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Unlimited custom xp perks Part 1
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@ -1,5 +1,6 @@
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Version 2.2.0
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Version 2.2.0
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mcMMO's config system has been rewritten
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mcMMO's config system has been rewritten
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You can now add an unlimited number of custom XP perks with custom defined XP boosts
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Added new subskill to Fishing named 'Inner Peace'
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Added new subskill to Fishing named 'Inner Peace'
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mcMMO will now warn you in the console if it thinks you are running incompatible server software
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mcMMO will now warn you in the console if it thinks you are running incompatible server software
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Parties no longer have a cap, you can level them forever for bragging rights
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Parties no longer have a cap, you can level them forever for bragging rights
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@ -42,6 +43,7 @@ Version 2.2.0
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Permission Node Changes
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Permission Node Changes
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Removed "mcmmo.motd" because it makes no sense to have this as a player permission when its a config option
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Removed "mcmmo.motd" because it makes no sense to have this as a player permission when its a config option
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Removed "mcmmo.showversion" because this one also makes no sense
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Removed "mcmmo.showversion" because this one also makes no sense
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Removed "mcmmo.perks.xp.all" and "mcmmo.perks.xp.*" because they make no sense
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Config Changes
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Config Changes
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@ -159,6 +161,9 @@ Version 2.2.0
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Config_Update_Overwrite, Tool_Mods_Enabled, Armor_Mods_Enabled, Block_Mods_Enabled, Entity_Mods_Enabled,
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Config_Update_Overwrite, Tool_Mods_Enabled, Armor_Mods_Enabled, Block_Mods_Enabled, Entity_Mods_Enabled,
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API Changes
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API Changes
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mcMMO now uses floats instead of doubles when appropriate (mostly XP value calculations)
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mcMMO now tracks and exposes a players specific XP boosts in each skill, which are normally only altered through XP perks
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Added 'getPlayersPersonalXPRate' to Experience API - Grabs the players current XP rate, defaults to 1.0F but is overwritten by any xp perks permissions
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SimpleRepairable/SimpleSalvageable renamed to just Repairable/Salvageable, and their unnecessary interface classes were removed
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SimpleRepairable/SimpleSalvageable renamed to just Repairable/Salvageable, and their unnecessary interface classes were removed
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Added API method to check if player parties are size capped
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Added API method to check if player parties are size capped
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Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
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@ -1,4 +1,6 @@
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<assembly xmlns="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.0 http://maven.apache.org/xsd/assembly-1.1.0.xsd">
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<assembly xmlns="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.0 http://maven.apache.org/xsd/assembly-1.1.0.xsd">
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<id>bin</id>
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<id>bin</id>
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<includeBaseDirectory>false</includeBaseDirectory>
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<includeBaseDirectory>false</includeBaseDirectory>
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<formats>
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<formats>
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@ -34,6 +34,19 @@ public final class ExperienceAPI {
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return PrimarySkillType.getSkill(skillType) != null;
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return PrimarySkillType.getSkill(skillType) != null;
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}
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}
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/**
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* Grabs the XP multiplier for a player for this specific skill
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* The multiplier will default to 1.0 and will be over written by any XP perks
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*
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* @param player target player
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* @param primarySkillType target skill
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* @return this players personal XP rate for target PrimarySkillType
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*/
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public float getPlayersPersonalXPRate(McMMOPlayer player, PrimarySkillType primarySkillType) {
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//First check if the player has ANY of the custom perks
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return player.getPlayerSpecificXPMult(primarySkillType);
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}
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/**
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/**
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* Returns whether the given skill type string is both valid and not a
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* Returns whether the given skill type string is both valid and not a
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* child skill. (Child skills have no XP of their own, and their level is
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* child skill. (Child skills have no XP of their own, and their level is
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@ -307,10 +307,14 @@ public final class ConfigManager {
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customSerializers = TypeSerializers.getDefaultSerializers().newChild();
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customSerializers = TypeSerializers.getDefaultSerializers().newChild();
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mcMMO.p.getLogger().info("Registering custom type serializers for Configurate...");
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mcMMO.p.getLogger().info("Registering custom type serializers for Configurate...");
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customSerializers.registerType(new TypeToken<PrimarySkillType>() {}, new CustomEnumValueSerializer());
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customSerializers.registerType(new TypeToken<PrimarySkillType>() {
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customSerializers.registerType(new TypeToken<Material>() {}, new CustomEnumValueSerializer());
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}, new CustomEnumValueSerializer());
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customSerializers.registerType(new TypeToken<PartyFeature>() {}, new CustomEnumValueSerializer());
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customSerializers.registerType(new TypeToken<Material>() {
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customSerializers.registerType(new TypeToken<FormulaType>() {}, new CustomEnumValueSerializer());
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}, new CustomEnumValueSerializer());
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customSerializers.registerType(new TypeToken<PartyFeature>() {
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}, new CustomEnumValueSerializer());
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customSerializers.registerType(new TypeToken<FormulaType>() {
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}, new CustomEnumValueSerializer());
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customSerializers.registerType(TypeToken.of(Repairable.class), new RepairableSerializer());
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customSerializers.registerType(TypeToken.of(Repairable.class), new RepairableSerializer());
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customSerializers.registerType(TypeToken.of(Salvageable.class), new SalvageableSerializer());
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customSerializers.registerType(TypeToken.of(Salvageable.class), new SalvageableSerializer());
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customSerializers.registerType(TypeToken.of(MinecraftMaterialWrapper.class), new MinecraftMaterialWrapperSerializer());
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customSerializers.registerType(TypeToken.of(MinecraftMaterialWrapper.class), new MinecraftMaterialWrapperSerializer());
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@ -0,0 +1,62 @@
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package com.gmail.nossr50.config.hocon;
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import com.gmail.nossr50.api.exceptions.InvalidSkillException;
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import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.mcMMO;
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import com.google.common.reflect.TypeResolver;
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import com.google.common.reflect.TypeToken;
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import ninja.leaping.configurate.ConfigurationNode;
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import ninja.leaping.configurate.objectmapping.ObjectMappingException;
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import ninja.leaping.configurate.objectmapping.serialize.TypeSerializer;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.checkerframework.checker.nullness.qual.Nullable;
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public class CustomXPPerkSerializer implements TypeSerializer<CustomXPPerk> {
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@Nullable
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@Override
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public CustomXPPerk deserialize(@NonNull TypeToken<?> type, @NonNull ConfigurationNode value) throws ObjectMappingException {
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String perkName = value.getNode("name").getValue(TypeToken.of(String.class));
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CustomXPPerk customXPPerk = new CustomXPPerk(perkName);
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//See if any children nodes match skills by name
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for(ConfigurationNode configurationNode : value.getChildrenList())
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{
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try {
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PrimarySkillType primarySkillType = matchIgnoreCase(configurationNode.getValue(TypeToken.of(String.class)));
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float boostValue = configurationNode.getNode("XP-Multiplier").getValue(TypeToken.of(Float.class));
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customXPPerk.setCustomXPValue(primarySkillType, boostValue);
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} catch (InvalidSkillException e) {
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mcMMO.p.getLogger().info("Custom XP perk has a skill defined that was not found, did you misspell it?");
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e.printStackTrace();
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} catch (ObjectMappingException e) {
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e.printStackTrace();
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}
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}
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return customXPPerk;
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}
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@Override
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public void serialize(@NonNull TypeToken<?> type, @Nullable CustomXPPerk obj, @NonNull ConfigurationNode value) throws ObjectMappingException {
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}
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private PrimarySkillType matchIgnoreCase(String string) throws InvalidSkillException
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{
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for(PrimarySkillType primarySkillType : PrimarySkillType.values())
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{
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if(string.equalsIgnoreCase(primarySkillType.toString()))
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return primarySkillType;
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}
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throw new InvalidSkillException();
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}
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/*
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CustomXPPerk customXPPerk = new CustomXPPerk("examplecustomxpperk");
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customXPPerk.setCustomXPValue(PrimarySkillType.MINING, 13.37f);
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customXPPerk.setCustomXPValue(PrimarySkillType.WOODCUTTING, 4.0f);
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*/
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}
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@ -1,9 +1,11 @@
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package com.gmail.nossr50.config.hocon.experience;
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package com.gmail.nossr50.config.hocon.experience;
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import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.HashSet;
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@ConfigSerializable
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@ConfigSerializable
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public class ConfigExperience {
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public class ConfigExperience {
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@ -21,10 +23,21 @@ public class ConfigExperience {
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@Setting(value = "Skill-XP-Settings", comment = "XP values and multipliers for each skill")
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@Setting(value = "Skill-XP-Settings", comment = "XP values and multipliers for each skill")
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private ConfigExperienceSkills configExperienceSkills = new ConfigExperienceSkills();
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private ConfigExperienceSkills configExperienceSkills = new ConfigExperienceSkills();
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@Setting(value = "Skill-XP-Perks", comment = "Define a set of custom XP boosts given to players with matching permission nodes.")
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private ConfigExperienceCustomBoosts configExperienceCustomBoosts = new ConfigExperienceCustomBoosts();
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/*
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/*
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* BOILER PLATE GETTERS
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* BOILER PLATE GETTERS
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*/
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*/
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public HashSet<CustomXPPerk> getCustomXPBoosts() {
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return configExperienceCustomBoosts.getCustomXPBoosts();
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}
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public ConfigExperienceCustomBoosts getConfigExperienceCustomBoosts() {
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return configExperienceCustomBoosts;
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}
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public ConfigExperienceSkillMultiplier getConfigExperienceSkillMultiplier() {
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public ConfigExperienceSkillMultiplier getConfigExperienceSkillMultiplier() {
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return configExperienceSkillMultiplier;
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return configExperienceSkillMultiplier;
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}
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}
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@ -0,0 +1,31 @@
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package com.gmail.nossr50.config.hocon.experience;
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import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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import java.util.HashSet;
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@ConfigSerializable
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public class ConfigExperienceCustomBoosts {
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private static final HashSet<CustomXPPerk> CUSTOM_BOOST_SET_DEFAULT;
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static {
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CUSTOM_BOOST_SET_DEFAULT = new HashSet<>();
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CustomXPPerk customXPPerk = new CustomXPPerk("examplecustomxpperk");
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customXPPerk.setCustomXPValue(PrimarySkillType.MINING, 13.37f);
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customXPPerk.setCustomXPValue(PrimarySkillType.WOODCUTTING, 4.0f);
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CUSTOM_BOOST_SET_DEFAULT.add(customXPPerk);
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}
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@Setting(value = "Custom-Global-XP-Permissions", comment = "You can give custom global xp perks to players by adding 'mcmmo.customperks.xp.<PERK NAME HERE>' to your players" +
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"\nEnter the name of a permission node and the value of the XP boost that permission node should have." +
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"\nPlayers do not benefit from custom xp perks without being assigned positive permission nodes for said xp perks")
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private HashSet<CustomXPPerk> customXPBoosts = CUSTOM_BOOST_SET_DEFAULT;
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public HashSet<CustomXPPerk> getCustomXPBoosts() {
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return customXPBoosts;
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}
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}
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@ -13,8 +13,7 @@ public class ConfigExperienceSkillMultiplier {
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static {
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static {
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SKILL_GLOBAL_MULT_DEFAULT = new HashMap<>();
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SKILL_GLOBAL_MULT_DEFAULT = new HashMap<>();
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for(PrimarySkillType primarySkillType : PrimarySkillType.values())
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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{
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if (primarySkillType.isChildSkill())
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if (primarySkillType.isChildSkill())
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continue;
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continue;
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@ -15,8 +15,7 @@ public class ConfigExperienceFormula {
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static {
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static {
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SKILL_FORMULA_MODIFIER_DEFAULT = new HashMap<>();
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SKILL_FORMULA_MODIFIER_DEFAULT = new HashMap<>();
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for(PrimarySkillType primarySkillType : PrimarySkillType.values())
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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{
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if (primarySkillType.isChildSkill())
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if (primarySkillType.isChildSkill())
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continue;
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continue;
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@ -62,6 +62,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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private final File usersFile;
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private final File usersFile;
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private long lastUpdate = 0;
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private long lastUpdate = 0;
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private long updateWaitTime;
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private long updateWaitTime;
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protected FlatfileDatabaseManager() {
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protected FlatfileDatabaseManager() {
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updateWaitTime = mcMMO.getConfigManager().getConfigDatabase().getConfigDatabaseFlatFile().getLeaderboardUpdateIntervalMinutes() * (1000 * 60);
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updateWaitTime = mcMMO.getConfigManager().getConfigDatabase().getConfigDatabaseFlatFile().getLeaderboardUpdateIntervalMinutes() * (1000 * 60);
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usersFile = new File(mcMMO.getUsersFilePath());
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usersFile = new File(mcMMO.getUsersFilePath());
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@ -0,0 +1,59 @@
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package com.gmail.nossr50.datatypes.experience;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import java.util.HashMap;
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public class CustomXPPerk {
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private String perkName;
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private HashMap<PrimarySkillType, Float> customXPMultiplierMap;
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public CustomXPPerk(String perkName) {
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this.perkName = perkName;
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customXPMultiplierMap = new HashMap<>();
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}
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/**
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* Set the value of a specific skills XP Multiplier
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*
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* @param primarySkillType target skill
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* @param xpMult xp multiplier
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*/
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public void setCustomXPValue(PrimarySkillType primarySkillType, float xpMult) {
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customXPMultiplierMap.put(primarySkillType, xpMult);
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}
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/**
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* Get the value of a specific skills XP multiplier for this CustomXPPerk
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* 1.0D is used for non-existent values
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*
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* @param primarySkillType target skill
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* @return this custom perks XP multiplier for target skill, defaults to 1.0D if it doesn't exist
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*/
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public float getXPMultiplierValue(PrimarySkillType primarySkillType) {
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if (customXPMultiplierMap.get(primarySkillType) == null)
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return 1.0F;
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return customXPMultiplierMap.get(primarySkillType);
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}
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/**
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* Get the name of this Custom XP Perk
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*
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* @return the name of this Custom XP Perk
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*/
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public String getPerkName() {
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return perkName;
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}
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/**
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* Get the address of this custom XP perk permission
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* This is the fully qualified name for this permission
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*
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* @return the perk permission name
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*/
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public String getPerkPermissionAddress() {
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return "mcmmo.customperks.xp." + perkName;
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}
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}
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@ -90,6 +90,7 @@ public class McMMOPlayer {
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//private int chimeraWingLastUse;
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//private int chimeraWingLastUse;
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private Location teleportCommence;
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private Location teleportCommence;
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private boolean isUsingUnarmed;
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private boolean isUsingUnarmed;
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private HashMap<PrimarySkillType, Float> personalXPModifiers;
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public McMMOPlayer(Player player, PlayerProfile profile) {
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public McMMOPlayer(Player player, PlayerProfile profile) {
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String playerName = player.getName();
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String playerName = player.getName();
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@ -127,6 +128,36 @@ public class McMMOPlayer {
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}
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}
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experienceBarManager = new ExperienceBarManager(this);
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experienceBarManager = new ExperienceBarManager(this);
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fillPersonalXPModifiers(); //Cache players XP rates
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}
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/**
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* Grabs custom XP values for a player if they exist, if they don't defaults them to 1.0
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* Values are stored in a hash map for constant speed lookups
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*/
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private void fillPersonalXPModifiers() {
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personalXPModifiers = new HashMap<>();
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//Check each skill for custom XP perks
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||||||
|
for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
|
||||||
|
//Skip over child skills
|
||||||
|
if (primarySkillType.isChildSkill())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
//Set the players custom XP modifier, defaults to 1.0D on missing entries
|
||||||
|
personalXPModifiers.put(primarySkillType, mcMMO.getPlayerLevelUtils().determineXpPerkValue(player, primarySkillType));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a players current active XP rate for a specific skill
|
||||||
|
* This will default to 1.0D unless over written by custom XP perks
|
||||||
|
*
|
||||||
|
* @param primarySkillType target primary skill
|
||||||
|
* @return this players personal XP multiplier for target PrimarySkillType
|
||||||
|
*/
|
||||||
|
public float getPlayerSpecificXPMult(PrimarySkillType primarySkillType) {
|
||||||
|
return personalXPModifiers.get(primarySkillType);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*public void hideXpBar(PrimarySkillType primarySkillType)
|
/*public void hideXpBar(PrimarySkillType primarySkillType)
|
||||||
@ -754,7 +785,7 @@ public class McMMOPlayer {
|
|||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
return PerksUtils.handleXpPerks(player, xp, primarySkillType);
|
return xp * mcMMO.getPlayerLevelUtils().getPlayersPersonalXPRate(this, primarySkillType);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void checkGodMode() {
|
public void checkGodMode() {
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
package com.gmail.nossr50.datatypes.skills;
|
package com.gmail.nossr50.datatypes.skills;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.MainConfig;
|
import com.gmail.nossr50.config.MainConfig;
|
||||||
import com.gmail.nossr50.config.experience.ExperienceConfig;
|
|
||||||
import com.gmail.nossr50.locale.LocaleLoader;
|
import com.gmail.nossr50.locale.LocaleLoader;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.skills.SkillManager;
|
import com.gmail.nossr50.skills.SkillManager;
|
||||||
|
@ -20,7 +20,9 @@ abstract public class McMMOScoreboardEvent extends Event {
|
|||||||
protected Scoreboard targetBoard; //ConfigScoreboard involved in this event
|
protected Scoreboard targetBoard; //ConfigScoreboard involved in this event
|
||||||
protected Player targetPlayer;
|
protected Player targetPlayer;
|
||||||
|
|
||||||
/** GETTER & SETTER BOILERPLATE **/
|
/**
|
||||||
|
* GETTER & SETTER BOILERPLATE
|
||||||
|
**/
|
||||||
|
|
||||||
public McMMOScoreboardEvent(Scoreboard targetBoard, Scoreboard currentBoard, Player targetPlayer, ScoreboardEventReason scoreboardEventReason) {
|
public McMMOScoreboardEvent(Scoreboard targetBoard, Scoreboard currentBoard, Player targetPlayer, ScoreboardEventReason scoreboardEventReason) {
|
||||||
this.scoreboardEventReason = scoreboardEventReason;
|
this.scoreboardEventReason = scoreboardEventReason;
|
||||||
|
@ -68,8 +68,7 @@ public class BlockListener implements Listener {
|
|||||||
BonusDropMeta bonusDropMeta = (BonusDropMeta) event.getBlock().getMetadata(mcMMO.BONUS_DROPS_METAKEY).get(0);
|
BonusDropMeta bonusDropMeta = (BonusDropMeta) event.getBlock().getMetadata(mcMMO.BONUS_DROPS_METAKEY).get(0);
|
||||||
int bonusCount = bonusDropMeta.asInt();
|
int bonusCount = bonusDropMeta.asInt();
|
||||||
|
|
||||||
for (int i = 0; i < bonusCount; i++)
|
for (int i = 0; i < bonusCount; i++) {
|
||||||
{
|
|
||||||
event.getBlock().getWorld().dropItemNaturally(event.getBlockState().getLocation(), is);
|
event.getBlock().getWorld().dropItemNaturally(event.getBlockState().getLocation(), is);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -88,14 +88,12 @@ public class SelfListener implements Listener {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(mcMMO.getConfigManager().getConfigLeveling().isEnableEarlyGameBoost())
|
if (mcMMO.getConfigManager().getConfigLeveling().isEnableEarlyGameBoost()) {
|
||||||
{
|
|
||||||
|
|
||||||
int earlyGameBonusXP = 0;
|
int earlyGameBonusXP = 0;
|
||||||
|
|
||||||
//Give some bonus XP for low levels
|
//Give some bonus XP for low levels
|
||||||
if(mcMMOPlayer.getSkillLevel(primarySkillType) <= mcMMO.getPlayerLevelUtils().getEarlyGameCutoff(primarySkillType))
|
if (mcMMOPlayer.getSkillLevel(primarySkillType) <= mcMMO.getPlayerLevelUtils().getEarlyGameCutoff(primarySkillType)) {
|
||||||
{
|
|
||||||
earlyGameBonusXP += (mcMMOPlayer.getXpToLevel(primarySkillType) * 0.05);
|
earlyGameBonusXP += (mcMMOPlayer.getXpToLevel(primarySkillType) * 0.05);
|
||||||
event.setRawXpGained(event.getRawXpGained() + earlyGameBonusXP);
|
event.setRawXpGained(event.getRawXpGained() + earlyGameBonusXP);
|
||||||
}
|
}
|
||||||
|
@ -57,19 +57,18 @@ public final class LocaleLoader {
|
|||||||
if (filesystemBundle != null) {
|
if (filesystemBundle != null) {
|
||||||
try {
|
try {
|
||||||
return filesystemBundle.getString(key);
|
return filesystemBundle.getString(key);
|
||||||
|
} catch (MissingResourceException ignored) {
|
||||||
}
|
}
|
||||||
catch (MissingResourceException ignored) {}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
return bundle.getString(key);
|
return bundle.getString(key);
|
||||||
|
} catch (MissingResourceException ignored) {
|
||||||
}
|
}
|
||||||
catch (MissingResourceException ignored) {}
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
return enBundle.getString(key);
|
return enBundle.getString(key);
|
||||||
}
|
} catch (MissingResourceException ignored) {
|
||||||
catch (MissingResourceException ignored) {
|
|
||||||
if (!key.contains("Guides")) {
|
if (!key.contains("Guides")) {
|
||||||
mcMMO.p.getLogger().warning("Could not find locale string: " + key);
|
mcMMO.p.getLogger().warning("Could not find locale string: " + key);
|
||||||
}
|
}
|
||||||
|
@ -351,6 +351,7 @@ public class mcMMO extends JavaPlugin {
|
|||||||
/**
|
/**
|
||||||
* Returns a ServerSoftwareType based on version strings
|
* Returns a ServerSoftwareType based on version strings
|
||||||
* Custom software is returned as CRAFTBUKKIT
|
* Custom software is returned as CRAFTBUKKIT
|
||||||
|
*
|
||||||
* @return the ServerSoftwareType which likely matches the server
|
* @return the ServerSoftwareType which likely matches the server
|
||||||
*/
|
*/
|
||||||
private ServerSoftwareType getServerSoftware() {
|
private ServerSoftwareType getServerSoftware() {
|
||||||
@ -364,6 +365,7 @@ public class mcMMO extends JavaPlugin {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets a string version of ServerSoftwareType
|
* Gets a string version of ServerSoftwareType
|
||||||
|
*
|
||||||
* @return Formatted String of ServerSoftwareType
|
* @return Formatted String of ServerSoftwareType
|
||||||
*/
|
*/
|
||||||
private String getServerSoftwareStr() {
|
private String getServerSoftwareStr() {
|
||||||
@ -436,6 +438,7 @@ public class mcMMO extends JavaPlugin {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* The directory in which override locales are kept
|
* The directory in which override locales are kept
|
||||||
|
*
|
||||||
* @return the override locale directory
|
* @return the override locale directory
|
||||||
*/
|
*/
|
||||||
public static String getLocalesDirectory() {
|
public static String getLocalesDirectory() {
|
||||||
@ -444,6 +447,7 @@ public class mcMMO extends JavaPlugin {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* If an XP rate event is currently in place
|
* If an XP rate event is currently in place
|
||||||
|
*
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public boolean isXPEventEnabled() {
|
public boolean isXPEventEnabled() {
|
||||||
@ -460,6 +464,7 @@ public class mcMMO extends JavaPlugin {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the xpEventEnabled boolean
|
* Sets the xpEventEnabled boolean
|
||||||
|
*
|
||||||
* @param enabled the new boolean state
|
* @param enabled the new boolean state
|
||||||
*/
|
*/
|
||||||
public void setXPEventEnabled(boolean enabled) {
|
public void setXPEventEnabled(boolean enabled) {
|
||||||
@ -476,6 +481,7 @@ public class mcMMO extends JavaPlugin {
|
|||||||
/**
|
/**
|
||||||
* Debug helper method
|
* Debug helper method
|
||||||
* Prefixes log entries with [Debug]
|
* Prefixes log entries with [Debug]
|
||||||
|
*
|
||||||
* @param message the message to log with a Debug prefix
|
* @param message the message to log with a Debug prefix
|
||||||
*/
|
*/
|
||||||
public void debug(String message) {
|
public void debug(String message) {
|
||||||
@ -648,10 +654,6 @@ public class mcMMO extends JavaPlugin {
|
|||||||
// Update power level tag scoreboards
|
// Update power level tag scoreboards
|
||||||
new PowerLevelUpdatingTask().runTaskTimer(this, 2 * Misc.TICK_CONVERSION_FACTOR, 2 * Misc.TICK_CONVERSION_FACTOR);
|
new PowerLevelUpdatingTask().runTaskTimer(this, 2 * Misc.TICK_CONVERSION_FACTOR, 2 * Misc.TICK_CONVERSION_FACTOR);
|
||||||
|
|
||||||
/*if (getHolidayManager().nearingAprilFirst()) {
|
|
||||||
new CheckDateTask().runTaskTimer(this, 10L * Misc.TICK_CONVERSION_FACTOR, 1L * 60L * 60L * Misc.TICK_CONVERSION_FACTOR);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
// Clear the registered XP data so players can earn XP again
|
// Clear the registered XP data so players can earn XP again
|
||||||
if (ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) {
|
if (ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) {
|
||||||
new ClearRegisteredXPGainTask().runTaskTimer(this, 60, 60);
|
new ClearRegisteredXPGainTask().runTaskTimer(this, 60, 60);
|
||||||
|
@ -55,19 +55,16 @@ public class UUIDUpdateAsyncTask extends BukkitRunnable {
|
|||||||
if (size > MAX_LOOKUP) {
|
if (size > MAX_LOOKUP) {
|
||||||
userNamesSection = userNames.subList(size - MAX_LOOKUP, size);
|
userNamesSection = userNames.subList(size - MAX_LOOKUP, size);
|
||||||
size -= MAX_LOOKUP;
|
size -= MAX_LOOKUP;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
userNamesSection = userNames.subList(0, size);
|
userNamesSection = userNames.subList(0, size);
|
||||||
size = 0;
|
size = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
fetchedUUIDs.putAll(new UUIDFetcher(userNamesSection).call());
|
fetchedUUIDs.putAll(new UUIDFetcher(userNamesSection).call());
|
||||||
}
|
} catch (Exception e) {
|
||||||
catch (Exception e) {
|
|
||||||
// Handle 429
|
// Handle 429
|
||||||
if(e.getMessage() != null)
|
if (e.getMessage() != null) {
|
||||||
{
|
|
||||||
if (e.getMessage().contains("429")) {
|
if (e.getMessage().contains("429")) {
|
||||||
size += userNamesSection.size();
|
size += userNamesSection.size();
|
||||||
try {
|
try {
|
||||||
|
@ -26,6 +26,7 @@ public class AcrobaticsManager extends SkillManager {
|
|||||||
private long rollXPInterval;
|
private long rollXPInterval;
|
||||||
private long rollXPIntervalLengthen = (1000 * 10); //10 Seconds
|
private long rollXPIntervalLengthen = (1000 * 10); //10 Seconds
|
||||||
private LimitedSizeList fallLocationMap;
|
private LimitedSizeList fallLocationMap;
|
||||||
|
|
||||||
public AcrobaticsManager(McMMOPlayer mcMMOPlayer) {
|
public AcrobaticsManager(McMMOPlayer mcMMOPlayer) {
|
||||||
super(mcMMOPlayer, PrimarySkillType.ACROBATICS);
|
super(mcMMOPlayer, PrimarySkillType.ACROBATICS);
|
||||||
rollXPInterval = (1000 * mcMMO.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitAcrobatics().getRollXPGainCooldownSeconds());
|
rollXPInterval = (1000 * mcMMO.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitAcrobatics().getRollXPGainCooldownSeconds());
|
||||||
|
@ -171,6 +171,7 @@ public final class BlockUtils {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Whether or not a block is gathered via Pickaxes
|
* Whether or not a block is gathered via Pickaxes
|
||||||
|
*
|
||||||
* @param material target blocks material
|
* @param material target blocks material
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
|
@ -7,9 +7,8 @@ import java.util.HashSet;
|
|||||||
/**
|
/**
|
||||||
* Stores hash tables for item and block names
|
* Stores hash tables for item and block names
|
||||||
* This allows for better support across multiple versions of Minecraft
|
* This allows for better support across multiple versions of Minecraft
|
||||||
*
|
* <p>
|
||||||
* This is a temporary class, mcMMO is spaghetti and I'l clean it up later
|
* This is a temporary class, mcMMO is spaghetti and I'l clean it up later
|
||||||
*
|
|
||||||
*/
|
*/
|
||||||
public class MaterialMapStore {
|
public class MaterialMapStore {
|
||||||
|
|
||||||
@ -22,8 +21,7 @@ public class MaterialMapStore {
|
|||||||
private HashSet<String> canMakeShroomyWhiteList;
|
private HashSet<String> canMakeShroomyWhiteList;
|
||||||
private HashSet<String> multiBlockEntities;
|
private HashSet<String> multiBlockEntities;
|
||||||
|
|
||||||
public MaterialMapStore()
|
public MaterialMapStore() {
|
||||||
{
|
|
||||||
abilityBlackList = new HashSet<>();
|
abilityBlackList = new HashSet<>();
|
||||||
toolBlackList = new HashSet<>();
|
toolBlackList = new HashSet<>();
|
||||||
mossyWhiteList = new HashSet<>();
|
mossyWhiteList = new HashSet<>();
|
||||||
@ -36,48 +34,39 @@ public class MaterialMapStore {
|
|||||||
fillHardcodedHashSets();
|
fillHardcodedHashSets();
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isMultiBlock(Material material)
|
public boolean isMultiBlock(Material material) {
|
||||||
{
|
|
||||||
return multiBlockEntities.contains(material.getKey().getKey());
|
return multiBlockEntities.contains(material.getKey().getKey());
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isAbilityActivationBlackListed(Material material)
|
public boolean isAbilityActivationBlackListed(Material material) {
|
||||||
{
|
|
||||||
return abilityBlackList.contains(material.getKey().getKey());
|
return abilityBlackList.contains(material.getKey().getKey());
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isToolActivationBlackListed(Material material)
|
public boolean isToolActivationBlackListed(Material material) {
|
||||||
{
|
|
||||||
return toolBlackList.contains(material.getKey().getKey());
|
return toolBlackList.contains(material.getKey().getKey());
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isMossyWhiteListed(Material material)
|
public boolean isMossyWhiteListed(Material material) {
|
||||||
{
|
|
||||||
return mossyWhiteList.contains(material.getKey().getKey());
|
return mossyWhiteList.contains(material.getKey().getKey());
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isLeavesWhiteListed(Material material)
|
public boolean isLeavesWhiteListed(Material material) {
|
||||||
{
|
|
||||||
return leavesWhiteList.contains(material.getKey().getKey());
|
return leavesWhiteList.contains(material.getKey().getKey());
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isHerbalismAbilityWhiteListed(Material material)
|
public boolean isHerbalismAbilityWhiteListed(Material material) {
|
||||||
{
|
|
||||||
return herbalismAbilityBlackList.contains(material.getKey().getKey());
|
return herbalismAbilityBlackList.contains(material.getKey().getKey());
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isBlockCrackerWhiteListed(Material material)
|
public boolean isBlockCrackerWhiteListed(Material material) {
|
||||||
{
|
|
||||||
return blockCrackerWhiteList.contains(material.getKey().getKey());
|
return blockCrackerWhiteList.contains(material.getKey().getKey());
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isShroomyWhiteListed(Material material)
|
public boolean isShroomyWhiteListed(Material material) {
|
||||||
{
|
|
||||||
return canMakeShroomyWhiteList.contains(material.getKey().getKey());
|
return canMakeShroomyWhiteList.contains(material.getKey().getKey());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillHardcodedHashSets()
|
private void fillHardcodedHashSets() {
|
||||||
{
|
|
||||||
fillAbilityBlackList();
|
fillAbilityBlackList();
|
||||||
filltoolBlackList();
|
filltoolBlackList();
|
||||||
fillMossyWhiteList();
|
fillMossyWhiteList();
|
||||||
@ -88,8 +77,7 @@ public class MaterialMapStore {
|
|||||||
fillMultiBlockEntitiesList();
|
fillMultiBlockEntitiesList();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillMultiBlockEntitiesList()
|
private void fillMultiBlockEntitiesList() {
|
||||||
{
|
|
||||||
multiBlockEntities.add("cactus");
|
multiBlockEntities.add("cactus");
|
||||||
multiBlockEntities.add("chorus_plant");
|
multiBlockEntities.add("chorus_plant");
|
||||||
multiBlockEntities.add("sugar_cane");
|
multiBlockEntities.add("sugar_cane");
|
||||||
@ -100,28 +88,24 @@ public class MaterialMapStore {
|
|||||||
multiBlockEntities.add("bamboo");
|
multiBlockEntities.add("bamboo");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillShroomyWhiteList()
|
private void fillShroomyWhiteList() {
|
||||||
{
|
|
||||||
canMakeShroomyWhiteList.add("dirt");
|
canMakeShroomyWhiteList.add("dirt");
|
||||||
canMakeShroomyWhiteList.add("grass");
|
canMakeShroomyWhiteList.add("grass");
|
||||||
canMakeShroomyWhiteList.add("grass_path");
|
canMakeShroomyWhiteList.add("grass_path");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillBlockCrackerWhiteList()
|
private void fillBlockCrackerWhiteList() {
|
||||||
{
|
|
||||||
blockCrackerWhiteList.add("stone_bricks");
|
blockCrackerWhiteList.add("stone_bricks");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillHerbalismAbilityBlackList()
|
private void fillHerbalismAbilityBlackList() {
|
||||||
{
|
|
||||||
herbalismAbilityBlackList.add("dirt");
|
herbalismAbilityBlackList.add("dirt");
|
||||||
herbalismAbilityBlackList.add("grass");
|
herbalismAbilityBlackList.add("grass");
|
||||||
herbalismAbilityBlackList.add("grass_path");
|
herbalismAbilityBlackList.add("grass_path");
|
||||||
herbalismAbilityBlackList.add("farmland");
|
herbalismAbilityBlackList.add("farmland");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillLeavesWhiteList()
|
private void fillLeavesWhiteList() {
|
||||||
{
|
|
||||||
leavesWhiteList.add("oak_leaves");
|
leavesWhiteList.add("oak_leaves");
|
||||||
leavesWhiteList.add("acacia_leaves");
|
leavesWhiteList.add("acacia_leaves");
|
||||||
leavesWhiteList.add("birch_leaves");
|
leavesWhiteList.add("birch_leaves");
|
||||||
@ -130,8 +114,7 @@ public class MaterialMapStore {
|
|||||||
leavesWhiteList.add("spruce_leaves");
|
leavesWhiteList.add("spruce_leaves");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillMossyWhiteList()
|
private void fillMossyWhiteList() {
|
||||||
{
|
|
||||||
mossyWhiteList.add("cobblestone");
|
mossyWhiteList.add("cobblestone");
|
||||||
mossyWhiteList.add("dirt");
|
mossyWhiteList.add("dirt");
|
||||||
mossyWhiteList.add("grass_path");
|
mossyWhiteList.add("grass_path");
|
||||||
@ -139,8 +122,7 @@ public class MaterialMapStore {
|
|||||||
mossyWhiteList.add("cobblestone_wall");
|
mossyWhiteList.add("cobblestone_wall");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillAbilityBlackList()
|
private void fillAbilityBlackList() {
|
||||||
{
|
|
||||||
abilityBlackList.add("black_bed");
|
abilityBlackList.add("black_bed");
|
||||||
abilityBlackList.add("blue_bed");
|
abilityBlackList.add("blue_bed");
|
||||||
abilityBlackList.add("brown_bed");
|
abilityBlackList.add("brown_bed");
|
||||||
@ -240,8 +222,7 @@ public class MaterialMapStore {
|
|||||||
abilityBlackList.add("sign"); //1.13 and lower?
|
abilityBlackList.add("sign"); //1.13 and lower?
|
||||||
}
|
}
|
||||||
|
|
||||||
private void filltoolBlackList()
|
private void filltoolBlackList() {
|
||||||
{
|
|
||||||
//TODO: Add anvils / missing logs
|
//TODO: Add anvils / missing logs
|
||||||
toolBlackList.add("black_bed");
|
toolBlackList.add("black_bed");
|
||||||
toolBlackList.add("blue_bed");
|
toolBlackList.add("blue_bed");
|
||||||
@ -364,8 +345,7 @@ public class MaterialMapStore {
|
|||||||
toolBlackList.add("spruce_wood");
|
toolBlackList.add("spruce_wood");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addToHashSet(String string, HashSet<String> stringHashSet)
|
private void addToHashSet(String string, HashSet<String> stringHashSet) {
|
||||||
{
|
|
||||||
stringHashSet.add(string.toLowerCase());
|
stringHashSet.add(string.toLowerCase());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
package com.gmail.nossr50.util;
|
package com.gmail.nossr50.util;
|
||||||
|
|
||||||
import com.gmail.nossr50.commands.party.PartySubcommandType;
|
import com.gmail.nossr50.commands.party.PartySubcommandType;
|
||||||
|
import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
|
||||||
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
|
import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
|
||||||
import com.gmail.nossr50.datatypes.skills.ItemType;
|
import com.gmail.nossr50.datatypes.skills.ItemType;
|
||||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||||
@ -233,7 +234,9 @@ public final class Permissions {
|
|||||||
return permissible.hasPermission("mcmmo.commands.mmoupdate");
|
return permissible.hasPermission("mcmmo.commands.mmoupdate");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean reloadlocale(Permissible permissible) { return permissible.hasPermission("mcmmo.commands.reloadlocale"); }
|
public static boolean reloadlocale(Permissible permissible) {
|
||||||
|
return permissible.hasPermission("mcmmo.commands.reloadlocale");
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* PERKS
|
* PERKS
|
||||||
@ -278,8 +281,8 @@ public final class Permissions {
|
|||||||
return permissible.hasPermission("mcmmo.perks.xp.10percentboost." + skill.toString().toLowerCase());
|
return permissible.hasPermission("mcmmo.perks.xp.10percentboost." + skill.toString().toLowerCase());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean customXpBoost(Permissible permissible, PrimarySkillType skill) {
|
public static boolean hasCustomXPPerk(Permissible permissible, CustomXPPerk customXPPerk) {
|
||||||
return permissible.hasPermission("mcmmo.perks.xp.customboost." + skill.toString().toLowerCase());
|
return permissible.hasPermission(customXPPerk.getPerkPermissionAddress());
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ACTIVATION PERKS */
|
/* ACTIVATION PERKS */
|
||||||
@ -515,6 +518,22 @@ public final class Permissions {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* XP Perks are defined by user config files and are not known until runtime
|
||||||
|
* This method registers Permissions with the server software as needed
|
||||||
|
*/
|
||||||
|
public static void addCustomXPPerks() {
|
||||||
|
mcMMO.p.getLogger().info("Registering custom XP perks with server software...");
|
||||||
|
PluginManager pluginManager = mcMMO.p.getServer().getPluginManager();
|
||||||
|
|
||||||
|
for (CustomXPPerk customXPPerk : mcMMO.getConfigManager().getConfigExperience().getCustomXPBoosts()) {
|
||||||
|
Permission permission = new Permission(customXPPerk.getPerkPermissionAddress());
|
||||||
|
permission.setDefault(PermissionDefault.FALSE);
|
||||||
|
pluginManager.addPermission(permission);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private static void addDynamicPermission(String permissionName, PluginManager pluginManager) {
|
private static void addDynamicPermission(String permissionName, PluginManager pluginManager) {
|
||||||
Permission permission = new Permission(permissionName);
|
Permission permission = new Permission(permissionName);
|
||||||
permission.setDefault(PermissionDefault.OP);
|
permission.setDefault(PermissionDefault.OP);
|
||||||
|
@ -38,9 +38,8 @@ public class ExperienceMapManager implements Unload {
|
|||||||
* This method servers two purposes
|
* This method servers two purposes
|
||||||
* 1) It adds user config values to a hash table
|
* 1) It adds user config values to a hash table
|
||||||
* 2) It converts user config values into their fully qualified names
|
* 2) It converts user config values into their fully qualified names
|
||||||
*
|
* <p>
|
||||||
* This is done to avoid namespace conflicts, which don't happen in Bukkit but could easily happen in Sponge
|
* This is done to avoid namespace conflicts, which don't happen in Bukkit but could easily happen in Sponge
|
||||||
*
|
|
||||||
*/
|
*/
|
||||||
public void buildBlockXPMaps() {
|
public void buildBlockXPMaps() {
|
||||||
buildMiningBlockXPMap();
|
buildMiningBlockXPMap();
|
||||||
@ -53,32 +52,26 @@ public class ExperienceMapManager implements Unload {
|
|||||||
/**
|
/**
|
||||||
* Taming entries in the config are case insensitive, but for faster lookups we convert them to ENUMs
|
* Taming entries in the config are case insensitive, but for faster lookups we convert them to ENUMs
|
||||||
*/
|
*/
|
||||||
private void buildTamingXPMap()
|
private void buildTamingXPMap() {
|
||||||
{
|
|
||||||
mcMMO.p.getLogger().info("Building Taming XP list...");
|
mcMMO.p.getLogger().info("Building Taming XP list...");
|
||||||
HashMap<String, Integer> userTamingConfigMap = mcMMO.getConfigManager().getConfigExperience().getTamingExperienceMap();
|
HashMap<String, Integer> userTamingConfigMap = mcMMO.getConfigManager().getConfigExperience().getTamingExperienceMap();
|
||||||
|
|
||||||
for(String s : userTamingConfigMap.keySet())
|
for (String s : userTamingConfigMap.keySet()) {
|
||||||
{
|
|
||||||
boolean matchFound = false;
|
boolean matchFound = false;
|
||||||
for(EntityType entityType : EntityType.values())
|
for (EntityType entityType : EntityType.values()) {
|
||||||
{
|
if (entityType.toString().equalsIgnoreCase(s)) {
|
||||||
if(entityType.toString().equalsIgnoreCase(s))
|
|
||||||
{
|
|
||||||
//Match!
