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https://github.com/mcMMO-Dev/mcMMO.git
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Numerous tweaks to salvage + fixing repair bugs
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@ -10,7 +10,7 @@ public class Salvage {
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/*public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
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public static double salvageMaxPercentage = AdvancedConfig.getInstance().getSalvageMaxPercentage();
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public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_ADVANCED_SALVAGE, 1);*/
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public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_SCRAP_COLLECTOR, 1);*/
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public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
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public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();
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@ -10,10 +10,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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@ -90,12 +87,14 @@ public class SalvageManager extends SkillManager {
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return;
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}
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if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_ADVANCED_SALVAGE) || !Permissions.advancedSalvage(player))) {
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if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR) || !Permissions.advancedSalvage(player))) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.Adept.Damaged");
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return;
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}
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int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
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int maxAmountSalvageable = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
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int salvageableAmount = maxAmountSalvageable;
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if (salvageableAmount == 0) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.TooDamaged");
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@ -105,7 +104,6 @@ public class SalvageManager extends SkillManager {
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salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it.
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player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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location.add(0.5, 1, 0.5);
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@ -116,7 +114,30 @@ public class SalvageManager extends SkillManager {
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enchantBook = arcaneSalvageCheck(enchants);
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}
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ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), salvageableAmount);
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//Lottery on Salvageable Amount
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int lotteryResults = 1;
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int chanceOfSuccess = 80;
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for(int x = 1; x < salvageableAmount-1; x++) {
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if(RandomChanceUtil.rollDice(chanceOfSuccess, 100)) {
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chanceOfSuccess-=20;
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Math.max(chanceOfSuccess, 33);
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lotteryResults+=1;
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}
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}
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if(lotteryResults == salvageableAmount) {
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NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Perfect", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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} else if(RankUtils.isPlayerMaxRankInSubSkill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE)) {
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NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Normal", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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} else {
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NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Untrained", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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}
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ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), lotteryResults);
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//Call event
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if (EventUtils.callSalvageCheckEvent(player, item, salvageResults, enchantBook).isCancelled()) {
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@ -19,13 +19,6 @@ public interface Salvageable {
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*/
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public Material getSalvageMaterial();
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/**
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* Gets the metadata byte value of the items dropped when salvaging this item
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*
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* @return the byte metadata of the salvage drop
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*/
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public byte getSalvageMaterialMetadata();
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/**
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* Gets the ItemType value for this salvageable item
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*
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@ -5,12 +5,12 @@ import com.gmail.nossr50.datatypes.skills.MaterialType;
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import org.bukkit.Material;
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public class SalvageableFactory {
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public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int maximumQuantity, short maximumDurability) {
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return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
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public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int maximumQuantity, short maximumDurability) {
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return getSalvageable(itemMaterial, recipeMaterial, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
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}
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public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
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public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
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// TODO: Add in loading from config what type of repairable we want.
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return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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return new SimpleSalvageable(itemMaterial, recipeMaterial, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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}
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}
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@ -9,15 +9,13 @@ public class SimpleSalvageable implements Salvageable {
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private final Material itemMaterial, salvageMaterial;
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private final int maximumQuantity, minimumLevel;
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private final short maximumDurability, baseSalvageDurability;
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private final byte salvageMetadata;
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private final ItemType salvageItemType;
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private final MaterialType salvageMaterialType;
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private final double xpMultiplier;
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protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
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protected SimpleSalvageable(Material type, Material salvageMaterial, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
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this.itemMaterial = type;
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this.salvageMaterial = salvageMaterial;
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this.salvageMetadata = salvageMetadata;
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this.salvageItemType = salvageItemType;
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this.salvageMaterialType = salvageMaterialType;
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this.minimumLevel = minimumLevel;
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@ -37,11 +35,6 @@ public class SimpleSalvageable implements Salvageable {
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return salvageMaterial;
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}
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@Override
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public byte getSalvageMaterialMetadata() {
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return salvageMetadata;
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}
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@Override
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public ItemType getSalvageItemType() {
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return salvageItemType;
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