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Fixed NoClassDefFoundError caused by latest Adventure-platform snapshot. (#4446)
* Bumped adventure versions * Added Unit Test to ensure Adventure being set up correctly
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10
pom.xml
10
pom.xml
@ -219,27 +219,27 @@
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<dependency>
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<groupId>net.kyori</groupId>
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<artifactId>adventure-text-serializer-gson</artifactId>
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<version>4.5.1</version>
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<version>4.7.0</version>
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</dependency>
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<dependency>
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<groupId>net.kyori</groupId>
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<artifactId>adventure-api</artifactId>
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<version>4.5.1</version>
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<version>4.7.0</version>
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</dependency>
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<dependency>
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<groupId>net.kyori</groupId>
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<artifactId>adventure-nbt</artifactId>
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<version>4.5.1</version>
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<version>4.7.0</version>
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</dependency>
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<dependency>
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<groupId>net.kyori</groupId>
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<artifactId>adventure-key</artifactId>
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<version>4.5.1</version>
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<version>4.7.0</version>
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</dependency>
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<dependency>
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<groupId>net.kyori</groupId>
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<artifactId>adventure-text-serializer-gson-legacy-impl</artifactId>
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<version>4.5.1</version>
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<version>4.7.0</version>
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</dependency>
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<dependency>
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<groupId>net.kyori</groupId>
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@ -16,9 +16,12 @@ import org.jetbrains.annotations.Nullable;
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import java.util.List;
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public class TextUtils {
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private static @Nullable LegacyComponentSerializer customLegacySerializer;
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private TextUtils() {
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// We don't want any instances of this class.
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}
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/**
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* Makes a single component from an array of components, can optionally add prefixes and suffixes to come before and after each component
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* @param componentsArray target array
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33
src/test/java/com/gmail/nossr50/util/text/TextUtilsTest.java
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33
src/test/java/com/gmail/nossr50/util/text/TextUtilsTest.java
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@ -0,0 +1,33 @@
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package com.gmail.nossr50.util.text;
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import org.junit.Assert;
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import org.junit.Test;
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import net.kyori.adventure.text.TextComponent;
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import net.kyori.adventure.text.format.NamedTextColor;
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/**
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* This Unit Test checks if Adventure was set up correctly and works as expected.
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* Normally we can rely on this to be the case. However sometimes our dependencies
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* lack so far behind that things stop working correctly.
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* This test ensures that basic functionality is guaranteed to work as we would expect.
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*
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* See https://github.com/mcMMO-Dev/mcMMO/pull/4446
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*
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*/
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public class TextUtilsTest {
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@Test
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public void testColorizeText() {
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String inputText = "&4This text should be red.";
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/*
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* If this method raises an exception, we know Adventure is not set up correctly.
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* This will also make the test fail and warn us about it.
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*/
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TextComponent component = TextUtils.colorizeText(inputText);
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Assert.assertEquals("Looks like Adventure is not working correctly.",
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NamedTextColor.DARK_RED, component.color());
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}
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}
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