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Fixed one more thing.
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@ -309,25 +309,21 @@ public class Skills
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public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
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boolean activate = true;
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PlayerProfile PP = Users.getProfile(player);
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if (!ability.getPermissions(player)) {
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activate = false;
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return activate;
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}
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if (!ability.equals(AbilityType.LEAF_BLOWER)) {
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if (!ability.getMode(PP)) {
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activate = false;
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return activate;
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}
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}
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switch (ability) {
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case BERSERK:
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case GIGA_DRILL_BREAKER:
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case SUPER_BREAKER:
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case LEAF_BLOWER:
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if (!m.blockBreakSimulate(block, player, true)) {
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activate = false;
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break;
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}
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if (!ability.blockCheck(block)) {
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activate = false;
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break;
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