Unlimited custom xp perks Part 1

This commit is contained in:
nossr50 2019-05-08 06:44:19 -07:00
parent 0331c98c9b
commit 40598a0e96
52 changed files with 1579 additions and 1543 deletions

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@ -1,5 +1,6 @@
Version 2.2.0 Version 2.2.0
mcMMO's config system has been rewritten mcMMO's config system has been rewritten
You can now add an unlimited number of custom XP perks with custom defined XP boosts
Added new subskill to Fishing named 'Inner Peace' Added new subskill to Fishing named 'Inner Peace'
mcMMO will now warn you in the console if it thinks you are running incompatible server software mcMMO will now warn you in the console if it thinks you are running incompatible server software
Parties no longer have a cap, you can level them forever for bragging rights Parties no longer have a cap, you can level them forever for bragging rights
@ -42,6 +43,7 @@ Version 2.2.0
Permission Node Changes Permission Node Changes
Removed "mcmmo.motd" because it makes no sense to have this as a player permission when its a config option Removed "mcmmo.motd" because it makes no sense to have this as a player permission when its a config option
Removed "mcmmo.showversion" because this one also makes no sense Removed "mcmmo.showversion" because this one also makes no sense
Removed "mcmmo.perks.xp.all" and "mcmmo.perks.xp.*" because they make no sense
Config Changes Config Changes
@ -159,6 +161,9 @@ Version 2.2.0
Config_Update_Overwrite, Tool_Mods_Enabled, Armor_Mods_Enabled, Block_Mods_Enabled, Entity_Mods_Enabled, Config_Update_Overwrite, Tool_Mods_Enabled, Armor_Mods_Enabled, Block_Mods_Enabled, Entity_Mods_Enabled,
API Changes API Changes
mcMMO now uses floats instead of doubles when appropriate (mostly XP value calculations)
mcMMO now tracks and exposes a players specific XP boosts in each skill, which are normally only altered through XP perks
Added 'getPlayersPersonalXPRate' to Experience API - Grabs the players current XP rate, defaults to 1.0F but is overwritten by any xp perks permissions
SimpleRepairable/SimpleSalvageable renamed to just Repairable/Salvageable, and their unnecessary interface classes were removed SimpleRepairable/SimpleSalvageable renamed to just Repairable/Salvageable, and their unnecessary interface classes were removed
Added API method to check if player parties are size capped Added API method to check if player parties are size capped
Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition

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@ -1,4 +1,6 @@
<assembly xmlns="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.0 http://maven.apache.org/xsd/assembly-1.1.0.xsd"> <assembly xmlns="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.0 http://maven.apache.org/xsd/assembly-1.1.0.xsd">
<id>bin</id> <id>bin</id>
<includeBaseDirectory>false</includeBaseDirectory> <includeBaseDirectory>false</includeBaseDirectory>
<formats> <formats>

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@ -34,6 +34,19 @@ public final class ExperienceAPI {
return PrimarySkillType.getSkill(skillType) != null; return PrimarySkillType.getSkill(skillType) != null;
} }
/**
* Grabs the XP multiplier for a player for this specific skill
* The multiplier will default to 1.0 and will be over written by any XP perks
*
* @param player target player
* @param primarySkillType target skill
* @return this players personal XP rate for target PrimarySkillType
*/
public float getPlayersPersonalXPRate(McMMOPlayer player, PrimarySkillType primarySkillType) {
//First check if the player has ANY of the custom perks
return player.getPlayerSpecificXPMult(primarySkillType);
}
/** /**
* Returns whether the given skill type string is both valid and not a * Returns whether the given skill type string is both valid and not a
* child skill. (Child skills have no XP of their own, and their level is * child skill. (Child skills have no XP of their own, and their level is

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@ -307,10 +307,14 @@ public final class ConfigManager {
customSerializers = TypeSerializers.getDefaultSerializers().newChild(); customSerializers = TypeSerializers.getDefaultSerializers().newChild();
mcMMO.p.getLogger().info("Registering custom type serializers for Configurate..."); mcMMO.p.getLogger().info("Registering custom type serializers for Configurate...");
customSerializers.registerType(new TypeToken<PrimarySkillType>() {}, new CustomEnumValueSerializer()); customSerializers.registerType(new TypeToken<PrimarySkillType>() {
customSerializers.registerType(new TypeToken<Material>() {}, new CustomEnumValueSerializer()); }, new CustomEnumValueSerializer());
customSerializers.registerType(new TypeToken<PartyFeature>() {}, new CustomEnumValueSerializer()); customSerializers.registerType(new TypeToken<Material>() {
customSerializers.registerType(new TypeToken<FormulaType>() {}, new CustomEnumValueSerializer()); }, new CustomEnumValueSerializer());
customSerializers.registerType(new TypeToken<PartyFeature>() {
}, new CustomEnumValueSerializer());
customSerializers.registerType(new TypeToken<FormulaType>() {
}, new CustomEnumValueSerializer());
customSerializers.registerType(TypeToken.of(Repairable.class), new RepairableSerializer()); customSerializers.registerType(TypeToken.of(Repairable.class), new RepairableSerializer());
customSerializers.registerType(TypeToken.of(Salvageable.class), new SalvageableSerializer()); customSerializers.registerType(TypeToken.of(Salvageable.class), new SalvageableSerializer());
customSerializers.registerType(TypeToken.of(MinecraftMaterialWrapper.class), new MinecraftMaterialWrapperSerializer()); customSerializers.registerType(TypeToken.of(MinecraftMaterialWrapper.class), new MinecraftMaterialWrapperSerializer());

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@ -0,0 +1,62 @@
package com.gmail.nossr50.config.hocon;
import com.gmail.nossr50.api.exceptions.InvalidSkillException;
import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.mcMMO;
import com.google.common.reflect.TypeResolver;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
import ninja.leaping.configurate.objectmapping.serialize.TypeSerializer;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
public class CustomXPPerkSerializer implements TypeSerializer<CustomXPPerk> {
@Nullable
@Override
public CustomXPPerk deserialize(@NonNull TypeToken<?> type, @NonNull ConfigurationNode value) throws ObjectMappingException {
String perkName = value.getNode("name").getValue(TypeToken.of(String.class));
CustomXPPerk customXPPerk = new CustomXPPerk(perkName);
//See if any children nodes match skills by name
for(ConfigurationNode configurationNode : value.getChildrenList())
{
try {
PrimarySkillType primarySkillType = matchIgnoreCase(configurationNode.getValue(TypeToken.of(String.class)));
float boostValue = configurationNode.getNode("XP-Multiplier").getValue(TypeToken.of(Float.class));
customXPPerk.setCustomXPValue(primarySkillType, boostValue);
} catch (InvalidSkillException e) {
mcMMO.p.getLogger().info("Custom XP perk has a skill defined that was not found, did you misspell it?");
e.printStackTrace();
} catch (ObjectMappingException e) {
e.printStackTrace();
}
}
return customXPPerk;
}
@Override
public void serialize(@NonNull TypeToken<?> type, @Nullable CustomXPPerk obj, @NonNull ConfigurationNode value) throws ObjectMappingException {
}
private PrimarySkillType matchIgnoreCase(String string) throws InvalidSkillException
{
for(PrimarySkillType primarySkillType : PrimarySkillType.values())
{
if(string.equalsIgnoreCase(primarySkillType.toString()))
return primarySkillType;
}
throw new InvalidSkillException();
}
/*
CustomXPPerk customXPPerk = new CustomXPPerk("examplecustomxpperk");
customXPPerk.setCustomXPValue(PrimarySkillType.MINING, 13.37f);
customXPPerk.setCustomXPValue(PrimarySkillType.WOODCUTTING, 4.0f);
*/
}

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@ -1,9 +1,11 @@
package com.gmail.nossr50.config.hocon.experience; package com.gmail.nossr50.config.hocon.experience;
import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
import ninja.leaping.configurate.objectmapping.Setting; import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable; import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
import java.util.HashMap; import java.util.HashMap;
import java.util.HashSet;
@ConfigSerializable @ConfigSerializable
public class ConfigExperience { public class ConfigExperience {
@ -21,10 +23,21 @@ public class ConfigExperience {
@Setting(value = "Skill-XP-Settings", comment = "XP values and multipliers for each skill") @Setting(value = "Skill-XP-Settings", comment = "XP values and multipliers for each skill")
private ConfigExperienceSkills configExperienceSkills = new ConfigExperienceSkills(); private ConfigExperienceSkills configExperienceSkills = new ConfigExperienceSkills();
@Setting(value = "Skill-XP-Perks", comment = "Define a set of custom XP boosts given to players with matching permission nodes.")
private ConfigExperienceCustomBoosts configExperienceCustomBoosts = new ConfigExperienceCustomBoosts();
/* /*
* BOILER PLATE GETTERS * BOILER PLATE GETTERS
*/ */
public HashSet<CustomXPPerk> getCustomXPBoosts() {
return configExperienceCustomBoosts.getCustomXPBoosts();
}
public ConfigExperienceCustomBoosts getConfigExperienceCustomBoosts() {
return configExperienceCustomBoosts;
}
public ConfigExperienceSkillMultiplier getConfigExperienceSkillMultiplier() { public ConfigExperienceSkillMultiplier getConfigExperienceSkillMultiplier() {
return configExperienceSkillMultiplier; return configExperienceSkillMultiplier;
} }

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@ -0,0 +1,31 @@
package com.gmail.nossr50.config.hocon.experience;
import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
import java.util.HashSet;
@ConfigSerializable
public class ConfigExperienceCustomBoosts {
private static final HashSet<CustomXPPerk> CUSTOM_BOOST_SET_DEFAULT;
static {
CUSTOM_BOOST_SET_DEFAULT = new HashSet<>();
CustomXPPerk customXPPerk = new CustomXPPerk("examplecustomxpperk");
customXPPerk.setCustomXPValue(PrimarySkillType.MINING, 13.37f);
customXPPerk.setCustomXPValue(PrimarySkillType.WOODCUTTING, 4.0f);
CUSTOM_BOOST_SET_DEFAULT.add(customXPPerk);
}
@Setting(value = "Custom-Global-XP-Permissions", comment = "You can give custom global xp perks to players by adding 'mcmmo.customperks.xp.<PERK NAME HERE>' to your players" +
"\nEnter the name of a permission node and the value of the XP boost that permission node should have." +
"\nPlayers do not benefit from custom xp perks without being assigned positive permission nodes for said xp perks")
private HashSet<CustomXPPerk> customXPBoosts = CUSTOM_BOOST_SET_DEFAULT;
public HashSet<CustomXPPerk> getCustomXPBoosts() {
return customXPBoosts;
}
}

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@ -13,8 +13,7 @@ public class ConfigExperienceSkillMultiplier {
static { static {
SKILL_GLOBAL_MULT_DEFAULT = new HashMap<>(); SKILL_GLOBAL_MULT_DEFAULT = new HashMap<>();
for(PrimarySkillType primarySkillType : PrimarySkillType.values()) for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
{
if (primarySkillType.isChildSkill()) if (primarySkillType.isChildSkill())
continue; continue;

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@ -15,8 +15,7 @@ public class ConfigExperienceFormula {
static { static {
SKILL_FORMULA_MODIFIER_DEFAULT = new HashMap<>(); SKILL_FORMULA_MODIFIER_DEFAULT = new HashMap<>();
for(PrimarySkillType primarySkillType : PrimarySkillType.values()) for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
{
if (primarySkillType.isChildSkill()) if (primarySkillType.isChildSkill())
continue; continue;

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@ -62,6 +62,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
private final File usersFile; private final File usersFile;
private long lastUpdate = 0; private long lastUpdate = 0;
private long updateWaitTime; private long updateWaitTime;
protected FlatfileDatabaseManager() { protected FlatfileDatabaseManager() {
updateWaitTime = mcMMO.getConfigManager().getConfigDatabase().getConfigDatabaseFlatFile().getLeaderboardUpdateIntervalMinutes() * (1000 * 60); updateWaitTime = mcMMO.getConfigManager().getConfigDatabase().getConfigDatabaseFlatFile().getLeaderboardUpdateIntervalMinutes() * (1000 * 60);
usersFile = new File(mcMMO.getUsersFilePath()); usersFile = new File(mcMMO.getUsersFilePath());

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@ -0,0 +1,59 @@
package com.gmail.nossr50.datatypes.experience;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import java.util.HashMap;
public class CustomXPPerk {
private String perkName;
private HashMap<PrimarySkillType, Float> customXPMultiplierMap;
public CustomXPPerk(String perkName) {
this.perkName = perkName;
customXPMultiplierMap = new HashMap<>();
}
/**
* Set the value of a specific skills XP Multiplier
*
* @param primarySkillType target skill
* @param xpMult xp multiplier
*/
public void setCustomXPValue(PrimarySkillType primarySkillType, float xpMult) {
customXPMultiplierMap.put(primarySkillType, xpMult);
}
/**
* Get the value of a specific skills XP multiplier for this CustomXPPerk
* 1.0D is used for non-existent values
*
* @param primarySkillType target skill
* @return this custom perks XP multiplier for target skill, defaults to 1.0D if it doesn't exist
*/
public float getXPMultiplierValue(PrimarySkillType primarySkillType) {
if (customXPMultiplierMap.get(primarySkillType) == null)
return 1.0F;
return customXPMultiplierMap.get(primarySkillType);
}
/**
* Get the name of this Custom XP Perk
*
* @return the name of this Custom XP Perk
*/
public String getPerkName() {
return perkName;
}
/**
* Get the address of this custom XP perk permission
* This is the fully qualified name for this permission
*
* @return the perk permission name
*/
public String getPerkPermissionAddress() {
return "mcmmo.customperks.xp." + perkName;
}
}

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@ -90,6 +90,7 @@ public class McMMOPlayer {
//private int chimeraWingLastUse; //private int chimeraWingLastUse;
private Location teleportCommence; private Location teleportCommence;
private boolean isUsingUnarmed; private boolean isUsingUnarmed;
private HashMap<PrimarySkillType, Float> personalXPModifiers;
public McMMOPlayer(Player player, PlayerProfile profile) { public McMMOPlayer(Player player, PlayerProfile profile) {
String playerName = player.getName(); String playerName = player.getName();
@ -127,6 +128,36 @@ public class McMMOPlayer {
} }
experienceBarManager = new ExperienceBarManager(this); experienceBarManager = new ExperienceBarManager(this);
fillPersonalXPModifiers(); //Cache players XP rates
}
/**
* Grabs custom XP values for a player if they exist, if they don't defaults them to 1.0
* Values are stored in a hash map for constant speed lookups
*/
private void fillPersonalXPModifiers() {
personalXPModifiers = new HashMap<>();
//Check each skill for custom XP perks
for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
//Skip over child skills
if (primarySkillType.isChildSkill())
continue;
//Set the players custom XP modifier, defaults to 1.0D on missing entries
personalXPModifiers.put(primarySkillType, mcMMO.getPlayerLevelUtils().determineXpPerkValue(player, primarySkillType));
}
}
/**
* Gets a players current active XP rate for a specific skill
* This will default to 1.0D unless over written by custom XP perks
*
* @param primarySkillType target primary skill
* @return this players personal XP multiplier for target PrimarySkillType
*/
public float getPlayerSpecificXPMult(PrimarySkillType primarySkillType) {
return personalXPModifiers.get(primarySkillType);
} }
/*public void hideXpBar(PrimarySkillType primarySkillType) /*public void hideXpBar(PrimarySkillType primarySkillType)
@ -754,7 +785,7 @@ public class McMMOPlayer {
} }
}*/ }*/
return PerksUtils.handleXpPerks(player, xp, primarySkillType); return xp * mcMMO.getPlayerLevelUtils().getPlayersPersonalXPRate(this, primarySkillType);
} }
public void checkGodMode() { public void checkGodMode() {

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@ -1,7 +1,6 @@
package com.gmail.nossr50.datatypes.skills; package com.gmail.nossr50.datatypes.skills;
import com.gmail.nossr50.config.MainConfig; import com.gmail.nossr50.config.MainConfig;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager; import com.gmail.nossr50.skills.SkillManager;

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@ -20,7 +20,9 @@ abstract public class McMMOScoreboardEvent extends Event {
protected Scoreboard targetBoard; //ConfigScoreboard involved in this event protected Scoreboard targetBoard; //ConfigScoreboard involved in this event
protected Player targetPlayer; protected Player targetPlayer;
/** GETTER & SETTER BOILERPLATE **/ /**
* GETTER & SETTER BOILERPLATE
**/
public McMMOScoreboardEvent(Scoreboard targetBoard, Scoreboard currentBoard, Player targetPlayer, ScoreboardEventReason scoreboardEventReason) { public McMMOScoreboardEvent(Scoreboard targetBoard, Scoreboard currentBoard, Player targetPlayer, ScoreboardEventReason scoreboardEventReason) {
this.scoreboardEventReason = scoreboardEventReason; this.scoreboardEventReason = scoreboardEventReason;

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@ -68,8 +68,7 @@ public class BlockListener implements Listener {
BonusDropMeta bonusDropMeta = (BonusDropMeta) event.getBlock().getMetadata(mcMMO.BONUS_DROPS_METAKEY).get(0); BonusDropMeta bonusDropMeta = (BonusDropMeta) event.getBlock().getMetadata(mcMMO.BONUS_DROPS_METAKEY).get(0);
int bonusCount = bonusDropMeta.asInt(); int bonusCount = bonusDropMeta.asInt();
for (int i = 0; i < bonusCount; i++) for (int i = 0; i < bonusCount; i++) {
{
event.getBlock().getWorld().dropItemNaturally(event.getBlockState().getLocation(), is); event.getBlock().getWorld().dropItemNaturally(event.getBlockState().getLocation(), is);
} }

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@ -88,14 +88,12 @@ public class SelfListener implements Listener {
return; return;
} }
if(mcMMO.getConfigManager().getConfigLeveling().isEnableEarlyGameBoost()) if (mcMMO.getConfigManager().getConfigLeveling().isEnableEarlyGameBoost()) {
{
int earlyGameBonusXP = 0; int earlyGameBonusXP = 0;
//Give some bonus XP for low levels //Give some bonus XP for low levels
if(mcMMOPlayer.getSkillLevel(primarySkillType) <= mcMMO.getPlayerLevelUtils().getEarlyGameCutoff(primarySkillType)) if (mcMMOPlayer.getSkillLevel(primarySkillType) <= mcMMO.getPlayerLevelUtils().getEarlyGameCutoff(primarySkillType)) {
{
earlyGameBonusXP += (mcMMOPlayer.getXpToLevel(primarySkillType) * 0.05); earlyGameBonusXP += (mcMMOPlayer.getXpToLevel(primarySkillType) * 0.05);
event.setRawXpGained(event.getRawXpGained() + earlyGameBonusXP); event.setRawXpGained(event.getRawXpGained() + earlyGameBonusXP);
} }

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@ -57,19 +57,18 @@ public final class LocaleLoader {
if (filesystemBundle != null) { if (filesystemBundle != null) {
try { try {
return filesystemBundle.getString(key); return filesystemBundle.getString(key);
} catch (MissingResourceException ignored) {
} }
catch (MissingResourceException ignored) {}
} }
try { try {
return bundle.getString(key); return bundle.getString(key);
} catch (MissingResourceException ignored) {
} }
catch (MissingResourceException ignored) {}
try { try {
return enBundle.getString(key); return enBundle.getString(key);
} } catch (MissingResourceException ignored) {
catch (MissingResourceException ignored) {
if (!key.contains("Guides")) { if (!key.contains("Guides")) {
mcMMO.p.getLogger().warning("Could not find locale string: " + key); mcMMO.p.getLogger().warning("Could not find locale string: " + key);
} }

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@ -351,6 +351,7 @@ public class mcMMO extends JavaPlugin {
/** /**
* Returns a ServerSoftwareType based on version strings * Returns a ServerSoftwareType based on version strings
* Custom software is returned as CRAFTBUKKIT * Custom software is returned as CRAFTBUKKIT
*
* @return the ServerSoftwareType which likely matches the server * @return the ServerSoftwareType which likely matches the server
*/ */
private ServerSoftwareType getServerSoftware() { private ServerSoftwareType getServerSoftware() {
@ -364,6 +365,7 @@ public class mcMMO extends JavaPlugin {
/** /**
* Gets a string version of ServerSoftwareType * Gets a string version of ServerSoftwareType
*
* @return Formatted String of ServerSoftwareType * @return Formatted String of ServerSoftwareType
*/ */
private String getServerSoftwareStr() { private String getServerSoftwareStr() {
@ -436,6 +438,7 @@ public class mcMMO extends JavaPlugin {
/** /**
* The directory in which override locales are kept * The directory in which override locales are kept
*
* @return the override locale directory * @return the override locale directory
*/ */
public static String getLocalesDirectory() { public static String getLocalesDirectory() {
@ -444,6 +447,7 @@ public class mcMMO extends JavaPlugin {
/** /**
* If an XP rate event is currently in place * If an XP rate event is currently in place
*
* @return * @return
*/ */
public boolean isXPEventEnabled() { public boolean isXPEventEnabled() {
@ -460,6 +464,7 @@ public class mcMMO extends JavaPlugin {
/** /**
* Sets the xpEventEnabled boolean * Sets the xpEventEnabled boolean
*
* @param enabled the new boolean state * @param enabled the new boolean state
*/ */
public void setXPEventEnabled(boolean enabled) { public void setXPEventEnabled(boolean enabled) {
@ -476,6 +481,7 @@ public class mcMMO extends JavaPlugin {
/** /**
* Debug helper method * Debug helper method
* Prefixes log entries with [Debug] * Prefixes log entries with [Debug]
*
* @param message the message to log with a Debug prefix * @param message the message to log with a Debug prefix
*/ */
public void debug(String message) { public void debug(String message) {
@ -648,10 +654,6 @@ public class mcMMO extends JavaPlugin {
// Update power level tag scoreboards // Update power level tag scoreboards
new PowerLevelUpdatingTask().runTaskTimer(this, 2 * Misc.TICK_CONVERSION_FACTOR, 2 * Misc.TICK_CONVERSION_FACTOR); new PowerLevelUpdatingTask().runTaskTimer(this, 2 * Misc.TICK_CONVERSION_FACTOR, 2 * Misc.TICK_CONVERSION_FACTOR);
/*if (getHolidayManager().nearingAprilFirst()) {
new CheckDateTask().runTaskTimer(this, 10L * Misc.TICK_CONVERSION_FACTOR, 1L * 60L * 60L * Misc.TICK_CONVERSION_FACTOR);
}*/
// Clear the registered XP data so players can earn XP again // Clear the registered XP data so players can earn XP again
if (ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) { if (ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) {
new ClearRegisteredXPGainTask().runTaskTimer(this, 60, 60); new ClearRegisteredXPGainTask().runTaskTimer(this, 60, 60);

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@ -55,19 +55,16 @@ public class UUIDUpdateAsyncTask extends BukkitRunnable {
if (size > MAX_LOOKUP) { if (size > MAX_LOOKUP) {
userNamesSection = userNames.subList(size - MAX_LOOKUP, size); userNamesSection = userNames.subList(size - MAX_LOOKUP, size);
size -= MAX_LOOKUP; size -= MAX_LOOKUP;
} } else {
else {
userNamesSection = userNames.subList(0, size); userNamesSection = userNames.subList(0, size);
size = 0; size = 0;
} }
try { try {
fetchedUUIDs.putAll(new UUIDFetcher(userNamesSection).call()); fetchedUUIDs.putAll(new UUIDFetcher(userNamesSection).call());
} } catch (Exception e) {
catch (Exception e) {
// Handle 429 // Handle 429
if(e.getMessage() != null) if (e.getMessage() != null) {
{
if (e.getMessage().contains("429")) { if (e.getMessage().contains("429")) {
size += userNamesSection.size(); size += userNamesSection.size();
try { try {

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@ -26,6 +26,7 @@ public class AcrobaticsManager extends SkillManager {
private long rollXPInterval; private long rollXPInterval;
private long rollXPIntervalLengthen = (1000 * 10); //10 Seconds private long rollXPIntervalLengthen = (1000 * 10); //10 Seconds
private LimitedSizeList fallLocationMap; private LimitedSizeList fallLocationMap;
public AcrobaticsManager(McMMOPlayer mcMMOPlayer) { public AcrobaticsManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkillType.ACROBATICS); super(mcMMOPlayer, PrimarySkillType.ACROBATICS);
rollXPInterval = (1000 * mcMMO.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitAcrobatics().getRollXPGainCooldownSeconds()); rollXPInterval = (1000 * mcMMO.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitAcrobatics().getRollXPGainCooldownSeconds());

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@ -171,6 +171,7 @@ public final class BlockUtils {
/** /**
* Whether or not a block is gathered via Pickaxes * Whether or not a block is gathered via Pickaxes
*
* @param material target blocks material * @param material target blocks material
* @return * @return
*/ */

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@ -7,9 +7,8 @@ import java.util.HashSet;
/** /**
* Stores hash tables for item and block names * Stores hash tables for item and block names
* This allows for better support across multiple versions of Minecraft * This allows for better support across multiple versions of Minecraft
* * <p>
* This is a temporary class, mcMMO is spaghetti and I'l clean it up later * This is a temporary class, mcMMO is spaghetti and I'l clean it up later
*
*/ */
public class MaterialMapStore { public class MaterialMapStore {
@ -22,8 +21,7 @@ public class MaterialMapStore {
private HashSet<String> canMakeShroomyWhiteList; private HashSet<String> canMakeShroomyWhiteList;
private HashSet<String> multiBlockEntities; private HashSet<String> multiBlockEntities;
public MaterialMapStore() public MaterialMapStore() {
{
abilityBlackList = new HashSet<>(); abilityBlackList = new HashSet<>();
toolBlackList = new HashSet<>(); toolBlackList = new HashSet<>();
mossyWhiteList = new HashSet<>(); mossyWhiteList = new HashSet<>();
@ -36,48 +34,39 @@ public class MaterialMapStore {
fillHardcodedHashSets(); fillHardcodedHashSets();
} }
public boolean isMultiBlock(Material material) public boolean isMultiBlock(Material material) {
{
return multiBlockEntities.contains(material.getKey().getKey()); return multiBlockEntities.contains(material.getKey().getKey());
} }
public boolean isAbilityActivationBlackListed(Material material) public boolean isAbilityActivationBlackListed(Material material) {
{
return abilityBlackList.contains(material.getKey().getKey()); return abilityBlackList.contains(material.getKey().getKey());
} }
public boolean isToolActivationBlackListed(Material material) public boolean isToolActivationBlackListed(Material material) {
{
return toolBlackList.contains(material.getKey().getKey()); return toolBlackList.contains(material.getKey().getKey());
} }
public boolean isMossyWhiteListed(Material material) public boolean isMossyWhiteListed(Material material) {
{
return mossyWhiteList.contains(material.getKey().getKey()); return mossyWhiteList.contains(material.getKey().getKey());
} }
public boolean isLeavesWhiteListed(Material material) public boolean isLeavesWhiteListed(Material material) {
{
return leavesWhiteList.contains(material.getKey().getKey()); return leavesWhiteList.contains(material.getKey().getKey());
} }
public boolean isHerbalismAbilityWhiteListed(Material material) public boolean isHerbalismAbilityWhiteListed(Material material) {
{
return herbalismAbilityBlackList.contains(material.getKey().getKey()); return herbalismAbilityBlackList.contains(material.getKey().getKey());
} }
public boolean isBlockCrackerWhiteListed(Material material) public boolean isBlockCrackerWhiteListed(Material material) {
{
return blockCrackerWhiteList.contains(material.getKey().getKey()); return blockCrackerWhiteList.contains(material.getKey().getKey());
} }
public boolean isShroomyWhiteListed(Material material) public boolean isShroomyWhiteListed(Material material) {
{
return canMakeShroomyWhiteList.contains(material.getKey().getKey()); return canMakeShroomyWhiteList.contains(material.getKey().getKey());
} }
private void fillHardcodedHashSets() private void fillHardcodedHashSets() {
{
fillAbilityBlackList(); fillAbilityBlackList();
filltoolBlackList(); filltoolBlackList();
fillMossyWhiteList(); fillMossyWhiteList();
@ -88,8 +77,7 @@ public class MaterialMapStore {
fillMultiBlockEntitiesList(); fillMultiBlockEntitiesList();
} }
private void fillMultiBlockEntitiesList() private void fillMultiBlockEntitiesList() {
{
multiBlockEntities.add("cactus"); multiBlockEntities.add("cactus");
multiBlockEntities.add("chorus_plant"); multiBlockEntities.add("chorus_plant");
multiBlockEntities.add("sugar_cane"); multiBlockEntities.add("sugar_cane");
@ -100,28 +88,24 @@ public class MaterialMapStore {
multiBlockEntities.add("bamboo"); multiBlockEntities.add("bamboo");
} }
private void fillShroomyWhiteList() private void fillShroomyWhiteList() {
{
canMakeShroomyWhiteList.add("dirt"); canMakeShroomyWhiteList.add("dirt");
canMakeShroomyWhiteList.add("grass"); canMakeShroomyWhiteList.add("grass");
canMakeShroomyWhiteList.add("grass_path"); canMakeShroomyWhiteList.add("grass_path");
} }
private void fillBlockCrackerWhiteList() private void fillBlockCrackerWhiteList() {
{
blockCrackerWhiteList.add("stone_bricks"); blockCrackerWhiteList.add("stone_bricks");
} }
private void fillHerbalismAbilityBlackList() private void fillHerbalismAbilityBlackList() {
{
herbalismAbilityBlackList.add("dirt"); herbalismAbilityBlackList.add("dirt");
herbalismAbilityBlackList.add("grass"); herbalismAbilityBlackList.add("grass");
herbalismAbilityBlackList.add("grass_path"); herbalismAbilityBlackList.add("grass_path");
herbalismAbilityBlackList.add("farmland"); herbalismAbilityBlackList.add("farmland");
} }
private void fillLeavesWhiteList() private void fillLeavesWhiteList() {
{
leavesWhiteList.add("oak_leaves"); leavesWhiteList.add("oak_leaves");
leavesWhiteList.add("acacia_leaves"); leavesWhiteList.add("acacia_leaves");
leavesWhiteList.add("birch_leaves"); leavesWhiteList.add("birch_leaves");
@ -130,8 +114,7 @@ public class MaterialMapStore {
leavesWhiteList.add("spruce_leaves"); leavesWhiteList.add("spruce_leaves");
} }
private void fillMossyWhiteList() private void fillMossyWhiteList() {
{
mossyWhiteList.add("cobblestone"); mossyWhiteList.add("cobblestone");
mossyWhiteList.add("dirt"); mossyWhiteList.add("dirt");
mossyWhiteList.add("grass_path"); mossyWhiteList.add("grass_path");
@ -139,8 +122,7 @@ public class MaterialMapStore {
mossyWhiteList.add("cobblestone_wall"); mossyWhiteList.add("cobblestone_wall");
} }
private void fillAbilityBlackList() private void fillAbilityBlackList() {
{
abilityBlackList.add("black_bed"); abilityBlackList.add("black_bed");
abilityBlackList.add("blue_bed"); abilityBlackList.add("blue_bed");
abilityBlackList.add("brown_bed"); abilityBlackList.add("brown_bed");
@ -240,8 +222,7 @@ public class MaterialMapStore {
abilityBlackList.add("sign"); //1.13 and lower? abilityBlackList.add("sign"); //1.13 and lower?
} }
private void filltoolBlackList() private void filltoolBlackList() {
{
//TODO: Add anvils / missing logs //TODO: Add anvils / missing logs
toolBlackList.add("black_bed"); toolBlackList.add("black_bed");
toolBlackList.add("blue_bed"); toolBlackList.add("blue_bed");
@ -364,8 +345,7 @@ public class MaterialMapStore {
toolBlackList.add("spruce_wood"); toolBlackList.add("spruce_wood");
} }
private void addToHashSet(String string, HashSet<String> stringHashSet) private void addToHashSet(String string, HashSet<String> stringHashSet) {
{
stringHashSet.add(string.toLowerCase()); stringHashSet.add(string.toLowerCase());
} }
} }

View File

@ -1,6 +1,7 @@
package com.gmail.nossr50.util; package com.gmail.nossr50.util;
import com.gmail.nossr50.commands.party.PartySubcommandType; import com.gmail.nossr50.commands.party.PartySubcommandType;
import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory; import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
import com.gmail.nossr50.datatypes.skills.ItemType; import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
@ -233,7 +234,9 @@ public final class Permissions {
return permissible.hasPermission("mcmmo.commands.mmoupdate"); return permissible.hasPermission("mcmmo.commands.mmoupdate");
} }
public static boolean reloadlocale(Permissible permissible) { return permissible.hasPermission("mcmmo.commands.reloadlocale"); } public static boolean reloadlocale(Permissible permissible) {
return permissible.hasPermission("mcmmo.commands.reloadlocale");
}
/* /*
* PERKS * PERKS
@ -278,8 +281,8 @@ public final class Permissions {
return permissible.hasPermission("mcmmo.perks.xp.10percentboost." + skill.toString().toLowerCase()); return permissible.hasPermission("mcmmo.perks.xp.10percentboost." + skill.toString().toLowerCase());
} }
public static boolean customXpBoost(Permissible permissible, PrimarySkillType skill) { public static boolean hasCustomXPPerk(Permissible permissible, CustomXPPerk customXPPerk) {
return permissible.hasPermission("mcmmo.perks.xp.customboost." + skill.toString().toLowerCase()); return permissible.hasPermission(customXPPerk.getPerkPermissionAddress());
} }
/* ACTIVATION PERKS */ /* ACTIVATION PERKS */
@ -515,6 +518,22 @@ public final class Permissions {
} }
} }
/**
* XP Perks are defined by user config files and are not known until runtime
* This method registers Permissions with the server software as needed
*/
public static void addCustomXPPerks() {
mcMMO.p.getLogger().info("Registering custom XP perks with server software...");
PluginManager pluginManager = mcMMO.p.getServer().getPluginManager();
for (CustomXPPerk customXPPerk : mcMMO.getConfigManager().getConfigExperience().getCustomXPBoosts()) {
Permission permission = new Permission(customXPPerk.getPerkPermissionAddress());
permission.setDefault(PermissionDefault.FALSE);
pluginManager.addPermission(permission);
}
}
private static void addDynamicPermission(String permissionName, PluginManager pluginManager) { private static void addDynamicPermission(String permissionName, PluginManager pluginManager) {
Permission permission = new Permission(permissionName); Permission permission = new Permission(permissionName);
permission.setDefault(PermissionDefault.OP); permission.setDefault(PermissionDefault.OP);

View File

@ -38,9 +38,8 @@ public class ExperienceMapManager implements Unload {
* This method servers two purposes * This method servers two purposes
* 1) It adds user config values to a hash table * 1) It adds user config values to a hash table
* 2) It converts user config values into their fully qualified names * 2) It converts user config values into their fully qualified names
* * <p>
* This is done to avoid namespace conflicts, which don't happen in Bukkit but could easily happen in Sponge * This is done to avoid namespace conflicts, which don't happen in Bukkit but could easily happen in Sponge
*
*/ */
public void buildBlockXPMaps() { public void buildBlockXPMaps() {
buildMiningBlockXPMap(); buildMiningBlockXPMap();
@ -53,32 +52,26 @@ public class ExperienceMapManager implements Unload {
/** /**
* Taming entries in the config are case insensitive, but for faster lookups we convert them to ENUMs * Taming entries in the config are case insensitive, but for faster lookups we convert them to ENUMs
*/ */
private void buildTamingXPMap() private void buildTamingXPMap() {
{
mcMMO.p.getLogger().info("Building Taming XP list..."); mcMMO.p.getLogger().info("Building Taming XP list...");
HashMap<String, Integer> userTamingConfigMap = mcMMO.getConfigManager().getConfigExperience().getTamingExperienceMap(); HashMap<String, Integer> userTamingConfigMap = mcMMO.getConfigManager().getConfigExperience().getTamingExperienceMap();
for(String s : userTamingConfigMap.keySet()) for (String s : userTamingConfigMap.keySet()) {
{
boolean matchFound = false; boolean matchFound = false;
for(EntityType entityType : EntityType.values()) for (EntityType entityType : EntityType.values()) {
{ if (entityType.toString().equalsIgnoreCase(s)) {
if(entityType.toString().equalsIgnoreCase(s))
{
//Match! //Match!
matchFound = true; matchFound = true;
tamingExperienceMap.put(entityType, (float) userTamingConfigMap.get(s)); tamingExperienceMap.put(entityType, (float) userTamingConfigMap.get(s));
} }
} }
if(!matchFound) if (!matchFound) {
{
mcMMO.p.getLogger().info("Unable to find entity with matching name - " + s); mcMMO.p.getLogger().info("Unable to find entity with matching name - " + s);
} }
} }
} }
private void fillBlockXPMap(HashMap<String, Integer> userConfigMap, HashMap<String, Integer> fullyQualifiedBlockXPMap) private void fillBlockXPMap(HashMap<String, Integer> userConfigMap, HashMap<String, Integer> fullyQualifiedBlockXPMap) {
{
for (String string : userConfigMap.keySet()) { for (String string : userConfigMap.keySet()) {
//matchMaterial can match fully qualified names and names without domain //matchMaterial can match fully qualified names and names without domain
Material matchingMaterial = Material.matchMaterial(string); Material matchingMaterial = Material.matchMaterial(string);
@ -115,6 +108,7 @@ public class ExperienceMapManager implements Unload {
/** /**
* Change the gloabl xp multiplier, this is temporary and will not be serialiized * Change the gloabl xp multiplier, this is temporary and will not be serialiized
*
* @param newGlobalXpMult new global xp multiplier value * @param newGlobalXpMult new global xp multiplier value
*/ */
public void setGlobalXpMult(double newGlobalXpMult) { public void setGlobalXpMult(double newGlobalXpMult) {
@ -150,6 +144,7 @@ public class ExperienceMapManager implements Unload {
/** /**
* Gets the current global xp multiplier value * Gets the current global xp multiplier value
* This value can be changed by the xprate command * This value can be changed by the xprate command
*
* @return * @return
*/ */
public double getGlobalXpMult() { public double getGlobalXpMult() {
@ -158,6 +153,7 @@ public class ExperienceMapManager implements Unload {
/** /**
* Gets the block break XP value for a specific skill * Gets the block break XP value for a specific skill
*
* @param primarySkillType target skill * @param primarySkillType target skill
* @param material target material * @param material target material
* @return XP value for breaking this block for said skill * @return XP value for breaking this block for said skill
@ -166,8 +162,7 @@ public class ExperienceMapManager implements Unload {
*/ */
@Deprecated @Deprecated
public float getBlockBreakXpValue(PrimarySkillType primarySkillType, Material material) throws InvalidSkillException { public float getBlockBreakXpValue(PrimarySkillType primarySkillType, Material material) throws InvalidSkillException {
switch(primarySkillType) switch (primarySkillType) {
{
case MINING: case MINING:
return getMiningXp(material); return getMiningXp(material);
case HERBALISM: case HERBALISM:
@ -183,6 +178,7 @@ public class ExperienceMapManager implements Unload {
/** /**
* Gets the taming XP for this entity * Gets the taming XP for this entity
*
* @param entityType target entity * @param entityType target entity
* @return value of XP for this entity * @return value of XP for this entity
*/ */
@ -194,6 +190,7 @@ public class ExperienceMapManager implements Unload {
* Gets the original value of the global XP multiplier * Gets the original value of the global XP multiplier
* This is defined by the users config * This is defined by the users config
* This value can be different from the current working value (due to xprate etc) * This value can be different from the current working value (due to xprate etc)
*
* @return the original global xp multiplier value from the user config file * @return the original global xp multiplier value from the user config file
*/ */
public double getOriginalGlobalXpMult() { public double getOriginalGlobalXpMult() {

