_1: 2
Rank_2: 10
Rank_3: 15
Rank_4: 20
Rank_5: 25
Rank_6: 30
Rank_7: 35
Rank_8: 40
RetroMode:
Rank_1: 350
Rank_1: 20
Rank_2: 100
Rank_3: 150
Rank_4: 200
Rank_5: 250
Rank_6: 300
Rank_7: 350
Rank_8: 400
ArcaneSalvage:
Standard:
Rank_1: 10