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https://github.com/mcMMO-Dev/mcMMO.git
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Merging TfT_02's branch in.
This commit is contained in:
commit
46bf22e36b
@ -14,8 +14,11 @@ public class AcrobaticsCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String dodgeChance;
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private String dodgeChance;
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private String dodgeChanceLucky;
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private String rollChance;
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private String rollChance;
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private String rollChanceLucky;
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private String gracefulRollChance;
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private String gracefulRollChance;
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private String gracefulRollChanceLucky;
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private float dodgeChanceMax = advancedConfig.getDodgeChanceMax();
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private float dodgeChanceMax = advancedConfig.getDodgeChanceMax();
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private float dodgeMaxBonusLevel = advancedConfig.getDodgeMaxBonusLevel();
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private float dodgeMaxBonusLevel = advancedConfig.getDodgeMaxBonusLevel();
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@ -36,15 +39,30 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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@Override
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protected void dataCalculations() {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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DecimalFormat df = new DecimalFormat("0.0");
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float dodgeChanceF;
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float rollChanceF;
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float gracefulRollChanceF;
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// DODGE
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// DODGE
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if(skillValue >= dodgeMaxBonusLevel) dodgeChance = df.format(dodgeChanceMax);
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if(skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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dodgeChance = df.format(dodgeChanceF);
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if(dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
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else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D);
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// ROLL
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// ROLL
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if(skillValue >= rollMaxBonusLevel) rollChance = df.format(rollChanceMax);
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if(skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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rollChance = df.format(rollChanceF);
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if(rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
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else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D);
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// GRACEFULROLL
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// GRACEFULROLL
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChance = df.format(gracefulRollChanceMax);
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = df.format(gracefulRollChanceF);
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if(gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
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else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D);
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}
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}
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@Override
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@Override
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@ -88,15 +106,24 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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@Override
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protected void statsDisplay() {
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protected void statsDisplay() {
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if (canRoll) {
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if (canRoll) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
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}
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}
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if (canGracefulRoll) {
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if (canGracefulRoll) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
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}
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}
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if (canDodge) {
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if (canDodge) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
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}
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}
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}
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}
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}
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}
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@ -15,7 +15,9 @@ public class ArcheryCommand extends SkillCommand {
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private String skillShotBonus;
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private String skillShotBonus;
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private String dazeChance;
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private String dazeChance;
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private String dazeChanceLucky;
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private String retrieveChance;
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private String retrieveChance;
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private String retrieveChanceLucky;
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private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
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private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
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private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
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private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
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@ -27,7 +29,6 @@ public class ArcheryCommand extends SkillCommand {
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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private boolean canSkillShot;
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canDaze;
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private boolean canRetrieve;
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private boolean canRetrieve;
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@ -40,18 +41,27 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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@Override
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protected void dataCalculations() {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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DecimalFormat df = new DecimalFormat("0.0");
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float dazeChanceF;
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float retrieveChanceF;
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// SkillShot
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// SkillShot
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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else skillShotBonus = percent.format(bonus);
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else skillShotBonus = percent.format(bonus);
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// Daze
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// Daze
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if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
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if(skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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dazeChance = df.format(dazeChanceF);
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if(dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D);
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else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D);
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// Retrieve
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// Retrieve
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if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
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if(skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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retrieveChance = df.format(retrieveChanceF);
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if(retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D);
