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Impact fix
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parent
1ac544511c
commit
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@ -82,11 +82,13 @@ public class Combat
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Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
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//Impact
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if(event.getEntity() instanceof LivingEntity)
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Axes.impact(attacker, (LivingEntity)event.getEntity());
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if(!(event instanceof FakeEntityDamageByEntityEvent))
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{
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Axes.impact(attacker, target);
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if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSkullSplitterMode())
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Axes.applyAoeDamage(attacker, event, pluginx);
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if (PPa.getSkullSplitterMode())
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Axes.applyAoeDamage(attacker, event, pluginx);
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}
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if(target instanceof Player)
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PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES);
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@ -97,8 +97,6 @@ public class Axes {
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public static void impact(Player attacker, LivingEntity target)
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{
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//TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage.
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boolean didImpact = false;
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if(target instanceof Player)
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{
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Player targetPlayer = (Player) target;
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@ -120,31 +118,21 @@ public class Axes {
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}
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if(emptySlots == 4)
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{
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didImpact = applyImpact(attacker, target);
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if(didImpact)
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targetPlayer.sendMessage(mcLocale.getString("Axes.GreaterImpactOnSelf"));
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}
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} else {
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applyImpact(attacker, target);
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}
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else
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//Since mobs are technically unarmored this will always trigger
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didImpact = applyImpact(attacker, target);
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}
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if(didImpact)
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{
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attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
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}
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applyImpact(attacker, target);
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}
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public static boolean applyImpact(Player attacker, LivingEntity target)
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public static void applyImpact(Player attacker, LivingEntity target)
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{
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if(Math.random() * 100 > 75)
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{
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Combat.dealDamage(target, 2, attacker);
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target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(1.5D));
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return true;
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attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
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}
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return false;
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}
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public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
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