|
//Match!
|
||||||
matchFound = true;
|
matchFound = true;
|
||||||
tamingExperienceMap.put(entityType, (float) userTamingConfigMap.get(s));
|
tamingExperienceMap.put(entityType, (float) userTamingConfigMap.get(s));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(!matchFound)
|
if (!matchFound) {
|
||||||
{
|
|
||||||
mcMMO.p.getLogger().info("Unable to find entity with matching name - " + s);
|
mcMMO.p.getLogger().info("Unable to find entity with matching name - " + s);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fillBlockXPMap(HashMap<String, Integer> userConfigMap, HashMap<String, Integer> fullyQualifiedBlockXPMap)
|
private void fillBlockXPMap(HashMap<String, Integer> userConfigMap, HashMap<String, Integer> fullyQualifiedBlockXPMap) {
|
||||||
{
|
|
||||||
for (String string : userConfigMap.keySet()) {
|
for (String string : userConfigMap.keySet()) {
|
||||||
//matchMaterial can match fully qualified names and names without domain
|
//matchMaterial can match fully qualified names and names without domain
|
||||||
Material matchingMaterial = Material.matchMaterial(string);
|
Material matchingMaterial = Material.matchMaterial(string);
|
||||||
@ -115,6 +108,7 @@ public class ExperienceMapManager implements Unload {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Change the gloabl xp multiplier, this is temporary and will not be serialiized
|
* Change the gloabl xp multiplier, this is temporary and will not be serialiized
|
||||||
|
*
|
||||||
* @param newGlobalXpMult new global xp multiplier value
|
* @param newGlobalXpMult new global xp multiplier value
|
||||||
*/
|
*/
|
||||||
public void setGlobalXpMult(double newGlobalXpMult) {
|
public void setGlobalXpMult(double newGlobalXpMult) {
|
||||||
@ -150,6 +144,7 @@ public class ExperienceMapManager implements Unload {
|
|||||||
/**
|
/**
|
||||||
* Gets the current global xp multiplier value
|
* Gets the current global xp multiplier value
|
||||||
* This value can be changed by the xprate command
|
* This value can be changed by the xprate command
|
||||||
|
*
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public double getGlobalXpMult() {
|
public double getGlobalXpMult() {
|
||||||
@ -158,6 +153,7 @@ public class ExperienceMapManager implements Unload {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the block break XP value for a specific skill
|
* Gets the block break XP value for a specific skill
|
||||||
|
*
|
||||||
* @param primarySkillType target skill
|
* @param primarySkillType target skill
|
||||||
* @param material target material
|
* @param material target material
|
||||||
* @return XP value for breaking this block for said skill
|
* @return XP value for breaking this block for said skill
|
||||||
@ -166,8 +162,7 @@ public class ExperienceMapManager implements Unload {
|
|||||||
*/
|
*/
|
||||||
@Deprecated
|
@Deprecated
|
||||||
public float getBlockBreakXpValue(PrimarySkillType primarySkillType, Material material) throws InvalidSkillException {
|
public float getBlockBreakXpValue(PrimarySkillType primarySkillType, Material material) throws InvalidSkillException {
|
||||||
switch(primarySkillType)
|
switch (primarySkillType) {
|
||||||
{
|
|
||||||
case MINING:
|
case MINING:
|
||||||
return getMiningXp(material);
|
return getMiningXp(material);
|
||||||
case HERBALISM:
|
case HERBALISM:
|
||||||
@ -183,6 +178,7 @@ public class ExperienceMapManager implements Unload {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the taming XP for this entity
|
* Gets the taming XP for this entity
|
||||||
|
*
|
||||||
* @param entityType target entity
|
* @param entityType target entity
|
||||||
* @return value of XP for this entity
|
* @return value of XP for this entity
|
||||||
*/
|
*/
|
||||||
@ -194,6 +190,7 @@ public class ExperienceMapManager implements Unload {
|
|||||||
* Gets the original value of the global XP multiplier
|
* Gets the original value of the global XP multiplier
|
||||||
* This is defined by the users config
|
* This is defined by the users config
|
||||||
* This value can be different from the current working value (due to xprate etc)
|
* This value can be different from the current working value (due to xprate etc)
|
||||||
|
*
|
||||||
* @return the original global xp multiplier value from the user config file
|
* @return the original global xp multiplier value from the user config file
|
||||||
*/
|
*/
|
||||||
public double getOriginalGlobalXpMult() {
|
public double getOriginalGlobalXpMult() {
|
||||||
|
@ -1,29 +1,58 @@
|
|||||||
package com.gmail.nossr50.util.player;
|
package com.gmail.nossr50.util.player;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.experience.ExperienceConfig;
|
import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
|
||||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
|
import com.gmail.nossr50.util.Permissions;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
import java.util.HashSet;
|
||||||
|
|
||||||
public class PlayerLevelUtils {
|
public class PlayerLevelUtils {
|
||||||
HashMap<PrimarySkillType, Integer> earlyGameBoostCutoffs;
|
private HashMap<PrimarySkillType, Integer> earlyGameBoostCutoffs;
|
||||||
|
private HashSet<CustomXPPerk> customXpPerkNodes;
|
||||||
|
|
||||||
public PlayerLevelUtils()
|
public PlayerLevelUtils() {
|
||||||
{
|
registerCustomPerkPermissions();
|
||||||
earlyGameBoostCutoffs = new HashMap<>();
|
earlyGameBoostCutoffs = new HashMap<>();
|
||||||
calculateEarlyGameBoostCutoffs();
|
calculateEarlyGameBoostCutoffs();
|
||||||
|
applyConfigPerks();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void calculateEarlyGameBoostCutoffs()
|
/**
|
||||||
{
|
* Register our custom permission perks with bukkit
|
||||||
for(PrimarySkillType primarySkillType : PrimarySkillType.values())
|
*/
|
||||||
{
|
private void registerCustomPerkPermissions() {
|
||||||
|
Permissions.addCustomXPPerks();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates our custom XP boost map
|
||||||
|
*/
|
||||||
|
private void applyConfigPerks() {
|
||||||
|
//Make a copy
|
||||||
|
customXpPerkNodes = new HashSet<>(mcMMO.getConfigManager().getConfigExperience().getCustomXPBoosts());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the the final level at which players will still receive an early game XP boost
|
||||||
|
* Note: This doesn't mean early game boosts are enabled on the server, as that is a config toggle
|
||||||
|
*
|
||||||
|
* @param primarySkillType target skill
|
||||||
|
* @return this skills maximum early game boost level
|
||||||
|
*/
|
||||||
|
public int getEarlyGameCutoff(PrimarySkillType primarySkillType) {
|
||||||
|
return earlyGameBoostCutoffs.get(primarySkillType);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void calculateEarlyGameBoostCutoffs() {
|
||||||
|
for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
|
||||||
int levelCap = mcMMO.getConfigManager().getConfigLeveling().getLevelCap(primarySkillType);
|
int levelCap = mcMMO.getConfigManager().getConfigLeveling().getLevelCap(primarySkillType);
|
||||||
int cap;
|
int cap;
|
||||||
|
|
||||||
if(levelCap == Integer.MAX_VALUE || levelCap <= 0)
|
if (levelCap == Integer.MAX_VALUE || levelCap <= 0) {
|
||||||
{
|
|
||||||
cap = mcMMO.isRetroModeEnabled() ? 50 : 5;
|
cap = mcMMO.isRetroModeEnabled() ? 50 : 5;
|
||||||
} else {
|
} else {
|
||||||
cap = (int) (levelCap * mcMMO.getConfigManager().getConfigLeveling().getEarlyGameBoostMultiplier());
|
cap = (int) (levelCap * mcMMO.getConfigManager().getConfigLeveling().getEarlyGameBoostMultiplier());
|
||||||
@ -33,8 +62,73 @@ public class PlayerLevelUtils {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getEarlyGameCutoff(PrimarySkillType primarySkillType)
|
/**
|
||||||
{
|
* Finds all custom XP perks that a player currently qualifies for
|
||||||
return earlyGameBoostCutoffs.get(primarySkillType);
|
* Used in figuring out which XP boost to give the player
|
||||||
|
*
|
||||||
|
* @param player target player
|
||||||
|
* @return a set of all CustomXPPerk that a player has positive permissions for
|
||||||
|
*/
|
||||||
|
public HashSet<CustomXPPerk> findCustomXPPerks(Player player) {
|
||||||
|
HashSet<CustomXPPerk> enabledXPPerks = new HashSet<>();
|
||||||
|
|
||||||
|
//Check all registered XP Perk nodes for this player
|
||||||
|
for (CustomXPPerk customXPPerk : customXpPerkNodes) {
|
||||||
|
if (Permissions.hasCustomXPPerk(player, customXPPerk)) {
|
||||||
|
enabledXPPerks.add(customXPPerk);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return enabledXPPerks;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines a players XP boost in a specific skill
|
||||||
|
* If a player has no custom XP perks or other boosts this value should always return 1.0
|
||||||
|
* Since a player can have multiple XP perks and boosts, this method only returns the highest that a player qualifies for
|
||||||
|
*
|
||||||
|
* @param player target player
|
||||||
|
* @param skill target skill
|
||||||
|
* @return the highest XP boost that this player qualifies for through perks or otherwise for target skill
|
||||||
|
*/
|
||||||
|
public float determineXpPerkValue(Player player, PrimarySkillType skill) {
|
||||||
|
HashSet<CustomXPPerk> enabledCustomXPPerks = findCustomXPPerks(player);
|
||||||
|
|
||||||
|
//A player can have multiple overlapping perks at a time, we need to compile a list and then sort it for the highest value
|
||||||
|
HashSet<Float> xpPerkValues = new HashSet<>();
|
||||||
|
|
||||||
|
if (enabledCustomXPPerks.size() >= 1) {
|
||||||
|
//Player has custom XP perks
|
||||||
|
for (CustomXPPerk customXPPerk : enabledCustomXPPerks) {
|
||||||
|
//Note: This returns 1.0 on skills with unset values
|
||||||
|
//Only add results that are not equal to 1.0
|
||||||
|
if (customXPPerk.getXPMultiplierValue(skill) != 1.0F)
|
||||||
|
xpPerkValues.add(customXPPerk.getXPMultiplierValue(skill));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Disgusting legacy support start
|
||||||
|
if (Permissions.quadrupleXp(player, skill)) {
|
||||||
|
xpPerkValues.add(4f);
|
||||||
|
} else if (Permissions.tripleXp(player, skill)) {
|
||||||
|
xpPerkValues.add(3f);
|
||||||
|
} else if (Permissions.doubleAndOneHalfXp(player, skill)) {
|
||||||
|
xpPerkValues.add(2.5f);
|
||||||
|
} else if (Permissions.doubleXp(player, skill)) {
|
||||||
|
xpPerkValues.add(2.0f);
|
||||||
|
} else if (Permissions.oneAndOneHalfXp(player, skill)) {
|
||||||
|
xpPerkValues.add(1.5f);
|
||||||
|
} else if (Permissions.oneAndOneTenthXp(player, skill)) {
|
||||||
|
xpPerkValues.add(1.1f);
|
||||||
|
}
|
||||||
|
//Disgusting legacy support end
|
||||||
|
|
||||||
|
//Return
|
||||||
|
if (xpPerkValues.size() >= 1)
|
||||||
|
return Collections.max(xpPerkValues);
|
||||||
|
else
|
||||||
|
return 1.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
package com.gmail.nossr50.util.skills;
|
package com.gmail.nossr50.util.skills;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.experience.ExperienceConfig;
|
|
||||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||||
import com.gmail.nossr50.util.Permissions;
|
import com.gmail.nossr50.util.Permissions;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
@ -40,26 +39,6 @@ public final class PerksUtils {
|
|||||||
return ticks;
|
return ticks;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static float handleXpPerks(Player player, float xp, PrimarySkillType skill) {
|
|
||||||
if (Permissions.customXpBoost(player, skill)) {
|
|
||||||
xp *= ExperienceConfig.getInstance().getCustomXpPerkBoost();
|
|
||||||
} else if (Permissions.quadrupleXp(player, skill)) {
|
|
||||||
xp *= 4;
|
|
||||||
} else if (Permissions.tripleXp(player, skill)) {
|
|
||||||
xp *= 3;
|
|
||||||
} else if (Permissions.doubleAndOneHalfXp(player, skill)) {
|
|
||||||
xp *= 2.5;
|
|
||||||
} else if (Permissions.doubleXp(player, skill)) {
|
|
||||||
xp *= 2;
|
|
||||||
} else if (Permissions.oneAndOneHalfXp(player, skill)) {
|
|
||||||
xp *= 1.5;
|
|
||||||
} else if (Permissions.oneAndOneTenthXp(player, skill)) {
|
|
||||||
xp *= 1.1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return xp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculate activation chance for a skill.
|
* Calculate activation chance for a skill.
|
||||||
*
|
*
|
||||||
|
@ -39,8 +39,7 @@ public class UUIDFetcher implements Callable<Map<String, UUID>> {
|
|||||||
List<String> nameSubList = names.subList(i * PROFILES_PER_REQUEST, Math.min((i + 1) * PROFILES_PER_REQUEST, names.size()));
|
List<String> nameSubList = names.subList(i * PROFILES_PER_REQUEST, Math.min((i + 1) * PROFILES_PER_REQUEST, names.size()));
|
||||||
JsonArray array = new JsonArray();
|
JsonArray array = new JsonArray();
|
||||||
|
|
||||||
for(String name : nameSubList)
|
for (String name : nameSubList) {
|
||||||
{
|
|
||||||
JsonPrimitive element = new JsonPrimitive(name);
|
JsonPrimitive element = new JsonPrimitive(name);
|
||||||
array.add(element);
|
array.add(element);
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,7 @@
|
|||||||
|
|
||||||
Ability.Generic.Refresh=&a**Deine F\u00E4higkeiten sind wieder bereit**
|
Ability.Generic.Refresh=&a**Deine F\u00E4higkeiten sind wieder bereit**
|
||||||
Ability.Generic.Template=&3{0}: &a{1}
|
Ability.Generic.Template=&3{0}: &a{1}
|
||||||
Ability.Generic.Template.Custom=&3{0}
|
Ability.Generic.Template.Custom=&3{0}
|
||||||
Ability.Generic.Template.Lock=&7{0}
|
Ability.Generic.Template.Lock=&7{0}
|
||||||
|
|
||||||
Acrobatics.Ability.Proc=&a&o**Du bist Anmutig Gelandet**
|
Acrobatics.Ability.Proc=&a&o**Du bist Anmutig Gelandet**
|
||||||
Acrobatics.Combat.Proc=&a&o**Du bist Ausgewichen**
|
Acrobatics.Combat.Proc=&a&o**Du bist Ausgewichen**
|
||||||
Acrobatics.Listener=Akrobatik:
|
Acrobatics.Listener=Akrobatik:
|
||||||
@ -22,7 +20,6 @@ Acrobatics.SubSkill.Roll.Name = Abrollen
|
|||||||
Acrobatics.SubSkill.Roll.Stat=Chance Abzurollen
|
Acrobatics.SubSkill.Roll.Stat=Chance Abzurollen
|
||||||
Acrobatics.SubSkill.Roll.Stat.Extra=Chance Anmutig Abzurollen
|
Acrobatics.SubSkill.Roll.Stat.Extra=Chance Anmutig Abzurollen
|
||||||
Acrobatics.SubSkill.Roll.Stats=&6Chance Abzurollen &e{0}% &6Chance Anmutig Abzurollen &e{1}%
|
Acrobatics.SubSkill.Roll.Stats=&6Chance Abzurollen &e{0}% &6Chance Anmutig Abzurollen &e{1}%
|
||||||
|
|
||||||
Alchemy.Ability.Locked.0=&cGesperrt bis Level {0}!
|
Alchemy.Ability.Locked.0=&cGesperrt bis Level {0}!
|
||||||
Alchemy.Listener=Alchemie:
|
Alchemy.Listener=Alchemie:
|
||||||
Alchemy.SkillName=Alchemie
|
Alchemy.SkillName=Alchemie
|
||||||
@ -33,9 +30,7 @@ Alchemy.SubSkill.Concoctions.Description = Braue Tr\u00E4nke mit neuen Zutaten.
|
|||||||
Alchemy.SubSkill.Concoctions.Name=Gebr\u00E4u
|
Alchemy.SubSkill.Concoctions.Name=Gebr\u00E4u
|
||||||
Alchemy.SubSkill.Concoctions.Stat=Gebr\u00E4u Rang: &a{0}&3/&a{1}
|
Alchemy.SubSkill.Concoctions.Stat=Gebr\u00E4u Rang: &a{0}&3/&a{1}
|
||||||
Alchemy.SubSkill.Concoctions.Stat.Extra=Zutaten [&a{0}&3]: &a{1}
|
Alchemy.SubSkill.Concoctions.Stat.Extra=Zutaten [&a{0}&3]: &a{1}
|
||||||
|
|
||||||
Anvil.Unbreakable=Dieses Item ist unzerst\u00F6rbar!
|
Anvil.Unbreakable=Dieses Item ist unzerst\u00F6rbar!
|
||||||
|
|
||||||
Archery.Listener=Bogenschie\u00DFen:
|
Archery.Listener=Bogenschie\u00DFen:
|
||||||
Archery.SkillName=Bogenschie\u00DFen
|
Archery.SkillName=Bogenschie\u00DFen
|
||||||
Archery.SubSkill.ArcheryLimitBreak.Description=\u00DCberschreite deine Grenzen.
|
Archery.SubSkill.ArcheryLimitBreak.Description=\u00DCberschreite deine Grenzen.
|
||||||
@ -50,7 +45,6 @@ Archery.SubSkill.Daze.Stat = Chance, zu bet\u00E4uben
|
|||||||
Archery.SubSkill.SkillShot.Description=Erh\u00F6ht den von B\u00F6gen erteilten Schaden.
|
Archery.SubSkill.SkillShot.Description=Erh\u00F6ht den von B\u00F6gen erteilten Schaden.
|
||||||
Archery.SubSkill.SkillShot.Name=Skillshot
|
Archery.SubSkill.SkillShot.Name=Skillshot
|
||||||
Archery.SubSkill.SkillShot.Stat=Skillshot Bonus Schaden
|
Archery.SubSkill.SkillShot.Stat=Skillshot Bonus Schaden
|
||||||
|
|
||||||
Axes.Ability.Bonus.0=Axtmeister
|
Axes.Ability.Bonus.0=Axtmeister
|
||||||
Axes.Ability.Bonus.1={0} Bonus Schaden.
|
Axes.Ability.Bonus.1={0} Bonus Schaden.
|
||||||
Axes.Ability.Bonus.2=R\u00FCstungsbruch
|
Axes.Ability.Bonus.2=R\u00FCstungsbruch
|
||||||
@ -86,7 +80,6 @@ Axes.SubSkill.GreaterImpact.Name = Wuchtschlag
|
|||||||
Axes.SubSkill.SkullSplitter.Description=Verursacht einen Fl\u00E4chenschaden.
|
Axes.SubSkill.SkullSplitter.Description=Verursacht einen Fl\u00E4chenschaden.
|
||||||
Axes.SubSkill.SkullSplitter.Name=Sch\u00E4delspalter
|
Axes.SubSkill.SkullSplitter.Name=Sch\u00E4delspalter
|
||||||
Axes.SubSkill.SkullSplitter.Stat=Sch\u00E4delspalter L\u00E4nge
|
Axes.SubSkill.SkullSplitter.Stat=Sch\u00E4delspalter L\u00E4nge
|
||||||
|
|
||||||
Combat.ArrowDeflect=&a&o**Pfeil abgelenkt**
|
Combat.ArrowDeflect=&a&o**Pfeil abgelenkt**
|
||||||
Combat.BeastLore=&a&o**Biestkunde**
|
Combat.BeastLore=&a&o**Biestkunde**
|
||||||
Combat.BeastLoreHealth=&3Gesundheit (&a{0}&3/{1})
|
Combat.BeastLoreHealth=&3Gesundheit (&a{0}&3/{1})
|
||||||
@ -95,7 +88,6 @@ Combat.Gore = &a&o**Aufgeschlitzt**
|
|||||||
Combat.StruckByGore=&a&o**du wurdest AUFGESCHLITZT**
|
Combat.StruckByGore=&a&o**du wurdest AUFGESCHLITZT**
|
||||||
Combat.TargetDazed=Ziel wurde &4bet\u00E4ubt!
|
Combat.TargetDazed=Ziel wurde &4bet\u00E4ubt!
|
||||||
Combat.TouchedFuzzy=&a&o**Du wurdest ungl\u00FCcklich ber\u00FChrt, rin Schwindelgef\u00FChl kommt dir auf...**
|
Combat.TouchedFuzzy=&a&o**Du wurdest ungl\u00FCcklich ber\u00FChrt, rin Schwindelgef\u00FChl kommt dir auf...**
|
||||||
|
|
||||||
Commands.Ability.Off=F\u00E4higkeiten Benutzung &cdeaktiviert
|
Commands.Ability.Off=F\u00E4higkeiten Benutzung &cdeaktiviert
|
||||||
Commands.Ability.On=F\u00E4higkeiten Benutzung &aaktiviert
|
Commands.Ability.On=F\u00E4higkeiten Benutzung &aaktiviert
|
||||||
Commands.Ability.Toggle=Benutzung von F\u00E4higkeiten wurde f\u00FCr &e{0} ge\u00E4ndert
|
Commands.Ability.Toggle=Benutzung von F\u00E4higkeiten wurde f\u00FCr &e{0} ge\u00E4ndert
|
||||||
@ -325,7 +317,6 @@ Commands.xprate.proper.1 = &cKorrekte Eingabe f\u00FCr R\u00FCcks
|
|||||||
Commands.xprate.proper.2=&cBitte entscheide mit true/false ob dies ein XP-Event ist oder nicht.
|
Commands.xprate.proper.2=&cBitte entscheide mit true/false ob dies ein XP-Event ist oder nicht.
|
||||||
Commands.xprate.started.0=&6Ein Erfahungs Event f\u00FCr Skills hat begonnen!
|
Commands.xprate.started.0=&6Ein Erfahungs Event f\u00FCr Skills hat begonnen!
|
||||||
Commands.xprate.started.1=&6Die Skill Erfahrungs Rate liegt jetzt bei {0}x!
|
Commands.xprate.started.1=&6Die Skill Erfahrungs Rate liegt jetzt bei {0}x!
|
||||||
|
|
||||||
Effects.Child.Overhaul=&3Unterskill Level&e {0}&3: {1}
|
Effects.Child.Overhaul=&3Unterskill Level&e {0}&3: {1}
|
||||||
Effects.Child.ParentList=&a{0}&6(&3Level&e{1}&6)
|
Effects.Child.ParentList=&a{0}&6(&3Level&e{1}&6)
|
||||||
Effects.Effects=Effekte
|
Effects.Effects=Effekte
|
||||||
@ -333,7 +324,6 @@ Effects.Level.Overhaul = &6Level: &e{0} &3Erfahrung&e(&6{1}&e/&6{2}&e)
|
|||||||
Effects.Parent=&6{0} -
|
Effects.Parent=&6{0} -
|
||||||
Effects.SubSkills.Overhaul=F\u00E4higkeiten
|
Effects.SubSkills.Overhaul=F\u00E4higkeiten
|
||||||
Effects.Template=&3{0}: &a{1}
|
Effects.Template=&3{0}: &a{1}
|
||||||
|
|
||||||
Excavation.Ability.Lower=&a&o**Du senkst deine Schaufel ...**
|
Excavation.Ability.Lower=&a&o**Du senkst deine Schaufel ...**
|
||||||
Excavation.Ability.Ready=&a&o**Du hebst deine Schaufel!**
|
Excavation.Ability.Ready=&a&o**Du hebst deine Schaufel!**
|
||||||
Excavation.Listener=Graben:
|
Excavation.Listener=Graben:
|
||||||
@ -348,7 +338,6 @@ Excavation.SubSkill.Archaeology.Name = Arch\u00E4ologie
|
|||||||
Excavation.SubSkill.GigaDrillBreaker.Description=Dreifache Droprate, Dreifache Erfahrung und Bonus Geschwindigkeit.
|
Excavation.SubSkill.GigaDrillBreaker.Description=Dreifache Droprate, Dreifache Erfahrung und Bonus Geschwindigkeit.
|
||||||
Excavation.SubSkill.GigaDrillBreaker.Name=Gigabohrer
|
Excavation.SubSkill.GigaDrillBreaker.Name=Gigabohrer
|
||||||
Excavation.SubSkill.GigaDrillBreaker.Stat=Gigabohrer Dauer
|
Excavation.SubSkill.GigaDrillBreaker.Stat=Gigabohrer Dauer
|
||||||
|
|
||||||
Fishing.Ability.Info=Zauberj\u00E4ger: &7 **Verbessert sich mit Schatzj\u00E4ger Rang**
|
Fishing.Ability.Info=Zauberj\u00E4ger: &7 **Verbessert sich mit Schatzj\u00E4ger Rang**
|
||||||
Fishing.Ability.Locked.0=Gesperrt bis Level {0}!
|
Fishing.Ability.Locked.0=Gesperrt bis Level {0}!
|
||||||
Fishing.Ability.Locked.1=Gesperrt bis Level {0}!
|
Fishing.Ability.Locked.1=Gesperrt bis Level {0}!
|
||||||
@ -382,7 +371,6 @@ Fishing.SubSkill.TreasureHunter.Description = Angle verschiedene Objekte
|
|||||||
Fishing.SubSkill.TreasureHunter.Name=Schatz J\u00E4ger
|
Fishing.SubSkill.TreasureHunter.Name=Schatz J\u00E4ger
|
||||||
Fishing.SubSkill.TreasureHunter.Stat=Schatz J\u00E4ger Rang: &a{0}&3/&a{1}
|
Fishing.SubSkill.TreasureHunter.Stat=Schatz J\u00E4ger Rang: &a{0}&3/&a{1}
|
||||||
Fishing.SubSkill.TreasureHunter.Stat.Extra=Drop Rate: &7\u00DCblich: &e{0} &aUn\u00FCblich: &e{1}\r\n&9Selten: &e{2} &dEpisch: &e{3} &6Legend\u00E4r: &e{4} &bSchallplatte: &e{5}
|
Fishing.SubSkill.TreasureHunter.Stat.Extra=Drop Rate: &7\u00DCblich: &e{0} &aUn\u00FCblich: &e{1}\r\n&9Selten: &e{2} &dEpisch: &e{3} &6Legend\u00E4r: &e{4} &bSchallplatte: &e{5}
|
||||||
|
|
||||||
Guides.Acrobatics.Section.0=&3\u00DCber Akrobatik:\n&eAkrobatik ist die Kunst sich anmutig fortzubewegen.\n&eFall- und Kampfschaden werden reduziert\n\n&3XP GAIN:\n&eErfahrung sammelst du indem du in K\u00E4mpfen\n&eausweichst oder St\u00FCrze aus gro\u00DFen H\u00F6hen \u00FCberlebst.
|
Guides.Acrobatics.Section.0=&3\u00DCber Akrobatik:\n&eAkrobatik ist die Kunst sich anmutig fortzubewegen.\n&eFall- und Kampfschaden werden reduziert\n\n&3XP GAIN:\n&eErfahrung sammelst du indem du in K\u00E4mpfen\n&eausweichst oder St\u00FCrze aus gro\u00DFen H\u00F6hen \u00FCberlebst.
|
||||||
Guides.Acrobatics.Section.1=&3Wie funktioniert Abrollen?\n&eAb und zu rollst du beim Fallen ab und der Fallschaden wird\n&ereduziert. Wenn du den Schleichen Knopf w\u00E4hrend dem Fallen\n&eh\u00E4ltst, verdoppelt sich die Chance abzurollen.\n&eIn dem Fall rollst du anmutig ab.\n&eAnmutige Rollen sind wie normale Rollen, nur dass\n&esie \u00F6fter passieren und damit mehr Schutz vor St\u00FCrzen\n&eliefern.
|
Guides.Acrobatics.Section.1=&3Wie funktioniert Abrollen?\n&eAb und zu rollst du beim Fallen ab und der Fallschaden wird\n&ereduziert. Wenn du den Schleichen Knopf w\u00E4hrend dem Fallen\n&eh\u00E4ltst, verdoppelt sich die Chance abzurollen.\n&eIn dem Fall rollst du anmutig ab.\n&eAnmutige Rollen sind wie normale Rollen, nur dass\n&esie \u00F6fter passieren und damit mehr Schutz vor St\u00FCrzen\n&eliefern.
|
||||||
Guides.Acrobatics.Section.2=&3Wie funktioniert Ausweichen?\n&eAusweichen ist eine passive F\u00E4higkeit\n&edie ab und zu den Schaden in K\u00E4mpfen halbiert.\n&eDie Chance auszuweichen ist abh\u00E4ngig vom \n&eAkrobatiklevel.
|
Guides.Acrobatics.Section.2=&3Wie funktioniert Ausweichen?\n&eAusweichen ist eine passive F\u00E4higkeit\n&edie ab und zu den Schaden in K\u00E4mpfen halbiert.\n&eDie Chance auszuweichen ist abh\u00E4ngig vom \n&eAkrobatiklevel.
|
||||||
@ -469,7 +457,6 @@ Guides.Woodcutting.Section.0 = &3\u00DCber Holzf\u00E4ller:\n&eIm Holzf\u00E4lle
|
|||||||
Guides.Woodcutting.Section.1=&3Wie funktioniert der Baumf\u00E4ller?\n&eBaumf\u00E4ller ist eine aktive F\u00E4higkeit. Mache mit der Axt in der\n&eHand einen Rechtsklick um sie zu aktivieren. Der Baum\n&ewird sofortig gef\u00E4llt und alle St\u00E4mme abgebaut.
|
Guides.Woodcutting.Section.1=&3Wie funktioniert der Baumf\u00E4ller?\n&eBaumf\u00E4ller ist eine aktive F\u00E4higkeit. Mache mit der Axt in der\n&eHand einen Rechtsklick um sie zu aktivieren. Der Baum\n&ewird sofortig gef\u00E4llt und alle St\u00E4mme abgebaut.
|
||||||
Guides.Woodcutting.Section.2=&3Wie funktioniert Bl\u00E4ttersturm?\n&eBl\u00E4ttersturm ist eine passive F\u00E4higkeit die Bl\u00E4tter\n&ebei Ber\u00FChrung mit der Axt sofortig bricht. Standardm\u00E4\u00DFig\n&ewird diese F\u00E4higkeit bei Level 100 freigeschaltet.
|
Guides.Woodcutting.Section.2=&3Wie funktioniert Bl\u00E4ttersturm?\n&eBl\u00E4ttersturm ist eine passive F\u00E4higkeit die Bl\u00E4tter\n&ebei Ber\u00FChrung mit der Axt sofortig bricht. Standardm\u00E4\u00DFig\n&ewird diese F\u00E4higkeit bei Level 100 freigeschaltet.
|
||||||
Guides.Woodcutting.Section.3=&3Wie funktionieren Doppel-Drops?\n&eDiese passive F\u00E4higkeit gibt dir ab und zu doppelten\n&eErtrag f\u00FCr jeden Stamm den du f\u00E4llst.
|
Guides.Woodcutting.Section.3=&3Wie funktionieren Doppel-Drops?\n&eDiese passive F\u00E4higkeit gibt dir ab und zu doppelten\n&eErtrag f\u00FCr jeden Stamm den du f\u00E4llst.
|
||||||
|
|
||||||
Hardcore.DeathStatLoss.Name=Skillverlust bei Tod:
|
Hardcore.DeathStatLoss.Name=Skillverlust bei Tod:
|
||||||
Hardcore.DeathStatLoss.PercentageChanged=&6[mcMMO] Der Verlustprozentsatz wurde auf {0} ge\u00E4ndert.
|
Hardcore.DeathStatLoss.PercentageChanged=&6[mcMMO] Der Verlustprozentsatz wurde auf {0} ge\u00E4ndert.
|
||||||
Hardcore.DeathStatLoss.PlayerDeath=&6[mcMMO] &4Du hast durch den Tod&9{0}&4 Level verloren.
|
Hardcore.DeathStatLoss.PlayerDeath=&6[mcMMO] &4Du hast durch den Tod&9{0}&4 Level verloren.
|
||||||
@ -481,7 +468,6 @@ Hardcore.Vampirism.Name = Vampirismus
|
|||||||
Hardcore.Vampirism.PercentageChanged=&6[mcMMO] Der Vampirismus Prozentsatz wurde auf {0} ge\u00E4ndert.
|
Hardcore.Vampirism.PercentageChanged=&6[mcMMO] Der Vampirismus Prozentsatz wurde auf {0} ge\u00E4ndert.
|
||||||
Hardcore.Vampirism.Victim.Failure=&6[mcMMO] &e{0}&7 hat es nicht geschafft Wissen von dir zu stehlen!
|
Hardcore.Vampirism.Victim.Failure=&6[mcMMO] &e{0}&7 hat es nicht geschafft Wissen von dir zu stehlen!
|
||||||
Hardcore.Vampirism.Victim.Success=&6[mcMMO] &e{0}&4 hat&9{1}&4 Level von dir gestohlen!
|
Hardcore.Vampirism.Victim.Success=&6[mcMMO] &e{0}&4 hat&9{1}&4 Level von dir gestohlen!
|
||||||
|
|
||||||
Herbalism.Ability.GTe.NeedMore=Du brauchst mehr Samen um Gr\u00FCnes Land zu verbreiten.
|
Herbalism.Ability.GTe.NeedMore=Du brauchst mehr Samen um Gr\u00FCnes Land zu verbreiten.
|
||||||
Herbalism.Ability.GTh=&a**GR\u00DCNER DAUMEN**
|
Herbalism.Ability.GTh=&a**GR\u00DCNER DAUMEN**
|
||||||
Herbalism.Ability.GTh.Fail=**Gr\u00FCner Daumen GESCHEITERT**
|
Herbalism.Ability.GTh.Fail=**Gr\u00FCner Daumen GESCHEITERT**
|
||||||
@ -517,15 +503,12 @@ Herbalism.SubSkill.HylianLuck.Stat = Hylian Gl\u00FCck Chance
|
|||||||
Herbalism.SubSkill.ShroomThumb.Description=Verbreite Myzel auf Gras und Erde
|
Herbalism.SubSkill.ShroomThumb.Description=Verbreite Myzel auf Gras und Erde
|
||||||
Herbalism.SubSkill.ShroomThumb.Name=Pilz Zehe
|
Herbalism.SubSkill.ShroomThumb.Name=Pilz Zehe
|
||||||
Herbalism.SubSkill.ShroomThumb.Stat=Pilz Zehe Chance
|
Herbalism.SubSkill.ShroomThumb.Stat=Pilz Zehe Chance
|
||||||
|
|
||||||
Holiday.Anniversary=&9Alles gute zu mcMMO's {0} j\u00E4hrigen Geburtstag!\r\n&9In Ehren von nossr50 und all den anderen flei\u00DFigen Entwicklern, hier ist eine kleine Feuerwerk Show!
|
Holiday.Anniversary=&9Alles gute zu mcMMO's {0} j\u00E4hrigen Geburtstag!\r\n&9In Ehren von nossr50 und all den anderen flei\u00DFigen Entwicklern, hier ist eine kleine Feuerwerk Show!
|
||||||
Holiday.AprilFools.Levelup=&6{0} ist jetzt Level &a{1}&6!
|
Holiday.AprilFools.Levelup=&6{0} ist jetzt Level &a{1}&6!
|
||||||
|
|
||||||
Inspect.Offline=&cDu hast nicht die Rechte um offline Spieler zu inspizieren!
|
Inspect.Offline=&cDu hast nicht die Rechte um offline Spieler zu inspizieren!
|
||||||
Inspect.OfflineStats=mcMMO Stats f\u00FCr Offline Spieler &e{0}
|
Inspect.OfflineStats=mcMMO Stats f\u00FCr Offline Spieler &e{0}
|
||||||
Inspect.Stats=&amcMMO Stats f\u00FCr &e{0}
|
Inspect.Stats=&amcMMO Stats f\u00FCr &e{0}
|
||||||
Inspect.TooFar=Du bist zu weit entfernt um den Spieler zu inspizieren!
|
Inspect.TooFar=Du bist zu weit entfernt um den Spieler zu inspizieren!
|
||||||
|
|
||||||
Item.ChimaeraWing.Fail=&c**CHIMAERA FL\u00DCGEL GESCHEITERT!**
|
Item.ChimaeraWing.Fail=&c**CHIMAERA FL\u00DCGEL GESCHEITERT!**
|
||||||
Item.ChimaeraWing.Lore=&7Teleportiert dich zu deinem Bett.
|
Item.ChimaeraWing.Lore=&7Teleportiert dich zu deinem Bett.
|
||||||
Item.ChimaeraWing.Name=Chimaera Fl\u00FCgel
|
Item.ChimaeraWing.Name=Chimaera Fl\u00FCgel
|
||||||
@ -537,7 +520,6 @@ Item.FluxPickaxe.Name = Schmelzhacke
|
|||||||
Item.Generic.Wait=&eDu musst noch &6{0}s &ewarten bis du das wieder verwenden kannst.
|
Item.Generic.Wait=&eDu musst noch &6{0}s &ewarten bis du das wieder verwenden kannst.
|
||||||
Item.Injured.Wait=&eDu wurdest vor kurzem verletzt und musst noch &6{0}s &ewarten bis du das wieder verwenden kannst.
|
Item.Injured.Wait=&eDu wurdest vor kurzem verletzt und musst noch &6{0}s &ewarten bis du das wieder verwenden kannst.
|
||||||
Item.NotEnough=Du ben\u00F6tigst &e{0}&c weitere &6{1}&c!
|
Item.NotEnough=Du ben\u00F6tigst &e{0}&c weitere &6{1}&c!
|
||||||
|
|
||||||
JSON.Acrobatics=Akrobatik
|
JSON.Acrobatics=Akrobatik
|
||||||
JSON.Acrobatics.Roll.Interaction.Activated=&cAbgerollt
|
JSON.Acrobatics.Roll.Interaction.Activated=&cAbgerollt
|
||||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=Wenn du beim Fallen schleichst, kannst du bis zu zweimal so viel Schaden verhindern, wie du eigentlich erleiden w\u00FCrdest!
|
JSON.Acrobatics.SubSkill.Roll.Details.Tips=Wenn du beim Fallen schleichst, kannst du bis zu zweimal so viel Schaden verhindern, wie du eigentlich erleiden w\u00FCrdest!
|
||||||
@ -585,7 +567,6 @@ JSON.URL.Website = Die offizielle mcMMO Website!
|
|||||||
JSON.URL.Wiki=Das offizielle mcMMO Wiki!
|
JSON.URL.Wiki=Das offizielle mcMMO Wiki!
|
||||||
JSON.Unarmed=Faustkampf
|
JSON.Unarmed=Faustkampf
|
||||||
JSON.Woodcutting=Holzf\u00E4llen
|
JSON.Woodcutting=Holzf\u00E4llen
|
||||||
|
|
||||||
MOTD.Donate=&3Spenden Info:
|
MOTD.Donate=&3Spenden Info:
|
||||||
MOTD.Hardcore.DeathStatLoss.Stats=&6[mcMMO] &3Skillverlust bei Tod: &4{0}%
|
MOTD.Hardcore.DeathStatLoss.Stats=&6[mcMMO] &3Skillverlust bei Tod: &4{0}%
|
||||||
MOTD.Hardcore.Enabled=&6[mcMMO] &3Hardcore Modus aktiviert: &4{0}
|
MOTD.Hardcore.Enabled=&6[mcMMO] &3Hardcore Modus aktiviert: &4{0}
|
||||||
@ -594,7 +575,6 @@ MOTD.PerksPrefix = &6[mcMMO Boni]
|
|||||||
MOTD.Version=&6[mcMMO] Verwende Version&3{0}
|
MOTD.Version=&6[mcMMO] Verwende Version&3{0}
|
||||||
MOTD.Version.Overhaul=&6[mcMMO] &3\u00DCberholungs Era&6 - &3{0}
|
MOTD.Version.Overhaul=&6[mcMMO] &3\u00DCberholungs Era&6 - &3{0}
|
||||||
MOTD.Website=&6[mcMMO] &a{0}&e - mcMMO Website
|
MOTD.Website=&6[mcMMO] &a{0}&e - mcMMO Website
|
||||||
|
|
||||||
Mining.Ability.Locked.0=GESPERRT bis Skill {0}+ (Z\u00FCndstoff)
|
Mining.Ability.Locked.0=GESPERRT bis Skill {0}+ (Z\u00FCndstoff)
|
||||||
Mining.Ability.Locked.1=GESPERRT bis Skill {0}+ (Sprengmeister)
|
Mining.Ability.Locked.1=GESPERRT bis Skill {0}+ (Sprengmeister)
|
||||||
Mining.Ability.Locked.2=GESPERRT bis Skill {0}+ (Explosions-Experte)
|
Mining.Ability.Locked.2=GESPERRT bis Skill {0}+ (Explosions-Experte)
|
||||||
@ -626,7 +606,6 @@ Mining.SubSkill.DoubleDrops.Stat = Doppeldrop Chance
|
|||||||
Mining.SubSkill.SuperBreaker.Description=Abbaugeschwindigkeit+, Dreifach-Drop Chance
|
Mining.SubSkill.SuperBreaker.Description=Abbaugeschwindigkeit+, Dreifach-Drop Chance
|
||||||
Mining.SubSkill.SuperBreaker.Name=Superbrecher
|
Mining.SubSkill.SuperBreaker.Name=Superbrecher
|
||||||
Mining.SubSkill.SuperBreaker.Stat=Superbrecher L\u00E4nge
|
Mining.SubSkill.SuperBreaker.Stat=Superbrecher L\u00E4nge
|
||||||
|
|
||||||
Overhaul.Levelup=[[BOLD]]{0} erh\u00F6ht auf [[RESET]][[GREEN]][[BOLD]]{2}[[RESET]][[WHITE]].
