Numerous tweaks to salvage + fixing repair bugs

This commit is contained in:
nossr50
2019-06-10 22:37:20 -07:00
parent 8e67e2d158
commit 46dee3c9b6
26 changed files with 166 additions and 151 deletions

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Version 2.1.76
Fixed a bug where Repair was repairing too much
Fixed a bug where Arcane Salvage was used to determine how many materials a player could salvage from an item
Removed the minimum quantity field from the repair config
Removed the item data (metadata) field from repair config as its not used anymore
Salvage will no longer return the max amount of materials possible, instead you are guaranteed one item and then some luck is involved on how many items are returned.
Advanced Salvage has been renamed to Scrap Collector
Updated Chinese locale (thanks to the user named 89009332 from github)
New locale strings
Salvage.Skills.Lottery.Normal
Salvage.Skills.Lottery.Perfect
Salvage.Skills.Lottery.Untrained
Salvage.SubSkill.ScrapCollector.Name
Salvage.SubSkill.ScrapCollector.Description
Salvage.SubSkill.ScrapCollector.Stat
(API) SALVAGE_ARCANE_SALVAGE in SubSkillTypes has been renamed to SALVAGE_SCRAP_COLLECTOR
NOTES:
You do not need to update your configs for this update.
How Salvage works
If you have enough skill to gain up to 5 items from salvaging something, and that item has enough durability to yield up to 5 materials, salvage will play out like this
First off, you will be guaranteed 1 material, after this you have 80% chance to get the next material, if successful, another dice roll is conducted but lowers your odds by 20%, you chance to succeed will never fall below 33%
Version 2.1.75
Fixed a bug that prevented Fortune from working correctly if a Double Drop was triggered