View File

@ -1,29 +1,58 @@
package com.gmail.nossr50.util.player; package com.gmail.nossr50.util.player;
import com.gmail.nossr50.config.experience.ExperienceConfig; import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.Permissions;
import org.bukkit.entity.Player;
import java.util.Collections;
import java.util.HashMap; import java.util.HashMap;
import java.util.HashSet;
public class PlayerLevelUtils { public class PlayerLevelUtils {
HashMap<PrimarySkillType, Integer> earlyGameBoostCutoffs; private HashMap<PrimarySkillType, Integer> earlyGameBoostCutoffs;
private HashSet<CustomXPPerk> customXpPerkNodes;
public PlayerLevelUtils() public PlayerLevelUtils() {
{ registerCustomPerkPermissions();
earlyGameBoostCutoffs = new HashMap<>(); earlyGameBoostCutoffs = new HashMap<>();
calculateEarlyGameBoostCutoffs(); calculateEarlyGameBoostCutoffs();
applyConfigPerks();
} }
private void calculateEarlyGameBoostCutoffs() /**
{ * Register our custom permission perks with bukkit
for(PrimarySkillType primarySkillType : PrimarySkillType.values()) */
{ private void registerCustomPerkPermissions() {
Permissions.addCustomXPPerks();
}
/**
* Updates our custom XP boost map
*/
private void applyConfigPerks() {
//Make a copy
customXpPerkNodes = new HashSet<>(mcMMO.getConfigManager().getConfigExperience().getCustomXPBoosts());
}
/**
* Get the the final level at which players will still receive an early game XP boost
* Note: This doesn't mean early game boosts are enabled on the server, as that is a config toggle
*
* @param primarySkillType target skill
* @return this skills maximum early game boost level
*/
public int getEarlyGameCutoff(PrimarySkillType primarySkillType) {
return earlyGameBoostCutoffs.get(primarySkillType);
}
private void calculateEarlyGameBoostCutoffs() {
for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
int levelCap = mcMMO.getConfigManager().getConfigLeveling().getLevelCap(primarySkillType); int levelCap = mcMMO.getConfigManager().getConfigLeveling().getLevelCap(primarySkillType);
int cap; int cap;
if(levelCap == Integer.MAX_VALUE || levelCap <= 0) if (levelCap == Integer.MAX_VALUE || levelCap <= 0) {
{
cap = mcMMO.isRetroModeEnabled() ? 50 : 5; cap = mcMMO.isRetroModeEnabled() ? 50 : 5;
} else { } else {
cap = (int) (levelCap * mcMMO.getConfigManager().getConfigLeveling().getEarlyGameBoostMultiplier()); cap = (int) (levelCap * mcMMO.getConfigManager().getConfigLeveling().getEarlyGameBoostMultiplier());
@ -33,8 +62,73 @@ public class PlayerLevelUtils {
} }
} }
public int getEarlyGameCutoff(PrimarySkillType primarySkillType) /**
{ * Finds all custom XP perks that a player currently qualifies for
return earlyGameBoostCutoffs.get(primarySkillType); * Used in figuring out which XP boost to give the player
*
* @param player target player
* @return a set of all CustomXPPerk that a player has positive permissions for
*/
public HashSet<CustomXPPerk> findCustomXPPerks(Player player) {
HashSet<CustomXPPerk> enabledXPPerks = new HashSet<>();
//Check all registered XP Perk nodes for this player
for (CustomXPPerk customXPPerk : customXpPerkNodes) {
if (Permissions.hasCustomXPPerk(player, customXPPerk)) {
enabledXPPerks.add(customXPPerk);
} }
} }
return enabledXPPerks;
}
/**
* Determines a players XP boost in a specific skill
* If a player has no custom XP perks or other boosts this value should always return 1.0
* Since a player can have multiple XP perks and boosts, this method only returns the highest that a player qualifies for
*
* @param player target player
* @param skill target skill
* @return the highest XP boost that this player qualifies for through perks or otherwise for target skill
*/
public float determineXpPerkValue(Player player, PrimarySkillType skill) {
HashSet<CustomXPPerk> enabledCustomXPPerks = findCustomXPPerks(player);
//A player can have multiple overlapping perks at a time, we need to compile a list and then sort it for the highest value
HashSet<Float> xpPerkValues = new HashSet<>();
if (enabledCustomXPPerks.size() >= 1) {
//Player has custom XP perks
for (CustomXPPerk customXPPerk : enabledCustomXPPerks) {
//Note: This returns 1.0 on skills with unset values
//Only add results that are not equal to 1.0
if (customXPPerk.getXPMultiplierValue(skill) != 1.0F)
xpPerkValues.add(customXPPerk.getXPMultiplierValue(skill));
}
}
//Disgusting legacy support start
if (Permissions.quadrupleXp(player, skill)) {
xpPerkValues.add(4f);
} else if (Permissions.tripleXp(player, skill)) {
xpPerkValues.add(3f);
} else if (Permissions.doubleAndOneHalfXp(player, skill)) {
xpPerkValues.add(2.5f);
} else if (Permissions.doubleXp(player, skill)) {
xpPerkValues.add(2.0f);
} else if (Permissions.oneAndOneHalfXp(player, skill)) {
xpPerkValues.add(1.5f);
} else if (Permissions.oneAndOneTenthXp(player, skill)) {
xpPerkValues.add(1.1f);
}
//Disgusting legacy support end
//Return
if (xpPerkValues.size() >= 1)
return Collections.max(xpPerkValues);
else
return 1.0F;
}
}

View File

@ -1,6 +1,5 @@
package com.gmail.nossr50.util.skills; package com.gmail.nossr50.util.skills;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Permissions;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -40,26 +39,6 @@ public final class PerksUtils {
return ticks; return ticks;
} }
public static float handleXpPerks(Player player, float xp, PrimarySkillType skill) {
if (Permissions.customXpBoost(player, skill)) {
xp *= ExperienceConfig.getInstance().getCustomXpPerkBoost();
} else if (Permissions.quadrupleXp(player, skill)) {
xp *= 4;
} else if (Permissions.tripleXp(player, skill)) {
xp *= 3;
} else if (Permissions.doubleAndOneHalfXp(player, skill)) {
xp *= 2.5;
} else if (Permissions.doubleXp(player, skill)) {
xp *= 2;
} else if (Permissions.oneAndOneHalfXp(player, skill)) {
xp *= 1.5;
} else if (Permissions.oneAndOneTenthXp(player, skill)) {
xp *= 1.1;
}
return xp;
}
/** /**
* Calculate activation chance for a skill. * Calculate activation chance for a skill.
* *

View File

@ -39,8 +39,7 @@ public class UUIDFetcher implements Callable<Map<String, UUID>> {
List<String> nameSubList = names.subList(i * PROFILES_PER_REQUEST, Math.min((i + 1) * PROFILES_PER_REQUEST, names.size())); List<String> nameSubList = names.subList(i * PROFILES_PER_REQUEST, Math.min((i + 1) * PROFILES_PER_REQUEST, names.size()));
JsonArray array = new JsonArray(); JsonArray array = new JsonArray();
for(String name : nameSubList) for (String name : nameSubList) {
{
JsonPrimitive element = new JsonPrimitive(name); JsonPrimitive element = new JsonPrimitive(name);
array.add(element); array.add(element);
} }

View File

@ -1,9 +1,7 @@
Ability.Generic.Refresh=&a**Deine F\u00E4higkeiten sind wieder bereit** Ability.Generic.Refresh=&a**Deine F\u00E4higkeiten sind wieder bereit**
Ability.Generic.Template=&3{0}: &a{1} Ability.Generic.Template=&3{0}: &a{1}
Ability.Generic.Template.Custom=&3{0} Ability.Generic.Template.Custom=&3{0}
Ability.Generic.Template.Lock=&7{0} Ability.Generic.Template.Lock=&7{0}
Acrobatics.Ability.Proc=&a&o**Du bist Anmutig Gelandet** Acrobatics.Ability.Proc=&a&o**Du bist Anmutig Gelandet**
Acrobatics.Combat.Proc=&a&o**Du bist Ausgewichen** Acrobatics.Combat.Proc=&a&o**Du bist Ausgewichen**
Acrobatics.Listener=Akrobatik: Acrobatics.Listener=Akrobatik:
@ -22,7 +20,6 @@ Acrobatics.SubSkill.Roll.Name = Abrollen
Acrobatics.SubSkill.Roll.Stat=Chance Abzurollen Acrobatics.SubSkill.Roll.Stat=Chance Abzurollen
Acrobatics.SubSkill.Roll.Stat.Extra=Chance Anmutig Abzurollen Acrobatics.SubSkill.Roll.Stat.Extra=Chance Anmutig Abzurollen
Acrobatics.SubSkill.Roll.Stats=&6Chance Abzurollen &e{0}% &6Chance Anmutig Abzurollen &e{1}% Acrobatics.SubSkill.Roll.Stats=&6Chance Abzurollen &e{0}% &6Chance Anmutig Abzurollen &e{1}%
Alchemy.Ability.Locked.0=&cGesperrt bis Level {0}! Alchemy.Ability.Locked.0=&cGesperrt bis Level {0}!
Alchemy.Listener=Alchemie: Alchemy.Listener=Alchemie:
Alchemy.SkillName=Alchemie Alchemy.SkillName=Alchemie
@ -33,9 +30,7 @@ Alchemy.SubSkill.Concoctions.Description = Braue Tr\u00E4nke mit neuen Zutaten.
Alchemy.SubSkill.Concoctions.Name=Gebr\u00E4u Alchemy.SubSkill.Concoctions.Name=Gebr\u00E4u
Alchemy.SubSkill.Concoctions.Stat=Gebr\u00E4u Rang: &a{0}&3/&a{1} Alchemy.SubSkill.Concoctions.Stat=Gebr\u00E4u Rang: &a{0}&3/&a{1}
Alchemy.SubSkill.Concoctions.Stat.Extra=Zutaten [&a{0}&3]: &a{1} Alchemy.SubSkill.Concoctions.Stat.Extra=Zutaten [&a{0}&3]: &a{1}
Anvil.Unbreakable=Dieses Item ist unzerst\u00F6rbar! Anvil.Unbreakable=Dieses Item ist unzerst\u00F6rbar!
Archery.Listener=Bogenschie\u00DFen: Archery.Listener=Bogenschie\u00DFen:
Archery.SkillName=Bogenschie\u00DFen Archery.SkillName=Bogenschie\u00DFen
Archery.SubSkill.ArcheryLimitBreak.Description=\u00DCberschreite deine Grenzen. Archery.SubSkill.ArcheryLimitBreak.Description=\u00DCberschreite deine Grenzen.
@ -50,7 +45,6 @@ Archery.SubSkill.Daze.Stat = Chance, zu bet\u00E4uben
Archery.SubSkill.SkillShot.Description=Erh\u00F6ht den von B\u00F6gen erteilten Schaden. Archery.SubSkill.SkillShot.Description=Erh\u00F6ht den von B\u00F6gen erteilten Schaden.
Archery.SubSkill.SkillShot.Name=Skillshot Archery.SubSkill.SkillShot.Name=Skillshot
Archery.SubSkill.SkillShot.Stat=Skillshot Bonus Schaden Archery.SubSkill.SkillShot.Stat=Skillshot Bonus Schaden
Axes.Ability.Bonus.0=Axtmeister Axes.Ability.Bonus.0=Axtmeister
Axes.Ability.Bonus.1={0} Bonus Schaden. Axes.Ability.Bonus.1={0} Bonus Schaden.
Axes.Ability.Bonus.2=R\u00FCstungsbruch Axes.Ability.Bonus.2=R\u00FCstungsbruch
@ -86,7 +80,6 @@ Axes.SubSkill.GreaterImpact.Name = Wuchtschlag
Axes.SubSkill.SkullSplitter.Description=Verursacht einen Fl\u00E4chenschaden. Axes.SubSkill.SkullSplitter.Description=Verursacht einen Fl\u00E4chenschaden.
Axes.SubSkill.SkullSplitter.Name=Sch\u00E4delspalter Axes.SubSkill.SkullSplitter.Name=Sch\u00E4delspalter
Axes.SubSkill.SkullSplitter.Stat=Sch\u00E4delspalter L\u00E4nge Axes.SubSkill.SkullSplitter.Stat=Sch\u00E4delspalter L\u00E4nge
Combat.ArrowDeflect=&a&o**Pfeil abgelenkt** Combat.ArrowDeflect=&a&o**Pfeil abgelenkt**
Combat.BeastLore=&a&o**Biestkunde** Combat.BeastLore=&a&o**Biestkunde**
Combat.BeastLoreHealth=&3Gesundheit (&a{0}&3/{1}) Combat.BeastLoreHealth=&3Gesundheit (&a{0}&3/{1})
@ -95,7 +88,6 @@ Combat.Gore = &a&o**Aufgeschlitzt**
Combat.StruckByGore=&a&o**du wurdest AUFGESCHLITZT** Combat.StruckByGore=&a&o**du wurdest AUFGESCHLITZT**
Combat.TargetDazed=Ziel wurde &4bet\u00E4ubt! Combat.TargetDazed=Ziel wurde &4bet\u00E4ubt!
Combat.TouchedFuzzy=&a&o**Du wurdest ungl\u00FCcklich ber\u00FChrt, rin Schwindelgef\u00FChl kommt dir auf...** Combat.TouchedFuzzy=&a&o**Du wurdest ungl\u00FCcklich ber\u00FChrt, rin Schwindelgef\u00FChl kommt dir auf...**
Commands.Ability.Off=F\u00E4higkeiten Benutzung &cdeaktiviert Commands.Ability.Off=F\u00E4higkeiten Benutzung &cdeaktiviert
Commands.Ability.On=F\u00E4higkeiten Benutzung &aaktiviert Commands.Ability.On=F\u00E4higkeiten Benutzung &aaktiviert
Commands.Ability.Toggle=Benutzung von F\u00E4higkeiten wurde f\u00FCr &e{0} ge\u00E4ndert Commands.Ability.Toggle=Benutzung von F\u00E4higkeiten wurde f\u00FCr &e{0} ge\u00E4ndert
@ -325,7 +317,6 @@ Commands.xprate.proper.1 = &cKorrekte Eingabe f\u00FCr R\u00FCcks
Commands.xprate.proper.2=&cBitte entscheide mit true/false ob dies ein XP-Event ist oder nicht. Commands.xprate.proper.2=&cBitte entscheide mit true/false ob dies ein XP-Event ist oder nicht.
Commands.xprate.started.0=&6Ein Erfahungs Event f\u00FCr Skills hat begonnen! Commands.xprate.started.0=&6Ein Erfahungs Event f\u00FCr Skills hat begonnen!
Commands.xprate.started.1=&6Die Skill Erfahrungs Rate liegt jetzt bei {0}x! Commands.xprate.started.1=&6Die Skill Erfahrungs Rate liegt jetzt bei {0}x!
Effects.Child.Overhaul=&3Unterskill Level&e {0}&3: {1} Effects.Child.Overhaul=&3Unterskill Level&e {0}&3: {1}
Effects.Child.ParentList=&a{0}&6(&3Level&e{1}&6) Effects.Child.ParentList=&a{0}&6(&3Level&e{1}&6)
Effects.Effects=Effekte Effects.Effects=Effekte
@ -333,7 +324,6 @@ Effects.Level.Overhaul = &6Level: &e{0} &3Erfahrung&e(&6{1}&e/&6{2}&e)
Effects.Parent=&6{0} - Effects.Parent=&6{0} -
Effects.SubSkills.Overhaul=F\u00E4higkeiten Effects.SubSkills.Overhaul=F\u00E4higkeiten
Effects.Template=&3{0}: &a{1} Effects.Template=&3{0}: &a{1}
Excavation.Ability.Lower=&a&o**Du senkst deine Schaufel ...** Excavation.Ability.Lower=&a&o**Du senkst deine Schaufel ...**
Excavation.Ability.Ready=&a&o**Du hebst deine Schaufel!** Excavation.Ability.Ready=&a&o**Du hebst deine Schaufel!**
Excavation.Listener=Graben: Excavation.Listener=Graben:
@ -348,7 +338,6 @@ Excavation.SubSkill.Archaeology.Name = Arch\u00E4ologie
Excavation.SubSkill.GigaDrillBreaker.Description=Dreifache Droprate, Dreifache Erfahrung und Bonus Geschwindigkeit. Excavation.SubSkill.GigaDrillBreaker.Description=Dreifache Droprate, Dreifache Erfahrung und Bonus Geschwindigkeit.
Excavation.SubSkill.GigaDrillBreaker.Name=Gigabohrer Excavation.SubSkill.GigaDrillBreaker.Name=Gigabohrer
Excavation.SubSkill.GigaDrillBreaker.Stat=Gigabohrer Dauer Excavation.SubSkill.GigaDrillBreaker.Stat=Gigabohrer Dauer
Fishing.Ability.Info=Zauberj\u00E4ger: &7 **Verbessert sich mit Schatzj\u00E4ger Rang** Fishing.Ability.Info=Zauberj\u00E4ger: &7 **Verbessert sich mit Schatzj\u00E4ger Rang**
Fishing.Ability.Locked.0=Gesperrt bis Level {0}! Fishing.Ability.Locked.0=Gesperrt bis Level {0}!
Fishing.Ability.Locked.1=Gesperrt bis Level {0}! Fishing.Ability.Locked.1=Gesperrt bis Level {0}!
@ -382,7 +371,6 @@ Fishing.SubSkill.TreasureHunter.Description = Angle verschiedene Objekte
Fishing.SubSkill.TreasureHunter.Name=Schatz J\u00E4ger Fishing.SubSkill.TreasureHunter.Name=Schatz J\u00E4ger
Fishing.SubSkill.TreasureHunter.Stat=Schatz J\u00E4ger Rang: &a{0}&3/&a{1} Fishing.SubSkill.TreasureHunter.Stat=Schatz J\u00E4ger Rang: &a{0}&3/&a{1}
Fishing.SubSkill.TreasureHunter.Stat.Extra=Drop Rate: &7\u00DCblich: &e{0} &aUn\u00FCblich: &e{1}\r\n&9Selten: &e{2} &dEpisch: &e{3} &6Legend\u00E4r: &e{4} &bSchallplatte: &e{5} Fishing.SubSkill.TreasureHunter.Stat.Extra=Drop Rate: &7\u00DCblich: &e{0} &aUn\u00FCblich: &e{1}\r\n&9Selten: &e{2} &dEpisch: &e{3} &6Legend\u00E4r: &e{4} &bSchallplatte: &e{5}
Guides.Acrobatics.Section.0=&3\u00DCber Akrobatik:\n&eAkrobatik ist die Kunst sich anmutig fortzubewegen.\n&eFall- und Kampfschaden werden reduziert\n\n&3XP GAIN:\n&eErfahrung sammelst du indem du in K\u00E4mpfen\n&eausweichst oder St\u00FCrze aus gro\u00DFen H\u00F6hen \u00FCberlebst. Guides.Acrobatics.Section.0=&3\u00DCber Akrobatik:\n&eAkrobatik ist die Kunst sich anmutig fortzubewegen.\n&eFall- und Kampfschaden werden reduziert\n\n&3XP GAIN:\n&eErfahrung sammelst du indem du in K\u00E4mpfen\n&eausweichst oder St\u00FCrze aus gro\u00DFen H\u00F6hen \u00FCberlebst.
Guides.Acrobatics.Section.1=&3Wie funktioniert Abrollen?\n&eAb und zu rollst du beim Fallen ab und der Fallschaden wird\n&ereduziert. Wenn du den Schleichen Knopf w\u00E4hrend dem Fallen\n&eh\u00E4ltst, verdoppelt sich die Chance abzurollen.\n&eIn dem Fall rollst du anmutig ab.\n&eAnmutige Rollen sind wie normale Rollen, nur dass\n&esie \u00F6fter passieren und damit mehr Schutz vor St\u00FCrzen\n&eliefern. Guides.Acrobatics.Section.1=&3Wie funktioniert Abrollen?\n&eAb und zu rollst du beim Fallen ab und der Fallschaden wird\n&ereduziert. Wenn du den Schleichen Knopf w\u00E4hrend dem Fallen\n&eh\u00E4ltst, verdoppelt sich die Chance abzurollen.\n&eIn dem Fall rollst du anmutig ab.\n&eAnmutige Rollen sind wie normale Rollen, nur dass\n&esie \u00F6fter passieren und damit mehr Schutz vor St\u00FCrzen\n&eliefern.
Guides.Acrobatics.Section.2=&3Wie funktioniert Ausweichen?\n&eAusweichen ist eine passive F\u00E4higkeit\n&edie ab und zu den Schaden in K\u00E4mpfen halbiert.\n&eDie Chance auszuweichen ist abh\u00E4ngig vom \n&eAkrobatiklevel. Guides.Acrobatics.Section.2=&3Wie funktioniert Ausweichen?\n&eAusweichen ist eine passive F\u00E4higkeit\n&edie ab und zu den Schaden in K\u00E4mpfen halbiert.\n&eDie Chance auszuweichen ist abh\u00E4ngig vom \n&eAkrobatiklevel.
@ -469,7 +457,6 @@ Guides.Woodcutting.Section.0 = &3\u00DCber Holzf\u00E4ller:\n&eIm Holzf\u00E4lle
Guides.Woodcutting.Section.1=&3Wie funktioniert der Baumf\u00E4ller?\n&eBaumf\u00E4ller ist eine aktive F\u00E4higkeit. Mache mit der Axt in der\n&eHand einen Rechtsklick um sie zu aktivieren. Der Baum\n&ewird sofortig gef\u00E4llt und alle St\u00E4mme abgebaut. Guides.Woodcutting.Section.1=&3Wie funktioniert der Baumf\u00E4ller?\n&eBaumf\u00E4ller ist eine aktive F\u00E4higkeit. Mache mit der Axt in der\n&eHand einen Rechtsklick um sie zu aktivieren. Der Baum\n&ewird sofortig gef\u00E4llt und alle St\u00E4mme abgebaut.
Guides.Woodcutting.Section.2=&3Wie funktioniert Bl\u00E4ttersturm?\n&eBl\u00E4ttersturm ist eine passive F\u00E4higkeit die Bl\u00E4tter\n&ebei Ber\u00FChrung mit der Axt sofortig bricht. Standardm\u00E4\u00DFig\n&ewird diese F\u00E4higkeit bei Level 100 freigeschaltet. Guides.Woodcutting.Section.2=&3Wie funktioniert Bl\u00E4ttersturm?\n&eBl\u00E4ttersturm ist eine passive F\u00E4higkeit die Bl\u00E4tter\n&ebei Ber\u00FChrung mit der Axt sofortig bricht. Standardm\u00E4\u00DFig\n&ewird diese F\u00E4higkeit bei Level 100 freigeschaltet.
Guides.Woodcutting.Section.3=&3Wie funktionieren Doppel-Drops?\n&eDiese passive F\u00E4higkeit gibt dir ab und zu doppelten\n&eErtrag f\u00FCr jeden Stamm den du f\u00E4llst. Guides.Woodcutting.Section.3=&3Wie funktionieren Doppel-Drops?\n&eDiese passive F\u00E4higkeit gibt dir ab und zu doppelten\n&eErtrag f\u00FCr jeden Stamm den du f\u00E4llst.
Hardcore.DeathStatLoss.Name=Skillverlust bei Tod: Hardcore.DeathStatLoss.Name=Skillverlust bei Tod:
Hardcore.DeathStatLoss.PercentageChanged=&6[mcMMO] Der Verlustprozentsatz wurde auf {0} ge\u00E4ndert. Hardcore.DeathStatLoss.PercentageChanged=&6[mcMMO] Der Verlustprozentsatz wurde auf {0} ge\u00E4ndert.
Hardcore.DeathStatLoss.PlayerDeath=&6[mcMMO] &4Du hast durch den Tod&9{0}&4 Level verloren. Hardcore.DeathStatLoss.PlayerDeath=&6[mcMMO] &4Du hast durch den Tod&9{0}&4 Level verloren.
@ -481,7 +468,6 @@ Hardcore.Vampirism.Name = Vampirismus
Hardcore.Vampirism.PercentageChanged=&6[mcMMO] Der Vampirismus Prozentsatz wurde auf {0} ge\u00E4ndert. Hardcore.Vampirism.PercentageChanged=&6[mcMMO] Der Vampirismus Prozentsatz wurde auf {0} ge\u00E4ndert.
Hardcore.Vampirism.Victim.Failure=&6[mcMMO] &e{0}&7 hat es nicht geschafft Wissen von dir zu stehlen! Hardcore.Vampirism.Victim.Failure=&6[mcMMO] &e{0}&7 hat es nicht geschafft Wissen von dir zu stehlen!
Hardcore.Vampirism.Victim.Success=&6[mcMMO] &e{0}&4 hat&9{1}&4 Level von dir gestohlen! Hardcore.Vampirism.Victim.Success=&6[mcMMO] &e{0}&4 hat&9{1}&4 Level von dir gestohlen!
Herbalism.Ability.GTe.NeedMore=Du brauchst mehr Samen um Gr\u00FCnes Land zu verbreiten. Herbalism.Ability.GTe.NeedMore=Du brauchst mehr Samen um Gr\u00FCnes Land zu verbreiten.
Herbalism.Ability.GTh=&a**GR\u00DCNER DAUMEN** Herbalism.Ability.GTh=&a**GR\u00DCNER DAUMEN**
Herbalism.Ability.GTh.Fail=**Gr\u00FCner Daumen GESCHEITERT** Herbalism.Ability.GTh.Fail=**Gr\u00FCner Daumen GESCHEITERT**
@ -517,15 +503,12 @@ Herbalism.SubSkill.HylianLuck.Stat = Hylian Gl\u00FCck Chance
Herbalism.SubSkill.ShroomThumb.Description=Verbreite Myzel auf Gras und Erde Herbalism.SubSkill.ShroomThumb.Description=Verbreite Myzel auf Gras und Erde
Herbalism.SubSkill.ShroomThumb.Name=Pilz Zehe Herbalism.SubSkill.ShroomThumb.Name=Pilz Zehe
Herbalism.SubSkill.ShroomThumb.Stat=Pilz Zehe Chance Herbalism.SubSkill.ShroomThumb.Stat=Pilz Zehe Chance
Holiday.Anniversary=&9Alles gute zu mcMMO's {0} j\u00E4hrigen Geburtstag!\r\n&9In Ehren von nossr50 und all den anderen flei\u00DFigen Entwicklern, hier ist eine kleine Feuerwerk Show! Holiday.Anniversary=&9Alles gute zu mcMMO's {0} j\u00E4hrigen Geburtstag!\r\n&9In Ehren von nossr50 und all den anderen flei\u00DFigen Entwicklern, hier ist eine kleine Feuerwerk Show!
Holiday.AprilFools.Levelup=&6{0} ist jetzt Level &a{1}&6! Holiday.AprilFools.Levelup=&6{0} ist jetzt Level &a{1}&6!
Inspect.Offline=&cDu hast nicht die Rechte um offline Spieler zu inspizieren! Inspect.Offline=&cDu hast nicht die Rechte um offline Spieler zu inspizieren!
Inspect.OfflineStats=mcMMO Stats f\u00FCr Offline Spieler &e{0} Inspect.OfflineStats=mcMMO Stats f\u00FCr Offline Spieler &e{0}
Inspect.Stats=&amcMMO Stats f\u00FCr &e{0} Inspect.Stats=&amcMMO Stats f\u00FCr &e{0}
Inspect.TooFar=Du bist zu weit entfernt um den Spieler zu inspizieren! Inspect.TooFar=Du bist zu weit entfernt um den Spieler zu inspizieren!
Item.ChimaeraWing.Fail=&c**CHIMAERA FL\u00DCGEL GESCHEITERT!** Item.ChimaeraWing.Fail=&c**CHIMAERA FL\u00DCGEL GESCHEITERT!**
Item.ChimaeraWing.Lore=&7Teleportiert dich zu deinem Bett. Item.ChimaeraWing.Lore=&7Teleportiert dich zu deinem Bett.
Item.ChimaeraWing.Name=Chimaera Fl\u00FCgel Item.ChimaeraWing.Name=Chimaera Fl\u00FCgel
@ -537,7 +520,6 @@ Item.FluxPickaxe.Name = Schmelzhacke
Item.Generic.Wait=&eDu musst noch &6{0}s &ewarten bis du das wieder verwenden kannst. Item.Generic.Wait=&eDu musst noch &6{0}s &ewarten bis du das wieder verwenden kannst.
Item.Injured.Wait=&eDu wurdest vor kurzem verletzt und musst noch &6{0}s &ewarten bis du das wieder verwenden kannst. Item.Injured.Wait=&eDu wurdest vor kurzem verletzt und musst noch &6{0}s &ewarten bis du das wieder verwenden kannst.
Item.NotEnough=Du ben\u00F6tigst &e{0}&c weitere &6{1}&c! Item.NotEnough=Du ben\u00F6tigst &e{0}&c weitere &6{1}&c!
JSON.Acrobatics=Akrobatik JSON.Acrobatics=Akrobatik
JSON.Acrobatics.Roll.Interaction.Activated=&cAbgerollt JSON.Acrobatics.Roll.Interaction.Activated=&cAbgerollt
JSON.Acrobatics.SubSkill.Roll.Details.Tips=Wenn du beim Fallen schleichst, kannst du bis zu zweimal so viel Schaden verhindern, wie du eigentlich erleiden w\u00FCrdest! JSON.Acrobatics.SubSkill.Roll.Details.Tips=Wenn du beim Fallen schleichst, kannst du bis zu zweimal so viel Schaden verhindern, wie du eigentlich erleiden w\u00FCrdest!
@ -585,7 +567,6 @@ JSON.URL.Website = Die offizielle mcMMO Website!
JSON.URL.Wiki=Das offizielle mcMMO Wiki! JSON.URL.Wiki=Das offizielle mcMMO Wiki!
JSON.Unarmed=Faustkampf JSON.Unarmed=Faustkampf
JSON.Woodcutting=Holzf\u00E4llen JSON.Woodcutting=Holzf\u00E4llen
MOTD.Donate=&3Spenden Info: MOTD.Donate=&3Spenden Info:
MOTD.Hardcore.DeathStatLoss.Stats=&6[mcMMO] &3Skillverlust bei Tod: &4{0}% MOTD.Hardcore.DeathStatLoss.Stats=&6[mcMMO] &3Skillverlust bei Tod: &4{0}%
MOTD.Hardcore.Enabled=&6[mcMMO] &3Hardcore Modus aktiviert: &4{0} MOTD.Hardcore.Enabled=&6[mcMMO] &3Hardcore Modus aktiviert: &4{0}
@ -594,7 +575,6 @@ MOTD.PerksPrefix = &6[mcMMO Boni]
MOTD.Version=&6[mcMMO] Verwende Version&3{0} MOTD.Version=&6[mcMMO] Verwende Version&3{0}
MOTD.Version.Overhaul=&6[mcMMO] &3\u00DCberholungs Era&6 - &3{0} MOTD.Version.Overhaul=&6[mcMMO] &3\u00DCberholungs Era&6 - &3{0}
MOTD.Website=&6[mcMMO] &a{0}&e - mcMMO Website MOTD.Website=&6[mcMMO] &a{0}&e - mcMMO Website
Mining.Ability.Locked.0=GESPERRT bis Skill {0}+ (Z\u00FCndstoff) Mining.Ability.Locked.0=GESPERRT bis Skill {0}+ (Z\u00FCndstoff)
Mining.Ability.Locked.1=GESPERRT bis Skill {0}+ (Sprengmeister) Mining.Ability.Locked.1=GESPERRT bis Skill {0}+ (Sprengmeister)
Mining.Ability.Locked.2=GESPERRT bis Skill {0}+ (Explosions-Experte) Mining.Ability.Locked.2=GESPERRT bis Skill {0}+ (Explosions-Experte)
@ -626,7 +606,6 @@ Mining.SubSkill.DoubleDrops.Stat = Doppeldrop Chance
Mining.SubSkill.SuperBreaker.Description=Abbaugeschwindigkeit+, Dreifach-Drop Chance Mining.SubSkill.SuperBreaker.Description=Abbaugeschwindigkeit+, Dreifach-Drop Chance
Mining.SubSkill.SuperBreaker.Name=Superbrecher Mining.SubSkill.SuperBreaker.Name=Superbrecher
Mining.SubSkill.SuperBreaker.Stat=Superbrecher L\u00E4nge Mining.SubSkill.SuperBreaker.Stat=Superbrecher L\u00E4nge
Overhaul.Levelup=[[BOLD]]{0} erh\u00F6ht auf [[RESET]][[GREEN]][[BOLD]]{2}[[RESET]][[WHITE]]. Overhaul.Levelup=[[BOLD]]{0} erh\u00F6ht auf [[RESET]][[GREEN]][[BOLD]]{2}[[RESET]][[WHITE]].
Overhaul.Name.Acrobatics=Akrobatik Overhaul.Name.Acrobatics=Akrobatik
Overhaul.Name.Alchemy=Alchemie Overhaul.Name.Alchemy=Alchemie
@ -647,7 +626,6 @@ Overhaul.mcMMO.Header = &c[]=====[]&a mcMMO - \u00DCberholungs \u00C4ra
Overhaul.mcMMO.MmoInfo.Wiki=&e[&fLese \u00FCber diesen Skill im Wiki!&e] Overhaul.mcMMO.MmoInfo.Wiki=&e[&fLese \u00FCber diesen Skill im Wiki!&e]
Overhaul.mcMMO.Url.Wrap.Prefix=[[RED]][| Overhaul.mcMMO.Url.Wrap.Prefix=[[RED]][|
Overhaul.mcMMO.Url.Wrap.Suffix=[[RED]]|] Overhaul.mcMMO.Url.Wrap.Suffix=[[RED]]|]
Party.Alliance.Disband=&7Deine Gruppe ist nicht mehr verb\u00FCndet mit &c{0} Party.Alliance.Disband=&7Deine Gruppe ist nicht mehr verb\u00FCndet mit &c{0}
Party.Alliance.Formed=&7Deine Gruppe ist jetzt verb\u00FCndet mit &a{0} Party.Alliance.Formed=&7Deine Gruppe ist jetzt verb\u00FCndet mit &a{0}
Party.Disband=&7Die Gruppe wurde aufgel\u00F6st Party.Disband=&7Die Gruppe wurde aufgel\u00F6st
@ -723,7 +701,6 @@ Party.Teleport.Player = &aDu wurdest zu {0} teleportiert.
Party.Teleport.Self=&cDu kannst dich nicht zu dir selbst teleportieren! Party.Teleport.Self=&cDu kannst dich nicht zu dir selbst teleportieren!
Party.Teleport.Target=&a{0} hat sich zu dir teleportiert. Party.Teleport.Target=&a{0} hat sich zu dir teleportiert.
Party.Unlocked=&7Gruppe ist entsperrt. Party.Unlocked=&7Gruppe ist entsperrt.
Perks.ActivationTime.Bonus=&6 ({0}s mit Ausdauer Bonus) Perks.ActivationTime.Bonus=&6 ({0}s mit Ausdauer Bonus)
Perks.ActivationTime.Desc=Erh\u00F6ht die F\u00E4higkeitszeit um {0} Sekunden. Perks.ActivationTime.Desc=Erh\u00F6ht die F\u00E4higkeitszeit um {0} Sekunden.
Perks.ActivationTime.Name=Ausdauer Perks.ActivationTime.Name=Ausdauer
@ -735,9 +712,7 @@ Perks.Lucky.Desc.Login = Bestimmte Skills und F\u00E4higkeiten werden um 33.
Perks.Lucky.Name=Gl\u00FCck Perks.Lucky.Name=Gl\u00FCck
Perks.XP.Desc=Erhalte mehr Erfahrung in bestimmen Skills. Perks.XP.Desc=Erhalte mehr Erfahrung in bestimmen Skills.
Perks.XP.Name=Erfahrung Perks.XP.Name=Erfahrung
Profile.Loading.Success=&aDein Profil wurde geladen. Profile.Loading.Success=&aDein Profil wurde geladen.
Repair.Arcane.Downgrade=Zauber-Wert des Gegenstands vermindert. Repair.Arcane.Downgrade=Zauber-Wert des Gegenstands vermindert.
Repair.Arcane.Fail=Der Gegenstands wurde entzaubert. Repair.Arcane.Fail=Der Gegenstands wurde entzaubert.
Repair.Arcane.Lost=Du hast nicht gen\u00FCgend Skill um Verzauberungen zu erhalten. Repair.Arcane.Lost=Du hast nicht gen\u00FCgend Skill um Verzauberungen zu erhalten.
@ -775,7 +750,6 @@ Repair.SubSkill.StoneRepair.Name = Stein Reparatur ({0}+ SKILL)
Repair.SubSkill.SuperRepair.Description=Doppelte Effektivit\u00E4t Repair.SubSkill.SuperRepair.Description=Doppelte Effektivit\u00E4t
Repair.SubSkill.SuperRepair.Name=Super-Reparatur Repair.SubSkill.SuperRepair.Name=Super-Reparatur
Repair.SubSkill.SuperRepair.Stat=Chance auf Superreparatur Repair.SubSkill.SuperRepair.Stat=Chance auf Superreparatur
Salvage.Ability.Bonus.0=Fortgeschrittenes Verwerten Salvage.Ability.Bonus.0=Fortgeschrittenes Verwerten
Salvage.Ability.Bonus.1=Max Ertrag {0} Item zerst\u00F6rt Salvage.Ability.Bonus.1=Max Ertrag {0} Item zerst\u00F6rt
Salvage.Ability.Locked.0=GESPERRT bis Skill {0}+ (Fortgeschrittenes Verwerten) Salvage.Ability.Locked.0=GESPERRT bis Skill {0}+ (Fortgeschrittenes Verwerten)
@ -799,7 +773,6 @@ Salvage.SubSkill.ArcaneSalvage.Name = Magische Bergung
Salvage.SubSkill.ArcaneSalvage.Stat=Magische Bergung: &eRank {0}/{1} Salvage.SubSkill.ArcaneSalvage.Stat=Magische Bergung: &eRank {0}/{1}
Salvage.SubSkill.UnderstandingTheArt.Description=Du w\u00FChlst nicht einfach nur durch den M\u00FCll deines Nachbarn, du k\u00FCmmerst dich auch um die Umwelt! Gibt Boni zu verschiedenen Aspekten der Bergung. Salvage.SubSkill.UnderstandingTheArt.Description=Du w\u00FChlst nicht einfach nur durch den M\u00FCll deines Nachbarn, du k\u00FCmmerst dich auch um die Umwelt! Gibt Boni zu verschiedenen Aspekten der Bergung.
Salvage.SubSkill.UnderstandingTheArt.Name=Die Lehre der Bergung Salvage.SubSkill.UnderstandingTheArt.Name=Die Lehre der Bergung
Scoreboard.Header.PlayerCooldowns=mcMMO Abklingzeiten Scoreboard.Header.PlayerCooldowns=mcMMO Abklingzeiten
Scoreboard.Header.PlayerInspect=mcMMO Stats: {0} Scoreboard.Header.PlayerInspect=mcMMO Stats: {0}
Scoreboard.Header.PlayerRank=mcMMO Bestenlisten Scoreboard.Header.PlayerRank=mcMMO Bestenlisten
@ -812,7 +785,6 @@ Scoreboard.Misc.Level = &3Level
Scoreboard.Misc.Overall=&6Insgesamt Scoreboard.Misc.Overall=&6Insgesamt
Scoreboard.Misc.PowerLevel=&6Gesamt Level Scoreboard.Misc.PowerLevel=&6Gesamt Level
Scoreboard.Misc.RemainingXP=Verbliebene XP Scoreboard.Misc.RemainingXP=Verbliebene XP
Skills.AbilityGateRequirementFail=&7Du ben\u00F6tigst &e{0}&7 weitere Level in &3{1}&7 um diese Superf\u00E4higkeit zu benutzen! Skills.AbilityGateRequirementFail=&7Du ben\u00F6tigst &e{0}&7 weitere Level in &3{1}&7 um diese Superf\u00E4higkeit zu benutzen!
Skills.Cancelled={0} abgebrochen! Skills.Cancelled={0} abgebrochen!
Skills.Child=&6(VERWANDTER SKILL) Skills.Child=&6(VERWANDTER SKILL)
@ -826,7 +798,6 @@ Skills.Overhaul.Header = [[RED]][]=====[][[GREEN]] {0} [[RED]][]=====
Skills.Parents=ELTERN Skills.Parents=ELTERN
Skills.Stats={0}&a{1}&3 XP(&7{2}&3/&7{3}&3) Skills.Stats={0}&a{1}&3 XP(&7{2}&3/&7{3}&3)
Skills.TooTired=Du bist zu m\u00FCde um diese F\u00E4higkeit zu verwenden. &e({0}s) Skills.TooTired=Du bist zu m\u00FCde um diese F\u00E4higkeit zu verwenden. &e({0}s)
Smelting.Ability.Locked.0=GESPERRT bis {0}+ Skill (XP BOOST) Smelting.Ability.Locked.0=GESPERRT bis {0}+ Skill (XP BOOST)
Smelting.Ability.Locked.1=GESPERRT bis {0}+ Skill (SCHMELZTIEGEL) Smelting.Ability.Locked.1=GESPERRT bis {0}+ Skill (SCHMELZTIEGEL)
Smelting.Effect.4=Vanilla XP Boost Smelting.Effect.4=Vanilla XP Boost
@ -845,12 +816,10 @@ Smelting.SubSkill.SecondSmelt.Stat = Extra Schmelzung Chance
Smelting.SubSkill.UnderstandingTheArt.Description=M\u00F6glicherweise verbringst du etwas zu viel zeit damit, Erze in H\u00F6hlen zu schmelzen. Gibt Boni zu verschiedenen Aspekten des Bergbaus. Smelting.SubSkill.UnderstandingTheArt.Description=M\u00F6glicherweise verbringst du etwas zu viel zeit damit, Erze in H\u00F6hlen zu schmelzen. Gibt Boni zu verschiedenen Aspekten des Bergbaus.
Smelting.SubSkill.UnderstandingTheArt.Name=Die Kunst des Bergbaus Smelting.SubSkill.UnderstandingTheArt.Name=Die Kunst des Bergbaus
Smelting.SubSkill.UnderstandingTheArt.Stat=Vanilla Erfahrungsmultiplikator: &e{0}x Smelting.SubSkill.UnderstandingTheArt.Stat=Vanilla Erfahrungsmultiplikator: &e{0}x
Stats.Header.Combat=&6-=Kampfskills=- Stats.Header.Combat=&6-=Kampfskills=-
Stats.Header.Gathering=&6-=Sammelskills=- Stats.Header.Gathering=&6-=Sammelskills=-
Stats.Header.Misc=&6-=Weitere Skills=- Stats.Header.Misc=&6-=Weitere Skills=-
Stats.Own.Stats=&aSkill Statistik Stats.Own.Stats=&aSkill Statistik
Swords.Ability.Lower=&7**Du senkst dein SCHWERT** Swords.Ability.Lower=&7**Du senkst dein SCHWERT**
Swords.Ability.Ready=&a**Dein SCHWERT ist bereit** Swords.Ability.Ready=&a**Dein SCHWERT ist bereit**
Swords.Combat.Bleeding=&a**GEGNER BLUTET** Swords.Combat.Bleeding=&a**GEGNER BLUTET**
@ -885,7 +854,6 @@ Swords.SubSkill.Stab.Stat = Schaden durch Erstechen
Swords.SubSkill.SwordsLimitBreak.Description=\u00DCberschreite deine Grenzen. Swords.SubSkill.SwordsLimitBreak.Description=\u00DCberschreite deine Grenzen.
Swords.SubSkill.SwordsLimitBreak.Name=\u00DCberwindung Swords.SubSkill.SwordsLimitBreak.Name=\u00DCberwindung
Swords.SubSkill.SwordsLimitBreak.Stat=Bonus Schaden durch \u00DCberwindung Swords.SubSkill.SwordsLimitBreak.Stat=Bonus Schaden durch \u00DCberwindung
Taming.Ability.Bonus.0=Umweltbewusst Taming.Ability.Bonus.0=Umweltbewusst
Taming.Ability.Bonus.1=W\u00F6lfe weichen Gefahren aus Taming.Ability.Bonus.1=W\u00F6lfe weichen Gefahren aus
Taming.Ability.Bonus.10=Heiliger Hund Taming.Ability.Bonus.10=Heiliger Hund
@ -937,10 +905,8 @@ Taming.Summon.Fail.TooMany = Du hast das Maximum an beschw
Taming.Summon.Fail.Wolf=Du hast zu viele W\u00F6lfe um dich, um weitere zu beschw\u00F6ren. Taming.Summon.Fail.Wolf=Du hast zu viele W\u00F6lfe um dich, um weitere zu beschw\u00F6ren.
Taming.Summon.Lifespan=(Lebenszeit: {0}s) Taming.Summon.Lifespan=(Lebenszeit: {0}s)
Taming.Summon.Name.Format={0}''s {1} Taming.Summon.Name.Format={0}''s {1}
Teleport.Cancelled=&4Teleport abgebrochen! Teleport.Cancelled=&4Teleport abgebrochen!
Teleport.Commencing=&7Beginne Teleport in &6({0}) &7Sekunden, bitte stillhalten... Teleport.Commencing=&7Beginne Teleport in &6({0}) &7Sekunden, bitte stillhalten...
Unarmed.Ability.Bonus.0=Eiserner Arm Unarmed.Ability.Bonus.0=Eiserner Arm
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
Unarmed.Ability.IronGrip.Attacker=Dein Gegner hat einen eisernen Griff! Unarmed.Ability.IronGrip.Attacker=Dein Gegner hat einen eisernen Griff!
@ -973,10 +939,8 @@ Unarmed.SubSkill.IronGrip.Stat = Eisen Griff Chance
Unarmed.SubSkill.UnarmedLimitBreak.Description=Durchbreche deine Grenzen! Unarmed.SubSkill.UnarmedLimitBreak.Description=Durchbreche deine Grenzen!
Unarmed.SubSkill.UnarmedLimitBreak.Name=\u00DCberwindung Unarmed.SubSkill.UnarmedLimitBreak.Name=\u00DCberwindung
Unarmed.SubSkill.UnarmedLimitBreak.Stat=Bonus Schaden durch \u00DCberwindung Unarmed.SubSkill.UnarmedLimitBreak.Stat=Bonus Schaden durch \u00DCberwindung
UpdateChecker.NewAvailable=Eine neue Version von mcMMO ist auf Spigot erh\u00E4ltlich! UpdateChecker.NewAvailable=Eine neue Version von mcMMO ist auf Spigot erh\u00E4ltlich!
UpdateChecker.Outdated=Du verwendest eine veraltete mcMMO Version! UpdateChecker.Outdated=Du verwendest eine veraltete mcMMO Version!
Woodcutting.Ability.0=Bl\u00E4ttersturm Woodcutting.Ability.0=Bl\u00E4ttersturm
Woodcutting.Ability.1=Bl\u00E4st Bl\u00E4tter davon Woodcutting.Ability.1=Bl\u00E4st Bl\u00E4tter davon
Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00E4ttersturm) Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00E4ttersturm)
@ -1003,7 +967,6 @@ Woodcutting.SubSkill.Splinter.Name = Splitter
Woodcutting.SubSkill.TreeFeller.Description=L\u00E4sst B\u00E4ume explodieren Woodcutting.SubSkill.TreeFeller.Description=L\u00E4sst B\u00E4ume explodieren
Woodcutting.SubSkill.TreeFeller.Name=Baumf\u00E4ller Woodcutting.SubSkill.TreeFeller.Name=Baumf\u00E4ller
Woodcutting.SubSkill.TreeFeller.Stat=Baumf\u00E4ller L\u00E4nge Woodcutting.SubSkill.TreeFeller.Stat=Baumf\u00E4ller L\u00E4nge
XPBar.Acrobatics=Akrobatik Level: &6{0} XPBar.Acrobatics=Akrobatik Level: &6{0}
XPBar.Alchemy=Alchemie Level: &6{0} XPBar.Alchemy=Alchemie Level: &6{0}
XPBar.Archery=Bogenschie\u00DFen Level: &6{0} XPBar.Archery=Bogenschie\u00DFen Level: &6{0}
@ -1020,9 +983,7 @@ XPBar.Swords = Schwertkampf Level: &6{0}
XPBar.Taming=Z\u00E4hmen Level: &6{0} XPBar.Taming=Z\u00E4hmen Level: &6{0}
XPBar.Unarmed=Faustkampf Level: &6{0} XPBar.Unarmed=Faustkampf Level: &6{0}
XPBar.Woodcutting=Holzf\u00E4llen Level: &6{0} XPBar.Woodcutting=Holzf\u00E4llen Level: &6{0}
XPRate.Event=&6Es findet derzeit ein Skill Event statt! Du bekommst aktuell &c{0} &6mal so viel Erfahrung f\u00FCr deine Skills wie normal! XPRate.Event=&6Es findet derzeit ein Skill Event statt! Du bekommst aktuell &c{0} &6mal so viel Erfahrung f\u00FCr deine Skills wie normal!
mcMMO.Description=&3\u00DCber das &emcMMO&3 Projekt:,&6mcMMO ist ein &copen source&6 RPG mod erstellt in Februar 2011&6von &9nossr50&6. Das Ziel ist es ein qualitatives RPG Erlebnis zu liefern.,&3Tips:,&6 - &aNutze &c/mcmmo help&a um Befehle zu sehen &6,- &aNutze &c/skillname&a f\u00FCr detaillierte Skill Infos,&3Entwickler:,&6 - &anossr50 &9(Erfinder & Projektleitung),&6 - &aGJ &9(Fr\u00FChere Projektleitung),&6 - &aNuclearW &9(Entwickler),&6 - &abm01 &9(Entwickler),&6 - &aTfT_02 &9(Entwickler),&6 - &aGlitchfinder &9(Entwickler),&6 - &at00thpick1 &9(Entwickler),&6 - &alumis31 &9 (Urspr\u00FCngliche Deutsche \u00DCbersetzung),&6 - &aOverCrave &9 (Neue Deutsche \u00DCbersetzung & \u00DCberarbeitung),&3N\u00FCtzliche Links:,&6 - &ahttps://github.com/mcMMO-Dev/mcMMO/issues&6 Bug Reporting,&6 - &ahttps://discord.gg/EJGVanb &6 Offizieller Discord (Englisch) mcMMO.Description=&3\u00DCber das &emcMMO&3 Projekt:,&6mcMMO ist ein &copen source&6 RPG mod erstellt in Februar 2011&6von &9nossr50&6. Das Ziel ist es ein qualitatives RPG Erlebnis zu liefern.,&3Tips:,&6 - &aNutze &c/mcmmo help&a um Befehle zu sehen &6,- &aNutze &c/skillname&a f\u00FCr detaillierte Skill Infos,&3Entwickler:,&6 - &anossr50 &9(Erfinder & Projektleitung),&6 - &aGJ &9(Fr\u00FChere Projektleitung),&6 - &aNuclearW &9(Entwickler),&6 - &abm01 &9(Entwickler),&6 - &aTfT_02 &9(Entwickler),&6 - &aGlitchfinder &9(Entwickler),&6 - &at00thpick1 &9(Entwickler),&6 - &alumis31 &9 (Urspr\u00FCngliche Deutsche \u00DCbersetzung),&6 - &aOverCrave &9 (Neue Deutsche \u00DCbersetzung & \u00DCberarbeitung),&3N\u00FCtzliche Links:,&6 - &ahttps://github.com/mcMMO-Dev/mcMMO/issues&6 Bug Reporting,&6 - &ahttps://discord.gg/EJGVanb &6 Offizieller Discord (Englisch)
mcMMO.NoInvites=&cDu hast zurzeit keine Einladungen mcMMO.NoInvites=&cDu hast zurzeit keine Einladungen
mcMMO.NoPermission=&4Unzureichende Berechtigungen. mcMMO.NoPermission=&4Unzureichende Berechtigungen.