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else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D);
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}
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}
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@Override
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@Override
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@ -95,15 +105,21 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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@Override
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protected void statsDisplay() {
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protected void statsDisplay() {
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if (canSkillShot) {
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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}
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}
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if (canDaze) {
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if (canDaze) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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if (player.hasPermission("mcmmo.perks.lucky.archery"))
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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}
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}
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if (canRetrieve) {
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if (canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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if (player.hasPermission("mcmmo.perks.lucky.archery"))
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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}
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}
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}
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}
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}
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}
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@ -15,6 +15,7 @@ public class AxesCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String critChance;
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private String critChance;
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private String critChanceLucky;
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private String bonusDamage;
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private String bonusDamage;
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private String impactDamage;
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private String impactDamage;
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private String greaterImpactDamage;
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private String greaterImpactDamage;
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@ -25,7 +26,7 @@ public class AxesCommand extends SkillCommand {
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private double critMaxChance = advancedConfig.getAxesCriticalChance();
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private double critMaxChance = advancedConfig.getAxesCriticalChance();
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private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
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private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
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private int greaterImpactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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private int greaterImpactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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// private double greaterImpactModifier = advancedConfig.getGreaterImpactModifier();
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private double greaterImpactBonusDamage = advancedConfig.getGreaterImpactBonusDamage();
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private boolean canSkullSplitter;
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private boolean canSkullSplitter;
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@ -42,14 +43,22 @@ public class AxesCommand extends SkillCommand {
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@Override
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@Override
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protected void dataCalculations() {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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DecimalFormat df = new DecimalFormat("0.0");
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float critChanceF;
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int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
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int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
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//Armor Impact
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impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel));
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impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel));
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//Skull Splitter
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skullSplitterLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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skullSplitterLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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greaterImpactDamage = "2";
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//Greater Impact
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greaterImpactDamage = String.valueOf(greaterImpactBonusDamage);
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if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
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//Critical Strikes
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else critChance = String.valueOf((critMaxChance / critMaxBonusLevel) * skillCheck);
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if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
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else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
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critChance = df.format(critChanceF);
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if(critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D);
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else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D);
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//Axe Mastery
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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}
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}
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@ -116,8 +125,11 @@ public class AxesCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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}
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}
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|
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if (canCritical) {
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if (canCritical){
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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if (player.hasPermission("mcmmo.perks.lucky.axes"))
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
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|
else
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
|
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}
|
}
|
||||||
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|
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if (canSkullSplitter) {
|
if (canSkullSplitter) {
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|
@ -1,5 +1,7 @@
|
|||||||
package com.gmail.nossr50.commands.skills;
|
package com.gmail.nossr50.commands.skills;
|
||||||
|
|
||||||
|
import java.text.DecimalFormat;
|
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|
|
||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
|
|
||||||
import com.gmail.nossr50.commands.SkillCommand;
|
import com.gmail.nossr50.commands.SkillCommand;
|
||||||
@ -17,8 +19,12 @@ public class FishingCommand extends SkillCommand {
|
|||||||
private String magicChance;
|
private String magicChance;
|
||||||
private int shakeUnlockLevel;
|
private int shakeUnlockLevel;
|
||||||
private String shakeChance;
|
private String shakeChance;
|
||||||
|
private String shakeChanceLucky;
|
||||||
private String fishermansDietRank;
|
private String fishermansDietRank;
|
||||||
|
|
||||||
|
private int fishermansDietRankChange = advancedConfig.getFarmerDietRankChange();
|
||||||
|
private int fishermansDietRankMaxLevel = fishermansDietRankChange * 5;
|
||||||
|
|
||||||
private boolean canTreasureHunt;
|
private boolean canTreasureHunt;
|
||||||
private boolean canMagicHunt;
|
private boolean canMagicHunt;
|
||||||
private boolean canShake;
|
private boolean canShake;
|
||||||
@ -31,30 +37,21 @@ public class FishingCommand extends SkillCommand {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void dataCalculations() {
|
protected void dataCalculations() {
|
||||||
|
DecimalFormat df = new DecimalFormat("0.0");
|
||||||
|
//Treasure Hunter
|
||||||
lootTier = Fishing.getFishingLootTier(profile);
|
lootTier = Fishing.getFishingLootTier(profile);