|
Overhaul.Levelup=[[BOLD]]{0} erh\u00F6ht auf [[RESET]][[GREEN]][[BOLD]]{2}[[RESET]][[WHITE]].
|
||||||
Overhaul.Name.Acrobatics=Akrobatik
|
Overhaul.Name.Acrobatics=Akrobatik
|
||||||
Overhaul.Name.Alchemy=Alchemie
|
Overhaul.Name.Alchemy=Alchemie
|
||||||
@ -647,7 +626,6 @@ Overhaul.mcMMO.Header = &c[]=====[]&a mcMMO - \u00DCberholungs \u00C4ra
|
|||||||
Overhaul.mcMMO.MmoInfo.Wiki=&e[&fLese \u00FCber diesen Skill im Wiki!&e]
|
Overhaul.mcMMO.MmoInfo.Wiki=&e[&fLese \u00FCber diesen Skill im Wiki!&e]
|
||||||
Overhaul.mcMMO.Url.Wrap.Prefix=[[RED]][|
|
Overhaul.mcMMO.Url.Wrap.Prefix=[[RED]][|
|
||||||
Overhaul.mcMMO.Url.Wrap.Suffix=[[RED]]|]
|
Overhaul.mcMMO.Url.Wrap.Suffix=[[RED]]|]
|
||||||
|
|
||||||
Party.Alliance.Disband=&7Deine Gruppe ist nicht mehr verb\u00FCndet mit &c{0}
|
Party.Alliance.Disband=&7Deine Gruppe ist nicht mehr verb\u00FCndet mit &c{0}
|
||||||
Party.Alliance.Formed=&7Deine Gruppe ist jetzt verb\u00FCndet mit &a{0}
|
Party.Alliance.Formed=&7Deine Gruppe ist jetzt verb\u00FCndet mit &a{0}
|
||||||
Party.Disband=&7Die Gruppe wurde aufgel\u00F6st
|
Party.Disband=&7Die Gruppe wurde aufgel\u00F6st
|
||||||
@ -723,7 +701,6 @@ Party.Teleport.Player = &aDu wurdest zu {0} teleportiert.
|
|||||||
Party.Teleport.Self=&cDu kannst dich nicht zu dir selbst teleportieren!
|
Party.Teleport.Self=&cDu kannst dich nicht zu dir selbst teleportieren!
|
||||||
Party.Teleport.Target=&a{0} hat sich zu dir teleportiert.
|
Party.Teleport.Target=&a{0} hat sich zu dir teleportiert.
|
||||||
Party.Unlocked=&7Gruppe ist entsperrt.
|
Party.Unlocked=&7Gruppe ist entsperrt.
|
||||||
|
|
||||||
Perks.ActivationTime.Bonus=&6 ({0}s mit Ausdauer Bonus)
|
Perks.ActivationTime.Bonus=&6 ({0}s mit Ausdauer Bonus)
|
||||||
Perks.ActivationTime.Desc=Erh\u00F6ht die F\u00E4higkeitszeit um {0} Sekunden.
|
Perks.ActivationTime.Desc=Erh\u00F6ht die F\u00E4higkeitszeit um {0} Sekunden.
|
||||||
Perks.ActivationTime.Name=Ausdauer
|
Perks.ActivationTime.Name=Ausdauer
|
||||||
@ -735,9 +712,7 @@ Perks.Lucky.Desc.Login = Bestimmte Skills und F\u00E4higkeiten werden um 33.
|
|||||||
Perks.Lucky.Name=Gl\u00FCck
|
Perks.Lucky.Name=Gl\u00FCck
|
||||||
Perks.XP.Desc=Erhalte mehr Erfahrung in bestimmen Skills.
|
Perks.XP.Desc=Erhalte mehr Erfahrung in bestimmen Skills.
|
||||||
Perks.XP.Name=Erfahrung
|
Perks.XP.Name=Erfahrung
|
||||||
|
|
||||||
Profile.Loading.Success=&aDein Profil wurde geladen.
|
Profile.Loading.Success=&aDein Profil wurde geladen.
|
||||||
|
|
||||||
Repair.Arcane.Downgrade=Zauber-Wert des Gegenstands vermindert.
|
Repair.Arcane.Downgrade=Zauber-Wert des Gegenstands vermindert.
|
||||||
Repair.Arcane.Fail=Der Gegenstands wurde entzaubert.
|
Repair.Arcane.Fail=Der Gegenstands wurde entzaubert.
|
||||||
Repair.Arcane.Lost=Du hast nicht gen\u00FCgend Skill um Verzauberungen zu erhalten.
|
Repair.Arcane.Lost=Du hast nicht gen\u00FCgend Skill um Verzauberungen zu erhalten.
|
||||||
@ -775,7 +750,6 @@ Repair.SubSkill.StoneRepair.Name = Stein Reparatur ({0}+ SKILL)
|
|||||||
Repair.SubSkill.SuperRepair.Description=Doppelte Effektivit\u00E4t
|
Repair.SubSkill.SuperRepair.Description=Doppelte Effektivit\u00E4t
|
||||||
Repair.SubSkill.SuperRepair.Name=Super-Reparatur
|
Repair.SubSkill.SuperRepair.Name=Super-Reparatur
|
||||||
Repair.SubSkill.SuperRepair.Stat=Chance auf Superreparatur
|
Repair.SubSkill.SuperRepair.Stat=Chance auf Superreparatur
|
||||||
|
|
||||||
Salvage.Ability.Bonus.0=Fortgeschrittenes Verwerten
|
Salvage.Ability.Bonus.0=Fortgeschrittenes Verwerten
|
||||||
Salvage.Ability.Bonus.1=Max Ertrag {0} Item zerst\u00F6rt
|
Salvage.Ability.Bonus.1=Max Ertrag {0} Item zerst\u00F6rt
|
||||||
Salvage.Ability.Locked.0=GESPERRT bis Skill {0}+ (Fortgeschrittenes Verwerten)
|
Salvage.Ability.Locked.0=GESPERRT bis Skill {0}+ (Fortgeschrittenes Verwerten)
|
||||||
@ -799,7 +773,6 @@ Salvage.SubSkill.ArcaneSalvage.Name = Magische Bergung
|
|||||||
Salvage.SubSkill.ArcaneSalvage.Stat=Magische Bergung: &eRank {0}/{1}
|
Salvage.SubSkill.ArcaneSalvage.Stat=Magische Bergung: &eRank {0}/{1}
|
||||||
Salvage.SubSkill.UnderstandingTheArt.Description=Du w\u00FChlst nicht einfach nur durch den M\u00FCll deines Nachbarn, du k\u00FCmmerst dich auch um die Umwelt! Gibt Boni zu verschiedenen Aspekten der Bergung.
|
Salvage.SubSkill.UnderstandingTheArt.Description=Du w\u00FChlst nicht einfach nur durch den M\u00FCll deines Nachbarn, du k\u00FCmmerst dich auch um die Umwelt! Gibt Boni zu verschiedenen Aspekten der Bergung.
|
||||||
Salvage.SubSkill.UnderstandingTheArt.Name=Die Lehre der Bergung
|
Salvage.SubSkill.UnderstandingTheArt.Name=Die Lehre der Bergung
|
||||||
|
|
||||||
Scoreboard.Header.PlayerCooldowns=mcMMO Abklingzeiten
|
Scoreboard.Header.PlayerCooldowns=mcMMO Abklingzeiten
|
||||||
Scoreboard.Header.PlayerInspect=mcMMO Stats: {0}
|
Scoreboard.Header.PlayerInspect=mcMMO Stats: {0}
|
||||||
Scoreboard.Header.PlayerRank=mcMMO Bestenlisten
|
Scoreboard.Header.PlayerRank=mcMMO Bestenlisten
|
||||||
@ -812,7 +785,6 @@ Scoreboard.Misc.Level = &3Level
|
|||||||
Scoreboard.Misc.Overall=&6Insgesamt
|
Scoreboard.Misc.Overall=&6Insgesamt
|
||||||
Scoreboard.Misc.PowerLevel=&6Gesamt Level
|
Scoreboard.Misc.PowerLevel=&6Gesamt Level
|
||||||
Scoreboard.Misc.RemainingXP=Verbliebene XP
|
Scoreboard.Misc.RemainingXP=Verbliebene XP
|
||||||
|
|
||||||
Skills.AbilityGateRequirementFail=&7Du ben\u00F6tigst &e{0}&7 weitere Level in &3{1}&7 um diese Superf\u00E4higkeit zu benutzen!
|
Skills.AbilityGateRequirementFail=&7Du ben\u00F6tigst &e{0}&7 weitere Level in &3{1}&7 um diese Superf\u00E4higkeit zu benutzen!
|
||||||
Skills.Cancelled={0} abgebrochen!
|
Skills.Cancelled={0} abgebrochen!
|
||||||
Skills.Child=&6(VERWANDTER SKILL)
|
Skills.Child=&6(VERWANDTER SKILL)
|
||||||
@ -826,7 +798,6 @@ Skills.Overhaul.Header = [[RED]][]=====[][[GREEN]] {0} [[RED]][]=====
|
|||||||
Skills.Parents=ELTERN
|
Skills.Parents=ELTERN
|
||||||
Skills.Stats={0}&a{1}&3 XP(&7{2}&3/&7{3}&3)
|
Skills.Stats={0}&a{1}&3 XP(&7{2}&3/&7{3}&3)
|
||||||
Skills.TooTired=Du bist zu m\u00FCde um diese F\u00E4higkeit zu verwenden. &e({0}s)
|
Skills.TooTired=Du bist zu m\u00FCde um diese F\u00E4higkeit zu verwenden. &e({0}s)
|
||||||
|
|
||||||
Smelting.Ability.Locked.0=GESPERRT bis {0}+ Skill (XP BOOST)
|
Smelting.Ability.Locked.0=GESPERRT bis {0}+ Skill (XP BOOST)
|
||||||
Smelting.Ability.Locked.1=GESPERRT bis {0}+ Skill (SCHMELZTIEGEL)
|
Smelting.Ability.Locked.1=GESPERRT bis {0}+ Skill (SCHMELZTIEGEL)
|
||||||
Smelting.Effect.4=Vanilla XP Boost
|
Smelting.Effect.4=Vanilla XP Boost
|
||||||
@ -845,12 +816,10 @@ Smelting.SubSkill.SecondSmelt.Stat = Extra Schmelzung Chance
|
|||||||
Smelting.SubSkill.UnderstandingTheArt.Description=M\u00F6glicherweise verbringst du etwas zu viel zeit damit, Erze in H\u00F6hlen zu schmelzen. Gibt Boni zu verschiedenen Aspekten des Bergbaus.
|
Smelting.SubSkill.UnderstandingTheArt.Description=M\u00F6glicherweise verbringst du etwas zu viel zeit damit, Erze in H\u00F6hlen zu schmelzen. Gibt Boni zu verschiedenen Aspekten des Bergbaus.
|
||||||
Smelting.SubSkill.UnderstandingTheArt.Name=Die Kunst des Bergbaus
|
Smelting.SubSkill.UnderstandingTheArt.Name=Die Kunst des Bergbaus
|
||||||
Smelting.SubSkill.UnderstandingTheArt.Stat=Vanilla Erfahrungsmultiplikator: &e{0}x
|
Smelting.SubSkill.UnderstandingTheArt.Stat=Vanilla Erfahrungsmultiplikator: &e{0}x
|
||||||
|
|
||||||
Stats.Header.Combat=&6-=Kampfskills=-
|
Stats.Header.Combat=&6-=Kampfskills=-
|
||||||
Stats.Header.Gathering=&6-=Sammelskills=-
|
Stats.Header.Gathering=&6-=Sammelskills=-
|
||||||
Stats.Header.Misc=&6-=Weitere Skills=-
|
Stats.Header.Misc=&6-=Weitere Skills=-
|
||||||
Stats.Own.Stats=&aSkill Statistik
|
Stats.Own.Stats=&aSkill Statistik
|
||||||
|
|
||||||
Swords.Ability.Lower=&7**Du senkst dein SCHWERT**
|
Swords.Ability.Lower=&7**Du senkst dein SCHWERT**
|
||||||
Swords.Ability.Ready=&a**Dein SCHWERT ist bereit**
|
Swords.Ability.Ready=&a**Dein SCHWERT ist bereit**
|
||||||
Swords.Combat.Bleeding=&a**GEGNER BLUTET**
|
Swords.Combat.Bleeding=&a**GEGNER BLUTET**
|
||||||
@ -885,7 +854,6 @@ Swords.SubSkill.Stab.Stat = Schaden durch Erstechen
|
|||||||
Swords.SubSkill.SwordsLimitBreak.Description=\u00DCberschreite deine Grenzen.
|
Swords.SubSkill.SwordsLimitBreak.Description=\u00DCberschreite deine Grenzen.
|
||||||
Swords.SubSkill.SwordsLimitBreak.Name=\u00DCberwindung
|
Swords.SubSkill.SwordsLimitBreak.Name=\u00DCberwindung
|
||||||
Swords.SubSkill.SwordsLimitBreak.Stat=Bonus Schaden durch \u00DCberwindung
|
Swords.SubSkill.SwordsLimitBreak.Stat=Bonus Schaden durch \u00DCberwindung
|
||||||
|
|
||||||
Taming.Ability.Bonus.0=Umweltbewusst
|
Taming.Ability.Bonus.0=Umweltbewusst
|
||||||
Taming.Ability.Bonus.1=W\u00F6lfe weichen Gefahren aus
|
Taming.Ability.Bonus.1=W\u00F6lfe weichen Gefahren aus
|
||||||
Taming.Ability.Bonus.10=Heiliger Hund
|
Taming.Ability.Bonus.10=Heiliger Hund
|
||||||
@ -937,10 +905,8 @@ Taming.Summon.Fail.TooMany = Du hast das Maximum an beschw
|
|||||||
Taming.Summon.Fail.Wolf=Du hast zu viele W\u00F6lfe um dich, um weitere zu beschw\u00F6ren.
|
Taming.Summon.Fail.Wolf=Du hast zu viele W\u00F6lfe um dich, um weitere zu beschw\u00F6ren.
|
||||||
Taming.Summon.Lifespan=(Lebenszeit: {0}s)
|
Taming.Summon.Lifespan=(Lebenszeit: {0}s)
|
||||||
Taming.Summon.Name.Format={0}''s {1}
|
Taming.Summon.Name.Format={0}''s {1}
|
||||||
|
|
||||||
Teleport.Cancelled=&4Teleport abgebrochen!
|
Teleport.Cancelled=&4Teleport abgebrochen!
|
||||||
Teleport.Commencing=&7Beginne Teleport in &6({0}) &7Sekunden, bitte stillhalten...
|
Teleport.Commencing=&7Beginne Teleport in &6({0}) &7Sekunden, bitte stillhalten...
|
||||||
|
|
||||||
Unarmed.Ability.Bonus.0=Eiserner Arm
|
Unarmed.Ability.Bonus.0=Eiserner Arm
|
||||||
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
|
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
|
||||||
Unarmed.Ability.IronGrip.Attacker=Dein Gegner hat einen eisernen Griff!
|
Unarmed.Ability.IronGrip.Attacker=Dein Gegner hat einen eisernen Griff!
|
||||||
@ -973,10 +939,8 @@ Unarmed.SubSkill.IronGrip.Stat = Eisen Griff Chance
|
|||||||
Unarmed.SubSkill.UnarmedLimitBreak.Description=Durchbreche deine Grenzen!
|
Unarmed.SubSkill.UnarmedLimitBreak.Description=Durchbreche deine Grenzen!
|
||||||
Unarmed.SubSkill.UnarmedLimitBreak.Name=\u00DCberwindung
|
Unarmed.SubSkill.UnarmedLimitBreak.Name=\u00DCberwindung
|
||||||
Unarmed.SubSkill.UnarmedLimitBreak.Stat=Bonus Schaden durch \u00DCberwindung
|
Unarmed.SubSkill.UnarmedLimitBreak.Stat=Bonus Schaden durch \u00DCberwindung
|
||||||
|
|
||||||
UpdateChecker.NewAvailable=Eine neue Version von mcMMO ist auf Spigot erh\u00E4ltlich!
|
UpdateChecker.NewAvailable=Eine neue Version von mcMMO ist auf Spigot erh\u00E4ltlich!
|
||||||
UpdateChecker.Outdated=Du verwendest eine veraltete mcMMO Version!
|
UpdateChecker.Outdated=Du verwendest eine veraltete mcMMO Version!
|
||||||
|
|
||||||
Woodcutting.Ability.0=Bl\u00E4ttersturm
|
Woodcutting.Ability.0=Bl\u00E4ttersturm
|
||||||
Woodcutting.Ability.1=Bl\u00E4st Bl\u00E4tter davon
|
Woodcutting.Ability.1=Bl\u00E4st Bl\u00E4tter davon
|
||||||
Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00E4ttersturm)
|
Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00E4ttersturm)
|
||||||
@ -1003,7 +967,6 @@ Woodcutting.SubSkill.Splinter.Name = Splitter
|
|||||||
Woodcutting.SubSkill.TreeFeller.Description=L\u00E4sst B\u00E4ume explodieren
|
Woodcutting.SubSkill.TreeFeller.Description=L\u00E4sst B\u00E4ume explodieren
|
||||||
Woodcutting.SubSkill.TreeFeller.Name=Baumf\u00E4ller
|
Woodcutting.SubSkill.TreeFeller.Name=Baumf\u00E4ller
|
||||||
Woodcutting.SubSkill.TreeFeller.Stat=Baumf\u00E4ller L\u00E4nge
|
Woodcutting.SubSkill.TreeFeller.Stat=Baumf\u00E4ller L\u00E4nge
|
||||||
|
|
||||||
XPBar.Acrobatics=Akrobatik Level: &6{0}
|
XPBar.Acrobatics=Akrobatik Level: &6{0}
|
||||||
XPBar.Alchemy=Alchemie Level: &6{0}
|
XPBar.Alchemy=Alchemie Level: &6{0}
|
||||||
XPBar.Archery=Bogenschie\u00DFen Level: &6{0}
|
XPBar.Archery=Bogenschie\u00DFen Level: &6{0}
|
||||||
@ -1020,9 +983,7 @@ XPBar.Swords = Schwertkampf Level: &6{0}
|
|||||||
XPBar.Taming=Z\u00E4hmen Level: &6{0}
|
XPBar.Taming=Z\u00E4hmen Level: &6{0}
|
||||||
XPBar.Unarmed=Faustkampf Level: &6{0}
|
XPBar.Unarmed=Faustkampf Level: &6{0}
|
||||||
XPBar.Woodcutting=Holzf\u00E4llen Level: &6{0}
|
XPBar.Woodcutting=Holzf\u00E4llen Level: &6{0}
|
||||||
|
|
||||||
XPRate.Event=&6Es findet derzeit ein Skill Event statt! Du bekommst aktuell &c{0} &6mal so viel Erfahrung f\u00FCr deine Skills wie normal!
|
XPRate.Event=&6Es findet derzeit ein Skill Event statt! Du bekommst aktuell &c{0} &6mal so viel Erfahrung f\u00FCr deine Skills wie normal!
|
||||||
|
|
||||||
mcMMO.Description=&3\u00DCber das &emcMMO&3 Projekt:,&6mcMMO ist ein &copen source&6 RPG mod erstellt in Februar 2011&6von &9nossr50&6. Das Ziel ist es ein qualitatives RPG Erlebnis zu liefern.,&3Tips:,&6 - &aNutze &c/mcmmo help&a um Befehle zu sehen &6,- &aNutze &c/skillname&a f\u00FCr detaillierte Skill Infos,&3Entwickler:,&6 - &anossr50 &9(Erfinder & Projektleitung),&6 - &aGJ &9(Fr\u00FChere Projektleitung),&6 - &aNuclearW &9(Entwickler),&6 - &abm01 &9(Entwickler),&6 - &aTfT_02 &9(Entwickler),&6 - &aGlitchfinder &9(Entwickler),&6 - &at00thpick1 &9(Entwickler),&6 - &alumis31 &9 (Urspr\u00FCngliche Deutsche \u00DCbersetzung),&6 - &aOverCrave &9 (Neue Deutsche \u00DCbersetzung & \u00DCberarbeitung),&3N\u00FCtzliche Links:,&6 - &ahttps://github.com/mcMMO-Dev/mcMMO/issues&6 Bug Reporting,&6 - &ahttps://discord.gg/EJGVanb &6 Offizieller Discord (Englisch)
|
mcMMO.Description=&3\u00DCber das &emcMMO&3 Projekt:,&6mcMMO ist ein &copen source&6 RPG mod erstellt in Februar 2011&6von &9nossr50&6. Das Ziel ist es ein qualitatives RPG Erlebnis zu liefern.,&3Tips:,&6 - &aNutze &c/mcmmo help&a um Befehle zu sehen &6,- &aNutze &c/skillname&a f\u00FCr detaillierte Skill Infos,&3Entwickler:,&6 - &anossr50 &9(Erfinder & Projektleitung),&6 - &aGJ &9(Fr\u00FChere Projektleitung),&6 - &aNuclearW &9(Entwickler),&6 - &abm01 &9(Entwickler),&6 - &aTfT_02 &9(Entwickler),&6 - &aGlitchfinder &9(Entwickler),&6 - &at00thpick1 &9(Entwickler),&6 - &alumis31 &9 (Urspr\u00FCngliche Deutsche \u00DCbersetzung),&6 - &aOverCrave &9 (Neue Deutsche \u00DCbersetzung & \u00DCberarbeitung),&3N\u00FCtzliche Links:,&6 - &ahttps://github.com/mcMMO-Dev/mcMMO/issues&6 Bug Reporting,&6 - &ahttps://discord.gg/EJGVanb &6 Offizieller Discord (Englisch)
|
||||||
mcMMO.NoInvites=&cDu hast zurzeit keine Einladungen
|
mcMMO.NoInvites=&cDu hast zurzeit keine Einladungen
|
||||||
mcMMO.NoPermission=&4Unzureichende Berechtigungen.
|
mcMMO.NoPermission=&4Unzureichende Berechtigungen.
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
#I'm going to try to normalize our locale file, forgive the mess for now.
|
#I'm going to try to normalize our locale file, forgive the mess for now.
|
||||||
|
|
||||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||||
JSON.Rank=Rank
|
JSON.Rank=Rank
|
||||||
@ -47,17 +46,13 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
|
|||||||
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
||||||
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
||||||
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
||||||
|
|
||||||
#This is the message sent to players when an ability is activated
|
#This is the message sent to players when an ability is activated
|
||||||
JSON.Notification.SuperAbility={0}
|
JSON.Notification.SuperAbility={0}
|
||||||
|
|
||||||
#These are the JSON Strings used for SubSkills
|
#These are the JSON Strings used for SubSkills
|
||||||
JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test
|
JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test
|
||||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=If you hold sneak while falling you can prevent up to twice the damage that you would normally take!
|
JSON.Acrobatics.SubSkill.Roll.Details.Tips=If you hold sneak while falling you can prevent up to twice the damage that you would normally take!
|
||||||
|
|
||||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||||
|
|
||||||
# BEGIN STYLING
|
# BEGIN STYLING
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
@ -123,7 +118,6 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
|
|||||||
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
||||||
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
||||||
# END STYLING
|
# END STYLING
|
||||||
|
|
||||||
#ACROBATICS
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
@ -155,8 +149,6 @@ Alchemy.Listener=Alchemy:
|
|||||||
Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (CATALYSIS)
|
Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (CATALYSIS)
|
||||||
Alchemy.SkillName=ALCHEMY
|
Alchemy.SkillName=ALCHEMY
|
||||||
#ARCHERY
|
#ARCHERY
|
||||||
|
|
||||||
|
|
||||||
Archery.SubSkill.SkillShot.Name=Skill Shot
|
Archery.SubSkill.SkillShot.Name=Skill Shot
|
||||||
Archery.SubSkill.SkillShot.Description=Increases damage done with bows
|
Archery.SubSkill.SkillShot.Description=Increases damage done with bows
|
||||||
Archery.SubSkill.SkillShot.Stat=Skill Shot Bonus Damage
|
Archery.SubSkill.SkillShot.Stat=Skill Shot Bonus Damage
|
||||||
@ -317,7 +309,6 @@ Mining.SubSkill.BiggerBombs.Description=Increases TNT explosion radius
|
|||||||
Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise
|
Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise
|
||||||
Mining.SubSkill.DemolitionsExpertise.Description=Decreases damage from TNT explosions
|
Mining.SubSkill.DemolitionsExpertise.Description=Decreases damage from TNT explosions
|
||||||
Mining.SubSkill.DemolitionsExpertise.Stat=Demolitions Expert Damage Decrease
|
Mining.SubSkill.DemolitionsExpertise.Stat=Demolitions Expert Damage Decrease
|
||||||
|
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=**Super Breaker has worn off**
|
||||||
@ -545,7 +536,6 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFeller.Threshold=That tree is too large!
|
Woodcutting.Skills.TreeFeller.Threshold=That tree is too large!
|
||||||
#ABILITIY
|
#ABILITIY
|
||||||
|
|
||||||
#COMBAT
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
@ -832,7 +822,6 @@ Commands.Event.XP=[[DARK_AQUA]]XP Rate is now [[GOLD]]{0}[[DARK_AQUA]]x
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
#GUIDES
|
#GUIDES
|
||||||
Guides.Available=[[GRAY]]Guide for {0} available - type /{1} ? [page]
|
Guides.Available=[[GRAY]]Guide for {0} available - type /{1} ? [page]
|
||||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
|
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
|
||||||
|
@ -69,10 +69,7 @@ Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2
|
|||||||
Axes.Skills.SS.Other.Off=Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
|
||||||
Axes.Skillup=Le talent Haches augmente de {0}. Total ({1})
|
Axes.Skillup=Le talent Haches augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
|
||||||
Axes.Ability.Bonus.0=Ma\u00eetrise des haches
|
Axes.Ability.Bonus.0=Ma\u00eetrise des haches
|
||||||
|
|
||||||
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
|
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
|
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
|
||||||
Excavation.SubSkill.GigaDrillBreaker.Name=Foreur (Comp\u00e9tence)
|
Excavation.SubSkill.GigaDrillBreaker.Name=Foreur (Comp\u00e9tence)
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
#I'm going to try to normalize our locale file, forgive the mess for now.
|
#I'm going to try to normalize our locale file, forgive the mess for now.
|
||||||
|
|
||||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||||
JSON.Rank=Szint
|
JSON.Rank=Szint
|
||||||
@ -47,17 +46,13 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
|
|||||||
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
||||||
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
||||||
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
||||||
|
|
||||||
#This is the message sent to players when an ability is activated
|
#This is the message sent to players when an ability is activated
|
||||||
JSON.Notification.SuperAbility={0}
|
JSON.Notification.SuperAbility={0}
|
||||||
|
|
||||||
#These are the JSON Strings used for SubSkills
|
#These are the JSON Strings used for SubSkills
|
||||||
JSON.Acrobatics.Roll.Interaction.Activated=Teszt [[RED]]Gurul\u00E1s Teszt
|
JSON.Acrobatics.Roll.Interaction.Activated=Teszt [[RED]]Gurul\u00E1s Teszt
|
||||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=Ha guggolsz es\u00E9s k\u00F6zben megakad\u00E1lyozhatod, hogy k\u00E9tszer annyi k\u00E1rt szenvedj, amit \u00E1ltal\u00E1ban!
|
JSON.Acrobatics.SubSkill.Roll.Details.Tips=Ha guggolsz es\u00E9s k\u00F6zben megakad\u00E1lyozhatod, hogy k\u00E9tszer annyi k\u00E1rt szenvedj, amit \u00E1ltal\u00E1ban!
|
||||||
|
|
||||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||||
|
|
||||||
# BEGIN STYLING
|
# BEGIN STYLING
|
||||||
Ability.Generic.Refresh=[[GREEN]]**K\u00C9PESS\u00C9GEK FRISS\u00CDTVE!**
|
Ability.Generic.Refresh=[[GREEN]]**K\u00C9PESS\u00C9GEK FRISS\u00CDTVE!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
@ -123,7 +118,6 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
|
|||||||
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
||||||
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
||||||
# END STYLING
|
# END STYLING
|
||||||
|
|
||||||
#ACROBATICS
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Kecses Landol\u00E1s**
|
Acrobatics.Ability.Proc=[[GREEN]]**Kecses Landol\u00E1s**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Kit\u00E9r\u00EDtve**
|
Acrobatics.Combat.Proc=[[GREEN]]**Kit\u00E9r\u00EDtve**
|
||||||
@ -155,8 +149,6 @@ Alchemy.Listener=Alk\u00EDmia:
|
|||||||
Alchemy.Ability.Locked.0=LEZ\u00C1RVA {0}+ K\u00C9PESS\u00C9G SZINTIG (KATAL\u00CDZIS)
|
Alchemy.Ability.Locked.0=LEZ\u00C1RVA {0}+ K\u00C9PESS\u00C9G SZINTIG (KATAL\u00CDZIS)
|
||||||
Alchemy.SkillName=ALK\u00CDMIA
|
Alchemy.SkillName=ALK\u00CDMIA
|
||||||
#ARCHERY
|
#ARCHERY
|
||||||
|
|
||||||
|
|
||||||
Archery.SubSkill.SkillShot.Name=L\u00F6v\u00E9s K\u00E9pess\u00E9g
|
Archery.SubSkill.SkillShot.Name=L\u00F6v\u00E9s K\u00E9pess\u00E9g
|
||||||
Archery.SubSkill.SkillShot.Description=N\u00F6veli az \u00EDjakkal okozott sebz\u00E9st
|
Archery.SubSkill.SkillShot.Description=N\u00F6veli az \u00EDjakkal okozott sebz\u00E9st
|
||||||
Archery.SubSkill.SkillShot.Stat=K\u00E9pess\u00E9gi L\u00F6v\u00E9s B\u00F3nusz Sebz\u00E9s
|
Archery.SubSkill.SkillShot.Stat=K\u00E9pess\u00E9gi L\u00F6v\u00E9s B\u00F3nusz Sebz\u00E9s
|
||||||
@ -313,7 +305,6 @@ Mining.SubSkill.BiggerBombs.Description=N\u00F6veli a TNT-k robban\u00E1si erej\
|
|||||||
Mining.SubSkill.DemolitionsExpertise.Name=Rombol\u00E1si Tud\u00E1s
|
Mining.SubSkill.DemolitionsExpertise.Name=Rombol\u00E1si Tud\u00E1s
|
||||||
Mining.SubSkill.DemolitionsExpertise.Description=Cs\u00F6kkentik a TNT-k \u00E1ltal okozott robbant\u00E1sok sebz\u00E9s\u00E9t
|
Mining.SubSkill.DemolitionsExpertise.Description=Cs\u00F6kkentik a TNT-k \u00E1ltal okozott robbant\u00E1sok sebz\u00E9s\u00E9t
|
||||||
Mining.SubSkill.DemolitionsExpertise.Stat=Rombol\u00E1si Tud\u00E1s Sebz\u00E9s Cs\u00F6kkent\u00E9se
|
Mining.SubSkill.DemolitionsExpertise.Stat=Rombol\u00E1si Tud\u00E1s Sebz\u00E9s Cs\u00F6kkent\u00E9se
|
||||||
|
|
||||||
Mining.Listener=B\u00E1ny\u00E1szat:
|
Mining.Listener=B\u00E1ny\u00E1szat:
|
||||||
Mining.SkillName=B\u00C1NY\u00C1SZAT
|
Mining.SkillName=B\u00C1NY\u00C1SZAT
|
||||||
Mining.Skills.SuperBreaker.Off=**Szuper T\u00F6r\u00E9s v\u00E9get \u00E9rt**
|
Mining.Skills.SuperBreaker.Off=**Szuper T\u00F6r\u00E9s v\u00E9get \u00E9rt**
|
||||||
@ -540,7 +531,6 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00E1lta
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=A BALT\u00C1D TUCATNYI DARABOKRA ESIK SZ\u00C9T!
|
Woodcutting.Skills.TreeFeller.Splinter=A BALT\u00C1D TUCATNYI DARABOKRA ESIK SZ\u00C9T!
|
||||||
Woodcutting.Skills.TreeFeller.Threshold=Ez a fa t\u00FAl nagy!
|
Woodcutting.Skills.TreeFeller.Threshold=Ez a fa t\u00FAl nagy!
|
||||||
#ABILITIY
|
#ABILITIY
|
||||||
|
|
||||||
#COMBAT
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**NY\u00CDL ELH\u00C1R\u00CDTVA**
|
Combat.ArrowDeflect=[[WHITE]]**NY\u00CDL ELH\u00C1R\u00CDTVA**
|
||||||
Combat.BeastLore=[[GREEN]]**VAD\u00C1LLAT TAN**
|
Combat.BeastLore=[[GREEN]]**VAD\u00C1LLAT TAN**
|
||||||
@ -827,7 +817,6 @@ Commands.Event.XP=[[DARK_AQUA]]Az XP szorz\u00F3 [[GOLD]]{0}[[DARK_AQUA]]x!
|
|||||||
Commands.xprate.started.0=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny kezd\u0151d\u00F6tt!
|
Commands.xprate.started.0=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny kezd\u0151d\u00F6tt!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP Ar\u00E1nya most: {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP Ar\u00E1nya most: {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny! XP ar\u00E1nya {0}x!
|
XPRate.Event=[[GOLD]]mcMMO XP szorz\u00F3 esem\u00E9ny! XP ar\u00E1nya {0}x!
|
||||||
|
|
||||||
#GUIDES
|
#GUIDES
|
||||||
Guides.Available=[[GRAY]]A {0} seg\u00EDts\u00E9g el\u00E9rhet\u0151 - haszn\u00E1lat: /{1} ? [oldal]
|
Guides.Available=[[GRAY]]A {0} seg\u00EDts\u00E9g el\u00E9rhet\u0151 - haszn\u00E1lat: /{1} ? [oldal]
|
||||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Seg\u00EDts\u00E9g[[GOLD]]=-
|
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Seg\u00EDts\u00E9g[[GOLD]]=-
|
||||||
|
@ -14,7 +14,6 @@ Acrobatics.SubSkill.Roll.GraceChance=Possibilit\u00E0 di Capriola Aggraziata: [[
|
|||||||
Acrobatics.Roll.Text=**Capriola Eseguita**
|
Acrobatics.Roll.Text=**Capriola Eseguita**
|
||||||
Acrobatics.SkillName=ACROBATICA
|
Acrobatics.SkillName=ACROBATICA
|
||||||
Acrobatics.Skillup=L'abilit\u00E0 Acrobatica \u00E8 aumentata di {0}. Totale ({1})
|
Acrobatics.Skillup=L'abilit\u00E0 Acrobatica \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#ALCHEMY
|
#ALCHEMY
|
||||||
Alchemy.SubSkill.Catalysis.Name=Catalisi
|
Alchemy.SubSkill.Catalysis.Name=Catalisi
|
||||||
Alchemy.SubSkill.Catalysis.Description=Aumenta la velocit\u00E0 di produzione delle pozioni
|
Alchemy.SubSkill.Catalysis.Description=Aumenta la velocit\u00E0 di produzione delle pozioni
|
||||||
@ -27,7 +26,6 @@ Alchemy.Concoctions.Rank=Grado Intrugli: [[YELLOW]]{0}/{1}
|
|||||||
Alchemy.Concoctions.Ingredients=Ingredienti [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
Alchemy.Concoctions.Ingredients=Ingredienti [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
||||||
Alchemy.SkillName=ALCHIMIA
|
Alchemy.SkillName=ALCHIMIA
|
||||||
Alchemy.Skillup=L'abilit\u00E0 Alchimia \u00E8 aumentata di {0}. Totale ({1})
|
Alchemy.Skillup=L'abilit\u00E0 Alchimia \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#ARCHERY
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=Possibilit\u00E0 di Stordire: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=Possibilit\u00E0 di Stordire: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=Possibilit\u00E0 di Recuperare Frecce: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=Possibilit\u00E0 di Recuperare Frecce: [[YELLOW]]{0}
|
||||||
@ -41,7 +39,6 @@ Archery.SubSkill.ArrowRetrieval.Description=Probabilit\u00E0 di recuperare frecc
|
|||||||
Archery.Listener=Tiro con l'Arco:
|
Archery.Listener=Tiro con l'Arco:
|
||||||
Archery.SkillName=Arco
|
Archery.SkillName=Arco
|
||||||
Archery.Skillup=L'abilit\u00E0 Tiro con l'Arco \u00E8 aumentata di {0}. Totale ({1})
|
Archery.Skillup=L'abilit\u00E0 Tiro con l'Arco \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#AXES
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Maestria con l'Ascia
|
Axes.Ability.Bonus.0=Maestria con l'Ascia
|
||||||
Axes.Ability.Bonus.1={0} Danni Bonus
|
Axes.Ability.Bonus.1={0} Danni Bonus
|
||||||
@ -76,7 +73,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Spacca Crani [[GR
|
|||||||
Axes.Skills.SS.Other.Off=Spacca Crani[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=Spacca Crani[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Crani!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Crani!
|
||||||
Axes.Skillup=L'abilit\u00E0 Asce \u00E8 aumentata di {0}. Totale ({1})
|
Axes.Skillup=L'abilit\u00E0 Asce \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#EXCAVATION
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA**
|
Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA**
|
Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA**
|
||||||
@ -93,7 +89,6 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLO
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga-Trivella Demolitrice[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga-Trivella Demolitrice[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice!
|
||||||
Excavation.Skillup=L'abilit\u00E0 Escavazione \u00E8 aumentata di {0}. Totale ({1})
|
Excavation.Skillup=L'abilit\u00E0 Escavazione \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#FISHING
|
#FISHING
|
||||||
Fishing.Ability.Chance=Possibilit\u00E0 di Morso: [[YELLOW]]{0}
|
Fishing.Ability.Chance=Possibilit\u00E0 di Morso: [[YELLOW]]{0}
|
||||||
Fishing.Ability.Info=Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
|
Fishing.Ability.Info=Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
|
||||||
@ -126,7 +121,6 @@ Fishing.Ability.TH.Boom=[[GRAY]]TEMPO DI BOOM!!!
|
|||||||
Fishing.Ability.TH.Poison=[[GRAY]]C'\u00E8 qualcosa che non va bene...
|
Fishing.Ability.TH.Poison=[[GRAY]]C'\u00E8 qualcosa che non va bene...
|
||||||
Fishing.SkillName=PESCA
|
Fishing.SkillName=PESCA
|
||||||
Fishing.Skillup=L'abilit\u00E0 Pesca \u00E8 aumentata di {0}. Totale ({1})
|
Fishing.Skillup=L'abilit\u00E0 Pesca \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#HERBALISM
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=Dieta del Contadino: [[YELLOW]]Grado {0}
|
Herbalism.Ability.FD=Dieta del Contadino: [[YELLOW]]Grado {0}
|
||||||
@ -164,7 +158,6 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]La tua abilit\u00E0 [[YELLOW]]Terra Verde
|
|||||||
Herbalism.Skills.GTe.Other.Off=Terra Verde[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=Terra Verde[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
|
||||||
Herbalism.Skillup=L'abilit\u00E0 Erboristeria \u00E8 aumentata di {0}. Totale ({1})
|
Herbalism.Skillup=L'abilit\u00E0 Erboristeria \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#MINING
|
#MINING
|
||||||
Mining.Ability.Length=Durata di Super Demolitore: [[YELLOW]]{0}s
|
Mining.Ability.Length=Durata di Super Demolitore: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ESTRAZIONE ESPLOSIVA)
|
Mining.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ESTRAZIONE ESPLOSIVA)
|
||||||
@ -192,7 +185,6 @@ Mining.Skills.SuperBreaker.Other.Off=Super Demolitore[[GREEN]] si \u00E8 esaurit
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00E8 rigenerata!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00E8 rigenerata!
|
||||||
Mining.Skillup=L'abilit\u00E0 Estrazione \u00E8 aumentata di {0}. Totale ({1})
|
Mining.Skillup=L'abilit\u00E0 Estrazione \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#Blast Mining
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect=+{0} minerale raccolto, -{1} macerie prodotte, drop x{2}
|
Mining.Blast.Effect=+{0} minerale raccolto, -{1} macerie prodotte, drop x{2}
|
||||||
@ -200,7 +192,6 @@ Mining.Blast.Radius.Increase=Incremento del Raggio di Esplosione: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
|
||||||
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00E8 rigenerata!
|
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00E8 rigenerata!
