mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-30 19:15:28 +02:00
move item related utils from Misc to ItemUtils
This commit is contained in:
@@ -1,29 +1,36 @@
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package com.gmail.nossr50.util;
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import com.gmail.nossr50.api.ItemSpawnReason;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.config.party.ItemWeightConfig;
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import com.gmail.nossr50.datatypes.treasure.EnchantmentWrapper;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasureBook;
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import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.smelting.Smelting;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.FurnaceRecipe;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.Recipe;
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import org.bukkit.inventory.meta.EnchantmentStorageMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.lang.reflect.InvocationTargetException;
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import java.lang.reflect.Method;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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import java.util.function.Predicate;
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import static java.util.Objects.requireNonNull;
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@@ -787,4 +794,187 @@ public final class ItemUtils {
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int randomIndex = Misc.getRandom().nextInt(enchantmentWrappers.size());
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return enchantmentWrappers.get(randomIndex);
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}
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/**
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* Spawn item if conditions are met.
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*
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* @param potentialItemSpawn The item to spawn if conditions are met
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* @param itemSpawnReason The reason for the item drop
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* @param spawnLocation The location to spawn the item at
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* @param predicate The predicate to test the item against
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* @param player The player to spawn the item for
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*/
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public static void spawnItem(@NotNull ItemStack potentialItemSpawn,
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@NotNull ItemSpawnReason itemSpawnReason,
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@NotNull Location spawnLocation,
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@NotNull Predicate<String> predicate,
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@NotNull Player player) {
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if (predicate.test(potentialItemSpawn.getType().getKey().getKey())) {
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spawnItem(player, spawnLocation, potentialItemSpawn, itemSpawnReason);
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}
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}
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/**
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* Drop items at a given location.
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*
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* @param location The location to drop the items at
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* @param is The items to drop
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* @param quantity The amount of items to drop
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*/
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public static void spawnItems(@Nullable Player player, @NotNull Location location, @NotNull ItemStack is, int quantity, @NotNull ItemSpawnReason itemSpawnReason) {
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for (int i = 0; i < quantity; i++) {
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spawnItem(player, location, is, itemSpawnReason);
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}
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}
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/**
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* Drop an item at a given location.
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*
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* @param location The location to drop the item at
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* @param itemStack The item to drop
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* @param itemSpawnReason the reason for the item drop
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* @return Dropped Item entity or null if invalid or cancelled
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*/
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public static @Nullable Item spawnItem(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
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if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
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return null;
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}
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack, itemSpawnReason, player);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return null;
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}
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return location.getWorld().dropItem(location, itemStack);
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}
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/**
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* Drop an item at a given location.
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*
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* @param location The location to drop the item at
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* @param itemStack The item to drop
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* @param itemSpawnReason the reason for the item drop
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* @return Dropped Item entity or null if invalid or cancelled
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*/
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public static @Nullable Item spawnItemNaturally(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
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if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
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return null;
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}
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack, itemSpawnReason, player);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return null;
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}
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return location.getWorld().dropItemNaturally(location, itemStack);
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}
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/**
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* Drop items at a given location.
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*
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* @param fromLocation The location to drop the items at
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* @param is The items to drop
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* @param speed the speed that the item should travel
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* @param quantity The amount of items to drop
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*/
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public static void spawnItemsTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack is, int quantity, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
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for (int i = 0; i < quantity; i++) {
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spawnItemTowardsLocation(player, fromLocation, toLocation, is, speed, itemSpawnReason);
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}
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}
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/**
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* Drop an item at a given location.
