Numerous tweaks to salvage + fixing repair bugs

This commit is contained in:
nossr50
2019-06-10 22:37:20 -07:00
parent 8e67e2d158
commit 46dee3c9b6
26 changed files with 166 additions and 151 deletions

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@ -15,7 +15,7 @@ import java.util.ArrayList;
import java.util.List;
public class SalvageCommand extends SkillCommand {
private boolean canAdvancedSalvage;
private boolean canScrapCollector;
private boolean canArcaneSalvage;
public SalvageCommand() {
@ -30,7 +30,7 @@ public class SalvageCommand extends SkillCommand {
@Override
protected void permissionsCheck(Player player) {
canAdvancedSalvage = canUseSubskill(player, SubSkillType.SALVAGE_ADVANCED_SALVAGE);
canScrapCollector = canUseSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR);
canArcaneSalvage = canUseSubskill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE);
}
@ -39,9 +39,11 @@ public class SalvageCommand extends SkillCommand {
List<String> messages = new ArrayList<String>();
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
if (canAdvancedSalvage) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"),
LocaleLoader.getString("Salvage.Ability.Bonus.1", salvageManager.getSalvageableAmount())));
if (canScrapCollector) {
messages.add(getStatMessage(false, true,
SubSkillType.SALVAGE_SCRAP_COLLECTOR,
String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
}
if (canArcaneSalvage) {

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@ -5,10 +5,8 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
@ -77,13 +75,6 @@ public class CustomArmorConfig extends ConfigLoader {
}
if (repairable) {
byte repairData = (byte) config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Value", -1);
int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
if (repairQuantity == 0) {
repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Quantity", 2);
}
String repairItemName = config.getString(armorType + "." + armorName + ".Repair_Material_Pretty_Name");
int repairMinimumLevel = config.getInt(armorType + "." + armorName + ".Repair_MinimumLevel", 0);
double repairXpMultiplier = config.getDouble(armorType + "." + armorName + ".Repair_XpMultiplier", 1);
@ -94,7 +85,7 @@ public class CustomArmorConfig extends ConfigLoader {
durability = (short) config.getInt(armorType + "." + armorName + ".Durability", 70);
}
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairItemName, repairMinimumLevel, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
}
materialList.add(armorMaterial);

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@ -6,10 +6,8 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.HashMap;
@ -85,13 +83,6 @@ public class CustomToolConfig extends ConfigLoader {
}
if (repairable) {
byte repairData = (byte) config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Value", -1);
int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
if (repairQuantity == 0) {
repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Quantity", 2);
}
String repairItemName = config.getString(toolType + "." + toolName + ".Repair_Material_Pretty_Name");
int repairMinimumLevel = config.getInt(toolType + "." + toolName + ".Repair_MinimumLevel", 0);
double repairXpMultiplier = config.getDouble(toolType + "." + toolName + ".Repair_XpMultiplier", 1);
@ -102,7 +93,7 @@ public class CustomToolConfig extends ConfigLoader {
durability = (short) config.getInt(toolType + "." + toolName + ".Durability", 60);
}
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairItemName, repairMinimumLevel, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
}
double multiplier = config.getDouble(toolType + "." + toolName + ".XP_Modifier", 1.0);

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@ -6,7 +6,6 @@ import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
@ -126,7 +125,6 @@ public class RepairConfig extends ConfigLoader {
}
}
byte repairMetadata = (byte) config.getInt("Repairables." + key + ".RepairMaterialMetadata", -1);
int minimumLevel = config.getInt("Repairables." + key + ".MinimumLevel");
double xpMultiplier = config.getDouble("Repairables." + key + ".XpMultiplier", 1);
@ -134,19 +132,8 @@ public class RepairConfig extends ConfigLoader {
reason.add(key + " has an invalid MinimumLevel of " + minimumLevel);
}
// Minimum Quantity
int minimumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity", 2));
if (minimumQuantity <= 0 && itemMaterial != null) {
minimumQuantity = config.getInt("Repairables." + key + ".MinimumQuantity", 2);
}
if (minimumQuantity <= 0) {
reason.add("Minimum quantity of " + key + " must be greater than 0!");
}
if (noErrorsInRepairable(reason)) {
Repairable repairable = RepairableFactory.getRepairable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
Repairable repairable = RepairableFactory.getRepairable(itemMaterial, repairMaterial, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
repairables.add(repairable);
}
}