|
||||||
magicChance = percent.format(lootTier / 15D);
|
magicChance = percent.format(lootTier / 15D);
|
||||||
|
//Shake
|
||||||
int dropChance = Fishing.getShakeChance(lootTier);
|
int dropChance = Fishing.getShakeChance(lootTier);
|
||||||
if (Permissions.luckyFishing(player)) {
|
|
||||||
dropChance = (int) (dropChance * 1.25D);
|
|
||||||
}
|
|
||||||
shakeChance = String.valueOf(dropChance);
|
|
||||||
|
|
||||||
if (skillValue >= 1000) {
|
shakeChance = df.format(dropChance);
|
||||||
fishermansDietRank = "5";
|
if(dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D);
|
||||||
}
|
else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D));
|
||||||
else if (skillValue >= 800) {
|
|
||||||
fishermansDietRank = "4";
|
|
||||||
}
|
|
||||||
else if (skillValue >= 600) {
|
|
||||||
fishermansDietRank = "3";
|
|
||||||
}
|
|
||||||
else if (skillValue >= 400) {
|
|
||||||
fishermansDietRank = "2";
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
fishermansDietRank = "1";
|
|
||||||
}
|
|
||||||
shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
|
shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
|
||||||
|
|
||||||
|
//Fishermans Diet
|
||||||
|
if(skillValue >= fishermansDietRankMaxLevel) fishermansDietRank = "5";
|
||||||
|
else fishermansDietRank = String.valueOf((int) ((double) skillValue / (double) fishermansDietRankChange));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -115,7 +112,10 @@ public class FishingCommand extends SkillCommand {
|
|||||||
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0", new Object[] { shakeUnlockLevel }) }));
|
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0", new Object[] { shakeUnlockLevel }) }));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.fishing"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { shakeChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,9 +16,11 @@ public class HerbalismCommand extends SkillCommand {
|
|||||||
|
|
||||||
private String greenTerraLength;
|
private String greenTerraLength;
|
||||||
private String greenThumbChance;
|
private String greenThumbChance;
|
||||||
|
private String greenThumbChanceLucky;
|
||||||
private String greenThumbStage;
|
private String greenThumbStage;
|
||||||
private String farmersDietRank;
|
private String farmersDietRank;
|
||||||
private String doubleDropChance;
|
private String doubleDropChance;
|
||||||
|
private String doubleDropChanceLucky;
|
||||||
|
|
||||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||||
private int farmersDietRankChange = advancedConfig.getFarmerDietRankChange();
|
private int farmersDietRankChange = advancedConfig.getFarmerDietRankChange();
|
||||||
@ -45,6 +47,8 @@ public class HerbalismCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void dataCalculations() {
|
protected void dataCalculations() {
|
||||||
DecimalFormat df = new DecimalFormat("0.0");
|
DecimalFormat df = new DecimalFormat("0.0");
|
||||||
|
float greenThumbChanceF;
|
||||||
|
float doubleDropChanceF;
|
||||||
greenTerraLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
greenTerraLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||||
//FARMERS DIET
|
//FARMERS DIET
|
||||||
if(skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
|
if(skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
|
||||||
@ -53,12 +57,17 @@ public class HerbalismCommand extends SkillCommand {
|
|||||||
if(skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
|
if(skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
|
||||||
else greenThumbStage = String.valueOf((int) ((double) skillValue / (double) greenThumbStageChange));
|
else greenThumbStage = String.valueOf((int) ((double) skillValue / (double) greenThumbStageChange));
|
||||||
|
|
||||||
|
if(skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
|
||||||
if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
|
else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
|
||||||
else greenThumbChance = df.format((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
|
greenThumbChance = df.format(greenThumbChanceF);
|
||||||
|
if(greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
|
||||||
|
else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D);
|
||||||
//DOUBLE DROPS
|
//DOUBLE DROPS
|
||||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
|
||||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||||
|
doubleDropChance = df.format(doubleDropChanceF);
|
||||||
|
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||||
|
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -119,7 +128,10 @@ public class HerbalismCommand extends SkillCommand {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (canGreenThumbBlocks || canGreenThumbWheat) {
|
if (canGreenThumbBlocks || canGreenThumbWheat) {
|
||||||
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.herbalism"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { greenThumbChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canGreenThumbWheat) {
|
if (canGreenThumbWheat) {
|
||||||
@ -131,7 +143,10 @@ public class HerbalismCommand extends SkillCommand {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (canDoubleDrop && !doubleDropsDisabled) {
|
if (canDoubleDrop && !doubleDropsDisabled) {
|
||||||
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.herbalism"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,7 @@ import com.gmail.nossr50.util.Permissions;
|
|||||||
public class MiningCommand extends SkillCommand {
|
public class MiningCommand extends SkillCommand {
|
||||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||||
private String doubleDropChance;
|
private String doubleDropChance;
|
||||||
|
private String doubleDropChanceLucky;
|
||||||
private String superBreakerLength;
|
private String superBreakerLength;
|
||||||
private String blastMiningRank;
|
private String blastMiningRank;
|
||||||
private String blastRadiusIncrease;
|
private String blastRadiusIncrease;
|
||||||
@ -48,10 +49,17 @@ public class MiningCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void dataCalculations() {
|
protected void dataCalculations() {
|
||||||
DecimalFormat df = new DecimalFormat("0.0");
|
DecimalFormat df = new DecimalFormat("0.0");
|
||||||
|
float doubleDropChanceF;
|
||||||
|
//Super Breaker
|
||||||
superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
//Double Drops
|
||||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
|
||||||
|
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||||
|
doubleDropChance = df.format(doubleDropChanceF);
|
||||||
|
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||||
|
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||||
|
|
||||||
|
//Blast Mining
|
||||||
if (skillValue >= blastMiningRank8) {
|
if (skillValue >= blastMiningRank8) {
|
||||||
blastMiningRank = "8";
|
blastMiningRank = "8";
|
||||||
blastDamageDecrease = "100.00%";
|
blastDamageDecrease = "100.00%";
|
||||||
@ -153,7 +161,10 @@ public class MiningCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void statsDisplay() {
|
protected void statsDisplay() {
|
||||||
if (canDoubleDrop && !doubleDropsDisabled) {
|
if (canDoubleDrop && !doubleDropsDisabled) {
|
||||||
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.mining"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canSuperBreaker) {
|
if (canSuperBreaker) {
|
||||||
|
@ -19,6 +19,7 @@ public class RepairCommand extends SkillCommand {
|
|||||||
private int arcaneForgingRank;
|
private int arcaneForgingRank;
|
||||||
private String repairMasteryBonus;
|
private String repairMasteryBonus;
|
||||||
private String superRepairChance;
|
private String superRepairChance;
|
||||||
|
private String superRepairChanceLucky;
|
||||||
|
|
||||||
private float repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
|
private float repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
|
||||||
private float repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
|
private float repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
|
||||||
@ -52,6 +53,7 @@ public class RepairCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void dataCalculations() {
|
protected void dataCalculations() {
|
||||||
DecimalFormat df = new DecimalFormat("0.0");
|
DecimalFormat df = new DecimalFormat("0.0");
|
||||||
|
float superRepairChanceF;
|
||||||
// We're using pickaxes here, not the best but it works
|
// We're using pickaxes here, not the best but it works
|
||||||
Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278);
|
Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278);
|
||||||
Repairable goldRepairable = mcMMO.repairManager.getRepairable(285);
|
Repairable goldRepairable = mcMMO.repairManager.getRepairable(285);
|
||||||
@ -68,8 +70,11 @@ public class RepairCommand extends SkillCommand {
|
|||||||
if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
|
if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
|
||||||
else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * skillValue);
|
else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * skillValue);
|
||||||
|
|
||||||
if(skillValue >= superRepairMaxBonusLevel) superRepairChance = df.format(superRepairChanceMax);
|
if(skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
|
||||||
else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
|
else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
|
||||||
|
superRepairChance = df.format(superRepairChanceF);
|
||||||
|
if(superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D);
|
||||||
|
else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D);
|
||||||
|
|
||||||