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* This method is fairly expensive as it creates clones of everything passed to itself since they are mutable objects
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*
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* @param fromLocation The location to drop the item at
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* @param toLocation The location the item will travel towards
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* @param itemToSpawn The item to spawn
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* @param speed the speed that the item should travel
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* @return Dropped Item entity or null if invalid or cancelled
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*/
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public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack itemToSpawn, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
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if (itemToSpawn.getType() == Material.AIR) {
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return null;
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}
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//Work with fresh copies of everything
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ItemStack clonedItem = itemToSpawn.clone();
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Location spawnLocation = fromLocation.clone();
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Location targetLocation = toLocation.clone();
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if (spawnLocation.getWorld() == null)
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return null;
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(spawnLocation, clonedItem, itemSpawnReason, player);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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//Something cancelled the event so back out
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if (event.isCancelled()) {
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return null;
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}
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//Use the item from the event
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Item spawnedItem = spawnLocation.getWorld().dropItem(spawnLocation, clonedItem);
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Vector vecFrom = spawnLocation.clone().toVector().clone();
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Vector vecTo = targetLocation.clone().toVector().clone();
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//Vector which is pointing towards out target location
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Vector direction = vecTo.subtract(vecFrom).normalize();
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//Modify the speed of the vector
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direction = direction.multiply(speed);
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spawnedItem.setVelocity(direction);
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return spawnedItem;
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}
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public static void spawnItemsFromCollection(@NotNull Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
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for (ItemStack drop : drops) {
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spawnItem(player, location, drop, itemSpawnReason);
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}
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}
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/**
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* Drops only the first n items in a collection
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* Size should always be a positive integer above 0
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*
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* @param location target drop location
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* @param drops collection to iterate over
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* @param sizeLimit the number of drops to process
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*/
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public static void spawnItemsFromCollection(@Nullable Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason, int sizeLimit) {
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ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
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for(int i = 0; i < sizeLimit-1; i++) {
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spawnItem(player, location, arrayDrops[i], itemSpawnReason);
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}
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}
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/**
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* Spawn items form a collection if conditions are met.
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* Each item is tested against the condition and spawned if it passes.
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*
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* @param potentialItemDrops The collection of items to iterate over, each one is tested and spawned if the
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* predicate is true
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* @param itemSpawnReason The reason for the item drop
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* @param spawnLocation The location to spawn the item at
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* @param predicate The predicate to test the item against
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* @param player The player to spawn the item for
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*/
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public static void spawnItem(@NotNull Collection <ItemStack> potentialItemDrops,
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@NotNull ItemSpawnReason itemSpawnReason,
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@NotNull Location spawnLocation,
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@NotNull Predicate<String> predicate,
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@NotNull Player player) {
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for (ItemStack drop : potentialItemDrops) {
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spawnItem(drop, itemSpawnReason, spawnLocation, predicate, player);
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}
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}
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}
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@@ -1,26 +1,19 @@
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package com.gmail.nossr50.util;
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import com.gmail.nossr50.api.ItemSpawnReason;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
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import com.gmail.nossr50.util.player.UserManager;
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import com.google.common.collect.ImmutableSet;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.*;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.Collection;
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import java.util.Locale;
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import java.util.Random;
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import java.util.Set;
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import java.util.function.Predicate;
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public final class Misc {
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private static final @NotNull Random random = new Random();
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@@ -107,189 +100,6 @@ public final class Misc {
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return blockState.getLocation().add(0.5, 0.5, 0.5);
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}
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public static void spawnItemsFromCollection(@NotNull Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
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for (ItemStack drop : drops) {
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spawnItem(player, location, drop, itemSpawnReason);
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}
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}
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/**
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* Drops only the first n items in a collection
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* Size should always be a positive integer above 0
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*
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* @param location target drop location
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* @param drops collection to iterate over
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* @param sizeLimit the number of drops to process
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*/
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public static void spawnItemsFromCollection(@Nullable Player player, @NotNull Location location, @NotNull Collection<ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason, int sizeLimit) {
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ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
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for(int i = 0; i < sizeLimit-1; i++) {
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spawnItem(player, location, arrayDrops[i], itemSpawnReason);
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}
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}
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/**
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* Spawn items form a collection if conditions are met.
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* Each item is tested against the condition and spawned if it passes.
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*
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* @param potentialItemDrops The collection of items to iterate over, each one is tested and spawned if the
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* predicate is true
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* @param itemSpawnReason The reason for the item drop
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* @param spawnLocation The location to spawn the item at
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* @param predicate The predicate to test the item against
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* @param player The player to spawn the item for
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*/
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public static void spawnItem(@NotNull Collection <ItemStack> potentialItemDrops,
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@NotNull ItemSpawnReason itemSpawnReason,
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@NotNull Location spawnLocation,
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@NotNull Predicate<String> predicate,
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@NotNull Player player) {
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for (ItemStack drop : potentialItemDrops) {
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spawnItem(drop, itemSpawnReason, spawnLocation, predicate, player);
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}
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}
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/**
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* Spawn item if conditions are met.