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@ -113,7 +113,6 @@ public class SalvageConfig extends ConfigLoader {
}
}
byte salvageMetadata = (byte) config.getInt("Salvageables." + key + ".SalvageMaterialMetadata", -1);
int minimumLevel = config.getInt("Salvageables." + key + ".MinimumLevel");
double xpMultiplier = config.getDouble("Salvageables." + key + ".XpMultiplier", 1);
@ -122,7 +121,7 @@ public class SalvageConfig extends ConfigLoader {
}
// Maximum Quantity
int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), salvageMaterial, salvageMetadata) : config.getInt("Salvageables." + key + ".MaximumQuantity", 2));
int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(itemMaterial, salvageMaterial) : config.getInt("Salvageables." + key + ".MaximumQuantity", 2));
if (maximumQuantity <= 0 && itemMaterial != null) {
maximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", 1);
@ -139,7 +138,7 @@ public class SalvageConfig extends ConfigLoader {
}
if (noErrorsInSalvageable(reason)) {
Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, salvageMetadata, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageMaterialType, xpMultiplier);
Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageMaterialType, xpMultiplier);
salvageables.add(salvageable);
}
}

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@ -20,6 +20,7 @@ public enum NotificationType {
SUPER_ABILITY("SuperAbilityInteraction"),
SUPER_ABILITY_ALERT_OTHERS("SuperAbilityAlertOthers"),
ITEM_MESSAGE("ItemMessage"),
CHAT_ONLY("ChatOnly"),
PARTY_MESSAGE("PartyMessage");
final String niceName;

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@ -53,7 +53,7 @@ public enum PrimarySkillType {
REPAIR(RepairManager.class, Color.SILVER,
ImmutableList.of(SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
SALVAGE(SalvageManager.class, Color.ORANGE,
ImmutableList.of(SubSkillType.SALVAGE_ADVANCED_SALVAGE, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
ImmutableList.of(SubSkillType.SALVAGE_SCRAP_COLLECTOR, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
SMELTING(SmeltingManager.class, Color.YELLOW,
ImmutableList.of(SubSkillType.SMELTING_UNDERSTANDING_THE_ART, /*SubSkillType.SMELTING_FLUX_MINING,*/ SubSkillType.SMELTING_FUEL_EFFICIENCY, SubSkillType.SMELTING_SECOND_SMELT)),
SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD,

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@ -61,7 +61,7 @@ public enum SubSkillType {
REPAIR_SUPER_REPAIR(1),
/* Salvage */
SALVAGE_ADVANCED_SALVAGE(1),
SALVAGE_SCRAP_COLLECTOR(8),
SALVAGE_ARCANE_SALVAGE(8),
/* Smelting */

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@ -94,7 +94,6 @@ public class RepairManager extends SkillManager {
PlayerInventory inventory = player.getInventory();
Material repairMaterial = repairable.getRepairMaterial();
byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
ItemStack toRemove = new ItemStack(repairMaterial);
short startDurability = item.getDurability();
@ -111,10 +110,6 @@ public class RepairManager extends SkillManager {
String materialsNeeded = "";
if (repairMaterialMetadata != (byte) -1 && !inventory.containsAtLeast(toRemove, 1)) {
materialsNeeded += ":" + repairMaterialMetadata;
}
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Skills.NeedMore.Extra", prettyName, materialsNeeded);
return;
}
@ -130,7 +125,7 @@ public class RepairManager extends SkillManager {
// Lets get down to business,
// To defeat, the huns.
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
int baseRepairAmount = repairable.getBaseRepairDurability(item); // Did they send me daughters?
short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
// Call event
@ -144,15 +139,16 @@ public class RepairManager extends SkillManager {
}
// Remove the item
if (repairMaterialMetadata == -1) {
toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
toRemove.setAmount(1);
}
toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
toRemove.setAmount(1);
inventory.removeItem(toRemove);
// Give out XP like candy
applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability())
* repairable.getXpMultiplier())
* ExperienceConfig.getInstance().getRepairXPBase()
* ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
// BWONG BWONG BWONG
if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {

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@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public interface Repairable {
@ -20,13 +21,6 @@ public interface Repairable {
*/
public Material getRepairMaterial();
/**
* Gets the metadata byte value of the material used to repair this item
*
* @return the byte metadata of the repair material
*/
public byte getRepairMaterialMetadata();
/**
* Gets the pretty name of the material used to repair this item
*
@ -71,7 +65,7 @@ public interface Repairable {
*
* @return the base repair durability
*/
public short getBaseRepairDurability();
public short getBaseRepairDurability(ItemStack itemStack);
/**
* Gets the minimum repair level needed to repair this item