View File

@ -1,5 +1,4 @@
#I'm going to try to normalize our locale file, forgive the mess for now. #I'm going to try to normalize our locale file, forgive the mess for now.
#DO NOT USE COLOR CODES IN THE JSON KEYS #DO NOT USE COLOR CODES IN THE JSON KEYS
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
JSON.Rank=Rank JSON.Rank=Rank
@ -47,17 +46,13 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
JSON.Hover.AtSymbolSkills=[[YELLOW]]@ JSON.Hover.AtSymbolSkills=[[YELLOW]]@
JSON.Hover.AtSymbolURL=[[YELLOW]]@ JSON.Hover.AtSymbolURL=[[YELLOW]]@
#This is the message sent to players when an ability is activated #This is the message sent to players when an ability is activated
JSON.Notification.SuperAbility={0} JSON.Notification.SuperAbility={0}
#These are the JSON Strings used for SubSkills #These are the JSON Strings used for SubSkills
JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test
JSON.Acrobatics.SubSkill.Roll.Details.Tips=If you hold sneak while falling you can prevent up to twice the damage that you would normally take! JSON.Acrobatics.SubSkill.Roll.Details.Tips=If you hold sneak while falling you can prevent up to twice the damage that you would normally take!
#DO NOT USE COLOR CODES IN THE JSON KEYS #DO NOT USE COLOR CODES IN THE JSON KEYS
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
# BEGIN STYLING # BEGIN STYLING
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
@ -123,7 +118,6 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level # XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! # Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
# END STYLING # END STYLING
#ACROBATICS #ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
@ -155,8 +149,6 @@ Alchemy.Listener=Alchemy:
Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (CATALYSIS) Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (CATALYSIS)
Alchemy.SkillName=ALCHEMY Alchemy.SkillName=ALCHEMY
#ARCHERY #ARCHERY
Archery.SubSkill.SkillShot.Name=Skill Shot Archery.SubSkill.SkillShot.Name=Skill Shot
Archery.SubSkill.SkillShot.Description=Increases damage done with bows Archery.SubSkill.SkillShot.Description=Increases damage done with bows
Archery.SubSkill.SkillShot.Stat=Skill Shot Bonus Damage Archery.SubSkill.SkillShot.Stat=Skill Shot Bonus Damage
@ -317,7 +309,6 @@ Mining.SubSkill.BiggerBombs.Description=Increases TNT explosion radius
Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise
Mining.SubSkill.DemolitionsExpertise.Description=Decreases damage from TNT explosions Mining.SubSkill.DemolitionsExpertise.Description=Decreases damage from TNT explosions
Mining.SubSkill.DemolitionsExpertise.Stat=Demolitions Expert Damage Decrease Mining.SubSkill.DemolitionsExpertise.Stat=Demolitions Expert Damage Decrease
Mining.Listener=Mining: Mining.Listener=Mining:
Mining.SkillName=MINING Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=**Super Breaker has worn off** Mining.Skills.SuperBreaker.Off=**Super Breaker has worn off**
@ -545,7 +536,6 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFeller.Threshold=That tree is too large! Woodcutting.Skills.TreeFeller.Threshold=That tree is too large!
#ABILITIY #ABILITIY
#COMBAT #COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
@ -832,7 +822,6 @@ Commands.Event.XP=[[DARK_AQUA]]XP Rate is now [[GOLD]]{0}[[DARK_AQUA]]x
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#GUIDES #GUIDES
Guides.Available=[[GRAY]]Guide for {0} available - type /{1} ? [page] Guides.Available=[[GRAY]]Guide for {0} available - type /{1} ? [page]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=- Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-

View File

@ -69,10 +69,7 @@ Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2
Axes.Skills.SS.Other.Off=Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0} Axes.Skills.SS.Other.Off=Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne ! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
Axes.Skillup=Le talent Haches augmente de {0}. Total ({1}) Axes.Skillup=Le talent Haches augmente de {0}. Total ({1})
Axes.Ability.Bonus.0=Ma\u00eetrise des haches Axes.Ability.Bonus.0=Ma\u00eetrise des haches
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE** Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE** Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
Excavation.SubSkill.GigaDrillBreaker.Name=Foreur (Comp\u00e9tence) Excavation.SubSkill.GigaDrillBreaker.Name=Foreur (Comp\u00e9tence)

View File

@ -1,5 +1,4 @@
#I'm going to try to normalize our locale file, forgive the mess for now. #I'm going to try to normalize our locale file, forgive the mess for now.
#DO NOT USE COLOR CODES IN THE JSON KEYS #DO NOT USE COLOR CODES IN THE JSON KEYS
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
JSON.Rank=Szint JSON.Rank=Szint
@ -47,17 +46,13 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
JSON.Hover.AtSymbolSkills=[[YELLOW]]@ JSON.Hover.AtSymbolSkills=[[YELLOW]]@
JSON.Hover.AtSymbolURL=[[YELLOW]]@ JSON.Hover.AtSymbolURL=[[YELLOW]]@
#This is the message sent to players when an ability is activated #This is the message sent to players when an ability is activated
JSON.Notification.SuperAbility={0} JSON.Notification.SuperAbility={0}
#These are the JSON Strings used for SubSkills #These are the JSON Strings used for SubSkills
JSON.Acrobatics.Roll.Interaction.Activated=Teszt [[RED]]Gurul\u00E1s Teszt JSON.Acrobatics.Roll.Interaction.Activated=Teszt [[RED]]Gurul\u00E1s Teszt
JSON.Acrobatics.SubSkill.Roll.Details.Tips=Ha guggolsz es\u00E9s k\u00F6zben megakad\u00E1lyozhatod, hogy k\u00E9tszer annyi k\u00E1rt szenvedj, amit \u00E1ltal\u00E1ban! JSON.Acrobatics.SubSkill.Roll.Details.Tips=Ha guggolsz es\u00E9s k\u00F6zben megakad\u00E1lyozhatod, hogy k\u00E9tszer annyi k\u00E1rt szenvedj, amit \u00E1ltal\u00E1ban!
#DO NOT USE COLOR CODES IN THE JSON KEYS #DO NOT USE COLOR CODES IN THE JSON KEYS
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
# BEGIN STYLING # BEGIN STYLING
Ability.Generic.Refresh=[[GREEN]]**K\u00C9PESS\u00C9GEK FRISS\u00CDTVE!** Ability.Generic.Refresh=[[GREEN]]**K\u00C9PESS\u00C9GEK FRISS\u00CDTVE!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
@ -123,7 +118,6 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level # XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! # Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
# END STYLING # END STYLING
#ACROBATICS #ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Kecses Landol\u00E1s** Acrobatics.Ability.Proc=[[GREEN]]**Kecses Landol\u00E1s**
Acrobatics.Combat.Proc=[[GREEN]]**Kit\u00E9r\u00EDtve** Acrobatics.Combat.Proc=[[GREEN]]**Kit\u00E9r\u00EDtve**
@ -155,8 +149,6 @@ Alchemy.Listener=Alk\u00EDmia:
Alchemy.Ability.Locked.0=LEZ\u00C1RVA {0}+ K\u00C9PESS\u00C9G SZINTIG (KATAL\u00CDZIS) Alchemy.Ability.Locked.0=LEZ\u00C1RVA {0}+ K\u00C9PESS\u00C9G SZINTIG (KATAL\u00CDZIS)
Alchemy.SkillName=ALK\u00CDMIA Alchemy.SkillName=ALK\u00CDMIA
#ARCHERY #ARCHERY
Archery.SubSkill.SkillShot.Name=L\u00F6v\u00E9s K\u00E9pess\u00E9g Archery.SubSkill.SkillShot.Name=L\u00F6v\u00E9s K\u00E9pess\u00E9g
Archery.SubSkill.SkillShot.Description=N\u00F6veli az \u00EDjakkal okozott sebz\u00E9st Archery.SubSkill.SkillShot.Description=N\u00F6veli az \u00EDjakkal okozott sebz\u00E9st
Archery.SubSkill.SkillShot.Stat=K\u00E9pess\u00E9gi L\u00F6v\u00E9s B\u00F3nusz Sebz\u00E9s Archery.SubSkill.SkillShot.Stat=K\u00E9pess\u00E9gi L\u00F6v\u00E9s B\u00F3nusz Sebz\u00E9s
@ -313,7 +305,6 @@ Mining.SubSkill.BiggerBombs.Description=N\u00F6veli a TNT-k robban\u00E1si erej\
Mining.SubSkill.DemolitionsExpertise.Name=Rombol\u00E1si Tud\u00E1s Mining.SubSkill.DemolitionsExpertise.Name=Rombol\u00E1si Tud\u00E1s
Mining.SubSkill.DemolitionsExpertise.Description=Cs\u00F6kkentik a TNT-k \u00E1ltal okozott robbant\u00E1sok sebz\u00E9s\u00E9t Mining.SubSkill.DemolitionsExpertise.Description=Cs\u00F6kkentik a TNT-k \u00E1ltal okozott robbant\u00E1sok sebz\u00E9s\u00E9t
Mining.SubSkill.DemolitionsExpertise.Stat=Rombol\u00E1si Tud\u00E1s Sebz\u00E9s Cs\u00F6kkent\u00E9se Mining.SubSkill.DemolitionsExpertise.Stat=Rombol\u00E1si Tud\u00E1s Sebz\u00E9s Cs\u00F6kkent\u00E9se
Mining.Listener=B\u00E1ny\u00E1szat: Mining.Listener=B\u00E1ny\u00E1szat:
Mining.SkillName=B\u00C1NY\u00C1SZAT Mining.SkillName=B\u00C1NY\u00C1SZAT
Mining.Skills.SuperBreaker.Off=**Szuper T\u00F6r\u00E9s v\u00E9get \u00E9rt** Mining.Skills.SuperBreaker.Off=**Szuper T\u00F6r\u00E9s v\u00E9get \u00E9rt**
@ -540,7 +531,6 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00E1lta
Woodcutting.Skills.TreeFeller.Splinter=A BALT\u00C1D TUCATNYI DARABOKRA ESIK SZ\u00C9T! Woodcutting.Skills.TreeFeller.Splinter=A BALT\u00C1D TUCATNYI DARABOKRA ESIK SZ\u00C9T!
Woodcutting.Skills.TreeFeller.Threshold=Ez a fa t\u00FAl nagy! Woodcutting.Skills.TreeFeller.Threshold=Ez a fa t\u00FAl nagy!
#ABILITIY #ABILITIY
#COMBAT #COMBAT
Combat.ArrowDeflect=[[WHITE]]**NY\u00CDL ELH\u00C1R\u00CDTVA** Combat.ArrowDeflect=[[WHITE]]**NY\u00CDL ELH\u00C1R\u00CDTVA**
Combat.BeastLore=[[GREEN]]**VAD\u00C1LLAT TAN** Combat.BeastLore=[[GREEN]]**VAD\u00C1LLAT TAN**
@ -827,7 +817,6 @@ Commands.Event.XP=[[DARK_AQUA]]Az XP szorz\u00F3 [[GOLD]]{0}[[DARK_AQUA]]x!
Commands.xprate.started.0=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny kezd\u0151d\u00F6tt! Commands.xprate.started.0=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny kezd\u0151d\u00F6tt!
Commands.xprate.started.1=[[GOLD]]mcMMO XP Ar\u00E1nya most: {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP Ar\u00E1nya most: {0}x!
XPRate.Event=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny! XP ar\u00E1nya {0}x! XPRate.Event=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny! XP ar\u00E1nya {0}x!
#GUIDES #GUIDES
Guides.Available=[[GRAY]]A {0} seg\u00EDts\u00E9g el\u00E9rhet\u0151 - haszn\u00E1lat: /{1} ? [oldal] Guides.Available=[[GRAY]]A {0} seg\u00EDts\u00E9g el\u00E9rhet\u0151 - haszn\u00E1lat: /{1} ? [oldal]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Seg\u00EDts\u00E9g[[GOLD]]=- Guides.Header=[[GOLD]]-=[[GREEN]]{0} Seg\u00EDts\u00E9g[[GOLD]]=-