|
||||||
|
|
||||||
#REPAIR
|
#REPAIR
|
||||||
Repair.SubSkill.Repair.Name=Riparazione
|
Repair.SubSkill.Repair.Name=Riparazione
|
||||||
Repair.SubSkill.Repair.Description=Ripara Attrezzi & Armature
|
Repair.SubSkill.Repair.Description=Ripara Attrezzi & Armature
|
||||||
@ -234,7 +225,6 @@ Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
|
|||||||
Repair.Skills.Super.Chance=Possibilit\u00E0 Super Riparazione: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=Possibilit\u00E0 Super Riparazione: [[YELLOW]]{0}
|
||||||
Repair.Skillup=L'abilit\u00E0 Riparazione \u00E8 aumentata di {0}. Totale ({1})
|
Repair.Skillup=L'abilit\u00E0 Riparazione \u00E8 aumentata di {0}. Totale ({1})
|
||||||
Repair.Pretty.Name=Riparazione
|
Repair.Pretty.Name=Riparazione
|
||||||
|
|
||||||
#Arcane Forging
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00E0 di Degradazione di FA: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00E0 di Degradazione di FA: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}%
|
||||||
@ -243,7 +233,6 @@ Repair.Arcane.Fail=Il potere arcano ha abbandonato l'oggetto permanentemente.
|
|||||||
Repair.Arcane.Lost=Non sei stato abbastanza abile da mantenere alcun incantesimo.
|
Repair.Arcane.Lost=Non sei stato abbastanza abile da mantenere alcun incantesimo.
|
||||||
Repair.Arcane.Perfect=[GREEN]]Hai mantenuto le energie arcane in questo oggetto.
|
Repair.Arcane.Perfect=[GREEN]]Hai mantenuto le energie arcane in questo oggetto.
|
||||||
Repair.Arcane.Rank=Forgiatura Arcana: [[YELLOW]]Grado {0}/4
|
Repair.Arcane.Rank=Forgiatura Arcana: [[YELLOW]]Grado {0}/4
|
||||||
|
|
||||||
#SALVAGE
|
#SALVAGE
|
||||||
Salvage.Pretty.Name=Rottamazione
|
Salvage.Pretty.Name=Rottamazione
|
||||||
Salvage.SubSkill.AdvancedSalvage.Name=Rottamazione Avanzata
|
Salvage.SubSkill.AdvancedSalvage.Name=Rottamazione Avanzata
|
||||||
@ -266,7 +255,6 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]Sei in grado di estrarre tutte le conoscen
|
|||||||
Salvage.Listener.Anvil=[[DARK_RED]]Hai piazzato un'incudine da Rottamazione, usala per Rottamare attrezzi e armature.
|
Salvage.Listener.Anvil=[[DARK_RED]]Hai piazzato un'incudine da Rottamazione, usala per Rottamare attrezzi e armature.
|
||||||
Salvage.Listener=Rottamazione:
|
Salvage.Listener=Rottamazione:
|
||||||
Salvage.SkillName=ROTTAMAZIONE
|
Salvage.SkillName=ROTTAMAZIONE
|
||||||
|
|
||||||
#SWORDS
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
||||||
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
|
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
|
||||||
@ -297,7 +285,6 @@ Swords.Skills.SS.Other.Off=Colpi Seghettati[[GREEN]] si \u00E8 esaurito per [[YE
|
|||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
|
||||||
Swords.Skillup=L'abilit\u00E0 Spade \u00E8 aumentata di {0}. Totale ({1})
|
Swords.Skillup=L'abilit\u00E0 Spade \u00E8 aumentata di {0}. Totale ({1})
|
||||||
Swords.SS.Length=Durata di Colpi Seghettati: [[YELLOW]]{0}s
|
Swords.SS.Length=Durata di Colpi Seghettati: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Sicurezza Ambientale
|
Taming.Ability.Bonus.0=Sicurezza Ambientale
|
||||||
Taming.Ability.Bonus.1=I lupi evitano il pericolo
|
Taming.Ability.Bonus.1=I lupi evitano il pericolo
|
||||||
@ -348,7 +335,6 @@ Taming.Summon.Fail.Wolf=Hai troppi lupi vicino per poterne evocare degli altri.
|
|||||||
Taming.Summon.Fail.Horse=Hai troppi cavalli nelle vicinanze per evocarne altri.
|
Taming.Summon.Fail.Horse=Hai troppi cavalli nelle vicinanze per evocarne altri.
|
||||||
Taming.Summon.Fail.TooMany=Hai raggiunto il limite massimo di animali evocabili. [[YELLOW]]({0})
|
Taming.Summon.Fail.TooMany=Hai raggiunto il limite massimo di animali evocabili. [[YELLOW]]({0})
|
||||||
Taming.Summon.Name.Format={1} di {0}
|
Taming.Summon.Name.Format={1} di {0}
|
||||||
|
|
||||||
#UNARMED
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=Durata di Furore: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=Durata di Furore: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
|
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
|
||||||
@ -378,7 +364,6 @@ Unarmed.Skills.Berserk.Other.Off=Furore[[GREEN]] si \u00E8 esaurito per [[YELLOW
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Furore [[GREEN]]si \u00E8 rigenerata!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Furore [[GREEN]]si \u00E8 rigenerata!
|
||||||
Unarmed.Skillup=L'abilit\u00E0 Lotta \u00E8 aumentata di {0}. Totale ({1})
|
Unarmed.Skillup=L'abilit\u00E0 Lotta \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#WOODCUTTING
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Soffia Foglie
|
Woodcutting.Ability.0=Soffia Foglie
|
||||||
Woodcutting.Ability.1=Soffia via le foglie
|
Woodcutting.Ability.1=Soffia via le foglie
|
||||||
@ -401,13 +386,11 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
|
Woodcutting.Skills.TreeFeller.Splinter=LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
|
||||||
Woodcutting.Skills.TreeFeller.Threshold=Quell'albero \u00E8 troppo grande!
|
Woodcutting.Skills.TreeFeller.Threshold=Quell'albero \u00E8 troppo grande!
|
||||||
Woodcutting.Skillup=L'abilit\u00E0 Taglialegna \u00E8 aumentata di {0}. Totale ({1})
|
Woodcutting.Skillup=L'abilit\u00E0 Taglialegna \u00E8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
#ABILITIY
|
#ABILITIY
|
||||||
##generic
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**CAPACIT\u00C0 RIGENERATE!**
|
Ability.Generic.Refresh=[[GREEN]]**CAPACIT\u00C0 RIGENERATE!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
|
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
|
||||||
|
|
||||||
#COMBAT
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**FRECCIA DEVIATA**
|
Combat.ArrowDeflect=[[WHITE]]**FRECCIA DEVIATA**
|
||||||
Combat.BeastLore=[[GREEN]]**CONOSCENZA DELLE BESTIE**
|
Combat.BeastLore=[[GREEN]]**CONOSCENZA DELLE BESTIE**
|
||||||
@ -417,7 +400,6 @@ Combat.Gore=[[GREEN]]**SBRANATO**
|
|||||||
Combat.StruckByGore=**SEI STATO SBRANATO**
|
Combat.StruckByGore=**SEI STATO SBRANATO**
|
||||||
Combat.TargetDazed=Il bersaglio \u00E8 rimasto [[DARK_RED]]Stordito
|
Combat.TargetDazed=Il bersaglio \u00E8 rimasto [[DARK_RED]]Stordito
|
||||||
Combat.TouchedFuzzy=Urto Stordino. Vado nel Pallone.
|
Combat.TouchedFuzzy=Urto Stordino. Vado nel Pallone.
|
||||||
|
|
||||||
#COMMANDS
|
#COMMANDS
|
||||||
##generic
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO:,[[GOLD]]mcMMO \u00E8 una mod GdR [[RED]]open source[[GOLD]] creata nel Febbraio 2011,[[GOLD]]da [[BLUE]]nossr50[[GOLD]]. L'obiettivo \u00E8 quello di fornire un'esperienza GdR di qualit\u00E0.,[[DARK_AQUA]]Suggerimenti:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcmmo help[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00C0[[GREEN]] per vedere informazioni dettagliate su un'abilit\u00E0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Fondatore),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Segnalazione Bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
|
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO:,[[GOLD]]mcMMO \u00E8 una mod GdR [[RED]]open source[[GOLD]] creata nel Febbraio 2011,[[GOLD]]da [[BLUE]]nossr50[[GOLD]]. L'obiettivo \u00E8 quello di fornire un'esperienza GdR di qualit\u00E0.,[[DARK_AQUA]]Suggerimenti:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcmmo help[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00C0[[GREEN]] per vedere informazioni dettagliate su un'abilit\u00E0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Fondatore),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Segnalazione Bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
|
||||||
@ -575,7 +557,6 @@ Commands.Usage.XP=xp
|
|||||||
mcMMO.NoInvites=Non hai inviti in questo momento
|
mcMMO.NoInvites=Non hai inviti in questo momento
|
||||||
mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti.
|
mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un'abilit\u00E0 non sar\u00E0 mostrata qui.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un'abilit\u00E0 non sar\u00E0 mostrata qui.
|
||||||
|
|
||||||
##party
|
##party
|
||||||
Party.Forbidden=[mcMMO] I gruppi non sono permessi in questo mondo (vedi i Permessi)
|
Party.Forbidden=[mcMMO] I gruppi non sono permessi in questo mondo (vedi i Permessi)
|
||||||
Party.Help.0=L'uso appropriato \u00E8 [[DARK_AQUA]]{0} <giocatore> [password].
|
Party.Help.0=L'uso appropriato \u00E8 [[DARK_AQUA]]{0} <giocatore> [password].
|
||||||
@ -652,7 +633,6 @@ Party.ItemShare.Category.Mining=Estrazione
|
|||||||
Party.ItemShare.Category.Herbalism=Erboristeria
|
Party.ItemShare.Category.Herbalism=Erboristeria
|
||||||
Party.ItemShare.Category.Woodcutting=Taglialegna
|
Party.ItemShare.Category.Woodcutting=Taglialegna
|
||||||
Party.ItemShare.Category.Misc=Varie
|
Party.ItemShare.Category.Misc=Varie
|
||||||
|
|
||||||
##xp
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Cadere
|
Commands.XPGain.Acrobatics=Cadere
|
||||||
Commands.XPGain.Alchemy=Preparazione Pozioni
|
Commands.XPGain.Alchemy=Preparazione Pozioni
|
||||||
@ -679,7 +659,6 @@ Commands.xprate.proper.2=Per favore specifica "true" o "false" per indicare se q
|
|||||||
Commands.xprate.started.0=[[GOLD]]\u00C8 INIZIATO UN EVENTO XP PER mcMMO!
|
Commands.xprate.started.0=[[GOLD]]\u00C8 INIZIATO UN EVENTO XP PER mcMMO!
|
||||||
Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA \u00C8 {0}x!
|
Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA \u00C8 {0}x!
|
||||||
XPRate.Event=[[GOLD]]\u00C8 in corso un evento mcMMO sul tasso XP! Il tasso XP \u00E8 {0}x!
|
XPRate.Event=[[GOLD]]\u00C8 in corso un evento mcMMO sul tasso XP! Il tasso XP \u00E8 {0}x!
|
||||||
|
|
||||||
#EFFECTS
|
#EFFECTS
|
||||||
##generic
|
##generic
|
||||||
Effects.Effects=EFFETTI
|
Effects.Effects=EFFETTI
|
||||||
@ -687,19 +666,16 @@ Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
|
|||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Parent=[[GOLD]]{0} -
|
Effects.Parent=[[GOLD]]{0} -
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
#GUIDES
|
#GUIDES
|
||||||
Guides.Available=[[GRAY]]Guida per {0} disponibile - digita /{1} ? [pagina]
|
Guides.Available=[[GRAY]]Guida per {0} disponibile - digita /{1} ? [pagina]
|
||||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guida[[GOLD]]=-
|
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guida[[GOLD]]=-
|
||||||
Guides.Page.Invalid=Non \u00E8 un numero di pagina valido!
|
Guides.Page.Invalid=Non \u00E8 un numero di pagina valido!
|
||||||
Guides.Page.OutOfRange=Quella pagina non esiste, ci sono solo {0} pagine in totale.
|
Guides.Page.OutOfRange=Quella pagina non esiste, ci sono solo {0} pagine in totale.
|
||||||
Guides.Usage=L'uso \u00E8 /{0} ? [pagina]
|
Guides.Usage=L'uso \u00E8 /{0} ? [pagina]
|
||||||
|
|
||||||
##Acrobatics
|
##Acrobatics
|
||||||
Guides.Acrobatics.Section.0=[[DARK_AQUA]]Riguardo L'Acrobatica:\n[[YELLOW]]L'Acrobatica \u00E8 l'arte di muoversi con grazia in mcMMO.\n[[YELLOW]]Essa fornisce bonus di combattimento e bonus di danni ambientali.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]eseguire schivate in combattimento\n[[YELLOW]]o sopravvivere a cadute che danneggiano.
|
Guides.Acrobatics.Section.0=[[DARK_AQUA]]Riguardo L'Acrobatica:\n[[YELLOW]]L'Acrobatica \u00E8 l'arte di muoversi con grazia in mcMMO.\n[[YELLOW]]Essa fornisce bonus di combattimento e bonus di danni ambientali.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]eseguire schivate in combattimento\n[[YELLOW]]o sopravvivere a cadute che danneggiano.
|
||||||
Guides.Acrobatics.Section.1=[[DARK_AQUA]]Come funziona Rotolamento?\n[[YELLOW]]Hai una possibilit\u00E0 passiva quando prendi danni da caduta\n[[YELLOW]]di annullare il danno subito. Puoi tenere premuto il pulsante di\n[[YELLOW]]accovacciata per raddoppiare la possibilit\u00E0 durante la caduta.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di quella\n[[YELLOW]]standard. Le Capriole Aggraziate sono come quelle normali\n[[YELLOW]]ma hanno il doppio delle probabilit\u00E0 di verificarsi e forniscono\n[[YELLOW]]pi\u00F9 sicurezza. La possibilit\u00E0 di capriola \u00E8 legata al livello abilit\u00E0
|
Guides.Acrobatics.Section.1=[[DARK_AQUA]]Come funziona Rotolamento?\n[[YELLOW]]Hai una possibilit\u00E0 passiva quando prendi danni da caduta\n[[YELLOW]]di annullare il danno subito. Puoi tenere premuto il pulsante di\n[[YELLOW]]accovacciata per raddoppiare la possibilit\u00E0 durante la caduta.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di quella\n[[YELLOW]]standard. Le Capriole Aggraziate sono come quelle normali\n[[YELLOW]]ma hanno il doppio delle probabilit\u00E0 di verificarsi e forniscono\n[[YELLOW]]pi\u00F9 sicurezza. La possibilit\u00E0 di capriola \u00E8 legata al livello abilit\u00E0
|
||||||
Guides.Acrobatics.Section.2=[[DARK_AQUA]]Come funziona la Schivata?\n[[YELLOW]]La Schivata \u00E8 una possibilit\u00E0 passiva quando si \u00E8\n[[YELLOW]]feriti in combattimento di dimezzare il danno preso.\n[[YELLOW]]\u00C8 legato al tuo livello di abilit\u00E0.
|
Guides.Acrobatics.Section.2=[[DARK_AQUA]]Come funziona la Schivata?\n[[YELLOW]]La Schivata \u00E8 una possibilit\u00E0 passiva quando si \u00E8\n[[YELLOW]]feriti in combattimento di dimezzare il danno preso.\n[[YELLOW]]\u00C8 legato al tuo livello di abilit\u00E0.
|
||||||
|
|
||||||
##Alchemy
|
##Alchemy
|
||||||
Guides.Alchemy.Section.0=[[DARK_AQUA]]Riguardo l'Alchimia:\n[[YELLOW]]L'Alchimia riguarda il preparare pozioni.\n[[YELLOW]]Fornisce un aumento di velocit\u00E0 nella produzione di pozioni, cos\u00EC\n[[YELLOW]]come l'aggiunta di nuove (prima) pozioni introvabili.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi preparare pozioni.
|
Guides.Alchemy.Section.0=[[DARK_AQUA]]Riguardo l'Alchimia:\n[[YELLOW]]L'Alchimia riguarda il preparare pozioni.\n[[YELLOW]]Fornisce un aumento di velocit\u00E0 nella produzione di pozioni, cos\u00EC\n[[YELLOW]]come l'aggiunta di nuove (prima) pozioni introvabili.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi preparare pozioni.
|
||||||
Guides.Alchemy.Section.1=[[DARK_AQUA]]Come funziona la Catalisi?\n[[YELLOW]]La Catalisi accelera il processo di preparazione,\n[[YELLOW]]con una velocit\u00E0 massima di 4x al livello 1000.\n[[YELLOW]]Questa abilit\u00E0 \u00E8 sbloccata al livello 100 di default.
|
Guides.Alchemy.Section.1=[[DARK_AQUA]]Come funziona la Catalisi?\n[[YELLOW]]La Catalisi accelera il processo di preparazione,\n[[YELLOW]]con una velocit\u00E0 massima di 4x al livello 1000.\n[[YELLOW]]Questa abilit\u00E0 \u00E8 sbloccata al livello 100 di default.
|
||||||
@ -708,13 +684,11 @@ Guides.Alchemy.Section.3=[[DARK_AQUA]]Ingredienti Intrugli livello 1:\n[[YELLOW]
|
|||||||
Guides.Alchemy.Section.4=[[DARK_AQUA]]Ingredienti Intrugli livello 2:\n[[YELLOW]]Carota (Pozione della Velocit\u00E0)\n[[YELLOW]]Palla di Gelatina (Pozione di Noia)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 3:\n[[YELLOW]]Quarzo (Pozione di Assorbimento)\n[[YELLOW]]Fungo Rosso (Pozione del Salto)
|
Guides.Alchemy.Section.4=[[DARK_AQUA]]Ingredienti Intrugli livello 2:\n[[YELLOW]]Carota (Pozione della Velocit\u00E0)\n[[YELLOW]]Palla di Gelatina (Pozione di Noia)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 3:\n[[YELLOW]]Quarzo (Pozione di Assorbimento)\n[[YELLOW]]Fungo Rosso (Pozione del Salto)
|
||||||
Guides.Alchemy.Section.5=[[DARK_AQUA]]Ingredienti Intrugli livello 4:\n[[YELLOW]]Mela (Pozione di Potenziamento Salute)\n[[YELLOW]]Carne Marcia (Pozione della Fame)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 5:\n[[YELLOW]]Fungo Marrone (Pozione di Nausea)\n[[YELLOW]]Sacca d'Inchiostro (Pozione di Cecit\u00E0)
|
Guides.Alchemy.Section.5=[[DARK_AQUA]]Ingredienti Intrugli livello 4:\n[[YELLOW]]Mela (Pozione di Potenziamento Salute)\n[[YELLOW]]Carne Marcia (Pozione della Fame)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 5:\n[[YELLOW]]Fungo Marrone (Pozione di Nausea)\n[[YELLOW]]Sacca d'Inchiostro (Pozione di Cecit\u00E0)
|
||||||
Guides.Alchemy.Section.6=[[DARK_AQUA]]Ingredienti Intrugli livello 6:\n[[YELLOW]]Felce (Pozione di Saturazione)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 7:\n[[YELLOW]]Patata Velenosa (Pozione di Decadimento)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Mela d'Oro (Pozione di Resistenza)
|
Guides.Alchemy.Section.6=[[DARK_AQUA]]Ingredienti Intrugli livello 6:\n[[YELLOW]]Felce (Pozione di Saturazione)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 7:\n[[YELLOW]]Patata Velenosa (Pozione di Decadimento)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Mela d'Oro (Pozione di Resistenza)
|
||||||
|
|
||||||
##Archery
|
##Archery
|
||||||
Guides.Archery.Section.0=[[DARK_AQUA]]Riguardo Tiro con l'Arco:\n[[YELLOW]]Tiro con l'Arco riguarda il tirare con arco e freccia.\n[[YELLOW]]Fornisce vari bonus di combattimento, come un incremento\n[[YELLOW]]di danno che scala con il livello e l'abilit\u00E0 di stordire i tuoi\n[[YELLOW]]avversari in PvP. Inoltre puoi recuperare alcune delle\n[[YELLOW]]frecce spese dai cadaveri dei tuoi nemici.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]colpire i mob o gli altri giocatori.
|
Guides.Archery.Section.0=[[DARK_AQUA]]Riguardo Tiro con l'Arco:\n[[YELLOW]]Tiro con l'Arco riguarda il tirare con arco e freccia.\n[[YELLOW]]Fornisce vari bonus di combattimento, come un incremento\n[[YELLOW]]di danno che scala con il livello e l'abilit\u00E0 di stordire i tuoi\n[[YELLOW]]avversari in PvP. Inoltre puoi recuperare alcune delle\n[[YELLOW]]frecce spese dai cadaveri dei tuoi nemici.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]colpire i mob o gli altri giocatori.
|
||||||
Guides.Archery.Section.1=[[DARK_AQUA]]Come funziona Tiro da Maestro?\n[[YELLOW]]Tiro da Maestro fornisce un danno aggiuntivo ai tuoi colpi.\n[[YELLOW]]Il danno bonus da Tiro da Maestro aumenta\n[[YELLOW]]all'aumentare del livello di Tiro con l'Arco.\n[[YELLOW]]Con le impostazioni di default, il danno dei tiri con l'arco\n[[YELLOW]]aumenta del 10% ogni 50 livelli, fino a un massimo del 200%.
|
Guides.Archery.Section.1=[[DARK_AQUA]]Come funziona Tiro da Maestro?\n[[YELLOW]]Tiro da Maestro fornisce un danno aggiuntivo ai tuoi colpi.\n[[YELLOW]]Il danno bonus da Tiro da Maestro aumenta\n[[YELLOW]]all'aumentare del livello di Tiro con l'Arco.\n[[YELLOW]]Con le impostazioni di default, il danno dei tiri con l'arco\n[[YELLOW]]aumenta del 10% ogni 50 livelli, fino a un massimo del 200%.
|
||||||
Guides.Archery.Section.2=[[DARK_AQUA]]Come funziona Stordire?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di stordire gli altri giocatori quando\n[[YELLOW]]li colpisci. Quando Stordire si innesca costringe gli avversari\n[[YELLOW]]a guardare verso l'alto per una breve durata.\n[[YELLOW]]Un colpo di Stordire procura anche ulteriori 4 danni (2 cuori).
|
Guides.Archery.Section.2=[[DARK_AQUA]]Come funziona Stordire?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di stordire gli altri giocatori quando\n[[YELLOW]]li colpisci. Quando Stordire si innesca costringe gli avversari\n[[YELLOW]]a guardare verso l'alto per una breve durata.\n[[YELLOW]]Un colpo di Stordire procura anche ulteriori 4 danni (2 cuori).
|
||||||
Guides.Archery.Section.3=[[DARK_AQUA]]Come funziona Recupero Frecce?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di recuperare alcune\n[[YELLOW]]delle tue frecce quando uccidi un mob con l'arco.\n[[YELLOW]]Questa possibilit\u00E0 \u00E8 aumentata dal livello in Tiro con l'Arco.\n[[YELLOW]Di default, questa capacit\u00E0 aumenta di 0.1% per livello,\n[[YELLOW]]fino al 100% al livello 1000.
|
Guides.Archery.Section.3=[[DARK_AQUA]]Come funziona Recupero Frecce?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di recuperare alcune\n[[YELLOW]]delle tue frecce quando uccidi un mob con l'arco.\n[[YELLOW]]Questa possibilit\u00E0 \u00E8 aumentata dal livello in Tiro con l'Arco.\n[[YELLOW]Di default, questa capacit\u00E0 aumenta di 0.1% per livello,\n[[YELLOW]]fino al 100% al livello 1000.
|
||||||
|
|
||||||
##Axes
|
##Axes
|
||||||
Guides.Axes.Section.0=[[DARK_AQUA]]Riguardo Asce:\n[[YELLOW]]Con l'abilit\u00E0 Asce \u00E8 possibile utilizzare l'ascia per molto di\n[[YELLOW]]pi\u00F9 che solo deforestare! \u00E8 possibile incidere e sgretolare\n[[YELLOW]]mob e giocatori per guadagnare XP, colpire mob con l'effetto\n[[YELLOW]]di contraccolpo e infliggere danni critici MORTALI sui mob e\n[[YELLOW]]giocatori. La tua ascia diventa anche un biotrituratore\n[[YELLOW]]portatile, abbattendo l'armatura del nemico con facilit\u00E0 con\n[[YELLOW]]l'aumentare del livello.\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi colpire mob\n[[YELLOW]]o altri giocatori con la tua Ascia.
|
Guides.Axes.Section.0=[[DARK_AQUA]]Riguardo Asce:\n[[YELLOW]]Con l'abilit\u00E0 Asce \u00E8 possibile utilizzare l'ascia per molto di\n[[YELLOW]]pi\u00F9 che solo deforestare! \u00E8 possibile incidere e sgretolare\n[[YELLOW]]mob e giocatori per guadagnare XP, colpire mob con l'effetto\n[[YELLOW]]di contraccolpo e infliggere danni critici MORTALI sui mob e\n[[YELLOW]]giocatori. La tua ascia diventa anche un biotrituratore\n[[YELLOW]]portatile, abbattendo l'armatura del nemico con facilit\u00E0 con\n[[YELLOW]]l'aumentare del livello.\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi colpire mob\n[[YELLOW]]o altri giocatori con la tua Ascia.
|
||||||
Guides.Axes.Section.1=[[DARK_AQUA]]Come funziona Spacca Crani?\n[[YELLOW]]Questa capacit\u00E0 consente di fare un colpo EaA\n[[YELLOW]](Effetto ad Area). Questo EaA infligger\u00E0 la met\u00E0 del danno\n[[YELLOW]]fatto all'obbiettivo principale, quindi \u00E8 ottimo per sgombrare\n[[YELLOW]]grandi mucchi di mob.
|
Guides.Axes.Section.1=[[DARK_AQUA]]Come funziona Spacca Crani?\n[[YELLOW]]Questa capacit\u00E0 consente di fare un colpo EaA\n[[YELLOW]](Effetto ad Area). Questo EaA infligger\u00E0 la met\u00E0 del danno\n[[YELLOW]]fatto all'obbiettivo principale, quindi \u00E8 ottimo per sgombrare\n[[YELLOW]]grandi mucchi di mob.
|
||||||
@ -722,7 +696,6 @@ Guides.Axes.Section.2=[[DARK_AQUA]]Come funziona Colpi Critici?\n[[YELLOW]]Colpi
|
|||||||
Guides.Axes.Section.3=[[DARK_AQUA]]Come funziona Mestria con l'Ascia?\n[[YELLOW]]Maestria con l'Ascia \u00E8 una capacit\u00E0 passiva\n[[YELLOW]]che aggiunge danno ai tuoi colpi quando usi delle Asce.\n[[YELLOW]]Di default il bonus danno aumenta di 1 ogni 50 livelli,\n[[YELLOW]]fino a 4 danni extra al livello 200.
|
Guides.Axes.Section.3=[[DARK_AQUA]]Come funziona Mestria con l'Ascia?\n[[YELLOW]]Maestria con l'Ascia \u00E8 una capacit\u00E0 passiva\n[[YELLOW]]che aggiunge danno ai tuoi colpi quando usi delle Asce.\n[[YELLOW]]Di default il bonus danno aumenta di 1 ogni 50 livelli,\n[[YELLOW]]fino a 4 danni extra al livello 200.
|
||||||
Guides.Axes.Section.4=[[DARK_AQUA]]Come funziona Sfonda Armature?\n[[YELLOW]]Un attacco con abbastanza forza da frantumare un armatura!\n[[YELLOW]]Sfonda Armature ha una possibilit\u00E0 passiva di danneggiare\n[[YELLOW]]l'armatura dell'avversario. Il livello in Asce aumenta il danno.
|
Guides.Axes.Section.4=[[DARK_AQUA]]Come funziona Sfonda Armature?\n[[YELLOW]]Un attacco con abbastanza forza da frantumare un armatura!\n[[YELLOW]]Sfonda Armature ha una possibilit\u00E0 passiva di danneggiare\n[[YELLOW]]l'armatura dell'avversario. Il livello in Asce aumenta il danno.
|
||||||
Guides.Axes.Section.5=[[DARK_AQUA]]Come funziona Impatto Maggiore?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di ottenere un maggiore impatto\n[[YELLOW]]colpendo i mob o i giocatori con un'ascia.\n[[YELLOW]]Di default la possibilit\u00E0 \u00E8 del 25%. Questa capacit\u00E0\n[[YELLOW]]ha un estremo effetto contraccolpo, simile all'incantesimo\n[[YELLOW]]Contraccolpo. Inoltre, infligge danno bonus al bersaglio.
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Guides.Axes.Section.5=[[DARK_AQUA]]Come funziona Impatto Maggiore?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di ottenere un maggiore impatto\n[[YELLOW]]colpendo i mob o i giocatori con un'ascia.\n[[YELLOW]]Di default la possibilit\u00E0 \u00E8 del 25%. Questa capacit\u00E0\n[[YELLOW]]ha un estremo effetto contraccolpo, simile all'incantesimo\n[[YELLOW]]Contraccolpo. Inoltre, infligge danno bonus al bersaglio.
|
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##Excavation
|
##Excavation
|
||||||
Guides.Excavation.Section.0=[[DARK_AQUA]]Riguardo l'Escavazione:\n[[YELLOW]]L'Escavazione \u00E8 l'atto di scavare per trovare tesori.\n[[YELLOW]]Scavando la terra si trovano tesori.\n[[YELLOW]]Quanto pi\u00F9 si esegue questa operazione\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP devi scavare con una pala in mano.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per tesori e XP.
|
Guides.Excavation.Section.0=[[DARK_AQUA]]Riguardo l'Escavazione:\n[[YELLOW]]L'Escavazione \u00E8 l'atto di scavare per trovare tesori.\n[[YELLOW]]Scavando la terra si trovano tesori.\n[[YELLOW]]Quanto pi\u00F9 si esegue questa operazione\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP devi scavare con una pala in mano.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per tesori e XP.
|
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Guides.Excavation.Section.1=[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio,\n[[YELLOW]]Sabbia delle Anime, Neve
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Guides.Excavation.Section.1=[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio,\n[[YELLOW]]Sabbia delle Anime, Neve
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@ -730,7 +703,6 @@ Guides.Excavation.Section.2=[[DARK_AQUA]]Come usare Giga-Trivella Demolitrice:\n
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Guides.Excavation.Section.3=[[DARK_AQUA]]Cos'\u00E8 Giga-Trivella Demolitrice?\n[[YELLOW]]Giga-Trivella Demolitrice \u00E8 una capacit\u00E0 con raffreddamento\n[[YELLOW]]legata all'abilit\u00E0 Escavazione. Triplica la possibilit\u00E0\n[[YELLOW]]di trovare tesori e abilita la rottura istantanea\n[[YELLOW]]sui materiali di Escavazione.
|
Guides.Excavation.Section.3=[[DARK_AQUA]]Cos'\u00E8 Giga-Trivella Demolitrice?\n[[YELLOW]]Giga-Trivella Demolitrice \u00E8 una capacit\u00E0 con raffreddamento\n[[YELLOW]]legata all'abilit\u00E0 Escavazione. Triplica la possibilit\u00E0\n[[YELLOW]]di trovare tesori e abilita la rottura istantanea\n[[YELLOW]]sui materiali di Escavazione.
|
||||||
Guides.Excavation.Section.4=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Ogni possibile tesoro per Escavazione ha il suo livello\n[[YELLOW]]di abilit\u00E0 richiesto per essere droppato, di conseguenza \u00E8\n[[YELLOW]]difficile dire quanto ti sta aiutando.\n[[YELLOW]]Basta tenere a mente che pi\u00F9 alta \u00E8 l'abilit\u00E0 di Escavazione,\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n[[YELLOW]]E anche tenere a mente che ogni tipo di materiale\n[[YELLOW]]di Escavazione compatibile ha la sua lista di tesori unici.\n[[YELLOW]]In altre parole si trovano diversi tesori nella Terra\n[[YELLOW]]da quelli che si troverebbero nella Ghiaia.
|
Guides.Excavation.Section.4=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Ogni possibile tesoro per Escavazione ha il suo livello\n[[YELLOW]]di abilit\u00E0 richiesto per essere droppato, di conseguenza \u00E8\n[[YELLOW]]difficile dire quanto ti sta aiutando.\n[[YELLOW]]Basta tenere a mente che pi\u00F9 alta \u00E8 l'abilit\u00E0 di Escavazione,\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n[[YELLOW]]E anche tenere a mente che ogni tipo di materiale\n[[YELLOW]]di Escavazione compatibile ha la sua lista di tesori unici.\n[[YELLOW]]In altre parole si trovano diversi tesori nella Terra\n[[YELLOW]]da quelli che si troverebbero nella Ghiaia.
|
||||||
Guides.Excavation.Section.5=[[DARK_AQUA]]Note sull'Escavazione:\n[[YELLOW]]I drop dell'Escavazione sono completamente personalizzabili\n[[YELLOW]]Quindi, i risultati variano da server a server.
|
Guides.Excavation.Section.5=[[DARK_AQUA]]Note sull'Escavazione:\n[[YELLOW]]I drop dell'Escavazione sono completamente personalizzabili\n[[YELLOW]]Quindi, i risultati variano da server a server.
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|
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##Fishing
|
##Fishing
|
||||||
Guides.Fishing.Section.0=[[DARK_AQUA]]Riguardo la Pesca:\n[[YELLOW]]Con l'abilit\u00E0 Pesca, pescare \u00E8 di nuovo emozionante!\n[[YELLOW]]Trovare tesori nascosti, e scrollare oggetti dai mob.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Catturare pesci.
|
Guides.Fishing.Section.0=[[DARK_AQUA]]Riguardo la Pesca:\n[[YELLOW]]Con l'abilit\u00E0 Pesca, pescare \u00E8 di nuovo emozionante!\n[[YELLOW]]Trovare tesori nascosti, e scrollare oggetti dai mob.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Catturare pesci.
|
||||||
Guides.Fishing.Section.1=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Questa capacit\u00E0 consente di trovare tesori pescando\n[[YELLOW]]con una piccola possibilit\u00E0 di oggetti incantati.\n[[YELLOW]]Ogni possibile tesoro di pesca ha una possibilit\u00E0\n[[YELLOW]]di uscire a ogni livello. Dipende per\u00F2 dalla\n[[YELLOW]]rarit\u00E0 dell'oggetto ogni quanto esce.\n[[YELLOW]]Pi\u00F9 \u00E8 alta la tua abilit\u00E0 di Pesca, maggiori\n[[YELLOW]]sono le possibilit\u00E0 di trovare tesori migliori.
|
Guides.Fishing.Section.1=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Questa capacit\u00E0 consente di trovare tesori pescando\n[[YELLOW]]con una piccola possibilit\u00E0 di oggetti incantati.\n[[YELLOW]]Ogni possibile tesoro di pesca ha una possibilit\u00E0\n[[YELLOW]]di uscire a ogni livello. Dipende per\u00F2 dalla\n[[YELLOW]]rarit\u00E0 dell'oggetto ogni quanto esce.\n[[YELLOW]]Pi\u00F9 \u00E8 alta la tua abilit\u00E0 di Pesca, maggiori\n[[YELLOW]]sono le possibilit\u00E0 di trovare tesori migliori.
|
||||||
@ -739,7 +711,6 @@ Guides.Fishing.Section.3=[[DARK_AQUA]]Come funziona Pescatore Provetto?\n[[YELLO
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Guides.Fishing.Section.4=[[DARK_AQUA]]Come funziona Scuotere?\n[[YELLOW]]Questa capacit\u00E0 attiva consente di scrollare oggetti sciolti\n[[YELLOW]]dai mob agganciandoli con una canna da pesca.\n[[YELLOW]]I mob dropperanno gli oggetti che normalmente droppano\n[[YELLOW]]alla morte. \u00C8 anche possibile acquisire le teste dei mob,\n[[YELLOW]]che sono normalmente inottenibili in modalit\u00E0 sopravvivenza.
|
Guides.Fishing.Section.4=[[DARK_AQUA]]Come funziona Scuotere?\n[[YELLOW]]Questa capacit\u00E0 attiva consente di scrollare oggetti sciolti\n[[YELLOW]]dai mob agganciandoli con una canna da pesca.\n[[YELLOW]]I mob dropperanno gli oggetti che normalmente droppano\n[[YELLOW]]alla morte. \u00C8 anche possibile acquisire le teste dei mob,\n[[YELLOW]]che sono normalmente inottenibili in modalit\u00E0 sopravvivenza.
|
||||||
Guides.Fishing.Section.5=[[DARK_AQUA]]Come funziona Dieta del Pescatore?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando pesce.
|
Guides.Fishing.Section.5=[[DARK_AQUA]]Come funziona Dieta del Pescatore?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando pesce.
|
||||||
Guides.Fishing.Section.6=[[DARK_AQUA]]Note sulla Pesca:\n[[YELLOW]]I drop di pesca sono completamente personalizzabili,\n[[YELLOW]]quindi variano da server a server.
|
Guides.Fishing.Section.6=[[DARK_AQUA]]Note sulla Pesca:\n[[YELLOW]]I drop di pesca sono completamente personalizzabili,\n[[YELLOW]]quindi variano da server a server.
|
||||||
|
|
||||||
##Herbalism
|
##Herbalism
|
||||||
Guides.Herbalism.Section.0=[[DARK_AQUA]]Riguardo l'Erboristeria:\n[[YELLOW]]L'Erboristeria riguarda il raccogliere le erbe e le piante.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Raccogliendo piante ed erbe.
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Guides.Herbalism.Section.0=[[DARK_AQUA]]Riguardo l'Erboristeria:\n[[YELLOW]]L'Erboristeria riguarda il raccogliere le erbe e le piante.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Raccogliendo piante ed erbe.
|
||||||
Guides.Herbalism.Section.1=[[DARK_AQUA]]Blocchi Compatibili\n[[YELLOW]]Grano, Patate, Carote, Meloni, \n[[YELLOW]]Zucchine, Canne da Zucchero, Fave di Cacao, Fiori, Cactus,\n[[YELLOW]]Funghi, Verruche del Nether, Ninfee, e Rampicanti.
|
Guides.Herbalism.Section.1=[[DARK_AQUA]]Blocchi Compatibili\n[[YELLOW]]Grano, Patate, Carote, Meloni, \n[[YELLOW]]Zucchine, Canne da Zucchero, Fave di Cacao, Fiori, Cactus,\n[[YELLOW]]Funghi, Verruche del Nether, Ninfee, e Rampicanti.
|
||||||
@ -749,7 +720,6 @@ Guides.Herbalism.Section.4=[[DARK_AQUA]]Come funziona Pollice Verde (Pietre/Matt
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|||||||
Guides.Herbalism.Section.5=[[DARK_AQUA]]Come funziona Dieta del Contadino?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando Pane, Biscotti, Meloni, Zuppe di Funghi, Carote,\n[[YELLOW]]e Patate.
|
Guides.Herbalism.Section.5=[[DARK_AQUA]]Come funziona Dieta del Contadino?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando Pane, Biscotti, Meloni, Zuppe di Funghi, Carote,\n[[YELLOW]]e Patate.
|
||||||
Guides.Herbalism.Section.6=[[DARK_AQUA]]Come funziona Fortuna Hylian?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 una possibilit\u00E0 di trovare\n[[YELLOW]]oggetti rari quando certi blocchi sono rotti con una spada.
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Guides.Herbalism.Section.6=[[DARK_AQUA]]Come funziona Fortuna Hylian?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 una possibilit\u00E0 di trovare\n[[YELLOW]]oggetti rari quando certi blocchi sono rotti con una spada.
|
||||||
Guides.Herbalism.Section.7=[[DARK_AQUA]]Come funziona il Doppio Drop?\n[[YELLOW]]Questa abilit\u00E0 passiva d\u00E0 ai giocatori pi\u00F9 resa\n[[YELLOW]]dai loro raccolti.
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Guides.Herbalism.Section.7=[[DARK_AQUA]]Come funziona il Doppio Drop?\n[[YELLOW]]Questa abilit\u00E0 passiva d\u00E0 ai giocatori pi\u00F9 resa\n[[YELLOW]]dai loro raccolti.