arcaneForgingRank = Repair.getArcaneForgingRank(profile);
|
arcaneForgingRank = Repair.getArcaneForgingRank(profile);
|
||||||
}
|
}
|
||||||
@ -152,7 +157,10 @@ public class RepairCommand extends SkillCommand {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (canSuperRepair) {
|
if (canSuperRepair) {
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.repair"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { superRepairChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canArcaneForge) {
|
if (canArcaneForge) {
|
||||||
|
@ -14,8 +14,10 @@ public class SwordsCommand extends SkillCommand {
|
|||||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||||
|
|
||||||
private String counterAttackChance;
|
private String counterAttackChance;
|
||||||
|
private String counterAttackChanceLucky;
|
||||||
private String bleedLength;
|
private String bleedLength;
|
||||||
private String bleedChance;
|
private String bleedChance;
|
||||||
|
private String bleedChanceLucky;
|
||||||
private String serratedStrikesLength;
|
private String serratedStrikesLength;
|
||||||
|
|
||||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||||
@ -39,16 +41,24 @@ public class SwordsCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void dataCalculations() {
|
protected void dataCalculations() {
|
||||||
DecimalFormat df = new DecimalFormat("0.0");
|
DecimalFormat df = new DecimalFormat("0.0");
|
||||||
|
float bleedChanceF;
|
||||||
|
float counterAttackChanceF;
|
||||||
serratedStrikesLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
serratedStrikesLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||||
|
|
||||||
if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
|
if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
|
||||||
else bleedLength = String.valueOf(bleedBaseTicks);
|
else bleedLength = String.valueOf(bleedBaseTicks);
|
||||||
|
|
||||||
if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax);
|
if(skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
|
||||||
else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
|
else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
|
||||||
|
bleedChance = df.format(bleedChanceF);
|
||||||
|
if(bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
|
||||||
|
else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D);
|
||||||
|
|
||||||
if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax);
|
if(skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
|
||||||
else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
|
else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
|
||||||
|
counterAttackChance = df.format(counterAttackChanceF);
|
||||||
|
if(counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
|
||||||
|
else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D);
|
||||||
|
|
||||||
serratedStrikesLength = String.valueOf(serratedBleedTicks);
|
serratedStrikesLength = String.valueOf(serratedBleedTicks);
|
||||||
}
|
}
|
||||||
@ -95,13 +105,19 @@ public class SwordsCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void statsDisplay() {
|
protected void statsDisplay() {
|
||||||
if (canCounter) {
|
if (canCounter) {
|
||||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.swords"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canBleed) {
|
if (canBleed) {
|
||||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
|
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
|
||||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
|
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
|
||||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.swords"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canSerratedStrike) {
|
if (canSerratedStrike) {
|
||||||
|
@ -14,6 +14,7 @@ import com.gmail.nossr50.util.Permissions;
|
|||||||
public class TamingCommand extends SkillCommand {
|
public class TamingCommand extends SkillCommand {
|
||||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||||
private String goreChance;
|
private String goreChance;
|
||||||
|
private String goreChanceLucky;
|
||||||
|
|
||||||
private float goreChanceMax = advancedConfig.getGoreChanceMax();
|
private float goreChanceMax = advancedConfig.getGoreChanceMax();
|
||||||
private float goreMaxLevel = advancedConfig.getGoreMaxBonusLevel();
|
private float goreMaxLevel = advancedConfig.getGoreMaxBonusLevel();
|
||||||
@ -41,8 +42,12 @@ public class TamingCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void dataCalculations() {
|
protected void dataCalculations() {
|
||||||
DecimalFormat df = new DecimalFormat("0.0");
|
DecimalFormat df = new DecimalFormat("0.0");
|
||||||
if(skillValue >= goreMaxLevel) goreChance = df.format(goreChanceMax);
|
float goreChanceF;
|
||||||
else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
|
if(skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
|
||||||
|
else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
|
||||||
|
goreChance = df.format(goreChanceF);
|
||||||
|
if(goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D);
|
||||||
|
else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -160,7 +165,10 @@ public class TamingCommand extends SkillCommand {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (canGore) {
|
if (canGore) {
|
||||||
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.taming"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { goreChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,9 @@ public class UnarmedCommand extends SkillCommand {
|
|||||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||||
private String berserkLength;
|
private String berserkLength;
|
||||||
private String deflectChance;
|
private String deflectChance;
|
||||||
|
private String deflectChanceLucky;
|
||||||
private String disarmChance;
|
private String disarmChance;
|
||||||
|
private String disarmChanceLucky;
|
||||||
private String ironArmBonus;
|
private String ironArmBonus;
|
||||||
|
|
||||||
private float disarmChanceMax = advancedConfig.getDisarmChanceMax();
|
private float disarmChanceMax = advancedConfig.getDisarmChanceMax();
|
||||||
@ -38,13 +40,21 @@ public class UnarmedCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void dataCalculations() {
|
protected void dataCalculations() {
|
||||||
DecimalFormat df = new DecimalFormat("0.0");
|
DecimalFormat df = new DecimalFormat("0.0");
|
||||||
|
float disarmChanceF;
|
||||||
|
float deflectChanceF;
|
||||||
berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||||
|
|
||||||
if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
|
if(skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
|
||||||
else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
|
else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
|
||||||
|
disarmChance = df.format(disarmChanceF);
|
||||||
|
if(disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
|
||||||
|
else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
|
||||||
|
|
||||||
if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
|
if(skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
|
||||||
else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
||||||
|
deflectChance = df.format(deflectChanceF);
|
||||||
|
if(deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
|
||||||
|
else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
|
||||||
|
|
||||||
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
|
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
|
||||||
else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
|
else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
|
||||||
@ -100,11 +110,17 @@ public class UnarmedCommand extends SkillCommand {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (canDeflect) {
|
if (canDeflect) {
|
||||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canDisarm) {
|
if (canDisarm) {
|
||||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canBerserk) {
|
if (canBerserk) {
|
||||||
|
@ -15,6 +15,7 @@ public class WoodcuttingCommand extends SkillCommand {
|
|||||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||||
private String treeFellerLength;
|
private String treeFellerLength;
|
||||||
private String doubleDropChance;
|
private String doubleDropChance;
|
||||||
|
private String doubleDropChanceLucky;
|
||||||
|
|
||||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||||
private double doubleDropsMaxBonus = advancedConfig.getWoodcuttingDoubleDropChance();
|
private double doubleDropsMaxBonus = advancedConfig.getWoodcuttingDoubleDropChance();
|
||||||
@ -34,10 +35,14 @@ public class WoodcuttingCommand extends SkillCommand {
|
|||||||
@Override
|
@Override
|
||||||
protected void dataCalculations() {
|
protected void dataCalculations() {
|
||||||
DecimalFormat df = new DecimalFormat("0.0");
|
DecimalFormat df = new DecimalFormat("0.0");
|
||||||
|
float doubleDropChanceF;
|
||||||
|
|
||||||
treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
|
||||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||||
|
doubleDropChance = df.format(doubleDropChanceF);
|
||||||
|
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||||
|
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -94,7 +99,10 @@ public class WoodcuttingCommand extends SkillCommand {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (canDoubleDrop && !doubleDropsDisabled) {
|
if (canDoubleDrop && !doubleDropsDisabled) {
|
||||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }));
|
if (player.hasPermission("mcmmo.perks.lucky.woodcutting"))
|
||||||
|
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
|
||||||
|
else
|
||||||
|
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canTreeFell) {