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@ -6,16 +6,16 @@ import org.bukkit.Material;
public class RepairableFactory {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumQuantity, short maximumDurability) {
return getRepairable(itemMaterial, repairMaterial, repairMetadata, null, 0, minimumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, short maximumDurability) {
return getRepairable(itemMaterial, repairMaterial, null, 0, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
return getRepairable(itemMaterial, repairMaterial, repairMetadata, null, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
return getRepairable(itemMaterial, repairMaterial, null, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, String repairMaterialPrettyName, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, String repairMaterialPrettyName, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleRepairable(itemMaterial, repairMaterial, repairMetadata, repairMaterialPrettyName, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
return new SimpleRepairable(itemMaterial, repairMaterial, repairMaterialPrettyName, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
}

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@ -2,30 +2,28 @@ package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class SimpleRepairable implements Repairable {
private final Material itemMaterial, repairMaterial;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
private final byte repairMetadata;
private final int minimumLevel;
private final short maximumDurability;
private String repairMaterialPrettyName;
private final ItemType repairItemType;
private final MaterialType repairMaterialType;
private final double xpMultiplier;
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, String repairMaterialPrettyName, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
protected SimpleRepairable(Material type, Material repairMaterial, String repairMaterialPrettyName, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.repairMaterial = repairMaterial;
this.repairMetadata = repairMetadata;
this.repairMaterialPrettyName = repairMaterialPrettyName;
this.repairItemType = repairItemType;
this.repairMaterialType = repairMaterialType;
this.minimumLevel = minimumLevel;
this.minimumQuantity = minimumQuantity;
this.maximumDurability = maximumDurability;
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
this.xpMultiplier = xpMultiplier;
}
@ -39,11 +37,6 @@ public class SimpleRepairable implements Repairable {
return repairMaterial;
}
@Override
public byte getRepairMaterialMetadata() {
return repairMetadata;
}
@Override
public String getRepairMaterialPrettyName() {
return repairMaterialPrettyName;
@ -61,7 +54,7 @@ public class SimpleRepairable implements Repairable {
@Override
public int getMinimumQuantity() {
return minimumQuantity;
return Math.max(SkillUtils.getRepairAndSalvageQuantities(itemMaterial, repairMaterial), 2);
}
@Override
@ -70,8 +63,8 @@ public class SimpleRepairable implements Repairable {
}
@Override
public short getBaseRepairDurability() {
return baseRepairDurability;
public short getBaseRepairDurability(ItemStack itemStack) {
return (short) (maximumDurability / getMinimumQuantity());
}
@Override

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@ -10,7 +10,7 @@ public class Salvage {
/*public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
public static double salvageMaxPercentage = AdvancedConfig.getInstance().getSalvageMaxPercentage();
public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_ADVANCED_SALVAGE, 1);*/
public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_SCRAP_COLLECTOR, 1);*/
public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();

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@ -10,10 +10,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
import com.gmail.nossr50.util.random.RandomChanceUtil;
@ -90,12 +87,14 @@ public class SalvageManager extends SkillManager {
return;
}
if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_ADVANCED_SALVAGE) || !Permissions.advancedSalvage(player))) {
if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR) || !Permissions.advancedSalvage(player))) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.Adept.Damaged");
return;
}
int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
int maxAmountSalvageable = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
int salvageableAmount = maxAmountSalvageable;
if (salvageableAmount == 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.TooDamaged");
@ -105,7 +104,6 @@ public class SalvageManager extends SkillManager {
salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it.
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
location.add(0.5, 1, 0.5);
@ -116,7 +114,30 @@ public class SalvageManager extends SkillManager {
enchantBook = arcaneSalvageCheck(enchants);
}
ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), salvageableAmount);
//Lottery on Salvageable Amount
int lotteryResults = 1;
int chanceOfSuccess = 80;
for(int x = 1; x < salvageableAmount-1; x++) {
if(RandomChanceUtil.rollDice(chanceOfSuccess, 100)) {
chanceOfSuccess-=20;
Math.max(chanceOfSuccess, 33);
lotteryResults+=1;
}
}
if(lotteryResults == salvageableAmount) {
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Perfect", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
} else if(RankUtils.isPlayerMaxRankInSubSkill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE)) {
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Normal", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
} else {
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Untrained", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
}
ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), lotteryResults);
//Call event
if (EventUtils.callSalvageCheckEvent(player, item, salvageResults, enchantBook).isCancelled()) {

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@ -19,13 +19,6 @@ public interface Salvageable {
*/
public Material getSalvageMaterial();
/**
* Gets the metadata byte value of the items dropped when salvaging this item
*
* @return the byte metadata of the salvage drop
*/
public byte getSalvageMaterialMetadata();
/**
* Gets the ItemType value for this salvageable item
*

