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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-29 18:45:27 +02:00
Some more unit test coverage for tree feller
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@@ -43,6 +43,7 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.Damageable;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.VisibleForTesting;
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public class WoodcuttingManager extends SkillManager {
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public static final String SAPLING = "sapling";
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@@ -206,7 +207,8 @@ public class WoodcuttingManager extends SkillManager {
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* and 10-15 milliseconds on jungle trees once the JIT has optimized the function (use the
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* ability about 4 times before taking measurements).
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*/
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private void processTree(Block block, Set<Block> treeFellerBlocks) {
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@VisibleForTesting
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void processTree(Block block, Set<Block> treeFellerBlocks) {
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List<Block> futureCenterBlocks = new ArrayList<>();
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// Check the block up and take different behavior (smaller search) if it's a log
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@@ -1,24 +1,40 @@
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package com.gmail.nossr50.skills.woodcutting;
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import static java.util.logging.Logger.getLogger;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertFalse;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import static org.mockito.ArgumentMatchers.any;
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import static org.mockito.ArgumentMatchers.anyInt;
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import static org.mockito.ArgumentMatchers.eq;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.mockStatic;
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import com.gmail.nossr50.MMOTestEnvironment;
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import com.gmail.nossr50.api.exceptions.InvalidSkillException;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import java.lang.reflect.Field;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.logging.Logger;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.junit.jupiter.api.AfterEach;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.mockito.MockedStatic;
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import org.mockito.Mockito;
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class WoodcuttingTest extends MMOTestEnvironment {
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@@ -69,7 +85,7 @@ class WoodcuttingTest extends MMOTestEnvironment {
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void harvestLumberShouldDoubleDrop() {
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mmoPlayer.modifySkill(PrimarySkillType.WOODCUTTING, 1000);
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Block block = Mockito.mock(Block.class);
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Block block = mock(Block.class);
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// return empty collection if ItemStack
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Mockito.when(block.getDrops(any())).thenReturn(Collections.emptyList());
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Mockito.when(block.getType()).thenReturn(Material.OAK_LOG);
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@@ -86,7 +102,7 @@ class WoodcuttingTest extends MMOTestEnvironment {
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void harvestLumberShouldNotDoubleDrop() {
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mmoPlayer.modifySkill(PrimarySkillType.WOODCUTTING, 0);
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Block block = Mockito.mock(Block.class);
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Block block = mock(Block.class);
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// wire block
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Mockito.when(block.getDrops(any())).thenReturn(null);
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@@ -99,7 +115,7 @@ class WoodcuttingTest extends MMOTestEnvironment {
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@Test
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void testProcessWoodcuttingBlockXP() {
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Block targetBlock = Mockito.mock(Block.class);
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Block targetBlock = mock(Block.class);
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Mockito.when(targetBlock.getType()).thenReturn(Material.OAK_LOG);
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// wire XP
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Mockito.when(ExperienceConfig.getInstance()
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@@ -110,4 +126,109 @@ class WoodcuttingTest extends MMOTestEnvironment {
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Mockito.verify(mmoPlayer, Mockito.times(1))
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.beginXpGain(eq(PrimarySkillType.WOODCUTTING), eq(5F), any(), any());
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}
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@Test
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void treeFellerShouldStopAtThreshold() {
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// Set threshold artificially low
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int fakeThreshold = 3;
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Mockito.when(generalConfig.getTreeFellerThreshold()).thenReturn(fakeThreshold);
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WoodcuttingManager manager = Mockito.spy(new WoodcuttingManager(mmoPlayer));
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// Simulate all blocks are logs with XP
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MockedStatic<BlockUtils> mockedBlockUtils = mockStatic(BlockUtils.class);
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mockedBlockUtils.when(() -> BlockUtils.hasWoodcuttingXP(any(Block.class))).thenReturn(true);
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mockedBlockUtils.when(() -> BlockUtils.isNonWoodPartOfTree(any(Block.class)))
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.thenReturn(false);
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// Simulate that block tracker always allows processing
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Mockito.when(mcMMO.getUserBlockTracker().isIneligible(any(Block.class))).thenReturn(false);