|
if (canTreeFell) {
|
||||||
|
@ -148,7 +148,4 @@ public class AdvancedConfig extends ConfigLoader {
|
|||||||
public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
|
public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
|
||||||
public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
|
public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
|
||||||
public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
|
public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
|
||||||
//TODO Make the sounds configurable! :D
|
|
||||||
// public String getSpoutSoundRepair() { return config.getString("Spout.Sounds.RepairSound", "url here"); }
|
|
||||||
// public String getSpoutSoundLevelUp() { return config.getString("Spout.Sounds.LevelUp", "url here"); }
|
|
||||||
}
|
}
|
||||||
|
@ -348,13 +348,13 @@ public class EntityListener implements Listener {
|
|||||||
|
|
||||||
case RAW_FISH:
|
case RAW_FISH:
|
||||||
/* RAW FISH RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
|
/* RAW FISH RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
|
||||||
rankChange = 400;
|
rankChange = FoodRank2;
|
||||||
fish = true;
|
fish = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case COOKED_FISH:
|
case COOKED_FISH:
|
||||||
/* COOKED FISH RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
|
/* COOKED FISH RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
|
||||||
rankChange = 200;
|
rankChange = FoodRank1;
|
||||||
fish = true;
|
fish = true;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -96,7 +96,6 @@ public class Axes {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (chance > random.nextInt(randomChance) && !entity.isDead()){
|
if (chance > random.nextInt(randomChance) && !entity.isDead()){
|
||||||
// if (random.nextInt(randomChance) <= skillCheck && !entity.isDead()){
|
|
||||||
int damage = event.getDamage();
|
int damage = event.getDamage();
|
||||||
|
|
||||||
if (entity instanceof Player){
|
if (entity instanceof Player){
|
||||||
|
@ -111,8 +111,8 @@ public class Fishing {
|
|||||||
|
|
||||||
if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
|
if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
|
||||||
&& Permissions.fishingTreasures(player)) {
|
&& Permissions.fishingTreasures(player)) {
|
||||||
FishingTreasure treasure = rewards.get(random.nextInt(rewards
|
FishingTreasure treasure;
|
||||||
.size()));
|
treasure = rewards.get(random.nextInt(rewards.size()));
|
||||||
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
|
|
||||||
@ -121,26 +121,20 @@ public class Fishing {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
|
if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
|
||||||
Users.getPlayer(player).addXP(SkillType.FISHING,
|
Users.getPlayer(player).addXP(SkillType.FISHING,treasure.getXp());
|
||||||
treasure.getXp());
|
|
||||||
theCatch.setItemStack(treasure.getDrop());
|
theCatch.setItemStack(treasure.getDrop());
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||||
}
|
}
|
||||||
|
|
||||||
short maxDurability = theCatch.getItemStack().getType()
|
short maxDurability = theCatch.getItemStack().getType().getMaxDurability();
|
||||||
.getMaxDurability();
|
|
||||||
|
|
||||||
if (maxDurability > 0) {
|
if (maxDurability > 0) {
|
||||||
theCatch.getItemStack().setDurability(
|
theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); // Change durability to random value
|
||||||
(short) (random.nextInt(maxDurability))); // Change
|
|
||||||
// durability to
|
|
||||||
// random value
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Skills.xpProcessing(player, profile, SkillType.FISHING, Config
|
Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
|
||||||
.getInstance().getFishingBaseXP());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -160,8 +154,7 @@ public class Fishing {
|
|||||||
Item theCatch = (Item) event.getCaught();
|
Item theCatch = (Item) event.getCaught();
|
||||||
|
|
||||||
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
||||||
final int ENCHANTMENT_CHANCE = advancedConfig
|
final int ENCHANTMENT_CHANCE = advancedConfig.getFishingEnchantmentChance();
|
||||||
.getFishingEnchantmentChance();
|
|
||||||
boolean enchanted = false;
|
boolean enchanted = false;
|
||||||
ItemStack fishingResults = theCatch.getItemStack();
|
ItemStack fishingResults = theCatch.getItemStack();
|
||||||
|
|
||||||
@ -178,11 +171,9 @@ public class Fishing {
|
|||||||
&& Permissions.fishingMagic(player)) {
|
&& Permissions.fishingMagic(player)) {
|
||||||
for (Enchantment newEnchant : Enchantment.values()) {
|
for (Enchantment newEnchant : Enchantment.values()) {
|
||||||
if (newEnchant.canEnchantItem(fishingResults)) {
|
if (newEnchant.canEnchantItem(fishingResults)) {
|
||||||
Map<Enchantment, Integer> resultEnchantments = fishingResults
|
Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
|
||||||
.getEnchantments();
|
|
||||||
|
|
||||||
for (Enchantment oldEnchant : resultEnchantments
|
for (Enchantment oldEnchant : resultEnchantments.keySet()) {
|
||||||
.keySet()) {
|
|
||||||
if (oldEnchant.conflictsWith(newEnchant))
|
if (oldEnchant.conflictsWith(newEnchant))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -191,23 +182,18 @@ public class Fishing {
|
|||||||
* Actual chance to have an enchantment is related
|
* Actual chance to have an enchantment is related
|
||||||
* to your fishing skill
|
* to your fishing skill
|
||||||
*/
|
*/
|
||||||
if (random.nextInt(15) < Fishing
|
if (random.nextInt(15) < Fishing.getFishingLootTier(profile)) {
|
||||||
.getFishingLootTier(profile)) {
|
|
||||||
enchanted = true;
|
enchanted = true;
|
||||||
int randomEnchantLevel = random
|
int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;
|
||||||
.nextInt(newEnchant.getMaxLevel()) + 1;
|
|
||||||
|
|
||||||
if (randomEnchantLevel < newEnchant
|
if (randomEnchantLevel < newEnchant.getStartLevel()) {
|
||||||
.getStartLevel()) {
|
randomEnchantLevel = newEnchant.getStartLevel();
|
||||||
randomEnchantLevel = newEnchant
|
|
||||||
.getStartLevel();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (randomEnchantLevel >= 1000)
|
if (randomEnchantLevel >= 1000)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
fishingResults.addEnchantment(newEnchant,
|
fishingResults.addEnchantment(newEnchant,randomEnchantLevel);
|
||||||
randomEnchantLevel);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -240,8 +226,8 @@ public class Fishing {
|
|||||||
int dropChance = getShakeChance(lootTier);
|
int dropChance = getShakeChance(lootTier);
|
||||||
|
|
||||||
if (Permissions.luckyFishing(player)) {
|
if (Permissions.luckyFishing(player)) {
|
||||||
dropChance = (int) (dropChance * 1.25); // With lucky perk on max
|
// With lucky perk on max level tier, its 100%
|
||||||
// level tier, its 100%
|
dropChance = (int) (dropChance * 1.25);
|
||||||
}
|
}
|
||||||
|
|
||||||
final int DROP_CHANCE = random.nextInt(100);
|
final int DROP_CHANCE = random.nextInt(100);
|
||||||
|
@ -14,51 +14,119 @@
|
|||||||
###
|
###
|
||||||
Skills:
|
Skills:
|
||||||
General:
|
General:
|
||||||
|
# This setting will determine when the length of every ability gets longer with 1 second
|
||||||
Ability_IncreaseLevel: 50
|
Ability_IncreaseLevel: 50
|
||||||
|
#
|
||||||
|
# Settings for Acrobatics
|
||||||
|
###
|
||||||
Acrobatics:
|
Acrobatics:
|
||||||
|
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
|
||||||
|
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
|
||||||
Dodge_ChanceMax: 20
|
Dodge_ChanceMax: 20
|
||||||
Dodge_MaxBonusLevel: 800
|
Dodge_MaxBonusLevel: 800
|
||||||
|
|
||||||
|
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
|
||||||
|
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
|
||||||
Roll_ChanceMax: 100
|
Roll_ChanceMax: 100
|
||||||
Roll_MaxBonusLevel: 1000
|
Roll_MaxBonusLevel: 1000
|
||||||
|
|
||||||
|
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
|
||||||
|
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
|
||||||
GracefulRoll_ChanceMax: 100
|
GracefulRoll_ChanceMax: 100
|
||||||
GracefulRoll_MaxBonusLevel: 500
|
GracefulRoll_MaxBonusLevel: 500
|
||||||
|
|
||||||
|
# Amount of experience for performing a dodge, roll or fall
|
||||||
Dodge_XP_Modifier: 120
|
Dodge_XP_Modifier: 120
|
||||||
Roll_XP_Modifier: 80
|
Roll_XP_Modifier: 80
|
||||||
Fall_XP_Modifier: 120
|
Fall_XP_Modifier: 120
|
||||||
|
#
|
||||||
|
# Settings for Archery
|
||||||
|
###
|
||||||
Archery:
|
Archery:
|
||||||
|
# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
|
||||||
|
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
|
||||||
|
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
|
||||||
SkillShot_IncreaseLevel: 50
|
SkillShot_IncreaseLevel: 50
|
||||||
SkillShot_IncreasePercentage: 0.1D
|
SkillShot_IncreasePercentage: 0.1D
|
||||||
SkillShot_MaxBonus: 2.0D
|
SkillShot_MaxBonus: 2.0D
|
||||||
|
|
||||||
|
# Daze_MaxChance: Maximum chance of causing daze to opponents
|
||||||
|
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
|
||||||
|
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
|
||||||
Daze_MaxChance: 50
|
Daze_MaxChance: 50
|
||||||
Daze_MaxBonusLevel: 1000
|
Daze_MaxBonusLevel: 1000
|
||||||
Daze_Modifier: 4
|
Daze_Modifier: 4
|
||||||
|
|
||||||
|
# Retrieve_MaxBonus: Maximum chance or retrieving arrows
|
||||||
|
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
|
||||||
Retrieve_MaxBonus: 100
|
Retrieve_MaxBonus: 100
|
||||||
Retrieve_MaxBonusLevel: 1000
|
Retrieve_MaxBonusLevel: 1000
|
||||||
|
#
|
||||||
|
# Settings for Axes
|
||||||
|
###
|
||||||
Axes:
|
Axes:
|
||||||
|
# DamageIncrease_MaxBonus: Maximum bonus damage
|