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||||||
|
|
||||||
##Mining
|
##Mining
|
||||||
Guides.Mining.Section.0=[[DARK_AQUA]]Riguardo l'Estrazione:\n[[YELLOW]]L'Estrazione consiste nell'estrarre pietra e minerali.\n[[YELLOW]]Fornisce bonus alla quantit\u00E0 di materiali droppati minando.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi minare con un piccone.\n[[YELLOW]]Solo alcuni blocchi assegnano XP.
|
Guides.Mining.Section.0=[[DARK_AQUA]]Riguardo l'Estrazione:\n[[YELLOW]]L'Estrazione consiste nell'estrarre pietra e minerali.\n[[YELLOW]]Fornisce bonus alla quantit\u00E0 di materiali droppati minando.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi minare con un piccone.\n[[YELLOW]]Solo alcuni blocchi assegnano XP.
|
||||||
Guides.Mining.Section.1=[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Carbone Grezzo, Ferro Grezzo, Oro Grezzo, Diamante Grezzo, Pietrarossa Grezza,\n[[YELLOW]]Lapislazzuli Grezzo, Ossidiana, Pietra Muschiosa, Pietra dell'End,\n[[YELLOW]]Luminite e Netherrack.
|
Guides.Mining.Section.1=[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Carbone Grezzo, Ferro Grezzo, Oro Grezzo, Diamante Grezzo, Pietrarossa Grezza,\n[[YELLOW]]Lapislazzuli Grezzo, Ossidiana, Pietra Muschiosa, Pietra dell'End,\n[[YELLOW]]Luminite e Netherrack.
|
||||||
@ -757,30 +727,25 @@ Guides.Mining.Section.2=[[DARK_AQUA]]Come usare il Super Demolitore:\n[[YELLOW]]
|
|||||||
Guides.Mining.Section.3=[[DARK_AQUA]]Cos'\u00E8 il Super Demolitore?\n[[YELLOW]]Il Super Demolitore \u00E8 una capacit\u00E0 a tempo legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Triplica la possibilit\u00E0 di drop di oggetti extra e\n[[YELLOW]]abilita la rottura istantanea dei materiali estratti.
|
Guides.Mining.Section.3=[[DARK_AQUA]]Cos'\u00E8 il Super Demolitore?\n[[YELLOW]]Il Super Demolitore \u00E8 una capacit\u00E0 a tempo legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Triplica la possibilit\u00E0 di drop di oggetti extra e\n[[YELLOW]]abilita la rottura istantanea dei materiali estratti.
|
||||||
Guides.Mining.Section.4=[[DARK_AQUA]]Come usare l'Estrazione Esplosiva:\n[[YELLOW]]Con un detonatore in mano, un acciarino di default,\n[[YELLOW]]accovacciati e fai click destro su TNT a distanza. Questo causer\u00E0\n[[YELLOW]]l'esplosione istantanea della TNT.
|
Guides.Mining.Section.4=[[DARK_AQUA]]Come usare l'Estrazione Esplosiva:\n[[YELLOW]]Con un detonatore in mano, un acciarino di default,\n[[YELLOW]]accovacciati e fai click destro su TNT a distanza. Questo causer\u00E0\n[[YELLOW]]l'esplosione istantanea della TNT.
|
||||||
Guides.Mining.Section.5=[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva \u00E8 una capacit\u00E0 legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Da bonus minando con la TNT e consente di\n[[YELLOW]]detonare da lontano la TNT. Ci sono tre parti di Estrazione\n[[YELLOW]]Esplosiva. La prima parte \u00E8 Bombe Pi\u00F9 Grandi, che aumenta il\n[[YELLOW]]raggio d'esplosione. La seconda parte \u00E8 Esperto di Demolizioni,\n[[YELLOW]]che riduce il danno dalle esplosioni di TNT. La terza parte\n[[YELLOW]]aumenta semplicemente la quantit\u00E0 di minerali droppati dalla \n[[YELLOW]]TNT e riduce i detriti droppati.
|
Guides.Mining.Section.5=[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva \u00E8 una capacit\u00E0 legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Da bonus minando con la TNT e consente di\n[[YELLOW]]detonare da lontano la TNT. Ci sono tre parti di Estrazione\n[[YELLOW]]Esplosiva. La prima parte \u00E8 Bombe Pi\u00F9 Grandi, che aumenta il\n[[YELLOW]]raggio d'esplosione. La seconda parte \u00E8 Esperto di Demolizioni,\n[[YELLOW]]che riduce il danno dalle esplosioni di TNT. La terza parte\n[[YELLOW]]aumenta semplicemente la quantit\u00E0 di minerali droppati dalla \n[[YELLOW]]TNT e riduce i detriti droppati.
|
||||||
|
|
||||||
##Repair
|
##Repair
|
||||||
Guides.Repair.Section.0=[[DARK_AQUA]]Riguardo la Riparazione:\n[[YELLOW]]La Riparazione consente di utilizzare un blocco di ferro\n[[YELLOW]]per riparare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Riparando strumenti e armature con l'incudine mcMMO.\n[[YELLOW]]Questa \u00E8 di default un blocco di ferro e non deve essere\n[[YELLOW]]confusa con l'incudine di Minecraft Vanilla.
|
Guides.Repair.Section.0=[[DARK_AQUA]]Riguardo la Riparazione:\n[[YELLOW]]La Riparazione consente di utilizzare un blocco di ferro\n[[YELLOW]]per riparare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Riparando strumenti e armature con l'incudine mcMMO.\n[[YELLOW]]Questa \u00E8 di default un blocco di ferro e non deve essere\n[[YELLOW]]confusa con l'incudine di Minecraft Vanilla.
|
||||||
Guides.Repair.Section.1=[[DARK_AQUA]]Come posso usare Riparazione?\n[[YELLOW]]Piazza un'incudine mcMMO e fai click destro per riparare \n[[YELLOW]]l'oggetto in mano. Questo consuma 1 oggetto per ogni uso.
|
Guides.Repair.Section.1=[[DARK_AQUA]]Come posso usare Riparazione?\n[[YELLOW]]Piazza un'incudine mcMMO e fai click destro per riparare \n[[YELLOW]]l'oggetto in mano. Questo consuma 1 oggetto per ogni uso.
|
||||||
Guides.Repair.Section.2=[[DARK_AQUA]]Come funziona Maestria nella Riparazione?\n[[YELLOW]]Maestria nella Riparazione aumenta la quantit\u00E0 di riparazione.\n[[YELLOW]]La riparazione extra dipende dal tuo livello di Riparazione.
|
Guides.Repair.Section.2=[[DARK_AQUA]]Come funziona Maestria nella Riparazione?\n[[YELLOW]]Maestria nella Riparazione aumenta la quantit\u00E0 di riparazione.\n[[YELLOW]]La riparazione extra dipende dal tuo livello di Riparazione.
|
||||||
Guides.Repair.Section.3=[[DARK_AQUA]]Come funziona Super Riparazione?\n[[YELLOW]]Super Riparazione \u00E8 una capacit\u00E0 passiva. Riparando un oggetto,\n[[YELLOW]]concede ai giocatori una possibilit\u00E0 di riparare un oggetto con\n[[YELLOW]]doppia efficacia.
|
Guides.Repair.Section.3=[[DARK_AQUA]]Come funziona Super Riparazione?\n[[YELLOW]]Super Riparazione \u00E8 una capacit\u00E0 passiva. Riparando un oggetto,\n[[YELLOW]]concede ai giocatori una possibilit\u00E0 di riparare un oggetto con\n[[YELLOW]]doppia efficacia.
|
||||||
Guides.Repair.Section.4=[[DARK_AQUA]]Come funziona Forgiatura Arcana?\n[[YELLOW]]Questa capacit\u00E0 passiva consente di riparare oggetti con\n[[YELLOW]]una certa possibilit\u00E0 di mantenere i suoi incantesimi. Gli\n[[YELLOW]]incantesimi possono essere mantenuti ai loro livelli,\n[[YELLOW]]degradati a livelli pi\u00F9 bassi, o persi del tutto.
|
Guides.Repair.Section.4=[[DARK_AQUA]]Come funziona Forgiatura Arcana?\n[[YELLOW]]Questa capacit\u00E0 passiva consente di riparare oggetti con\n[[YELLOW]]una certa possibilit\u00E0 di mantenere i suoi incantesimi. Gli\n[[YELLOW]]incantesimi possono essere mantenuti ai loro livelli,\n[[YELLOW]]degradati a livelli pi\u00F9 bassi, o persi del tutto.
|
||||||
|
|
||||||
##Salvage
|
##Salvage
|
||||||
Guides.Salvage.Section.0=[[DARK_AQUA]]Riguardo la Rottamazione:\n[[YELLOW]]La Rottamazione consente di usare un blocco d'oro\n[[YELLOW]]per rottamare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Rottamazione \u00E8 un'abilit\u00E0 figlia di Riparazione\n[[YELLOW]]e Pesca, il livello di abilit\u00E0 \u00E8 basato sui livelli\n[[YELLOW]]di Pesca e Riparazione.
|
Guides.Salvage.Section.0=[[DARK_AQUA]]Riguardo la Rottamazione:\n[[YELLOW]]La Rottamazione consente di usare un blocco d'oro\n[[YELLOW]]per rottamare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Rottamazione \u00E8 un'abilit\u00E0 figlia di Riparazione\n[[YELLOW]]e Pesca, il livello di abilit\u00E0 \u00E8 basato sui livelli\n[[YELLOW]]di Pesca e Riparazione.
|
||||||
Guides.Salvage.Section.1=[[DARK_AQUA]]Come posso usare la Rottamazione?\n[[YELLOW]]Piazza un'incudine di Rottamazione mcMMO e facci click\n[[YELLOW]]destro per rottamare l'oggetto che hai in mano. Esso si\n[[YELLOW]]romper\u00E0 e restituir\u00E0 i materiali usati per costruirlo.\n\n[[YELLOW]]Per esempio, rottamando un piccone di ferro dar\u00E0 lingotti\n[[YELLOW]]di ferro.
|
Guides.Salvage.Section.1=[[DARK_AQUA]]Come posso usare la Rottamazione?\n[[YELLOW]]Piazza un'incudine di Rottamazione mcMMO e facci click\n[[YELLOW]]destro per rottamare l'oggetto che hai in mano. Esso si\n[[YELLOW]]romper\u00E0 e restituir\u00E0 i materiali usati per costruirlo.\n\n[[YELLOW]]Per esempio, rottamando un piccone di ferro dar\u00E0 lingotti\n[[YELLOW]]di ferro.
|
||||||
Guides.Salvage.Section.2=[[DARK_AQUA]]Come funziona la Rottamazione Avanzata?\n[[YELLOW]]Quando sbloccata, questa capacit\u00E0 consente di rottamare\n[[YELLOW]]oggetti danneggiati. La percentuale di resa aumenta con\n[[YELLOW]]il salire di livello. Una resa maggiore significa che si possono\n[[YELLOW]]ottenere pi\u00F9 materiali indietro. Con la Rottamazione\n[[YELLOW]]Avanzata si otterr\u00E0 sempre 1 materiale indietro, a meno che\n[[YELLOW]]non sia troppo danneggiato. Quindi non ci si deve preoccupare\n[[YELLOW]]di distruggere oggetti senza ottenere nulla in cambio.
|
Guides.Salvage.Section.2=[[DARK_AQUA]]Come funziona la Rottamazione Avanzata?\n[[YELLOW]]Quando sbloccata, questa capacit\u00E0 consente di rottamare\n[[YELLOW]]oggetti danneggiati. La percentuale di resa aumenta con\n[[YELLOW]]il salire di livello. Una resa maggiore significa che si possono\n[[YELLOW]]ottenere pi\u00F9 materiali indietro. Con la Rottamazione\n[[YELLOW]]Avanzata si otterr\u00E0 sempre 1 materiale indietro, a meno che\n[[YELLOW]]non sia troppo danneggiato. Quindi non ci si deve preoccupare\n[[YELLOW]]di distruggere oggetti senza ottenere nulla in cambio.
|
||||||
Guides.Salvage.Section.3=[[DARK_AQUA]]Per illustrare come funziona, ecco un esempio:\n[[YELLOW]]Diciamo che rottamiamo un piccone d'oro danneggiato per il 20%,\n[[YELLOW]]ci\u00F2 significa che l'importo massimo che potrebbe ottenere solo 2\n[[YELLOW]](Perch\u00E9 il piccone \u00E8 fatto con 3 lingotti - ciascuno del valore di\n[[YELLOW]]33,33% durabilit\u00E0) che \u00E8 uguale a 66%. Se la percentuale di\n[[YELLOW]]resa \u00E8 sotto il 66% non si \u00E8 in grado di ottenere 2 lingotti.\n[[YELLOW]]Se \u00E8 al di sopra di questo valore si \u00E8 in grado di ottenere lo\n[[YELLOW]]"intero importo", il che significa che si otterranno 2 lingotti.
|
Guides.Salvage.Section.3=[[DARK_AQUA]]Per illustrare come funziona, ecco un esempio:\n[[YELLOW]]Diciamo che rottamiamo un piccone d'oro danneggiato per il 20%,\n[[YELLOW]]ci\u00F2 significa che l'importo massimo che potrebbe ottenere solo 2\n[[YELLOW]](Perch\u00E9 il piccone \u00E8 fatto con 3 lingotti - ciascuno del valore di\n[[YELLOW]]33,33% durabilit\u00E0) che \u00E8 uguale a 66%. Se la percentuale di\n[[YELLOW]]resa \u00E8 sotto il 66% non si \u00E8 in grado di ottenere 2 lingotti.\n[[YELLOW]]Se \u00E8 al di sopra di questo valore si \u00E8 in grado di ottenere lo\n[[YELLOW]]"intero importo", il che significa che si otterranno 2 lingotti.
|
||||||
Guides.Salvage.Section.4=[[DARK_AQUA]]Come funziona la Rottamazione Arcana?\n[[YELLOW]]Questa capacit\u00E0 consente di ottenere libri incantati\n[[YELLOW]]durante la rottamazione di oggetti incantati. A seconda del\n[[YELLOW]]livello la possibilit\u00E0 di estrarre con successo\n[[YELLOW]]un incantesimo totale o parziale varia.\n\n[[YELLOW]]Quando un incantesimo \u00E8 parzialmente estratto, il libro\n[[YELLOW]]incantato avr\u00E0 un livello inferiore.
|
Guides.Salvage.Section.4=[[DARK_AQUA]]Come funziona la Rottamazione Arcana?\n[[YELLOW]]Questa capacit\u00E0 consente di ottenere libri incantati\n[[YELLOW]]durante la rottamazione di oggetti incantati. A seconda del\n[[YELLOW]]livello la possibilit\u00E0 di estrarre con successo\n[[YELLOW]]un incantesimo totale o parziale varia.\n\n[[YELLOW]]Quando un incantesimo \u00E8 parzialmente estratto, il libro\n[[YELLOW]]incantato avr\u00E0 un livello inferiore.
|
||||||
|
|
||||||
##Smelting
|
##Smelting
|
||||||
Guides.Smelting.Section.0=Prossimamente...
|
Guides.Smelting.Section.0=Prossimamente...
|
||||||
|
|
||||||
##Swords
|
##Swords
|
||||||
Guides.Swords.Section.0=[[DARK_AQUA]]Riguardo Spade:\n[[YELLOW]]Questa abilit\u00E0 d\u00E0 bonus di combattimento a chi\n[[YELLOW]]combatte con una spada.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Il guadagno degli XP \u00E8 basato sul danno inflitto\n[[YELLOW]]ai mob o ad altri giocatori con una spada.
|
Guides.Swords.Section.0=[[DARK_AQUA]]Riguardo Spade:\n[[YELLOW]]Questa abilit\u00E0 d\u00E0 bonus di combattimento a chi\n[[YELLOW]]combatte con una spada.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Il guadagno degli XP \u00E8 basato sul danno inflitto\n[[YELLOW]]ai mob o ad altri giocatori con una spada.
|
||||||
Guides.Swords.Section.1=[[DARK_AQUA]]Come funziona Colpi Seghettati?\n[[YELLOW]]Colpi Seghettati \u00E8 una capacit\u00E0 attiva, puoi attivarla facendo\n[[YELLOW]]click destro con una spada. Questa capacit\u00E0 permette di fare\n[[YELLOW]]un colpo EaA (Effetto ad Area). Questo EaA far\u00E0 il 25% in pi\u00F9\n[[YELLOW]]di danni e infligger\u00E0 un effetto di sanguinamento che dura 5 tick.
|
Guides.Swords.Section.1=[[DARK_AQUA]]Come funziona Colpi Seghettati?\n[[YELLOW]]Colpi Seghettati \u00E8 una capacit\u00E0 attiva, puoi attivarla facendo\n[[YELLOW]]click destro con una spada. Questa capacit\u00E0 permette di fare\n[[YELLOW]]un colpo EaA (Effetto ad Area). Questo EaA far\u00E0 il 25% in pi\u00F9\n[[YELLOW]]di danni e infligger\u00E0 un effetto di sanguinamento che dura 5 tick.
|
||||||
Guides.Swords.Section.2=[[DARK_AQUA]]Come funziona Contrattacco?\n[[YELLOW]]Contrattacco \u00E8 una capacit\u00E0 attiva. Quando si ricevono\n[[YELLOW]]colpi dai mob, hai una possibilit\u00E0 di riflettere il 50% \n[[YELLOW]]del danno preso.
|
Guides.Swords.Section.2=[[DARK_AQUA]]Come funziona Contrattacco?\n[[YELLOW]]Contrattacco \u00E8 una capacit\u00E0 attiva. Quando si ricevono\n[[YELLOW]]colpi dai mob, hai una possibilit\u00E0 di riflettere il 50% \n[[YELLOW]]del danno preso.
|
||||||
Guides.Swords.Section.3=[[DARK_AQUA]]Come funziona Emorragia?\n[[YELLOW]]Emorragia causa ai nemici danno ogni due secondi. Il \n[[YELLOW]]bersaglio sanguina fino allo svanire dell'effetto,\n[[YELLOW]]o alla morte, quello che viene prima.\n[[YELLOW]]La durata dell'Emorragia \u00E8 aumentata dall'abilit\u00E0 Spade.
|
Guides.Swords.Section.3=[[DARK_AQUA]]Come funziona Emorragia?\n[[YELLOW]]Emorragia causa ai nemici danno ogni due secondi. Il \n[[YELLOW]]bersaglio sanguina fino allo svanire dell'effetto,\n[[YELLOW]]o alla morte, quello che viene prima.\n[[YELLOW]]La durata dell'Emorragia \u00E8 aumentata dall'abilit\u00E0 Spade.
|
||||||
|
|
||||||
##Taming
|
##Taming
|
||||||
Guides.Taming.Section.0=[[DARK_AQUA]]Riguardo la Domesticazione:\n[[YELLOW]]La Domesticazione dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano lupi addomesticati.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi addomesticare\n[[YELLOW]]lupi/ocelot o entrare in combattimento con i tuoi lupi.
|
Guides.Taming.Section.0=[[DARK_AQUA]]Riguardo la Domesticazione:\n[[YELLOW]]La Domesticazione dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano lupi addomesticati.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi addomesticare\n[[YELLOW]]lupi/ocelot o entrare in combattimento con i tuoi lupi.
|
||||||
Guides.Taming.Section.1=[[DARK_AQUA]]Come funziona Richiamo della Natura?\n[[YELLOW]]Richiamo della Natura \u00E8 una capacit\u00E0 attiva che consente\n[[YELLOW]]di evocare un lupo o un ocelot al proprio fianco. Puoi\n[[YELLOW]]farlo facendo click sinistro con in mano ossa o pesce.
|
Guides.Taming.Section.1=[[DARK_AQUA]]Come funziona Richiamo della Natura?\n[[YELLOW]]Richiamo della Natura \u00E8 una capacit\u00E0 attiva che consente\n[[YELLOW]]di evocare un lupo o un ocelot al proprio fianco. Puoi\n[[YELLOW]]farlo facendo click sinistro con in mano ossa o pesce.
|
||||||
@ -791,7 +756,6 @@ Guides.Taming.Section.5=[[DARK_AQUA]]Come funziona Sicurezza Ambientale?\n[[YELL
|
|||||||
Guides.Taming.Section.6=[[DARK_AQUA]]Come funziona Pelliccia Folta?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno\n[[YELLOW]]e rende i lupi resistenti al fuoco.
|
Guides.Taming.Section.6=[[DARK_AQUA]]Come funziona Pelliccia Folta?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno\n[[YELLOW]]e rende i lupi resistenti al fuoco.
|
||||||
Guides.Taming.Section.7=[[DARK_AQUA]]Come funziona A Prova d'Urto?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno fatto ai lupi\n[[YELLOW]]dalle esplosioni.
|
Guides.Taming.Section.7=[[DARK_AQUA]]Come funziona A Prova d'Urto?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno fatto ai lupi\n[[YELLOW]]dalle esplosioni.
|
||||||
Guides.Taming.Section.8=[[DARK_AQUA]]Come funziona il Servizio Fast Food?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 ai lupi la possibilit\u00E0 di guarire\n[[YELLOW]]ogni volta che fanno un attacco.
|
Guides.Taming.Section.8=[[DARK_AQUA]]Come funziona il Servizio Fast Food?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 ai lupi la possibilit\u00E0 di guarire\n[[YELLOW]]ogni volta che fanno un attacco.
|
||||||
|
|
||||||
##Unarmed
|
##Unarmed
|
||||||
Guides.Unarmed.Section.0=[[DARK_AQUA]]Riguardo la Lotta:\n[[YELLOW]]La Lotta dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano i pugni come arma.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si ottengono in base alla quantit\u00E0 di danno\n[[YELLOW]]inflitto ai mob o agli altri giocatori senza armi.
|
Guides.Unarmed.Section.0=[[DARK_AQUA]]Riguardo la Lotta:\n[[YELLOW]]La Lotta dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano i pugni come arma.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si ottengono in base alla quantit\u00E0 di danno\n[[YELLOW]]inflitto ai mob o agli altri giocatori senza armi.
|
||||||
Guides.Unarmed.Section.1=[[DARK_AQUA]]Come funziona Furore?\n[[YELLOW]]Furore \u00E8 una capacit\u00E0 attiva che si attiva con il click\n[[YELLOW]]destro. In modalit\u00E0 Furore, Fai il 50% di danni\n[[YELLOW]]in pi\u00F9 e puoi rompere istantaneamente i materiali\n[[YELLOW]]deboli, come Terra ed Erba.
|
Guides.Unarmed.Section.1=[[DARK_AQUA]]Come funziona Furore?\n[[YELLOW]]Furore \u00E8 una capacit\u00E0 attiva che si attiva con il click\n[[YELLOW]]destro. In modalit\u00E0 Furore, Fai il 50% di danni\n[[YELLOW]]in pi\u00F9 e puoi rompere istantaneamente i materiali\n[[YELLOW]]deboli, come Terra ed Erba.
|
||||||
@ -799,19 +763,16 @@ Guides.Unarmed.Section.2=[[DARK_AQUA]]Come funziona Braccio di Ferro?\n[[YELLOW]
|
|||||||
Guides.Unarmed.Section.3=[[DARK_AQUA]]Come funziona Deviazione Frecce?\n[[YELLOW]]Deviare Frecce \u00E8 una capacit\u00E0 passiva che d\u00E0 la\n[[YELLOW]]possibilit\u00E0 di deviare frecce tirate da Scheletri o altri\n[[YELLOW]]giocatori. La freccia cadr\u00E0 a terra innocuamente.
|
Guides.Unarmed.Section.3=[[DARK_AQUA]]Come funziona Deviazione Frecce?\n[[YELLOW]]Deviare Frecce \u00E8 una capacit\u00E0 passiva che d\u00E0 la\n[[YELLOW]]possibilit\u00E0 di deviare frecce tirate da Scheletri o altri\n[[YELLOW]]giocatori. La freccia cadr\u00E0 a terra innocuamente.
|
||||||
Guides.Unarmed.Section.4=[[DARK_AQUA]]Come funziona Presa di Ferro?\n[[YELLOW]]Presa di Ferro \u00E8 una capacit\u00E0 passiva che disarma.\n[[YELLOW]]Come sale il livello di lotta, aumenta la possibilit\u00E0\n[[YELLOW]]di prevenire un disarmo.
|
Guides.Unarmed.Section.4=[[DARK_AQUA]]Come funziona Presa di Ferro?\n[[YELLOW]]Presa di Ferro \u00E8 una capacit\u00E0 passiva che disarma.\n[[YELLOW]]Come sale il livello di lotta, aumenta la possibilit\u00E0\n[[YELLOW]]di prevenire un disarmo.
|
||||||
Guides.Unarmed.Section.5=[[DARK_AQUA]]Come funziona Disarmo?\n[[YELLOW]]Questa capacit\u00E0 passiva permette ai giocatori di\n[[YELLOW]]disarmare gli altri giocatori, facendo cadere\n[[YELLOW]]a terra l'oggetto in mano del bersaglio.
|
Guides.Unarmed.Section.5=[[DARK_AQUA]]Come funziona Disarmo?\n[[YELLOW]]Questa capacit\u00E0 passiva permette ai giocatori di\n[[YELLOW]]disarmare gli altri giocatori, facendo cadere\n[[YELLOW]]a terra l'oggetto in mano del bersaglio.
|
||||||
|
|
||||||
##Woodcutting
|
##Woodcutting
|
||||||
Guides.Woodcutting.Section.0=[[DARK_AQUA]]Riguardo Taglialegna:\n[[YELLOW]]Taglialegna sta tutto nell'abbattere alberi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si guadagnano ogni volta che si rompono ceppi di legno.
|
Guides.Woodcutting.Section.0=[[DARK_AQUA]]Riguardo Taglialegna:\n[[YELLOW]]Taglialegna sta tutto nell'abbattere alberi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si guadagnano ogni volta che si rompono ceppi di legno.
|
||||||
Guides.Woodcutting.Section.1=[[DARK_AQUA]]Come funziona Abbattitore d'Alberi?\n[[YELLOW]]Abbattitore d'Alberi \u00E8 una capacit\u00E0 attiva, puoi fare\n[[YELLOW]]click destro con in mano un'Ascia. Questo causer\u00E0\n[[YELLOW]]la rottura istantanea dell'albero, droppando tutto\n[[YELLOW]]il suo legno contemporaneamente.
|
Guides.Woodcutting.Section.1=[[DARK_AQUA]]Come funziona Abbattitore d'Alberi?\n[[YELLOW]]Abbattitore d'Alberi \u00E8 una capacit\u00E0 attiva, puoi fare\n[[YELLOW]]click destro con in mano un'Ascia. Questo causer\u00E0\n[[YELLOW]]la rottura istantanea dell'albero, droppando tutto\n[[YELLOW]]il suo legno contemporaneamente.
|
||||||
Guides.Woodcutting.Section.2=[[DARK_AQUA]]Come funziona Soffia Foglie?\n[[YELLOW]]Soffia Foglie \u00E8 una capacit\u00E0 passiva che causer\u00E0 la\n[[YELLOW]]rottura istantanea dei blocchi di foglie colpiti con un ascia.\n[[YELLOW]]Di default, questa capacit\u00E0 si sblocca al livello 100.
|
Guides.Woodcutting.Section.2=[[DARK_AQUA]]Come funziona Soffia Foglie?\n[[YELLOW]]Soffia Foglie \u00E8 una capacit\u00E0 passiva che causer\u00E0 la\n[[YELLOW]]rottura istantanea dei blocchi di foglie colpiti con un ascia.\n[[YELLOW]]Di default, questa capacit\u00E0 si sblocca al livello 100.
|
||||||
Guides.Woodcutting.Section.3=[[DARK_AQUA]]Come funziona Doppi Drop?\n[[YELLOW]]Questa \u00E8 una capacit\u00E0 passiva che permette di ottenere\n[[YELLOW]]un blocco extra per ogni ceppo di legno che si taglia.
|
Guides.Woodcutting.Section.3=[[DARK_AQUA]]Come funziona Doppi Drop?\n[[YELLOW]]Questa \u00E8 una capacit\u00E0 passiva che permette di ottenere\n[[YELLOW]]un blocco extra per ogni ceppo di legno che si taglia.
|
||||||
|
|
||||||
#INSPECT
|
#INSPECT
|
||||||
Inspect.Offline=Non hai il permesso di esaminare giocatori disconnessi!
|
Inspect.Offline=Non hai il permesso di esaminare giocatori disconnessi!
|
||||||
Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0}
|
Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0}
|
||||||
Inspect.TooFar=Sei troppo lontano da quel giocatore per esaminarlo!
|
Inspect.TooFar=Sei troppo lontano da quel giocatore per esaminarlo!
|
||||||
|
|
||||||
#ITEMS
|
#ITEMS
|
||||||
Item.ChimaeraWing.Fail=**ALA CHIMERICA FALLITA!**
|
Item.ChimaeraWing.Fail=**ALA CHIMERICA FALLITA!**
|
||||||
Item.ChimaeraWing.Pass=**ALA CHIMERICA**
|
Item.ChimaeraWing.Pass=**ALA CHIMERICA**
|
||||||
@ -822,11 +783,9 @@ Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarlo. [[YEL
|
|||||||
Item.FluxPickaxe.Name=Piccone Cuocente
|
Item.FluxPickaxe.Name=Piccone Cuocente
|
||||||
Item.FluxPickaxe.Lore.1=[[GRAY]]Ha la possibilit\u00E0 di fusione immediata dei minerali.
|
Item.FluxPickaxe.Lore.1=[[GRAY]]Ha la possibilit\u00E0 di fusione immediata dei minerali.
|
||||||
Item.FluxPickaxe.Lore.2=[[GRAY]]Richiede livello di Fusione {0}+
|
Item.FluxPickaxe.Lore.2=[[GRAY]]Richiede livello di Fusione {0}+
|
||||||
|
|
||||||
#TELEPORTATION
|
#TELEPORTATION
|
||||||
Teleport.Commencing=[[GRAY]]Il teletrasporto avr\u00E0 inizio fra [[GOLD]]({0}) [[GRAY]]secondi, resta fermo per favore...
|
Teleport.Commencing=[[GRAY]]Il teletrasporto avr\u00E0 inizio fra [[GOLD]]({0}) [[GRAY]]secondi, resta fermo per favore...
|
||||||
Teleport.Cancelled=[[DARK_RED]]Teletrasporto annullato!
|
Teleport.Cancelled=[[DARK_RED]]Teletrasporto annullato!
|
||||||
|
|
||||||
#SKILLS
|
#SKILLS
|
||||||
Skills.Child=[[GOLD]](ABILIT\u00C0 FIGLIA)
|
Skills.Child=[[GOLD]](ABILIT\u00C0 FIGLIA)
|
||||||
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!
|
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!
|
||||||
@ -838,13 +797,11 @@ Skills.ChildStats={0}[[GREEN]]{1}
|
|||||||
Skills.TooTired=Sei troppo stanco per usare ancora questa capacit\u00E0. [[YELLOW]]({0}s)
|
Skills.TooTired=Sei troppo stanco per usare ancora questa capacit\u00E0. [[YELLOW]]({0}s)
|
||||||
Skills.Cancelled={0} annullata!
|
Skills.Cancelled={0} annullata!
|
||||||
Skills.ConfirmOrCancel=[[GREEN]]Clicca ancora col destro per confermare [[GOLD]]{0}[[GREEN]]. Clicca col sinistro per annullare.
|
Skills.ConfirmOrCancel=[[GREEN]]Clicca ancora col destro per confermare [[GOLD]]{0}[[GREEN]]. Clicca col sinistro per annullare.
|
||||||
|
|
||||||
#STATISTICS
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=ABILIT\u00C0 DI COMBATTIMENTO=-
|
Stats.Header.Combat=[[GOLD]]-=ABILIT\u00C0 DI COMBATTIMENTO=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=ABILIT\u00C0 DI RACCOLTA=-
|
Stats.Header.Gathering=[[GOLD]]-=ABILIT\u00C0 DI RACCOLTA=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=ABILIT\u00C0 VARIE=-
|
Stats.Header.Misc=[[GOLD]]-=ABILIT\u00C0 VARIE=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiche
|
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiche
|
||||||
|
|
||||||
#PERKS
|
#PERKS
|
||||||
Perks.XP.Name=Esperienza
|
Perks.XP.Name=Esperienza
|
||||||
Perks.XP.Desc=Ricevi XP incrementati in determinate abilit\u00E0.
|
Perks.XP.Desc=Ricevi XP incrementati in determinate abilit\u00E0.
|
||||||
@ -857,7 +814,6 @@ Perks.Cooldowns.Desc=Riduce la durata della ricarica di {0}.
|
|||||||
Perks.ActivationTime.Name=Resistenza
|
Perks.ActivationTime.Name=Resistenza
|
||||||
Perks.ActivationTime.Desc=Incrementa il tempo di attivazione della capacit\u00E0 di {0} secondi.
|
Perks.ActivationTime.Desc=Incrementa il tempo di attivazione della capacit\u00E0 di {0} secondi.
|
||||||
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s con il Vantaggio Resistenza)
|
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s con il Vantaggio Resistenza)
|
||||||
|
|
||||||
#HARDCORE
|
#HARDCORE
|
||||||
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} disattivata per {1}.
|
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} disattivata per {1}.
|
||||||
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} attivata per {1}.
|
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} attivata per {1}.
|
||||||
@ -870,7 +826,6 @@ Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Hai rubato [[BLUE
|
|||||||
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] non \u00E8 riuscito a rubarti ci\u00F2 che conosci!
|
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] non \u00E8 riuscito a rubarti ci\u00F2 che conosci!
|
||||||
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] ti ha rubato [[BLUE]]{1}[[DARK_RED]] livelli!
|
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] ti ha rubato [[BLUE]]{1}[[DARK_RED]] livelli!
|
||||||
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] La percentuale di perdita \u00E8 cambiata a {0}.
|
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] La percentuale di perdita \u00E8 cambiata a {0}.
|
||||||
|
|
||||||
#MOTD
|
#MOTD
|
||||||
MOTD.Donate=[[DARK_AQUA]]Info Donazioni:
|
MOTD.Donate=[[DARK_AQUA]]Info Donazioni:
|
||||||
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Modalit\u00E0 hardcore abilitata: [[DARK_RED]]{0}
|
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Modalit\u00E0 hardcore abilitata: [[DARK_RED]]{0}
|
||||||
@ -879,7 +834,6 @@ MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Salasso di Statistich
|
|||||||
MOTD.PerksPrefix=[Vantaggi mcMMO]
|
MOTD.PerksPrefix=[Vantaggi mcMMO]
|
||||||
MOTD.Version=[[GOLD]][mcMMO] versione [[DARK_AQUA]]{0}
|
MOTD.Version=[[GOLD]][mcMMO] versione [[DARK_AQUA]]{0}
|
||||||
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Sito di mcMMO
|
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Sito di mcMMO
|
||||||
|
|
||||||
#SMELTING
|
#SMELTING
|
||||||
Smelting.Ability.FluxMining=Possibilit\u00E0 di Estrazione Cuocente: [[YELLOW]]{0}
|
Smelting.Ability.FluxMining=Possibilit\u00E0 di Estrazione Cuocente: [[YELLOW]]{0}
|
||||||
Smelting.Ability.FuelEfficiency=Moltiplicatore di Efficienza Combustibile: [[YELLOW]]{0}x
|
Smelting.Ability.FuelEfficiency=Moltiplicatore di Efficienza Combustibile: [[YELLOW]]{0}x
|
||||||
@ -897,7 +851,6 @@ Smelting.SubSkill.FluxMining.Name=Estrazione Cuocente
|
|||||||
Smelting.SubSkill.FluxMining.Description=Probabilit\u00E0 che i minerali siano fusi istantaneamente mentre li si estrae
|
Smelting.SubSkill.FluxMining.Description=Probabilit\u00E0 che i minerali siano fusi istantaneamente mentre li si estrae
|
||||||
Smelting.Listener=Fusione:
|
Smelting.Listener=Fusione:
|
||||||
Smelting.SkillName=FUSIONE
|
Smelting.SkillName=FUSIONE
|
||||||
|
|
||||||
#COMMAND DESCRIPTIONS
|
#COMMAND DESCRIPTIONS
|
||||||
Commands.Description.addlevels=Aggiungi XP di mcMMO a un utente
|
Commands.Description.addlevels=Aggiungi XP di mcMMO a un utente
|
||||||
Commands.Description.adminchat=Attiva o disattiva la chat amministratori di mcMMO o invia messaggi in chat amministratori
|
Commands.Description.adminchat=Attiva o disattiva la chat amministratori di mcMMO o invia messaggi in chat amministratori
|
||||||
@ -929,11 +882,9 @@ Commands.Description.skillreset=Azzera i livelli mcMMO di un utente
|
|||||||
Commands.Description.vampirism=Modify the mcMMO vampirism percentage or toggle vampirism mode on/off
|
Commands.Description.vampirism=Modify the mcMMO vampirism percentage or toggle vampirism mode on/off
|
||||||
Commands.Description.xplock=Blocca la tua barra XP di mcMMO su una specifica abilit\u00E0 di mcMMO
|
Commands.Description.xplock=Blocca la tua barra XP di mcMMO su una specifica abilit\u00E0 di mcMMO
|
||||||
Commands.Description.xprate=Modifica il tasso XP di mcMMO o d\u00E0 inizio a un evento XP mcMMO.
|
Commands.Description.xprate=Modifica il tasso XP di mcMMO o d\u00E0 inizio a un evento XP mcMMO.
|
||||||
|
|
||||||
#UPDATE CHECKER
|
#UPDATE CHECKER
|
||||||
UpdateChecker.Outdated=Stai usando una versione non aggiornata di mcMMO!
|
UpdateChecker.Outdated=Stai usando una versione non aggiornata di mcMMO!
|
||||||
UpdateChecker.NewAvailable=\u00C8 disponibile una nuova versione su BukkitDev.
|
UpdateChecker.NewAvailable=\u00C8 disponibile una nuova versione su BukkitDev.
|
||||||
|
|
||||||
#SCOREBOARD HEADERS
|
#SCOREBOARD HEADERS
|
||||||
Scoreboard.Header.PlayerStats=Statistiche mcMMO
|
Scoreboard.Header.PlayerStats=Statistiche mcMMO
|
||||||
Scoreboard.Header.PlayerCooldowns=Ricariche mcMMO
|
Scoreboard.Header.PlayerCooldowns=Ricariche mcMMO
|
||||||
@ -947,7 +898,6 @@ Scoreboard.Misc.RemainingXP=XP restanti
|
|||||||
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Ricarica
|
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Ricarica
|
||||||
Scoreboard.Misc.Overall=[[GOLD]]Complessivo
|
Scoreboard.Misc.Overall=[[GOLD]]Complessivo
|
||||||
Scoreboard.Misc.Ability=Capacit\u00E0
|
Scoreboard.Misc.Ability=Capacit\u00E0
|
||||||
|
|
||||||
#DATABASE RECOVERY
|
#DATABASE RECOVERY
|
||||||
Profile.Loading.Success=[[GREEN]]Il tuo profilo mcMMO \u00E8 stato caricato.
|
Profile.Loading.Success=[[GREEN]]Il tuo profilo mcMMO \u00E8 stato caricato.
|
||||||
Profile.Loading.Failure=mcMMO non pu\u00F2 ancora caricare i tuoi dati. Si consiglia di [[AQUA]]contattare il proprietario del server.\n[[YELLOW]]Puoi ancora giocare sul server, ma non avrai [[BOLD]]livelli mcMMO[[YELLOW]] e gli XP che otterrai [[BOLD]]non verranno salvati[[YELLOW]].
|
Profile.Loading.Failure=mcMMO non pu\u00F2 ancora caricare i tuoi dati. Si consiglia di [[AQUA]]contattare il proprietario del server.\n[[YELLOW]]Puoi ancora giocare sul server, ma non avrai [[BOLD]]livelli mcMMO[[YELLOW]] e gli XP che otterrai [[BOLD]]non verranno salvati[[YELLOW]].