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@ -5,12 +5,12 @@ import com.gmail.nossr50.datatypes.skills.MaterialType;
import org.bukkit.Material;
public class SalvageableFactory {
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int maximumQuantity, short maximumDurability) {
return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int maximumQuantity, short maximumDurability) {
return getSalvageable(itemMaterial, recipeMaterial, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
return new SimpleSalvageable(itemMaterial, recipeMaterial, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
}

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@ -9,15 +9,13 @@ public class SimpleSalvageable implements Salvageable {
private final Material itemMaterial, salvageMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final MaterialType salvageMaterialType;
private final double xpMultiplier;
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
protected SimpleSalvageable(Material type, Material salvageMaterial, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.salvageMaterial = salvageMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageMaterialType = salvageMaterialType;
this.minimumLevel = minimumLevel;
@ -37,11 +35,6 @@ public class SimpleSalvageable implements Salvageable {
return salvageMaterial;
}
@Override
public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}
@Override
public ItemType getSalvageItemType() {
return salvageItemType;

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@ -27,18 +27,17 @@ public class TextComponentFactory {
/**
* Makes a text component using strings from a locale and supports passing an undefined number of variables to the LocaleLoader
* @param localeKey target locale string address
* @param notificationType type of notification
* @param values vars to be passed to the locale loader
* @return
*/
public static TextComponent getNotificationMultipleValues(String localeKey, NotificationType notificationType, String... values)
public static TextComponent getNotificationMultipleValues(String localeKey, String... values)
{
String preColoredString = LocaleLoader.getString(localeKey, (Object[]) values);
TextComponent msg = new TextComponent(preColoredString);
return new TextComponent(msg);
}
public static TextComponent getNotificationTextComponentFromLocale(String localeKey, NotificationType notificationType)
public static TextComponent getNotificationTextComponentFromLocale(String localeKey)
{
return getNotificationTextComponent(LocaleLoader.getString(localeKey));
}

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@ -38,7 +38,7 @@ public class NotificationManager {
ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key, notificationType);
TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key);
McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(player, notificationType, destination, message);
sendNotification(player, customEvent);
@ -67,6 +67,15 @@ public class NotificationManager {
sendPlayerInformation(targetPlayer, notificationType, key, values);
}
public static void sendPlayerInformationChatOnly(Player player, String key, String... values)
{
if(UserManager.getPlayer(player) == null || !UserManager.getPlayer(player).useChatNotifications())
return;
String preColoredString = LocaleLoader.getString(key, (Object[]) values);
player.sendMessage(preColoredString);
}
public static void sendPlayerInformation(Player player, NotificationType notificationType, String key, String... values)
{
if(UserManager.getPlayer(player) == null || !UserManager.getPlayer(player).useChatNotifications())
@ -74,7 +83,7 @@ public class NotificationManager {
ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
TextComponent message = TextComponentFactory.getNotificationMultipleValues(key, notificationType, values);
TextComponent message = TextComponentFactory.getNotificationMultipleValues(key, values);
McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(player, notificationType, destination, message);
sendNotification(player, customEvent);

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@ -358,4 +358,11 @@ public class RankUtils {
{
return getRankUnlockLevel(superAbilityType.getSubSkillTypeDefinition(), 1);
}
public static boolean isPlayerMaxRankInSubSkill(Player player, SubSkillType subSkillType) {
int playerRank = getRank(player, subSkillType);
int highestRank = getHighestRank(subSkillType);
return playerRank == highestRank;
}
}

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@ -17,6 +17,7 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
@ -30,6 +31,7 @@ import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
public class SkillUtils {
@ -290,34 +292,33 @@ public class SkillUtils {
}
public static int getRepairAndSalvageQuantities(ItemStack item) {
return getRepairAndSalvageQuantities(item, getRepairAndSalvageItem(item), (byte) -1);
return getRepairAndSalvageQuantities(item.getType(), getRepairAndSalvageItem(item));
}
public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
// Workaround for Bukkit bug where damaged items would not return any recipes
item = item.clone();
item.setDurability((short) 0);
public static int getRepairAndSalvageQuantities(Material itemMaterial, Material recipeMaterial) {
int quantity = 0;
List<Recipe> recipes = mcMMO.p.getServer().getRecipesFor(item);
if (recipes.isEmpty()) {
return quantity;
}
for(Iterator<? extends Recipe> recipeIterator = Bukkit.getServer().recipeIterator(); recipeIterator.hasNext();) {
Recipe bukkitRecipe = recipeIterator.next();
Recipe recipe = recipes.get(0);
if(bukkitRecipe.getResult().getType() != itemMaterial)
continue;
if (recipe instanceof ShapelessRecipe) {
for (ItemStack ingredient : ((ShapelessRecipe) recipe).getIngredientList()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
quantity += ingredient.getAmount();
if(bukkitRecipe instanceof ShapelessRecipe) {
for (ItemStack ingredient : ((ShapelessRecipe) bukkitRecipe).getIngredientList()) {
if (ingredient != null
&& (recipeMaterial == null || ingredient.getType() == recipeMaterial)
&& (ingredient.getType() == recipeMaterial)) {
quantity += ingredient.getAmount();
}
}
}
}
else if (recipe instanceof ShapedRecipe) {
for (ItemStack ingredient : ((ShapedRecipe) recipe).getIngredientMap().values()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
quantity += ingredient.getAmount();
} else if(bukkitRecipe instanceof ShapedRecipe) {
for (ItemStack ingredient : ((ShapedRecipe) bukkitRecipe).getIngredientMap().values()) {
if (ingredient != null
&& (recipeMaterial == null || ingredient.getType() == recipeMaterial)
&& (ingredient.getType() == recipeMaterial)) {
quantity += ingredient.getAmount();
}
}
}
}