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// Create distinct mocked blocks to simulate recursion
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Block centerBlock = mock(Block.class);
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List<Block> relatives = new ArrayList<>();
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for (int i = 0; i < 10; i++) {
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Block relative = mock(Block.class, "block_" + i);
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Mockito.when(relative.getRelative(any(BlockFace.class))).thenReturn(relative);
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Mockito.when(relative.getRelative(anyInt(), anyInt(), anyInt())).thenReturn(relative);
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relatives.add(relative);
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}
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// Wire center block to return a different relative each time
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Mockito.when(centerBlock.getRelative(any(BlockFace.class)))
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.thenAnswer(inv -> relatives.get(0));
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Mockito.when(centerBlock.getRelative(anyInt(), anyInt(), anyInt()))
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.thenAnswer(inv -> relatives.get(
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ThreadLocalRandom.current().nextInt(relatives.size())));
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Set<Block> treeFellerBlocks = new HashSet<>();
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manager.processTree(centerBlock, treeFellerBlocks);
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// --- Assertions ---
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// It processed *at least one* block
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assertFalse(treeFellerBlocks.isEmpty(), "Tree Feller should process at least one block");
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// It reached or slightly exceeded the threshold
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assertTrue(treeFellerBlocks.size() >= fakeThreshold,
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"Tree Feller should process up to the threshold limit");
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// Confirm it stopped due to the threshold
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assertTrue(getPrivateTreeFellerReachedThreshold(manager),
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"Tree Feller should set treeFellerReachedThreshold to true");
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mockedBlockUtils.close();
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}
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private boolean getPrivateTreeFellerReachedThreshold(WoodcuttingManager manager) {
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try {
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Field field = WoodcuttingManager.class.getDeclaredField("treeFellerReachedThreshold");
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field.setAccessible(true);
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return (boolean) field.get(manager);
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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}
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@Test
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void treeFellerShouldNotReachThreshold() throws NoSuchFieldException, IllegalAccessException {
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int threshold = 10;
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Mockito.when(generalConfig.getTreeFellerThreshold()).thenReturn(threshold);
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WoodcuttingManager manager = Mockito.spy(new WoodcuttingManager(mmoPlayer));
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MockedStatic<BlockUtils> mockedBlockUtils = mockStatic(BlockUtils.class);
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mockedBlockUtils.when(() -> BlockUtils.hasWoodcuttingXP(any(Block.class))).thenReturn(true);
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mockedBlockUtils.when(() -> BlockUtils.isNonWoodPartOfTree(any(Block.class)))
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.thenReturn(false);
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Mockito.when(mcMMO.getUserBlockTracker().isIneligible(any(Block.class))).thenReturn(false);
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// Create 4 blocks (well below threshold)
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Block b0 = mock(Block.class, "b0");
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Block b1 = mock(Block.class, "b1");
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Block b2 = mock(Block.class, "b2");
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Block b3 = mock(Block.class, "b3");
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// Deterministically chain recursion: b0 → b1 → b2 → b3 → null
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Mockito.when(b0.getRelative(anyInt(), anyInt(), anyInt())).thenReturn(b1);
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Mockito.when(b1.getRelative(anyInt(), anyInt(), anyInt())).thenReturn(b2);
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Mockito.when(b2.getRelative(anyInt(), anyInt(), anyInt())).thenReturn(b3);
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Mockito.when(b3.getRelative(anyInt(), anyInt(), anyInt())).thenReturn(null);
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Mockito.when(b0.getRelative(any(BlockFace.class))).thenReturn(b1);
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Mockito.when(b1.getRelative(any(BlockFace.class))).thenReturn(b2);
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Mockito.when(b2.getRelative(any(BlockFace.class))).thenReturn(b3);
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Mockito.when(b3.getRelative(any(BlockFace.class))).thenReturn(null);
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Set<Block> processed = new HashSet<>();
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manager.processTree(b0, processed);
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assertEquals(3, processed.size(), "Should process exactly 4 blocks");
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assertFalse(getPrivateTreeFellerReachedThreshold(manager),
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"treeFellerReachedThreshold should remain false");
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mockedBlockUtils.close();
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}
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}
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