diff --git a/src/main/java/com/gmail/nossr50/Combat.java b/src/main/java/com/gmail/nossr50/Combat.java index 9d56e4b14..b48417c83 100644 --- a/src/main/java/com/gmail/nossr50/Combat.java +++ b/src/main/java/com/gmail/nossr50/Combat.java @@ -82,11 +82,13 @@ public class Combat Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit //Impact - if(event.getEntity() instanceof LivingEntity) - Axes.impact(attacker, (LivingEntity)event.getEntity()); - - if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSkullSplitterMode()) - Axes.applyAoeDamage(attacker, event, pluginx); + if(!(event instanceof FakeEntityDamageByEntityEvent)) + { + Axes.impact(attacker, target); + + if (PPa.getSkullSplitterMode()) + Axes.applyAoeDamage(attacker, event, pluginx); + } if(target instanceof Player) PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES); diff --git a/src/main/java/com/gmail/nossr50/skills/Axes.java b/src/main/java/com/gmail/nossr50/skills/Axes.java index f7fa5a051..4593d1c48 100644 --- a/src/main/java/com/gmail/nossr50/skills/Axes.java +++ b/src/main/java/com/gmail/nossr50/skills/Axes.java @@ -97,8 +97,6 @@ public class Axes { public static void impact(Player attacker, LivingEntity target) { //TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage. - boolean didImpact = false; - if(target instanceof Player) { Player targetPlayer = (Player) target; @@ -120,31 +118,21 @@ public class Axes { } if(emptySlots == 4) - { - didImpact = applyImpact(attacker, target); - if(didImpact) - targetPlayer.sendMessage(mcLocale.getString("Axes.GreaterImpactOnSelf")); - } - } else { + applyImpact(attacker, target); + } + else //Since mobs are technically unarmored this will always trigger - didImpact = applyImpact(attacker, target); - } - - if(didImpact) - { - attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy")); - } + applyImpact(attacker, target); } - public static boolean applyImpact(Player attacker, LivingEntity target) + public static void applyImpact(Player attacker, LivingEntity target) { if(Math.random() * 100 > 75) { Combat.dealDamage(target, 2, attacker); target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(1.5D)); - return true; + attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy")); } - return false; } public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)