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Changed Flux Mining mechanics
Previously, Flux Mining would get unlocked at a specified level with a specified chance. Once unlocked, the player would have no control over this ability and some players complained they would like to be able to turn it on and off. By adding a new furnace recipe, to craft a special pickaxe - a Flux Pickaxe - this issue is solved. If a player doesn’t want to use Flux Mining, they simply shouldn’t mine using a Flux Pickaxe. Crafting a Flux Pickaxe is simple, just place one of the vanilla pickaxes in a furnace and cook it up. Every time the ability is successful, extra durability damage is dealt to the tool. Just like with other abilities. Adds #2320
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@ -378,11 +378,15 @@ public class Config extends AutoUpdateConfigLoader {
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public int getChimaeraRecentlyHurtCooldown() { return config.getInt("Items.Chimaera_Wing.RecentlyHurt_Cooldown", 60); }
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public boolean getChimaeraSoundEnabled() { return config.getBoolean("Items.Chimaera_Wing.Sound_Enabled", true); }
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public boolean getFluxPickaxeEnabled() { return config.getBoolean("Items.Flux_Pickaxe.Enabled", true); }
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public boolean getFluxPickaxeSoundEnabled() { return config.getBoolean("Items.Flux_Pickaxe.Sound_Enabled", true); }
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/* Particles */
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public boolean getAbilityActivationEffectEnabled() { return config.getBoolean("Particles.Ability_Activation", true); }
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public boolean getAbilityDeactivationEffectEnabled() { return config.getBoolean("Particles.Ability_Deactivation", true); }
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public boolean getDodgeEffectEnabled() { return config.getBoolean("Particles.Dodge", true); }
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public boolean getBleedEffectEnabled() { return config.getBoolean("Particles.Bleed", true); }
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public boolean getDodgeEffectEnabled() { return config.getBoolean("Particles.Dodge", true); }
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public boolean getFluxEffectEnabled() { return config.getBoolean("Particles.Flux", true); }
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public boolean getGreaterImpactEffectEnabled() { return config.getBoolean("Particles.Greater_Impact", true); }
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public boolean getCallOfTheWildEffectEnabled() { return config.getBoolean("Particles.Call_of_the_Wild", true); }
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public boolean getLevelUpEffectsEnabled() { return config.getBoolean("Particles.LevelUp_Enabled", true); }
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