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*
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* @param potentialItemSpawn The item to spawn if conditions are met
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* @param itemSpawnReason The reason for the item drop
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* @param spawnLocation The location to spawn the item at
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* @param predicate The predicate to test the item against
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* @param player The player to spawn the item for
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*/
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public static void spawnItem(@NotNull ItemStack potentialItemSpawn,
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@NotNull ItemSpawnReason itemSpawnReason,
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@NotNull Location spawnLocation,
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@NotNull Predicate<String> predicate,
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@NotNull Player player) {
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if (predicate.test(potentialItemSpawn.getType().getKey().getKey())) {
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spawnItem(player, spawnLocation, potentialItemSpawn, itemSpawnReason);
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}
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}
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/**
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* Drop items at a given location.
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*
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* @param location The location to drop the items at
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* @param is The items to drop
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* @param quantity The amount of items to drop
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*/
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public static void spawnItems(@Nullable Player player, @NotNull Location location, @NotNull ItemStack is, int quantity, @NotNull ItemSpawnReason itemSpawnReason) {
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for (int i = 0; i < quantity; i++) {
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spawnItem(player, location, is, itemSpawnReason);
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}
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}
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/**
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* Drop an item at a given location.
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*
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* @param location The location to drop the item at
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* @param itemStack The item to drop
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* @param itemSpawnReason the reason for the item drop
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* @return Dropped Item entity or null if invalid or cancelled
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*/
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public static @Nullable Item spawnItem(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
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if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
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return null;
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}
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack, itemSpawnReason, player);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return null;
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}
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return location.getWorld().dropItem(location, itemStack);
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}
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/**
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* Drop an item at a given location.
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*
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* @param location The location to drop the item at
|
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* @param itemStack The item to drop
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* @param itemSpawnReason the reason for the item drop
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* @return Dropped Item entity or null if invalid or cancelled
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*/
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public static @Nullable Item spawnItemNaturally(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
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if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
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return null;
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}
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack, itemSpawnReason, player);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return null;
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}
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|
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return location.getWorld().dropItemNaturally(location, itemStack);
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}
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||||
|
||||
/**
|
||||
* Drop items at a given location.
|
||||
*
|
||||
* @param fromLocation The location to drop the items at
|
||||
* @param is The items to drop
|
||||
* @param speed the speed that the item should travel
|
||||
* @param quantity The amount of items to drop
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*/
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public static void spawnItemsTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack is, int quantity, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
|
||||
for (int i = 0; i < quantity; i++) {
|
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spawnItemTowardsLocation(player, fromLocation, toLocation, is, speed, itemSpawnReason);
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||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Drop an item at a given location.
|
||||
* This method is fairly expensive as it creates clones of everything passed to itself since they are mutable objects
|
||||
*
|
||||
* @param fromLocation The location to drop the item at
|
||||
* @param toLocation The location the item will travel towards
|
||||
* @param itemToSpawn The item to spawn
|
||||
* @param speed the speed that the item should travel
|
||||
* @return Dropped Item entity or null if invalid or cancelled
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||||
*/
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public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack itemToSpawn, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
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if (itemToSpawn.getType() == Material.AIR) {
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||||
return null;
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||||
}
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||||
|
||||
//Work with fresh copies of everything
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||||
ItemStack clonedItem = itemToSpawn.clone();
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Location spawnLocation = fromLocation.clone();
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||||
Location targetLocation = toLocation.clone();
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||||
|
||||
if (spawnLocation.getWorld() == null)
|
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return null;
|
||||
|
||||
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
|
||||
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(spawnLocation, clonedItem, itemSpawnReason, player);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
//Something cancelled the event so back out
|
||||
if (event.isCancelled()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
//Use the item from the event
|
||||
Item spawnedItem = spawnLocation.getWorld().dropItem(spawnLocation, clonedItem);
|
||||
Vector vecFrom = spawnLocation.clone().toVector().clone();
|
||||
Vector vecTo = targetLocation.clone().toVector().clone();
|
||||
|
||||
//Vector which is pointing towards out target location
|
||||
Vector direction = vecTo.subtract(vecFrom).normalize();
|
||||
|
||||
//Modify the speed of the vector
|
||||
direction = direction.multiply(speed);
|
||||
spawnedItem.setVelocity(direction);
|
||||
return spawnedItem;
|
||||
}
|
||||
|
||||
public static void profileCleanup(@NotNull String playerName) {
|
||||
Player player = mcMMO.p.getServer().getPlayerExact(playerName);
|
||||
|
||||
|
Reference in New Issue
Block a user