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2.1.186
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@ -34,6 +34,9 @@ Version 2.1.186
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Rupture no longer tells you that you that you applied it to the target, it should be obvious from the sounds/particle effects
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Rupture no longer tells you that you that you applied it to the target, it should be obvious from the sounds/particle effects
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The new Rupture no longer constantly interferes with the vanilla Swipe (the AOE attack built into Minecraft)
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The new Rupture no longer constantly interferes with the vanilla Swipe (the AOE attack built into Minecraft)
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The new Rupture has not had a fine tuned balance pass, I will be balancing it frequently after this patch, it may be too weak or too strong in its current form
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The new Rupture has not had a fine tuned balance pass, I will be balancing it frequently after this patch, it may be too weak or too strong in its current form
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Rupture does not stack between players, whoever applied Rupture first determines its strength, this will change in the future (Stronger Ruptures will overwrite weaker ones)
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When you reapply rupture it immediately triggers a damage tick
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Version 2.1.185
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Version 2.1.185
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.186-SNAPSHOT</version>
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<version>2.1.186</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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