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@ -373,14 +373,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
Salvage.Pretty.Name=Salvage
Salvage.SubSkill.UnderstandingTheArt.Name=Understanding The Art
Salvage.SubSkill.UnderstandingTheArt.Description=You're not just digging through your neighbors trash, you're taking care of the environment.\nPowers up various properties of Salvaging.
Salvage.SubSkill.AdvancedSalvage.Name=Advanced Salvage
Salvage.SubSkill.AdvancedSalvage.Description=Salvage damaged items
Salvage.SubSkill.ScrapCollector.Name=Scrap Collector
Salvage.SubSkill.ScrapCollector.Description=Salvage materials from an item, a perfect salvage depends on skill and luck.
Salvage.SubSkill.ScrapCollector.Stat=Scrap Collector: [[GREEN]]Salvage up to [[YELLOW]]{0}[[GREEN]] items. Some luck is involved.
Salvage.SubSkill.ArcaneSalvage.Name=Arcane Salvaging
Salvage.SubSkill.ArcaneSalvage.Description=Extract enchantments from items
Salvage.SubSkill.ArcaneSalvage.Stat=Arcane Salvaging: [[YELLOW]]Rank {0}/{1}
Salvage.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ADVANCED SALVAGE)
Salvage.Ability.Bonus.0=Advanced Salvage
Salvage.Ability.Bonus.1={0} Max Materials Recovered from Salvaging
Salvage.Ability.Bonus.0=Scrap Collector
Salvage.Ability.Bonus.1=Salvage up to [[YELLOW]]{0}[[GREEN]] items. Some luck is involved.
Salvage.Arcane.ExtractFull=[[GRAY]]AS Full-Enchant Chance
Salvage.Arcane.ExtractPartial=[[GRAY]]AS Partial-Enchant Chance
Salvage.Skills.Success=[[GREEN]]Item salvaged!
@ -393,6 +393,9 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge c
Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Salvage.Listener=Salvage:
Salvage.SkillName=SALVAGE
Salvage.Skills.Lottery.Normal=[[GOLD]]You were able to salvage [[GREEN]]{0}[[GOLD]] materials from [[DARK_AQUA]]{1}[[GOLD]].
Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]Perfect![[RESET]][[GOLD]] You salvaged [[GREEN]]{1}[[GOLD]] effortlessly, retrieving [[DARK_AQUA]]{0}[[GOLD]] materials.
Salvage.Skills.Lottery.Untrained=[[GRAY]]You aren't properly trained in salvaging. You were only able to recover [[RED]]{0}[[GRAY]] materials from [[GREEN]]{1}[[GRAY]].
#Anvil (Shared between SALVAGE and REPAIR)
Anvil.Unbreakable=This item is unbreakable!
#SWORDS

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@ -29,10 +29,6 @@
## Valid values are => 0
## This defaults to 0
#
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#

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@ -282,11 +282,25 @@ Smelting:
Rank_7: 850
Rank_8: 1000
Salvage:
AdvancedSalvage:
ScrapCollector:
Standard:
Rank_1: 35
Rank_1: 2
Rank_2: 10
Rank_3: 15
Rank_4: 20
Rank_5: 25
Rank_6: 30
Rank_7: 35
Rank_8: 40
RetroMode:
Rank_1: 350
Rank_1: 20
Rank_2: 100
Rank_3: 150
Rank_4: 200
Rank_5: 250
Rank_6: 300
Rank_7: 350
Rank_8: 400
ArcaneSalvage:
Standard:
Rank_1: 10