View File

@ -14,7 +14,6 @@ Acrobatics.SubSkill.Roll.GraceChance=Possibilit\u00E0 di Capriola Aggraziata: [[
Acrobatics.Roll.Text=**Capriola Eseguita** Acrobatics.Roll.Text=**Capriola Eseguita**
Acrobatics.SkillName=ACROBATICA Acrobatics.SkillName=ACROBATICA
Acrobatics.Skillup=L'abilit\u00E0 Acrobatica \u00E8 aumentata di {0}. Totale ({1}) Acrobatics.Skillup=L'abilit\u00E0 Acrobatica \u00E8 aumentata di {0}. Totale ({1})
#ALCHEMY #ALCHEMY
Alchemy.SubSkill.Catalysis.Name=Catalisi Alchemy.SubSkill.Catalysis.Name=Catalisi
Alchemy.SubSkill.Catalysis.Description=Aumenta la velocit\u00E0 di produzione delle pozioni Alchemy.SubSkill.Catalysis.Description=Aumenta la velocit\u00E0 di produzione delle pozioni
@ -27,7 +26,6 @@ Alchemy.Concoctions.Rank=Grado Intrugli: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=Ingredienti [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1} Alchemy.Concoctions.Ingredients=Ingredienti [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=ALCHIMIA Alchemy.SkillName=ALCHIMIA
Alchemy.Skillup=L'abilit\u00E0 Alchimia \u00E8 aumentata di {0}. Totale ({1}) Alchemy.Skillup=L'abilit\u00E0 Alchimia \u00E8 aumentata di {0}. Totale ({1})
#ARCHERY #ARCHERY
Archery.Combat.DazeChance=Possibilit\u00E0 di Stordire: [[YELLOW]]{0} Archery.Combat.DazeChance=Possibilit\u00E0 di Stordire: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=Possibilit\u00E0 di Recuperare Frecce: [[YELLOW]]{0} Archery.Combat.RetrieveChance=Possibilit\u00E0 di Recuperare Frecce: [[YELLOW]]{0}
@ -41,7 +39,6 @@ Archery.SubSkill.ArrowRetrieval.Description=Probabilit\u00E0 di recuperare frecc
Archery.Listener=Tiro con l'Arco: Archery.Listener=Tiro con l'Arco:
Archery.SkillName=Arco Archery.SkillName=Arco
Archery.Skillup=L'abilit\u00E0 Tiro con l'Arco \u00E8 aumentata di {0}. Totale ({1}) Archery.Skillup=L'abilit\u00E0 Tiro con l'Arco \u00E8 aumentata di {0}. Totale ({1})
#AXES #AXES
Axes.Ability.Bonus.0=Maestria con l'Ascia Axes.Ability.Bonus.0=Maestria con l'Ascia
Axes.Ability.Bonus.1={0} Danni Bonus Axes.Ability.Bonus.1={0} Danni Bonus
@ -76,7 +73,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Spacca Crani [[GR
Axes.Skills.SS.Other.Off=Spacca Crani[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0} Axes.Skills.SS.Other.Off=Spacca Crani[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Crani! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Crani!
Axes.Skillup=L'abilit\u00E0 Asce \u00E8 aumentata di {0}. Totale ({1}) Axes.Skillup=L'abilit\u00E0 Asce \u00E8 aumentata di {0}. Totale ({1})
#EXCAVATION #EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA** Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA**
Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA** Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA**
@ -93,7 +89,6 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLO
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga-Trivella Demolitrice[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=Giga-Trivella Demolitrice[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice!
Excavation.Skillup=L'abilit\u00E0 Escavazione \u00E8 aumentata di {0}. Totale ({1}) Excavation.Skillup=L'abilit\u00E0 Escavazione \u00E8 aumentata di {0}. Totale ({1})
#FISHING #FISHING
Fishing.Ability.Chance=Possibilit\u00E0 di Morso: [[YELLOW]]{0} Fishing.Ability.Chance=Possibilit\u00E0 di Morso: [[YELLOW]]{0}
Fishing.Ability.Info=Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori** Fishing.Ability.Info=Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
@ -126,7 +121,6 @@ Fishing.Ability.TH.Boom=[[GRAY]]TEMPO DI BOOM!!!
Fishing.Ability.TH.Poison=[[GRAY]]C'\u00E8 qualcosa che non va bene... Fishing.Ability.TH.Poison=[[GRAY]]C'\u00E8 qualcosa che non va bene...
Fishing.SkillName=PESCA Fishing.SkillName=PESCA
Fishing.Skillup=L'abilit\u00E0 Pesca \u00E8 aumentata di {0}. Totale ({1}) Fishing.Skillup=L'abilit\u00E0 Pesca \u00E8 aumentata di {0}. Totale ({1})
#HERBALISM #HERBALISM
Herbalism.Ability.DoubleDropChance=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=Dieta del Contadino: [[YELLOW]]Grado {0} Herbalism.Ability.FD=Dieta del Contadino: [[YELLOW]]Grado {0}
@ -164,7 +158,6 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]La tua abilit\u00E0 [[YELLOW]]Terra Verde
Herbalism.Skills.GTe.Other.Off=Terra Verde[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=Terra Verde[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
Herbalism.Skillup=L'abilit\u00E0 Erboristeria \u00E8 aumentata di {0}. Totale ({1}) Herbalism.Skillup=L'abilit\u00E0 Erboristeria \u00E8 aumentata di {0}. Totale ({1})
#MINING #MINING
Mining.Ability.Length=Durata di Super Demolitore: [[YELLOW]]{0}s Mining.Ability.Length=Durata di Super Demolitore: [[YELLOW]]{0}s
Mining.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ESTRAZIONE ESPLOSIVA) Mining.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ESTRAZIONE ESPLOSIVA)
@ -192,7 +185,6 @@ Mining.Skills.SuperBreaker.Other.Off=Super Demolitore[[GREEN]] si \u00E8 esaurit
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00E8 rigenerata! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00E8 rigenerata!
Mining.Skillup=L'abilit\u00E0 Estrazione \u00E8 aumentata di {0}. Totale ({1}) Mining.Skillup=L'abilit\u00E0 Estrazione \u00E8 aumentata di {0}. Totale ({1})
#Blast Mining #Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect=+{0} minerale raccolto, -{1} macerie prodotte, drop x{2} Mining.Blast.Effect=+{0} minerale raccolto, -{1} macerie prodotte, drop x{2}
@ -200,7 +192,6 @@ Mining.Blast.Radius.Increase=Incremento del Raggio di Esplosione: [[YELLOW]]+{0}
Mining.Blast.Rank=Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00E8 rigenerata! Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00E8 rigenerata!
#REPAIR #REPAIR
Repair.SubSkill.Repair.Name=Riparazione Repair.SubSkill.Repair.Name=Riparazione
Repair.SubSkill.Repair.Description=Ripara Attrezzi & Armature Repair.SubSkill.Repair.Description=Ripara Attrezzi & Armature
@ -234,7 +225,6 @@ Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
Repair.Skills.Super.Chance=Possibilit\u00E0 Super Riparazione: [[YELLOW]]{0} Repair.Skills.Super.Chance=Possibilit\u00E0 Super Riparazione: [[YELLOW]]{0}
Repair.Skillup=L'abilit\u00E0 Riparazione \u00E8 aumentata di {0}. Totale ({1}) Repair.Skillup=L'abilit\u00E0 Riparazione \u00E8 aumentata di {0}. Totale ({1})
Repair.Pretty.Name=Riparazione Repair.Pretty.Name=Riparazione
#Arcane Forging #Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00E0 di Degradazione di FA: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00E0 di Degradazione di FA: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}%
@ -243,7 +233,6 @@ Repair.Arcane.Fail=Il potere arcano ha abbandonato l'oggetto permanentemente.
Repair.Arcane.Lost=Non sei stato abbastanza abile da mantenere alcun incantesimo. Repair.Arcane.Lost=Non sei stato abbastanza abile da mantenere alcun incantesimo.
Repair.Arcane.Perfect=[GREEN]]Hai mantenuto le energie arcane in questo oggetto. Repair.Arcane.Perfect=[GREEN]]Hai mantenuto le energie arcane in questo oggetto.
Repair.Arcane.Rank=Forgiatura Arcana: [[YELLOW]]Grado {0}/4 Repair.Arcane.Rank=Forgiatura Arcana: [[YELLOW]]Grado {0}/4
#SALVAGE #SALVAGE
Salvage.Pretty.Name=Rottamazione Salvage.Pretty.Name=Rottamazione
Salvage.SubSkill.AdvancedSalvage.Name=Rottamazione Avanzata Salvage.SubSkill.AdvancedSalvage.Name=Rottamazione Avanzata
@ -266,7 +255,6 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]Sei in grado di estrarre tutte le conoscen
Salvage.Listener.Anvil=[[DARK_RED]]Hai piazzato un'incudine da Rottamazione, usala per Rottamare attrezzi e armature. Salvage.Listener.Anvil=[[DARK_RED]]Hai piazzato un'incudine da Rottamazione, usala per Rottamare attrezzi e armature.
Salvage.Listener=Rottamazione: Salvage.Listener=Rottamazione:
Salvage.SkillName=ROTTAMAZIONE Salvage.SkillName=ROTTAMAZIONE
#SWORDS #SWORDS
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA** Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA** Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
@ -297,7 +285,6 @@ Swords.Skills.SS.Other.Off=Colpi Seghettati[[GREEN]] si \u00E8 esaurito per [[YE
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
Swords.Skillup=L'abilit\u00E0 Spade \u00E8 aumentata di {0}. Totale ({1}) Swords.Skillup=L'abilit\u00E0 Spade \u00E8 aumentata di {0}. Totale ({1})
Swords.SS.Length=Durata di Colpi Seghettati: [[YELLOW]]{0}s Swords.SS.Length=Durata di Colpi Seghettati: [[YELLOW]]{0}s
#TAMING #TAMING
Taming.Ability.Bonus.0=Sicurezza Ambientale Taming.Ability.Bonus.0=Sicurezza Ambientale
Taming.Ability.Bonus.1=I lupi evitano il pericolo Taming.Ability.Bonus.1=I lupi evitano il pericolo
@ -348,7 +335,6 @@ Taming.Summon.Fail.Wolf=Hai troppi lupi vicino per poterne evocare degli altri.
Taming.Summon.Fail.Horse=Hai troppi cavalli nelle vicinanze per evocarne altri. Taming.Summon.Fail.Horse=Hai troppi cavalli nelle vicinanze per evocarne altri.
Taming.Summon.Fail.TooMany=Hai raggiunto il limite massimo di animali evocabili. [[YELLOW]]({0}) Taming.Summon.Fail.TooMany=Hai raggiunto il limite massimo di animali evocabili. [[YELLOW]]({0})
Taming.Summon.Name.Format={1} di {0} Taming.Summon.Name.Format={1} di {0}
#UNARMED #UNARMED
Unarmed.Ability.Berserk.Length=Durata di Furore: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=Durata di Furore: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
@ -378,7 +364,6 @@ Unarmed.Skills.Berserk.Other.Off=Furore[[GREEN]] si \u00E8 esaurito per [[YELLOW
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Furore [[GREEN]]si \u00E8 rigenerata! Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Furore [[GREEN]]si \u00E8 rigenerata!
Unarmed.Skillup=L'abilit\u00E0 Lotta \u00E8 aumentata di {0}. Totale ({1}) Unarmed.Skillup=L'abilit\u00E0 Lotta \u00E8 aumentata di {0}. Totale ({1})
#WOODCUTTING #WOODCUTTING
Woodcutting.Ability.0=Soffia Foglie Woodcutting.Ability.0=Soffia Foglie
Woodcutting.Ability.1=Soffia via le foglie Woodcutting.Ability.1=Soffia via le foglie
@ -401,13 +386,11 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED
Woodcutting.Skills.TreeFeller.Splinter=LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI! Woodcutting.Skills.TreeFeller.Splinter=LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
Woodcutting.Skills.TreeFeller.Threshold=Quell'albero \u00E8 troppo grande! Woodcutting.Skills.TreeFeller.Threshold=Quell'albero \u00E8 troppo grande!
Woodcutting.Skillup=L'abilit\u00E0 Taglialegna \u00E8 aumentata di {0}. Totale ({1}) Woodcutting.Skillup=L'abilit\u00E0 Taglialegna \u00E8 aumentata di {0}. Totale ({1})
#ABILITIY #ABILITIY
##generic ##generic
Ability.Generic.Refresh=[[GREEN]]**CAPACIT\u00C0 RIGENERATE!** Ability.Generic.Refresh=[[GREEN]]**CAPACIT\u00C0 RIGENERATE!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1} Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
#COMBAT #COMBAT
Combat.ArrowDeflect=[[WHITE]]**FRECCIA DEVIATA** Combat.ArrowDeflect=[[WHITE]]**FRECCIA DEVIATA**
Combat.BeastLore=[[GREEN]]**CONOSCENZA DELLE BESTIE** Combat.BeastLore=[[GREEN]]**CONOSCENZA DELLE BESTIE**
@ -417,7 +400,6 @@ Combat.Gore=[[GREEN]]**SBRANATO**
Combat.StruckByGore=**SEI STATO SBRANATO** Combat.StruckByGore=**SEI STATO SBRANATO**
Combat.TargetDazed=Il bersaglio \u00E8 rimasto [[DARK_RED]]Stordito Combat.TargetDazed=Il bersaglio \u00E8 rimasto [[DARK_RED]]Stordito
Combat.TouchedFuzzy=Urto Stordino. Vado nel Pallone. Combat.TouchedFuzzy=Urto Stordino. Vado nel Pallone.
#COMMANDS #COMMANDS
##generic ##generic
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO:,[[GOLD]]mcMMO \u00E8 una mod GdR [[RED]]open source[[GOLD]] creata nel Febbraio 2011,[[GOLD]]da [[BLUE]]nossr50[[GOLD]]. L'obiettivo \u00E8 quello di fornire un'esperienza GdR di qualit\u00E0.,[[DARK_AQUA]]Suggerimenti:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcmmo help[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00C0[[GREEN]] per vedere informazioni dettagliate su un'abilit\u00E0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Fondatore),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Segnalazione Bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat, mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO:,[[GOLD]]mcMMO \u00E8 una mod GdR [[RED]]open source[[GOLD]] creata nel Febbraio 2011,[[GOLD]]da [[BLUE]]nossr50[[GOLD]]. L'obiettivo \u00E8 quello di fornire un'esperienza GdR di qualit\u00E0.,[[DARK_AQUA]]Suggerimenti:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcmmo help[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00C0[[GREEN]] per vedere informazioni dettagliate su un'abilit\u00E0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Fondatore),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Segnalazione Bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
@ -575,7 +557,6 @@ Commands.Usage.XP=xp
mcMMO.NoInvites=Non hai inviti in questo momento mcMMO.NoInvites=Non hai inviti in questo momento
mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti. mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti.
mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un'abilit\u00E0 non sar\u00E0 mostrata qui. mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un'abilit\u00E0 non sar\u00E0 mostrata qui.
##party ##party
Party.Forbidden=[mcMMO] I gruppi non sono permessi in questo mondo (vedi i Permessi) Party.Forbidden=[mcMMO] I gruppi non sono permessi in questo mondo (vedi i Permessi)
Party.Help.0=L'uso appropriato \u00E8 [[DARK_AQUA]]{0} <giocatore> [password]. Party.Help.0=L'uso appropriato \u00E8 [[DARK_AQUA]]{0} <giocatore> [password].
@ -652,7 +633,6 @@ Party.ItemShare.Category.Mining=Estrazione
Party.ItemShare.Category.Herbalism=Erboristeria Party.ItemShare.Category.Herbalism=Erboristeria
Party.ItemShare.Category.Woodcutting=Taglialegna Party.ItemShare.Category.Woodcutting=Taglialegna
Party.ItemShare.Category.Misc=Varie Party.ItemShare.Category.Misc=Varie
##xp ##xp
Commands.XPGain.Acrobatics=Cadere Commands.XPGain.Acrobatics=Cadere
Commands.XPGain.Alchemy=Preparazione Pozioni Commands.XPGain.Alchemy=Preparazione Pozioni
@ -679,7 +659,6 @@ Commands.xprate.proper.2=Per favore specifica "true" o "false" per indicare se q
Commands.xprate.started.0=[[GOLD]]\u00C8 INIZIATO UN EVENTO XP PER mcMMO! Commands.xprate.started.0=[[GOLD]]\u00C8 INIZIATO UN EVENTO XP PER mcMMO!
Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA \u00C8 {0}x! Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA \u00C8 {0}x!
XPRate.Event=[[GOLD]]\u00C8 in corso un evento mcMMO sul tasso XP! Il tasso XP \u00E8 {0}x! XPRate.Event=[[GOLD]]\u00C8 in corso un evento mcMMO sul tasso XP! Il tasso XP \u00E8 {0}x!
#EFFECTS #EFFECTS
##generic ##generic
Effects.Effects=EFFETTI Effects.Effects=EFFETTI
@ -687,19 +666,16 @@ Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} - Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES #GUIDES
Guides.Available=[[GRAY]]Guida per {0} disponibile - digita /{1} ? [pagina] Guides.Available=[[GRAY]]Guida per {0} disponibile - digita /{1} ? [pagina]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guida[[GOLD]]=- Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guida[[GOLD]]=-
Guides.Page.Invalid=Non \u00E8 un numero di pagina valido! Guides.Page.Invalid=Non \u00E8 un numero di pagina valido!
Guides.Page.OutOfRange=Quella pagina non esiste, ci sono solo {0} pagine in totale. Guides.Page.OutOfRange=Quella pagina non esiste, ci sono solo {0} pagine in totale.
Guides.Usage=L'uso \u00E8 /{0} ? [pagina] Guides.Usage=L'uso \u00E8 /{0} ? [pagina]
##Acrobatics ##Acrobatics
Guides.Acrobatics.Section.0=[[DARK_AQUA]]Riguardo L'Acrobatica:\n[[YELLOW]]L'Acrobatica \u00E8 l'arte di muoversi con grazia in mcMMO.\n[[YELLOW]]Essa fornisce bonus di combattimento e bonus di danni ambientali.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]eseguire schivate in combattimento\n[[YELLOW]]o sopravvivere a cadute che danneggiano. Guides.Acrobatics.Section.0=[[DARK_AQUA]]Riguardo L'Acrobatica:\n[[YELLOW]]L'Acrobatica \u00E8 l'arte di muoversi con grazia in mcMMO.\n[[YELLOW]]Essa fornisce bonus di combattimento e bonus di danni ambientali.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]eseguire schivate in combattimento\n[[YELLOW]]o sopravvivere a cadute che danneggiano.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]Come funziona Rotolamento?\n[[YELLOW]]Hai una possibilit\u00E0 passiva quando prendi danni da caduta\n[[YELLOW]]di annullare il danno subito. Puoi tenere premuto il pulsante di\n[[YELLOW]]accovacciata per raddoppiare la possibilit\u00E0 durante la caduta.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di quella\n[[YELLOW]]standard. Le Capriole Aggraziate sono come quelle normali\n[[YELLOW]]ma hanno il doppio delle probabilit\u00E0 di verificarsi e forniscono\n[[YELLOW]]pi\u00F9 sicurezza. La possibilit\u00E0 di capriola \u00E8 legata al livello abilit\u00E0 Guides.Acrobatics.Section.1=[[DARK_AQUA]]Come funziona Rotolamento?\n[[YELLOW]]Hai una possibilit\u00E0 passiva quando prendi danni da caduta\n[[YELLOW]]di annullare il danno subito. Puoi tenere premuto il pulsante di\n[[YELLOW]]accovacciata per raddoppiare la possibilit\u00E0 durante la caduta.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di quella\n[[YELLOW]]standard. Le Capriole Aggraziate sono come quelle normali\n[[YELLOW]]ma hanno il doppio delle probabilit\u00E0 di verificarsi e forniscono\n[[YELLOW]]pi\u00F9 sicurezza. La possibilit\u00E0 di capriola \u00E8 legata al livello abilit\u00E0
Guides.Acrobatics.Section.2=[[DARK_AQUA]]Come funziona la Schivata?\n[[YELLOW]]La Schivata \u00E8 una possibilit\u00E0 passiva quando si \u00E8\n[[YELLOW]]feriti in combattimento di dimezzare il danno preso.\n[[YELLOW]]\u00C8 legato al tuo livello di abilit\u00E0. Guides.Acrobatics.Section.2=[[DARK_AQUA]]Come funziona la Schivata?\n[[YELLOW]]La Schivata \u00E8 una possibilit\u00E0 passiva quando si \u00E8\n[[YELLOW]]feriti in combattimento di dimezzare il danno preso.\n[[YELLOW]]\u00C8 legato al tuo livello di abilit\u00E0.
##Alchemy ##Alchemy
Guides.Alchemy.Section.0=[[DARK_AQUA]]Riguardo l'Alchimia:\n[[YELLOW]]L'Alchimia riguarda il preparare pozioni.\n[[YELLOW]]Fornisce un aumento di velocit\u00E0 nella produzione di pozioni, cos\u00EC\n[[YELLOW]]come l'aggiunta di nuove (prima) pozioni introvabili.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi preparare pozioni. Guides.Alchemy.Section.0=[[DARK_AQUA]]Riguardo l'Alchimia:\n[[YELLOW]]L'Alchimia riguarda il preparare pozioni.\n[[YELLOW]]Fornisce un aumento di velocit\u00E0 nella produzione di pozioni, cos\u00EC\n[[YELLOW]]come l'aggiunta di nuove (prima) pozioni introvabili.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi preparare pozioni.
Guides.Alchemy.Section.1=[[DARK_AQUA]]Come funziona la Catalisi?\n[[YELLOW]]La Catalisi accelera il processo di preparazione,\n[[YELLOW]]con una velocit\u00E0 massima di 4x al livello 1000.\n[[YELLOW]]Questa abilit\u00E0 \u00E8 sbloccata al livello 100 di default. Guides.Alchemy.Section.1=[[DARK_AQUA]]Come funziona la Catalisi?\n[[YELLOW]]La Catalisi accelera il processo di preparazione,\n[[YELLOW]]con una velocit\u00E0 massima di 4x al livello 1000.\n[[YELLOW]]Questa abilit\u00E0 \u00E8 sbloccata al livello 100 di default.
@ -708,13 +684,11 @@ Guides.Alchemy.Section.3=[[DARK_AQUA]]Ingredienti Intrugli livello 1:\n[[YELLOW]
Guides.Alchemy.Section.4=[[DARK_AQUA]]Ingredienti Intrugli livello 2:\n[[YELLOW]]Carota (Pozione della Velocit\u00E0)\n[[YELLOW]]Palla di Gelatina (Pozione di Noia)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 3:\n[[YELLOW]]Quarzo (Pozione di Assorbimento)\n[[YELLOW]]Fungo Rosso (Pozione del Salto) Guides.Alchemy.Section.4=[[DARK_AQUA]]Ingredienti Intrugli livello 2:\n[[YELLOW]]Carota (Pozione della Velocit\u00E0)\n[[YELLOW]]Palla di Gelatina (Pozione di Noia)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 3:\n[[YELLOW]]Quarzo (Pozione di Assorbimento)\n[[YELLOW]]Fungo Rosso (Pozione del Salto)
Guides.Alchemy.Section.5=[[DARK_AQUA]]Ingredienti Intrugli livello 4:\n[[YELLOW]]Mela (Pozione di Potenziamento Salute)\n[[YELLOW]]Carne Marcia (Pozione della Fame)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 5:\n[[YELLOW]]Fungo Marrone (Pozione di Nausea)\n[[YELLOW]]Sacca d'Inchiostro (Pozione di Cecit\u00E0) Guides.Alchemy.Section.5=[[DARK_AQUA]]Ingredienti Intrugli livello 4:\n[[YELLOW]]Mela (Pozione di Potenziamento Salute)\n[[YELLOW]]Carne Marcia (Pozione della Fame)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 5:\n[[YELLOW]]Fungo Marrone (Pozione di Nausea)\n[[YELLOW]]Sacca d'Inchiostro (Pozione di Cecit\u00E0)
Guides.Alchemy.Section.6=[[DARK_AQUA]]Ingredienti Intrugli livello 6:\n[[YELLOW]]Felce (Pozione di Saturazione)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 7:\n[[YELLOW]]Patata Velenosa (Pozione di Decadimento)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Mela d'Oro (Pozione di Resistenza) Guides.Alchemy.Section.6=[[DARK_AQUA]]Ingredienti Intrugli livello 6:\n[[YELLOW]]Felce (Pozione di Saturazione)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 7:\n[[YELLOW]]Patata Velenosa (Pozione di Decadimento)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Mela d'Oro (Pozione di Resistenza)
##Archery ##Archery
Guides.Archery.Section.0=[[DARK_AQUA]]Riguardo Tiro con l'Arco:\n[[YELLOW]]Tiro con l'Arco riguarda il tirare con arco e freccia.\n[[YELLOW]]Fornisce vari bonus di combattimento, come un incremento\n[[YELLOW]]di danno che scala con il livello e l'abilit\u00E0 di stordire i tuoi\n[[YELLOW]]avversari in PvP. Inoltre puoi recuperare alcune delle\n[[YELLOW]]frecce spese dai cadaveri dei tuoi nemici.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]colpire i mob o gli altri giocatori. Guides.Archery.Section.0=[[DARK_AQUA]]Riguardo Tiro con l'Arco:\n[[YELLOW]]Tiro con l'Arco riguarda il tirare con arco e freccia.\n[[YELLOW]]Fornisce vari bonus di combattimento, come un incremento\n[[YELLOW]]di danno che scala con il livello e l'abilit\u00E0 di stordire i tuoi\n[[YELLOW]]avversari in PvP. Inoltre puoi recuperare alcune delle\n[[YELLOW]]frecce spese dai cadaveri dei tuoi nemici.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]colpire i mob o gli altri giocatori.
Guides.Archery.Section.1=[[DARK_AQUA]]Come funziona Tiro da Maestro?\n[[YELLOW]]Tiro da Maestro fornisce un danno aggiuntivo ai tuoi colpi.\n[[YELLOW]]Il danno bonus da Tiro da Maestro aumenta\n[[YELLOW]]all'aumentare del livello di Tiro con l'Arco.\n[[YELLOW]]Con le impostazioni di default, il danno dei tiri con l'arco\n[[YELLOW]]aumenta del 10% ogni 50 livelli, fino a un massimo del 200%. Guides.Archery.Section.1=[[DARK_AQUA]]Come funziona Tiro da Maestro?\n[[YELLOW]]Tiro da Maestro fornisce un danno aggiuntivo ai tuoi colpi.\n[[YELLOW]]Il danno bonus da Tiro da Maestro aumenta\n[[YELLOW]]all'aumentare del livello di Tiro con l'Arco.\n[[YELLOW]]Con le impostazioni di default, il danno dei tiri con l'arco\n[[YELLOW]]aumenta del 10% ogni 50 livelli, fino a un massimo del 200%.
Guides.Archery.Section.2=[[DARK_AQUA]]Come funziona Stordire?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di stordire gli altri giocatori quando\n[[YELLOW]]li colpisci. Quando Stordire si innesca costringe gli avversari\n[[YELLOW]]a guardare verso l'alto per una breve durata.\n[[YELLOW]]Un colpo di Stordire procura anche ulteriori 4 danni (2 cuori). Guides.Archery.Section.2=[[DARK_AQUA]]Come funziona Stordire?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di stordire gli altri giocatori quando\n[[YELLOW]]li colpisci. Quando Stordire si innesca costringe gli avversari\n[[YELLOW]]a guardare verso l'alto per una breve durata.\n[[YELLOW]]Un colpo di Stordire procura anche ulteriori 4 danni (2 cuori).
Guides.Archery.Section.3=[[DARK_AQUA]]Come funziona Recupero Frecce?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di recuperare alcune\n[[YELLOW]]delle tue frecce quando uccidi un mob con l'arco.\n[[YELLOW]]Questa possibilit\u00E0 \u00E8 aumentata dal livello in Tiro con l'Arco.\n[[YELLOW]Di default, questa capacit\u00E0 aumenta di 0.1% per livello,\n[[YELLOW]]fino al 100% al livello 1000. Guides.Archery.Section.3=[[DARK_AQUA]]Come funziona Recupero Frecce?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di recuperare alcune\n[[YELLOW]]delle tue frecce quando uccidi un mob con l'arco.\n[[YELLOW]]Questa possibilit\u00E0 \u00E8 aumentata dal livello in Tiro con l'Arco.\n[[YELLOW]Di default, questa capacit\u00E0 aumenta di 0.1% per livello,\n[[YELLOW]]fino al 100% al livello 1000.
##Axes ##Axes
Guides.Axes.Section.0=[[DARK_AQUA]]Riguardo Asce:\n[[YELLOW]]Con l'abilit\u00E0 Asce \u00E8 possibile utilizzare l'ascia per molto di\n[[YELLOW]]pi\u00F9 che solo deforestare! \u00E8 possibile incidere e sgretolare\n[[YELLOW]]mob e giocatori per guadagnare XP, colpire mob con l'effetto\n[[YELLOW]]di contraccolpo e infliggere danni critici MORTALI sui mob e\n[[YELLOW]]giocatori. La tua ascia diventa anche un biotrituratore\n[[YELLOW]]portatile, abbattendo l'armatura del nemico con facilit\u00E0 con\n[[YELLOW]]l'aumentare del livello.\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi colpire mob\n[[YELLOW]]o altri giocatori con la tua Ascia. Guides.Axes.Section.0=[[DARK_AQUA]]Riguardo Asce:\n[[YELLOW]]Con l'abilit\u00E0 Asce \u00E8 possibile utilizzare l'ascia per molto di\n[[YELLOW]]pi\u00F9 che solo deforestare! \u00E8 possibile incidere e sgretolare\n[[YELLOW]]mob e giocatori per guadagnare XP, colpire mob con l'effetto\n[[YELLOW]]di contraccolpo e infliggere danni critici MORTALI sui mob e\n[[YELLOW]]giocatori. La tua ascia diventa anche un biotrituratore\n[[YELLOW]]portatile, abbattendo l'armatura del nemico con facilit\u00E0 con\n[[YELLOW]]l'aumentare del livello.\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi colpire mob\n[[YELLOW]]o altri giocatori con la tua Ascia.
Guides.Axes.Section.1=[[DARK_AQUA]]Come funziona Spacca Crani?\n[[YELLOW]]Questa capacit\u00E0 consente di fare un colpo EaA\n[[YELLOW]](Effetto ad Area). Questo EaA infligger\u00E0 la met\u00E0 del danno\n[[YELLOW]]fatto all'obbiettivo principale, quindi \u00E8 ottimo per sgombrare\n[[YELLOW]]grandi mucchi di mob. Guides.Axes.Section.1=[[DARK_AQUA]]Come funziona Spacca Crani?\n[[YELLOW]]Questa capacit\u00E0 consente di fare un colpo EaA\n[[YELLOW]](Effetto ad Area). Questo EaA infligger\u00E0 la met\u00E0 del danno\n[[YELLOW]]fatto all'obbiettivo principale, quindi \u00E8 ottimo per sgombrare\n[[YELLOW]]grandi mucchi di mob.
@ -722,7 +696,6 @@ Guides.Axes.Section.2=[[DARK_AQUA]]Come funziona Colpi Critici?\n[[YELLOW]]Colpi
Guides.Axes.Section.3=[[DARK_AQUA]]Come funziona Mestria con l'Ascia?\n[[YELLOW]]Maestria con l'Ascia \u00E8 una capacit\u00E0 passiva\n[[YELLOW]]che aggiunge danno ai tuoi colpi quando usi delle Asce.\n[[YELLOW]]Di default il bonus danno aumenta di 1 ogni 50 livelli,\n[[YELLOW]]fino a 4 danni extra al livello 200. Guides.Axes.Section.3=[[DARK_AQUA]]Come funziona Mestria con l'Ascia?\n[[YELLOW]]Maestria con l'Ascia \u00E8 una capacit\u00E0 passiva\n[[YELLOW]]che aggiunge danno ai tuoi colpi quando usi delle Asce.\n[[YELLOW]]Di default il bonus danno aumenta di 1 ogni 50 livelli,\n[[YELLOW]]fino a 4 danni extra al livello 200.
Guides.Axes.Section.4=[[DARK_AQUA]]Come funziona Sfonda Armature?\n[[YELLOW]]Un attacco con abbastanza forza da frantumare un armatura!\n[[YELLOW]]Sfonda Armature ha una possibilit\u00E0 passiva di danneggiare\n[[YELLOW]]l'armatura dell'avversario. Il livello in Asce aumenta il danno. Guides.Axes.Section.4=[[DARK_AQUA]]Come funziona Sfonda Armature?\n[[YELLOW]]Un attacco con abbastanza forza da frantumare un armatura!\n[[YELLOW]]Sfonda Armature ha una possibilit\u00E0 passiva di danneggiare\n[[YELLOW]]l'armatura dell'avversario. Il livello in Asce aumenta il danno.
Guides.Axes.Section.5=[[DARK_AQUA]]Come funziona Impatto Maggiore?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di ottenere un maggiore impatto\n[[YELLOW]]colpendo i mob o i giocatori con un'ascia.\n[[YELLOW]]Di default la possibilit\u00E0 \u00E8 del 25%. Questa capacit\u00E0\n[[YELLOW]]ha un estremo effetto contraccolpo, simile all'incantesimo\n[[YELLOW]]Contraccolpo. Inoltre, infligge danno bonus al bersaglio. Guides.Axes.Section.5=[[DARK_AQUA]]Come funziona Impatto Maggiore?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di ottenere un maggiore impatto\n[[YELLOW]]colpendo i mob o i giocatori con un'ascia.\n[[YELLOW]]Di default la possibilit\u00E0 \u00E8 del 25%. Questa capacit\u00E0\n[[YELLOW]]ha un estremo effetto contraccolpo, simile all'incantesimo\n[[YELLOW]]Contraccolpo. Inoltre, infligge danno bonus al bersaglio.
##Excavation ##Excavation
Guides.Excavation.Section.0=[[DARK_AQUA]]Riguardo l'Escavazione:\n[[YELLOW]]L'Escavazione \u00E8 l'atto di scavare per trovare tesori.\n[[YELLOW]]Scavando la terra si trovano tesori.\n[[YELLOW]]Quanto pi\u00F9 si esegue questa operazione\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP devi scavare con una pala in mano.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per tesori e XP. Guides.Excavation.Section.0=[[DARK_AQUA]]Riguardo l'Escavazione:\n[[YELLOW]]L'Escavazione \u00E8 l'atto di scavare per trovare tesori.\n[[YELLOW]]Scavando la terra si trovano tesori.\n[[YELLOW]]Quanto pi\u00F9 si esegue questa operazione\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP devi scavare con una pala in mano.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per tesori e XP.
Guides.Excavation.Section.1=[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio,\n[[YELLOW]]Sabbia delle Anime, Neve Guides.Excavation.Section.1=[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio,\n[[YELLOW]]Sabbia delle Anime, Neve
@ -730,7 +703,6 @@ Guides.Excavation.Section.2=[[DARK_AQUA]]Come usare Giga-Trivella Demolitrice:\n
Guides.Excavation.Section.3=[[DARK_AQUA]]Cos'\u00E8 Giga-Trivella Demolitrice?\n[[YELLOW]]Giga-Trivella Demolitrice \u00E8 una capacit\u00E0 con raffreddamento\n[[YELLOW]]legata all'abilit\u00E0 Escavazione. Triplica la possibilit\u00E0\n[[YELLOW]]di trovare tesori e abilita la rottura istantanea\n[[YELLOW]]sui materiali di Escavazione. Guides.Excavation.Section.3=[[DARK_AQUA]]Cos'\u00E8 Giga-Trivella Demolitrice?\n[[YELLOW]]Giga-Trivella Demolitrice \u00E8 una capacit\u00E0 con raffreddamento\n[[YELLOW]]legata all'abilit\u00E0 Escavazione. Triplica la possibilit\u00E0\n[[YELLOW]]di trovare tesori e abilita la rottura istantanea\n[[YELLOW]]sui materiali di Escavazione.
Guides.Excavation.Section.4=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Ogni possibile tesoro per Escavazione ha il suo livello\n[[YELLOW]]di abilit\u00E0 richiesto per essere droppato, di conseguenza \u00E8\n[[YELLOW]]difficile dire quanto ti sta aiutando.\n[[YELLOW]]Basta tenere a mente che pi\u00F9 alta \u00E8 l'abilit\u00E0 di Escavazione,\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n[[YELLOW]]E anche tenere a mente che ogni tipo di materiale\n[[YELLOW]]di Escavazione compatibile ha la sua lista di tesori unici.\n[[YELLOW]]In altre parole si trovano diversi tesori nella Terra\n[[YELLOW]]da quelli che si troverebbero nella Ghiaia. Guides.Excavation.Section.4=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Ogni possibile tesoro per Escavazione ha il suo livello\n[[YELLOW]]di abilit\u00E0 richiesto per essere droppato, di conseguenza \u00E8\n[[YELLOW]]difficile dire quanto ti sta aiutando.\n[[YELLOW]]Basta tenere a mente che pi\u00F9 alta \u00E8 l'abilit\u00E0 di Escavazione,\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n[[YELLOW]]E anche tenere a mente che ogni tipo di materiale\n[[YELLOW]]di Escavazione compatibile ha la sua lista di tesori unici.\n[[YELLOW]]In altre parole si trovano diversi tesori nella Terra\n[[YELLOW]]da quelli che si troverebbero nella Ghiaia.
Guides.Excavation.Section.5=[[DARK_AQUA]]Note sull'Escavazione:\n[[YELLOW]]I drop dell'Escavazione sono completamente personalizzabili\n[[YELLOW]]Quindi, i risultati variano da server a server. Guides.Excavation.Section.5=[[DARK_AQUA]]Note sull'Escavazione:\n[[YELLOW]]I drop dell'Escavazione sono completamente personalizzabili\n[[YELLOW]]Quindi, i risultati variano da server a server.
##Fishing ##Fishing
Guides.Fishing.Section.0=[[DARK_AQUA]]Riguardo la Pesca:\n[[YELLOW]]Con l'abilit\u00E0 Pesca, pescare \u00E8 di nuovo emozionante!\n[[YELLOW]]Trovare tesori nascosti, e scrollare oggetti dai mob.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Catturare pesci. Guides.Fishing.Section.0=[[DARK_AQUA]]Riguardo la Pesca:\n[[YELLOW]]Con l'abilit\u00E0 Pesca, pescare \u00E8 di nuovo emozionante!\n[[YELLOW]]Trovare tesori nascosti, e scrollare oggetti dai mob.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Catturare pesci.
Guides.Fishing.Section.1=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Questa capacit\u00E0 consente di trovare tesori pescando\n[[YELLOW]]con una piccola possibilit\u00E0 di oggetti incantati.\n[[YELLOW]]Ogni possibile tesoro di pesca ha una possibilit\u00E0\n[[YELLOW]]di uscire a ogni livello. Dipende per\u00F2 dalla\n[[YELLOW]]rarit\u00E0 dell'oggetto ogni quanto esce.\n[[YELLOW]]Pi\u00F9 \u00E8 alta la tua abilit\u00E0 di Pesca, maggiori\n[[YELLOW]]sono le possibilit\u00E0 di trovare tesori migliori. Guides.Fishing.Section.1=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Questa capacit\u00E0 consente di trovare tesori pescando\n[[YELLOW]]con una piccola possibilit\u00E0 di oggetti incantati.\n[[YELLOW]]Ogni possibile tesoro di pesca ha una possibilit\u00E0\n[[YELLOW]]di uscire a ogni livello. Dipende per\u00F2 dalla\n[[YELLOW]]rarit\u00E0 dell'oggetto ogni quanto esce.\n[[YELLOW]]Pi\u00F9 \u00E8 alta la tua abilit\u00E0 di Pesca, maggiori\n[[YELLOW]]sono le possibilit\u00E0 di trovare tesori migliori.
@ -739,7 +711,6 @@ Guides.Fishing.Section.3=[[DARK_AQUA]]Come funziona Pescatore Provetto?\n[[YELLO