||||||
|
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
|
||||||
DamageIncrease_MaxBonus: 4
|
DamageIncrease_MaxBonus: 4
|
||||||
DamageIncrease_MaxBonusLevel: 200
|
DamageIncrease_MaxBonusLevel: 200
|
||||||
|
|
||||||
|
# AxesCritical_MaxChance: Maximum chance of causing a critical hit
|
||||||
|
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
|
||||||
AxesCritical_MaxChance: 37.50
|
AxesCritical_MaxChance: 37.50
|
||||||
AxesCritical_MaxBonusLevel: 750
|
AxesCritical_MaxBonusLevel: 750
|
||||||
|
|
||||||
|
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
|
||||||
AxesCritical_PVP_Modifier: 1.5
|
AxesCritical_PVP_Modifier: 1.5
|
||||||
AxesCritical_PVE_Modifier: 2
|
AxesCritical_PVE_Modifier: 2
|
||||||
|
|
||||||
|
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
|
||||||
|
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
|
||||||
|
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
|
||||||
GreaterImpact_Chance: 25
|
GreaterImpact_Chance: 25
|
||||||
GreaterImpact_KnockbackModifier: 1.5
|
GreaterImpact_KnockbackModifier: 1.5
|
||||||
GreaterImpact_BonusDamage: 2
|
GreaterImpact_BonusDamage: 2
|
||||||
|
|
||||||
|
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
|
||||||
|
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
||||||
ArmorImpact_IncreaseLevel: 50
|
ArmorImpact_IncreaseLevel: 50
|
||||||
ArmorImpact_MaxPercentageDurabilityDamage: 20
|
ArmorImpact_MaxPercentageDurabilityDamage: 20
|
||||||
|
#
|
||||||
|
# Settings for Fishing
|
||||||
|
###
|
||||||
Fishing:
|
Fishing:
|
||||||
|
# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
|
||||||
Shake_UnlockLevel: 150
|
Shake_UnlockLevel: 150
|
||||||
|
|
||||||
|
# Enchantment_Chance: Chance of getting fishing treasure with enchantments
|
||||||
Enchantment_Chance: 10
|
Enchantment_Chance: 10
|
||||||
|
#
|
||||||
|
# Settings for Herbalism
|
||||||
|
###
|
||||||
Herbalism:
|
Herbalism:
|
||||||
|
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
|
||||||
Food_RankChange: 200
|
Food_RankChange: 200
|
||||||
|
|
||||||
|
# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
|
||||||
|
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
|
||||||
|
# GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
|
||||||
GreenThumb_StageChange: 200
|
GreenThumb_StageChange: 200
|
||||||
GreenThumb_ChanceMax: 100
|
GreenThumb_ChanceMax: 100
|
||||||
GreenThumb_MaxBonusLevel: 1500
|
GreenThumb_MaxBonusLevel: 1500
|
||||||
|
|
||||||
|
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
|
||||||
|
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
||||||
DoubleDrops_ChanceMax: 100
|
DoubleDrops_ChanceMax: 100
|
||||||
DoubleDrops_MaxBonusLevel: 1000
|
DoubleDrops_MaxBonusLevel: 1000
|
||||||
|
#
|
||||||
|
# Settings for Mining
|
||||||
|
###
|
||||||
Mining:
|
Mining:
|
||||||
|
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
|
||||||
|
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
||||||
DoubleDrops_ChanceMax: 100
|
DoubleDrops_ChanceMax: 100
|
||||||
DoubleDrops_MaxBonusLevel: 1000
|
DoubleDrops_MaxBonusLevel: 1000
|
||||||
|
|
||||||
|
# BlastMining rank unlocks
|
||||||
BlastMining_Rank1: 125
|
BlastMining_Rank1: 125
|
||||||
BlastMining_Rank2: 250
|
BlastMining_Rank2: 250
|
||||||
BlastMining_Rank3: 375
|
BlastMining_Rank3: 375
|
||||||
|
@ -248,6 +248,7 @@ Swords.Skills.SS.On=[[GREEN]]**HROZIVY UTOK BYL AKTIVOVAN**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Serrated Strikes [[GREEN]]je obnovena!
|
Swords.Skills.SS.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Serrated Strikes [[GREEN]]je obnovena!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -398,6 +399,7 @@ Commands.Party.Teleport=<hrac> [[RED]]- Teleport ke clenovi party
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Rebricek [[YELLOW]]Celkovych levelu--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Rebricek [[YELLOW]]Celkovych levelu--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]CELKOVY LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]CELKOVY LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]Neplatny nazev dovednosti!
|
Commands.Skill.Invalid=[[RED]]Neplatny nazev dovednosti!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -450,7 +452,7 @@ Commands.XPGain.Repair=Opravovani
|
|||||||
Commands.XPGain.Swords=Zabijenim monster.
|
Commands.XPGain.Swords=Zabijenim monster.
|
||||||
Commands.XPGain.Taming=Ochoceni zvirat nebo boj s vlky
|
Commands.XPGain.Taming=Ochoceni zvirat nebo boj s vlky
|
||||||
Commands.XPGain.Unarmed=Zabijenim monster.
|
Commands.XPGain.Unarmed=Zabijenim monster.
|
||||||
Commands.XPGain.WoodCutting=Kaceni stromu
|
Commands.XPGain.Woodcutting=Kaceni stromu
|
||||||
Commands.XPGain=[[DARK_GRAY]]Zisk dovednosti: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]Zisk dovednosti: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Tvuj XP bar byl uzamcen na {0}!
|
Commands.xplock.locked=[[GOLD]]Tvuj XP bar byl uzamcen na {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Tvuj XP bar je nyni [[GREEN]]ODEMCEN[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Tvuj XP bar je nyni [[GREEN]]ODEMCEN[[GOLD]]!
|
||||||
@ -512,6 +514,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -247,6 +247,7 @@ Swords.Skills.SS.On=[[GREEN]] ** Streiciau danheddog actifadu **
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]] Streiciau danheddog [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
Swords.Skills.SS.Other.Off=[[RED]] Streiciau danheddog [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Streiciau danheddog!
|
Swords.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Streiciau danheddog!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -397,6 +398,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]] - mcMMO [[GLAS]] Lefel P\u0175er [[YELLOW]] Arweinwyr--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]] - mcMMO [[GLAS]] Lefel P\u0175er [[YELLOW]] Arweinwyr--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK RED]] LEFEL POWER: [[GREEN]] {0}
|
Commands.PowerLevel=[[DARK RED]] LEFEL POWER: [[GREEN]] {0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -449,7 +451,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Angenfilod ymosod
|
Commands.XPGain.Swords=Angenfilod ymosod
|
||||||
Commands.XPGain.Taming=Anifeiliaid Taming, neu ymladd \u00e2\'ch bleiddiaid
|
Commands.XPGain.Taming=Anifeiliaid Taming, neu ymladd \u00e2\'ch bleiddiaid
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]] Cael Profiad: [[GWYN]] {0}
|
Commands.XPGain=[[DARK_GRAY]] Cael Profiad: [[GWYN]] {0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -511,6 +513,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -248,6 +248,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -398,6 +399,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -450,7 +452,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Dyret\u00e6mning, eller kamp m/ dine ulve
|
Commands.XPGain.Taming=Dyret\u00e6mning, eller kamp m/ dine ulve
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP FORTJENST: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP FORTJENST: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -512,6 +514,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**GEZAHNTE TREFFER AKTIVIERT**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Macht [[YELLOW]]Rangliste--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Macht [[YELLOW]]Rangliste--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} slightly below 9000
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} slightly below 9000
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Monster angreifen
|
Commands.XPGain.Swords=Monster angreifen
|
||||||
Commands.XPGain.Taming=Tierz\u00e4hmung oder Kampf mit W\u00f6lfen
|
Commands.XPGain.Taming=Tierz\u00e4hmung oder Kampf mit W\u00f6lfen
|
||||||
Commands.XPGain.Unarmed=Monster angreifen
|
Commands.XPGain.Unarmed=Monster angreifen
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP Gewinn: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP Gewinn: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
||||||
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -112,7 +112,7 @@ Fishing.Effect.4=Shake (vs. Entities)
|
|||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
Fishing.Effect.6=Fisherman's Diet
|
Fishing.Effect.6=Fisherman's Diet
|
||||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
@ -473,7 +473,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -535,6 +535,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**ATAQUE DENTADO ACTIVADO**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado [[GREEN]]fue refrescada!
|
Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado [[GREEN]]fue refrescada!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
|
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<jugador> [[RED]]- Teletransportarse al miembro del grup
|
|||||||
Commands.Party.Toggle=[[RED]]- Alternar chat de grupo
|
Commands.Party.Toggle=[[RED]]- Alternar chat de grupo
|
||||||
Commands.Party=<nombre del grupo> [[RED]]- Crear/Unirse al grupo elegido
|
Commands.Party=<nombre del grupo> [[RED]]- Crear/Unirse al grupo elegido
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO-- Tabla de L\u00edderes: [[BLUE]]Nivel de Poder
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO-- Tabla de L\u00edderes: [[BLUE]]Nivel de Poder
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]NIVEL DE PODER: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]NIVEL DE PODER: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]\u00a1Esa no es una habilidad v\u00e1lida!
