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Fix for Acrobatics leveling exploit - Fixes MCCORE-74
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@ -24,6 +24,7 @@ Version 2.0.00-dev
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= Fixed bug where Green Terra didn't work on Stone Brick
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= Fixed bug where Tree Feller could be used without permissions
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= Fixed exploit where falling sand & gravel weren't tracked
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= Fixed exploit where Acrobatics could be leveled via Dodge on party members.
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! Changed PTP to prevent teleporting if you've been hurt in the last 30 seconds (configurable)
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! Changed Chimera Wing failure check to use the maxWorldHeight.
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! Changed inspect failed message to say inspect rather than whois
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@ -9,81 +9,109 @@ import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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public class Acrobatics {
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public static void acrobaticsCheck(Player player, EntityDamageEvent event)
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{
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PlayerProfile PP = Users.getProfile(player);
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int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
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if(player.isSneaking())
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acrovar = acrovar * 2;
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if(Math.random() * 1000 <= acrovar)
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{
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int threshold = 7;
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if(player.isSneaking())
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threshold = 14;
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int newDamage = event.getDamage() - threshold;
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if(newDamage < 0)
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newDamage = 0;
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/*
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* Check for death
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*/
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if(player.getHealth() - newDamage >= 1)
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{
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PP.addXP(SkillType.ACROBATICS, (event.getDamage() * 8)*10, player);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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event.setDamage(newDamage);
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if(event.getDamage() <= 0)
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event.setCancelled(true);
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if(player.isSneaking()){
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player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
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} else {
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player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
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}
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}
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}
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else if(player.getHealth() - event.getDamage() >= 1)
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{
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PP.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*10, player);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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}
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/**
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* Check for fall damage reduction.
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*
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* @param player The player whose fall damage to modify
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* @param event The event to check
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*/
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public static void acrobaticsCheck(Player player, EntityDamageEvent event) {
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final int ROLL_XP_MODIFIER = 80;
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final int FALL_XP_MODIFIER = 120;
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PlayerProfile PP = Users.getProfile(player);
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int acrovar = PP.getSkillLevel(SkillType.ACROBATICS);
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boolean gracefulRoll = player.isSneaking();
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int damage = event.getDamage();
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if (gracefulRoll) {
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acrovar = acrovar * 2;
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}
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if (acrovar > 1000 || Math.random() * 1000 <= acrovar) {
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int threshold = 7;
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if (gracefulRoll) {
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threshold = threshold * 2;
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}
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int newDamage = damage - threshold;
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if (newDamage < 0) {
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newDamage = 0;
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}
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/* Check for death */
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if (player.getHealth() - damage >= 1) {
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PP.addXP(SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER, player);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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event.setDamage(newDamage);
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if (event.getDamage() <= 0) {
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event.setCancelled(true);
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}
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if (gracefulRoll) {
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player.sendMessage(mcLocale.getString("Acrobatics.GracefulRoll"));
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}
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else {
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player.sendMessage(mcLocale.getString("Acrobatics.Roll"));
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}
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}
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}
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else if (player.getHealth() - damage >= 1) {
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PP.addXP(SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER, player);
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Skills.XpCheckSkill(SkillType.ACROBATICS, player);
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}
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}
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/**
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* Check for dodge damage reduction.
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*
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* @param event The event to check
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*/
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public static void dodgeChecks(EntityDamageByEntityEvent event) {
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final int DODGE_MODIFIER = 120;
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Player attacker = (Player) event.getDamager();
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Player defender = (Player) event.getEntity();
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PlayerProfile PPd = Users.getProfile(defender);
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/* PARTY CHECK */
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if (Party.getInstance().inSameParty(defender, attacker)) {
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return;
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}
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if (mcPermissions.getInstance().acrobatics(defender)) {
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int skillCheck = 0;
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if (PPd.getSkillLevel(SkillType.ACROBATICS) <= 800) {
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skillCheck = PPd.getSkillLevel(SkillType.ACROBATICS);
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}
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else {
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skillCheck = 800;
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}
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if (Math.random() * 4000 <= skillCheck) {
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defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
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if (System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1) {
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PPd.addXP(SkillType.ACROBATICS, event.getDamage() * DODGE_MODIFIER, defender);
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Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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}
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event.setDamage(event.getDamage() / 2);
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//Needs to do minimal damage
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if (event.getDamage() <= 0) {
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event.setDamage(1);
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}
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}
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}
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}
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public static void dodgeChecks(EntityDamageByEntityEvent event){
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Player defender = (Player) event.getEntity();
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PlayerProfile PPd = Users.getProfile(defender);
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if(mcPermissions.getInstance().acrobatics(defender)){
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if(PPd.getSkillLevel(SkillType.ACROBATICS) <= 800){
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if(Math.random() * 4000 <= PPd.getSkillLevel(SkillType.ACROBATICS)){
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defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
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if(System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1){
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PPd.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*1, defender);
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Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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}
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event.setDamage(event.getDamage() / 2);
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//Needs to do minimal damage
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if(event.getDamage() <= 0)
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event.setDamage(1);
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}
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} else if(Math.random() * 4000 <= 800) {
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defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
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if(System.currentTimeMillis() >= 5000 + PPd.getRespawnATS() && defender.getHealth() >= 1){
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PPd.addXP(SkillType.ACROBATICS, (event.getDamage() * 12)*10, defender);
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Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
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}
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event.setDamage(event.getDamage() / 2);
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//Needs to deal minimal damage
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if(event.getDamage() <= 0)
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event.setDamage(1);
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}
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}
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}
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}
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