Guides.Fishing.Section.4=[[DARK_AQUA]]Come funziona Scuotere?\n[[YELLOW]]Questa capacit\u00E0 attiva consente di scrollare oggetti sciolti\n[[YELLOW]]dai mob agganciandoli con una canna da pesca.\n[[YELLOW]]I mob dropperanno gli oggetti che normalmente droppano\n[[YELLOW]]alla morte. \u00C8 anche possibile acquisire le teste dei mob,\n[[YELLOW]]che sono normalmente inottenibili in modalit\u00E0 sopravvivenza. Guides.Fishing.Section.4=[[DARK_AQUA]]Come funziona Scuotere?\n[[YELLOW]]Questa capacit\u00E0 attiva consente di scrollare oggetti sciolti\n[[YELLOW]]dai mob agganciandoli con una canna da pesca.\n[[YELLOW]]I mob dropperanno gli oggetti che normalmente droppano\n[[YELLOW]]alla morte. \u00C8 anche possibile acquisire le teste dei mob,\n[[YELLOW]]che sono normalmente inottenibili in modalit\u00E0 sopravvivenza.
Guides.Fishing.Section.5=[[DARK_AQUA]]Come funziona Dieta del Pescatore?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando pesce. Guides.Fishing.Section.5=[[DARK_AQUA]]Come funziona Dieta del Pescatore?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando pesce.
Guides.Fishing.Section.6=[[DARK_AQUA]]Note sulla Pesca:\n[[YELLOW]]I drop di pesca sono completamente personalizzabili,\n[[YELLOW]]quindi variano da server a server. Guides.Fishing.Section.6=[[DARK_AQUA]]Note sulla Pesca:\n[[YELLOW]]I drop di pesca sono completamente personalizzabili,\n[[YELLOW]]quindi variano da server a server.
##Herbalism ##Herbalism
Guides.Herbalism.Section.0=[[DARK_AQUA]]Riguardo l'Erboristeria:\n[[YELLOW]]L'Erboristeria riguarda il raccogliere le erbe e le piante.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Raccogliendo piante ed erbe. Guides.Herbalism.Section.0=[[DARK_AQUA]]Riguardo l'Erboristeria:\n[[YELLOW]]L'Erboristeria riguarda il raccogliere le erbe e le piante.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Raccogliendo piante ed erbe.
Guides.Herbalism.Section.1=[[DARK_AQUA]]Blocchi Compatibili\n[[YELLOW]]Grano, Patate, Carote, Meloni, \n[[YELLOW]]Zucchine, Canne da Zucchero, Fave di Cacao, Fiori, Cactus,\n[[YELLOW]]Funghi, Verruche del Nether, Ninfee, e Rampicanti. Guides.Herbalism.Section.1=[[DARK_AQUA]]Blocchi Compatibili\n[[YELLOW]]Grano, Patate, Carote, Meloni, \n[[YELLOW]]Zucchine, Canne da Zucchero, Fave di Cacao, Fiori, Cactus,\n[[YELLOW]]Funghi, Verruche del Nether, Ninfee, e Rampicanti.
@ -749,7 +720,6 @@ Guides.Herbalism.Section.4=[[DARK_AQUA]]Come funziona Pollice Verde (Pietre/Matt
Guides.Herbalism.Section.5=[[DARK_AQUA]]Come funziona Dieta del Contadino?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando Pane, Biscotti, Meloni, Zuppe di Funghi, Carote,\n[[YELLOW]]e Patate. Guides.Herbalism.Section.5=[[DARK_AQUA]]Come funziona Dieta del Contadino?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando Pane, Biscotti, Meloni, Zuppe di Funghi, Carote,\n[[YELLOW]]e Patate.
Guides.Herbalism.Section.6=[[DARK_AQUA]]Come funziona Fortuna Hylian?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 una possibilit\u00E0 di trovare\n[[YELLOW]]oggetti rari quando certi blocchi sono rotti con una spada. Guides.Herbalism.Section.6=[[DARK_AQUA]]Come funziona Fortuna Hylian?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 una possibilit\u00E0 di trovare\n[[YELLOW]]oggetti rari quando certi blocchi sono rotti con una spada.
Guides.Herbalism.Section.7=[[DARK_AQUA]]Come funziona il Doppio Drop?\n[[YELLOW]]Questa abilit\u00E0 passiva d\u00E0 ai giocatori pi\u00F9 resa\n[[YELLOW]]dai loro raccolti. Guides.Herbalism.Section.7=[[DARK_AQUA]]Come funziona il Doppio Drop?\n[[YELLOW]]Questa abilit\u00E0 passiva d\u00E0 ai giocatori pi\u00F9 resa\n[[YELLOW]]dai loro raccolti.
##Mining ##Mining
Guides.Mining.Section.0=[[DARK_AQUA]]Riguardo l'Estrazione:\n[[YELLOW]]L'Estrazione consiste nell'estrarre pietra e minerali.\n[[YELLOW]]Fornisce bonus alla quantit\u00E0 di materiali droppati minando.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi minare con un piccone.\n[[YELLOW]]Solo alcuni blocchi assegnano XP. Guides.Mining.Section.0=[[DARK_AQUA]]Riguardo l'Estrazione:\n[[YELLOW]]L'Estrazione consiste nell'estrarre pietra e minerali.\n[[YELLOW]]Fornisce bonus alla quantit\u00E0 di materiali droppati minando.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi minare con un piccone.\n[[YELLOW]]Solo alcuni blocchi assegnano XP.
Guides.Mining.Section.1=[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Carbone Grezzo, Ferro Grezzo, Oro Grezzo, Diamante Grezzo, Pietrarossa Grezza,\n[[YELLOW]]Lapislazzuli Grezzo, Ossidiana, Pietra Muschiosa, Pietra dell'End,\n[[YELLOW]]Luminite e Netherrack. Guides.Mining.Section.1=[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Carbone Grezzo, Ferro Grezzo, Oro Grezzo, Diamante Grezzo, Pietrarossa Grezza,\n[[YELLOW]]Lapislazzuli Grezzo, Ossidiana, Pietra Muschiosa, Pietra dell'End,\n[[YELLOW]]Luminite e Netherrack.
@ -757,30 +727,25 @@ Guides.Mining.Section.2=[[DARK_AQUA]]Come usare il Super Demolitore:\n[[YELLOW]]
Guides.Mining.Section.3=[[DARK_AQUA]]Cos'\u00E8 il Super Demolitore?\n[[YELLOW]]Il Super Demolitore \u00E8 una capacit\u00E0 a tempo legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Triplica la possibilit\u00E0 di drop di oggetti extra e\n[[YELLOW]]abilita la rottura istantanea dei materiali estratti. Guides.Mining.Section.3=[[DARK_AQUA]]Cos'\u00E8 il Super Demolitore?\n[[YELLOW]]Il Super Demolitore \u00E8 una capacit\u00E0 a tempo legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Triplica la possibilit\u00E0 di drop di oggetti extra e\n[[YELLOW]]abilita la rottura istantanea dei materiali estratti.
Guides.Mining.Section.4=[[DARK_AQUA]]Come usare l'Estrazione Esplosiva:\n[[YELLOW]]Con un detonatore in mano, un acciarino di default,\n[[YELLOW]]accovacciati e fai click destro su TNT a distanza. Questo causer\u00E0\n[[YELLOW]]l'esplosione istantanea della TNT. Guides.Mining.Section.4=[[DARK_AQUA]]Come usare l'Estrazione Esplosiva:\n[[YELLOW]]Con un detonatore in mano, un acciarino di default,\n[[YELLOW]]accovacciati e fai click destro su TNT a distanza. Questo causer\u00E0\n[[YELLOW]]l'esplosione istantanea della TNT.
Guides.Mining.Section.5=[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva \u00E8 una capacit\u00E0 legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Da bonus minando con la TNT e consente di\n[[YELLOW]]detonare da lontano la TNT. Ci sono tre parti di Estrazione\n[[YELLOW]]Esplosiva. La prima parte \u00E8 Bombe Pi\u00F9 Grandi, che aumenta il\n[[YELLOW]]raggio d'esplosione. La seconda parte \u00E8 Esperto di Demolizioni,\n[[YELLOW]]che riduce il danno dalle esplosioni di TNT. La terza parte\n[[YELLOW]]aumenta semplicemente la quantit\u00E0 di minerali droppati dalla \n[[YELLOW]]TNT e riduce i detriti droppati. Guides.Mining.Section.5=[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva \u00E8 una capacit\u00E0 legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Da bonus minando con la TNT e consente di\n[[YELLOW]]detonare da lontano la TNT. Ci sono tre parti di Estrazione\n[[YELLOW]]Esplosiva. La prima parte \u00E8 Bombe Pi\u00F9 Grandi, che aumenta il\n[[YELLOW]]raggio d'esplosione. La seconda parte \u00E8 Esperto di Demolizioni,\n[[YELLOW]]che riduce il danno dalle esplosioni di TNT. La terza parte\n[[YELLOW]]aumenta semplicemente la quantit\u00E0 di minerali droppati dalla \n[[YELLOW]]TNT e riduce i detriti droppati.
##Repair ##Repair
Guides.Repair.Section.0=[[DARK_AQUA]]Riguardo la Riparazione:\n[[YELLOW]]La Riparazione consente di utilizzare un blocco di ferro\n[[YELLOW]]per riparare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Riparando strumenti e armature con l'incudine mcMMO.\n[[YELLOW]]Questa \u00E8 di default un blocco di ferro e non deve essere\n[[YELLOW]]confusa con l'incudine di Minecraft Vanilla. Guides.Repair.Section.0=[[DARK_AQUA]]Riguardo la Riparazione:\n[[YELLOW]]La Riparazione consente di utilizzare un blocco di ferro\n[[YELLOW]]per riparare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Riparando strumenti e armature con l'incudine mcMMO.\n[[YELLOW]]Questa \u00E8 di default un blocco di ferro e non deve essere\n[[YELLOW]]confusa con l'incudine di Minecraft Vanilla.
Guides.Repair.Section.1=[[DARK_AQUA]]Come posso usare Riparazione?\n[[YELLOW]]Piazza un'incudine mcMMO e fai click destro per riparare \n[[YELLOW]]l'oggetto in mano. Questo consuma 1 oggetto per ogni uso. Guides.Repair.Section.1=[[DARK_AQUA]]Come posso usare Riparazione?\n[[YELLOW]]Piazza un'incudine mcMMO e fai click destro per riparare \n[[YELLOW]]l'oggetto in mano. Questo consuma 1 oggetto per ogni uso.
Guides.Repair.Section.2=[[DARK_AQUA]]Come funziona Maestria nella Riparazione?\n[[YELLOW]]Maestria nella Riparazione aumenta la quantit\u00E0 di riparazione.\n[[YELLOW]]La riparazione extra dipende dal tuo livello di Riparazione. Guides.Repair.Section.2=[[DARK_AQUA]]Come funziona Maestria nella Riparazione?\n[[YELLOW]]Maestria nella Riparazione aumenta la quantit\u00E0 di riparazione.\n[[YELLOW]]La riparazione extra dipende dal tuo livello di Riparazione.
Guides.Repair.Section.3=[[DARK_AQUA]]Come funziona Super Riparazione?\n[[YELLOW]]Super Riparazione \u00E8 una capacit\u00E0 passiva. Riparando un oggetto,\n[[YELLOW]]concede ai giocatori una possibilit\u00E0 di riparare un oggetto con\n[[YELLOW]]doppia efficacia. Guides.Repair.Section.3=[[DARK_AQUA]]Come funziona Super Riparazione?\n[[YELLOW]]Super Riparazione \u00E8 una capacit\u00E0 passiva. Riparando un oggetto,\n[[YELLOW]]concede ai giocatori una possibilit\u00E0 di riparare un oggetto con\n[[YELLOW]]doppia efficacia.
Guides.Repair.Section.4=[[DARK_AQUA]]Come funziona Forgiatura Arcana?\n[[YELLOW]]Questa capacit\u00E0 passiva consente di riparare oggetti con\n[[YELLOW]]una certa possibilit\u00E0 di mantenere i suoi incantesimi. Gli\n[[YELLOW]]incantesimi possono essere mantenuti ai loro livelli,\n[[YELLOW]]degradati a livelli pi\u00F9 bassi, o persi del tutto. Guides.Repair.Section.4=[[DARK_AQUA]]Come funziona Forgiatura Arcana?\n[[YELLOW]]Questa capacit\u00E0 passiva consente di riparare oggetti con\n[[YELLOW]]una certa possibilit\u00E0 di mantenere i suoi incantesimi. Gli\n[[YELLOW]]incantesimi possono essere mantenuti ai loro livelli,\n[[YELLOW]]degradati a livelli pi\u00F9 bassi, o persi del tutto.
##Salvage ##Salvage
Guides.Salvage.Section.0=[[DARK_AQUA]]Riguardo la Rottamazione:\n[[YELLOW]]La Rottamazione consente di usare un blocco d'oro\n[[YELLOW]]per rottamare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Rottamazione \u00E8 un'abilit\u00E0 figlia di Riparazione\n[[YELLOW]]e Pesca, il livello di abilit\u00E0 \u00E8 basato sui livelli\n[[YELLOW]]di Pesca e Riparazione. Guides.Salvage.Section.0=[[DARK_AQUA]]Riguardo la Rottamazione:\n[[YELLOW]]La Rottamazione consente di usare un blocco d'oro\n[[YELLOW]]per rottamare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Rottamazione \u00E8 un'abilit\u00E0 figlia di Riparazione\n[[YELLOW]]e Pesca, il livello di abilit\u00E0 \u00E8 basato sui livelli\n[[YELLOW]]di Pesca e Riparazione.
Guides.Salvage.Section.1=[[DARK_AQUA]]Come posso usare la Rottamazione?\n[[YELLOW]]Piazza un'incudine di Rottamazione mcMMO e facci click\n[[YELLOW]]destro per rottamare l'oggetto che hai in mano. Esso si\n[[YELLOW]]romper\u00E0 e restituir\u00E0 i materiali usati per costruirlo.\n\n[[YELLOW]]Per esempio, rottamando un piccone di ferro dar\u00E0 lingotti\n[[YELLOW]]di ferro. Guides.Salvage.Section.1=[[DARK_AQUA]]Come posso usare la Rottamazione?\n[[YELLOW]]Piazza un'incudine di Rottamazione mcMMO e facci click\n[[YELLOW]]destro per rottamare l'oggetto che hai in mano. Esso si\n[[YELLOW]]romper\u00E0 e restituir\u00E0 i materiali usati per costruirlo.\n\n[[YELLOW]]Per esempio, rottamando un piccone di ferro dar\u00E0 lingotti\n[[YELLOW]]di ferro.
Guides.Salvage.Section.2=[[DARK_AQUA]]Come funziona la Rottamazione Avanzata?\n[[YELLOW]]Quando sbloccata, questa capacit\u00E0 consente di rottamare\n[[YELLOW]]oggetti danneggiati. La percentuale di resa aumenta con\n[[YELLOW]]il salire di livello. Una resa maggiore significa che si possono\n[[YELLOW]]ottenere pi\u00F9 materiali indietro. Con la Rottamazione\n[[YELLOW]]Avanzata si otterr\u00E0 sempre 1 materiale indietro, a meno che\n[[YELLOW]]non sia troppo danneggiato. Quindi non ci si deve preoccupare\n[[YELLOW]]di distruggere oggetti senza ottenere nulla in cambio. Guides.Salvage.Section.2=[[DARK_AQUA]]Come funziona la Rottamazione Avanzata?\n[[YELLOW]]Quando sbloccata, questa capacit\u00E0 consente di rottamare\n[[YELLOW]]oggetti danneggiati. La percentuale di resa aumenta con\n[[YELLOW]]il salire di livello. Una resa maggiore significa che si possono\n[[YELLOW]]ottenere pi\u00F9 materiali indietro. Con la Rottamazione\n[[YELLOW]]Avanzata si otterr\u00E0 sempre 1 materiale indietro, a meno che\n[[YELLOW]]non sia troppo danneggiato. Quindi non ci si deve preoccupare\n[[YELLOW]]di distruggere oggetti senza ottenere nulla in cambio.
Guides.Salvage.Section.3=[[DARK_AQUA]]Per illustrare come funziona, ecco un esempio:\n[[YELLOW]]Diciamo che rottamiamo un piccone d'oro danneggiato per il 20%,\n[[YELLOW]]ci\u00F2 significa che l'importo massimo che potrebbe ottenere solo 2\n[[YELLOW]](Perch\u00E9 il piccone \u00E8 fatto con 3 lingotti - ciascuno del valore di\n[[YELLOW]]33,33% durabilit\u00E0) che \u00E8 uguale a 66%. Se la percentuale di\n[[YELLOW]]resa \u00E8 sotto il 66% non si \u00E8 in grado di ottenere 2 lingotti.\n[[YELLOW]]Se \u00E8 al di sopra di questo valore si \u00E8 in grado di ottenere lo\n[[YELLOW]]"intero importo", il che significa che si otterranno 2 lingotti. Guides.Salvage.Section.3=[[DARK_AQUA]]Per illustrare come funziona, ecco un esempio:\n[[YELLOW]]Diciamo che rottamiamo un piccone d'oro danneggiato per il 20%,\n[[YELLOW]]ci\u00F2 significa che l'importo massimo che potrebbe ottenere solo 2\n[[YELLOW]](Perch\u00E9 il piccone \u00E8 fatto con 3 lingotti - ciascuno del valore di\n[[YELLOW]]33,33% durabilit\u00E0) che \u00E8 uguale a 66%. Se la percentuale di\n[[YELLOW]]resa \u00E8 sotto il 66% non si \u00E8 in grado di ottenere 2 lingotti.\n[[YELLOW]]Se \u00E8 al di sopra di questo valore si \u00E8 in grado di ottenere lo\n[[YELLOW]]"intero importo", il che significa che si otterranno 2 lingotti.
Guides.Salvage.Section.4=[[DARK_AQUA]]Come funziona la Rottamazione Arcana?\n[[YELLOW]]Questa capacit\u00E0 consente di ottenere libri incantati\n[[YELLOW]]durante la rottamazione di oggetti incantati. A seconda del\n[[YELLOW]]livello la possibilit\u00E0 di estrarre con successo\n[[YELLOW]]un incantesimo totale o parziale varia.\n\n[[YELLOW]]Quando un incantesimo \u00E8 parzialmente estratto, il libro\n[[YELLOW]]incantato avr\u00E0 un livello inferiore. Guides.Salvage.Section.4=[[DARK_AQUA]]Come funziona la Rottamazione Arcana?\n[[YELLOW]]Questa capacit\u00E0 consente di ottenere libri incantati\n[[YELLOW]]durante la rottamazione di oggetti incantati. A seconda del\n[[YELLOW]]livello la possibilit\u00E0 di estrarre con successo\n[[YELLOW]]un incantesimo totale o parziale varia.\n\n[[YELLOW]]Quando un incantesimo \u00E8 parzialmente estratto, il libro\n[[YELLOW]]incantato avr\u00E0 un livello inferiore.
##Smelting ##Smelting
Guides.Smelting.Section.0=Prossimamente... Guides.Smelting.Section.0=Prossimamente...
##Swords ##Swords
Guides.Swords.Section.0=[[DARK_AQUA]]Riguardo Spade:\n[[YELLOW]]Questa abilit\u00E0 d\u00E0 bonus di combattimento a chi\n[[YELLOW]]combatte con una spada.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Il guadagno degli XP \u00E8 basato sul danno inflitto\n[[YELLOW]]ai mob o ad altri giocatori con una spada. Guides.Swords.Section.0=[[DARK_AQUA]]Riguardo Spade:\n[[YELLOW]]Questa abilit\u00E0 d\u00E0 bonus di combattimento a chi\n[[YELLOW]]combatte con una spada.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Il guadagno degli XP \u00E8 basato sul danno inflitto\n[[YELLOW]]ai mob o ad altri giocatori con una spada.
Guides.Swords.Section.1=[[DARK_AQUA]]Come funziona Colpi Seghettati?\n[[YELLOW]]Colpi Seghettati \u00E8 una capacit\u00E0 attiva, puoi attivarla facendo\n[[YELLOW]]click destro con una spada. Questa capacit\u00E0 permette di fare\n[[YELLOW]]un colpo EaA (Effetto ad Area). Questo EaA far\u00E0 il 25% in pi\u00F9\n[[YELLOW]]di danni e infligger\u00E0 un effetto di sanguinamento che dura 5 tick. Guides.Swords.Section.1=[[DARK_AQUA]]Come funziona Colpi Seghettati?\n[[YELLOW]]Colpi Seghettati \u00E8 una capacit\u00E0 attiva, puoi attivarla facendo\n[[YELLOW]]click destro con una spada. Questa capacit\u00E0 permette di fare\n[[YELLOW]]un colpo EaA (Effetto ad Area). Questo EaA far\u00E0 il 25% in pi\u00F9\n[[YELLOW]]di danni e infligger\u00E0 un effetto di sanguinamento che dura 5 tick.
Guides.Swords.Section.2=[[DARK_AQUA]]Come funziona Contrattacco?\n[[YELLOW]]Contrattacco \u00E8 una capacit\u00E0 attiva. Quando si ricevono\n[[YELLOW]]colpi dai mob, hai una possibilit\u00E0 di riflettere il 50% \n[[YELLOW]]del danno preso. Guides.Swords.Section.2=[[DARK_AQUA]]Come funziona Contrattacco?\n[[YELLOW]]Contrattacco \u00E8 una capacit\u00E0 attiva. Quando si ricevono\n[[YELLOW]]colpi dai mob, hai una possibilit\u00E0 di riflettere il 50% \n[[YELLOW]]del danno preso.
Guides.Swords.Section.3=[[DARK_AQUA]]Come funziona Emorragia?\n[[YELLOW]]Emorragia causa ai nemici danno ogni due secondi. Il \n[[YELLOW]]bersaglio sanguina fino allo svanire dell'effetto,\n[[YELLOW]]o alla morte, quello che viene prima.\n[[YELLOW]]La durata dell'Emorragia \u00E8 aumentata dall'abilit\u00E0 Spade. Guides.Swords.Section.3=[[DARK_AQUA]]Come funziona Emorragia?\n[[YELLOW]]Emorragia causa ai nemici danno ogni due secondi. Il \n[[YELLOW]]bersaglio sanguina fino allo svanire dell'effetto,\n[[YELLOW]]o alla morte, quello che viene prima.\n[[YELLOW]]La durata dell'Emorragia \u00E8 aumentata dall'abilit\u00E0 Spade.
##Taming ##Taming
Guides.Taming.Section.0=[[DARK_AQUA]]Riguardo la Domesticazione:\n[[YELLOW]]La Domesticazione dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano lupi addomesticati.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi addomesticare\n[[YELLOW]]lupi/ocelot o entrare in combattimento con i tuoi lupi. Guides.Taming.Section.0=[[DARK_AQUA]]Riguardo la Domesticazione:\n[[YELLOW]]La Domesticazione dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano lupi addomesticati.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi addomesticare\n[[YELLOW]]lupi/ocelot o entrare in combattimento con i tuoi lupi.
Guides.Taming.Section.1=[[DARK_AQUA]]Come funziona Richiamo della Natura?\n[[YELLOW]]Richiamo della Natura \u00E8 una capacit\u00E0 attiva che consente\n[[YELLOW]]di evocare un lupo o un ocelot al proprio fianco. Puoi\n[[YELLOW]]farlo facendo click sinistro con in mano ossa o pesce. Guides.Taming.Section.1=[[DARK_AQUA]]Come funziona Richiamo della Natura?\n[[YELLOW]]Richiamo della Natura \u00E8 una capacit\u00E0 attiva che consente\n[[YELLOW]]di evocare un lupo o un ocelot al proprio fianco. Puoi\n[[YELLOW]]farlo facendo click sinistro con in mano ossa o pesce.
@ -791,7 +756,6 @@ Guides.Taming.Section.5=[[DARK_AQUA]]Come funziona Sicurezza Ambientale?\n[[YELL
Guides.Taming.Section.6=[[DARK_AQUA]]Come funziona Pelliccia Folta?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno\n[[YELLOW]]e rende i lupi resistenti al fuoco. Guides.Taming.Section.6=[[DARK_AQUA]]Come funziona Pelliccia Folta?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno\n[[YELLOW]]e rende i lupi resistenti al fuoco.
Guides.Taming.Section.7=[[DARK_AQUA]]Come funziona A Prova d'Urto?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno fatto ai lupi\n[[YELLOW]]dalle esplosioni. Guides.Taming.Section.7=[[DARK_AQUA]]Come funziona A Prova d'Urto?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno fatto ai lupi\n[[YELLOW]]dalle esplosioni.
Guides.Taming.Section.8=[[DARK_AQUA]]Come funziona il Servizio Fast Food?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 ai lupi la possibilit\u00E0 di guarire\n[[YELLOW]]ogni volta che fanno un attacco. Guides.Taming.Section.8=[[DARK_AQUA]]Come funziona il Servizio Fast Food?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 ai lupi la possibilit\u00E0 di guarire\n[[YELLOW]]ogni volta che fanno un attacco.
##Unarmed ##Unarmed
Guides.Unarmed.Section.0=[[DARK_AQUA]]Riguardo la Lotta:\n[[YELLOW]]La Lotta dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano i pugni come arma.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si ottengono in base alla quantit\u00E0 di danno\n[[YELLOW]]inflitto ai mob o agli altri giocatori senza armi. Guides.Unarmed.Section.0=[[DARK_AQUA]]Riguardo la Lotta:\n[[YELLOW]]La Lotta dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano i pugni come arma.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si ottengono in base alla quantit\u00E0 di danno\n[[YELLOW]]inflitto ai mob o agli altri giocatori senza armi.
Guides.Unarmed.Section.1=[[DARK_AQUA]]Come funziona Furore?\n[[YELLOW]]Furore \u00E8 una capacit\u00E0 attiva che si attiva con il click\n[[YELLOW]]destro. In modalit\u00E0 Furore, Fai il 50% di danni\n[[YELLOW]]in pi\u00F9 e puoi rompere istantaneamente i materiali\n[[YELLOW]]deboli, come Terra ed Erba. Guides.Unarmed.Section.1=[[DARK_AQUA]]Come funziona Furore?\n[[YELLOW]]Furore \u00E8 una capacit\u00E0 attiva che si attiva con il click\n[[YELLOW]]destro. In modalit\u00E0 Furore, Fai il 50% di danni\n[[YELLOW]]in pi\u00F9 e puoi rompere istantaneamente i materiali\n[[YELLOW]]deboli, come Terra ed Erba.
@ -799,19 +763,16 @@ Guides.Unarmed.Section.2=[[DARK_AQUA]]Come funziona Braccio di Ferro?\n[[YELLOW]
Guides.Unarmed.Section.3=[[DARK_AQUA]]Come funziona Deviazione Frecce?\n[[YELLOW]]Deviare Frecce \u00E8 una capacit\u00E0 passiva che d\u00E0 la\n[[YELLOW]]possibilit\u00E0 di deviare frecce tirate da Scheletri o altri\n[[YELLOW]]giocatori. La freccia cadr\u00E0 a terra innocuamente. Guides.Unarmed.Section.3=[[DARK_AQUA]]Come funziona Deviazione Frecce?\n[[YELLOW]]Deviare Frecce \u00E8 una capacit\u00E0 passiva che d\u00E0 la\n[[YELLOW]]possibilit\u00E0 di deviare frecce tirate da Scheletri o altri\n[[YELLOW]]giocatori. La freccia cadr\u00E0 a terra innocuamente.
Guides.Unarmed.Section.4=[[DARK_AQUA]]Come funziona Presa di Ferro?\n[[YELLOW]]Presa di Ferro \u00E8 una capacit\u00E0 passiva che disarma.\n[[YELLOW]]Come sale il livello di lotta, aumenta la possibilit\u00E0\n[[YELLOW]]di prevenire un disarmo. Guides.Unarmed.Section.4=[[DARK_AQUA]]Come funziona Presa di Ferro?\n[[YELLOW]]Presa di Ferro \u00E8 una capacit\u00E0 passiva che disarma.\n[[YELLOW]]Come sale il livello di lotta, aumenta la possibilit\u00E0\n[[YELLOW]]di prevenire un disarmo.
Guides.Unarmed.Section.5=[[DARK_AQUA]]Come funziona Disarmo?\n[[YELLOW]]Questa capacit\u00E0 passiva permette ai giocatori di\n[[YELLOW]]disarmare gli altri giocatori, facendo cadere\n[[YELLOW]]a terra l'oggetto in mano del bersaglio. Guides.Unarmed.Section.5=[[DARK_AQUA]]Come funziona Disarmo?\n[[YELLOW]]Questa capacit\u00E0 passiva permette ai giocatori di\n[[YELLOW]]disarmare gli altri giocatori, facendo cadere\n[[YELLOW]]a terra l'oggetto in mano del bersaglio.
##Woodcutting ##Woodcutting
Guides.Woodcutting.Section.0=[[DARK_AQUA]]Riguardo Taglialegna:\n[[YELLOW]]Taglialegna sta tutto nell'abbattere alberi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si guadagnano ogni volta che si rompono ceppi di legno. Guides.Woodcutting.Section.0=[[DARK_AQUA]]Riguardo Taglialegna:\n[[YELLOW]]Taglialegna sta tutto nell'abbattere alberi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si guadagnano ogni volta che si rompono ceppi di legno.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]Come funziona Abbattitore d'Alberi?\n[[YELLOW]]Abbattitore d'Alberi \u00E8 una capacit\u00E0 attiva, puoi fare\n[[YELLOW]]click destro con in mano un'Ascia. Questo causer\u00E0\n[[YELLOW]]la rottura istantanea dell'albero, droppando tutto\n[[YELLOW]]il suo legno contemporaneamente. Guides.Woodcutting.Section.1=[[DARK_AQUA]]Come funziona Abbattitore d'Alberi?\n[[YELLOW]]Abbattitore d'Alberi \u00E8 una capacit\u00E0 attiva, puoi fare\n[[YELLOW]]click destro con in mano un'Ascia. Questo causer\u00E0\n[[YELLOW]]la rottura istantanea dell'albero, droppando tutto\n[[YELLOW]]il suo legno contemporaneamente.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]Come funziona Soffia Foglie?\n[[YELLOW]]Soffia Foglie \u00E8 una capacit\u00E0 passiva che causer\u00E0 la\n[[YELLOW]]rottura istantanea dei blocchi di foglie colpiti con un ascia.\n[[YELLOW]]Di default, questa capacit\u00E0 si sblocca al livello 100. Guides.Woodcutting.Section.2=[[DARK_AQUA]]Come funziona Soffia Foglie?\n[[YELLOW]]Soffia Foglie \u00E8 una capacit\u00E0 passiva che causer\u00E0 la\n[[YELLOW]]rottura istantanea dei blocchi di foglie colpiti con un ascia.\n[[YELLOW]]Di default, questa capacit\u00E0 si sblocca al livello 100.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]Come funziona Doppi Drop?\n[[YELLOW]]Questa \u00E8 una capacit\u00E0 passiva che permette di ottenere\n[[YELLOW]]un blocco extra per ogni ceppo di legno che si taglia. Guides.Woodcutting.Section.3=[[DARK_AQUA]]Come funziona Doppi Drop?\n[[YELLOW]]Questa \u00E8 una capacit\u00E0 passiva che permette di ottenere\n[[YELLOW]]un blocco extra per ogni ceppo di legno che si taglia.
#INSPECT #INSPECT
Inspect.Offline=Non hai il permesso di esaminare giocatori disconnessi! Inspect.Offline=Non hai il permesso di esaminare giocatori disconnessi!
Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0} Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0} Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0}
Inspect.TooFar=Sei troppo lontano da quel giocatore per esaminarlo! Inspect.TooFar=Sei troppo lontano da quel giocatore per esaminarlo!
#ITEMS #ITEMS
Item.ChimaeraWing.Fail=**ALA CHIMERICA FALLITA!** Item.ChimaeraWing.Fail=**ALA CHIMERICA FALLITA!**
Item.ChimaeraWing.Pass=**ALA CHIMERICA** Item.ChimaeraWing.Pass=**ALA CHIMERICA**
@ -822,11 +783,9 @@ Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarlo. [[YEL
Item.FluxPickaxe.Name=Piccone Cuocente Item.FluxPickaxe.Name=Piccone Cuocente
Item.FluxPickaxe.Lore.1=[[GRAY]]Ha la possibilit\u00E0 di fusione immediata dei minerali. Item.FluxPickaxe.Lore.1=[[GRAY]]Ha la possibilit\u00E0 di fusione immediata dei minerali.
Item.FluxPickaxe.Lore.2=[[GRAY]]Richiede livello di Fusione {0}+ Item.FluxPickaxe.Lore.2=[[GRAY]]Richiede livello di Fusione {0}+
#TELEPORTATION #TELEPORTATION
Teleport.Commencing=[[GRAY]]Il teletrasporto avr\u00E0 inizio fra [[GOLD]]({0}) [[GRAY]]secondi, resta fermo per favore... Teleport.Commencing=[[GRAY]]Il teletrasporto avr\u00E0 inizio fra [[GOLD]]({0}) [[GRAY]]secondi, resta fermo per favore...
Teleport.Cancelled=[[DARK_RED]]Teletrasporto annullato! Teleport.Cancelled=[[DARK_RED]]Teletrasporto annullato!
#SKILLS #SKILLS
Skills.Child=[[GOLD]](ABILIT\u00C0 FIGLIA) Skills.Child=[[GOLD]](ABILIT\u00C0 FIGLIA)
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato! Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!
@ -838,13 +797,11 @@ Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=Sei troppo stanco per usare ancora questa capacit\u00E0. [[YELLOW]]({0}s) Skills.TooTired=Sei troppo stanco per usare ancora questa capacit\u00E0. [[YELLOW]]({0}s)
Skills.Cancelled={0} annullata! Skills.Cancelled={0} annullata!
Skills.ConfirmOrCancel=[[GREEN]]Clicca ancora col destro per confermare [[GOLD]]{0}[[GREEN]]. Clicca col sinistro per annullare. Skills.ConfirmOrCancel=[[GREEN]]Clicca ancora col destro per confermare [[GOLD]]{0}[[GREEN]]. Clicca col sinistro per annullare.
#STATISTICS #STATISTICS
Stats.Header.Combat=[[GOLD]]-=ABILIT\u00C0 DI COMBATTIMENTO=- Stats.Header.Combat=[[GOLD]]-=ABILIT\u00C0 DI COMBATTIMENTO=-
Stats.Header.Gathering=[[GOLD]]-=ABILIT\u00C0 DI RACCOLTA=- Stats.Header.Gathering=[[GOLD]]-=ABILIT\u00C0 DI RACCOLTA=-
Stats.Header.Misc=[[GOLD]]-=ABILIT\u00C0 VARIE=- Stats.Header.Misc=[[GOLD]]-=ABILIT\u00C0 VARIE=-
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiche Stats.Own.Stats=[[GREEN]][mcMMO] Statistiche
#PERKS #PERKS
Perks.XP.Name=Esperienza Perks.XP.Name=Esperienza
Perks.XP.Desc=Ricevi XP incrementati in determinate abilit\u00E0. Perks.XP.Desc=Ricevi XP incrementati in determinate abilit\u00E0.
@ -857,7 +814,6 @@ Perks.Cooldowns.Desc=Riduce la durata della ricarica di {0}.
Perks.ActivationTime.Name=Resistenza Perks.ActivationTime.Name=Resistenza
Perks.ActivationTime.Desc=Incrementa il tempo di attivazione della capacit\u00E0 di {0} secondi. Perks.ActivationTime.Desc=Incrementa il tempo di attivazione della capacit\u00E0 di {0} secondi.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s con il Vantaggio Resistenza) Perks.ActivationTime.Bonus=[[GOLD]] ({0}s con il Vantaggio Resistenza)
#HARDCORE #HARDCORE
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} disattivata per {1}. Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} disattivata per {1}.
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} attivata per {1}. Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} attivata per {1}.
@ -870,7 +826,6 @@ Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Hai rubato [[BLUE
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] non \u00E8 riuscito a rubarti ci\u00F2 che conosci! Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] non \u00E8 riuscito a rubarti ci\u00F2 che conosci!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] ti ha rubato [[BLUE]]{1}[[DARK_RED]] livelli! Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] ti ha rubato [[BLUE]]{1}[[DARK_RED]] livelli!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] La percentuale di perdita \u00E8 cambiata a {0}. Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] La percentuale di perdita \u00E8 cambiata a {0}.
#MOTD #MOTD
MOTD.Donate=[[DARK_AQUA]]Info Donazioni: MOTD.Donate=[[DARK_AQUA]]Info Donazioni:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Modalit\u00E0 hardcore abilitata: [[DARK_RED]]{0} MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Modalit\u00E0 hardcore abilitata: [[DARK_RED]]{0}
@ -879,7 +834,6 @@ MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Salasso di Statistich
MOTD.PerksPrefix=[Vantaggi mcMMO] MOTD.PerksPrefix=[Vantaggi mcMMO]
MOTD.Version=[[GOLD]][mcMMO] versione [[DARK_AQUA]]{0} MOTD.Version=[[GOLD]][mcMMO] versione [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Sito di mcMMO MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Sito di mcMMO
#SMELTING #SMELTING
Smelting.Ability.FluxMining=Possibilit\u00E0 di Estrazione Cuocente: [[YELLOW]]{0} Smelting.Ability.FluxMining=Possibilit\u00E0 di Estrazione Cuocente: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=Moltiplicatore di Efficienza Combustibile: [[YELLOW]]{0}x Smelting.Ability.FuelEfficiency=Moltiplicatore di Efficienza Combustibile: [[YELLOW]]{0}x
@ -897,7 +851,6 @@ Smelting.SubSkill.FluxMining.Name=Estrazione Cuocente
Smelting.SubSkill.FluxMining.Description=Probabilit\u00E0 che i minerali siano fusi istantaneamente mentre li si estrae Smelting.SubSkill.FluxMining.Description=Probabilit\u00E0 che i minerali siano fusi istantaneamente mentre li si estrae
Smelting.Listener=Fusione: Smelting.Listener=Fusione:
Smelting.SkillName=FUSIONE Smelting.SkillName=FUSIONE
#COMMAND DESCRIPTIONS #COMMAND DESCRIPTIONS
Commands.Description.addlevels=Aggiungi XP di mcMMO a un utente Commands.Description.addlevels=Aggiungi XP di mcMMO a un utente
Commands.Description.adminchat=Attiva o disattiva la chat amministratori di mcMMO o invia messaggi in chat amministratori Commands.Description.adminchat=Attiva o disattiva la chat amministratori di mcMMO o invia messaggi in chat amministratori
@ -929,11 +882,9 @@ Commands.Description.skillreset=Azzera i livelli mcMMO di un utente
Commands.Description.vampirism=Modify the mcMMO vampirism percentage or toggle vampirism mode on/off Commands.Description.vampirism=Modify the mcMMO vampirism percentage or toggle vampirism mode on/off
Commands.Description.xplock=Blocca la tua barra XP di mcMMO su una specifica abilit\u00E0 di mcMMO Commands.Description.xplock=Blocca la tua barra XP di mcMMO su una specifica abilit\u00E0 di mcMMO
Commands.Description.xprate=Modifica il tasso XP di mcMMO o d\u00E0 inizio a un evento XP mcMMO. Commands.Description.xprate=Modifica il tasso XP di mcMMO o d\u00E0 inizio a un evento XP mcMMO.
#UPDATE CHECKER #UPDATE CHECKER
UpdateChecker.Outdated=Stai usando una versione non aggiornata di mcMMO! UpdateChecker.Outdated=Stai usando una versione non aggiornata di mcMMO!
UpdateChecker.NewAvailable=\u00C8 disponibile una nuova versione su BukkitDev. UpdateChecker.NewAvailable=\u00C8 disponibile una nuova versione su BukkitDev.
#SCOREBOARD HEADERS #SCOREBOARD HEADERS
Scoreboard.Header.PlayerStats=Statistiche mcMMO Scoreboard.Header.PlayerStats=Statistiche mcMMO
Scoreboard.Header.PlayerCooldowns=Ricariche mcMMO Scoreboard.Header.PlayerCooldowns=Ricariche mcMMO
@ -947,7 +898,6 @@ Scoreboard.Misc.RemainingXP=XP restanti
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Ricarica Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Ricarica
Scoreboard.Misc.Overall=[[GOLD]]Complessivo Scoreboard.Misc.Overall=[[GOLD]]Complessivo
Scoreboard.Misc.Ability=Capacit\u00E0 Scoreboard.Misc.Ability=Capacit\u00E0
#DATABASE RECOVERY #DATABASE RECOVERY
Profile.Loading.Success=[[GREEN]]Il tuo profilo mcMMO \u00E8 stato caricato. Profile.Loading.Success=[[GREEN]]Il tuo profilo mcMMO \u00E8 stato caricato.
Profile.Loading.Failure=mcMMO non pu\u00F2 ancora caricare i tuoi dati. Si consiglia di [[AQUA]]contattare il proprietario del server.\n[[YELLOW]]Puoi ancora giocare sul server, ma non avrai [[BOLD]]livelli mcMMO[[YELLOW]] e gli XP che otterrai [[BOLD]]non verranno salvati[[YELLOW]]. Profile.Loading.Failure=mcMMO non pu\u00F2 ancora caricare i tuoi dati. Si consiglia di [[AQUA]]contattare il proprietario del server.\n[[YELLOW]]Puoi ancora giocare sul server, ma non avrai [[BOLD]]livelli mcMMO[[YELLOW]] e gli XP che otterrai [[BOLD]]non verranno salvati[[YELLOW]].

