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Minor tweaks.
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@ -43,7 +43,7 @@ public class AcrobaticsManager extends SkillManager {
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* Handle the damage reduction and XP gain from the Dodge ability
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* Handle the damage reduction and XP gain from the Dodge ability
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*
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*
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* @param damage The amount of damage initially dealt by the event
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the dodge was successful, the original event damage otherwise
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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*/
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public int dodgeCheck(int damage) {
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public int dodgeCheck(int damage) {
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int modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
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int modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
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@ -73,13 +73,13 @@ public class AcrobaticsManager extends SkillManager {
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* Handle the damage reduction and XP gain from the Roll ability
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* Handle the damage reduction and XP gain from the Roll ability
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*
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*
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* @param damage The amount of damage initially dealt by the event
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the roll was successful, the original event damage otherwise
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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*/
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public int rollCheck(int damage) {
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public int rollCheck(int damage) {
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Player player = getPlayer();
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Player player = getPlayer();
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if (player.isSneaking() && Permissions.gracefulRoll(player)) {
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if (player.isSneaking() && Permissions.gracefulRoll(player)) {
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return gracefulRollCheck(player, damage);
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return gracefulRollCheck(damage);
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}
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}
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int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
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int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
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@ -101,13 +101,13 @@ public class AcrobaticsManager extends SkillManager {
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* Handle the damage reduction and XP gain from the Graceful Roll ability
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* Handle the damage reduction and XP gain from the Graceful Roll ability
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*
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*
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* @param damage The amount of damage initially dealt by the event
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the roll was successful, the original event damage otherwise
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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*/
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private int gracefulRollCheck(Player player, int damage) {
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private int gracefulRollCheck(int damage) {
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int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.gracefulRollThreshold);
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int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.gracefulRollThreshold);
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if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.gracefulRollMaxChance, Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollSuccessModifier)) {
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if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.gracefulRollMaxChance, Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollSuccessModifier)) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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getPlayer().sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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applyXpGain(damage * Acrobatics.rollXpModifier);
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applyXpGain(damage * Acrobatics.rollXpModifier);
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return modifiedDamage;
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return modifiedDamage;
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