|
Commands.Skill.Invalid=[[RED]]\u00a1Esa no es una habilidad v\u00e1lida!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO-- Tabla de L\u00edderes: [[BLUE]]{0}
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO-- Tabla de L\u00edderes: [[BLUE]]{0}
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Reparando
|
|||||||
Commands.XPGain.Swords=Atacando a Monstruos
|
Commands.XPGain.Swords=Atacando a Monstruos
|
||||||
Commands.XPGain.Taming=Domando animales, o combatiendo con tus lobos
|
Commands.XPGain.Taming=Domando animales, o combatiendo con tus lobos
|
||||||
Commands.XPGain.Unarmed=Atacando a Monstruos
|
Commands.XPGain.Unarmed=Atacando a Monstruos
|
||||||
Commands.XPGain.WoodCutting=Talando \u00e1rboles
|
Commands.XPGain.Woodcutting=Talando \u00e1rboles
|
||||||
Commands.XPGain=[[DARK_GRAY]]OBTENCI\u00d3N DE EXPERIENCIA: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]OBTENCI\u00d3N DE EXPERIENCIA: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**ATTAQUE D\u00c9CHIRANTE ACTIV\u00c9E**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
|
Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<nom> [[RED]]- T\u00e9l\u00e9porte sur un membre du grou
|
|||||||
Commands.Party.Toggle=[[RED]]- Active / d\u00e9sactive le canal groupe
|
Commands.Party.Toggle=[[RED]]- Active / d\u00e9sactive le canal groupe
|
||||||
Commands.Party=<nom> [[RED]]- Cr\u00e9e ou rejoint ce groupe
|
Commands.Party=<nom> [[RED]]- Cr\u00e9e ou rejoint ce groupe
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]Ce talent n\'existe pas !
|
Commands.Skill.Invalid=[[RED]]Ce talent n\'existe pas !
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])--
|
Commands.Skill.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=R\u00e9paration
|
|||||||
Commands.XPGain.Swords=Attaquer des monstres
|
Commands.XPGain.Swords=Attaquer des monstres
|
||||||
Commands.XPGain.Taming=Apprivoiser et combattre
|
Commands.XPGain.Taming=Apprivoiser et combattre
|
||||||
Commands.XPGain.Unarmed=Attaquer des monstres
|
Commands.XPGain.Unarmed=Attaquer des monstres
|
||||||
Commands.XPGain.WoodCutting=Couper des arbres
|
Commands.XPGain.Woodcutting=Couper des arbres
|
||||||
Commands.XPGain=[[DARK_GRAY]]GAIN D\'XP : [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]GAIN D\'XP : [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
|
Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
|
||||||
Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
|
Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**COLPI SEGHETTATI ATTIVATI**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Colpi Seghettati [[GREEN]]si \u00e8 rigenerata!
|
Swords.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Colpi Seghettati [[GREEN]]si \u00e8 rigenerata!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Colpi Seghettati[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Colpi Seghettati[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<giocatore> [[RED]]- Teletrasportati verso un membro del
|
|||||||
Commands.Party.Toggle=[[RED]]- Attiva o Disattiva la Chat di Compagnia
|
Commands.Party.Toggle=[[RED]]- Attiva o Disattiva la Chat di Compagnia
|
||||||
Commands.Party=<nome-compagnia> [[RED]]- Crea/Unisciti alla compagnia scelta
|
Commands.Party=<nome-compagnia> [[RED]]- Crea/Unisciti alla compagnia scelta
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classifica mcMMO dei [[BLUE]]Livelli di Potere[[YELLOW]]--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classifica mcMMO dei [[BLUE]]Livelli di Potere[[YELLOW]]--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]Questo non \u00e8 un nome di abilit\u00e0 valido!
|
Commands.Skill.Invalid=[[RED]]Questo non \u00e8 un nome di abilit\u00e0 valido!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--Classifica mcMMO di [[BLUE]]{0}[[YELLOW]]--
|
Commands.Skill.Leaderboard=[[YELLOW]]--Classifica mcMMO di [[BLUE]]{0}[[YELLOW]]--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Riparare
|
|||||||
Commands.XPGain.Swords=Attaccare Mostri
|
Commands.XPGain.Swords=Attaccare Mostri
|
||||||
Commands.XPGain.Taming=Addomesticare Animali, o combattere con i tuoi lupi
|
Commands.XPGain.Taming=Addomesticare Animali, o combattere con i tuoi lupi
|
||||||
Commands.XPGain.Unarmed=Attaccare Mostri
|
Commands.XPGain.Unarmed=Attaccare Mostri
|
||||||
Commands.XPGain.WoodCutting=Tagliare alberi
|
Commands.XPGain.Woodcutting=Tagliare alberi
|
||||||
Commands.XPGain=[[DARK_GRAY]]GUADAGNARE XP: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]GUADAGNARE XP: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]La tua BARRA XP \u00e8 ora bloccata a {0}!
|
Commands.xplock.locked=[[GOLD]]La tua BARRA XP \u00e8 ora bloccata a {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]La tua BARRA XP \u00e8 ora [[GREEN]]SBLOCCATA[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]La tua BARRA XP \u00e8 ora [[GREEN]]SBLOCCATA[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Koku cir\u0161ana
|
Commands.XPGain.Woodcutting=Koku cir\u0161ana
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -402,7 +403,8 @@ Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]
|
|||||||
Commands.PowerLevel=[[DARK_RED]]Vermogen: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]Vermogen: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAXIMUM LEVEL: [[YELLOW]]{1}
|
||||||
|
Commands.SkillInfo=/<skill> [[RED]]- Lees gedetailleerde informatie over een skill
|
||||||
Commands.Stats.Self=YOUR STATS
|
Commands.Stats.Self=YOUR STATS
|
||||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
|
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES AKTIVERT**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]]Kraft Niv\u00e5[[YELLOW]]Lederbord--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]]Kraft Niv\u00e5[[YELLOW]]Lederbord--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]KRAFT NIV\u00c5: [[GR\u00d8EEN]] {0}
|
Commands.PowerLevel=[[DARK_RED]]KRAFT NIV\u00c5: [[GR\u00d8EEN]] {0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Angriper Monstre
|
Commands.XPGain.Swords=Angriper Monstre
|
||||||
Commands.XPGain.Taming=Dyr temming, eller sl\u00e5ssing hvisk dine ulver.
|
Commands.XPGain.Taming=Dyr temming, eller sl\u00e5ssing hvisk dine ulver.
|
||||||
Commands.XPGain.Unarmed=Angriper Monstre
|
Commands.XPGain.Unarmed=Angriper Monstre
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GEVINST: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GEVINST: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleportacja do czlonka grupy.