View File

@ -42,11 +42,8 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
JSON.Hover.AtSymbolSkills=[[YELLOW]]@ JSON.Hover.AtSymbolSkills=[[YELLOW]]@
JSON.Hover.AtSymbolURL=[[YELLOW]]@ JSON.Hover.AtSymbolURL=[[YELLOW]]@
JSON.Notification.SuperAbility={0} JSON.Notification.SuperAbility={0}
JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u843d\u4e0b\u4e2d\u306b\u30b9\u30cb\u30fc\u30af\u3059\u308b\u3068\u3001\u6700\u59272\u500d\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u9632\u3050\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01 JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u843d\u4e0b\u4e2d\u306b\u30b9\u30cb\u30fc\u30af\u3059\u308b\u3068\u3001\u6700\u59272\u500d\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u9632\u3050\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01
# BEGIN STYLING # BEGIN STYLING
Ability.Generic.Refresh=[[GREEN]]**\u30a2\u30d3\u30ea\u30c6\u30a3 \u30ea\u30d5\u30ec\u30c3\u30b7\u30e5\uff01** Ability.Generic.Refresh=[[GREEN]]**\u30a2\u30d3\u30ea\u30c6\u30a3 \u30ea\u30d5\u30ec\u30c3\u30b7\u30e5\uff01**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
@ -106,7 +103,6 @@ XPBar.Unarmed=\u7d20\u624b Lv.[[GOLD]]{0}
XPBar.Woodcutting=\u6728\u3053\u308a Lv.[[GOLD]]{0} XPBar.Woodcutting=\u6728\u3053\u308a Lv.[[GOLD]]{0}
XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1}[[DARK_AQUA]]/[[WHITE]]{2}[[DARK_AQUA]]) XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1}[[DARK_AQUA]]/[[WHITE]]{2}[[DARK_AQUA]])
# END STYLING # END STYLING
#ACROBATICS #ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**\u512a\u96c5\u306b\u7740\u5730\u3057\u305f** Acrobatics.Ability.Proc=[[GREEN]]**\u512a\u96c5\u306b\u7740\u5730\u3057\u305f**
Acrobatics.Combat.Proc=[[GREEN]]**\u8eb1\u3057\u305f** Acrobatics.Combat.Proc=[[GREEN]]**\u8eb1\u3057\u305f**
@ -125,7 +121,6 @@ Acrobatics.SubSkill.Dodge.Stat=\u8eb1\u3059 \u78ba\u7387
Acrobatics.Listener=A\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af: Acrobatics.Listener=A\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af:
Acrobatics.Roll.Text=[[ITALIC]]**\u53d7\u3051\u8eab\u3092\u3057\u305f** Acrobatics.Roll.Text=[[ITALIC]]**\u53d7\u3051\u8eab\u3092\u3057\u305f**
Acrobatics.SkillName=\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af Acrobatics.SkillName=\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af
#ALCHEMY #ALCHEMY
Alchemy.SubSkill.Catalysis.Name=\u89e6\u5a92\u4f5c\u7528 Alchemy.SubSkill.Catalysis.Name=\u89e6\u5a92\u4f5c\u7528
Alchemy.SubSkill.Catalysis.Description=\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u901f\u5ea6\u3092\u5411\u4e0a\u3059\u308b\u3002 Alchemy.SubSkill.Catalysis.Description=\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u901f\u5ea6\u3092\u5411\u4e0a\u3059\u308b\u3002
@ -137,7 +132,6 @@ Alchemy.SubSkill.Concoctions.Stat.Extra=\u6750\u6599 [[[GREEN]]{0}[[DARK_AQUA]]]
Alchemy.Listener=\u91b8\u9020: Alchemy.Listener=\u91b8\u9020:
Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (\u89e6\u5a92\u4f5c\u7528) Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (\u89e6\u5a92\u4f5c\u7528)
Alchemy.SkillName=\u91b8\u9020 Alchemy.SkillName=\u91b8\u9020
#ARCHERY #ARCHERY
Archery.SubSkill.SkillShot.Name=\u30b9\u30ad\u30eb\u30b7\u30e7\u30c3\u30c8 Archery.SubSkill.SkillShot.Name=\u30b9\u30ad\u30eb\u30b7\u30e7\u30c3\u30c8
Archery.SubSkill.SkillShot.Description=\u5f13\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u5897\u52a0\u3059\u308b\u3002 Archery.SubSkill.SkillShot.Description=\u5f13\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u5897\u52a0\u3059\u308b\u3002
@ -153,7 +147,6 @@ Archery.SubSkill.ArcheryLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3
Archery.SubSkill.ArcheryLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8 Archery.SubSkill.ArcheryLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8
Archery.Listener=\u5f13: Archery.Listener=\u5f13:
Archery.SkillName=\u5f13 Archery.SkillName=\u5f13
#AXES #AXES
Axes.Ability.Bonus.0=\u65a7 \u7df4\u5ea6 Axes.Ability.Bonus.0=\u65a7 \u7df4\u5ea6
Axes.Ability.Bonus.1=\u30dc\u30fc\u30ca\u30b9 {0} \u30c0\u30e1\u30fc\u30b8 Axes.Ability.Bonus.1=\u30dc\u30fc\u30ca\u30b9 {0} \u30c0\u30e1\u30fc\u30b8
@ -182,7 +175,6 @@ Axes.Listener=\u65a7:
Axes.SkillName=\u65a7 Axes.SkillName=\u65a7
Axes.Skills.SS.On=[[GREEN]]**\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8** Axes.Skills.SS.On=[[GREEN]]**\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
#EXCAVATION #EXCAVATION
Excavation.SubSkill.GigaDrillBreaker.Name=\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc Excavation.SubSkill.GigaDrillBreaker.Name=\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc
Excavation.SubSkill.GigaDrillBreaker.Description=3x \u30c9\u30ed\u30c3\u30d7\u7387, 3x EXP, +\u30b9\u30d4\u30fc\u30c9 Excavation.SubSkill.GigaDrillBreaker.Description=3x \u30c9\u30ed\u30c3\u30d7\u7387, 3x EXP, +\u30b9\u30d4\u30fc\u30c9
@ -193,7 +185,6 @@ Excavation.Listener=\u6398\u524a:
Excavation.SkillName=\u6398\u524a Excavation.SkillName=\u6398\u524a
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8** Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
#FISHING #FISHING
Fishing.Scarcity=[[YELLOW]]&o\u3053\u306e\u5730\u57df\u306f\u9b5a\u306e\u4e71\u7372\u306b\u82e6\u3057\u3093\u3067\u3044\u307e\u3059\u3002\u65b0\u3057\u3044\u5730\u57df\u3067\u91e3\u308a\u3092\u3057\u3066\u307f\u3066\u304f\u3060\u3055\u3044\u3002 Fishing.Scarcity=[[YELLOW]]&o\u3053\u306e\u5730\u57df\u306f\u9b5a\u306e\u4e71\u7372\u306b\u82e6\u3057\u3093\u3067\u3044\u307e\u3059\u3002\u65b0\u3057\u3044\u5730\u57df\u3067\u91e3\u308a\u3092\u3057\u3066\u307f\u3066\u304f\u3060\u3055\u3044\u3002
Fishing.Scared=[[GRAY]]&o\u6df7\u6c8c\u3068\u3057\u305f\u52d5\u304d\u306f\u9b5a\u3092\u6016\u304c\u3089\u305b\u307e\u3059\uff01 Fishing.Scared=[[GRAY]]&o\u6df7\u6c8c\u3068\u3057\u305f\u52d5\u304d\u306f\u9b5a\u3092\u6016\u304c\u3089\u305b\u307e\u3059\uff01
@ -227,7 +218,6 @@ Fishing.Listener=\u91e3\u308a:
Fishing.Ability.TH.MagicFound=[[GRAY]]\u9b54\u6cd5\u3092\u611f\u3058\u307e\u3059\u3002 Fishing.Ability.TH.MagicFound=[[GRAY]]\u9b54\u6cd5\u3092\u611f\u3058\u307e\u3059\u3002
Fishing.Ability.TH.Poison=[[GRAY]]\u306a\u304b\u306a\u304b\u3044\u3044\u5302\u3044\u304c\u3057\u306a\u3044... Fishing.Ability.TH.Poison=[[GRAY]]\u306a\u304b\u306a\u304b\u3044\u3044\u5302\u3044\u304c\u3057\u306a\u3044...
Fishing.SkillName=\u91e3\u308a Fishing.SkillName=\u91e3\u308a
#HERBALISM #HERBALISM
Herbalism.Ability.GTe.NeedMore=\u7dd1\u3092\u5897\u3084\u3059\u306b\u306f\u3082\u3063\u3068\u7a2e\u304c\u5fc5\u8981\u3067\u3059\u3002 Herbalism.Ability.GTe.NeedMore=\u7dd1\u3092\u5897\u3084\u3059\u306b\u306f\u3082\u3063\u3068\u7a2e\u304c\u5fc5\u8981\u3067\u3059\u3002
Herbalism.SubSkill.GreenTerra.Name=\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9 Herbalism.SubSkill.GreenTerra.Name=\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9
@ -251,7 +241,6 @@ Herbalism.Listener=\u8fb2\u696d:
Herbalism.SkillName=\u8fb2\u696d Herbalism.SkillName=\u8fb2\u696d
Herbalism.Skills.GTe.On=[[GREEN]]**\u304c\u3059\u308a\u6e1b\u3063\u305f \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8** Herbalism.Skills.GTe.On=[[GREEN]]**\u304c\u3059\u308a\u6e1b\u3063\u305f \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
#MINING #MINING
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0) Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0)
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (\u5927\u304d\u306a\u7206\u5f3e) Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (\u5927\u304d\u306a\u7206\u5f3e)
@ -275,10 +264,8 @@ Mining.Listener=\u63a1\u6398:
Mining.SkillName=\u63a1\u6398 Mining.SkillName=\u63a1\u6398
Mining.Skills.SuperBreaker.On=[[GREEN]]**\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8** Mining.Skills.SuperBreaker.On=[[GREEN]]**\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
#Blast Mining #Blast Mining
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
#REPAIR #REPAIR
Repair.SubSkill.Repair.Name=\u4fee\u7406 Repair.SubSkill.Repair.Name=\u4fee\u7406
Repair.SubSkill.Repair.Description=\u30c4\u30fc\u30eb\u3068\u9632\u5177\u3092\u4fee\u7406\u3059\u308b\u3002 Repair.SubSkill.Repair.Description=\u30c4\u30fc\u30eb\u3068\u9632\u5177\u3092\u4fee\u7406\u3059\u308b\u3002
@ -313,13 +300,11 @@ Repair.Skills.FeltEasy=[[GRAY]]\u305d\u308c\u306f\u7c21\u5358\u306b\u611f\u3058\
Repair.Skills.FullDurability=[[GRAY]]\u305d\u308c\u306f\u5b8c\u5168\u306a\u8010\u4e45\u6027\u3067\u3059\u3002 Repair.Skills.FullDurability=[[GRAY]]\u305d\u308c\u306f\u5b8c\u5168\u306a\u8010\u4e45\u6027\u3067\u3059\u3002
Repair.Skills.StackedItems=[[DARK_RED]]\u30b9\u30bf\u30c3\u30af\u3055\u308c\u305f\u30a2\u30a4\u30c6\u30e0\u306f\u4fee\u7406\u3067\u304d\u307e\u305b\u3093\u3002 Repair.Skills.StackedItems=[[DARK_RED]]\u30b9\u30bf\u30c3\u30af\u3055\u308c\u305f\u30a2\u30a4\u30c6\u30e0\u306f\u4fee\u7406\u3067\u304d\u307e\u305b\u3093\u3002
Repair.Pretty.Name=\u4fee\u7406 Repair.Pretty.Name=\u4fee\u7406
#Arcane Forging #Arcane Forging
Repair.Arcane.Downgrade=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u529b\u306f\u6e1b\u5c11\u3057\u307e\u3057\u305f\u3002 Repair.Arcane.Downgrade=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u529b\u306f\u6e1b\u5c11\u3057\u307e\u3057\u305f\u3002
Repair.Arcane.Fail=\u96e3\u89e3\u306a\u529b\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u304b\u3089\u6d88\u3048\u307e\u3057\u305f\u3002 Repair.Arcane.Fail=\u96e3\u89e3\u306a\u529b\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u304b\u3089\u6d88\u3048\u307e\u3057\u305f\u3002
Repair.Arcane.Lost=\u3042\u306a\u305f\u306f\u30a8\u30f3\u30c1\u30e3\u30f3\u30c8\u3059\u308b\u7a0b\u5341\u5206\u306a\u7df4\u5ea6\u3092\u7372\u5f97\u3057\u3066\u3044\u307e\u305b\u3093\u3067\u3057\u305f\u3002 Repair.Arcane.Lost=\u3042\u306a\u305f\u306f\u30a8\u30f3\u30c1\u30e3\u30f3\u30c8\u3059\u308b\u7a0b\u5341\u5206\u306a\u7df4\u5ea6\u3092\u7372\u5f97\u3057\u3066\u3044\u307e\u305b\u3093\u3067\u3057\u305f\u3002
Repair.Arcane.Perfect=[[GREEN]]\u3042\u306a\u305f\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u30a8\u30cd\u30eb\u30ae\u30fc\u3092\u6301\u7d9a\u3057\u3066\u304d\u307e\u3057\u305f\u3002 Repair.Arcane.Perfect=[[GREEN]]\u3042\u306a\u305f\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u30a8\u30cd\u30eb\u30ae\u30fc\u3092\u6301\u7d9a\u3057\u3066\u304d\u307e\u3057\u305f\u3002
#SALVAGE #SALVAGE
Salvage.Pretty.Name=\u30b5\u30eb\u30d9\u30fc\u30b8 Salvage.Pretty.Name=\u30b5\u30eb\u30d9\u30fc\u30b8
Salvage.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b\u3002 Salvage.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b\u3002
@ -340,10 +325,8 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306b
Salvage.Listener.Anvil=[[DARK_RED]]\u3042\u306a\u305f\u306f\u30b5\u30eb\u30d9\u30fc\u30b8\u30a2\u30f3\u30d3\u30eb\u3092\u8a2d\u7f6e\u3057\u307e\u3057\u305f\u3002\u3053\u308c\u3092\u30c4\u30fc\u30eb\u3068\u9632\u5177\u306e\u30b5\u30eb\u30d9\u30fc\u30b8\u306b\u4f7f\u3063\u3066\u304f\u3060\u3055\u3044\u3002 Salvage.Listener.Anvil=[[DARK_RED]]\u3042\u306a\u305f\u306f\u30b5\u30eb\u30d9\u30fc\u30b8\u30a2\u30f3\u30d3\u30eb\u3092\u8a2d\u7f6e\u3057\u307e\u3057\u305f\u3002\u3053\u308c\u3092\u30c4\u30fc\u30eb\u3068\u9632\u5177\u306e\u30b5\u30eb\u30d9\u30fc\u30b8\u306b\u4f7f\u3063\u3066\u304f\u3060\u3055\u3044\u3002
Salvage.Listener=\u30b5\u30eb\u30d9\u30fc\u30b8: Salvage.Listener=\u30b5\u30eb\u30d9\u30fc\u30b8:
Salvage.SkillName=\u30b5\u30eb\u30d9\u30fc\u30b8 Salvage.SkillName=\u30b5\u30eb\u30d9\u30fc\u30b8
#Anvil (Shared between SALVAGE and REPAIR) #Anvil (Shared between SALVAGE and REPAIR)
Anvil.Unbreakable=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306f\u58ca\u308c\u307e\u305b\u3093\uff01 Anvil.Unbreakable=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306f\u58ca\u308c\u307e\u305b\u3093\uff01
#SWORDS #SWORDS
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u3042\u306a\u305f\u306f\u51fa\u8840\u3057\u3066\u3044\u307e\u3059\uff01 Swords.Combat.Bleeding.Started=[[DARK_RED]] \u3042\u306a\u305f\u306f\u51fa\u8840\u3057\u3066\u3044\u307e\u3059\uff01
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u51fa\u8840\u304c [[GREEN]]\u6b62\u307e\u308a\u307e\u3057\u305f[[GRAY]]\uff01 Swords.Combat.Bleeding.Stopped=[[GRAY]]\u51fa\u8840\u304c [[GREEN]]\u6b62\u307e\u308a\u307e\u3057\u305f[[GRAY]]\uff01
@ -373,7 +356,6 @@ Swords.Listener=\u5263:
Swords.SkillName=\u5263 Swords.SkillName=\u5263
Swords.Skills.SS.On=[[GREEN]]**\u92f8\u6b6f\u72b6\u306e\u653b\u6483 \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8** Swords.Skills.SS.On=[[GREEN]]**\u92f8\u6b6f\u72b6\u306e\u653b\u6483 \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u92f8\u6b6f\u72b6\u306e\u653b\u6483 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u92f8\u6b6f\u72b6\u306e\u653b\u6483 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
#TAMING #TAMING
Taming.Ability.Bonus.0=\u74b0\u5883\u306b\u914d\u616e Taming.Ability.Bonus.0=\u74b0\u5883\u306b\u914d\u616e
Taming.Ability.Bonus.1=\u72fc\u306f\u5371\u967a\u3092\u907f\u3051\u308b Taming.Ability.Bonus.1=\u72fc\u306f\u5371\u967a\u3092\u907f\u3051\u308b
@ -425,7 +407,6 @@ Taming.Summon.Fail.Wolf=[[RED]]\u8fd1\u304f\u306b\u72fc\u304c\u305f\u304f\u3055\
Taming.Summon.Fail.Horse=[[RED]]\u8fd1\u304f\u306b\u99ac\u304c\u305f\u304f\u3055\u3093\u3044\u308b\u305f\u3081\u3053\u308c\u4ee5\u4e0a\u53ec\u559a\u3067\u304d\u307e\u305b\u3093\u3002 Taming.Summon.Fail.Horse=[[RED]]\u8fd1\u304f\u306b\u99ac\u304c\u305f\u304f\u3055\u3093\u3044\u308b\u305f\u3081\u3053\u308c\u4ee5\u4e0a\u53ec\u559a\u3067\u304d\u307e\u305b\u3093\u3002
Taming.Summon.Fail.TooMany=[[RED]]\u53ec\u559a\u3067\u304d\u308b\u30da\u30c3\u30c8\u306e\u4e0a\u9650\u6570\u306b\u9054\u3057\u307e\u3057\u305f\u3002 [[YELLOW]]({0}) Taming.Summon.Fail.TooMany=[[RED]]\u53ec\u559a\u3067\u304d\u308b\u30da\u30c3\u30c8\u306e\u4e0a\u9650\u6570\u306b\u9054\u3057\u307e\u3057\u305f\u3002 [[YELLOW]]({0})
Taming.Summon.Name.Format={0} {1} Taming.Summon.Name.Format={0} {1}
#UNARMED #UNARMED
Unarmed.Ability.Bonus.0=\u9244\u8155\u30b9\u30bf\u30a4\u30eb Unarmed.Ability.Bonus.0=\u9244\u8155\u30b9\u30bf\u30a4\u30eb
Unarmed.Ability.Bonus.1=+{0} \u30c0\u30e1\u30fc\u30b8\u30a2\u30c3\u30d7\u30b0\u30ec\u30fc\u30c9 Unarmed.Ability.Bonus.1=+{0} \u30c0\u30e1\u30fc\u30b8\u30a2\u30c3\u30d7\u30b0\u30ec\u30fc\u30c9
@ -454,7 +435,6 @@ Unarmed.Listener=\u7d20\u624b:
Unarmed.SkillName=\u7d20\u624b Unarmed.SkillName=\u7d20\u624b
Unarmed.Skills.Berserk.On=[[GREEN]]**\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8** Unarmed.Skills.Berserk.On=[[GREEN]]**\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
#WOODCUTTING #WOODCUTTING
Woodcutting.Ability.0=\u30ea\u30fc\u30d5\u30d6\u30ed\u30ef\u30fc Woodcutting.Ability.0=\u30ea\u30fc\u30d5\u30d6\u30ed\u30ef\u30fc
Woodcutting.Ability.1=\u8449\u3092\u5439\u304d\u98db\u3070\u3059 Woodcutting.Ability.1=\u8449\u3092\u5439\u304d\u98db\u3070\u3059
@ -478,7 +458,6 @@ Woodcutting.SkillName=\u6728\u3053\u308a
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u30c4\u30ea\u30fc\u30d5\u30a7\u30e9\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8** Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u30c4\u30ea\u30fc\u30d5\u30a7\u30e9\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30c4\u30ea\u30fc\u30d5\u30a7\u30e9\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30c4\u30ea\u30fc\u30d5\u30a7\u30e9\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
Woodcutting.Skills.TreeFeller.Threshold=\u6728\u304c\u5927\u304d\u3059\u304e\u308b\uff01 Woodcutting.Skills.TreeFeller.Threshold=\u6728\u304c\u5927\u304d\u3059\u304e\u308b\uff01
#ABILITIY #ABILITIY
#COMBAT #COMBAT
Combat.ArrowDeflect=[[WHITE]]**\u77e2\u3092\u305d\u3089\u3057\u305f** Combat.ArrowDeflect=[[WHITE]]**\u77e2\u3092\u305d\u3089\u3057\u305f**
@ -487,17 +466,14 @@ Combat.BeastLoreHealth=[[DARK_AQUA]]\u4f53\u529b ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]\u6240\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]\u6240\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**\u30b4\u30a2** Combat.Gore=[[GREEN]]**\u30b4\u30a2**
Combat.TargetDazed=\u30bf\u30fc\u30b2\u30c3\u30c8\u306f[[DARK_RED]]\u5e7b\u60d1[[[RESET]]\u3060\u3063\u305f Combat.TargetDazed=\u30bf\u30fc\u30b2\u30c3\u30c8\u306f[[DARK_RED]]\u5e7b\u60d1[[[RESET]]\u3060\u3063\u305f
#COMMANDS #COMMANDS
##generic ##generic
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u30d1\u30ef\u30fc\u30ec\u30d9\u30eb [[YELLOW]]\u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9-- Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u30d1\u30ef\u30fc\u30ec\u30d9\u30eb [[YELLOW]]\u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9--
Commands.PowerLevel.Capped=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0} [[DARK_RED]]\u6700\u5927\u30ec\u30d9\u30eb: [[YELLOW]]{1} Commands.PowerLevel.Capped=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0} [[DARK_RED]]\u6700\u5927\u30ec\u30d9\u30eb: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0} Commands.PowerLevel=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0}
mcMMO.NoInvites=[[RED]]\u73fe\u5728\u3001\u62db\u5f85\u306f\u3042\u308a\u307e\u305b\u3093\u3002 mcMMO.NoInvites=[[RED]]\u73fe\u5728\u3001\u62db\u5f85\u306f\u3042\u308a\u307e\u305b\u3093\u3002
mcMMO.NoPermission=[[DARK_RED]]\u6a29\u9650\u304c\u4e0d\u5341\u5206\u3067\u3059\u3002 mcMMO.NoPermission=[[DARK_RED]]\u6a29\u9650\u304c\u4e0d\u5341\u5206\u3067\u3059\u3002
mcMMO.NoSkillNote=[[DARK_GRAY]]\u30b9\u30ad\u30eb\u306b\u30a2\u30af\u30bb\u30b9\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u3001\u3053\u3053\u306b\u306f\u8868\u793a\u3055\u308c\u307e\u305b\u3093\u3002 mcMMO.NoSkillNote=[[DARK_GRAY]]\u30b9\u30ad\u30eb\u306b\u30a2\u30af\u30bb\u30b9\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u3001\u3053\u3053\u306b\u306f\u8868\u793a\u3055\u308c\u307e\u305b\u3093\u3002
##party ##party
Party.Forbidden=[mcMMO] \u3053\u306e\u30ef\u30fc\u30eb\u30c9\u3067\u306f\u30d1\u30fc\u30c6\u30a3\u30fc\u304c\u8a31\u53ef\u3055\u308c\u3066\u3044\u307e\u305b\u3093\uff08\u6a29\u9650\u3092\u53c2\u7167\uff09 Party.Forbidden=[mcMMO] \u3053\u306e\u30ef\u30fc\u30eb\u30c9\u3067\u306f\u30d1\u30fc\u30c6\u30a3\u30fc\u304c\u8a31\u53ef\u3055\u308c\u3066\u3044\u307e\u305b\u3093\uff08\u6a29\u9650\u3092\u53c2\u7167\uff09
Party.InformedOnJoin={0} [[GREEN]]\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u53c2\u52a0\u3057\u307e\u3057\u305f\u3002 Party.InformedOnJoin={0} [[GREEN]]\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u53c2\u52a0\u3057\u307e\u3057\u305f\u3002
@ -563,7 +539,6 @@ Party.ItemShare.Category.Mining=\u63a1\u6398
Party.ItemShare.Category.Herbalism=\u8fb2\u696d Party.ItemShare.Category.Herbalism=\u8fb2\u696d
Party.ItemShare.Category.Woodcutting=\u6728\u3053\u308a Party.ItemShare.Category.Woodcutting=\u6728\u3053\u308a
Party.ItemShare.Category.Misc=\u305d\u306e\u4ed6 Party.ItemShare.Category.Misc=\u305d\u306e\u4ed6
##xp ##xp
Commands.XPGain.Acrobatics=\u843d\u4e0b Commands.XPGain.Acrobatics=\u843d\u4e0b
Commands.XPGain.Alchemy=\u30dd\u30fc\u30b7\u30e7\u30f3\u91b8\u9020 Commands.XPGain.Alchemy=\u30dd\u30fc\u30b7\u30e7\u30f3\u91b8\u9020
@ -590,12 +565,10 @@ Commands.Event.XP=[[DARK_AQUA]]XP\u30ec\u30fc\u30c8\u306f\u73fe\u5728[[GOLD]]{0}
Commands.xprate.started.0=[[GOLD]]mcMMO\u306eXP\u30a4\u30d9\u30f3\u30c8\u304c\u958b\u59cb\u3055\u308c\u307e\u3057\u305f\u3002 Commands.xprate.started.0=[[GOLD]]mcMMO\u306eXP\u30a4\u30d9\u30f3\u30c8\u304c\u958b\u59cb\u3055\u308c\u307e\u3057\u305f\u3002
Commands.xprate.started.1=[[GOLD]]mcMMO XP\u30ec\u30fc\u30c8\u306f\u73fe\u5728{0}x\u3067\u3059\u3002 Commands.xprate.started.1=[[GOLD]]mcMMO XP\u30ec\u30fc\u30c8\u306f\u73fe\u5728{0}x\u3067\u3059\u3002
XPRate.Event=[[GOLD]]mcMMO\u306f\u73fe\u5728XP\u30ec\u30fc\u30c8\u30a4\u30d9\u30f3\u30c8\u4e2d\u3067\u3059\u3002 XP\u30ec\u30fc\u30c8\u306f{0}x\u3067\u3059\u3002 XPRate.Event=[[GOLD]]mcMMO\u306f\u73fe\u5728XP\u30ec\u30fc\u30c8\u30a4\u30d9\u30f3\u30c8\u4e2d\u3067\u3059\u3002 XP\u30ec\u30fc\u30c8\u306f{0}x\u3067\u3059\u3002
#GUIDES #GUIDES
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u30ac\u30a4\u30c9[[GOLD]]=- Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u30ac\u30a4\u30c9[[GOLD]]=-
Guides.Page.Invalid=\u6709\u52b9\u306a\u30da\u30fc\u30b8\u756a\u53f7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002 Guides.Page.Invalid=\u6709\u52b9\u306a\u30da\u30fc\u30b8\u756a\u53f7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002
Guides.Page.OutOfRange=\u305d\u306e\u30da\u30fc\u30b8\u306f\u5b58\u5728\u3057\u307e\u305b\u3093\u3002\u5408\u8a08\u30da\u30fc\u30b8\u6570\u306f{0}\u306e\u307f\u3067\u3059\u3002 Guides.Page.OutOfRange=\u305d\u306e\u30da\u30fc\u30b8\u306f\u5b58\u5728\u3057\u307e\u305b\u3093\u3002\u5408\u8a08\u30da\u30fc\u30b8\u6570\u306f{0}\u306e\u307f\u3067\u3059\u3002
#TELEPORTATION #TELEPORTATION
Teleport.Commencing=[[GOLD]]({0})[[GREY]]\u79d2\u3067\u30c6\u30ec\u30dd\u30fc\u30c8\u3092\u958b\u59cb\u3057\u3066\u307e\u3059\u3002\u3057\u3070\u3089\u304f\u304a\u5f85\u3061\u304f\u3060\u3055\u3044... Teleport.Commencing=[[GOLD]]({0})[[GREY]]\u79d2\u3067\u30c6\u30ec\u30dd\u30fc\u30c8\u3092\u958b\u59cb\u3057\u3066\u307e\u3059\u3002\u3057\u3070\u3089\u304f\u304a\u5f85\u3061\u304f\u3060\u3055\u3044...
Teleport.Cancelled=[[DARK_RED]]\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u30ad\u30e3\u30f3\u30bb\u30eb\u3055\u308c\u307e\u3057\u305f\u3002 Teleport.Cancelled=[[DARK_RED]]\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u30ad\u30e3\u30f3\u30bb\u30eb\u3055\u308c\u307e\u3057\u305f\u3002
@ -603,7 +576,6 @@ Teleport.Cancelled=[[DARK_RED]]\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u30ad\u30e3\
Skills.Child=[[GOLD]](\u5b50\u30b9\u30ad\u30eb) Skills.Child=[[GOLD]](\u5b50\u30b9\u30ad\u30eb)
Skills.Disarmed=[[DARK_RED]]\u3042\u306a\u305f\u306f\u6b66\u88c5\u89e3\u9664\u3055\u308c\u307e\u3057\u305f\uff01 Skills.Disarmed=[[DARK_RED]]\u3042\u306a\u305f\u306f\u6b66\u88c5\u89e3\u9664\u3055\u308c\u307e\u3057\u305f\uff01
Skills.Header=-----[] [[GREEN]]{0}[[RED]] []----- Skills.Header=-----[] [[GREEN]]{0}[[RED]] []-----
#STATISTICS #STATISTICS
Stats.Header.Combat=[[GOLD]]-=\u30b3\u30f3\u30d0\u30c3\u30c8\u30b9\u30ad\u30eb=- Stats.Header.Combat=[[GOLD]]-=\u30b3\u30f3\u30d0\u30c3\u30c8\u30b9\u30ad\u30eb=-
Stats.Header.Gathering=[[GOLD]]-=\u53ce\u96c6\u30b9\u30ad\u30eb=- Stats.Header.Gathering=[[GOLD]]-=\u53ce\u96c6\u30b9\u30ad\u30eb=-
@ -615,7 +587,6 @@ Perks.XP.Desc=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u306e\u30d6\u30fc\u30b9\u30c8
Perks.Lucky.Name=\u30e9\u30c3\u30af Perks.Lucky.Name=\u30e9\u30c3\u30af
Perks.Lucky.Desc={0}\u306e\u30b9\u30ad\u30eb\u3068\u80fd\u529b\u306b\u300133.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u307e\u3059\u3002 Perks.Lucky.Desc={0}\u306e\u30b9\u30ad\u30eb\u3068\u80fd\u529b\u306b\u300133.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u307e\u3059\u3002
Perks.Lucky.Desc.Login=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u3084\u80fd\u529b\u306b33.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u308b\u3002 Perks.Lucky.Desc.Login=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u3084\u80fd\u529b\u306b33.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u308b\u3002
#SMELTING #SMELTING
Smelting.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b Smelting.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b
Smelting.SubSkill.UnderstandingTheArt.Description=\u6d1e\u7a9f\u306e\u4e2d\u3067\u88fd\u932c\u306b\u6642\u9593\u3092\u304b\u3051\u904e\u304e\u3066\u3044\u308b\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u3002\n\u88fd\u932c\u306e\u3055\u307e\u3056\u307e\u306a\u7279\u6027\u3092\u5f37\u5316\u3057\u307e\u3059\u3002 Smelting.SubSkill.UnderstandingTheArt.Description=\u6d1e\u7a9f\u306e\u4e2d\u3067\u88fd\u932c\u306b\u6642\u9593\u3092\u304b\u3051\u904e\u304e\u3066\u3044\u308b\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u3002\n\u88fd\u932c\u306e\u3055\u307e\u3056\u307e\u306a\u7279\u6027\u3092\u5f37\u5316\u3057\u307e\u3059\u3002
@ -635,7 +606,6 @@ Smelting.SubSkill.FluxMining.Description=\u78ba\u7387\u3067\u63a1\u6398\u3057\u3
Smelting.SubSkill.FluxMining.Stat=\u30d5\u30e9\u30c3\u30af\u30b9\u30de\u30a4\u30cb\u30f3\u30b0 \u78ba\u7387 Smelting.SubSkill.FluxMining.Stat=\u30d5\u30e9\u30c3\u30af\u30b9\u30de\u30a4\u30cb\u30f3\u30b0 \u78ba\u7387
Smelting.Listener=\u7cbe\u932c: Smelting.Listener=\u7cbe\u932c:
Smelting.SkillName=\u7cbe\u932c Smelting.SkillName=\u7cbe\u932c
#UPDATE CHECKER #UPDATE CHECKER
UpdateChecker.Outdated=\u3042\u306a\u305f\u306f\u53e4\u3044mcMMO\u306e\u30d0\u30fc\u30b8\u30e7\u30f3\u3092\u4f7f\u3063\u3066\u3044\u307e\u3059\uff01 UpdateChecker.Outdated=\u3042\u306a\u305f\u306f\u53e4\u3044mcMMO\u306e\u30d0\u30fc\u30b8\u30e7\u30f3\u3092\u4f7f\u3063\u3066\u3044\u307e\u3059\uff01
UpdateChecker.NewAvailable=Spigot\u306b\u65b0\u3057\u3044\u30d0\u30fc\u30b8\u30e7\u30f3\u304c\u516c\u958b\u3055\u308c\u3066\u3044\u307e\u3059\u3002 UpdateChecker.NewAvailable=Spigot\u306b\u65b0\u3057\u3044\u30d0\u30fc\u30b8\u30e7\u30f3\u304c\u516c\u958b\u3055\u308c\u3066\u3044\u307e\u3059\u3002