|
||||||
|
@ -42,11 +42,8 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
|
|||||||
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
||||||
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
||||||
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
||||||
|
|
||||||
JSON.Notification.SuperAbility={0}
|
JSON.Notification.SuperAbility={0}
|
||||||
|
|
||||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u843d\u4e0b\u4e2d\u306b\u30b9\u30cb\u30fc\u30af\u3059\u308b\u3068\u3001\u6700\u59272\u500d\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u9632\u3050\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01
|
JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u843d\u4e0b\u4e2d\u306b\u30b9\u30cb\u30fc\u30af\u3059\u308b\u3068\u3001\u6700\u59272\u500d\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u9632\u3050\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01
|
||||||
|
|
||||||
# BEGIN STYLING
|
# BEGIN STYLING
|
||||||
Ability.Generic.Refresh=[[GREEN]]**\u30a2\u30d3\u30ea\u30c6\u30a3 \u30ea\u30d5\u30ec\u30c3\u30b7\u30e5\uff01**
|
Ability.Generic.Refresh=[[GREEN]]**\u30a2\u30d3\u30ea\u30c6\u30a3 \u30ea\u30d5\u30ec\u30c3\u30b7\u30e5\uff01**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
@ -106,7 +103,6 @@ XPBar.Unarmed=\u7d20\u624b Lv.[[GOLD]]{0}
|
|||||||
XPBar.Woodcutting=\u6728\u3053\u308a Lv.[[GOLD]]{0}
|
XPBar.Woodcutting=\u6728\u3053\u308a Lv.[[GOLD]]{0}
|
||||||
XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1}[[DARK_AQUA]]/[[WHITE]]{2}[[DARK_AQUA]])
|
XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1}[[DARK_AQUA]]/[[WHITE]]{2}[[DARK_AQUA]])
|
||||||
# END STYLING
|
# END STYLING
|
||||||
|
|
||||||
#ACROBATICS
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**\u512a\u96c5\u306b\u7740\u5730\u3057\u305f**
|
Acrobatics.Ability.Proc=[[GREEN]]**\u512a\u96c5\u306b\u7740\u5730\u3057\u305f**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**\u8eb1\u3057\u305f**
|
Acrobatics.Combat.Proc=[[GREEN]]**\u8eb1\u3057\u305f**
|
||||||
@ -125,7 +121,6 @@ Acrobatics.SubSkill.Dodge.Stat=\u8eb1\u3059 \u78ba\u7387
|
|||||||
Acrobatics.Listener=A\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af:
|
Acrobatics.Listener=A\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af:
|
||||||
Acrobatics.Roll.Text=[[ITALIC]]**\u53d7\u3051\u8eab\u3092\u3057\u305f**
|
Acrobatics.Roll.Text=[[ITALIC]]**\u53d7\u3051\u8eab\u3092\u3057\u305f**
|
||||||
Acrobatics.SkillName=\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af
|
Acrobatics.SkillName=\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af
|
||||||
|
|
||||||
#ALCHEMY
|
#ALCHEMY
|
||||||
Alchemy.SubSkill.Catalysis.Name=\u89e6\u5a92\u4f5c\u7528
|
Alchemy.SubSkill.Catalysis.Name=\u89e6\u5a92\u4f5c\u7528
|
||||||
Alchemy.SubSkill.Catalysis.Description=\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u901f\u5ea6\u3092\u5411\u4e0a\u3059\u308b\u3002
|
Alchemy.SubSkill.Catalysis.Description=\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u901f\u5ea6\u3092\u5411\u4e0a\u3059\u308b\u3002
|
||||||
@ -137,7 +132,6 @@ Alchemy.SubSkill.Concoctions.Stat.Extra=\u6750\u6599 [[[GREEN]]{0}[[DARK_AQUA]]]
|
|||||||
Alchemy.Listener=\u91b8\u9020:
|
Alchemy.Listener=\u91b8\u9020:
|
||||||
Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (\u89e6\u5a92\u4f5c\u7528)
|
Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (\u89e6\u5a92\u4f5c\u7528)
|
||||||
Alchemy.SkillName=\u91b8\u9020
|
Alchemy.SkillName=\u91b8\u9020
|
||||||
|
|
||||||
#ARCHERY
|
#ARCHERY
|
||||||
Archery.SubSkill.SkillShot.Name=\u30b9\u30ad\u30eb\u30b7\u30e7\u30c3\u30c8
|
Archery.SubSkill.SkillShot.Name=\u30b9\u30ad\u30eb\u30b7\u30e7\u30c3\u30c8
|
||||||
Archery.SubSkill.SkillShot.Description=\u5f13\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u5897\u52a0\u3059\u308b\u3002
|
Archery.SubSkill.SkillShot.Description=\u5f13\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u5897\u52a0\u3059\u308b\u3002
|
||||||
@ -153,7 +147,6 @@ Archery.SubSkill.ArcheryLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3
|
|||||||
Archery.SubSkill.ArcheryLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8
|
Archery.SubSkill.ArcheryLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8
|
||||||
Archery.Listener=\u5f13:
|
Archery.Listener=\u5f13:
|
||||||
Archery.SkillName=\u5f13
|
Archery.SkillName=\u5f13
|
||||||
|
|
||||||
#AXES
|
#AXES
|
||||||
Axes.Ability.Bonus.0=\u65a7 \u7df4\u5ea6
|
Axes.Ability.Bonus.0=\u65a7 \u7df4\u5ea6
|
||||||
Axes.Ability.Bonus.1=\u30dc\u30fc\u30ca\u30b9 {0} \u30c0\u30e1\u30fc\u30b8
|
Axes.Ability.Bonus.1=\u30dc\u30fc\u30ca\u30b9 {0} \u30c0\u30e1\u30fc\u30b8
|
||||||
@ -182,7 +175,6 @@ Axes.Listener=\u65a7:
|
|||||||
Axes.SkillName=\u65a7
|
Axes.SkillName=\u65a7
|
||||||
Axes.Skills.SS.On=[[GREEN]]**\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
Axes.Skills.SS.On=[[GREEN]]**\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||||
|
|
||||||
#EXCAVATION
|
#EXCAVATION
|
||||||
Excavation.SubSkill.GigaDrillBreaker.Name=\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc
|
Excavation.SubSkill.GigaDrillBreaker.Name=\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc
|
||||||
Excavation.SubSkill.GigaDrillBreaker.Description=3x \u30c9\u30ed\u30c3\u30d7\u7387, 3x EXP, +\u30b9\u30d4\u30fc\u30c9
|
Excavation.SubSkill.GigaDrillBreaker.Description=3x \u30c9\u30ed\u30c3\u30d7\u7387, 3x EXP, +\u30b9\u30d4\u30fc\u30c9
|
||||||
@ -193,7 +185,6 @@ Excavation.Listener=\u6398\u524a:
|
|||||||
Excavation.SkillName=\u6398\u524a
|
Excavation.SkillName=\u6398\u524a
|
||||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||||
|
|
||||||
#FISHING
|
#FISHING
|
||||||
Fishing.Scarcity=[[YELLOW]]&o\u3053\u306e\u5730\u57df\u306f\u9b5a\u306e\u4e71\u7372\u306b\u82e6\u3057\u3093\u3067\u3044\u307e\u3059\u3002\u65b0\u3057\u3044\u5730\u57df\u3067\u91e3\u308a\u3092\u3057\u3066\u307f\u3066\u304f\u3060\u3055\u3044\u3002
|
Fishing.Scarcity=[[YELLOW]]&o\u3053\u306e\u5730\u57df\u306f\u9b5a\u306e\u4e71\u7372\u306b\u82e6\u3057\u3093\u3067\u3044\u307e\u3059\u3002\u65b0\u3057\u3044\u5730\u57df\u3067\u91e3\u308a\u3092\u3057\u3066\u307f\u3066\u304f\u3060\u3055\u3044\u3002
|
||||||
Fishing.Scared=[[GRAY]]&o\u6df7\u6c8c\u3068\u3057\u305f\u52d5\u304d\u306f\u9b5a\u3092\u6016\u304c\u3089\u305b\u307e\u3059\uff01
|
Fishing.Scared=[[GRAY]]&o\u6df7\u6c8c\u3068\u3057\u305f\u52d5\u304d\u306f\u9b5a\u3092\u6016\u304c\u3089\u305b\u307e\u3059\uff01
|
||||||
@ -227,7 +218,6 @@ Fishing.Listener=\u91e3\u308a:
|
|||||||
Fishing.Ability.TH.MagicFound=[[GRAY]]\u9b54\u6cd5\u3092\u611f\u3058\u307e\u3059\u3002
|
Fishing.Ability.TH.MagicFound=[[GRAY]]\u9b54\u6cd5\u3092\u611f\u3058\u307e\u3059\u3002
|
||||||
Fishing.Ability.TH.Poison=[[GRAY]]\u306a\u304b\u306a\u304b\u3044\u3044\u5302\u3044\u304c\u3057\u306a\u3044...
|
Fishing.Ability.TH.Poison=[[GRAY]]\u306a\u304b\u306a\u304b\u3044\u3044\u5302\u3044\u304c\u3057\u306a\u3044...
|
||||||
Fishing.SkillName=\u91e3\u308a
|
Fishing.SkillName=\u91e3\u308a
|
||||||
|
|
||||||
#HERBALISM
|
#HERBALISM
|
||||||
Herbalism.Ability.GTe.NeedMore=\u7dd1\u3092\u5897\u3084\u3059\u306b\u306f\u3082\u3063\u3068\u7a2e\u304c\u5fc5\u8981\u3067\u3059\u3002
|
Herbalism.Ability.GTe.NeedMore=\u7dd1\u3092\u5897\u3084\u3059\u306b\u306f\u3082\u3063\u3068\u7a2e\u304c\u5fc5\u8981\u3067\u3059\u3002
|
||||||
Herbalism.SubSkill.GreenTerra.Name=\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9
|
Herbalism.SubSkill.GreenTerra.Name=\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9
|
||||||
@ -251,7 +241,6 @@ Herbalism.Listener=\u8fb2\u696d:
|
|||||||
Herbalism.SkillName=\u8fb2\u696d
|
Herbalism.SkillName=\u8fb2\u696d
|
||||||
Herbalism.Skills.GTe.On=[[GREEN]]**\u304c\u3059\u308a\u6e1b\u3063\u305f \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
Herbalism.Skills.GTe.On=[[GREEN]]**\u304c\u3059\u308a\u6e1b\u3063\u305f \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||||
|
|
||||||
#MINING
|
#MINING
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0)
|
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (\u5927\u304d\u306a\u7206\u5f3e)
|
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (\u5927\u304d\u306a\u7206\u5f3e)
|
||||||
@ -275,10 +264,8 @@ Mining.Listener=\u63a1\u6398:
|
|||||||
Mining.SkillName=\u63a1\u6398
|
Mining.SkillName=\u63a1\u6398
|
||||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||||
|
|
||||||
#Blast Mining
|
#Blast Mining
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||||
|
|
||||||
#REPAIR
|
#REPAIR
|
||||||
Repair.SubSkill.Repair.Name=\u4fee\u7406
|
Repair.SubSkill.Repair.Name=\u4fee\u7406
|
||||||
Repair.SubSkill.Repair.Description=\u30c4\u30fc\u30eb\u3068\u9632\u5177\u3092\u4fee\u7406\u3059\u308b\u3002
|
Repair.SubSkill.Repair.Description=\u30c4\u30fc\u30eb\u3068\u9632\u5177\u3092\u4fee\u7406\u3059\u308b\u3002
|
||||||
@ -313,13 +300,11 @@ Repair.Skills.FeltEasy=[[GRAY]]\u305d\u308c\u306f\u7c21\u5358\u306b\u611f\u3058\
|
|||||||
Repair.Skills.FullDurability=[[GRAY]]\u305d\u308c\u306f\u5b8c\u5168\u306a\u8010\u4e45\u6027\u3067\u3059\u3002
|
Repair.Skills.FullDurability=[[GRAY]]\u305d\u308c\u306f\u5b8c\u5168\u306a\u8010\u4e45\u6027\u3067\u3059\u3002
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]\u30b9\u30bf\u30c3\u30af\u3055\u308c\u305f\u30a2\u30a4\u30c6\u30e0\u306f\u4fee\u7406\u3067\u304d\u307e\u305b\u3093\u3002
|
Repair.Skills.StackedItems=[[DARK_RED]]\u30b9\u30bf\u30c3\u30af\u3055\u308c\u305f\u30a2\u30a4\u30c6\u30e0\u306f\u4fee\u7406\u3067\u304d\u307e\u305b\u3093\u3002
|
||||||
Repair.Pretty.Name=\u4fee\u7406
|
Repair.Pretty.Name=\u4fee\u7406
|
||||||
|
|
||||||
#Arcane Forging
|
#Arcane Forging
|
||||||
Repair.Arcane.Downgrade=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u529b\u306f\u6e1b\u5c11\u3057\u307e\u3057\u305f\u3002
|
Repair.Arcane.Downgrade=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u529b\u306f\u6e1b\u5c11\u3057\u307e\u3057\u305f\u3002
|
||||||
Repair.Arcane.Fail=\u96e3\u89e3\u306a\u529b\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u304b\u3089\u6d88\u3048\u307e\u3057\u305f\u3002
|
Repair.Arcane.Fail=\u96e3\u89e3\u306a\u529b\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u304b\u3089\u6d88\u3048\u307e\u3057\u305f\u3002
|
||||||
Repair.Arcane.Lost=\u3042\u306a\u305f\u306f\u30a8\u30f3\u30c1\u30e3\u30f3\u30c8\u3059\u308b\u7a0b\u5341\u5206\u306a\u7df4\u5ea6\u3092\u7372\u5f97\u3057\u3066\u3044\u307e\u305b\u3093\u3067\u3057\u305f\u3002
|
Repair.Arcane.Lost=\u3042\u306a\u305f\u306f\u30a8\u30f3\u30c1\u30e3\u30f3\u30c8\u3059\u308b\u7a0b\u5341\u5206\u306a\u7df4\u5ea6\u3092\u7372\u5f97\u3057\u3066\u3044\u307e\u305b\u3093\u3067\u3057\u305f\u3002
|
||||||
Repair.Arcane.Perfect=[[GREEN]]\u3042\u306a\u305f\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u30a8\u30cd\u30eb\u30ae\u30fc\u3092\u6301\u7d9a\u3057\u3066\u304d\u307e\u3057\u305f\u3002
|
Repair.Arcane.Perfect=[[GREEN]]\u3042\u306a\u305f\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u30a8\u30cd\u30eb\u30ae\u30fc\u3092\u6301\u7d9a\u3057\u3066\u304d\u307e\u3057\u305f\u3002
|
||||||
|
|
||||||
#SALVAGE
|
#SALVAGE
|
||||||
Salvage.Pretty.Name=\u30b5\u30eb\u30d9\u30fc\u30b8
|
Salvage.Pretty.Name=\u30b5\u30eb\u30d9\u30fc\u30b8
|
||||||
Salvage.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b\u3002
|
Salvage.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b\u3002
|
||||||
@ -340,10 +325,8 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306b
|
|||||||
Salvage.Listener.Anvil=[[DARK_RED]]\u3042\u306a\u305f\u306f\u30b5\u30eb\u30d9\u30fc\u30b8\u30a2\u30f3\u30d3\u30eb\u3092\u8a2d\u7f6e\u3057\u307e\u3057\u305f\u3002\u3053\u308c\u3092\u30c4\u30fc\u30eb\u3068\u9632\u5177\u306e\u30b5\u30eb\u30d9\u30fc\u30b8\u306b\u4f7f\u3063\u3066\u304f\u3060\u3055\u3044\u3002
|
Salvage.Listener.Anvil=[[DARK_RED]]\u3042\u306a\u305f\u306f\u30b5\u30eb\u30d9\u30fc\u30b8\u30a2\u30f3\u30d3\u30eb\u3092\u8a2d\u7f6e\u3057\u307e\u3057\u305f\u3002\u3053\u308c\u3092\u30c4\u30fc\u30eb\u3068\u9632\u5177\u306e\u30b5\u30eb\u30d9\u30fc\u30b8\u306b\u4f7f\u3063\u3066\u304f\u3060\u3055\u3044\u3002
|
||||||
Salvage.Listener=\u30b5\u30eb\u30d9\u30fc\u30b8:
|
Salvage.Listener=\u30b5\u30eb\u30d9\u30fc\u30b8:
|
||||||
Salvage.SkillName=\u30b5\u30eb\u30d9\u30fc\u30b8
|
Salvage.SkillName=\u30b5\u30eb\u30d9\u30fc\u30b8
|
||||||
|
|
||||||
#Anvil (Shared between SALVAGE and REPAIR)
|
#Anvil (Shared between SALVAGE and REPAIR)
|
||||||
Anvil.Unbreakable=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306f\u58ca\u308c\u307e\u305b\u3093\uff01
|
Anvil.Unbreakable=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306f\u58ca\u308c\u307e\u305b\u3093\uff01
|
||||||
|
|
||||||
#SWORDS
|
#SWORDS
|
||||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u3042\u306a\u305f\u306f\u51fa\u8840\u3057\u3066\u3044\u307e\u3059\uff01
|
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u3042\u306a\u305f\u306f\u51fa\u8840\u3057\u3066\u3044\u307e\u3059\uff01
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u51fa\u8840\u304c [[GREEN]]\u6b62\u307e\u308a\u307e\u3057\u305f[[GRAY]]\uff01
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u51fa\u8840\u304c [[GREEN]]\u6b62\u307e\u308a\u307e\u3057\u305f[[GRAY]]\uff01
|
||||||
@ -373,7 +356,6 @@ Swords.Listener=\u5263:
|
|||||||
Swords.SkillName=\u5263
|
Swords.SkillName=\u5263
|
||||||
Swords.Skills.SS.On=[[GREEN]]**\u92f8\u6b6f\u72b6\u306e\u653b\u6483 \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
Swords.Skills.SS.On=[[GREEN]]**\u92f8\u6b6f\u72b6\u306e\u653b\u6483 \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u92f8\u6b6f\u72b6\u306e\u653b\u6483 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u92f8\u6b6f\u72b6\u306e\u653b\u6483 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=\u74b0\u5883\u306b\u914d\u616e
|
Taming.Ability.Bonus.0=\u74b0\u5883\u306b\u914d\u616e
|
||||||
Taming.Ability.Bonus.1=\u72fc\u306f\u5371\u967a\u3092\u907f\u3051\u308b
|
Taming.Ability.Bonus.1=\u72fc\u306f\u5371\u967a\u3092\u907f\u3051\u308b
|
||||||
@ -425,7 +407,6 @@ Taming.Summon.Fail.Wolf=[[RED]]\u8fd1\u304f\u306b\u72fc\u304c\u305f\u304f\u3055\
|
|||||||
Taming.Summon.Fail.Horse=[[RED]]\u8fd1\u304f\u306b\u99ac\u304c\u305f\u304f\u3055\u3093\u3044\u308b\u305f\u3081\u3053\u308c\u4ee5\u4e0a\u53ec\u559a\u3067\u304d\u307e\u305b\u3093\u3002
|
Taming.Summon.Fail.Horse=[[RED]]\u8fd1\u304f\u306b\u99ac\u304c\u305f\u304f\u3055\u3093\u3044\u308b\u305f\u3081\u3053\u308c\u4ee5\u4e0a\u53ec\u559a\u3067\u304d\u307e\u305b\u3093\u3002
|
||||||
Taming.Summon.Fail.TooMany=[[RED]]\u53ec\u559a\u3067\u304d\u308b\u30da\u30c3\u30c8\u306e\u4e0a\u9650\u6570\u306b\u9054\u3057\u307e\u3057\u305f\u3002 [[YELLOW]]({0})
|
Taming.Summon.Fail.TooMany=[[RED]]\u53ec\u559a\u3067\u304d\u308b\u30da\u30c3\u30c8\u306e\u4e0a\u9650\u6570\u306b\u9054\u3057\u307e\u3057\u305f\u3002 [[YELLOW]]({0})
|
||||||
Taming.Summon.Name.Format={0} {1}
|
Taming.Summon.Name.Format={0} {1}
|
||||||
|
|
||||||
#UNARMED
|
#UNARMED
|
||||||
Unarmed.Ability.Bonus.0=\u9244\u8155\u30b9\u30bf\u30a4\u30eb
|
Unarmed.Ability.Bonus.0=\u9244\u8155\u30b9\u30bf\u30a4\u30eb
|
||||||
Unarmed.Ability.Bonus.1=+{0} \u30c0\u30e1\u30fc\u30b8\u30a2\u30c3\u30d7\u30b0\u30ec\u30fc\u30c9
|
Unarmed.Ability.Bonus.1=+{0} \u30c0\u30e1\u30fc\u30b8\u30a2\u30c3\u30d7\u30b0\u30ec\u30fc\u30c9
|
||||||
@ -454,7 +435,6 @@ Unarmed.Listener=\u7d20\u624b:
|
|||||||
Unarmed.SkillName=\u7d20\u624b
|
Unarmed.SkillName=\u7d20\u624b
|
||||||
Unarmed.Skills.Berserk.On=[[GREEN]]**\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
Unarmed.Skills.Berserk.On=[[GREEN]]**\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||||
|
|
||||||
#WOODCUTTING
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=\u30ea\u30fc\u30d5\u30d6\u30ed\u30ef\u30fc
|
Woodcutting.Ability.0=\u30ea\u30fc\u30d5\u30d6\u30ed\u30ef\u30fc
|
||||||
Woodcutting.Ability.1=\u8449\u3092\u5439\u304d\u98db\u3070\u3059
|
Woodcutting.Ability.1=\u8449\u3092\u5439\u304d\u98db\u3070\u3059
|
||||||
@ -478,7 +458,6 @@ Woodcutting.SkillName=\u6728\u3053\u308a
|
|||||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u30c4\u30ea\u30fc\u30d5\u30a7\u30e9\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u30c4\u30ea\u30fc\u30d5\u30a7\u30e9\u30fc \u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8**
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30c4\u30ea\u30fc\u30d5\u30a7\u30e9\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30c4\u30ea\u30fc\u30d5\u30a7\u30e9\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||||
Woodcutting.Skills.TreeFeller.Threshold=\u6728\u304c\u5927\u304d\u3059\u304e\u308b\uff01
|
Woodcutting.Skills.TreeFeller.Threshold=\u6728\u304c\u5927\u304d\u3059\u304e\u308b\uff01
|
||||||
|
|
||||||
#ABILITIY
|
#ABILITIY
|
||||||
#COMBAT
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**\u77e2\u3092\u305d\u3089\u3057\u305f**
|
Combat.ArrowDeflect=[[WHITE]]**\u77e2\u3092\u305d\u3089\u3057\u305f**
|
||||||
@ -487,17 +466,14 @@ Combat.BeastLoreHealth=[[DARK_AQUA]]\u4f53\u529b ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
|||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]\u6240\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]\u6240\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.Gore=[[GREEN]]**\u30b4\u30a2**
|
Combat.Gore=[[GREEN]]**\u30b4\u30a2**
|
||||||
Combat.TargetDazed=\u30bf\u30fc\u30b2\u30c3\u30c8\u306f[[DARK_RED]]\u5e7b\u60d1[[[RESET]]\u3060\u3063\u305f
|
Combat.TargetDazed=\u30bf\u30fc\u30b2\u30c3\u30c8\u306f[[DARK_RED]]\u5e7b\u60d1[[[RESET]]\u3060\u3063\u305f
|
||||||
|
|
||||||
#COMMANDS
|
#COMMANDS
|
||||||
##generic
|
##generic
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u30d1\u30ef\u30fc\u30ec\u30d9\u30eb [[YELLOW]]\u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u30d1\u30ef\u30fc\u30ec\u30d9\u30eb [[YELLOW]]\u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9--
|
||||||
Commands.PowerLevel.Capped=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0} [[DARK_RED]]\u6700\u5927\u30ec\u30d9\u30eb: [[YELLOW]]{1}
|
Commands.PowerLevel.Capped=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0} [[DARK_RED]]\u6700\u5927\u30ec\u30d9\u30eb: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0}
|
||||||
|
|
||||||
mcMMO.NoInvites=[[RED]]\u73fe\u5728\u3001\u62db\u5f85\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
mcMMO.NoInvites=[[RED]]\u73fe\u5728\u3001\u62db\u5f85\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
||||||
mcMMO.NoPermission=[[DARK_RED]]\u6a29\u9650\u304c\u4e0d\u5341\u5206\u3067\u3059\u3002
|
mcMMO.NoPermission=[[DARK_RED]]\u6a29\u9650\u304c\u4e0d\u5341\u5206\u3067\u3059\u3002
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u30b9\u30ad\u30eb\u306b\u30a2\u30af\u30bb\u30b9\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u3001\u3053\u3053\u306b\u306f\u8868\u793a\u3055\u308c\u307e\u305b\u3093\u3002
|
mcMMO.NoSkillNote=[[DARK_GRAY]]\u30b9\u30ad\u30eb\u306b\u30a2\u30af\u30bb\u30b9\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u3001\u3053\u3053\u306b\u306f\u8868\u793a\u3055\u308c\u307e\u305b\u3093\u3002
|
||||||
|
|
||||||
##party
|
##party
|
||||||
Party.Forbidden=[mcMMO] \u3053\u306e\u30ef\u30fc\u30eb\u30c9\u3067\u306f\u30d1\u30fc\u30c6\u30a3\u30fc\u304c\u8a31\u53ef\u3055\u308c\u3066\u3044\u307e\u305b\u3093\uff08\u6a29\u9650\u3092\u53c2\u7167\uff09
|
Party.Forbidden=[mcMMO] \u3053\u306e\u30ef\u30fc\u30eb\u30c9\u3067\u306f\u30d1\u30fc\u30c6\u30a3\u30fc\u304c\u8a31\u53ef\u3055\u308c\u3066\u3044\u307e\u305b\u3093\uff08\u6a29\u9650\u3092\u53c2\u7167\uff09
|
||||||
Party.InformedOnJoin={0} [[GREEN]]\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u53c2\u52a0\u3057\u307e\u3057\u305f\u3002
|
Party.InformedOnJoin={0} [[GREEN]]\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u53c2\u52a0\u3057\u307e\u3057\u305f\u3002
|
||||||
@ -563,7 +539,6 @@ Party.ItemShare.Category.Mining=\u63a1\u6398
|
|||||||
Party.ItemShare.Category.Herbalism=\u8fb2\u696d
|
Party.ItemShare.Category.Herbalism=\u8fb2\u696d
|
||||||
Party.ItemShare.Category.Woodcutting=\u6728\u3053\u308a
|
Party.ItemShare.Category.Woodcutting=\u6728\u3053\u308a
|
||||||
Party.ItemShare.Category.Misc=\u305d\u306e\u4ed6
|
Party.ItemShare.Category.Misc=\u305d\u306e\u4ed6
|
||||||
|
|
||||||
##xp
|
##xp
|
||||||
Commands.XPGain.Acrobatics=\u843d\u4e0b
|
Commands.XPGain.Acrobatics=\u843d\u4e0b
|
||||||
Commands.XPGain.Alchemy=\u30dd\u30fc\u30b7\u30e7\u30f3\u91b8\u9020
|
Commands.XPGain.Alchemy=\u30dd\u30fc\u30b7\u30e7\u30f3\u91b8\u9020
|
||||||
@ -590,12 +565,10 @@ Commands.Event.XP=[[DARK_AQUA]]XP\u30ec\u30fc\u30c8\u306f\u73fe\u5728[[GOLD]]{0}
|
|||||||
Commands.xprate.started.0=[[GOLD]]mcMMO\u306eXP\u30a4\u30d9\u30f3\u30c8\u304c\u958b\u59cb\u3055\u308c\u307e\u3057\u305f\u3002
|
Commands.xprate.started.0=[[GOLD]]mcMMO\u306eXP\u30a4\u30d9\u30f3\u30c8\u304c\u958b\u59cb\u3055\u308c\u307e\u3057\u305f\u3002
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP\u30ec\u30fc\u30c8\u306f\u73fe\u5728{0}x\u3067\u3059\u3002
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP\u30ec\u30fc\u30c8\u306f\u73fe\u5728{0}x\u3067\u3059\u3002
|
||||||
XPRate.Event=[[GOLD]]mcMMO\u306f\u73fe\u5728XP\u30ec\u30fc\u30c8\u30a4\u30d9\u30f3\u30c8\u4e2d\u3067\u3059\u3002 XP\u30ec\u30fc\u30c8\u306f{0}x\u3067\u3059\u3002
|
XPRate.Event=[[GOLD]]mcMMO\u306f\u73fe\u5728XP\u30ec\u30fc\u30c8\u30a4\u30d9\u30f3\u30c8\u4e2d\u3067\u3059\u3002 XP\u30ec\u30fc\u30c8\u306f{0}x\u3067\u3059\u3002
|
||||||
|
|
||||||
#GUIDES
|
#GUIDES
|
||||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u30ac\u30a4\u30c9[[GOLD]]=-
|
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u30ac\u30a4\u30c9[[GOLD]]=-
|
||||||
Guides.Page.Invalid=\u6709\u52b9\u306a\u30da\u30fc\u30b8\u756a\u53f7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
Guides.Page.Invalid=\u6709\u52b9\u306a\u30da\u30fc\u30b8\u756a\u53f7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
||||||
Guides.Page.OutOfRange=\u305d\u306e\u30da\u30fc\u30b8\u306f\u5b58\u5728\u3057\u307e\u305b\u3093\u3002\u5408\u8a08\u30da\u30fc\u30b8\u6570\u306f{0}\u306e\u307f\u3067\u3059\u3002
|
Guides.Page.OutOfRange=\u305d\u306e\u30da\u30fc\u30b8\u306f\u5b58\u5728\u3057\u307e\u305b\u3093\u3002\u5408\u8a08\u30da\u30fc\u30b8\u6570\u306f{0}\u306e\u307f\u3067\u3059\u3002
|
||||||
|
|
||||||
#TELEPORTATION
|
#TELEPORTATION
|
||||||
Teleport.Commencing=[[GOLD]]({0})[[GREY]]\u79d2\u3067\u30c6\u30ec\u30dd\u30fc\u30c8\u3092\u958b\u59cb\u3057\u3066\u307e\u3059\u3002\u3057\u3070\u3089\u304f\u304a\u5f85\u3061\u304f\u3060\u3055\u3044...
|
Teleport.Commencing=[[GOLD]]({0})[[GREY]]\u79d2\u3067\u30c6\u30ec\u30dd\u30fc\u30c8\u3092\u958b\u59cb\u3057\u3066\u307e\u3059\u3002\u3057\u3070\u3089\u304f\u304a\u5f85\u3061\u304f\u3060\u3055\u3044...
|
||||||
Teleport.Cancelled=[[DARK_RED]]\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u30ad\u30e3\u30f3\u30bb\u30eb\u3055\u308c\u307e\u3057\u305f\u3002
|
Teleport.Cancelled=[[DARK_RED]]\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u30ad\u30e3\u30f3\u30bb\u30eb\u3055\u308c\u307e\u3057\u305f\u3002
|
||||||
@ -603,7 +576,6 @@ Teleport.Cancelled=[[DARK_RED]]\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u30ad\u30e3\
|
|||||||
Skills.Child=[[GOLD]](\u5b50\u30b9\u30ad\u30eb)
|
Skills.Child=[[GOLD]](\u5b50\u30b9\u30ad\u30eb)
|
||||||
Skills.Disarmed=[[DARK_RED]]\u3042\u306a\u305f\u306f\u6b66\u88c5\u89e3\u9664\u3055\u308c\u307e\u3057\u305f\uff01
|
Skills.Disarmed=[[DARK_RED]]\u3042\u306a\u305f\u306f\u6b66\u88c5\u89e3\u9664\u3055\u308c\u307e\u3057\u305f\uff01
|
||||||
Skills.Header=-----[] [[GREEN]]{0}[[RED]] []-----
|
Skills.Header=-----[] [[GREEN]]{0}[[RED]] []-----
|
||||||
|
|
||||||
#STATISTICS
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=\u30b3\u30f3\u30d0\u30c3\u30c8\u30b9\u30ad\u30eb=-
|
Stats.Header.Combat=[[GOLD]]-=\u30b3\u30f3\u30d0\u30c3\u30c8\u30b9\u30ad\u30eb=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=\u53ce\u96c6\u30b9\u30ad\u30eb=-
|
Stats.Header.Gathering=[[GOLD]]-=\u53ce\u96c6\u30b9\u30ad\u30eb=-
|
||||||
@ -615,7 +587,6 @@ Perks.XP.Desc=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u306e\u30d6\u30fc\u30b9\u30c8
|
|||||||
Perks.Lucky.Name=\u30e9\u30c3\u30af
|
Perks.Lucky.Name=\u30e9\u30c3\u30af
|
||||||
Perks.Lucky.Desc={0}\u306e\u30b9\u30ad\u30eb\u3068\u80fd\u529b\u306b\u300133.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u307e\u3059\u3002
|
Perks.Lucky.Desc={0}\u306e\u30b9\u30ad\u30eb\u3068\u80fd\u529b\u306b\u300133.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u307e\u3059\u3002
|
||||||
Perks.Lucky.Desc.Login=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u3084\u80fd\u529b\u306b33.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u308b\u3002
|
Perks.Lucky.Desc.Login=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u3084\u80fd\u529b\u306b33.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u308b\u3002
|
||||||
|
|
||||||
#SMELTING
|
#SMELTING
|
||||||
Smelting.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b
|
Smelting.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b
|
||||||
Smelting.SubSkill.UnderstandingTheArt.Description=\u6d1e\u7a9f\u306e\u4e2d\u3067\u88fd\u932c\u306b\u6642\u9593\u3092\u304b\u3051\u904e\u304e\u3066\u3044\u308b\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u3002\n\u88fd\u932c\u306e\u3055\u307e\u3056\u307e\u306a\u7279\u6027\u3092\u5f37\u5316\u3057\u307e\u3059\u3002
|
Smelting.SubSkill.UnderstandingTheArt.Description=\u6d1e\u7a9f\u306e\u4e2d\u3067\u88fd\u932c\u306b\u6642\u9593\u3092\u304b\u3051\u904e\u304e\u3066\u3044\u308b\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u3002\n\u88fd\u932c\u306e\u3055\u307e\u3056\u307e\u306a\u7279\u6027\u3092\u5f37\u5316\u3057\u307e\u3059\u3002
|
||||||
@ -635,7 +606,6 @@ Smelting.SubSkill.FluxMining.Description=\u78ba\u7387\u3067\u63a1\u6398\u3057\u3
|
|||||||
Smelting.SubSkill.FluxMining.Stat=\u30d5\u30e9\u30c3\u30af\u30b9\u30de\u30a4\u30cb\u30f3\u30b0 \u78ba\u7387
|
Smelting.SubSkill.FluxMining.Stat=\u30d5\u30e9\u30c3\u30af\u30b9\u30de\u30a4\u30cb\u30f3\u30b0 \u78ba\u7387
|
||||||
Smelting.Listener=\u7cbe\u932c:
|
Smelting.Listener=\u7cbe\u932c:
|
||||||
Smelting.SkillName=\u7cbe\u932c
|
Smelting.SkillName=\u7cbe\u932c
|
||||||
|
|
||||||
#UPDATE CHECKER
|
#UPDATE CHECKER
|
||||||
UpdateChecker.Outdated=\u3042\u306a\u305f\u306f\u53e4\u3044mcMMO\u306e\u30d0\u30fc\u30b8\u30e7\u30f3\u3092\u4f7f\u3063\u3066\u3044\u307e\u3059\uff01
|
UpdateChecker.Outdated=\u3042\u306a\u305f\u306f\u53e4\u3044mcMMO\u306e\u30d0\u30fc\u30b8\u30e7\u30f3\u3092\u4f7f\u3063\u3066\u3044\u307e\u3059\uff01
|
||||||
UpdateChecker.NewAvailable=Spigot\u306b\u65b0\u3057\u3044\u30d0\u30fc\u30b8\u30e7\u30f3\u304c\u516c\u958b\u3055\u308c\u3066\u3044\u307e\u3059\u3002
|
UpdateChecker.NewAvailable=Spigot\u306b\u65b0\u3057\u3044\u30d0\u30fc\u30b8\u30e7\u30f3\u304c\u516c\u958b\u3055\u308c\u3066\u3044\u307e\u3059\u3002
|
||||||
|
@ -14,7 +14,6 @@
|
|||||||
# Axes.Ability.Refresh.1
|
# Axes.Ability.Refresh.1
|
||||||
#
|
#
|
||||||
# --wolfwork
|
# --wolfwork
|
||||||
|
|
||||||
#ACROBATICS
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30**
|
Acrobatics.Ability.Proc=[[GREEN]]**\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**\uD68C\uD53C**
|
Acrobatics.Combat.Proc=[[GREEN]]**\uD68C\uD53C**
|
||||||
@ -31,7 +30,6 @@ Acrobatics.SubSkill.Roll.GraceChance=\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30 \uD65
|
|||||||
Acrobatics.Roll.Text=**\uAD6C\uB974\uAE30**
|
Acrobatics.Roll.Text=**\uAD6C\uB974\uAE30**
|
||||||
Acrobatics.SkillName=\uACE1\uC608
|
Acrobatics.SkillName=\uACE1\uC608
|
||||||
Acrobatics.Skillup=\uB099\uBC95 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Acrobatics.Skillup=\uB099\uBC95 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#ALCHEMY
|
#ALCHEMY
|
||||||
Alchemy.SubSkill.Catalysis.Name=\uCD09\uB9E4
|
Alchemy.SubSkill.Catalysis.Name=\uCD09\uB9E4
|
||||||
Alchemy.SubSkill.Catalysis.Description=\uD3EC\uC158 \uC591\uC870 \uC18D\uB3C4 \uC99D\uAC00
|
Alchemy.SubSkill.Catalysis.Description=\uD3EC\uC158 \uC591\uC870 \uC18D\uB3C4 \uC99D\uAC00
|
||||||
@ -44,7 +42,6 @@ Alchemy.Concoctions.Rank=\uD63C\uD569 \uB7AD\uD06C: [[YELLOW]]{0}/{1}
|
|||||||
Alchemy.Concoctions.Ingredients=\uC131\uBD84 [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
Alchemy.Concoctions.Ingredients=\uC131\uBD84 [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
||||||
Alchemy.SkillName=\uC5F0\uAE08\uC220
|
Alchemy.SkillName=\uC5F0\uAE08\uC220
|
||||||
Alchemy.Skillup=\uC5F0\uAE08\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Alchemy.Skillup=\uC5F0\uAE08\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#ARCHERY
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=\uD604\uD639 \uD655\uB960: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=\uD604\uD639 \uD655\uB960: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=\uD654\uC0B4 \uD68C\uC218 \uD655\uB960: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=\uD654\uC0B4 \uD68C\uC218 \uD655\uB960: [[YELLOW]]{0}
|
||||||
@ -58,7 +55,6 @@ Archery.SubSkill.ArrowRetrieval.Description=\uC2DC\uCCB4\uC5D0\uC11C \uD654\uC0B
|
|||||||
Archery.Listener=\uAD81\uC220(ARCHERY):
|
Archery.Listener=\uAD81\uC220(ARCHERY):
|
||||||
Archery.SkillName=\uAD81\uC220
|
Archery.SkillName=\uAD81\uC220
|
||||||
Archery.Skillup=\uAD81\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Archery.Skillup=\uAD81\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#AXES
|
#AXES
|
||||||
Axes.Ability.Bonus.0=\uB3C4\uB07C \uB9C8\uC2A4\uD130\uB9AC
|
Axes.Ability.Bonus.0=\uB3C4\uB07C \uB9C8\uC2A4\uD130\uB9AC
|
||||||
Axes.Ability.Bonus.1={0} \uCD94\uAC00 \uD53C\uD574
|
Axes.Ability.Bonus.1={0} \uCD94\uAC00 \uD53C\uD574
|
||||||
@ -93,7 +89,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uBF08 \uCABC\uAC1C
|
|||||||
Axes.Skills.SS.Other.Off={0}\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C[[GREEN]] \uC900\uBE44 \uD574\uC81C\uD588\uC2B5\uB2C8\uB2E4
|
Axes.Skills.SS.Other.Off={0}\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C[[GREEN]] \uC900\uBE44 \uD574\uC81C\uD588\uC2B5\uB2C8\uB2E4
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
||||||
Axes.Skillup=\uBD80\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D ({1}) \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Axes.Skillup=\uBD80\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D ({1}) \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#EXCAVATION
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**\uC0BD \uC900\uBE44 \uD574\uC81C**
|
Excavation.Ability.Lower=[[GRAY]]**\uC0BD \uC900\uBE44 \uD574\uC81C**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**\uC0BD \uC900\uBE44 \uC644\uB8CC**
|
Excavation.Ability.Ready=[[GREEN]]**\uC0BD \uC900\uBE44 \uC644\uB8CC**
|
||||||
@ -110,7 +105,6 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
Excavation.Skills.GigaDrillBreaker.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9 \uD588\uC2B5\uB2C8\uB2E4!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9 \uD588\uC2B5\uB2C8\uB2E4!
|
||||||
Excavation.Skillup=\uBC1C\uAD74 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Excavation.Skillup=\uBC1C\uAD74 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#FISHING
|
#FISHING
|
||||||
Fishing.Ability.Chance=\uC785\uC9C8 \uD655\uB960: [[YELLOW]]{0}
|
Fishing.Ability.Chance=\uC785\uC9C8 \uD655\uB960: [[YELLOW]]{0}
|
||||||
Fishing.Ability.Info=\uB9E4\uC9C1 \uD5CC\uD130: [[GRAY]] **\uD2B8\uB808\uC838 \uD5CC\uD130 \uB7AD\uD06C \uD5A5\uC0C1**
|
Fishing.Ability.Info=\uB9E4\uC9C1 \uD5CC\uD130: [[GRAY]] **\uD2B8\uB808\uC838 \uD5CC\uD130 \uB7AD\uD06C \uD5A5\uC0C1**
|
||||||
@ -142,7 +136,6 @@ Fishing.Ability.TH.Boom=[[GRAY]]\uD3ED\uBC1C \uC2DC\uAC04!!!
|
|||||||
Fishing.Ability.TH.Poison=[[GRAY]]\uB08C\uC0C8\uAC00 \uC88B\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4...
|
Fishing.Ability.TH.Poison=[[GRAY]]\uB08C\uC0C8\uAC00 \uC88B\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4...
|
||||||
Fishing.SkillName=\uB09A\uC2DC
|
Fishing.SkillName=\uB09A\uC2DC
|
||||||
Fishing.Skillup=\uB09A\uC2DC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Fishing.Skillup=\uB09A\uC2DC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#HERBALISM
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=2\uBC30 \uB4DC\uB86D \uD655\uB960: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=2\uBC30 \uB4DC\uB86D \uD655\uB960: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=\uB18D\uBD80\uC758 \uB2E4\uC774\uC5B4\uD2B8: [[YELLOW]]{0}\uB7AD\uD06C
|
Herbalism.Ability.FD=\uB18D\uBD80\uC758 \uB2E4\uC774\uC5B4\uD2B8: [[YELLOW]]{0}\uB7AD\uD06C
|
||||||
@ -180,7 +173,6 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uC7AC\uBC30\
|
|||||||
Herbalism.Skills.GTe.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
Herbalism.Skills.GTe.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
||||||
Herbalism.Skillup=\uC57D\uCD08\uD559 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Herbalism.Skillup=\uC57D\uCD08\uD559 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#MINING
|
#MINING
|
||||||
Mining.Ability.Length=\uD30C\uAD34\uC790 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}s
|
Mining.Ability.Length=\uD30C\uAD34\uC790 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uD3ED\uBC1C \uCC44\uAD74)
|
Mining.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uD3ED\uBC1C \uCC44\uAD74)
|
||||||
@ -208,7 +200,6 @@ Mining.Skills.SuperBreaker.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD30C
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD30C\uAD34\uC790\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD30C\uAD34\uC790\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD30C\uAD34\uC790\uB294 [[GREEN]]\uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD30C\uAD34\uC790\uB294 [[GREEN]]\uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
|
||||||
Mining.Skillup=\uCC44\uAD11 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Mining.Skillup=\uCC44\uAD11 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#Blast Mining
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**\uD3ED\uBC1C**
|
Mining.Blast.Boom=[[GRAY]]**\uD3ED\uBC1C**
|
||||||
Mining.Blast.Effect=+{0} \uAD11\uBB3C \uC774\uC775, -{1} \uD30C\uD3B8 \uC0B0\uCD9C, {2}x \uB4DC\uB86D
|
Mining.Blast.Effect=+{0} \uAD11\uBB3C \uC774\uC775, -{1} \uD30C\uD3B8 \uC0B0\uCD9C, {2}x \uB4DC\uB86D
|
||||||
@ -216,7 +207,6 @@ Mining.Blast.Radius.Increase=\uD3ED\uBC1C \uBC18\uACBD \uC99D\uAC00: [[YELLOW]]+
|
|||||||
Mining.Blast.Rank=\uD3ED\uBC1C \uCC44\uAD74: [[YELLOW]]{0}/8\uB7AD\uD06C [[GRAY]]({1})
|
Mining.Blast.Rank=\uD3ED\uBC1C \uCC44\uAD74: [[YELLOW]]{0}/8\uB7AD\uD06C [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD3ED\uBC1C \uCC44\uAD74\uC744 \uC0AC\uC6A9\uD558\uC168\uC2B5\uB2C8\uB2E4!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD3ED\uBC1C \uCC44\uAD74\uC744 \uC0AC\uC6A9\uD558\uC168\uC2B5\uB2C8\uB2E4!
