Importing Bukkit.java is bad, always use getServer() instead

This commit is contained in:
GJ 2013-10-17 08:36:25 -04:00
parent d8e86d0fc7
commit 3f56a8fbcf

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@ -4,7 +4,6 @@ import java.util.HashMap;
import java.util.Map; import java.util.Map;
import java.util.Set; import java.util.Set;
import org.bukkit.Bukkit;
import org.bukkit.GameMode; import org.bukkit.GameMode;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
@ -175,7 +174,7 @@ public class McMMOPlayer {
// If we've failed five times, give up // If we've failed five times, give up
if (attempt >= MAX_TRIES) { if (attempt >= MAX_TRIES) {
mcMMO.p.getLogger().severe("Giving up on attempting to load the PlayerProfile for " + playerName); mcMMO.p.getLogger().severe("Giving up on attempting to load the PlayerProfile for " + playerName);
Bukkit.broadcast(LocaleLoader.getString("Recovery.AdminFailureNotice", playerName), Server.BROADCAST_CHANNEL_ADMINISTRATIVE); mcMMO.p.getServer().broadcast(LocaleLoader.getString("Recovery.AdminFailureNotice", playerName), Server.BROADCAST_CHANNEL_ADMINISTRATIVE);
player.sendMessage(LocaleLoader.getString("Recovery.Failure").split("\n")); player.sendMessage(LocaleLoader.getString("Recovery.Failure").split("\n"));
this.cancel(); this.cancel();
return; return;