View File

@ -14,7 +14,6 @@
# Axes.Ability.Refresh.1 # Axes.Ability.Refresh.1
# #
# --wolfwork # --wolfwork
#ACROBATICS #ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30** Acrobatics.Ability.Proc=[[GREEN]]**\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30**
Acrobatics.Combat.Proc=[[GREEN]]**\uD68C\uD53C** Acrobatics.Combat.Proc=[[GREEN]]**\uD68C\uD53C**
@ -31,7 +30,6 @@ Acrobatics.SubSkill.Roll.GraceChance=\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30 \uD65
Acrobatics.Roll.Text=**\uAD6C\uB974\uAE30** Acrobatics.Roll.Text=**\uAD6C\uB974\uAE30**
Acrobatics.SkillName=\uACE1\uC608 Acrobatics.SkillName=\uACE1\uC608
Acrobatics.Skillup=\uB099\uBC95 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Acrobatics.Skillup=\uB099\uBC95 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#ALCHEMY #ALCHEMY
Alchemy.SubSkill.Catalysis.Name=\uCD09\uB9E4 Alchemy.SubSkill.Catalysis.Name=\uCD09\uB9E4
Alchemy.SubSkill.Catalysis.Description=\uD3EC\uC158 \uC591\uC870 \uC18D\uB3C4 \uC99D\uAC00 Alchemy.SubSkill.Catalysis.Description=\uD3EC\uC158 \uC591\uC870 \uC18D\uB3C4 \uC99D\uAC00
@ -44,7 +42,6 @@ Alchemy.Concoctions.Rank=\uD63C\uD569 \uB7AD\uD06C: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=\uC131\uBD84 [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1} Alchemy.Concoctions.Ingredients=\uC131\uBD84 [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=\uC5F0\uAE08\uC220 Alchemy.SkillName=\uC5F0\uAE08\uC220
Alchemy.Skillup=\uC5F0\uAE08\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Alchemy.Skillup=\uC5F0\uAE08\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#ARCHERY #ARCHERY
Archery.Combat.DazeChance=\uD604\uD639 \uD655\uB960: [[YELLOW]]{0} Archery.Combat.DazeChance=\uD604\uD639 \uD655\uB960: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=\uD654\uC0B4 \uD68C\uC218 \uD655\uB960: [[YELLOW]]{0} Archery.Combat.RetrieveChance=\uD654\uC0B4 \uD68C\uC218 \uD655\uB960: [[YELLOW]]{0}
@ -58,7 +55,6 @@ Archery.SubSkill.ArrowRetrieval.Description=\uC2DC\uCCB4\uC5D0\uC11C \uD654\uC0B
Archery.Listener=\uAD81\uC220(ARCHERY): Archery.Listener=\uAD81\uC220(ARCHERY):
Archery.SkillName=\uAD81\uC220 Archery.SkillName=\uAD81\uC220
Archery.Skillup=\uAD81\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Archery.Skillup=\uAD81\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#AXES #AXES
Axes.Ability.Bonus.0=\uB3C4\uB07C \uB9C8\uC2A4\uD130\uB9AC Axes.Ability.Bonus.0=\uB3C4\uB07C \uB9C8\uC2A4\uD130\uB9AC
Axes.Ability.Bonus.1={0} \uCD94\uAC00 \uD53C\uD574 Axes.Ability.Bonus.1={0} \uCD94\uAC00 \uD53C\uD574
@ -93,7 +89,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uBF08 \uCABC\uAC1C
Axes.Skills.SS.Other.Off={0}\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C[[GREEN]] \uC900\uBE44 \uD574\uC81C\uD588\uC2B5\uB2C8\uB2E4 Axes.Skills.SS.Other.Off={0}\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C[[GREEN]] \uC900\uBE44 \uD574\uC81C\uD588\uC2B5\uB2C8\uB2E4
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Axes.Skillup=\uBD80\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D ({1}) \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Axes.Skillup=\uBD80\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D ({1}) \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#EXCAVATION #EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**\uC0BD \uC900\uBE44 \uD574\uC81C** Excavation.Ability.Lower=[[GRAY]]**\uC0BD \uC900\uBE44 \uD574\uC81C**
Excavation.Ability.Ready=[[GREEN]]**\uC0BD \uC900\uBE44 \uC644\uB8CC** Excavation.Ability.Ready=[[GREEN]]**\uC0BD \uC900\uBE44 \uC644\uB8CC**
@ -110,7 +105,6 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]
Excavation.Skills.GigaDrillBreaker.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4! Excavation.Skills.GigaDrillBreaker.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9 \uD588\uC2B5\uB2C8\uB2E4! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9 \uD588\uC2B5\uB2C8\uB2E4!
Excavation.Skillup=\uBC1C\uAD74 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Excavation.Skillup=\uBC1C\uAD74 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#FISHING #FISHING
Fishing.Ability.Chance=\uC785\uC9C8 \uD655\uB960: [[YELLOW]]{0} Fishing.Ability.Chance=\uC785\uC9C8 \uD655\uB960: [[YELLOW]]{0}
Fishing.Ability.Info=\uB9E4\uC9C1 \uD5CC\uD130: [[GRAY]] **\uD2B8\uB808\uC838 \uD5CC\uD130 \uB7AD\uD06C \uD5A5\uC0C1** Fishing.Ability.Info=\uB9E4\uC9C1 \uD5CC\uD130: [[GRAY]] **\uD2B8\uB808\uC838 \uD5CC\uD130 \uB7AD\uD06C \uD5A5\uC0C1**
@ -142,7 +136,6 @@ Fishing.Ability.TH.Boom=[[GRAY]]\uD3ED\uBC1C \uC2DC\uAC04!!!
Fishing.Ability.TH.Poison=[[GRAY]]\uB08C\uC0C8\uAC00 \uC88B\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4... Fishing.Ability.TH.Poison=[[GRAY]]\uB08C\uC0C8\uAC00 \uC88B\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4...
Fishing.SkillName=\uB09A\uC2DC Fishing.SkillName=\uB09A\uC2DC
Fishing.Skillup=\uB09A\uC2DC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Fishing.Skillup=\uB09A\uC2DC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#HERBALISM #HERBALISM
Herbalism.Ability.DoubleDropChance=2\uBC30 \uB4DC\uB86D \uD655\uB960: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=2\uBC30 \uB4DC\uB86D \uD655\uB960: [[YELLOW]]{0}
Herbalism.Ability.FD=\uB18D\uBD80\uC758 \uB2E4\uC774\uC5B4\uD2B8: [[YELLOW]]{0}\uB7AD\uD06C Herbalism.Ability.FD=\uB18D\uBD80\uC758 \uB2E4\uC774\uC5B4\uD2B8: [[YELLOW]]{0}\uB7AD\uD06C
@ -180,7 +173,6 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uC7AC\uBC30\
Herbalism.Skills.GTe.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4! Herbalism.Skills.GTe.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Herbalism.Skillup=\uC57D\uCD08\uD559 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Herbalism.Skillup=\uC57D\uCD08\uD559 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#MINING #MINING
Mining.Ability.Length=\uD30C\uAD34\uC790 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}s Mining.Ability.Length=\uD30C\uAD34\uC790 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}s
Mining.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uD3ED\uBC1C \uCC44\uAD74) Mining.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uD3ED\uBC1C \uCC44\uAD74)
@ -208,7 +200,6 @@ Mining.Skills.SuperBreaker.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD30C
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD30C\uAD34\uC790\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD30C\uAD34\uC790\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD30C\uAD34\uC790\uB294 [[GREEN]]\uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD30C\uAD34\uC790\uB294 [[GREEN]]\uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Mining.Skillup=\uCC44\uAD11 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Mining.Skillup=\uCC44\uAD11 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#Blast Mining #Blast Mining
Mining.Blast.Boom=[[GRAY]]**\uD3ED\uBC1C** Mining.Blast.Boom=[[GRAY]]**\uD3ED\uBC1C**
Mining.Blast.Effect=+{0} \uAD11\uBB3C \uC774\uC775, -{1} \uD30C\uD3B8 \uC0B0\uCD9C, {2}x \uB4DC\uB86D Mining.Blast.Effect=+{0} \uAD11\uBB3C \uC774\uC775, -{1} \uD30C\uD3B8 \uC0B0\uCD9C, {2}x \uB4DC\uB86D
@ -216,7 +207,6 @@ Mining.Blast.Radius.Increase=\uD3ED\uBC1C \uBC18\uACBD \uC99D\uAC00: [[YELLOW]]+
Mining.Blast.Rank=\uD3ED\uBC1C \uCC44\uAD74: [[YELLOW]]{0}/8\uB7AD\uD06C [[GRAY]]({1}) Mining.Blast.Rank=\uD3ED\uBC1C \uCC44\uAD74: [[YELLOW]]{0}/8\uB7AD\uD06C [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD3ED\uBC1C \uCC44\uAD74\uC744 \uC0AC\uC6A9\uD558\uC168\uC2B5\uB2C8\uB2E4! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD3ED\uBC1C \uCC44\uAD74\uC744 \uC0AC\uC6A9\uD558\uC168\uC2B5\uB2C8\uB2E4!
Mining.Blast.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD3ED\uBC1C \uCC44\uAD74 [[GREEN]]\uAE30\uC220\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4! Mining.Blast.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD3ED\uBC1C \uCC44\uAD74 [[GREEN]]\uAE30\uC220\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
#REPAIR #REPAIR
Repair.SubSkill.Repair.Name=\uC218\uB9AC Repair.SubSkill.Repair.Name=\uC218\uB9AC
Repair.SubSkill.Repair.Description=\uB3C4\uAD6C & \uBC29\uC5B4\uAD6C \uC218\uB9AC Repair.SubSkill.Repair.Description=\uB3C4\uAD6C & \uBC29\uC5B4\uAD6C \uC218\uB9AC
@ -250,7 +240,6 @@ Repair.Skills.StackedItems=[[DARK_RED]]\uD55C\uBC88\uC5D0 \uB9CE\uC740 \uC544\uC
Repair.Skills.Super.Chance=\uC288\uD37C \uC218\uB9AC \uD655\uB960: [[YELLOW]]{0} Repair.Skills.Super.Chance=\uC288\uD37C \uC218\uB9AC \uD655\uB960: [[YELLOW]]{0}
Repair.Skillup=\uC218\uB9AC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Repair.Skillup=\uC218\uB9AC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
Repair.Pretty.Name=\uC218\uB9AC Repair.Pretty.Name=\uC218\uB9AC
#Arcane Forging #Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uACA9\uD558 \uD655\uB960: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uACA9\uD558 \uD655\uB960: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uC131\uACF5 \uD655\uB960: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uC131\uACF5 \uD655\uB960: [[YELLOW]]{0}%
@ -259,7 +248,6 @@ Repair.Arcane.Fail=\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB294 \uC6
Repair.Arcane.Lost=\uB2F9\uC2E0\uC740 \uBAA8\uB4E0 \uC778\uCC48\uD2B8\uB97C \uC720\uC9C0\uD560 \uAE30\uC220\uC774 \uCDA9\uBD84\uCE58 \uC54A\uC2B5\uB2C8\uB2E4. Repair.Arcane.Lost=\uB2F9\uC2E0\uC740 \uBAA8\uB4E0 \uC778\uCC48\uD2B8\uB97C \uC720\uC9C0\uD560 \uAE30\uC220\uC774 \uCDA9\uBD84\uCE58 \uC54A\uC2B5\uB2C8\uB2E4.
Repair.Arcane.Perfect=[[GREEN]]\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB97C \uC9C0\uC18D\uC2DC\uCF30\uC2B5\uB2C8\uB2E4. Repair.Arcane.Perfect=[[GREEN]]\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB97C \uC9C0\uC18D\uC2DC\uCF30\uC2B5\uB2C8\uB2E4.
Repair.Arcane.Rank=\uC778\uCC48\uD2B8 \uC218\uB9AC: [[YELLOW]]{0}/{1}\uB7AD\uD06C Repair.Arcane.Rank=\uC778\uCC48\uD2B8 \uC218\uB9AC: [[YELLOW]]{0}/{1}\uB7AD\uD06C
#SALVAGE #SALVAGE
Salvage.Pretty.Name=\uD68C\uC218 Salvage.Pretty.Name=\uD68C\uC218
Salvage.SubSkill.AdvancedSalvage.Name=\uC804\uBB38\uC801\uC778 \uD68C\uC218 Salvage.SubSkill.AdvancedSalvage.Name=\uC804\uBB38\uC801\uC778 \uD68C\uC218
@ -282,7 +270,6 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]\uB2F9\uC2E0\uC740 \uC774 \uC544\uC774\uD1
Salvage.Listener.Anvil=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uD68C\uC218 \uBAA8\uB8E8\uB97C \uB193\uC558\uC2B5\uB2C8\uB2E4, \uB3C4\uAD6C\uB098 \uBC29\uC5B4\uAD6C \uD68C\uC218\uC5D0 \uC4F0\uC785\uB2C8\uB2E4. Salvage.Listener.Anvil=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uD68C\uC218 \uBAA8\uB8E8\uB97C \uB193\uC558\uC2B5\uB2C8\uB2E4, \uB3C4\uAD6C\uB098 \uBC29\uC5B4\uAD6C \uD68C\uC218\uC5D0 \uC4F0\uC785\uB2C8\uB2E4.
Salvage.Listener=\uD68C\uC218(SALVAGE): Salvage.Listener=\uD68C\uC218(SALVAGE):
Salvage.SkillName=\uD68C\uC218 Salvage.SkillName=\uD68C\uC218
#SWORDS #SWORDS
Swords.Ability.Lower=[[GRAY]]**\uAC80 \uC900\uBE44 \uD574\uC81C** Swords.Ability.Lower=[[GRAY]]**\uAC80 \uC900\uBE44 \uD574\uC81C**
Swords.Ability.Ready=[[GREEN]]**\uAC80 \uC900\uBE44 \uC644\uB8CC** Swords.Ability.Ready=[[GREEN]]**\uAC80 \uC900\uBE44 \uC644\uB8CC**
@ -313,7 +300,6 @@ Swords.Skills.SS.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD1B1\uB0A0 \uA
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD1B1\uB0A0 \uACF5\uACA9 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD1B1\uB0A0 \uACF5\uACA9 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Swords.Skillup=\uAC80\uC220 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Swords.Skillup=\uAC80\uC220 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
Swords.SS.Length=\uD1B1\uB0A0 \uACF5\uACA9 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08 Swords.SS.Length=\uD1B1\uB0A0 \uACF5\uACA9 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
#TAMING #TAMING
Taming.Ability.Bonus.0=\uD658\uACBD \uC778\uC2DD Taming.Ability.Bonus.0=\uD658\uACBD \uC778\uC2DD
Taming.Ability.Bonus.1=\uB291\uB300 \uC704\uD5D8 \uD68C\uD53C Taming.Ability.Bonus.1=\uB291\uB300 \uC704\uD5D8 \uD68C\uD53C
@ -364,7 +350,6 @@ Taming.Summon.Fail.Ocelot=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC
Taming.Summon.Fail.Wolf=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB291\uB300\uAC00 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. Taming.Summon.Fail.Wolf=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB291\uB300\uAC00 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Taming.Summon.Fail.Horse=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB9D0\uC774 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. Taming.Summon.Fail.Horse=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB9D0\uC774 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Taming.Summon.Name.Format={0}\uC758 {1} Taming.Summon.Name.Format={0}\uC758 {1}
#UNARMED #UNARMED
Unarmed.Ability.Berserk.Length=\uBC84\uC11C\uCEE4 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08 Unarmed.Ability.Berserk.Length=\uBC84\uC11C\uCEE4 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
Unarmed.Ability.Bonus.0=\uC544\uC774\uC5B8 \uC554 \uC2A4\uD0C0\uC77C Unarmed.Ability.Bonus.0=\uC544\uC774\uC5B8 \uC554 \uC2A4\uD0C0\uC77C
@ -394,7 +379,6 @@ Unarmed.Skills.Berserk.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uBC84\uC1
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uBC84\uC11C\uCEE4 [[GREEN]]\uC2A4\uD0AC\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4! Unarmed.Skills.Berserk.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uBC84\uC11C\uCEE4 [[GREEN]]\uC2A4\uD0AC\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Unarmed.Skillup=\uBE44\uBB34\uC7A5 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Unarmed.Skillup=\uBE44\uBB34\uC7A5 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#WOODCUTTING #WOODCUTTING
Woodcutting.Ability.0=\uB098\uBB47\uC78E \uB5A8\uC5B4\uD2B8\uB9AC\uAE30 Woodcutting.Ability.0=\uB098\uBB47\uC78E \uB5A8\uC5B4\uD2B8\uB9AC\uAE30
Woodcutting.Ability.1=\uB098\uBB47\uC78E \uCCAD\uC18C Woodcutting.Ability.1=\uB098\uBB47\uC78E \uCCAD\uC18C
@ -417,13 +401,11 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[
Woodcutting.Skills.TreeFeller.Splinter=\uB3C4\uB07C \uD30C\uD3B8 \uC870\uAC01 \uC218\uC9D1! Woodcutting.Skills.TreeFeller.Splinter=\uB3C4\uB07C \uD30C\uD3B8 \uC870\uAC01 \uC218\uC9D1!
Woodcutting.Skills.TreeFeller.Threshold=\uADF8 \uB098\uBB34\uB294 \uB108\uBB34 \uD07D\uB2C8\uB2E4! Woodcutting.Skills.TreeFeller.Threshold=\uADF8 \uB098\uBB34\uB294 \uB108\uBB34 \uD07D\uB2C8\uB2E4!
Woodcutting.Skillup=\uBC8C\uBAA9 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4 Woodcutting.Skillup=\uBC8C\uBAA9 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#ABILITIY #ABILITIY
##generic ##generic
Ability.Generic.Refresh=[[GREEN]]**\uB2A5\uB825\uC774 \uC7AC \uACF5\uAE09 \uB418\uC5C8\uC2B5\uB2C8\uB2E4!** Ability.Generic.Refresh=[[GREEN]]**\uB2A5\uB825\uC774 \uC7AC \uACF5\uAE09 \uB418\uC5C8\uC2B5\uB2C8\uB2E4!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1} Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
#COMBAT #COMBAT
Combat.ArrowDeflect=[[WHITE]]**\uD654\uC0B4 \uD68C\uD53C** Combat.ArrowDeflect=[[WHITE]]**\uD654\uC0B4 \uD68C\uD53C**
Combat.BeastLore=[[GREEN]]**\uC9D0\uC2B9\uC758 \uD3EC\uD6A8** Combat.BeastLore=[[GREEN]]**\uC9D0\uC2B9\uC758 \uD3EC\uD6A8**
@ -433,7 +415,6 @@ Combat.Gore=[[GREEN]]**\uB3CC\uC9C4**
Combat.StruckByGore=**\uB3CC\uC9C4\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4** Combat.StruckByGore=**\uB3CC\uC9C4\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4**
Combat.TargetDazed=\uBAA9\uD45C\uAC00 [[DARK_RED]]\uD63C\uB780\uC2A4\uB7EC\uC6CC\uD569\uB2C8\uB2E4 Combat.TargetDazed=\uBAA9\uD45C\uAC00 [[DARK_RED]]\uD63C\uB780\uC2A4\uB7EC\uC6CC\uD569\uB2C8\uB2E4
Combat.TouchedFuzzy=[[DARK_RED]]\uD63C\uB780\uC774 \uC77C\uC5B4\uB0AC\uC2B5\uB2C8\uB2E4. \uC544~ \uC5B4\uC9C0\uB7EC\uC6CC. Combat.TouchedFuzzy=[[DARK_RED]]\uD63C\uB780\uC774 \uC77C\uC5B4\uB0AC\uC2B5\uB2C8\uB2E4. \uC544~ \uC5B4\uC9C0\uB7EC\uC6CC.
#COMMANDS #COMMANDS
##generic ##generic
mcMMO.Description=mcMMO[[DARK_AQUA]] \uD504\uB85C\uC81D\uD2B8\uC5D0 \uB300\uD574\uC11C:,[[GOLD]]mcMMO\uB294 \uD55C [[RED]]\uC624\uD508 \uC18C\uC2A4[[GOLD]] RPG \uBAA8\uB4DC\uB85C 2011\uB144 2\uC6D4\uC5D0 [[BLUE]]nossr50[[GOLD]]\uB2D8\uC774 \uB9CC\uB4E4\uC5C8\uC2B5\uB2C8\uB2E4. \uBAA9\uD45C\uB294 \uC9C8\uC88B\uC740 RPG \uACBD\uD5D8\uC744 \uC81C\uACF5\uD558\uB294 \uAC83 \uC785\uB2C8\uB2E4.,[[DARK_AQUA]]\uD301:,[[GOLD]] - [[RED]]/mcmmo help[[GREEN]] \uBA85\uB839\uC5B4\uB4E4\uC744 \uBD05\uB2C8\uB2E4,[[GOLD]] - [[GREEN]]\uD0C0\uC785 [[RED]]/\uC2A4\uD0AC\uC774\uB984[[GREEN]] \uC790\uC138\uD55C \uC2A4\uD0AC \uC815\uBCF4\uB97C \uBD05\uB2C8\uB2E4,[[DARK_AQUA]]\uAC1C\uBC1C\uC790\uB4E4:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\uC81C\uC791\uC790),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\uD504\uB85C\uC81D\uD2B8 \uC8FC\uC7A5),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\uAC1C\uBC1C\uC790),[[DARK_AQUA]]\uC720\uC6A9\uD55C \uB9C1\uD06C:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \uBC84\uADF8 \uBCF4\uACE0,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \uCC44\uD305, mcMMO.Description=mcMMO[[DARK_AQUA]] \uD504\uB85C\uC81D\uD2B8\uC5D0 \uB300\uD574\uC11C:,[[GOLD]]mcMMO\uB294 \uD55C [[RED]]\uC624\uD508 \uC18C\uC2A4[[GOLD]] RPG \uBAA8\uB4DC\uB85C 2011\uB144 2\uC6D4\uC5D0 [[BLUE]]nossr50[[GOLD]]\uB2D8\uC774 \uB9CC\uB4E4\uC5C8\uC2B5\uB2C8\uB2E4. \uBAA9\uD45C\uB294 \uC9C8\uC88B\uC740 RPG \uACBD\uD5D8\uC744 \uC81C\uACF5\uD558\uB294 \uAC83 \uC785\uB2C8\uB2E4.,[[DARK_AQUA]]\uD301:,[[GOLD]] - [[RED]]/mcmmo help[[GREEN]] \uBA85\uB839\uC5B4\uB4E4\uC744 \uBD05\uB2C8\uB2E4,[[GOLD]] - [[GREEN]]\uD0C0\uC785 [[RED]]/\uC2A4\uD0AC\uC774\uB984[[GREEN]] \uC790\uC138\uD55C \uC2A4\uD0AC \uC815\uBCF4\uB97C \uBD05\uB2C8\uB2E4,[[DARK_AQUA]]\uAC1C\uBC1C\uC790\uB4E4:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\uC81C\uC791\uC790),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\uD504\uB85C\uC81D\uD2B8 \uC8FC\uC7A5),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\uAC1C\uBC1C\uC790),[[DARK_AQUA]]\uC720\uC6A9\uD55C \uB9C1\uD06C:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \uBC84\uADF8 \uBCF4\uACE0,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \uCC44\uD305,
@ -591,7 +572,6 @@ Commands.Usage.XP=xp
mcMMO.NoInvites=\uC774 \uC2DC\uAC04\uC5D0 \uB2F9\uC2E0\uC740 \uCD08\uB300\uD558\uC9C0 \uBABB\uD569\uB2C8\uB2E4 mcMMO.NoInvites=\uC774 \uC2DC\uAC04\uC5D0 \uB2F9\uC2E0\uC740 \uCD08\uB300\uD558\uC9C0 \uBABB\uD569\uB2C8\uB2E4
mcMMO.NoPermission=[[DARK_RED]]\uAD8C\uD55C\uC774 \uBD80\uC871\uD569\uB2C8\uB2E4. mcMMO.NoPermission=[[DARK_RED]]\uAD8C\uD55C\uC774 \uBD80\uC871\uD569\uB2C8\uB2E4.
mcMMO.NoSkillNote=[[DARK_GRAY]]\uB9CC\uC57D \uB2F9\uC2E0\uC774 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD560 \uC218 \uC5C6\uB2E4\uBA74 \uC5EC\uAE30\uC5D0 \uD45C\uC2DC\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4. mcMMO.NoSkillNote=[[DARK_GRAY]]\uB9CC\uC57D \uB2F9\uC2E0\uC774 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD560 \uC218 \uC5C6\uB2E4\uBA74 \uC5EC\uAE30\uC5D0 \uD45C\uC2DC\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
##party ##party
Party.Forbidden=[mcMMO] \uC774 \uC6D4\uB4DC\uC5D0\uC11C \uD30C\uD2F0\uB97C \uD558\uC2E4 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4 (\uD384\uBBF8\uC120 \uD655\uC778) Party.Forbidden=[mcMMO] \uC774 \uC6D4\uB4DC\uC5D0\uC11C \uD30C\uD2F0\uB97C \uD558\uC2E4 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4 (\uD384\uBBF8\uC120 \uD655\uC778)
Party.Help.0=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 [[DARK_AQUA]]{0} <\uD50C\uB808\uC774\uC5B4> [\uBE44\uBC00\uBC88\uD638]. Party.Help.0=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 [[DARK_AQUA]]{0} <\uD50C\uB808\uC774\uC5B4> [\uBE44\uBC00\uBC88\uD638].
@ -668,7 +648,6 @@ Party.ItemShare.Category.Mining=\uCC44\uAD11
Party.ItemShare.Category.Herbalism=\uC57D\uCD08\uD559 Party.ItemShare.Category.Herbalism=\uC57D\uCD08\uD559
Party.ItemShare.Category.Woodcutting=\uBC8C\uBAA9 Party.ItemShare.Category.Woodcutting=\uBC8C\uBAA9
Party.ItemShare.Category.Misc=\uAE30\uD0C0 Party.ItemShare.Category.Misc=\uAE30\uD0C0
##xp ##xp
Commands.XPGain.Acrobatics=\uB5A8\uC5B4\uC9C0\uAE30 Commands.XPGain.Acrobatics=\uB5A8\uC5B4\uC9C0\uAE30
Commands.XPGain.Alchemy=\uD3EC\uC158 \uC591\uC870\uD558\uAE30 Commands.XPGain.Alchemy=\uD3EC\uC158 \uC591\uC870\uD558\uAE30
@ -695,7 +674,6 @@ Commands.xprate.proper.2=\uC774\uAC83\uC740 XP \uC774\uBCA4\uD2B8\uC778\uC9C0 \u
Commands.xprate.started.0=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8\uAC00 \uC2DC\uC791\uB418\uC5C8\uC2B5\uB2C8\uB2E4! Commands.xprate.started.0=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8\uAC00 \uC2DC\uC791\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
Commands.xprate.started.1=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uBC30\uC728\uC740 {0}\uBC30 \uC785\uB2C8\uB2E4! Commands.xprate.started.1=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uBC30\uC728\uC740 {0}\uBC30 \uC785\uB2C8\uB2E4!
XPRate.Event=[[GOLD]]mcMMO \uB294 \uD604\uC7AC \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8 \uC911\uC785\uB2C8\uB2E4! \uACBD\uD5D8\uCE58\uB294 {0}\uBC30 \uC785\uB2C8\uB2E4! XPRate.Event=[[GOLD]]mcMMO \uB294 \uD604\uC7AC \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8 \uC911\uC785\uB2C8\uB2E4! \uACBD\uD5D8\uCE58\uB294 {0}\uBC30 \uC785\uB2C8\uB2E4!
#EFFECTS #EFFECTS
##generic ##generic
Effects.Effects=\uD6A8\uACFC Effects.Effects=\uD6A8\uACFC
@ -703,19 +681,16 @@ Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} - Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES #GUIDES
Guides.Available=[[GRAY]]{0} \uAC00\uC774\uB4DC\uAC00 \uC788\uC2B5\uB2C8\uB2E4 - \uD0C0\uC785 /{1} ? [\uD398\uC774\uC9C0] Guides.Available=[[GRAY]]{0} \uAC00\uC774\uB4DC\uAC00 \uC788\uC2B5\uB2C8\uB2E4 - \uD0C0\uC785 /{1} ? [\uD398\uC774\uC9C0]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \uAC00\uC774\uB4DC[[GOLD]]=- Guides.Header=[[GOLD]]-=[[GREEN]]{0} \uAC00\uC774\uB4DC[[GOLD]]=-
Guides.Page.Invalid=\uC62C\uBC14\uB978 \uD398\uC774\uC9C0 \uBC88\uD638\uAC00 \uC544\uB2D9\uB2C8\uB2E4! Guides.Page.Invalid=\uC62C\uBC14\uB978 \uD398\uC774\uC9C0 \uBC88\uD638\uAC00 \uC544\uB2D9\uB2C8\uB2E4!
Guides.Page.OutOfRange=\uADF8 \uD398\uC774\uC9C0\uB294 \uC874\uC7AC\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4, \uC624\uC9C1 \uCD1D {0} \uD398\uC774\uC9C0\uAC00 \uC788\uC2B5\uB2C8\uB2E4. Guides.Page.OutOfRange=\uADF8 \uD398\uC774\uC9C0\uB294 \uC874\uC7AC\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4, \uC624\uC9C1 \uCD1D {0} \uD398\uC774\uC9C0\uAC00 \uC788\uC2B5\uB2C8\uB2E4.
Guides.Usage=\uC0AC\uC6A9\uBC95 /{0} ? [\uD398\uC774\uC9C0] Guides.Usage=\uC0AC\uC6A9\uBC95 /{0} ? [\uD398\uC774\uC9C0]
##Acrobatics ##Acrobatics
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\uACE1\uC608\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uACE1\uC608\uB294 mcMMO\uC758 \uC6B0\uC640\uD558\uAC8C \uC6C0\uC9C1\uC774\uB294 \uC608\uC220\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC804\uD22C \uD2B9\uD61C\uC640 \uD658\uACBD \uC190\uC0C1 \uD2B9\uD61C\uB97C \uC99D\uAC00\uC2DC\uD0B5\uB2C8\uB2E4.\n\n[[DARK_AQUA]]XP \uC5BB\uAE30:\n[[YELLOW]]\uC774 \uC2A4\uD0AC\uC758 XP\uB97C \uC5BB\uC744\uB824\uBA74 \uC804\uD22C\uB098 \uC0DD\uC874\uC5D0\uC11C \uD53C\uD574\uB97C \n[[YELLOW]]\uC785\uB294 \uB099\uD558\uC5D0\uC11C \uCC29\uC9C0 \uD589\uB3D9\uC774 \uC694\uAD6C\uB429\uB2C8\uB2E4. Guides.Acrobatics.Section.0=[[DARK_AQUA]]\uACE1\uC608\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uACE1\uC608\uB294 mcMMO\uC758 \uC6B0\uC640\uD558\uAC8C \uC6C0\uC9C1\uC774\uB294 \uC608\uC220\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC804\uD22C \uD2B9\uD61C\uC640 \uD658\uACBD \uC190\uC0C1 \uD2B9\uD61C\uB97C \uC99D\uAC00\uC2DC\uD0B5\uB2C8\uB2E4.\n\n[[DARK_AQUA]]XP \uC5BB\uAE30:\n[[YELLOW]]\uC774 \uC2A4\uD0AC\uC758 XP\uB97C \uC5BB\uC744\uB824\uBA74 \uC804\uD22C\uB098 \uC0DD\uC874\uC5D0\uC11C \uD53C\uD574\uB97C \n[[YELLOW]]\uC785\uB294 \uB099\uD558\uC5D0\uC11C \uCC29\uC9C0 \uD589\uB3D9\uC774 \uC694\uAD6C\uB429\uB2C8\uB2E4.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uAD6C\uB974\uAE30\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uB2F9\uC2E0\uC774 \uB099\uD558 \uD53C\uD574\uB97C \uBC1B\uC744 \uB54C \uD53C\uD574\uB97C \uBB34\uD6A8\uD654\uD560\n[[YELLOW]]\uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4. \uCB48\uAD6C\uB9AC\uAE30 \uBC84\uD2BC\uC744 \uB204\uB974\uACE0 \uC788\uC73C\uBA74\n[[YELLOW]]\uB5A8\uC5B4\uC9C0\uB294 \uB3D9\uC548 \uB450\uBC30\uC758 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level Guides.Acrobatics.Section.1=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uAD6C\uB974\uAE30\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uB2F9\uC2E0\uC774 \uB099\uD558 \uD53C\uD574\uB97C \uBC1B\uC744 \uB54C \uD53C\uD574\uB97C \uBB34\uD6A8\uD654\uD560\n[[YELLOW]]\uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4. \uCB48\uAD6C\uB9AC\uAE30 \uBC84\uD2BC\uC744 \uB204\uB974\uACE0 \uC788\uC73C\uBA74\n[[YELLOW]]\uB5A8\uC5B4\uC9C0\uB294 \uB3D9\uC548 \uB450\uBC30\uC758 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level
Guides.Acrobatics.Section.2=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uD68C\uD53C\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uD68C\uD53C\uB294 \uB2F9\uC2E0\uC774 \uC804\uD22C\uC5D0\uC11C \uC0C1\uCC98\uB97C \uC785\uC744 \uB54C \uC785\uB294\n[[YELLOW]]\uD53C\uD574\uB97C \uBC18\uAC10\uC2DC\uD0A4\uB294 \uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC774\uAC83\uC740 \uB2F9\uC2E0\uC758 \uC2A4\uD0AC \uB808\uBCA8\uACFC \uC5F0\uACB0\uB429\uB2C8\uB2E4. Guides.Acrobatics.Section.2=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uD68C\uD53C\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uD68C\uD53C\uB294 \uB2F9\uC2E0\uC774 \uC804\uD22C\uC5D0\uC11C \uC0C1\uCC98\uB97C \uC785\uC744 \uB54C \uC785\uB294\n[[YELLOW]]\uD53C\uD574\uB97C \uBC18\uAC10\uC2DC\uD0A4\uB294 \uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC774\uAC83\uC740 \uB2F9\uC2E0\uC758 \uC2A4\uD0AC \uB808\uBCA8\uACFC \uC5F0\uACB0\uB429\uB2C8\uB2E4.
##Alchemy ##Alchemy
Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions. Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions.
Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default. Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default.
@ -724,13 +699,11 @@ Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients:\n[[YELLOW]
Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping) Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping)
Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness) Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness)
Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance) Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance)
##Archery ##Archery
Guides.Archery.Section.0=[[DARK_AQUA]]\uAD81\uC220\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uAD81\uC220\uC740 \uD65C\uACFC \uD654\uC0B4\uB85C \uC3D8\uB294 \uAC83\uC744 \uB73B\uD569\uB2C8\uB2E4.\n[[YELLOW]]\uAD81\uC220\uC740 PVP\uC5D0\uC11C \uB2F9\uC2E0\uC774 \uC801\uC744 \uD604\uD639\uC2DC\uD0A4\uB294 \uB2A5\uB825\uACFC\n[[YELLOW]]\uB808\uBCA8 \uD06C\uAE30\uC758 \uB370\uBBF8\uC9C0 \uBD80\uC2A4\uD130\uB97C \uAC19\uC740 \uAC83\uC73C\uB85C\n[[YELLOW]]\uC804\uD22C \uBCF4\uB108\uC2A4\uB97C \uC81C\uACF5\uD569\uB2C8\uB2E4. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players. Guides.Archery.Section.0=[[DARK_AQUA]]\uAD81\uC220\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uAD81\uC220\uC740 \uD65C\uACFC \uD654\uC0B4\uB85C \uC3D8\uB294 \uAC83\uC744 \uB73B\uD569\uB2C8\uB2E4.\n[[YELLOW]]\uAD81\uC220\uC740 PVP\uC5D0\uC11C \uB2F9\uC2E0\uC774 \uC801\uC744 \uD604\uD639\uC2DC\uD0A4\uB294 \uB2A5\uB825\uACFC\n[[YELLOW]]\uB808\uBCA8 \uD06C\uAE30\uC758 \uB370\uBBF8\uC9C0 \uBD80\uC2A4\uD130\uB97C \uAC19\uC740 \uAC83\uC73C\uB85C\n[[YELLOW]]\uC804\uD22C \uBCF4\uB108\uC2A4\uB97C \uC81C\uACF5\uD569\uB2C8\uB2E4. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.
Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage. Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.
Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts). Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).
Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000. Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
##Axes ##Axes
Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe. Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.
Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs. Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.
@ -738,7 +711,6 @@ Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Cr
Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200. Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.
Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes. Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.
Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target. Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
##Excavation ##Excavation
Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP. Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.
Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow
@ -746,7 +718,6 @@ Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLO
Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials. Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.
Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel. Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.
Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server. Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
##Fishing ##Fishing
Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish. Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures. Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
@ -755,7 +726,6 @@ Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]Th
Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode. Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish. Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server. Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
##Herbalism ##Herbalism
Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs. Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.
Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines. Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.
@ -765,7 +735,6 @@ Guides.Herbalism.Section.4=[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick
Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes. Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.
Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword. Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.
Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests. Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
##Mining ##Mining
Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP. Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.
Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack. Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.
@ -773,30 +742,25 @@ Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a
Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials. Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.
Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode. Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped. Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
##Repair ##Repair
Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil. Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use. Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level. Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness. Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely. Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
##Salvage ##Salvage
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels. Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars. Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return. Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots. Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item. Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
##Smelting ##Smelting
Guides.Smelting.Section.0=Coming soon... Guides.Smelting.Section.0=Coming soon...
##Swords ##Swords
Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword. Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks. Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken. Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill. Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
##Taming ##Taming
Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves. Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish. Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.
@ -807,7 +771,6 @@ Guides.Taming.Section.5=[[DARK_AQUA]]How does Environmentally Aware work?\n[[YEL
Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant. Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.
Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions. Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.
Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack. Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
##Unarmed ##Unarmed
Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed. Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass. Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
@ -815,19 +778,16 @@ Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Ar
Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground. Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases. Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.
Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground. Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
##Woodcutting ##Woodcutting
Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks. Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once. Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100. Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop. Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
#INSPECT #INSPECT
Inspect.Offline=[[RED]]\uADF8 \uD50C\uB808\uC774\uC5B4\uB294 \uC624\uD504\uB77C\uC778 \uC785\uB2C8\uB2E4, \uC624\uC9C1 op\uB4E4\uB9CC \uAC80\uC0AC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4! Inspect.Offline=[[RED]]\uADF8 \uD50C\uB808\uC774\uC5B4\uB294 \uC624\uD504\uB77C\uC778 \uC785\uB2C8\uB2E4, \uC624\uC9C1 op\uB4E4\uB9CC \uAC80\uC0AC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4!
Inspect.OfflineStats=mcMMO \uC624\uD504\uB77C\uC778 \uC720\uC800 \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4 Inspect.OfflineStats=mcMMO \uC624\uD504\uB77C\uC778 \uC720\uC800 \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4
Inspect.Stats=[[GREEN]]mcMMO \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4 Inspect.Stats=[[GREEN]]mcMMO \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4
Inspect.TooFar=\uB2F9\uC2E0\uC740 \uADF8 \uD50C\uB808\uC774\uC5B4\uC640 \uB108\uBB34 \uBA40\uB9AC \uB5A8\uC5B4\uC838 \uC788\uC5B4 \uAC80\uC0AC\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4! Inspect.TooFar=\uB2F9\uC2E0\uC740 \uADF8 \uD50C\uB808\uC774\uC5B4\uC640 \uB108\uBB34 \uBA40\uB9AC \uB5A8\uC5B4\uC838 \uC788\uC5B4 \uAC80\uC0AC\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4!
#ITEMS #ITEMS
Item.ChimaeraWing.Fail=**\uD0A4\uBA54\uB77C\uC758 \uB0A0\uAC1C \uC2E4\uD328!** Item.ChimaeraWing.Fail=**\uD0A4\uBA54\uB77C\uC758 \uB0A0\uAC1C \uC2E4\uD328!**
Item.ChimaeraWing.Pass=**\uD0A4\uBA54\uB77C \uB0A0\uAC1C** Item.ChimaeraWing.Pass=**\uD0A4\uBA54\uB77C \uB0A0\uAC1C**
@ -838,11 +798,9 @@ Item.Injured.Wait=\uB2F9\uC2E0\uC740 \uCD5C\uADFC\uC5D0 \uBD80\uC0C1\uC744 \uB2F
Item.FluxPickaxe.Name=\uC6A9\uD574 \uACE1\uAD2D\uC774 Item.FluxPickaxe.Name=\uC6A9\uD574 \uACE1\uAD2D\uC774
Item.FluxPickaxe.Lore.1=[[GRAY]]\uAD11\uBB3C\uC744 \uC989\uC2DC \uC81C\uB828\uD560 \uAE30\uD68C\uB97C \uAC00\uC9D1\uB2C8\uB2E4. Item.FluxPickaxe.Lore.1=[[GRAY]]\uAD11\uBB3C\uC744 \uC989\uC2DC \uC81C\uB828\uD560 \uAE30\uD68C\uB97C \uAC00\uC9D1\uB2C8\uB2E4.
Item.FluxPickaxe.Lore.2=[[GRAY]]\uC81C\uB828 \uC694\uAD6C \uB808\uBCA8 {0} \uC774\uC0C1 Item.FluxPickaxe.Lore.2=[[GRAY]]\uC81C\uB828 \uC694\uAD6C \uB808\uBCA8 {0} \uC774\uC0C1
#TELEPORTATION #TELEPORTATION
Teleport.Commencing=[[GRAY]]\uD154\uB808\uD3EC\uD2B8\uAC00 [[GOLD]]({0}) [[GRAY]]\uCD08\uC548\uC5D0 \uC2DC\uC791\uB429\uB2C8\uB2E4, \uAC00\uB9CC\uD788 \uAE30\uB2EC\uB824\uC8FC\uC138\uC694... Teleport.Commencing=[[GRAY]]\uD154\uB808\uD3EC\uD2B8\uAC00 [[GOLD]]({0}) [[GRAY]]\uCD08\uC548\uC5D0 \uC2DC\uC791\uB429\uB2C8\uB2E4, \uAC00\uB9CC\uD788 \uAE30\uB2EC\uB824\uC8FC\uC138\uC694...
Teleport.Cancelled=[[DARK_RED]]\uD154\uB808\uD3EC\uD2B8 \uCDE8\uC18C\uB428! Teleport.Cancelled=[[DARK_RED]]\uD154\uB808\uD3EC\uD2B8 \uCDE8\uC18C\uB428!
#SKILLS #SKILLS
Skills.Child=[[GOLD]](\uD558\uC704 \uC2A4\uD0AC) Skills.Child=[[GOLD]](\uD558\uC704 \uC2A4\uD0AC)
Skills.Disarmed=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uBB34\uC7A5 \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4! Skills.Disarmed=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uBB34\uC7A5 \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
@ -854,13 +812,11 @@ Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=\uC2A4\uD0AC \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04: ({0}\uCD08) Skills.TooTired=\uC2A4\uD0AC \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04: ({0}\uCD08)
Skills.Cancelled={0} \uCDE8\uC18C\uB428! Skills.Cancelled={0} \uCDE8\uC18C\uB428!
Skills.ConfirmOrCancel=[[GREEN]]\uB2E4\uC2DC \uC6B0-\uD074\uB9AD\uC744 \uD558\uBA74 \uD655\uC778 [[GOLD]]{0}[[GREEN]]. \uC88C-\uD074\uB9AD\uC744 \uD558\uBA74 \uCDE8\uC18C\uAC00 \uB429\uB2C8\uB2E4. Skills.ConfirmOrCancel=[[GREEN]]\uB2E4\uC2DC \uC6B0-\uD074\uB9AD\uC744 \uD558\uBA74 \uD655\uC778 [[GOLD]]{0}[[GREEN]]. \uC88C-\uD074\uB9AD\uC744 \uD558\uBA74 \uCDE8\uC18C\uAC00 \uB429\uB2C8\uB2E4.
#STATISTICS #STATISTICS
Stats.Header.Combat=[[GOLD]]-=\uC804\uD22C \uC2A4\uD0AC=- Stats.Header.Combat=[[GOLD]]-=\uC804\uD22C \uC2A4\uD0AC=-
Stats.Header.Gathering=[[GOLD]]-=\uC218\uC9D1 \uC2A4\uD0AC=- Stats.Header.Gathering=[[GOLD]]-=\uC218\uC9D1 \uC2A4\uD0AC=-
Stats.Header.Misc=[[GOLD]]-=\uAE30\uD0C0 \uC2A4\uD0AC=- Stats.Header.Misc=[[GOLD]]-=\uAE30\uD0C0 \uC2A4\uD0AC=-
Stats.Own.Stats=[[GREEN]][mcMMO] \uC2A4\uD15F Stats.Own.Stats=[[GREEN]][mcMMO] \uC2A4\uD15F
#PERKS #PERKS
Perks.XP.Name=\uACBD\uD5D8\uCE58 Perks.XP.Name=\uACBD\uD5D8\uCE58
Perks.XP.Desc=\uD2B9\uC815 \uC2A4\uD0AC\uC5D0 \uACBD\uD5D8\uCE58 \uBD80\uC2A4\uD2B8\uB97C \uBC1B\uC74C. Perks.XP.Desc=\uD2B9\uC815 \uC2A4\uD0AC\uC5D0 \uACBD\uD5D8\uCE58 \uBD80\uC2A4\uD2B8\uB97C \uBC1B\uC74C.
@ -873,7 +829,6 @@ Perks.Cooldowns.Desc=\uC7AC\uC0AC\uC6A9\uB300\uAE30\uC2DC\uAC04\uC744 {0}\uB9CC\
Perks.ActivationTime.Name=\uC778\uB0B4\uB825 Perks.ActivationTime.Name=\uC778\uB0B4\uB825
Perks.ActivationTime.Desc=\uB2A5\uB825 \uD65C\uC131 \uC2DC\uAC04\uC774 {0}\uCD08\uB85C \uC99D\uAC00\uD569\uB2C8\uB2E4. Perks.ActivationTime.Desc=\uB2A5\uB825 \uD65C\uC131 \uC2DC\uAC04\uC774 {0}\uCD08\uB85C \uC99D\uAC00\uD569\uB2C8\uB2E4.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}\uCD08\uC758 \uC778\uB0B4\uB825 \uD2B9\uC804) Perks.ActivationTime.Bonus=[[GOLD]] ({0}\uCD08\uC758 \uC778\uB0B4\uB825 \uD2B9\uC804)
#HARDCORE #HARDCORE
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uBE44\uD65C\uC131\uD654\uB428. Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uBE44\uD65C\uC131\uD654\uB428.
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uD65C\uC131\uD654\uB428. Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uD65C\uC131\uD654\uB428.
@ -886,7 +841,6 @@ Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\uB2F9\uC2E0\uC74
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\uB2D8\uC740 \uB2F9\uC2E0\uC758 \uC9C0\uC2DD\uC744 \uAC00\uC838\uAC08\uC218 \uC5C6\uC5C8\uC2B5\uB2C8\uB2E4! Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\uB2D8\uC740 \uB2F9\uC2E0\uC758 \uC9C0\uC2DD\uC744 \uAC00\uC838\uAC08\uC218 \uC5C6\uC5C8\uC2B5\uB2C8\uB2E4!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\uB2D8\uC740 \uB2F9\uC2E0\uC5D0\uAC8C\uC11C [[BLUE]]{1}[[DARK_RED]] \uB808\uBCA8\uC744 \uD6D4\uCCD0\uAC14\uC2B5\uB2C8\uB2E4! Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\uB2D8\uC740 \uB2F9\uC2E0\uC5D0\uAC8C\uC11C [[BLUE]]{1}[[DARK_RED]] \uB808\uBCA8\uC744 \uD6D4\uCCD0\uAC14\uC2B5\uB2C8\uB2E4!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \uC2A4\uD15F \uD761\uD608 \uBE44\uC728\uC774 {0}\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4. Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \uC2A4\uD15F \uD761\uD608 \uBE44\uC728\uC774 {0}\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
#MOTD #MOTD
MOTD.Donate=[[DARK_AQUA]]\uAE30\uBD80 \uC815\uBCF4: MOTD.Donate=[[DARK_AQUA]]\uAE30\uBD80 \uC815\uBCF4:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC \uD65C\uC131\uD654\uB428: [[DARK_RED]]{0} MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC \uD65C\uC131\uD654\uB428: [[DARK_RED]]{0}
@ -895,7 +849,6 @@ MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\uBC40\uD30C\uC774\uC
MOTD.PerksPrefix=[mcMMO \uD2B9\uC804] MOTD.PerksPrefix=[mcMMO \uD2B9\uC804]
MOTD.Version=[[GOLD]][mcMMO] \uAD6C\uB3D9\uC911\uC778 \uBC84\uC804 [[DARK_AQUA]]{0} MOTD.Version=[[GOLD]][mcMMO] \uAD6C\uB3D9\uC911\uC778 \uBC84\uC804 [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \uC6F9\uC0AC\uC774\uD2B8 MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \uC6F9\uC0AC\uC774\uD2B8
#SMELTING #SMELTING
Smelting.Ability.FluxMining=\uC720\uB3D9 \uCC44\uAD74 \uD655\uB960: [[YELLOW]]{0} Smelting.Ability.FluxMining=\uC720\uB3D9 \uCC44\uAD74 \uD655\uB960: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=\uC720\uB3D9 \uD6A8\uC728\uC131 \uBC30\uC728: [[YELLOW]]{0}x Smelting.Ability.FuelEfficiency=\uC720\uB3D9 \uD6A8\uC728\uC131 \uBC30\uC728: [[YELLOW]]{0}x
@ -914,7 +867,6 @@ Smelting.SubSkill.FluxMining.Description=\uCC44\uAD74\uC911 \uAD11\uBB3C \uC989\
Smelting.FluxMining.Success=[[GREEN]]\uAD11\uBB3C\uC774 \uC7AC\uB828\uB418\uC5C8\uC2B5\uB2C8\uB2E4! Smelting.FluxMining.Success=[[GREEN]]\uAD11\uBB3C\uC774 \uC7AC\uB828\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
Smelting.Listener=\uC81C\uB828(Smelting): Smelting.Listener=\uC81C\uB828(Smelting):
Smelting.SkillName=\uC81C\uB828 Smelting.SkillName=\uC81C\uB828
#COMMAND DESCRIPTIONS #COMMAND DESCRIPTIONS
Commands.Description.addlevels=mcMMO \uB808\uBCA8\uC744 \uC720\uC800\uC5D0\uAC8C \uCD94\uAC00 Commands.Description.addlevels=mcMMO \uB808\uBCA8\uC744 \uC720\uC800\uC5D0\uAC8C \uCD94\uAC00
Commands.Description.adminchat=mcMMO \uAD00\uB9AC\uC790 \uCC44\uD305 \uCF1C\uAE30/\uB044\uAE30\uB098 \uAD00\uB9AC\uC790 \uCC44\uD305 \uBA54\uC138\uC9C0 \uBCF4\uB0B4\uAE30 Commands.Description.adminchat=mcMMO \uAD00\uB9AC\uC790 \uCC44\uD305 \uCF1C\uAE30/\uB044\uAE30\uB098 \uAD00\uB9AC\uC790 \uCC44\uD305 \uBA54\uC138\uC9C0 \uBCF4\uB0B4\uAE30
@ -946,11 +898,9 @@ Commands.Description.skillreset=\uC720\uC800\uC758 mcMMO \uB808\uBCA8 \uC7AC\uC1
Commands.Description.vampirism=mcMMO \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBE44\uC728\uC774\uB098 \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBAA8\uB4DC \uCF1C\uAE30/\uB044\uAE30 Commands.Description.vampirism=mcMMO \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBE44\uC728\uC774\uB098 \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBAA8\uB4DC \uCF1C\uAE30/\uB044\uAE30
Commands.Description.xplock=\uBA85\uD655\uD55C mcMMO \uAE30\uC220\uC758 mcMMO xp \uBC14\uB97C \uC7A0\uAE08 Commands.Description.xplock=\uBA85\uD655\uD55C mcMMO \uAE30\uC220\uC758 mcMMO xp \uBC14\uB97C \uC7A0\uAE08
Commands.Description.xprate=mcMMO XP \uBC30\uC728 \uC218\uC815\uC774\uB098 mcMMO XP \uC774\uBCA4\uD2B8 \uC2DC\uC791 Commands.Description.xprate=mcMMO XP \uBC30\uC728 \uC218\uC815\uC774\uB098 mcMMO XP \uC774\uBCA4\uD2B8 \uC2DC\uC791
#UPDATE CHECKER #UPDATE CHECKER
UpdateChecker.outdated=\uB2F9\uC2E0\uC740 mcMMO \uAD6C\uBC84\uC804\uC744 \uC0AC\uC6A9\uC911\uC785\uB2C8\uB2E4! UpdateChecker.outdated=\uB2F9\uC2E0\uC740 mcMMO \uAD6C\uBC84\uC804\uC744 \uC0AC\uC6A9\uC911\uC785\uB2C8\uB2E4!
UpdateChecker.newavailable=\uC2E0 \uBC84\uC804\uC774 BukkitDev\uC5D0 \uC5C5\uB85C\uB4DC\uB418\uC5B4 \uC788\uC2B5\uB2C8\uB2E4. UpdateChecker.newavailable=\uC2E0 \uBC84\uC804\uC774 BukkitDev\uC5D0 \uC5C5\uB85C\uB4DC\uB418\uC5B4 \uC788\uC2B5\uB2C8\uB2E4.
#SCOREBOARD HEADERS #SCOREBOARD HEADERS
Scoreboard.Header.PlayerStats=mcMMO \uC2A4\uD15F Scoreboard.Header.PlayerStats=mcMMO \uC2A4\uD15F
Scoreboard.Header.PlayerCooldowns=mcMMO \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04 Scoreboard.Header.PlayerCooldowns=mcMMO \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04
@ -963,7 +913,6 @@ Scoreboard.Misc.CurrentXP=[[GREEN]]\uD604\uC7AC XP
Scoreboard.Misc.RemainingXP=\uB0A8\uC740 XP Scoreboard.Misc.RemainingXP=\uB0A8\uC740 XP
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04 Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04
Scoreboard.Misc.Overall=[[GOLD]]\uC885\uD569 Scoreboard.Misc.Overall=[[GOLD]]\uC885\uD569
#DATABASE RECOVERY #DATABASE RECOVERY
Profile.Loading.Success=[[GREEN]]\uB2F9\uC2E0\uC758 mcMMO \uD504\uB85C\uD30C\uC77C\uC774 \uBD88\uB7EC\uC640\uC84C\uC2B5\uB2C8\uB2E4. Profile.Loading.Success=[[GREEN]]\uB2F9\uC2E0\uC758 mcMMO \uD504\uB85C\uD30C\uC77C\uC774 \uBD88\uB7EC\uC640\uC84C\uC2B5\uB2C8\uB2E4.
Profile.Loading.Failure=mcMMO\uB294 \uC5EC\uC804\uD788 \uB2F9\uC2E0\uC758 \uB370\uC774\uD130\uB97C \uC77D\uC744 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. \uB2F9\uC2E0\uC740 \uC544\uB9C8\uB3C4 [[AQUA]]\uC11C\uBC84\uAD00\uB9AC\uC790\uC640 \uC5F0\uB77D[[RED]]\uD558\uAE30\uB97C \uC6D0\uD560 \uAC83\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uB2F9\uC2E0\uC740 \uC5EC\uC804\uD788 \uC11C\uBC84\uC5D0\uC11C \uAC8C\uC784\uC911\uC774\uC9C0\uB9CC, \uB2F9\uC2E0\uC740 [[BOLD]]mcMMO \uB808\uBCA8\uC774 \uC5C6\uACE0[[YELLOW]] \uB2F9\uC2E0\uC774 \uC5BB\uC740 \uC5B4\uB290 XP\uB3C4 [[BOLD]]\uC800\uC7A5\uB418\uC9C0 \uC54A\uC744 \uAC81\uB2C8\uB2E4[[YELLOW]]. Profile.Loading.Failure=mcMMO\uB294 \uC5EC\uC804\uD788 \uB2F9\uC2E0\uC758 \uB370\uC774\uD130\uB97C \uC77D\uC744 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. \uB2F9\uC2E0\uC740 \uC544\uB9C8\uB3C4 [[AQUA]]\uC11C\uBC84\uAD00\uB9AC\uC790\uC640 \uC5F0\uB77D[[RED]]\uD558\uAE30\uB97C \uC6D0\uD560 \uAC83\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uB2F9\uC2E0\uC740 \uC5EC\uC804\uD788 \uC11C\uBC84\uC5D0\uC11C \uAC8C\uC784\uC911\uC774\uC9C0\uB9CC, \uB2F9\uC2E0\uC740 [[BOLD]]mcMMO \uB808\uBCA8\uC774 \uC5C6\uACE0[[YELLOW]] \uB2F9\uC2E0\uC774 \uC5BB\uC740 \uC5B4\uB290 XP\uB3C4 [[BOLD]]\uC800\uC7A5\uB418\uC9C0 \uC54A\uC744 \uAC81\uB2C8\uB2E4[[YELLOW]].

