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You can not salvage without 1 rank in Scrap Collector now (unlocks at
level 2)
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parent
46dee3c9b6
commit
3fe47c939a
@ -1,6 +1,9 @@
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Version 2.1.76
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Advanced Salvage has been renamed to Scrap Collector
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Fixed a bug where Repair was repairing too much
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Fixed a bug where Arcane Salvage was used to determine how many materials a player could salvage from an item
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Fixed a bug where Arcane Salvage was used to determine how many materials a player could salvage from an item instead of Scrap Collector (formerly Advanced Salvage)
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Fixed a bug where messages about an item being too damage to salvage were being sent twice
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You can not salvage without at least 1 rank in Scrap Collector now (formerly Advanced Salvage)
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Removed the minimum quantity field from the repair config
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Removed the item data (metadata) field from repair config as its not used anymore
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Salvage will no longer return the max amount of materials possible, instead you are guaranteed one item and then some luck is involved on how many items are returned.
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.76-SNAPSHOT</version>
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<version>2.1.76</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -42,8 +42,8 @@ public class SalvageCommand extends SkillCommand {
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if (canScrapCollector) {
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messages.add(getStatMessage(false, true,
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SubSkillType.SALVAGE_SCRAP_COLLECTOR,
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String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
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RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
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String.valueOf(RankUtils.getRank(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR)),
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RankUtils.getHighestRankStr(SubSkillType.SALVAGE_SCRAP_COLLECTOR)));
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}
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if (canArcaneSalvage) {
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@ -10,6 +10,7 @@ import com.gmail.nossr50.datatypes.chat.ChatMode;
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import com.gmail.nossr50.datatypes.party.Party;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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@ -25,6 +26,7 @@ import com.gmail.nossr50.skills.salvage.SalvageManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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@ -619,17 +621,18 @@ public class PlayerListener implements Listener {
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/* SALVAGE CHECKS */
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else if (type == Salvage.anvilMaterial
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&& PrimarySkillType.SALVAGE.getPermissions(player)
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&& RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR)
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&& mcMMO.getSalvageableManager().isSalvageable(heldItem)
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&& heldItem.getAmount() <= 1) {
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SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
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event.setCancelled(true);
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SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
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event.setCancelled(true);
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// Make sure the player knows what he's doing when trying to salvage an enchanted item
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if (salvageManager.checkConfirmation(true)) {
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SkillUtils.handleAbilitySpeedDecrease(player);
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salvageManager.handleSalvage(block.getLocation(), heldItem);
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player.updateInventory();
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}
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// Make sure the player knows what he's doing when trying to salvage an enchanted item
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if (salvageManager.checkConfirmation(true)) {
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SkillUtils.handleAbilitySpeedDecrease(player);
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salvageManager.handleSalvage(block.getLocation(), heldItem);
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player.updateInventory();
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}
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}
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}
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/* BLAST MINING CHECK */
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@ -87,18 +87,12 @@ public class SalvageManager extends SkillManager {
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return;
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}
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if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR) || !Permissions.advancedSalvage(player))) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.Adept.Damaged");
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return;
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}
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int maxAmountSalvageable = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
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int salvageableAmount = maxAmountSalvageable;
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if (salvageableAmount == 0) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.TooDamaged");
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player.sendMessage(LocaleLoader.getString("Salvage.Skills.TooDamaged"));
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return;
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}
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