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Numerous tweaks to salvage + fixing repair bugs
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Version 2.1.76
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Fixed a bug where Repair was repairing too much
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Fixed a bug where Arcane Salvage was used to determine how many materials a player could salvage from an item
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Removed the minimum quantity field from the repair config
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Removed the item data (metadata) field from repair config as its not used anymore
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Salvage will no longer return the max amount of materials possible, instead you are guaranteed one item and then some luck is involved on how many items are returned.
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Advanced Salvage has been renamed to Scrap Collector
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Updated Chinese locale (thanks to the user named 89009332 from github)
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New locale strings
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Salvage.Skills.Lottery.Normal
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Salvage.Skills.Lottery.Perfect
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Salvage.Skills.Lottery.Untrained
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Salvage.SubSkill.ScrapCollector.Name
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Salvage.SubSkill.ScrapCollector.Description
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Salvage.SubSkill.ScrapCollector.Stat
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(API) SALVAGE_ARCANE_SALVAGE in SubSkillTypes has been renamed to SALVAGE_SCRAP_COLLECTOR
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NOTES:
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You do not need to update your configs for this update.
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How Salvage works
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If you have enough skill to gain up to 5 items from salvaging something, and that item has enough durability to yield up to 5 materials, salvage will play out like this
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First off, you will be guaranteed 1 material, after this you have 80% chance to get the next material, if successful, another dice roll is conducted but lowers your odds by 20%, you chance to succeed will never fall below 33%
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Version 2.1.75
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Fixed a bug that prevented Fortune from working correctly if a Double Drop was triggered
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