View File

@ -14,7 +14,6 @@ Acrobatics.Roll.GraceChance=[[RED]]Chance de Rolar Melhor: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolou** Acrobatics.Roll.Text=**Rolou**
Acrobatics.SkillName=ACROBACIA Acrobatics.SkillName=ACROBACIA
Acrobatics.Skillup=[[YELLOW]]Habilidade de Acrobacia aumentada para {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Habilidade de Acrobacia aumentada para {0}. Total ({1})
#ALQUIMIA #ALQUIMIA
Alchemy.Effect.0=Catalise Alchemy.Effect.0=Catalise
Alchemy.Effect.1=Aumenta a velocidade de infusao de pocao Alchemy.Effect.1=Aumenta a velocidade de infusao de pocao
@ -27,7 +26,6 @@ Alchemy.Concoctions.Rank=[[RED]]Classificacao de misturas: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=[[RED]]Ingredientes [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1} Alchemy.Concoctions.Ingredients=[[RED]]Ingredientes [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=ALQUIMIA Alchemy.SkillName=ALQUIMIA
Alchemy.Skillup=[[YELLOW]]Habilidade de Alquimia aumentada para {0}. Total ({1}) Alchemy.Skillup=[[YELLOW]]Habilidade de Alquimia aumentada para {0}. Total ({1})
#ARCO #ARCO
Archery.Combat.DazeChance=[[RED]]Chance de Atordoar: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance de Atordoar: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance de Recuperar Flechas: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance de Recuperar Flechas: [[YELLOW]]{0}
@ -41,7 +39,6 @@ Archery.Effect.5=Chance de recuperar flechas de caDaveres
Archery.Listener=Arco: Archery.Listener=Arco:
Archery.SkillName=ARCO Archery.SkillName=ARCO
Archery.Skillup=[[YELLOW]]Habilidade com Arcos aumentada para {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Habilidade com Arcos aumentada para {0}. Total ({1})
#MACHADOS #MACHADOS
Axes.Ability.Bonus.0=Dominio do Machado Axes.Ability.Bonus.0=Dominio do Machado
Axes.Ability.Bonus.1=Bonus de {0} de dano Axes.Ability.Bonus.1=Bonus de {0} de dano
@ -76,7 +73,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Sua habilidade [[YELLOW]]Racha Cranios [[GREEN]]
Axes.Skills.SS.Other.Off=[[RED]]Racha Cranios[[GREEN]] foi desgastado para [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Racha Cranios[[GREEN]] foi desgastado para [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Racha Cranios! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Racha Cranios!
Axes.Skillup=[[YELLOW]]Habilidade com Machados foi aumentada para {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Habilidade com Machados foi aumentada para {0}. Total ({1})
#EXCAVAcaO #EXCAVAcaO
Excavation.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA PA** Excavation.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA PA**
Excavation.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA PA** Excavation.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA PA**
@ -93,7 +89,6 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Sua habilidade [[YELLOW]]Bri
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Britadeira[[GREEN]] foi desativada para [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Britadeira[[GREEN]] foi desativada para [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Britadeira! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Britadeira!
Excavation.Skillup=[[YELLOW]]Habilidade de Escavacao aumentada para {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Habilidade de Escavacao aumentada para {0}. Total ({1})
#PESCA #PESCA
Fishing.Ability.Chance=[[RED]]Chance de Mordida: [[YELLOW]]{0} Fishing.Ability.Chance=[[RED]]Chance de Mordida: [[YELLOW]]{0}
Fishing.Ability.Info=[[RED]]Cacador Magico: [[GRAY]] **Melhora o Rank de Cacador de Tesouro** Fishing.Ability.Info=[[RED]]Cacador Magico: [[GRAY]] **Melhora o Rank de Cacador de Tesouro**
@ -125,7 +120,6 @@ Fishing.Ability.TH.Boom=[[GRAY]]EPOCA DE CRESCIMENTO!!!
Fishing.Ability.TH.Poison=[[GRAY]]Algo nao cheira bem... Fishing.Ability.TH.Poison=[[GRAY]]Algo nao cheira bem...
Fishing.SkillName=PESCA Fishing.SkillName=PESCA
Fishing.Skillup=[[YELLOW]]Habilidade de Pesca aumentada para {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Habilidade de Pesca aumentada para {0}. Total ({1})
#HERBALISMO #HERBALISMO
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de Drop Duplo: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Chance de Drop Duplo: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Dieta do Fazendeiro: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Dieta do Fazendeiro: [[YELLOW]]Rank {0}
@ -163,7 +157,6 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Terra Verde [[GRE
Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] foi desgastada para [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] foi desgastada para [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Terra Verde! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Terra Verde!
Herbalism.Skillup=[[YELLOW]]Habilidade de Herbalismo aumentada para {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Habilidade de Herbalismo aumentada para {0}. Total ({1})
#MINERAcaO #MINERAcaO
Mining.Ability.Length=[[RED]]Duracao do Super Quebrador: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Duracao do Super Quebrador: [[YELLOW]]{0}s
Mining.Ability.Locked.0=TRANCADO ATE O NIVEL {0}+ (Mineracao EXPLOSIVA) Mining.Ability.Locked.0=TRANCADO ATE O NIVEL {0}+ (Mineracao EXPLOSIVA)
@ -191,7 +184,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Quebrador[[GREEN]] foi desgast
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Quebrador! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Quebrador!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Super Quebrador [[GREEN]]foi refrescada! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Super Quebrador [[GREEN]]foi refrescada!
Mining.Skillup=[[YELLOW]]Habilidade de Mineracao foi aumentada para {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Habilidade de Mineracao foi aumentada para {0}. Total ({1})
#Mineracao Explosiva #Mineracao Explosiva
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect=+{0} Rendimento de Minerios, -{1} Prejuizo de Detritos, {2}x drops Mining.Blast.Effect=+{0} Rendimento de Minerios, -{1} Prejuizo de Detritos, {2}x drops
@ -199,7 +191,6 @@ Mining.Blast.Radius.Increase=[[RED]]Aumento no Raio de explosao: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Mineracao Explosiva: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2}) Mining.Blast.Rank=[[RED]]Mineracao Explosiva: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Mineracao Explosiva! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Mineracao Explosiva!
Mining.Blast.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Mineracao Explosiva [[GREEN]]foi refrescada! Mining.Blast.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Mineracao Explosiva [[GREEN]]foi refrescada!
#REPARAR #REPARAR
Repair.Effect.0=Reparar Repair.Effect.0=Reparar
Repair.Effect.1=Reparar Ferramentas & Armaduras Repair.Effect.1=Reparar Ferramentas & Armaduras
@ -233,7 +224,6 @@ Repair.Skills.StackedItems=[[DARK_RED]]VOCE nao pode reparar items empilhados.
Repair.Skills.Super.Chance=[[RED]]Chance de Super Reparo: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Chance de Super Reparo: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Habilidade de Reparacao aumentada para {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Habilidade de Reparacao aumentada para {0}. Total ({1})
Repair.Pretty.Name=Reparar Repair.Pretty.Name=Reparar
#Forjamento Misterioso #Forjamento Misterioso
Repair.Arcane.Chance.Downgrade=[[GRAY]]Chance de rebaixar o FS: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]Chance de rebaixar o FS: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]Taxa de Sucesso do FS: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]Taxa de Sucesso do FS: [[YELLOW]]{0}%
@ -242,7 +232,6 @@ Repair.Arcane.Fail=[[RED]]Poder Misterioso saiu permanentemente do item.
Repair.Arcane.Lost=[[RED]]VOCE nao foi habil suficiente para manter todos os encantamentos. Repair.Arcane.Lost=[[RED]]VOCE nao foi habil suficiente para manter todos os encantamentos.
Repair.Arcane.Perfect=[[GREEN]]VOCE sustentou suas energias secretas neste item. Repair.Arcane.Perfect=[[GREEN]]VOCE sustentou suas energias secretas neste item.
Repair.Arcane.Rank=[[RED]]Forjamento Secreto: [[YELLOW]]Rank {0}/{1} Repair.Arcane.Rank=[[RED]]Forjamento Secreto: [[YELLOW]]Rank {0}/{1}
#SALVAMENTO #SALVAMENTO
Salvage.Pretty.Name=Salvamento Salvage.Pretty.Name=Salvamento
Salvage.Effect.0=Salvamento Avancado Salvage.Effect.0=Salvamento Avancado
@ -265,7 +254,6 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]VOCE e capaz de extrair todo o conheciment
Salvage.Listener.Anvil=[[DARK_RED]]VOCE colocou uma Bigorna de Salvamento, use isto para salvar Ferramentas e Armaduras. Salvage.Listener.Anvil=[[DARK_RED]]VOCE colocou uma Bigorna de Salvamento, use isto para salvar Ferramentas e Armaduras.
Salvage.Listener=Salvamento: Salvage.Listener=Salvamento:
Salvage.SkillName=SALVAMENTO Salvage.SkillName=SALVAMENTO
#ESPADAS #ESPADAS
Swords.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA ESPADA** Swords.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA ESPADA**
Swords.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA ESPADA** Swords.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA ESPADA**
@ -296,7 +284,6 @@ Swords.Skills.SS.Other.Off=[[RED]]Ataques Cortantes[[GREEN]] foi desgastado para
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataque Cortantes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataque Cortantes!
Swords.Skillup=[[YELLOW]]Habilidade com espadas aumentada para {0}. Total ({1}) Swords.Skillup=[[YELLOW]]Habilidade com espadas aumentada para {0}. Total ({1})
Swords.SS.Length=[[RED]]Duracao dos Ataques Cortantes: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Duracao dos Ataques Cortantes: [[YELLOW]]{0}s
#DOMAR #DOMAR
Taming.Ability.Bonus.0=Consciencia Ambiental Taming.Ability.Bonus.0=Consciencia Ambiental
Taming.Ability.Bonus.1=Lobos evitam perigo Taming.Ability.Bonus.1=Lobos evitam perigo
@ -347,7 +334,6 @@ Taming.Summon.Fail.Wolf=[[RED]]VOCE tem muitos lobos por perto para invocar mais
Taming.Summon.Fail.Horse=[[RED]]VOCE tem muitos cavalos por perto para invocar mais. Taming.Summon.Fail.Horse=[[RED]]VOCE tem muitos cavalos por perto para invocar mais.
Taming.Summon.Fail.TooMany=[[RED]]VOCE atingiu o limite Maximo para poder invocar mais animais. [[YELLOW]]({0}) Taming.Summon.Fail.TooMany=[[RED]]VOCE atingiu o limite Maximo para poder invocar mais animais. [[YELLOW]]({0})
Taming.Summon.Name.Format={0}''s {1} Taming.Summon.Name.Format={0}''s {1}
#DESARMADO #DESARMADO
Unarmed.Ability.Berserk.Length=[[RED]]Duracao da Furia: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Duracao da Furia: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Estilo Braco de Ferro Unarmed.Ability.Bonus.0=Estilo Braco de Ferro
@ -377,7 +363,6 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Furia[[GREEN]] foi desgastada para [[YEL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Furia! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Furia!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Sua habilidade [[YELLOW]]Furia [[GREEN]]foi refrescada! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Sua habilidade [[YELLOW]]Furia [[GREEN]]foi refrescada!
Unarmed.Skillup=[[YELLOW]]Habilidade de Desarmado aumentada para {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Habilidade de Desarmado aumentada para {0}. Total ({1})
#WOODCUTTING #WOODCUTTING
Woodcutting.Ability.0=Soprador de Folhas Woodcutting.Ability.0=Soprador de Folhas
Woodcutting.Ability.1=Sopra as folhas para longe Woodcutting.Ability.1=Sopra as folhas para longe
@ -400,13 +385,11 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]De
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]SEU MACHADO SE DESPEDACOU EM DEZENAS DE PEDACOS! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]SEU MACHADO SE DESPEDACOU EM DEZENAS DE PEDACOS!
Woodcutting.Skills.TreeFeller.Threshold=[[RED]]Esta arvore e muito grande! Woodcutting.Skills.TreeFeller.Threshold=[[RED]]Esta arvore e muito grande!
Woodcutting.Skillup=[[YELLOW]]Habilidade de Cortar Madeira aumentada para {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Habilidade de Cortar Madeira aumentada para {0}. Total ({1})
#ABILITIY #ABILITIY
##generic ##generic
Ability.Generic.Refresh=[[GREEN]]**HABILIDADES REFRESCADAS!** Ability.Generic.Refresh=[[GREEN]]**HABILIDADES REFRESCADAS!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT #COMBAT
Combat.ArrowDeflect=[[WHITE]]**DESVIOU-SE DA FLECHA** Combat.ArrowDeflect=[[WHITE]]**DESVIOU-SE DA FLECHA**
Combat.BeastLore=[[GREEN]]**CONHECIMENTO TOSCO** Combat.BeastLore=[[GREEN]]**CONHECIMENTO TOSCO**
@ -416,8 +399,6 @@ Combat.Gore=[[GREEN]]**MORDIDA**
Combat.StruckByGore=[[RED]]**VOCE FOI MORDIDO** Combat.StruckByGore=[[RED]]**VOCE FOI MORDIDO**
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
Combat.TouchedFuzzy=[[DARK_RED]]Visoo turva. Sente tonturas. Combat.TouchedFuzzy=[[DARK_RED]]Visoo turva. Sente tonturas.
Commands.addlevels.AwardAll.1=[[GREEN]]Voce ganhou {0} leveis em todas suas skills! Commands.addlevels.AwardAll.1=[[GREEN]]Voce ganhou {0} leveis em todas suas skills!
Commands.addlevels.AwardAll.2=[[RED]]Todas suas skills foram alteradas para {0}. Commands.addlevels.AwardAll.2=[[RED]]Todas suas skills foram alteradas para {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]Voce ganhou {0} leveis em {1}! Commands.addlevels.AwardSkill.1=[[GREEN]]Voce ganhou {0} leveis em {1}!
@ -457,7 +438,6 @@ Commands.Scoreboard.Tip.Keep=[[GOLD]]Dica: Use [[RED]]/mcscoreboard keep[[GOLD]]
Commands.Scoreboard.Tip.Clear=[[GOLD]]Dica: Use [[RED]]/mcscoreboard clear[[GOLD]] para ocultar o McMMO scoreboard. Commands.Scoreboard.Tip.Clear=[[GOLD]]Dica: Use [[RED]]/mcscoreboard clear[[GOLD]] para ocultar o McMMO scoreboard.
Commands.Stats.Self=SEUS STATS Commands.Stats.Self=SEUS STATS
mcMMO.NoPermission=[[DARK_RED]]Permissoes insuficientes. mcMMO.NoPermission=[[DARK_RED]]Permissoes insuficientes.
##party ##party
Party.Forbidden=[mcMMO] Partys nao soo permitidas nesse mundo (Veja as Permissoes) Party.Forbidden=[mcMMO] Partys nao soo permitidas nesse mundo (Veja as Permissoes)
Party.Help.0=[[RED]]O Correto e [[DARK_AQUA]]{0} <player> [password]. Party.Help.0=[[RED]]O Correto e [[DARK_AQUA]]{0} <player> [password].
@ -534,7 +514,6 @@ Party.ItemShare.Category.Mining=Minerar
Party.ItemShare.Category.Herbalism=Herbalismo Party.ItemShare.Category.Herbalism=Herbalismo
Party.ItemShare.Category.Woodcutting=Cortar arvores Party.ItemShare.Category.Woodcutting=Cortar arvores
Party.ItemShare.Category.Misc=Variado Party.ItemShare.Category.Misc=Variado
Commands.XPGain.Acrobatics=CAINDO Commands.XPGain.Acrobatics=CAINDO
Commands.XPGain.Archery=Atacando Monstros Commands.XPGain.Archery=Atacando Monstros
Commands.XPGain.Axes=Atacando Monstros Commands.XPGain.Axes=Atacando Monstros
@ -547,8 +526,6 @@ Commands.XPGain=[[DARK_GRAY]]XP ADQUIRIDO: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}! Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!! Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
XPRate.Event=[[GOLD]]mcMMO esta em um evento de XP aumentada! O aumento de XP e {0}x! XPRate.Event=[[GOLD]]mcMMO esta em um evento de XP aumentada! O aumento de XP e {0}x!
Effects.Effects=EFEITOS Effects.Effects=EFEITOS
Inspect.OfflineStats=Estatisticas do mcMMO para o player offline [[YELLOW]]{0} Inspect.OfflineStats=Estatisticas do mcMMO para o player offline [[YELLOW]]{0}
@ -557,12 +534,10 @@ Inspect.TooFar=[[RED]]Voce esta muito longe para inspecionar este Player!
Item.ChimaeraWing.Fail=**ASAS DE QUIMERA FALHARAM!** Item.ChimaeraWing.Fail=**ASAS DE QUIMERA FALHARAM!**
Item.ChimaeraWing.Pass=**ASAS DE QUIMERA** Item.ChimaeraWing.Pass=**ASAS DE QUIMERA**
Item.Injured.Wait=Voce foi ferido recentemente e deve esperar para usar isto. [[YELLOW]]({0}s) Item.Injured.Wait=Voce foi ferido recentemente e deve esperar para usar isto. [[YELLOW]]({0}s)
Skills.Disarmed=[[DARK_RED]]Voce foi Desarmado! Skills.Disarmed=[[DARK_RED]]Voce foi Desarmado!
Skills.NeedMore=[[DARK_RED]]Voce precisa de mais Skills.NeedMore=[[DARK_RED]]Voce precisa de mais
Skills.TooTired=[[RED]]Voce esta cansado pra usar essa habilidade. Skills.TooTired=[[RED]]Voce esta cansado pra usar essa habilidade.
Skills.Cancelled=[[RED]]{0} cancelado! Skills.Cancelled=[[RED]]{0} cancelado!
Stats.Header.Combat=[[GOLD]]-=SKILLS DE COMBATE=- Stats.Header.Combat=[[GOLD]]-=SKILLS DE COMBATE=-
Stats.Header.Gathering=[[GOLD]]-=SKILLS DE RECOLHA=- Stats.Header.Gathering=[[GOLD]]-=SKILLS DE RECOLHA=-
Stats.Header.Misc=[[GOLD]]-=OUTRAS SKILLS=- Stats.Header.Misc=[[GOLD]]-=OUTRAS SKILLS=-
@ -571,7 +546,6 @@ Scoreboard.Misc.CurrentXP=[[GREEN]]XP Atual
Scoreboard.Misc.RemainingXP=[[YELLOW]]XP Restante Scoreboard.Misc.RemainingXP=[[YELLOW]]XP Restante
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Faltando Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Faltando
Scoreboard.Misc.Overall=[[GOLD]]Geral Scoreboard.Misc.Overall=[[GOLD]]Geral
#DATABASE RECOVERY #DATABASE RECOVERY
Profile.Loading.Success=[[GREEN]]Seu perfil mcMMO foi carregado. Profile.Loading.Success=[[GREEN]]Seu perfil mcMMO foi carregado.
Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]]. Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].

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@ -1,5 +1,4 @@
#I'm going to try to normalize our locale file, forgive the mess for now. #I'm going to try to normalize our locale file, forgive the mess for now.
#DO NOT USE COLOR CODES IN THE JSON KEYS #DO NOT USE COLOR CODES IN THE JSON KEYS
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
JSON.Rank=\u7b49\u7ea7 JSON.Rank=\u7b49\u7ea7
@ -47,17 +46,13 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
JSON.Hover.AtSymbolSkills=[[YELLOW]]@ JSON.Hover.AtSymbolSkills=[[YELLOW]]@
JSON.Hover.AtSymbolURL=[[YELLOW]]@ JSON.Hover.AtSymbolURL=[[YELLOW]]@
#\u8fd9\u662f\u6280\u80fd\u6fc0\u6d3b\u65f6\u53d1\u9001\u7ed9\u73a9\u5bb6\u7684\u6d88\u606f #\u8fd9\u662f\u6280\u80fd\u6fc0\u6d3b\u65f6\u53d1\u9001\u7ed9\u73a9\u5bb6\u7684\u6d88\u606f
JSON.Notification.SuperAbility={0} JSON.Notification.SuperAbility={0}
#These are the JSON Strings used for SubSkills #These are the JSON Strings used for SubSkills
JSON.Acrobatics.Roll.Interaction.Activated=\u6d4b\u8bd5 [[RED]]\u7ffb\u6eda\u6d4b\u8bd5 JSON.Acrobatics.Roll.Interaction.Activated=\u6d4b\u8bd5 [[RED]]\u7ffb\u6eda\u6d4b\u8bd5
JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u5982\u679c\u4f60\u5728\u6454\u843d\u65f6\u6309\u4e0b\u6f5c\u884c\u952e,\u4f60\u5c06\u89e6\u53d1\u4e24\u500d\u7ffb\u6eda\u6548\u679c JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u5982\u679c\u4f60\u5728\u6454\u843d\u65f6\u6309\u4e0b\u6f5c\u884c\u952e,\u4f60\u5c06\u89e6\u53d1\u4e24\u500d\u7ffb\u6eda\u6548\u679c
#DO NOT USE COLOR CODES IN THE JSON KEYS #DO NOT USE COLOR CODES IN THE JSON KEYS
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
# BEGIN STYLING # BEGIN STYLING
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!** Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
@ -123,7 +118,6 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level # XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! # Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
# END STYLING # END STYLING
#\u6742\u6280 #\u6742\u6280
Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d** Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d**
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f** Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
@ -155,8 +149,6 @@ Alchemy.Listener=\u70bc\u91d1(Alchemy):
Alchemy.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u50ac\u5316\uff09 Alchemy.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u50ac\u5316\uff09
Alchemy.SkillName=\u70bc\u91d1 Alchemy.SkillName=\u70bc\u91d1
#\u7bad\u672f #\u7bad\u672f
Archery.SubSkill.SkillShot.Name=\u6280\u5de7\u5c04\u51fb Archery.SubSkill.SkillShot.Name=\u6280\u5de7\u5c04\u51fb
Archery.SubSkill.SkillShot.Description=\u589e\u52a0\u5f13\u7bad\u9020\u6210\u7684\u4f24\u5bb3 Archery.SubSkill.SkillShot.Description=\u589e\u52a0\u5f13\u7bad\u9020\u6210\u7684\u4f24\u5bb3
Archery.SubSkill.SkillShot.Stat=\u589e\u52a0\u5c04\u51fb\u9020\u6210\u7684\u4f24\u5bb3 Archery.SubSkill.SkillShot.Stat=\u589e\u52a0\u5c04\u51fb\u9020\u6210\u7684\u4f24\u5bb3
@ -313,7 +305,6 @@ Mining.SubSkill.BiggerBombs.Description=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4
Mining.SubSkill.DemolitionsExpertise.Name=\u7206\u7834\u4e13\u5bb6 Mining.SubSkill.DemolitionsExpertise.Name=\u7206\u7834\u4e13\u5bb6
Mining.SubSkill.DemolitionsExpertise.Description=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3 Mining.SubSkill.DemolitionsExpertise.Description=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3
Mining.SubSkill.DemolitionsExpertise.Stat=\u7206\u70b8\u4f24\u5bb3\u51cf\u5c11 Mining.SubSkill.DemolitionsExpertise.Stat=\u7206\u70b8\u4f24\u5bb3\u51cf\u5c11
Mining.Listener=\u6316\u77ff(Mining): Mining.Listener=\u6316\u77ff(Mining):
Mining.SkillName=\u6316\u77ff Mining.SkillName=\u6316\u77ff
Mining.Skills.SuperBreaker.Off=**\u8d85\u7ea7\u788e\u77f3\u673a\u7ed3\u675f** Mining.Skills.SuperBreaker.Off=**\u8d85\u7ea7\u788e\u77f3\u673a\u7ed3\u675f**
@ -512,7 +503,6 @@ Unarmed.Skills.Berserk.On=[[GREEN]]**\u72c2\u66b4\u6fc0\u6d3b**
Unarmed.Skills.Berserk.Other.Off=\u72c2\u66b4[[GREEN]] \u7ed3\u675f\u4e86,\u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0} Unarmed.Skills.Berserk.Other.Off=\u72c2\u66b4[[GREEN]] \u7ed3\u675f\u4e86,\u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u53ef\u4ee5\u4f7f\u7528\u4e86! Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u53ef\u4ee5\u4f7f\u7528\u4e86!
#WOODCUTTING #WOODCUTTING
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6 Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6 Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
@ -541,7 +531,6 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u
Woodcutting.Skills.TreeFeller.Splinter=\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01 Woodcutting.Skills.TreeFeller.Splinter=\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
Woodcutting.Skills.TreeFeller.Threshold=\u90a3\u68f5\u6811\u592a\u5927\u4e86! Woodcutting.Skills.TreeFeller.Threshold=\u90a3\u68f5\u6811\u592a\u5927\u4e86!
#\u80fd\u529b #\u80fd\u529b
#COMBAT #COMBAT
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411** Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6** Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
@ -828,7 +817,6 @@ Commands.Event.Stop=[[GREEN]]mcMMO[[DARK_AQUA]] \u4e8b\u4ef6\u7ed3\u675f!
Commands.Event.Stop.Subtitle=[[GREEN]]\u6211\u5e0c\u671b\u4f60\u73a9\u7684\u5f00\u5fc3! Commands.Event.Stop.Subtitle=[[GREEN]]\u6211\u5e0c\u671b\u4f60\u73a9\u7684\u5f00\u5fc3!
Commands.Event.XP=[[DARK_AQUA]]\u591a\u500d\u7ecf\u9a8c\u901f\u7387\u4e3a [[GOLD]]{0}[[DARK_AQUA]] \u500d Commands.Event.XP=[[DARK_AQUA]]\u591a\u500d\u7ecf\u9a8c\u901f\u7387\u4e3a [[GOLD]]{0}[[DARK_AQUA]] \u500d
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u591a\u500d\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d! XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u591a\u500d\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d!
#GUIDES #GUIDES
Guides.Available=[[GRAY]]{0} \u7684\u5411\u5bfc - \u8f93\u5165 /{1} ? [\u9875\u6570] Guides.Available=[[GRAY]]{0} \u7684\u5411\u5bfc - \u8f93\u5165 /{1} ? [\u9875\u6570]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u5411\u5bfc[[GOLD]]=- Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u5411\u5bfc[[GOLD]]=-

View File

@ -1426,22 +1426,6 @@ permissions:
mcmmo.perks.lucky.woodcutting: mcmmo.perks.lucky.woodcutting:
default: false default: false
description: Gives Woodcutting abilities & skills a 33.3% better chance to activate. description: Gives Woodcutting abilities & skills a 33.3% better chance to activate.
mcmmo.perks.xp.*:
default: false
description: XP Perks typically given to donors or VIPs
children:
mcmmo.perks.xp.all: true
mcmmo.perks.xp.all:
default: false
description: XP Perks typically given to donors or VIPs
children:
mcmmo.perks.xp.150percentboost.all: true
mcmmo.perks.xp.50percentboost.all: true
mcmmo.perks.xp.10percentboost.all: true
mcmmo.perks.xp.customboost.all: true
mcmmo.perks.xp.double.all: true
mcmmo.perks.xp.quadruple.all: true
mcmmo.perks.xp.triple.all: true
mcmmo.perks.xp.150percentboost.*: mcmmo.perks.xp.150percentboost.*:
default: false default: false
description: Multiplies incoming XP by 2.5 description: Multiplies incoming XP by 2.5