|
||||||
Mining.Blast.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD3ED\uBC1C \uCC44\uAD74 [[GREEN]]\uAE30\uC220\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
|
Mining.Blast.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD3ED\uBC1C \uCC44\uAD74 [[GREEN]]\uAE30\uC220\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
|
||||||
|
|
||||||
#REPAIR
|
#REPAIR
|
||||||
Repair.SubSkill.Repair.Name=\uC218\uB9AC
|
Repair.SubSkill.Repair.Name=\uC218\uB9AC
|
||||||
Repair.SubSkill.Repair.Description=\uB3C4\uAD6C & \uBC29\uC5B4\uAD6C \uC218\uB9AC
|
Repair.SubSkill.Repair.Description=\uB3C4\uAD6C & \uBC29\uC5B4\uAD6C \uC218\uB9AC
|
||||||
@ -250,7 +240,6 @@ Repair.Skills.StackedItems=[[DARK_RED]]\uD55C\uBC88\uC5D0 \uB9CE\uC740 \uC544\uC
|
|||||||
Repair.Skills.Super.Chance=\uC288\uD37C \uC218\uB9AC \uD655\uB960: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=\uC288\uD37C \uC218\uB9AC \uD655\uB960: [[YELLOW]]{0}
|
||||||
Repair.Skillup=\uC218\uB9AC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Repair.Skillup=\uC218\uB9AC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
Repair.Pretty.Name=\uC218\uB9AC
|
Repair.Pretty.Name=\uC218\uB9AC
|
||||||
|
|
||||||
#Arcane Forging
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uACA9\uD558 \uD655\uB960: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uACA9\uD558 \uD655\uB960: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uC131\uACF5 \uD655\uB960: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uC131\uACF5 \uD655\uB960: [[YELLOW]]{0}%
|
||||||
@ -259,7 +248,6 @@ Repair.Arcane.Fail=\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB294 \uC6
|
|||||||
Repair.Arcane.Lost=\uB2F9\uC2E0\uC740 \uBAA8\uB4E0 \uC778\uCC48\uD2B8\uB97C \uC720\uC9C0\uD560 \uAE30\uC220\uC774 \uCDA9\uBD84\uCE58 \uC54A\uC2B5\uB2C8\uB2E4.
|
Repair.Arcane.Lost=\uB2F9\uC2E0\uC740 \uBAA8\uB4E0 \uC778\uCC48\uD2B8\uB97C \uC720\uC9C0\uD560 \uAE30\uC220\uC774 \uCDA9\uBD84\uCE58 \uC54A\uC2B5\uB2C8\uB2E4.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB97C \uC9C0\uC18D\uC2DC\uCF30\uC2B5\uB2C8\uB2E4.
|
Repair.Arcane.Perfect=[[GREEN]]\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB97C \uC9C0\uC18D\uC2DC\uCF30\uC2B5\uB2C8\uB2E4.
|
||||||
Repair.Arcane.Rank=\uC778\uCC48\uD2B8 \uC218\uB9AC: [[YELLOW]]{0}/{1}\uB7AD\uD06C
|
Repair.Arcane.Rank=\uC778\uCC48\uD2B8 \uC218\uB9AC: [[YELLOW]]{0}/{1}\uB7AD\uD06C
|
||||||
|
|
||||||
#SALVAGE
|
#SALVAGE
|
||||||
Salvage.Pretty.Name=\uD68C\uC218
|
Salvage.Pretty.Name=\uD68C\uC218
|
||||||
Salvage.SubSkill.AdvancedSalvage.Name=\uC804\uBB38\uC801\uC778 \uD68C\uC218
|
Salvage.SubSkill.AdvancedSalvage.Name=\uC804\uBB38\uC801\uC778 \uD68C\uC218
|
||||||
@ -282,7 +270,6 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]\uB2F9\uC2E0\uC740 \uC774 \uC544\uC774\uD1
|
|||||||
Salvage.Listener.Anvil=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uD68C\uC218 \uBAA8\uB8E8\uB97C \uB193\uC558\uC2B5\uB2C8\uB2E4, \uB3C4\uAD6C\uB098 \uBC29\uC5B4\uAD6C \uD68C\uC218\uC5D0 \uC4F0\uC785\uB2C8\uB2E4.
|
Salvage.Listener.Anvil=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uD68C\uC218 \uBAA8\uB8E8\uB97C \uB193\uC558\uC2B5\uB2C8\uB2E4, \uB3C4\uAD6C\uB098 \uBC29\uC5B4\uAD6C \uD68C\uC218\uC5D0 \uC4F0\uC785\uB2C8\uB2E4.
|
||||||
Salvage.Listener=\uD68C\uC218(SALVAGE):
|
Salvage.Listener=\uD68C\uC218(SALVAGE):
|
||||||
Salvage.SkillName=\uD68C\uC218
|
Salvage.SkillName=\uD68C\uC218
|
||||||
|
|
||||||
#SWORDS
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**\uAC80 \uC900\uBE44 \uD574\uC81C**
|
Swords.Ability.Lower=[[GRAY]]**\uAC80 \uC900\uBE44 \uD574\uC81C**
|
||||||
Swords.Ability.Ready=[[GREEN]]**\uAC80 \uC900\uBE44 \uC644\uB8CC**
|
Swords.Ability.Ready=[[GREEN]]**\uAC80 \uC900\uBE44 \uC644\uB8CC**
|
||||||
@ -313,7 +300,6 @@ Swords.Skills.SS.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD1B1\uB0A0 \uA
|
|||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD1B1\uB0A0 \uACF5\uACA9 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD1B1\uB0A0 \uACF5\uACA9 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
|
||||||
Swords.Skillup=\uAC80\uC220 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Swords.Skillup=\uAC80\uC220 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
Swords.SS.Length=\uD1B1\uB0A0 \uACF5\uACA9 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
|
Swords.SS.Length=\uD1B1\uB0A0 \uACF5\uACA9 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=\uD658\uACBD \uC778\uC2DD
|
Taming.Ability.Bonus.0=\uD658\uACBD \uC778\uC2DD
|
||||||
Taming.Ability.Bonus.1=\uB291\uB300 \uC704\uD5D8 \uD68C\uD53C
|
Taming.Ability.Bonus.1=\uB291\uB300 \uC704\uD5D8 \uD68C\uD53C
|
||||||
@ -364,7 +350,6 @@ Taming.Summon.Fail.Ocelot=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC
|
|||||||
Taming.Summon.Fail.Wolf=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB291\uB300\uAC00 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
|
Taming.Summon.Fail.Wolf=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB291\uB300\uAC00 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
|
||||||
Taming.Summon.Fail.Horse=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB9D0\uC774 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
|
Taming.Summon.Fail.Horse=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB9D0\uC774 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
|
||||||
Taming.Summon.Name.Format={0}\uC758 {1}
|
Taming.Summon.Name.Format={0}\uC758 {1}
|
||||||
|
|
||||||
#UNARMED
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=\uBC84\uC11C\uCEE4 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
|
Unarmed.Ability.Berserk.Length=\uBC84\uC11C\uCEE4 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
|
||||||
Unarmed.Ability.Bonus.0=\uC544\uC774\uC5B8 \uC554 \uC2A4\uD0C0\uC77C
|
Unarmed.Ability.Bonus.0=\uC544\uC774\uC5B8 \uC554 \uC2A4\uD0C0\uC77C
|
||||||
@ -394,7 +379,6 @@ Unarmed.Skills.Berserk.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uBC84\uC1
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uBC84\uC11C\uCEE4 [[GREEN]]\uC2A4\uD0AC\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uBC84\uC11C\uCEE4 [[GREEN]]\uC2A4\uD0AC\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
|
||||||
Unarmed.Skillup=\uBE44\uBB34\uC7A5 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Unarmed.Skillup=\uBE44\uBB34\uC7A5 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#WOODCUTTING
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=\uB098\uBB47\uC78E \uB5A8\uC5B4\uD2B8\uB9AC\uAE30
|
Woodcutting.Ability.0=\uB098\uBB47\uC78E \uB5A8\uC5B4\uD2B8\uB9AC\uAE30
|
||||||
Woodcutting.Ability.1=\uB098\uBB47\uC78E \uCCAD\uC18C
|
Woodcutting.Ability.1=\uB098\uBB47\uC78E \uCCAD\uC18C
|
||||||
@ -417,13 +401,11 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=\uB3C4\uB07C \uD30C\uD3B8 \uC870\uAC01 \uC218\uC9D1!
|
Woodcutting.Skills.TreeFeller.Splinter=\uB3C4\uB07C \uD30C\uD3B8 \uC870\uAC01 \uC218\uC9D1!
|
||||||
Woodcutting.Skills.TreeFeller.Threshold=\uADF8 \uB098\uBB34\uB294 \uB108\uBB34 \uD07D\uB2C8\uB2E4!
|
Woodcutting.Skills.TreeFeller.Threshold=\uADF8 \uB098\uBB34\uB294 \uB108\uBB34 \uD07D\uB2C8\uB2E4!
|
||||||
Woodcutting.Skillup=\uBC8C\uBAA9 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
Woodcutting.Skillup=\uBC8C\uBAA9 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
|
||||||
|
|
||||||
#ABILITIY
|
#ABILITIY
|
||||||
##generic
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**\uB2A5\uB825\uC774 \uC7AC \uACF5\uAE09 \uB418\uC5C8\uC2B5\uB2C8\uB2E4!**
|
Ability.Generic.Refresh=[[GREEN]]**\uB2A5\uB825\uC774 \uC7AC \uACF5\uAE09 \uB418\uC5C8\uC2B5\uB2C8\uB2E4!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
|
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
|
||||||
|
|
||||||
#COMBAT
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**\uD654\uC0B4 \uD68C\uD53C**
|
Combat.ArrowDeflect=[[WHITE]]**\uD654\uC0B4 \uD68C\uD53C**
|
||||||
Combat.BeastLore=[[GREEN]]**\uC9D0\uC2B9\uC758 \uD3EC\uD6A8**
|
Combat.BeastLore=[[GREEN]]**\uC9D0\uC2B9\uC758 \uD3EC\uD6A8**
|
||||||
@ -433,7 +415,6 @@ Combat.Gore=[[GREEN]]**\uB3CC\uC9C4**
|
|||||||
Combat.StruckByGore=**\uB3CC\uC9C4\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4**
|
Combat.StruckByGore=**\uB3CC\uC9C4\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4**
|
||||||
Combat.TargetDazed=\uBAA9\uD45C\uAC00 [[DARK_RED]]\uD63C\uB780\uC2A4\uB7EC\uC6CC\uD569\uB2C8\uB2E4
|
Combat.TargetDazed=\uBAA9\uD45C\uAC00 [[DARK_RED]]\uD63C\uB780\uC2A4\uB7EC\uC6CC\uD569\uB2C8\uB2E4
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]\uD63C\uB780\uC774 \uC77C\uC5B4\uB0AC\uC2B5\uB2C8\uB2E4. \uC544~ \uC5B4\uC9C0\uB7EC\uC6CC.
|
Combat.TouchedFuzzy=[[DARK_RED]]\uD63C\uB780\uC774 \uC77C\uC5B4\uB0AC\uC2B5\uB2C8\uB2E4. \uC544~ \uC5B4\uC9C0\uB7EC\uC6CC.
|
||||||
|
|
||||||
#COMMANDS
|
#COMMANDS
|
||||||
##generic
|
##generic
|
||||||
mcMMO.Description=mcMMO[[DARK_AQUA]] \uD504\uB85C\uC81D\uD2B8\uC5D0 \uB300\uD574\uC11C:,[[GOLD]]mcMMO\uB294 \uD55C [[RED]]\uC624\uD508 \uC18C\uC2A4[[GOLD]] RPG \uBAA8\uB4DC\uB85C 2011\uB144 2\uC6D4\uC5D0 [[BLUE]]nossr50[[GOLD]]\uB2D8\uC774 \uB9CC\uB4E4\uC5C8\uC2B5\uB2C8\uB2E4. \uBAA9\uD45C\uB294 \uC9C8\uC88B\uC740 RPG \uACBD\uD5D8\uC744 \uC81C\uACF5\uD558\uB294 \uAC83 \uC785\uB2C8\uB2E4.,[[DARK_AQUA]]\uD301:,[[GOLD]] - [[RED]]/mcmmo help[[GREEN]] \uBA85\uB839\uC5B4\uB4E4\uC744 \uBD05\uB2C8\uB2E4,[[GOLD]] - [[GREEN]]\uD0C0\uC785 [[RED]]/\uC2A4\uD0AC\uC774\uB984[[GREEN]] \uC790\uC138\uD55C \uC2A4\uD0AC \uC815\uBCF4\uB97C \uBD05\uB2C8\uB2E4,[[DARK_AQUA]]\uAC1C\uBC1C\uC790\uB4E4:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\uC81C\uC791\uC790),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\uD504\uB85C\uC81D\uD2B8 \uC8FC\uC7A5),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\uAC1C\uBC1C\uC790),[[DARK_AQUA]]\uC720\uC6A9\uD55C \uB9C1\uD06C:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \uBC84\uADF8 \uBCF4\uACE0,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \uCC44\uD305,
|
mcMMO.Description=mcMMO[[DARK_AQUA]] \uD504\uB85C\uC81D\uD2B8\uC5D0 \uB300\uD574\uC11C:,[[GOLD]]mcMMO\uB294 \uD55C [[RED]]\uC624\uD508 \uC18C\uC2A4[[GOLD]] RPG \uBAA8\uB4DC\uB85C 2011\uB144 2\uC6D4\uC5D0 [[BLUE]]nossr50[[GOLD]]\uB2D8\uC774 \uB9CC\uB4E4\uC5C8\uC2B5\uB2C8\uB2E4. \uBAA9\uD45C\uB294 \uC9C8\uC88B\uC740 RPG \uACBD\uD5D8\uC744 \uC81C\uACF5\uD558\uB294 \uAC83 \uC785\uB2C8\uB2E4.,[[DARK_AQUA]]\uD301:,[[GOLD]] - [[RED]]/mcmmo help[[GREEN]] \uBA85\uB839\uC5B4\uB4E4\uC744 \uBD05\uB2C8\uB2E4,[[GOLD]] - [[GREEN]]\uD0C0\uC785 [[RED]]/\uC2A4\uD0AC\uC774\uB984[[GREEN]] \uC790\uC138\uD55C \uC2A4\uD0AC \uC815\uBCF4\uB97C \uBD05\uB2C8\uB2E4,[[DARK_AQUA]]\uAC1C\uBC1C\uC790\uB4E4:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\uC81C\uC791\uC790),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\uD504\uB85C\uC81D\uD2B8 \uC8FC\uC7A5),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\uAC1C\uBC1C\uC790),[[DARK_AQUA]]\uC720\uC6A9\uD55C \uB9C1\uD06C:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \uBC84\uADF8 \uBCF4\uACE0,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \uCC44\uD305,
|
||||||
@ -591,7 +572,6 @@ Commands.Usage.XP=xp
|
|||||||
mcMMO.NoInvites=\uC774 \uC2DC\uAC04\uC5D0 \uB2F9\uC2E0\uC740 \uCD08\uB300\uD558\uC9C0 \uBABB\uD569\uB2C8\uB2E4
|
mcMMO.NoInvites=\uC774 \uC2DC\uAC04\uC5D0 \uB2F9\uC2E0\uC740 \uCD08\uB300\uD558\uC9C0 \uBABB\uD569\uB2C8\uB2E4
|
||||||
mcMMO.NoPermission=[[DARK_RED]]\uAD8C\uD55C\uC774 \uBD80\uC871\uD569\uB2C8\uB2E4.
|
mcMMO.NoPermission=[[DARK_RED]]\uAD8C\uD55C\uC774 \uBD80\uC871\uD569\uB2C8\uB2E4.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\uB9CC\uC57D \uB2F9\uC2E0\uC774 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD560 \uC218 \uC5C6\uB2E4\uBA74 \uC5EC\uAE30\uC5D0 \uD45C\uC2DC\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]\uB9CC\uC57D \uB2F9\uC2E0\uC774 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD560 \uC218 \uC5C6\uB2E4\uBA74 \uC5EC\uAE30\uC5D0 \uD45C\uC2DC\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
|
||||||
|
|
||||||
##party
|
##party
|
||||||
Party.Forbidden=[mcMMO] \uC774 \uC6D4\uB4DC\uC5D0\uC11C \uD30C\uD2F0\uB97C \uD558\uC2E4 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4 (\uD384\uBBF8\uC120 \uD655\uC778)
|
Party.Forbidden=[mcMMO] \uC774 \uC6D4\uB4DC\uC5D0\uC11C \uD30C\uD2F0\uB97C \uD558\uC2E4 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4 (\uD384\uBBF8\uC120 \uD655\uC778)
|
||||||
Party.Help.0=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 [[DARK_AQUA]]{0} <\uD50C\uB808\uC774\uC5B4> [\uBE44\uBC00\uBC88\uD638].
|
Party.Help.0=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 [[DARK_AQUA]]{0} <\uD50C\uB808\uC774\uC5B4> [\uBE44\uBC00\uBC88\uD638].
|
||||||
@ -668,7 +648,6 @@ Party.ItemShare.Category.Mining=\uCC44\uAD11
|
|||||||
Party.ItemShare.Category.Herbalism=\uC57D\uCD08\uD559
|
Party.ItemShare.Category.Herbalism=\uC57D\uCD08\uD559
|
||||||
Party.ItemShare.Category.Woodcutting=\uBC8C\uBAA9
|
Party.ItemShare.Category.Woodcutting=\uBC8C\uBAA9
|
||||||
Party.ItemShare.Category.Misc=\uAE30\uD0C0
|
Party.ItemShare.Category.Misc=\uAE30\uD0C0
|
||||||
|
|
||||||
##xp
|
##xp
|
||||||
Commands.XPGain.Acrobatics=\uB5A8\uC5B4\uC9C0\uAE30
|
Commands.XPGain.Acrobatics=\uB5A8\uC5B4\uC9C0\uAE30
|
||||||
Commands.XPGain.Alchemy=\uD3EC\uC158 \uC591\uC870\uD558\uAE30
|
Commands.XPGain.Alchemy=\uD3EC\uC158 \uC591\uC870\uD558\uAE30
|
||||||
@ -695,7 +674,6 @@ Commands.xprate.proper.2=\uC774\uAC83\uC740 XP \uC774\uBCA4\uD2B8\uC778\uC9C0 \u
|
|||||||
Commands.xprate.started.0=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8\uAC00 \uC2DC\uC791\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
|
Commands.xprate.started.0=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8\uAC00 \uC2DC\uC791\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uBC30\uC728\uC740 {0}\uBC30 \uC785\uB2C8\uB2E4!
|
Commands.xprate.started.1=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uBC30\uC728\uC740 {0}\uBC30 \uC785\uB2C8\uB2E4!
|
||||||
XPRate.Event=[[GOLD]]mcMMO \uB294 \uD604\uC7AC \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8 \uC911\uC785\uB2C8\uB2E4! \uACBD\uD5D8\uCE58\uB294 {0}\uBC30 \uC785\uB2C8\uB2E4!
|
XPRate.Event=[[GOLD]]mcMMO \uB294 \uD604\uC7AC \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8 \uC911\uC785\uB2C8\uB2E4! \uACBD\uD5D8\uCE58\uB294 {0}\uBC30 \uC785\uB2C8\uB2E4!
|
||||||
|
|
||||||
#EFFECTS
|
#EFFECTS
|
||||||
##generic
|
##generic
|
||||||
Effects.Effects=\uD6A8\uACFC
|
Effects.Effects=\uD6A8\uACFC
|
||||||
@ -703,19 +681,16 @@ Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
|
|||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Parent=[[GOLD]]{0} -
|
Effects.Parent=[[GOLD]]{0} -
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
#GUIDES
|
#GUIDES
|
||||||
Guides.Available=[[GRAY]]{0} \uAC00\uC774\uB4DC\uAC00 \uC788\uC2B5\uB2C8\uB2E4 - \uD0C0\uC785 /{1} ? [\uD398\uC774\uC9C0]
|
Guides.Available=[[GRAY]]{0} \uAC00\uC774\uB4DC\uAC00 \uC788\uC2B5\uB2C8\uB2E4 - \uD0C0\uC785 /{1} ? [\uD398\uC774\uC9C0]
|
||||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \uAC00\uC774\uB4DC[[GOLD]]=-
|
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \uAC00\uC774\uB4DC[[GOLD]]=-
|
||||||
Guides.Page.Invalid=\uC62C\uBC14\uB978 \uD398\uC774\uC9C0 \uBC88\uD638\uAC00 \uC544\uB2D9\uB2C8\uB2E4!
|
Guides.Page.Invalid=\uC62C\uBC14\uB978 \uD398\uC774\uC9C0 \uBC88\uD638\uAC00 \uC544\uB2D9\uB2C8\uB2E4!
|
||||||
Guides.Page.OutOfRange=\uADF8 \uD398\uC774\uC9C0\uB294 \uC874\uC7AC\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4, \uC624\uC9C1 \uCD1D {0} \uD398\uC774\uC9C0\uAC00 \uC788\uC2B5\uB2C8\uB2E4.
|
Guides.Page.OutOfRange=\uADF8 \uD398\uC774\uC9C0\uB294 \uC874\uC7AC\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4, \uC624\uC9C1 \uCD1D {0} \uD398\uC774\uC9C0\uAC00 \uC788\uC2B5\uB2C8\uB2E4.
|
||||||
Guides.Usage=\uC0AC\uC6A9\uBC95 /{0} ? [\uD398\uC774\uC9C0]
|
Guides.Usage=\uC0AC\uC6A9\uBC95 /{0} ? [\uD398\uC774\uC9C0]
|
||||||
|
|
||||||
##Acrobatics
|
##Acrobatics
|
||||||
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\uACE1\uC608\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uACE1\uC608\uB294 mcMMO\uC758 \uC6B0\uC640\uD558\uAC8C \uC6C0\uC9C1\uC774\uB294 \uC608\uC220\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC804\uD22C \uD2B9\uD61C\uC640 \uD658\uACBD \uC190\uC0C1 \uD2B9\uD61C\uB97C \uC99D\uAC00\uC2DC\uD0B5\uB2C8\uB2E4.\n\n[[DARK_AQUA]]XP \uC5BB\uAE30:\n[[YELLOW]]\uC774 \uC2A4\uD0AC\uC758 XP\uB97C \uC5BB\uC744\uB824\uBA74 \uC804\uD22C\uB098 \uC0DD\uC874\uC5D0\uC11C \uD53C\uD574\uB97C \n[[YELLOW]]\uC785\uB294 \uB099\uD558\uC5D0\uC11C \uCC29\uC9C0 \uD589\uB3D9\uC774 \uC694\uAD6C\uB429\uB2C8\uB2E4.
|
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\uACE1\uC608\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uACE1\uC608\uB294 mcMMO\uC758 \uC6B0\uC640\uD558\uAC8C \uC6C0\uC9C1\uC774\uB294 \uC608\uC220\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC804\uD22C \uD2B9\uD61C\uC640 \uD658\uACBD \uC190\uC0C1 \uD2B9\uD61C\uB97C \uC99D\uAC00\uC2DC\uD0B5\uB2C8\uB2E4.\n\n[[DARK_AQUA]]XP \uC5BB\uAE30:\n[[YELLOW]]\uC774 \uC2A4\uD0AC\uC758 XP\uB97C \uC5BB\uC744\uB824\uBA74 \uC804\uD22C\uB098 \uC0DD\uC874\uC5D0\uC11C \uD53C\uD574\uB97C \n[[YELLOW]]\uC785\uB294 \uB099\uD558\uC5D0\uC11C \uCC29\uC9C0 \uD589\uB3D9\uC774 \uC694\uAD6C\uB429\uB2C8\uB2E4.
|
||||||
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uAD6C\uB974\uAE30\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uB2F9\uC2E0\uC774 \uB099\uD558 \uD53C\uD574\uB97C \uBC1B\uC744 \uB54C \uD53C\uD574\uB97C \uBB34\uD6A8\uD654\uD560\n[[YELLOW]]\uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4. \uCB48\uAD6C\uB9AC\uAE30 \uBC84\uD2BC\uC744 \uB204\uB974\uACE0 \uC788\uC73C\uBA74\n[[YELLOW]]\uB5A8\uC5B4\uC9C0\uB294 \uB3D9\uC548 \uB450\uBC30\uC758 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level
|
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uAD6C\uB974\uAE30\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uB2F9\uC2E0\uC774 \uB099\uD558 \uD53C\uD574\uB97C \uBC1B\uC744 \uB54C \uD53C\uD574\uB97C \uBB34\uD6A8\uD654\uD560\n[[YELLOW]]\uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4. \uCB48\uAD6C\uB9AC\uAE30 \uBC84\uD2BC\uC744 \uB204\uB974\uACE0 \uC788\uC73C\uBA74\n[[YELLOW]]\uB5A8\uC5B4\uC9C0\uB294 \uB3D9\uC548 \uB450\uBC30\uC758 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level
|
||||||
Guides.Acrobatics.Section.2=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uD68C\uD53C\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uD68C\uD53C\uB294 \uB2F9\uC2E0\uC774 \uC804\uD22C\uC5D0\uC11C \uC0C1\uCC98\uB97C \uC785\uC744 \uB54C \uC785\uB294\n[[YELLOW]]\uD53C\uD574\uB97C \uBC18\uAC10\uC2DC\uD0A4\uB294 \uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC774\uAC83\uC740 \uB2F9\uC2E0\uC758 \uC2A4\uD0AC \uB808\uBCA8\uACFC \uC5F0\uACB0\uB429\uB2C8\uB2E4.
|
Guides.Acrobatics.Section.2=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uD68C\uD53C\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uD68C\uD53C\uB294 \uB2F9\uC2E0\uC774 \uC804\uD22C\uC5D0\uC11C \uC0C1\uCC98\uB97C \uC785\uC744 \uB54C \uC785\uB294\n[[YELLOW]]\uD53C\uD574\uB97C \uBC18\uAC10\uC2DC\uD0A4\uB294 \uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC774\uAC83\uC740 \uB2F9\uC2E0\uC758 \uC2A4\uD0AC \uB808\uBCA8\uACFC \uC5F0\uACB0\uB429\uB2C8\uB2E4.
|
||||||
|
|
||||||
##Alchemy
|
##Alchemy
|
||||||
Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions.
|
Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions.
|
||||||
Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default.
|
Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default.
|
||||||
@ -724,13 +699,11 @@ Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients:\n[[YELLOW]
|
|||||||
Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping)
|
Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping)
|
||||||
Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness)
|
Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness)
|
||||||
Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance)
|
Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance)
|
||||||
|
|
||||||
##Archery
|
##Archery
|
||||||
Guides.Archery.Section.0=[[DARK_AQUA]]\uAD81\uC220\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uAD81\uC220\uC740 \uD65C\uACFC \uD654\uC0B4\uB85C \uC3D8\uB294 \uAC83\uC744 \uB73B\uD569\uB2C8\uB2E4.\n[[YELLOW]]\uAD81\uC220\uC740 PVP\uC5D0\uC11C \uB2F9\uC2E0\uC774 \uC801\uC744 \uD604\uD639\uC2DC\uD0A4\uB294 \uB2A5\uB825\uACFC\n[[YELLOW]]\uB808\uBCA8 \uD06C\uAE30\uC758 \uB370\uBBF8\uC9C0 \uBD80\uC2A4\uD130\uB97C \uAC19\uC740 \uAC83\uC73C\uB85C\n[[YELLOW]]\uC804\uD22C \uBCF4\uB108\uC2A4\uB97C \uC81C\uACF5\uD569\uB2C8\uB2E4. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.
|
Guides.Archery.Section.0=[[DARK_AQUA]]\uAD81\uC220\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uAD81\uC220\uC740 \uD65C\uACFC \uD654\uC0B4\uB85C \uC3D8\uB294 \uAC83\uC744 \uB73B\uD569\uB2C8\uB2E4.\n[[YELLOW]]\uAD81\uC220\uC740 PVP\uC5D0\uC11C \uB2F9\uC2E0\uC774 \uC801\uC744 \uD604\uD639\uC2DC\uD0A4\uB294 \uB2A5\uB825\uACFC\n[[YELLOW]]\uB808\uBCA8 \uD06C\uAE30\uC758 \uB370\uBBF8\uC9C0 \uBD80\uC2A4\uD130\uB97C \uAC19\uC740 \uAC83\uC73C\uB85C\n[[YELLOW]]\uC804\uD22C \uBCF4\uB108\uC2A4\uB97C \uC81C\uACF5\uD569\uB2C8\uB2E4. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.
|
||||||
Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.
|
Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.
|
||||||
Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).
|
Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).
|
||||||
Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
|
Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
|
||||||
|
|
||||||
##Axes
|
##Axes
|
||||||
Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.
|
Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.
|
||||||
Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.
|
Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.
|
||||||
@ -738,7 +711,6 @@ Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Cr
|
|||||||
Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.
|
Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.
|
||||||
Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.
|
Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.
|
||||||
Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
|
Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
|
||||||
|
|
||||||
##Excavation
|
##Excavation
|
||||||
Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.
|
Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.
|
||||||
Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow
|
Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow
|
||||||
@ -746,7 +718,6 @@ Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLO
|
|||||||
Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.
|
Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.
|
||||||
Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.
|
Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.
|
||||||
Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
|
|
||||||
##Fishing
|
##Fishing
|
||||||
Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
|
Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
|
||||||
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
|
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
|
||||||
@ -755,7 +726,6 @@ Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]Th
|
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Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
|
Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
|
||||||
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
|
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
|
||||||
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
|
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
|
||||||
|
|
||||||
##Herbalism
|
##Herbalism
|
||||||
Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.
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Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.
|
||||||
Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.
|
Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.
|
||||||
@ -765,7 +735,6 @@ Guides.Herbalism.Section.4=[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick
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Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.
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Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.
|
||||||
Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.
|
Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.
|
||||||
Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
||||||
|
|
||||||
##Mining
|
##Mining
|
||||||
Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.
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Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.
|
||||||
Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.
|
Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.
|
||||||
@ -773,30 +742,25 @@ Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a
|
|||||||
Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.
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Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.
|
||||||
Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.
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Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.
|
||||||
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||||
|
|
||||||
##Repair
|
##Repair
|
||||||
Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
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Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
|
||||||
Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
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Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
|
||||||
Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
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Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
|
||||||
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
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Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
|
||||||
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
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Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
|
||||||
|
|
||||||
##Salvage
|
##Salvage
|
||||||
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
|
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
|
||||||
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
|
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
|
||||||
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
|
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
|
||||||
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
|
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
|
||||||
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
|
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
|
||||||
|
|
||||||
##Smelting
|
##Smelting
|
||||||
Guides.Smelting.Section.0=Coming soon...
|
Guides.Smelting.Section.0=Coming soon...
|
||||||
|
|
||||||
##Swords
|
##Swords
|
||||||
Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
|
Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
|
||||||
Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.
|
Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.
|
||||||
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
|
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
|
||||||
Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
||||||
|
|
||||||
##Taming
|
##Taming
|
||||||
Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
|
Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
|
||||||
Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.
|
Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.
|
||||||
@ -807,7 +771,6 @@ Guides.Taming.Section.5=[[DARK_AQUA]]How does Environmentally Aware work?\n[[YEL
|
|||||||
Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.
|
Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.
|
||||||
Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.
|
Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.
|
||||||
Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
||||||
|
|
||||||
##Unarmed
|
##Unarmed
|
||||||
Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
|
Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
|
||||||
Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
|
Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
|
||||||
@ -815,19 +778,16 @@ Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Ar
|
|||||||
Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
|
Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
|
||||||
Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.
|
Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.
|
||||||
Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
|
Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
|
||||||
|
|
||||||
##Woodcutting
|
##Woodcutting
|
||||||
Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.
|
Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.
|
||||||
Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.
|
Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.
|
||||||
Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.
|
Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.
|
||||||
Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
||||||
|
|
||||||
#INSPECT
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]\uADF8 \uD50C\uB808\uC774\uC5B4\uB294 \uC624\uD504\uB77C\uC778 \uC785\uB2C8\uB2E4, \uC624\uC9C1 op\uB4E4\uB9CC \uAC80\uC0AC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4!
|
Inspect.Offline=[[RED]]\uADF8 \uD50C\uB808\uC774\uC5B4\uB294 \uC624\uD504\uB77C\uC778 \uC785\uB2C8\uB2E4, \uC624\uC9C1 op\uB4E4\uB9CC \uAC80\uC0AC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4!
|
||||||
Inspect.OfflineStats=mcMMO \uC624\uD504\uB77C\uC778 \uC720\uC800 \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4
|
Inspect.OfflineStats=mcMMO \uC624\uD504\uB77C\uC778 \uC720\uC800 \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4
|
||||||
Inspect.Stats=[[GREEN]]mcMMO \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4
|
Inspect.Stats=[[GREEN]]mcMMO \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4
|
||||||
Inspect.TooFar=\uB2F9\uC2E0\uC740 \uADF8 \uD50C\uB808\uC774\uC5B4\uC640 \uB108\uBB34 \uBA40\uB9AC \uB5A8\uC5B4\uC838 \uC788\uC5B4 \uAC80\uC0AC\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4!
|
Inspect.TooFar=\uB2F9\uC2E0\uC740 \uADF8 \uD50C\uB808\uC774\uC5B4\uC640 \uB108\uBB34 \uBA40\uB9AC \uB5A8\uC5B4\uC838 \uC788\uC5B4 \uAC80\uC0AC\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4!
|
||||||
|
|
||||||
#ITEMS
|
#ITEMS
|
||||||
Item.ChimaeraWing.Fail=**\uD0A4\uBA54\uB77C\uC758 \uB0A0\uAC1C \uC2E4\uD328!**
|
Item.ChimaeraWing.Fail=**\uD0A4\uBA54\uB77C\uC758 \uB0A0\uAC1C \uC2E4\uD328!**
|
||||||
Item.ChimaeraWing.Pass=**\uD0A4\uBA54\uB77C \uB0A0\uAC1C**
|
Item.ChimaeraWing.Pass=**\uD0A4\uBA54\uB77C \uB0A0\uAC1C**
|
||||||
@ -838,11 +798,9 @@ Item.Injured.Wait=\uB2F9\uC2E0\uC740 \uCD5C\uADFC\uC5D0 \uBD80\uC0C1\uC744 \uB2F
|
|||||||
Item.FluxPickaxe.Name=\uC6A9\uD574 \uACE1\uAD2D\uC774
|
Item.FluxPickaxe.Name=\uC6A9\uD574 \uACE1\uAD2D\uC774
|
||||||
Item.FluxPickaxe.Lore.1=[[GRAY]]\uAD11\uBB3C\uC744 \uC989\uC2DC \uC81C\uB828\uD560 \uAE30\uD68C\uB97C \uAC00\uC9D1\uB2C8\uB2E4.
|
Item.FluxPickaxe.Lore.1=[[GRAY]]\uAD11\uBB3C\uC744 \uC989\uC2DC \uC81C\uB828\uD560 \uAE30\uD68C\uB97C \uAC00\uC9D1\uB2C8\uB2E4.
|
||||||
Item.FluxPickaxe.Lore.2=[[GRAY]]\uC81C\uB828 \uC694\uAD6C \uB808\uBCA8 {0} \uC774\uC0C1
|
Item.FluxPickaxe.Lore.2=[[GRAY]]\uC81C\uB828 \uC694\uAD6C \uB808\uBCA8 {0} \uC774\uC0C1
|
||||||
|
|
||||||
#TELEPORTATION
|
#TELEPORTATION
|
||||||
Teleport.Commencing=[[GRAY]]\uD154\uB808\uD3EC\uD2B8\uAC00 [[GOLD]]({0}) [[GRAY]]\uCD08\uC548\uC5D0 \uC2DC\uC791\uB429\uB2C8\uB2E4, \uAC00\uB9CC\uD788 \uAE30\uB2EC\uB824\uC8FC\uC138\uC694...
|
Teleport.Commencing=[[GRAY]]\uD154\uB808\uD3EC\uD2B8\uAC00 [[GOLD]]({0}) [[GRAY]]\uCD08\uC548\uC5D0 \uC2DC\uC791\uB429\uB2C8\uB2E4, \uAC00\uB9CC\uD788 \uAE30\uB2EC\uB824\uC8FC\uC138\uC694...
|
||||||
Teleport.Cancelled=[[DARK_RED]]\uD154\uB808\uD3EC\uD2B8 \uCDE8\uC18C\uB428!
|
Teleport.Cancelled=[[DARK_RED]]\uD154\uB808\uD3EC\uD2B8 \uCDE8\uC18C\uB428!
|
||||||
|
|
||||||
#SKILLS
|
#SKILLS
|
||||||
Skills.Child=[[GOLD]](\uD558\uC704 \uC2A4\uD0AC)
|
Skills.Child=[[GOLD]](\uD558\uC704 \uC2A4\uD0AC)
|
||||||
Skills.Disarmed=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uBB34\uC7A5 \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
|
Skills.Disarmed=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uBB34\uC7A5 \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
|
||||||
@ -854,13 +812,11 @@ Skills.ChildStats={0}[[GREEN]]{1}
|
|||||||
Skills.TooTired=\uC2A4\uD0AC \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04: ({0}\uCD08)
|
Skills.TooTired=\uC2A4\uD0AC \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04: ({0}\uCD08)
|
||||||
Skills.Cancelled={0} \uCDE8\uC18C\uB428!
|
Skills.Cancelled={0} \uCDE8\uC18C\uB428!
|
||||||
Skills.ConfirmOrCancel=[[GREEN]]\uB2E4\uC2DC \uC6B0-\uD074\uB9AD\uC744 \uD558\uBA74 \uD655\uC778 [[GOLD]]{0}[[GREEN]]. \uC88C-\uD074\uB9AD\uC744 \uD558\uBA74 \uCDE8\uC18C\uAC00 \uB429\uB2C8\uB2E4.
|
Skills.ConfirmOrCancel=[[GREEN]]\uB2E4\uC2DC \uC6B0-\uD074\uB9AD\uC744 \uD558\uBA74 \uD655\uC778 [[GOLD]]{0}[[GREEN]]. \uC88C-\uD074\uB9AD\uC744 \uD558\uBA74 \uCDE8\uC18C\uAC00 \uB429\uB2C8\uB2E4.
|
||||||
|
|
||||||
#STATISTICS
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=\uC804\uD22C \uC2A4\uD0AC=-
|
Stats.Header.Combat=[[GOLD]]-=\uC804\uD22C \uC2A4\uD0AC=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=\uC218\uC9D1 \uC2A4\uD0AC=-
|
Stats.Header.Gathering=[[GOLD]]-=\uC218\uC9D1 \uC2A4\uD0AC=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=\uAE30\uD0C0 \uC2A4\uD0AC=-
|
Stats.Header.Misc=[[GOLD]]-=\uAE30\uD0C0 \uC2A4\uD0AC=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] \uC2A4\uD15F
|
Stats.Own.Stats=[[GREEN]][mcMMO] \uC2A4\uD15F
|
||||||
|
|
||||||
#PERKS
|
#PERKS
|
||||||
Perks.XP.Name=\uACBD\uD5D8\uCE58
|
Perks.XP.Name=\uACBD\uD5D8\uCE58
|
||||||
Perks.XP.Desc=\uD2B9\uC815 \uC2A4\uD0AC\uC5D0 \uACBD\uD5D8\uCE58 \uBD80\uC2A4\uD2B8\uB97C \uBC1B\uC74C.
|
Perks.XP.Desc=\uD2B9\uC815 \uC2A4\uD0AC\uC5D0 \uACBD\uD5D8\uCE58 \uBD80\uC2A4\uD2B8\uB97C \uBC1B\uC74C.
|
||||||
@ -873,7 +829,6 @@ Perks.Cooldowns.Desc=\uC7AC\uC0AC\uC6A9\uB300\uAE30\uC2DC\uAC04\uC744 {0}\uB9CC\
|
|||||||
Perks.ActivationTime.Name=\uC778\uB0B4\uB825
|
Perks.ActivationTime.Name=\uC778\uB0B4\uB825
|
||||||
Perks.ActivationTime.Desc=\uB2A5\uB825 \uD65C\uC131 \uC2DC\uAC04\uC774 {0}\uCD08\uB85C \uC99D\uAC00\uD569\uB2C8\uB2E4.
|
Perks.ActivationTime.Desc=\uB2A5\uB825 \uD65C\uC131 \uC2DC\uAC04\uC774 {0}\uCD08\uB85C \uC99D\uAC00\uD569\uB2C8\uB2E4.
|
||||||
Perks.ActivationTime.Bonus=[[GOLD]] ({0}\uCD08\uC758 \uC778\uB0B4\uB825 \uD2B9\uC804)
|
Perks.ActivationTime.Bonus=[[GOLD]] ({0}\uCD08\uC758 \uC778\uB0B4\uB825 \uD2B9\uC804)
|
||||||
|
|
||||||
#HARDCORE
|
#HARDCORE
|
||||||
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uBE44\uD65C\uC131\uD654\uB428.
