Numerous tweaks to salvage + fixing repair bugs

This commit is contained in:
nossr50
2019-06-10 22:37:20 -07:00
parent 8e67e2d158
commit 46dee3c9b6
26 changed files with 166 additions and 151 deletions

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@ -373,14 +373,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Salvage.Pretty.Name=Salvage
Salvage.SubSkill.UnderstandingTheArt.Name=Understanding The Art
Salvage.SubSkill.UnderstandingTheArt.Description=You're not just digging through your neighbors trash, you're taking care of the environment.\nPowers up various properties of Salvaging.
Salvage.SubSkill.AdvancedSalvage.Name=Advanced Salvage
Salvage.SubSkill.AdvancedSalvage.Description=Salvage damaged items
Salvage.SubSkill.ScrapCollector.Name=Scrap Collector
Salvage.SubSkill.ScrapCollector.Description=Salvage materials from an item, a perfect salvage depends on skill and luck.
Salvage.SubSkill.ScrapCollector.Stat=Scrap Collector: [[GREEN]]Salvage up to [[YELLOW]]{0}[[GREEN]] items. Some luck is involved.
Salvage.SubSkill.ArcaneSalvage.Name=Arcane Salvaging
Salvage.SubSkill.ArcaneSalvage.Description=Extract enchantments from items
Salvage.SubSkill.ArcaneSalvage.Stat=Arcane Salvaging: [[YELLOW]]Rank {0}/{1}
Salvage.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ADVANCED SALVAGE)
Salvage.Ability.Bonus.0=Advanced Salvage
Salvage.Ability.Bonus.1={0} Max Materials Recovered from Salvaging
Salvage.Ability.Bonus.0=Scrap Collector
Salvage.Ability.Bonus.1=Salvage up to [[YELLOW]]{0}[[GREEN]] items. Some luck is involved.
Salvage.Arcane.ExtractFull=[[GRAY]]AS Full-Enchant Chance
Salvage.Arcane.ExtractPartial=[[GRAY]]AS Partial-Enchant Chance
Salvage.Skills.Success=[[GREEN]]Item salvaged!
@ -393,6 +393,9 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge c
Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Salvage.Listener=Salvage:
Salvage.SkillName=SALVAGE
Salvage.Skills.Lottery.Normal=[[GOLD]]You were able to salvage [[GREEN]]{0}[[GOLD]] materials from [[DARK_AQUA]]{1}[[GOLD]].
Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]Perfect![[RESET]][[GOLD]] You salvaged [[GREEN]]{1}[[GOLD]] effortlessly, retrieving [[DARK_AQUA]]{0}[[GOLD]] materials.
Salvage.Skills.Lottery.Untrained=[[GRAY]]You aren't properly trained in salvaging. You were only able to recover [[RED]]{0}[[GRAY]] materials from [[GREEN]]{1}[[GRAY]].
#Anvil (Shared between SALVAGE and REPAIR)
Anvil.Unbreakable=This item is unbreakable!
#SWORDS

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@ -29,10 +29,6 @@
## Valid values are => 0
## This defaults to 0
#
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#

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@ -282,11 +282,25 @@ Smelting:
Rank_7: 850
Rank_8: 1000
Salvage:
AdvancedSalvage:
ScrapCollector:
Standard:
Rank_1: 35
Rank_1: 2
Rank_2: 10
Rank_3: 15
Rank_4: 20
Rank_5: 25
Rank_6: 30
Rank_7: 35
Rank_8: 40
RetroMode:
Rank_1: 350
Rank_1: 20
Rank_2: 100
Rank_3: 150
Rank_4: 200
Rank_5: 250
Rank_6: 300
Rank_7: 350
Rank_8: 400
ArcaneSalvage:
Standard:
Rank_1: 10