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Naprawianie
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Scina drzewa
|
Commands.XPGain.Woodcutting=Scina drzewa
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
|
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u04
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
|
||||||
|
Swords.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0435\u0447\u0435\u043c" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
|
Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- \u0422\u0435\u043b\u0435\u043f\u043e\u
|
|||||||
Commands.Party.Toggle=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442
|
Commands.Party.Toggle=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442
|
||||||
Commands.Party=<party-name> [[RED]]- \u0421\u043e\u0437\u0434\u0430\u0442\u044c \u0443\u043a\u0430\u0437\u0430\u043d\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u043b\u0438 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u043d\u0435\u0439
|
Commands.Party=<party-name> [[RED]]- \u0421\u043e\u0437\u0434\u0430\u0442\u044c \u0443\u043a\u0430\u0437\u0430\u043d\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u043b\u0438 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u043d\u0435\u0439
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--\u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432 mcMMO \u043f\u043e[[BLUE]] \u041e\u0431\u0449\u0435\u043c\u0443 \u0423\u0440\u043e\u0432\u043d\u044e [[YELLOW]]--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--\u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432 mcMMO \u043f\u043e[[BLUE]] \u041e\u0431\u0449\u0435\u043c\u0443 \u0423\u0440\u043e\u0432\u043d\u044e [[YELLOW]]--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]\u041e\u0431\u0449\u0438\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c: [[GREEN]]{0} [[DARK_RED]]\u041c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u043d\u0430\u0432\u044b\u043a\u0430!
|
Commands.Skill.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u043d\u0430\u0432\u044b\u043a\u0430!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] \u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] \u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432--
|
||||||
@ -409,7 +411,7 @@ Commands.ToggleAbility=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u
|
|||||||
mcMMO.MOTD=[[BLUE]]\u042d\u0442\u043e\u0442 \u0441\u0435\u0440\u0432\u0435\u0440 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442 mcMMO {0}! \n \u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[YELLOW]]/mcmmo[[BLUE]] \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043f\u043e\u043c\u043e\u0449\u0438.
|
mcMMO.MOTD=[[BLUE]]\u042d\u0442\u043e\u0442 \u0441\u0435\u0440\u0432\u0435\u0440 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442 mcMMO {0}! \n \u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[YELLOW]]/mcmmo[[BLUE]] \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043f\u043e\u043c\u043e\u0449\u0438.
|
||||||
mcMMO.NoInvites=[[RED]]\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0439
|
mcMMO.NoInvites=[[RED]]\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0439
|
||||||
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
|
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443 - \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - \u0421\u0430\u0439\u0442 mcMMO
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - \u0421\u0430\u0439\u0442 mcMMO
|
||||||
|
|
||||||
##party
|
##party
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=\u0420\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u0443\u0
|
|||||||
Commands.XPGain.Swords=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
Commands.XPGain.Swords=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
||||||
Commands.XPGain.Taming=\u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0441\u0440\u0430\u0436\u0430\u0439\u0442\u0435\u0441\u044c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0441\u0432\u043e\u0438\u0445 \u0432\u043e\u043b\u043a\u043e\u0432
|
Commands.XPGain.Taming=\u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0441\u0440\u0430\u0436\u0430\u0439\u0442\u0435\u0441\u044c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0441\u0432\u043e\u0438\u0445 \u0432\u043e\u043b\u043a\u043e\u0432
|
||||||
Commands.XPGain.Unarmed=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
Commands.XPGain.Unarmed=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
||||||
Commands.XPGain.WoodCutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
|
Commands.XPGain.Woodcutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
|
||||||
Commands.XPGain=[[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c \u0437\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 \u043d\u0430 {0}!
|
Commands.xplock.locked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c \u0437\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 \u043d\u0430 {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c [[GREEN]]\u0420\u0410\u0417\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u0410[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c [[GREEN]]\u0420\u0410\u0417\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u0410[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Djurt\u00e4mjning, eller sl\u00e5ss m/ dina vargar
|
Commands.XPGain.Taming=Djurt\u00e4mjning, eller sl\u00e5ss m/ dina vargar
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=Repairing
|
|||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attacking Monsters
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
@ -249,6 +249,7 @@ Swords.Skills.SS.On=[[GREEN]]**\u952f\u9f7f\u653b\u51fb\u542f\u52a8**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u952f\u9f7f\u653b\u51fb [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
|
Swords.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u952f\u9f7f\u653b\u51fb [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]\u952f\u9f7f\u653b\u51fb[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]\u952f\u9f7f\u653b\u51fb[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u952f\u9f7f\u653b\u51fb!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u952f\u9f7f\u653b\u51fb!
|
||||||
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
@ -399,6 +400,7 @@ Commands.Party.Teleport=<player> [[RED]]- \u4f20\u9001\u5230\u961f\u4f0d\u6210\u
|
|||||||
Commands.Party.Toggle=[[RED]]- \u5207\u6362\u961f\u4f0d\u804a\u5929
|
Commands.Party.Toggle=[[RED]]- \u5207\u6362\u961f\u4f0d\u804a\u5929
|
||||||
Commands.Party=[\u961f\u4f0d\u540d] [[RED]]- \u521b\u5efa/\u52a0\u5165\u5df2\u5b58\u5728\u7684\u961f\u4f0d
|
Commands.Party=[\u961f\u4f0d\u540d] [[RED]]- \u521b\u5efa/\u52a0\u5165\u5df2\u5b58\u5728\u7684\u961f\u4f0d
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u80fd\u529b\u7b49\u7ea7 [[YELLOW]]\u6392\u884c\u699c--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u80fd\u529b\u7b49\u7ea7 [[YELLOW]]\u6392\u884c\u699c--
|
||||||
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]\u80fd\u529b\u7b49\u7ea7: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]\u80fd\u529b\u7b49\u7ea7: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]\u8fd9\u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u6280\u80fd\u540d\u5b57!
|
Commands.Skill.Invalid=[[RED]]\u8fd9\u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u6280\u80fd\u540d\u5b57!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] \u6392\u884c\u699c--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] \u6392\u884c\u699c--
|
||||||
@ -451,7 +453,7 @@ Commands.XPGain.Repair=\u4fee\u7406
|
|||||||
Commands.XPGain.Swords=\u653b\u51fb\u602a\u7269
|
Commands.XPGain.Swords=\u653b\u51fb\u602a\u7269
|
||||||
Commands.XPGain.Taming=\u9a6f\u517d, \u548c\u4f60\u7684\u72fc\u4e00\u8d77\u6218\u6597
|
Commands.XPGain.Taming=\u9a6f\u517d, \u548c\u4f60\u7684\u72fc\u4e00\u8d77\u6218\u6597
|
||||||
Commands.XPGain.Unarmed=\u653b\u51fb\u602a\u7269
|
Commands.XPGain.Unarmed=\u653b\u51fb\u602a\u7269
|
||||||
Commands.XPGain.WoodCutting=\u628a\u6811\u780d\u5012
|
Commands.XPGain.Woodcutting=\u628a\u6811\u780d\u5012
|
||||||
Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}!
|
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]!
|
||||||
@ -513,6 +515,7 @@ Perks.xp.desc=Receive {0}x XP.
|
|||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||||
|
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
|
Loading…
Reference in New Issue
Block a user