|
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uBE44\uD65C\uC131\uD654\uB428.
|
||||||
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uD65C\uC131\uD654\uB428.
|
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uD65C\uC131\uD654\uB428.
|
||||||
@ -886,7 +841,6 @@ Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\uB2F9\uC2E0\uC74
|
|||||||
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\uB2D8\uC740 \uB2F9\uC2E0\uC758 \uC9C0\uC2DD\uC744 \uAC00\uC838\uAC08\uC218 \uC5C6\uC5C8\uC2B5\uB2C8\uB2E4!
|
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\uB2D8\uC740 \uB2F9\uC2E0\uC758 \uC9C0\uC2DD\uC744 \uAC00\uC838\uAC08\uC218 \uC5C6\uC5C8\uC2B5\uB2C8\uB2E4!
|
||||||
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\uB2D8\uC740 \uB2F9\uC2E0\uC5D0\uAC8C\uC11C [[BLUE]]{1}[[DARK_RED]] \uB808\uBCA8\uC744 \uD6D4\uCCD0\uAC14\uC2B5\uB2C8\uB2E4!
|
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\uB2D8\uC740 \uB2F9\uC2E0\uC5D0\uAC8C\uC11C [[BLUE]]{1}[[DARK_RED]] \uB808\uBCA8\uC744 \uD6D4\uCCD0\uAC14\uC2B5\uB2C8\uB2E4!
|
||||||
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \uC2A4\uD15F \uD761\uD608 \uBE44\uC728\uC774 {0}\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
|
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \uC2A4\uD15F \uD761\uD608 \uBE44\uC728\uC774 {0}\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
|
||||||
|
|
||||||
#MOTD
|
#MOTD
|
||||||
MOTD.Donate=[[DARK_AQUA]]\uAE30\uBD80 \uC815\uBCF4:
|
MOTD.Donate=[[DARK_AQUA]]\uAE30\uBD80 \uC815\uBCF4:
|
||||||
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC \uD65C\uC131\uD654\uB428: [[DARK_RED]]{0}
|
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC \uD65C\uC131\uD654\uB428: [[DARK_RED]]{0}
|
||||||
@ -895,7 +849,6 @@ MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\uBC40\uD30C\uC774\uC
|
|||||||
MOTD.PerksPrefix=[mcMMO \uD2B9\uC804]
|
MOTD.PerksPrefix=[mcMMO \uD2B9\uC804]
|
||||||
MOTD.Version=[[GOLD]][mcMMO] \uAD6C\uB3D9\uC911\uC778 \uBC84\uC804 [[DARK_AQUA]]{0}
|
MOTD.Version=[[GOLD]][mcMMO] \uAD6C\uB3D9\uC911\uC778 \uBC84\uC804 [[DARK_AQUA]]{0}
|
||||||
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \uC6F9\uC0AC\uC774\uD2B8
|
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \uC6F9\uC0AC\uC774\uD2B8
|
||||||
|
|
||||||
#SMELTING
|
#SMELTING
|
||||||
Smelting.Ability.FluxMining=\uC720\uB3D9 \uCC44\uAD74 \uD655\uB960: [[YELLOW]]{0}
|
Smelting.Ability.FluxMining=\uC720\uB3D9 \uCC44\uAD74 \uD655\uB960: [[YELLOW]]{0}
|
||||||
Smelting.Ability.FuelEfficiency=\uC720\uB3D9 \uD6A8\uC728\uC131 \uBC30\uC728: [[YELLOW]]{0}x
|
Smelting.Ability.FuelEfficiency=\uC720\uB3D9 \uD6A8\uC728\uC131 \uBC30\uC728: [[YELLOW]]{0}x
|
||||||
@ -914,7 +867,6 @@ Smelting.SubSkill.FluxMining.Description=\uCC44\uAD74\uC911 \uAD11\uBB3C \uC989\
|
|||||||
Smelting.FluxMining.Success=[[GREEN]]\uAD11\uBB3C\uC774 \uC7AC\uB828\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
|
Smelting.FluxMining.Success=[[GREEN]]\uAD11\uBB3C\uC774 \uC7AC\uB828\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
|
||||||
Smelting.Listener=\uC81C\uB828(Smelting):
|
Smelting.Listener=\uC81C\uB828(Smelting):
|
||||||
Smelting.SkillName=\uC81C\uB828
|
Smelting.SkillName=\uC81C\uB828
|
||||||
|
|
||||||
#COMMAND DESCRIPTIONS
|
#COMMAND DESCRIPTIONS
|
||||||
Commands.Description.addlevels=mcMMO \uB808\uBCA8\uC744 \uC720\uC800\uC5D0\uAC8C \uCD94\uAC00
|
Commands.Description.addlevels=mcMMO \uB808\uBCA8\uC744 \uC720\uC800\uC5D0\uAC8C \uCD94\uAC00
|
||||||
Commands.Description.adminchat=mcMMO \uAD00\uB9AC\uC790 \uCC44\uD305 \uCF1C\uAE30/\uB044\uAE30\uB098 \uAD00\uB9AC\uC790 \uCC44\uD305 \uBA54\uC138\uC9C0 \uBCF4\uB0B4\uAE30
|
Commands.Description.adminchat=mcMMO \uAD00\uB9AC\uC790 \uCC44\uD305 \uCF1C\uAE30/\uB044\uAE30\uB098 \uAD00\uB9AC\uC790 \uCC44\uD305 \uBA54\uC138\uC9C0 \uBCF4\uB0B4\uAE30
|
||||||
@ -946,11 +898,9 @@ Commands.Description.skillreset=\uC720\uC800\uC758 mcMMO \uB808\uBCA8 \uC7AC\uC1
|
|||||||
Commands.Description.vampirism=mcMMO \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBE44\uC728\uC774\uB098 \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBAA8\uB4DC \uCF1C\uAE30/\uB044\uAE30
|
Commands.Description.vampirism=mcMMO \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBE44\uC728\uC774\uB098 \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBAA8\uB4DC \uCF1C\uAE30/\uB044\uAE30
|
||||||
Commands.Description.xplock=\uBA85\uD655\uD55C mcMMO \uAE30\uC220\uC758 mcMMO xp \uBC14\uB97C \uC7A0\uAE08
|
Commands.Description.xplock=\uBA85\uD655\uD55C mcMMO \uAE30\uC220\uC758 mcMMO xp \uBC14\uB97C \uC7A0\uAE08
|
||||||
Commands.Description.xprate=mcMMO XP \uBC30\uC728 \uC218\uC815\uC774\uB098 mcMMO XP \uC774\uBCA4\uD2B8 \uC2DC\uC791
|
Commands.Description.xprate=mcMMO XP \uBC30\uC728 \uC218\uC815\uC774\uB098 mcMMO XP \uC774\uBCA4\uD2B8 \uC2DC\uC791
|
||||||
|
|
||||||
#UPDATE CHECKER
|
#UPDATE CHECKER
|
||||||
UpdateChecker.outdated=\uB2F9\uC2E0\uC740 mcMMO \uAD6C\uBC84\uC804\uC744 \uC0AC\uC6A9\uC911\uC785\uB2C8\uB2E4!
|
UpdateChecker.outdated=\uB2F9\uC2E0\uC740 mcMMO \uAD6C\uBC84\uC804\uC744 \uC0AC\uC6A9\uC911\uC785\uB2C8\uB2E4!
|
||||||
UpdateChecker.newavailable=\uC2E0 \uBC84\uC804\uC774 BukkitDev\uC5D0 \uC5C5\uB85C\uB4DC\uB418\uC5B4 \uC788\uC2B5\uB2C8\uB2E4.
|
UpdateChecker.newavailable=\uC2E0 \uBC84\uC804\uC774 BukkitDev\uC5D0 \uC5C5\uB85C\uB4DC\uB418\uC5B4 \uC788\uC2B5\uB2C8\uB2E4.
|
||||||
|
|
||||||
#SCOREBOARD HEADERS
|
#SCOREBOARD HEADERS
|
||||||
Scoreboard.Header.PlayerStats=mcMMO \uC2A4\uD15F
|
Scoreboard.Header.PlayerStats=mcMMO \uC2A4\uD15F
|
||||||
Scoreboard.Header.PlayerCooldowns=mcMMO \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04
|
Scoreboard.Header.PlayerCooldowns=mcMMO \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04
|
||||||
@ -963,7 +913,6 @@ Scoreboard.Misc.CurrentXP=[[GREEN]]\uD604\uC7AC XP
|
|||||||
Scoreboard.Misc.RemainingXP=\uB0A8\uC740 XP
|
Scoreboard.Misc.RemainingXP=\uB0A8\uC740 XP
|
||||||
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04
|
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04
|
||||||
Scoreboard.Misc.Overall=[[GOLD]]\uC885\uD569
|
Scoreboard.Misc.Overall=[[GOLD]]\uC885\uD569
|
||||||
|
|
||||||
#DATABASE RECOVERY
|
#DATABASE RECOVERY
|
||||||
Profile.Loading.Success=[[GREEN]]\uB2F9\uC2E0\uC758 mcMMO \uD504\uB85C\uD30C\uC77C\uC774 \uBD88\uB7EC\uC640\uC84C\uC2B5\uB2C8\uB2E4.
|
Profile.Loading.Success=[[GREEN]]\uB2F9\uC2E0\uC758 mcMMO \uD504\uB85C\uD30C\uC77C\uC774 \uBD88\uB7EC\uC640\uC84C\uC2B5\uB2C8\uB2E4.
|
||||||
Profile.Loading.Failure=mcMMO\uB294 \uC5EC\uC804\uD788 \uB2F9\uC2E0\uC758 \uB370\uC774\uD130\uB97C \uC77D\uC744 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. \uB2F9\uC2E0\uC740 \uC544\uB9C8\uB3C4 [[AQUA]]\uC11C\uBC84\uAD00\uB9AC\uC790\uC640 \uC5F0\uB77D[[RED]]\uD558\uAE30\uB97C \uC6D0\uD560 \uAC83\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uB2F9\uC2E0\uC740 \uC5EC\uC804\uD788 \uC11C\uBC84\uC5D0\uC11C \uAC8C\uC784\uC911\uC774\uC9C0\uB9CC, \uB2F9\uC2E0\uC740 [[BOLD]]mcMMO \uB808\uBCA8\uC774 \uC5C6\uACE0[[YELLOW]] \uB2F9\uC2E0\uC774 \uC5BB\uC740 \uC5B4\uB290 XP\uB3C4 [[BOLD]]\uC800\uC7A5\uB418\uC9C0 \uC54A\uC744 \uAC81\uB2C8\uB2E4[[YELLOW]].
|
Profile.Loading.Failure=mcMMO\uB294 \uC5EC\uC804\uD788 \uB2F9\uC2E0\uC758 \uB370\uC774\uD130\uB97C \uC77D\uC744 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. \uB2F9\uC2E0\uC740 \uC544\uB9C8\uB3C4 [[AQUA]]\uC11C\uBC84\uAD00\uB9AC\uC790\uC640 \uC5F0\uB77D[[RED]]\uD558\uAE30\uB97C \uC6D0\uD560 \uAC83\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uB2F9\uC2E0\uC740 \uC5EC\uC804\uD788 \uC11C\uBC84\uC5D0\uC11C \uAC8C\uC784\uC911\uC774\uC9C0\uB9CC, \uB2F9\uC2E0\uC740 [[BOLD]]mcMMO \uB808\uBCA8\uC774 \uC5C6\uACE0[[YELLOW]] \uB2F9\uC2E0\uC774 \uC5BB\uC740 \uC5B4\uB290 XP\uB3C4 [[BOLD]]\uC800\uC7A5\uB418\uC9C0 \uC54A\uC744 \uAC81\uB2C8\uB2E4[[YELLOW]].
|
||||||
|
@ -14,7 +14,6 @@ Acrobatics.Roll.GraceChance=[[RED]]Chance de Rolar Melhor: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolou**
|
Acrobatics.Roll.Text=**Rolou**
|
||||||
Acrobatics.SkillName=ACROBACIA
|
Acrobatics.SkillName=ACROBACIA
|
||||||
Acrobatics.Skillup=[[YELLOW]]Habilidade de Acrobacia aumentada para {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Habilidade de Acrobacia aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#ALQUIMIA
|
#ALQUIMIA
|
||||||
Alchemy.Effect.0=Catalise
|
Alchemy.Effect.0=Catalise
|
||||||
Alchemy.Effect.1=Aumenta a velocidade de infusao de pocao
|
Alchemy.Effect.1=Aumenta a velocidade de infusao de pocao
|
||||||
@ -27,7 +26,6 @@ Alchemy.Concoctions.Rank=[[RED]]Classificacao de misturas: [[YELLOW]]{0}/{1}
|
|||||||
Alchemy.Concoctions.Ingredients=[[RED]]Ingredientes [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
Alchemy.Concoctions.Ingredients=[[RED]]Ingredientes [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
||||||
Alchemy.SkillName=ALQUIMIA
|
Alchemy.SkillName=ALQUIMIA
|
||||||
Alchemy.Skillup=[[YELLOW]]Habilidade de Alquimia aumentada para {0}. Total ({1})
|
Alchemy.Skillup=[[YELLOW]]Habilidade de Alquimia aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#ARCO
|
#ARCO
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance de Atordoar: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance de Atordoar: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance de Recuperar Flechas: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance de Recuperar Flechas: [[YELLOW]]{0}
|
||||||
@ -41,7 +39,6 @@ Archery.Effect.5=Chance de recuperar flechas de caDaveres
|
|||||||
Archery.Listener=Arco:
|
Archery.Listener=Arco:
|
||||||
Archery.SkillName=ARCO
|
Archery.SkillName=ARCO
|
||||||
Archery.Skillup=[[YELLOW]]Habilidade com Arcos aumentada para {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Habilidade com Arcos aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#MACHADOS
|
#MACHADOS
|
||||||
Axes.Ability.Bonus.0=Dominio do Machado
|
Axes.Ability.Bonus.0=Dominio do Machado
|
||||||
Axes.Ability.Bonus.1=Bonus de {0} de dano
|
Axes.Ability.Bonus.1=Bonus de {0} de dano
|
||||||
@ -76,7 +73,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Sua habilidade [[YELLOW]]Racha Cranios [[GREEN]]
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Racha Cranios[[GREEN]] foi desgastado para [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Racha Cranios[[GREEN]] foi desgastado para [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Racha Cranios!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Racha Cranios!
|
||||||
Axes.Skillup=[[YELLOW]]Habilidade com Machados foi aumentada para {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Habilidade com Machados foi aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#EXCAVAcaO
|
#EXCAVAcaO
|
||||||
Excavation.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA PA**
|
Excavation.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA PA**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA PA**
|
Excavation.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA PA**
|
||||||
@ -93,7 +89,6 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Sua habilidade [[YELLOW]]Bri
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Britadeira[[GREEN]] foi desativada para [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Britadeira[[GREEN]] foi desativada para [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Britadeira!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Britadeira!
|
||||||
Excavation.Skillup=[[YELLOW]]Habilidade de Escavacao aumentada para {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Habilidade de Escavacao aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#PESCA
|
#PESCA
|
||||||
Fishing.Ability.Chance=[[RED]]Chance de Mordida: [[YELLOW]]{0}
|
Fishing.Ability.Chance=[[RED]]Chance de Mordida: [[YELLOW]]{0}
|
||||||
Fishing.Ability.Info=[[RED]]Cacador Magico: [[GRAY]] **Melhora o Rank de Cacador de Tesouro**
|
Fishing.Ability.Info=[[RED]]Cacador Magico: [[GRAY]] **Melhora o Rank de Cacador de Tesouro**
|
||||||
@ -125,7 +120,6 @@ Fishing.Ability.TH.Boom=[[GRAY]]EPOCA DE CRESCIMENTO!!!
|
|||||||
Fishing.Ability.TH.Poison=[[GRAY]]Algo nao cheira bem...
|
Fishing.Ability.TH.Poison=[[GRAY]]Algo nao cheira bem...
|
||||||
Fishing.SkillName=PESCA
|
Fishing.SkillName=PESCA
|
||||||
Fishing.Skillup=[[YELLOW]]Habilidade de Pesca aumentada para {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Habilidade de Pesca aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#HERBALISMO
|
#HERBALISMO
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de Drop Duplo: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de Drop Duplo: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Dieta do Fazendeiro: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Dieta do Fazendeiro: [[YELLOW]]Rank {0}
|
||||||
@ -163,7 +157,6 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Terra Verde [[GRE
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] foi desgastada para [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] foi desgastada para [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Terra Verde!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Terra Verde!
|
||||||
Herbalism.Skillup=[[YELLOW]]Habilidade de Herbalismo aumentada para {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Habilidade de Herbalismo aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#MINERAcaO
|
#MINERAcaO
|
||||||
Mining.Ability.Length=[[RED]]Duracao do Super Quebrador: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Duracao do Super Quebrador: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=TRANCADO ATE O NIVEL {0}+ (Mineracao EXPLOSIVA)
|
Mining.Ability.Locked.0=TRANCADO ATE O NIVEL {0}+ (Mineracao EXPLOSIVA)
|
||||||
@ -191,7 +184,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Quebrador[[GREEN]] foi desgast
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Quebrador!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Quebrador!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Super Quebrador [[GREEN]]foi refrescada!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Super Quebrador [[GREEN]]foi refrescada!
|
||||||
Mining.Skillup=[[YELLOW]]Habilidade de Mineracao foi aumentada para {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Habilidade de Mineracao foi aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#Mineracao Explosiva
|
#Mineracao Explosiva
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect=+{0} Rendimento de Minerios, -{1} Prejuizo de Detritos, {2}x drops
|
Mining.Blast.Effect=+{0} Rendimento de Minerios, -{1} Prejuizo de Detritos, {2}x drops
|
||||||
@ -199,7 +191,6 @@ Mining.Blast.Radius.Increase=[[RED]]Aumento no Raio de explosao: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Mineracao Explosiva: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2})
|
Mining.Blast.Rank=[[RED]]Mineracao Explosiva: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Mineracao Explosiva!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Mineracao Explosiva!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Mineracao Explosiva [[GREEN]]foi refrescada!
|
Mining.Blast.Refresh=[[GREEN]]Sua Habilidade [[YELLOW]]Mineracao Explosiva [[GREEN]]foi refrescada!
|
||||||
|
|
||||||
#REPARAR
|
#REPARAR
|
||||||
Repair.Effect.0=Reparar
|
Repair.Effect.0=Reparar
|
||||||
Repair.Effect.1=Reparar Ferramentas & Armaduras
|
Repair.Effect.1=Reparar Ferramentas & Armaduras
|
||||||
@ -233,7 +224,6 @@ Repair.Skills.StackedItems=[[DARK_RED]]VOCE nao pode reparar items empilhados.
|
|||||||
Repair.Skills.Super.Chance=[[RED]]Chance de Super Reparo: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Chance de Super Reparo: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Habilidade de Reparacao aumentada para {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Habilidade de Reparacao aumentada para {0}. Total ({1})
|
||||||
Repair.Pretty.Name=Reparar
|
Repair.Pretty.Name=Reparar
|
||||||
|
|
||||||
#Forjamento Misterioso
|
#Forjamento Misterioso
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Chance de rebaixar o FS: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]Chance de rebaixar o FS: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]Taxa de Sucesso do FS: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]Taxa de Sucesso do FS: [[YELLOW]]{0}%
|
||||||
@ -242,7 +232,6 @@ Repair.Arcane.Fail=[[RED]]Poder Misterioso saiu permanentemente do item.
|
|||||||
Repair.Arcane.Lost=[[RED]]VOCE nao foi habil suficiente para manter todos os encantamentos.
|
Repair.Arcane.Lost=[[RED]]VOCE nao foi habil suficiente para manter todos os encantamentos.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]VOCE sustentou suas energias secretas neste item.
|
Repair.Arcane.Perfect=[[GREEN]]VOCE sustentou suas energias secretas neste item.
|
||||||
Repair.Arcane.Rank=[[RED]]Forjamento Secreto: [[YELLOW]]Rank {0}/{1}
|
Repair.Arcane.Rank=[[RED]]Forjamento Secreto: [[YELLOW]]Rank {0}/{1}
|
||||||
|
|
||||||
#SALVAMENTO
|
#SALVAMENTO
|
||||||
Salvage.Pretty.Name=Salvamento
|
Salvage.Pretty.Name=Salvamento
|
||||||
Salvage.Effect.0=Salvamento Avancado
|
Salvage.Effect.0=Salvamento Avancado
|
||||||
@ -265,7 +254,6 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]VOCE e capaz de extrair todo o conheciment
|
|||||||
Salvage.Listener.Anvil=[[DARK_RED]]VOCE colocou uma Bigorna de Salvamento, use isto para salvar Ferramentas e Armaduras.
|
Salvage.Listener.Anvil=[[DARK_RED]]VOCE colocou uma Bigorna de Salvamento, use isto para salvar Ferramentas e Armaduras.
|
||||||
Salvage.Listener=Salvamento:
|
Salvage.Listener=Salvamento:
|
||||||
Salvage.SkillName=SALVAMENTO
|
Salvage.SkillName=SALVAMENTO
|
||||||
|
|
||||||
#ESPADAS
|
#ESPADAS
|
||||||
Swords.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA ESPADA**
|
Swords.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA ESPADA**
|
||||||
Swords.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA ESPADA**
|
Swords.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA ESPADA**
|
||||||
@ -296,7 +284,6 @@ Swords.Skills.SS.Other.Off=[[RED]]Ataques Cortantes[[GREEN]] foi desgastado para
|
|||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataque Cortantes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataque Cortantes!
|
||||||
Swords.Skillup=[[YELLOW]]Habilidade com espadas aumentada para {0}. Total ({1})
|
Swords.Skillup=[[YELLOW]]Habilidade com espadas aumentada para {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Duracao dos Ataques Cortantes: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Duracao dos Ataques Cortantes: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#DOMAR
|
#DOMAR
|
||||||
Taming.Ability.Bonus.0=Consciencia Ambiental
|
Taming.Ability.Bonus.0=Consciencia Ambiental
|
||||||
Taming.Ability.Bonus.1=Lobos evitam perigo
|
Taming.Ability.Bonus.1=Lobos evitam perigo
|
||||||
@ -347,7 +334,6 @@ Taming.Summon.Fail.Wolf=[[RED]]VOCE tem muitos lobos por perto para invocar mais
|
|||||||
Taming.Summon.Fail.Horse=[[RED]]VOCE tem muitos cavalos por perto para invocar mais.
|
Taming.Summon.Fail.Horse=[[RED]]VOCE tem muitos cavalos por perto para invocar mais.
|
||||||
Taming.Summon.Fail.TooMany=[[RED]]VOCE atingiu o limite Maximo para poder invocar mais animais. [[YELLOW]]({0})
|
Taming.Summon.Fail.TooMany=[[RED]]VOCE atingiu o limite Maximo para poder invocar mais animais. [[YELLOW]]({0})
|
||||||
Taming.Summon.Name.Format={0}''s {1}
|
Taming.Summon.Name.Format={0}''s {1}
|
||||||
|
|
||||||
#DESARMADO
|
#DESARMADO
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Duracao da Furia: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Duracao da Furia: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Estilo Braco de Ferro
|
Unarmed.Ability.Bonus.0=Estilo Braco de Ferro
|
||||||
@ -377,7 +363,6 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Furia[[GREEN]] foi desgastada para [[YEL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Furia!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Furia!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Sua habilidade [[YELLOW]]Furia [[GREEN]]foi refrescada!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Sua habilidade [[YELLOW]]Furia [[GREEN]]foi refrescada!
|
||||||
Unarmed.Skillup=[[YELLOW]]Habilidade de Desarmado aumentada para {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Habilidade de Desarmado aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#WOODCUTTING
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Soprador de Folhas
|
Woodcutting.Ability.0=Soprador de Folhas
|
||||||
Woodcutting.Ability.1=Sopra as folhas para longe
|
Woodcutting.Ability.1=Sopra as folhas para longe
|
||||||
@ -400,13 +385,11 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]De
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]SEU MACHADO SE DESPEDACOU EM DEZENAS DE PEDACOS!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]SEU MACHADO SE DESPEDACOU EM DEZENAS DE PEDACOS!
|
||||||
Woodcutting.Skills.TreeFeller.Threshold=[[RED]]Esta arvore e muito grande!
|
Woodcutting.Skills.TreeFeller.Threshold=[[RED]]Esta arvore e muito grande!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Habilidade de Cortar Madeira aumentada para {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Habilidade de Cortar Madeira aumentada para {0}. Total ({1})
|
||||||
|
|
||||||
#ABILITIY
|
#ABILITIY
|
||||||
##generic
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**HABILIDADES REFRESCADAS!**
|
Ability.Generic.Refresh=[[GREEN]]**HABILIDADES REFRESCADAS!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
#COMBAT
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**DESVIOU-SE DA FLECHA**
|
Combat.ArrowDeflect=[[WHITE]]**DESVIOU-SE DA FLECHA**
|
||||||
Combat.BeastLore=[[GREEN]]**CONHECIMENTO TOSCO**
|
Combat.BeastLore=[[GREEN]]**CONHECIMENTO TOSCO**
|
||||||
@ -416,8 +399,6 @@ Combat.Gore=[[GREEN]]**MORDIDA**
|
|||||||
Combat.StruckByGore=[[RED]]**VOCE FOI MORDIDO**
|
Combat.StruckByGore=[[RED]]**VOCE FOI MORDIDO**
|
||||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Visoo turva. Sente tonturas.
|
Combat.TouchedFuzzy=[[DARK_RED]]Visoo turva. Sente tonturas.
|
||||||
|
|
||||||
|
|
||||||
Commands.addlevels.AwardAll.1=[[GREEN]]Voce ganhou {0} leveis em todas suas skills!
|
Commands.addlevels.AwardAll.1=[[GREEN]]Voce ganhou {0} leveis em todas suas skills!
|
||||||
Commands.addlevels.AwardAll.2=[[RED]]Todas suas skills foram alteradas para {0}.
|
Commands.addlevels.AwardAll.2=[[RED]]Todas suas skills foram alteradas para {0}.
|
||||||
Commands.addlevels.AwardSkill.1=[[GREEN]]Voce ganhou {0} leveis em {1}!
|
Commands.addlevels.AwardSkill.1=[[GREEN]]Voce ganhou {0} leveis em {1}!
|
||||||
@ -457,7 +438,6 @@ Commands.Scoreboard.Tip.Keep=[[GOLD]]Dica: Use [[RED]]/mcscoreboard keep[[GOLD]]
|
|||||||
Commands.Scoreboard.Tip.Clear=[[GOLD]]Dica: Use [[RED]]/mcscoreboard clear[[GOLD]] para ocultar o McMMO scoreboard.
|
Commands.Scoreboard.Tip.Clear=[[GOLD]]Dica: Use [[RED]]/mcscoreboard clear[[GOLD]] para ocultar o McMMO scoreboard.
|
||||||
Commands.Stats.Self=SEUS STATS
|
Commands.Stats.Self=SEUS STATS
|
||||||
mcMMO.NoPermission=[[DARK_RED]]Permissoes insuficientes.
|
mcMMO.NoPermission=[[DARK_RED]]Permissoes insuficientes.
|
||||||
|
|
||||||
##party
|
##party
|
||||||
Party.Forbidden=[mcMMO] Partys nao soo permitidas nesse mundo (Veja as Permissoes)
|
Party.Forbidden=[mcMMO] Partys nao soo permitidas nesse mundo (Veja as Permissoes)
|
||||||
Party.Help.0=[[RED]]O Correto e [[DARK_AQUA]]{0} <player> [password].
|
Party.Help.0=[[RED]]O Correto e [[DARK_AQUA]]{0} <player> [password].
|
||||||
@ -534,7 +514,6 @@ Party.ItemShare.Category.Mining=Minerar
|
|||||||
Party.ItemShare.Category.Herbalism=Herbalismo
|
Party.ItemShare.Category.Herbalism=Herbalismo
|
||||||
Party.ItemShare.Category.Woodcutting=Cortar arvores
|
Party.ItemShare.Category.Woodcutting=Cortar arvores
|
||||||
Party.ItemShare.Category.Misc=Variado
|
Party.ItemShare.Category.Misc=Variado
|
||||||
|
|
||||||
Commands.XPGain.Acrobatics=CAINDO
|
Commands.XPGain.Acrobatics=CAINDO
|
||||||
Commands.XPGain.Archery=Atacando Monstros
|
Commands.XPGain.Archery=Atacando Monstros
|
||||||
Commands.XPGain.Axes=Atacando Monstros
|
Commands.XPGain.Axes=Atacando Monstros
|
||||||
@ -547,8 +526,6 @@ Commands.XPGain=[[DARK_GRAY]]XP ADQUIRIDO: [[WHITE]]{0}
|
|||||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
|
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||||
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
||||||
|
|
||||||
|
|
||||||
XPRate.Event=[[GOLD]]mcMMO esta em um evento de XP aumentada! O aumento de XP e {0}x!
|
XPRate.Event=[[GOLD]]mcMMO esta em um evento de XP aumentada! O aumento de XP e {0}x!
|
||||||
Effects.Effects=EFEITOS
|
Effects.Effects=EFEITOS
|
||||||
Inspect.OfflineStats=Estatisticas do mcMMO para o player offline [[YELLOW]]{0}
|
Inspect.OfflineStats=Estatisticas do mcMMO para o player offline [[YELLOW]]{0}
|
||||||
@ -557,12 +534,10 @@ Inspect.TooFar=[[RED]]Voce esta muito longe para inspecionar este Player!
|
|||||||
Item.ChimaeraWing.Fail=**ASAS DE QUIMERA FALHARAM!**
|
Item.ChimaeraWing.Fail=**ASAS DE QUIMERA FALHARAM!**
|
||||||
Item.ChimaeraWing.Pass=**ASAS DE QUIMERA**
|
Item.ChimaeraWing.Pass=**ASAS DE QUIMERA**
|
||||||
Item.Injured.Wait=Voce foi ferido recentemente e deve esperar para usar isto. [[YELLOW]]({0}s)
|
Item.Injured.Wait=Voce foi ferido recentemente e deve esperar para usar isto. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
Skills.Disarmed=[[DARK_RED]]Voce foi Desarmado!
|
Skills.Disarmed=[[DARK_RED]]Voce foi Desarmado!
|
||||||
Skills.NeedMore=[[DARK_RED]]Voce precisa de mais
|
Skills.NeedMore=[[DARK_RED]]Voce precisa de mais
|
||||||
Skills.TooTired=[[RED]]Voce esta cansado pra usar essa habilidade.
|
Skills.TooTired=[[RED]]Voce esta cansado pra usar essa habilidade.
|
||||||
Skills.Cancelled=[[RED]]{0} cancelado!
|
Skills.Cancelled=[[RED]]{0} cancelado!
|
||||||
|
|
||||||
Stats.Header.Combat=[[GOLD]]-=SKILLS DE COMBATE=-
|
Stats.Header.Combat=[[GOLD]]-=SKILLS DE COMBATE=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=SKILLS DE RECOLHA=-
|
Stats.Header.Gathering=[[GOLD]]-=SKILLS DE RECOLHA=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=OUTRAS SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=OUTRAS SKILLS=-
|
||||||
@ -571,7 +546,6 @@ Scoreboard.Misc.CurrentXP=[[GREEN]]XP Atual
|
|||||||
Scoreboard.Misc.RemainingXP=[[YELLOW]]XP Restante
|
Scoreboard.Misc.RemainingXP=[[YELLOW]]XP Restante
|
||||||
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Faltando
|
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Faltando
|
||||||
Scoreboard.Misc.Overall=[[GOLD]]Geral
|
Scoreboard.Misc.Overall=[[GOLD]]Geral
|
||||||
|
|
||||||
#DATABASE RECOVERY
|
#DATABASE RECOVERY
|
||||||
Profile.Loading.Success=[[GREEN]]Seu perfil mcMMO foi carregado.
|
Profile.Loading.Success=[[GREEN]]Seu perfil mcMMO foi carregado.
|
||||||
Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].
|
Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
#I'm going to try to normalize our locale file, forgive the mess for now.
|
#I'm going to try to normalize our locale file, forgive the mess for now.
|
||||||
|
|
||||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||||
JSON.Rank=\u7b49\u7ea7
|
JSON.Rank=\u7b49\u7ea7
|
||||||
@ -47,17 +46,13 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
|
|||||||
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
||||||
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
||||||
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
||||||
|
|
||||||
#\u8fd9\u662f\u6280\u80fd\u6fc0\u6d3b\u65f6\u53d1\u9001\u7ed9\u73a9\u5bb6\u7684\u6d88\u606f
|
#\u8fd9\u662f\u6280\u80fd\u6fc0\u6d3b\u65f6\u53d1\u9001\u7ed9\u73a9\u5bb6\u7684\u6d88\u606f
|
||||||
JSON.Notification.SuperAbility={0}
|
JSON.Notification.SuperAbility={0}
|
||||||
|
|
||||||
#These are the JSON Strings used for SubSkills
|
#These are the JSON Strings used for SubSkills
|
||||||
JSON.Acrobatics.Roll.Interaction.Activated=\u6d4b\u8bd5 [[RED]]\u7ffb\u6eda\u6d4b\u8bd5
|
JSON.Acrobatics.Roll.Interaction.Activated=\u6d4b\u8bd5 [[RED]]\u7ffb\u6eda\u6d4b\u8bd5
|
||||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u5982\u679c\u4f60\u5728\u6454\u843d\u65f6\u6309\u4e0b\u6f5c\u884c\u952e,\u4f60\u5c06\u89e6\u53d1\u4e24\u500d\u7ffb\u6eda\u6548\u679c
|
JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u5982\u679c\u4f60\u5728\u6454\u843d\u65f6\u6309\u4e0b\u6f5c\u884c\u952e,\u4f60\u5c06\u89e6\u53d1\u4e24\u500d\u7ffb\u6eda\u6548\u679c
|
||||||
|
|
||||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||||
|
|
||||||
# BEGIN STYLING
|
# BEGIN STYLING
|
||||||
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
|
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
@ -123,7 +118,6 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
|
|||||||
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
||||||
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
||||||
# END STYLING
|
# END STYLING
|
||||||
|
|
||||||
#\u6742\u6280
|
#\u6742\u6280
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d**
|
Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
|
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
|
||||||
@ -155,8 +149,6 @@ Alchemy.Listener=\u70bc\u91d1(Alchemy):
|
|||||||
Alchemy.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u50ac\u5316\uff09
|
Alchemy.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u50ac\u5316\uff09
|
||||||
Alchemy.SkillName=\u70bc\u91d1
|
Alchemy.SkillName=\u70bc\u91d1
|
||||||
#\u7bad\u672f
|
#\u7bad\u672f
|
||||||
|
|
||||||
|
|
||||||
Archery.SubSkill.SkillShot.Name=\u6280\u5de7\u5c04\u51fb
|
Archery.SubSkill.SkillShot.Name=\u6280\u5de7\u5c04\u51fb
|
||||||
Archery.SubSkill.SkillShot.Description=\u589e\u52a0\u5f13\u7bad\u9020\u6210\u7684\u4f24\u5bb3
|
Archery.SubSkill.SkillShot.Description=\u589e\u52a0\u5f13\u7bad\u9020\u6210\u7684\u4f24\u5bb3
|
||||||
Archery.SubSkill.SkillShot.Stat=\u589e\u52a0\u5c04\u51fb\u9020\u6210\u7684\u4f24\u5bb3
|
Archery.SubSkill.SkillShot.Stat=\u589e\u52a0\u5c04\u51fb\u9020\u6210\u7684\u4f24\u5bb3
|
||||||
@ -313,7 +305,6 @@ Mining.SubSkill.BiggerBombs.Description=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4
|
|||||||
Mining.SubSkill.DemolitionsExpertise.Name=\u7206\u7834\u4e13\u5bb6
|
Mining.SubSkill.DemolitionsExpertise.Name=\u7206\u7834\u4e13\u5bb6
|
||||||
Mining.SubSkill.DemolitionsExpertise.Description=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3
|
Mining.SubSkill.DemolitionsExpertise.Description=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3
|
||||||
Mining.SubSkill.DemolitionsExpertise.Stat=\u7206\u70b8\u4f24\u5bb3\u51cf\u5c11
|
Mining.SubSkill.DemolitionsExpertise.Stat=\u7206\u70b8\u4f24\u5bb3\u51cf\u5c11
|
||||||
|
|
||||||
Mining.Listener=\u6316\u77ff(Mining):
|
Mining.Listener=\u6316\u77ff(Mining):
|
||||||
Mining.SkillName=\u6316\u77ff
|
Mining.SkillName=\u6316\u77ff
|
||||||
Mining.Skills.SuperBreaker.Off=**\u8d85\u7ea7\u788e\u77f3\u673a\u7ed3\u675f**
|
Mining.Skills.SuperBreaker.Off=**\u8d85\u7ea7\u788e\u77f3\u673a\u7ed3\u675f**
|
||||||
@ -512,7 +503,6 @@ Unarmed.Skills.Berserk.On=[[GREEN]]**\u72c2\u66b4\u6fc0\u6d3b**
|
|||||||
Unarmed.Skills.Berserk.Other.Off=\u72c2\u66b4[[GREEN]] \u7ed3\u675f\u4e86,\u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0}
|
Unarmed.Skills.Berserk.Other.Off=\u72c2\u66b4[[GREEN]] \u7ed3\u675f\u4e86,\u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0}
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u53ef\u4ee5\u4f7f\u7528\u4e86!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u53ef\u4ee5\u4f7f\u7528\u4e86!
|
||||||
|
|
||||||
#WOODCUTTING
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
|
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
|
||||||
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
|
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
|
||||||
@ -541,7 +531,6 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
|
Woodcutting.Skills.TreeFeller.Splinter=\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
|
||||||
Woodcutting.Skills.TreeFeller.Threshold=\u90a3\u68f5\u6811\u592a\u5927\u4e86!
|
Woodcutting.Skills.TreeFeller.Threshold=\u90a3\u68f5\u6811\u592a\u5927\u4e86!
|
||||||
#\u80fd\u529b
|
#\u80fd\u529b
|
||||||
|
|
||||||
#COMBAT
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
|
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
|
||||||
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
|
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
|
||||||
@ -828,7 +817,6 @@ Commands.Event.Stop=[[GREEN]]mcMMO[[DARK_AQUA]] \u4e8b\u4ef6\u7ed3\u675f!
|
|||||||
Commands.Event.Stop.Subtitle=[[GREEN]]\u6211\u5e0c\u671b\u4f60\u73a9\u7684\u5f00\u5fc3!
|
Commands.Event.Stop.Subtitle=[[GREEN]]\u6211\u5e0c\u671b\u4f60\u73a9\u7684\u5f00\u5fc3!
|
||||||
Commands.Event.XP=[[DARK_AQUA]]\u591a\u500d\u7ecf\u9a8c\u901f\u7387\u4e3a [[GOLD]]{0}[[DARK_AQUA]] \u500d
|
Commands.Event.XP=[[DARK_AQUA]]\u591a\u500d\u7ecf\u9a8c\u901f\u7387\u4e3a [[GOLD]]{0}[[DARK_AQUA]] \u500d
|
||||||
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u591a\u500d\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d!
|
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u591a\u500d\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d!
|
||||||
|
|
||||||
#GUIDES
|
#GUIDES
|
||||||
Guides.Available=[[GRAY]]{0} \u7684\u5411\u5bfc - \u8f93\u5165 /{1} ? [\u9875\u6570]
|
Guides.Available=[[GRAY]]{0} \u7684\u5411\u5bfc - \u8f93\u5165 /{1} ? [\u9875\u6570]
|
||||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u5411\u5bfc[[GOLD]]=-
|
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u5411\u5bfc[[GOLD]]=-
|
||||||
|
@ -1426,22 +1426,6 @@ permissions:
|
|||||||
mcmmo.perks.lucky.woodcutting:
|
mcmmo.perks.lucky.woodcutting:
|
||||||
default: false
|
default: false
|
||||||
description: Gives Woodcutting abilities & skills a 33.3% better chance to activate.
|
description: Gives Woodcutting abilities & skills a 33.3% better chance to activate.
|
||||||
mcmmo.perks.xp.*:
|
|
||||||
default: false
|
|
||||||
description: XP Perks typically given to donors or VIPs
|
|
||||||
children:
|
|
||||||
mcmmo.perks.xp.all: true
|
|
||||||
mcmmo.perks.xp.all:
|
|
||||||
default: false
|
|
||||||
description: XP Perks typically given to donors or VIPs
|
|
||||||
children:
|
|
||||||
mcmmo.perks.xp.150percentboost.all: true
|
|
||||||
mcmmo.perks.xp.50percentboost.all: true
|
|
||||||
mcmmo.perks.xp.10percentboost.all: true
|
|
||||||
mcmmo.perks.xp.customboost.all: true
|
|
||||||
mcmmo.perks.xp.double.all: true
|
|
||||||
mcmmo.perks.xp.quadruple.all: true
|
|
||||||
mcmmo.perks.xp.triple.all: true
|
|
||||||
mcmmo.perks.xp.150percentboost.*:
|
mcmmo.perks.xp.150percentboost.*:
|
||||||
default: false
|
default: false
|
||||||
description: Multiplies incoming XP by 2.5
|
description: Multiplies incoming XP by 2.5
|
||||||
|
Loading…
Reference in New Issue
Block a user